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* Averted in ''{{DontStarve}}''. Day/night times changes according to the season. In summer days are longer than nights and nights are longer than days in winter.

to:

* Averted in ''{{DontStarve}}''.''{{Dont Starve}}''. Day/night times changes according to the season. In summer days are longer than nights and nights are longer than days in winter.
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* Averted in ''{{Don'tStarve}}''. Day/night times changes according to the season. In summer days are longer than nights and nights are longer than days in winter.

to:

* Averted in ''{{Don'tStarve}}''.''{{DontStarve}}''. Day/night times changes according to the season. In summer days are longer than nights and nights are longer than days in winter.
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* Averted in ''{{Don't Starve}}''. Day/night times changes according to the season. In summer days are longer than nights and nights are longer than days in winter.

to:

* Averted in ''{{Don't Starve}}''.''{{Don'tStarve}}''. Day/night times changes according to the season. In summer days are longer than nights and nights are longer than days in winter.
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None


* In every one of the ''HarvestMoon'' games, sunrise is 6 AM and sunset is 6 PM, regardless of season.
** Not so in [=IoH=]/[=SI=]. In those, the times of sunset vary depending on the season. Sunrise is less clear-cut.

to:

* In every one of the ''HarvestMoon'' games, sunrise is 6 AM and sunset is 6 PM, regardless of season.
** Not so
season. Averted in [=IoH=]/[=SI=]. In those, the times of sunset vary depending on the season. Sunrise is less clear-cut.
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None

Added DiffLines:

* ''VideoGame/StarFoxAdventures'' applies this to both the main planet (Sauria) and the satellital regions that were separated from it.

Changed: 494

Removed: 506

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* Averted in ''VideoGame/TheLegendOfZeldaMajorasMask'', given that it uses a day/night cycle, but takes place over only a few days, so there wouldn't be as much noticeable variation in times for sunset and sunrise.
** Played straight, however, in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', which also have day and night. ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' has both day and night, but you never see the transition from one to the other, so we don't know if this is happening or not. The rest of the series takes place exclusively in daylight.

to:

* Averted in ''VideoGame/TheLegendOfZeldaMajorasMask'', given that it uses a day/night cycle, but takes place over only a few days, so there wouldn't be as much noticeable variation in times for sunset and sunrise.
**
sunrise. Played straight, however, straight in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', which also have day and night. ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' has both day and night, but you never see the transition from one to the other, so we don't know if this is happening or not. The rest of the series takes place exclusively in daylight.
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to:

*Averted in ''{{Don't Starve}}''. Day/night times changes according to the season. In summer days are longer than nights and nights are longer than days in winter.
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Added DiffLines:

** And a partial example on the poles, where the days and nights are always exactly six months long.
** Mercury has an axial tilt very close to zero, so you'd have to get extremely close to the poles to have a noticeable change in the length of a day.
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fixing the Namespace, yeah


So, you're playing your favourite game. A rather addictive game. But you notice something weird. Even though you've been playing this game for months now (and you know that a similar amount of time has passed in-game), the day night cycles always trigger at the exact same time or, in other words, the length of night and day doesn't change. It's convenient certainly but this obviously doesn't happen in real life - there's a certain thing called seasons.

to:

So, you're playing your favourite game. A rather addictive game. But you notice something weird. Even though you've been playing this game for months now (and you know that a similar amount of time has passed in-game), the day night cycles always trigger at the exact same time or, in other words, the length of night and day doesn't change. It's convenient certainly but this obviously doesn't happen in real life - there's a certain thing called seasons.
seasons.



Can be best explained by the LawOfConservationOfDetail. It doesn't have anything to do with the game so [[BellisariosMaxim you shouldn't think too much about it.]]

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Can be best explained by the LawOfConservationOfDetail. It doesn't have anything to do with the game so [[BellisariosMaxim you shouldn't think too much about it.]]
]]



* CastlevaniaIISimonsQuest: "The morning sun has vanquished the horrible night." Even stranger, there is no twilight period. It goes straight from day to night or vice versa.

to:

* * CastlevaniaIISimonsQuest: "The morning sun has vanquished the horrible night." Even stranger, there is no twilight period. It goes straight from day to night or vice versa.



