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* ''VideoGame/LordOfTheRingsTheTwoTowers'' has an entire level with explosives (And Orc suicide bombers!). Moreover, these items will explode when hit by swords or arrows...

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* ''VideoGame/LordOfTheRingsTheTwoTowers'' ''VideoGame/TheLordOfTheRingsTheTwoTowers'' has an entire level with explosives (And Orc suicide bombers!). Moreover, these items will explode when hit by swords or arrows...
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* In the ''VideoGame/{{Fallout}}'' series, the countless abandoned nuclear-powered cars act like these, exploding with miniature mushroom clouds. In ''VideoGame/FalloutNewVegas'', the generator room at Nellis Air Force Base is littered with howitzer shells that will go off in a massive explosion if shot, possibly starting a chain reaction killing everyone in the room, AND it is infested with [[ActionBomb exploding giant ants]] that can set them off as well.

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* In the ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' series, the countless abandoned nuclear-powered cars act like these, exploding with miniature mushroom clouds. In ''VideoGame/FalloutNewVegas'', the generator room at Nellis Air Force Base is littered with howitzer shells that will go off in a massive explosion if shot, possibly starting a chain reaction killing everyone in the room, AND it is infested with [[ActionBomb exploding giant ants]] that can set them off as well.
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The first instance of Exploding Barrels in video games can be traced back to ''VideoGame/TheSpeedRumbler'' from 1986 but it gained popularity a few years later. Exploding Barrels is a well-worn trope, but with [[UndeadHorseTrope no signs of going away]]; sure, the presence of these barrels may be inexplicable at best, but RuleOfFun is king, and players will never get tired of having convenient sources of StuffBlowingUp lying around.

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The first instance of Exploding Barrels in video games can be traced back to ''VideoGame/TheSpeedRumbler'' from 1986 but it the trope gained popularity a few years later. Nowdays, Exploding Barrels is a well-worn trope, but with [[UndeadHorseTrope no signs of going away]]; sure, the presence of these barrels may be inexplicable at best, but RuleOfFun is king, and players will never get tired of having convenient sources of StuffBlowingUp lying around.
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Dead Horse Trope and Undead Horse Trope don't mix. Also, origins.


This is a [[DeadHorseTrope well-worn trope]], but with [[UndeadHorseTrope no signs of going away]]; sure, the presence of these barrels may be inexplicable at best, but RuleOfFun is king, and players will never get tired of having convenient sources of StuffBlowingUp lying around.

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This The first instance of Exploding Barrels in video games can be traced back to ''VideoGame/TheSpeedRumbler'' from 1986 but it gained popularity a few years later. Exploding Barrels is a [[DeadHorseTrope well-worn trope]], trope, but with [[UndeadHorseTrope no signs of going away]]; sure, the presence of these barrels may be inexplicable at best, but RuleOfFun is king, and players will never get tired of having convenient sources of StuffBlowingUp lying around.
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* A variation in ''Film/{{Backdraft}}'' when barrels are shown shooting into the air as their contents ignite during a fire in a warehouse full of volatile materials.
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* ''Kalevania'' features powder kegs. These will explode a few seconds after being hit.
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* Dutch naval commander Jan van Speyks, who fought against the Belgian Revolution, was boarded by the Belgians in 1831, who demanded he take his Dutch flag down. He refused and fired his pistol into a barrel of gunpowder, [[TakingYouWithMe blowing up the entire ship]].
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* The ''Franchise/{{Doom}}'' series.
** ''VideoGame/DoomII'' has an entire level packed with them named "Barrels O' Fun". As the first FPS to feature exploding barrels, ''Doom'' also bears honorable mention for filling them with something other than implied gasoline. They were filled with ''nuclear waste'' instead... [[MadeOfExplodium that somehow explodes when shot]].
** ''VideoGame/Doom3'': They're present in two flavors in the game: the red ones labeled HIGHLY VOLATILE, that explode instantly when damaged in any way, and the yellow FLAMMABLE ones that catch fire and explode a fair few seconds after if they're shot, but go boom right away if caught in an explosion. They tend to be placed most often in places where demons teleport in, for added fun. ''[[ExpansionPack Resurrection of Evil]]'' introduces the [[WreakingHavok Grabber]], with which you can pick up and throw the barrels for an instant dose of kablooie.