* ''WorldOfWarcraft'' has day and night changing at the same time (corresponding with the real time based on the server's time zone), regardless of longitude or latitude. That is to say, the days are equally long in every part of the world regardless of the time of the year, and the sun rises all over the world simultaneously.

to:

* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has day and night changing at the same time (corresponding with the real time based on the server's time zone), regardless of longitude or latitude. That is to say, the days are equally long in every part of the world regardless of the time of the year, and the sun rises all over the world simultaneously.



* ''TheSims'' games, despite being taking place over a fairly long time in in-game days, uses a fixed day/night cycle throughout.

to:

* ''TheSims'' ''VideoGame/TheSims'' games, despite being taking place over a fairly long time in in-game days, uses a fixed day/night cycle throughout.



** Not so in [=IoH=]/[=SI=]. In those, the times of sunset vary depending on the season. Sunrise is less clear-cut.

to:

** Not so in [=IoH=]/[=SI=]. In those, the times of sunset vary depending on the season. Sunrise is less clear-cut.
clear-cut.



* Almost-but-not-subverted in ''HeartsOfIron II''. Day and night does vary with latitude, so days are shorter in the Northern Hemisphere. But they're always shorter in the North - apparently it's always winter there.

to:

* Almost-but-not-subverted in ''HeartsOfIron II''. Day and night does vary with latitude, so days are shorter in the Northern Hemisphere. But they're always shorter in the North - apparently it's always winter there.
there.



* The ''[[GrandTheftAuto GTA]]'' games run on this trope - Every Real Life second is 1 in-game minute, night/day are always the same length.

to:

* The ''[[GrandTheftAuto ''[[VideoGame/GrandTheftAuto GTA]]'' games run on this trope - Every Real Life second is 1 in-game minute, night/day are always the same length.



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* In ''{{Avernum}}[=/=]{{Exile}}'', it's justified. I mean, for the most part you're underground. When you aren't, in the third game, days and nights do happen.

to:

* In ''{{Avernum}}[=/=]{{Exile}}'', it's justified. I mean, for the most part you're underground. When you aren't, in the third game, days and nights do happen.
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* ''TheTrumanShow'' was implied to have a constant, instant day/night cycle.

to:

* ''TheTrumanShow'' ''Film/TheTrumanShow'' was implied to have a constant, instant day/night cycle.
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None


** Played straight, however, in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', which also have day and night. ''SkywardSword'' has both day and night, but you never see the transition from one to the other, so we don't know if this is happening or not. The rest of the series takes place exclusively in daylight.

to:

** Played straight, however, in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', which also have day and night. ''SkywardSword'' ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' has both day and night, but you never see the transition from one to the other, so we don't know if this is happening or not. The rest of the series takes place exclusively in daylight.
Is there an issue? Send a MessageReason:
None


* Averted in ''[[TheLegendOfZeldaMajorasMask The Legend Of Zelda : Majoras Mask]]'', given that it uses a day/night cycle, but takes place over only a few days, so there wouldn't be as much noticeable variation in times for sunset and sunrise.
** Played straight, however, in ''OcarinaOfTime'', ''TheWindWaker'' and ''TwilightPrincess'', which also have day and night. ''SkywardSword'' has both day and night, but you never see the transition from one to the other, so we don't know if this is happening or not. The rest of the series takes place exclusively in daylight.

to:

* Averted in ''[[TheLegendOfZeldaMajorasMask The Legend Of Zelda : Majoras Mask]]'', ''VideoGame/TheLegendOfZeldaMajorasMask'', given that it uses a day/night cycle, but takes place over only a few days, so there wouldn't be as much noticeable variation in times for sunset and sunrise.
** Played straight, however, in ''OcarinaOfTime'', ''TheWindWaker'' ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and ''TwilightPrincess'', ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', which also have day and night. ''SkywardSword'' has both day and night, but you never see the transition from one to the other, so we don't know if this is happening or not. The rest of the series takes place exclusively in daylight.
Is there an issue? Send a MessageReason:
None