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* The ''Franchise/{{Doom}}'' series.
bears honorable mention for being the [[TropeCodifier first]] shooter to feature exploding barrels, filling them with something other than implied fuel, and ''not'' painting them red -- at least not at first.
** The classic games feature barrels full of nuclear waste, that [[MadeOfExplodium somehow explode when shot]], with the same SplashDamage of a rocket. They often appear with packs of enemies stationed near them, for maximum carnage, and curiously, a monster exploding a barrel can make enemies of the same kind, that are normally FriendlyFireproof, [[SetAMookToKillAMook fight amongst themselves]]. ''VideoGame/DoomII'' has an entire level packed with them named "Barrels O' Fun". As the first FPS to feature exploding barrels, ''Doom'' also bears honorable mention for filling them with something other than implied gasoline. They were filled with ''nuclear waste'' instead... [[MadeOfExplodium that somehow explodes when shot]].
Fun".
** ''VideoGame/Doom3'': They're present in two flavors in the game: the red ones labeled HIGHLY VOLATILE, that explode instantly when damaged in any way, and the yellow FLAMMABLE ones that catch fire and explode a fair few seconds after if they're shot, but go boom right away if caught in an explosion. They tend to be placed most often in places where demons teleport in, for added fun. ''[[ExpansionPack Resurrection of Evil]]'' introduces the [[WreakingHavok Grabber]], with which you can pick up and throw the both kinds of barrels for an instant dose of kablooie.
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* Most heists in ''VideoGame/PAYDAY3'' feature fire extinguishers which explode upon being shot. Heists in less urban areas (such as ''99 Boxes'', which take place in a shipment yard) will use standard exploding barrels instead.
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* ''TheSpeedRumbler'' features blue and red barrels. Red barrels explode when hit, blue barrels turn red when hit.
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* ''VideoGame/WarstrideChallenges'' featured glowing barrels that explode upon being damaged.
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* At least two instances shows up in ''Film/TheKiller''. The beach shootout have Ah Jong blowing up a mook by shooting a stack of drums that just ''happens'' to be right there (probably gasoline for boats) and the climatic church shootout somehow contains propane tanks outside, which explodes when shot at incinerating a few thugs.

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* At least two instances shows up in ''Film/TheKiller''.''Film/TheKiller1989''. The beach shootout have Ah Jong blowing up a mook by shooting a stack of drums that just ''happens'' to be right there (probably gasoline for boats) and the climatic church shootout somehow contains propane tanks outside, which explodes when shot at incinerating a few thugs.
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* ''VideoGame/TurboOverkill'' features red barrels that explode upon taking damage. They're usually clustered together and are located near enemies.

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* ''VideoGame/TurboOverkill'' features red barrels that explode upon taking damage. They're usually clustered together and are located near enemies. One of the secret levels centers around avoiding damage from Exploding Barrels.
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* ''VideoGame/TurboOverkill'' features red barrels that explode upon taking damage. They're usually clustered together and are located near enemies.
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* ''VideoGame/BioshockInfinite'' has red white and blue barrels filled with fireworks in early levels. The Result of shooting them is a rather spectacular light show that deals deceptively high damage.

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* ''VideoGame/BioshockInfinite'' has red white and blue barrels filled with fireworks in early levels. The Result result of shooting them is a rather spectacular light show that deals deceptively high damage.



* ''VideoGame/{{Bulletstorm}}'s'' developers [[http://www.peoplecanfly.com/blog/2011/01/we-had-to-use-red-barrels/ found that making them]] not red doesn't really work.

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* ''VideoGame/{{Bulletstorm}}'s'' developers [[http://www.peoplecanfly.com/blog/2011/01/we-had-to-use-red-barrels/ found that making them]] not red doesn't really work. There's also hot dog stands that can be shot, earning a "Sausage Fest" skillshot for enemies caught in the explosion and sending any enemy who survives flying back in slow motion, or simply kicked into enemies for a "Fast Food" skillshot.



* In ''VideoGame/{{Crysis}}'', they are spread around as expected, and when shot burst into flames and then explodes. But what deserves the mention are a few facts together: the game is highly mod-able, Crytek provides the map editor and the physics engine is very advanced. Cue user created maps filled with kilometer high buildings made of barrels and then set to explode, or a tornado throwing barrels around and then set to explode, the sky's the limit. Just search Website/YouTube.

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* In ''VideoGame/{{Crysis}}'', they are spread around as expected, and when shot burst into flames and then explodes.explode. But what deserves the mention are a few facts together: the game is highly mod-able, Crytek provides the map editor and the physics engine is very advanced. Cue user created maps filled with kilometer high buildings made of barrels and then set to explode, or a tornado throwing barrels around and then set to explode, the sky's the limit. Just search Website/YouTube.
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* {{Film/Dhoom}}: Near the end of the first movie, a few shots with a handgun suffice to cause a stack of conveniently placed fuel barrels to explode.
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* ''VideoGame/WildcatGunMachine'' have exploding oil tanks all over the place, helpfully marked with a red skull symbol. Unlike other similar games though, this one helpfully marks the blast radius with a transparent red circle before it blows so you can get out of the way via FlashStep.

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** ''VideoGame/MetroidPrime2Echoes'' fulfills this trope with its phazon containers. Should a space pirate be standing next to one while Samus destroys it, they will be promptly evaporated.



** ''VideoGame/MetroidPrime2Echoes'' fulfills this trope with its Phazon containers. Should a space pirate be standing next to one while Samus destroys it, they will be promptly evaporated.



** ''VideoGame/BioshockInfinite'' has red white and blue barrels filled with fireworks in early levels. The Result of shooting them is a rather spectacular light show that deals deceptively high damage.
* ''VideoGame/BattlefieldBadCompany 2'' has explosive crates and barrels as well as gas tanks scattered around the maps causing great damage on the destructible scenery (and players) when destroyed. However, for some reason, many players seem to think they are great to hide behind, with predictable results.
** Lampshaded in the campaign, with one of the conversations between Haggard and Sweetwater: "So here we are, in South Americastan or wherever, all [=SpecOps=]'d up... and we're still blowin' up barrels." "What would you rather be doing?" "I'm just sayin'... rescuin' hostages, doin' slo-mo weapons kills on terrorists, tellin' people to 'Get off my plane'." "You wanna be Harrison Ford in Film/AirForceOne?" "Don't you?"

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** * ''VideoGame/BioshockInfinite'' has red white and blue barrels filled with fireworks in early levels. The Result of shooting them is a rather spectacular light show that deals deceptively high damage.
* ''VideoGame/BattlefieldBadCompany 2'' has explosive crates and barrels as well as gas tanks scattered around the maps causing great damage on the destructible scenery (and players) when destroyed. However, for some reason, many players seem to think they are great to hide behind, with predictable results.
** Lampshaded
results. This is lampshaded in the campaign, with one of the conversations between Haggard and Sweetwater: "So here we are, in South Americastan or wherever, all [=SpecOps=]'d up... and we're still blowin' up barrels." "What would you rather be doing?" "I'm just sayin'... rescuin' hostages, doin' slo-mo weapons kills on terrorists, tellin' people to 'Get off my plane'." "You wanna be Harrison Ford in Film/AirForceOne?" "Don't you?"



** Ditto for ''VideoGame/MedalOfHonor'', and any game using the ID Tech 3 engine. The research facility level in ''Frontline'' has lab vials that explode violently when shot, as well as gas cylinders.

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** Ditto for ''VideoGame/MedalOfHonor'', and any game using the ID Tech 3 engine. * ''VideoGame/MedalOfHonor'': The research facility level in ''Frontline'' has lab vials that explode violently when shot, as well as gas cylinders.



* The ''VideoGame/{{Doom}}'' series. ''VideoGame/DoomII'' had an entire level packed with them named "Barrels O' Fun". As the first FPS to feature exploding barrels, ''Doom'' also bears honorable mention for filling them with something other than implied gasoline. They were filled with ''nuclear waste'' instead... [[MadeOfExplodium that somehow explodes when shot]]. In ''VideoGame/DoomEternal'', the barrels are back... and upgrades make them ''give ammo, regenerate and only hurt bad guys'', meaning that you can exploit them even without bad guys around.

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* The ''VideoGame/{{Doom}}'' series. ''Franchise/{{Doom}}'' series.
**
''VideoGame/DoomII'' had has an entire level packed with them named "Barrels O' Fun". As the first FPS to feature exploding barrels, ''Doom'' also bears honorable mention for filling them with something other than implied gasoline. They were filled with ''nuclear waste'' instead... [[MadeOfExplodium that somehow explodes when shot]]. In ''VideoGame/DoomEternal'', shot]].
** ''VideoGame/Doom3'': They're present in two flavors in
the game: the red ones labeled HIGHLY VOLATILE, that explode instantly when damaged in any way, and the yellow FLAMMABLE ones that catch fire and explode a fair few seconds after if they're shot, but go boom right away if caught in an explosion. They tend to be placed most often in places where demons teleport in, for added fun. ''[[ExpansionPack Resurrection of Evil]]'' introduces the [[WreakingHavok Grabber]], with which you can pick up and throw the barrels for an instant dose of kablooie.
** ''VideoGame/DoomEternal'': The explosive
barrels are back... and upgrades make them ''give ammo, regenerate and only hurt bad guys'', meaning that you can exploit them even without bad guys around.