* ''{{Pokemon}}'' G/S/C introduced a built-in clock that had mornings start at 4am and night start at 6pm.
** This is changed in Black/White. The different times of day start and end at times dependent on the season. For example, daytime lasts from 9 am to 7 pm in the summer, but in the winter it lasts from 11 am to 4 pm.

to:

* ''{{Pokemon}}'' G/S/C ''VideoGame/PokemonGoldAndSilver''/''Crystal'' introduced a built-in clock that had mornings start at 4am and night start at 6pm.
** This is changed in Black/White.''VideoGame/PokemonBlackAndWhite''. The different times of day start and end at times dependent on the season. For example, daytime lasts from 9 am to 7 pm in the summer, but in the winter it lasts from 11 am to 4 pm.
Is there an issue? Send a MessageReason:
None


** Played straight, however, in ''OcarinaOfTime'', ''TheWindWaker'' and ''TwilightPrincess'', which also have day and night. The rest of the series takes place exclusively in daylight.

to:

** Played straight, however, in ''OcarinaOfTime'', ''TheWindWaker'' and ''TwilightPrincess'', which also have day and night. ''SkywardSword'' has both day and night, but you never see the transition from one to the other, so we don't know if this is happening or not. The rest of the series takes place exclusively in daylight.
Is there an issue? Send a MessageReason:
Now limited to in universe.


So, you're playing your favourite game. [[JustOneMoreLevel A rather addictive game.]] But you notice something weird. Even though you've been playing this game for months now (and you know that a similar amount of time has passed in-game), the day night cycles always trigger at the exact same time or, in other words, the length of night and day doesn't change. It's convenient certainly but this obviously doesn't happen in real life - there's a certain thing called seasons.

to:

So, you're playing your favourite game. [[JustOneMoreLevel A rather addictive game.]] game. But you notice something weird. Even though you've been playing this game for months now (and you know that a similar amount of time has passed in-game), the day night cycles always trigger at the exact same time or, in other words, the length of night and day doesn't change. It's convenient certainly but this obviously doesn't happen in real life - there's a certain thing called seasons.
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Truth In Television apology from this troper who writes from 11°S

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If it's assumed that everything happens on equatorial latitudes, it can be considered TruthInTelevision. The length of the day on such places varies by much less than one hour throughout the year. This goes completely unnoticed by locals, unlike the actual climate variation, which is influenced by sea and wind currents.
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None


* ''{{Castlevania}}'' II: Simon's Quest. Even stranger, there is no twilight period. It goes straight from day to night or vice versa.

to:

* ''{{Castlevania}}'' II: Simon's Quest. CastlevaniaIISimonsQuest: "The morning sun has vanquished the horrible night." Even stranger, there is no twilight period. It goes straight from day to night or vice versa.
Is there an issue? Send a MessageReason:
None


* ''[[Castlevania]]'' II: Simon's Quest. Even stranger, there is no twilight period. It goes straight from day to night or vice versa.

to:

* ''[[Castlevania]]'' ''{{Castlevania}}'' II: Simon's Quest. Even stranger, there is no twilight period. It goes straight from day to night or vice versa.
Is there an issue? Send a MessageReason:
None


* ''Castlevania'' II: Simon's Quest. Even stranger, there is no twilight period. It goes straight from day to night or vice versa.

to:

* ''Castlevania'' ''[[Castlevania]]'' II: Simon's Quest. Even stranger, there is no twilight period. It goes straight from day to night or vice versa.
Is there an issue? Send a MessageReason:
None



to:

* ''Castlevania'' II: Simon's Quest. Even stranger, there is no twilight period. It goes straight from day to night or vice versa.
Is there an issue? Send a MessageReason:
None


[[AC:MMORPGs]]

to:

[[AC:MMORPGs]][[AC:{{MMORPG}}s]]
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* In the In-development versions of ''{{Minecraft}}''

to:

* In Survival mode in ''{{Minecraft}}''. A full day/night cycle lasts twenty minutes: ten minutes for day, seven minutes for night, and ninety seconds for sunrise and sunset. Since dangerous monsters come out at night, it's good that the In-development versions passage of ''{{Minecraft}}''
time is reliable day after day.
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That has nothing to do with the trope. It ends at 10am year-round.