** They're present in two flavors in ''VideoGame/{{Doom 3}}'': the red ones labeled HIGHLY VOLATILE, that explode instantly when damaged in any way, and the yellow FLAMMABLE ones that catch fire and explode a fair few seconds after if they're shot, but go boom right away if caught in an explosion. They tend to be placed most often in places where demons teleport in, for added fun. ''[[ExpansionPack Resurrection of Evil]]'' introduces the [[WreakingHavok Grabber]], with which you can pick up and throw the barrels for an instant dose of kablooie.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' frequently has explosive barrels -- bright red, with a skull-and-crossbones marking -- around enemy camps, which will violently explode on contact with fire or when struck with sufficient force. If they're within each other's explosion radii, blowing one up will set off an explosive chain reaction. By sneakily repositioning these and detonating them with Fire Arrows or Bomb Arrows, Link can take out all the monsters without them ever detecting him.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and 'VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' frequently has have explosive barrels -- bright red, with a skull-and-crossbones marking -- around enemy camps, which will violently explode on contact with fire or when struck with sufficient force. If they're within each other's explosion radii, blowing one up will set off an explosive chain reaction. By sneakily repositioning these and detonating them with Fire Arrows or Bomb Arrows, Link can take out all the monsters without them ever detecting him.


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* ''VideoGame/{{HROT}}'' featured grey barrels that explode when damaged enough.
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* ''VideoGame/{{Supplice}}'', a game that started off as a ''Doom'' mod before becoming it's own game, have barrels like it's inspiration. The ones with a flammable logo on it's side notably explodes when shot.
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* This happens in the WesternAnimation/BatmanTheAnimatedSeries episode "[[Recap/BatmanTheAnimatedSeriesE56HarleyAndIvy Harley and Ivy]]". The Joker winds up setting the former toxic waste dump on fire by shooting at some barrels.

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* This happens in the WesternAnimation/BatmanTheAnimatedSeries ''WesternAnimation/BatmanTheAnimatedSeries'' episode "[[Recap/BatmanTheAnimatedSeriesE56HarleyAndIvy Harley and Ivy]]". The Joker winds up setting the former toxic waste dump on fire by shooting at some barrels.



* Spoofed in the ''Half-Life 2'' webcomic ''Webcomic/{{Concerned}}''

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* Spoofed in the ''Half-Life 2'' webcomic ''Webcomic/{{Concerned}}''''Webcomic/{{Concerned}}'':



** Several strips later, he uses them to launch his boat over a barrier. Instead of creating a ramp with weighted barrels.

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** Several strips later, he uses them to launch his boat over a barrier. Instead of creating a ramp with weighted floating barrels.
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* At least two instances shows up in ''Film/TheKiller''. The beach shootout have Ah Jong blowing up a mook by shooting a stack of drums that just ''happens'' to be right there (probably gasoline for boats) and the climatic church shootout somehow contains propane tanks outside, which explodes when shot at incinerating a few thugs.
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* ''VideoGame/FearAndHungerTermina'': Gasoline canisters can be set up in battle, then attacked, causing them to explode and do a lot of damage to all of an enemy's body parts at once.

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[[folder:Action Adventure]]

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[[folder:Action Adventure]][[folder:Action-Adventure]]


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* ''VideoGame/TheSimpsonsGame'': Explosive barrels, which can be set off by projectiles or physical strikes, appear in multiple levels. They're also one of the game's Video Game Cliché Moments collectibles. "Lisa the Tree Hugger" also contains a pair of extra-large such barrels that must be fed into a conveyor belt to destroy it.
-->'''Comic Book Guy:''' The explosive barrel: frustrating AND hackneyed.
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* ''VideoGame/Carmageddon'' series has red explosive barrels. Driving into them damages the car, launching it in the air.

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* ''VideoGame/Carmageddon'' ''VideoGame/{{Carmageddon}}'' series has red explosive barrels. Driving into them damages the car, launching it in the air.

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