** However, at 10am, morning ends and ''daytime'' begins as its own separate time slot, making morning last from 4am to 10am, which causes some problems for late-rising trainers.
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None


** Played straight, however, in ''OcarinaOfTime'' and ''TwilightPrincess'', which also have day and night. The rest of the series takes place exclusively in daylight.

to:

** Played straight, however, in ''OcarinaOfTime'' ''OcarinaOfTime'', ''TheWindWaker'' and ''TwilightPrincess'', which also have day and night. The rest of the series takes place exclusively in daylight.

Changed: 97

Removed: 79

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That troper \'\'does\'\' recall correctly. Slightly reworded just the same.


* ''WorldOfWarcraft'' has day and night changing at the same time (not quite sure what time it is, around 8 o'clock if I recall correctly), regardless of longitude or latitude (that is to say, the days are equally long in every part of the world regardless of the time of the year, and the sun rises all over the world simultaneously).
** If this troper recalls correctly, its based on the local time of the server.

to:

* ''WorldOfWarcraft'' has day and night changing at the same time (not quite sure what (corresponding with the real time it is, around 8 o'clock if I recall correctly), based on the server's time zone), regardless of longitude or latitude (that latitude. That is to say, the days are equally long in every part of the world regardless of the time of the year, and the sun rises all over the world simultaneously).
** If this troper recalls correctly, its based on the local time of the server.
simultaneously.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This is changed in Black/White. The different times of day start and end at times dependent on the season. For example, daytime lasts from 9 am to 7 pm in the summer, but in the winter it lasts from 11 am to 4 pm.
Is there an issue? Send a MessageReason:
fixing spelling


* TruthInTelevision for places on the equator, were days are always the same length and seasons don't really exist.

to:

* TruthInTelevision for places on the equator, were where days are always the same length and seasons don't really exist.

Added: 2155

Changed: 563

Removed: 1489

Is there an issue? Send a MessageReason:
None


* ''{{Pokemon}}'' G/S/C introduced a built-in clock that had mornings start at 4am and night start at 6pm.
** However, at 10am, morning ends and ''daytime'' begins as its own separate time slot, making morning last from 4am to 10am, which causes some problems for late-rising trainers.
* ''AnimalCrossing'' has sunset and sunrise always occuring at a set time, regardless of latitude or time of year.
* The ''[[GrandTheftAuto GTA]]'' games run on this trope - Every Real Life second is 1 in-game minute, night/day are always the same length.

to:

* ''{{Pokemon}}'' G/S/C introduced a built-in clock that had mornings start at 4am and night start at 6pm.
** However, at 10am, morning ends and ''daytime'' begins as its own separate time slot, making morning last from 4am to 10am, which causes some problems for late-rising trainers.
* ''AnimalCrossing'' has sunset and sunrise always occuring at a set time, regardless of latitude or time of year.
* The ''[[GrandTheftAuto GTA]]'' games run on this trope - Every Real Life second is 1 in-game minute, night/day are always the same length.
[[AC:Action-Adventure Games]]



* The ''BattleForWesnoth'' does this. On the associated fora, it was first justified as the result of the granularity of the turns, but then pointed out that at it's apparent lattitude and granularity, there should still be noticeable change, but kept as an Acceptable Break From Reality.
* The ''JakAndDaxter'' series doesn't actually have clocks, but the sun rises and sets in pretty much the same interval no matter where you are.
* ''TheSims'' games, despite being taking place over a fairly long time in in-game days, uses a fixed day/night cycle throughout.
** This happens even in The Sims 2 Seasons. Even when in this expansion the seasons changes -and player can choose the seasons desired- with heat, rain and snow, the Earth position doesn't seem to affect the fixed day/night cycle duration.

to:

* The ''BattleForWesnoth'' does this. On the associated fora, it was first justified as the result of the granularity of the turns, but then pointed out that at it's apparent lattitude and granularity, there should still be noticeable change, but kept as an Acceptable Break From Reality.
* The ''JakAndDaxter'' series doesn't actually have clocks, but the sun rises and sets in pretty much the same interval no matter where you are.
* ''TheSims'' games, despite being taking place over a fairly long time in in-game days, uses a fixed day/night cycle throughout.
** This happens even in The Sims 2 Seasons. Even when in this expansion the seasons changes -and player can choose the seasons desired- with heat, rain and snow, the Earth position doesn't seem to affect the fixed day/night cycle duration.

[[AC:MMORPGs]]



* Almost-but-not-subverted in ''HeartsOfIron II''. Day and night does vary with latitude, so days are shorter in the Northern Hemisphere. But they're always shorter in the North - apparently it's always winter there.
* Non-game example: ''TheTrumanShow'' was implied to have a constant, instant day/night cycle.
* In every one of the ''HarvestMoon'' games, sunrise is 6 AM and sunset is 6 PM, regardless of season.
** Not so in [=IoH=]/[=SI=]. In those, the times of sunset vary depending on the season. Sunrise is less clear-cut.
* In ''{{Avernum}}[=/=]{{Exile}}'', it's justified. I mean, for the most part you're underground. When you aren't, in the third game, days and nights do happen.




[[AC:Platformers]]
* The ''JakAndDaxter'' series doesn't actually have clocks, but the sun rises and sets in pretty much the same interval no matter where you are.

[[AC:Role-Playing Games]]
* ''{{Pokemon}}'' G/S/C introduced a built-in clock that had mornings start at 4am and night start at 6pm.
** However, at 10am, morning ends and ''daytime'' begins as its own separate time slot, making morning last from 4am to 10am, which causes some problems for late-rising trainers.
* In ''{{Avernum}}[=/=]{{Exile}}'', it's justified. I mean, for the most part you're underground. When you aren't, in the third game, days and nights do happen.

[[AC:Simulation Games]]
* ''AnimalCrossing'' has sunset and sunrise always occuring at a set time, regardless of latitude or time of year.
* ''TheSims'' games, despite being taking place over a fairly long time in in-game days, uses a fixed day/night cycle throughout.
** This happens even in The Sims 2 Seasons. Even when in this expansion the seasons changes -and player can choose the seasons desired- with heat, rain and snow, the Earth position doesn't seem to affect the fixed day/night cycle duration.
* In every one of the ''HarvestMoon'' games, sunrise is 6 AM and sunset is 6 PM, regardless of season.
** Not so in [=IoH=]/[=SI=]. In those, the times of sunset vary depending on the season. Sunrise is less clear-cut.

[[AC:Turn-Based Strategy]]
* The ''BattleForWesnoth'' does this. On the associated fora, it was first justified as the result of the granularity of the turns, but then pointed out that at it's apparent latitude and granularity, there should still be noticeable change, but kept as an Acceptable Break From Reality.
* Almost-but-not-subverted in ''HeartsOfIron II''. Day and night does vary with latitude, so days are shorter in the Northern Hemisphere. But they're always shorter in the North - apparently it's always winter there.

[[AC:Wide Open Sandbox]]
* The ''[[GrandTheftAuto GTA]]'' games run on this trope - Every Real Life second is 1 in-game minute, night/day are always the same length.




[[AC:Non-Video Game Examples]]
* ''TheTrumanShow'' was implied to have a constant, instant day/night cycle.



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Added: 78

Changed: 1

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* ''WorldOfWarcraft'' has day and night changing at the same time (not quite sure what time it is, around 8 o'clock if I recall correctly), regardless of longitude or latitude (that is to say, the days are equally long in every part of the world regardless of the time of the year, and the sun rises all over the world simultaneously).

to:

* ''WorldOfWarcraft'' has day and night changing at the same time (not quite sure what time it is, around 8 o'clock if I recall correctly), regardless of longitude or latitude (that is to say, the days are equally long in every part of the world regardless of the time of the year, and the sun rises all over the world simultaneously). simultaneously).
**If this troper recalls correctly, its based on the local time of the server.

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