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Can be best explained by the LawOfConservationOfDetail, as making sure days vary in length according to a calendar is time-consuming (particularly, if the game has fictional seasons) and wholly irrelevant in some speculative fiction settings. Compare and contrast EventDrivenClock, when {{Plot Point}}s determine the passing of time. It doesn't have anything to do with the game so [[BellisariosMaxim you shouldn't think too much about it.]]

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Can be best explained by the LawOfConservationOfDetail, as making sure days vary in length according to a calendar is time-consuming (particularly, if the game has fictional seasons) and wholly irrelevant in some speculative fiction settings. settings.

Compare and contrast EventDrivenClock, when {{Plot Point}}s determine the passing of time. It doesn't have anything to do with the game so [[BellisariosMaxim you shouldn't think too much about it.]]]]

Compare TimeZonesDoNotExist, when the time of day is the same in multiple far-apart places when it should logically be zoned.

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Can be best explained by the LawOfConservationOfDetail. Compare and contrast EventDrivenClock, when {{Plot Point}}s determine the passing of time. It doesn't have anything to do with the game so [[BellisariosMaxim you shouldn't think too much about it.]]

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Can be best explained by the LawOfConservationOfDetail.LawOfConservationOfDetail, as making sure days vary in length according to a calendar is time-consuming (particularly, if the game has fictional seasons) and wholly irrelevant in some speculative fiction settings. Compare and contrast EventDrivenClock, when {{Plot Point}}s determine the passing of time. It doesn't have anything to do with the game so [[BellisariosMaxim you shouldn't think too much about it.]]

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* TruthInTelevision for places on the equator, where days are always the same length and seasons don't really exist.

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* TruthInTelevision for places on the equator, where days are always close to the same length and the four temperate seasons don't really exist.
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Can be best explained by the LawOfConservationOfDetail. It doesn't have anything to do with the game so [[BellisariosMaxim you shouldn't think too much about it.]]

to:

Can be best explained by the LawOfConservationOfDetail. Compare and contrast EventDrivenClock, when {{Plot Point}}s determine the passing of time. It doesn't have anything to do with the game so [[BellisariosMaxim you shouldn't think too much about it.]]
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Disambiguation


* ''VideoGame/PlanescapeTorment'': Day and night always come at the same time. {{Justified}} because Sigil is mostly self-contained and doesn't even have a visible sky, so the day/night cycle runs on magic.

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* ''VideoGame/PlanescapeTorment'': Day and night always come at the same time. {{Justified}} {{Justified|Trope}} because Sigil is mostly self-contained and doesn't even have a visible sky, so the day/night cycle runs on magic.
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* ''VideoGame/{{Terraria}}'': Daytime always starts at exactly 4:30 AM and ends at 7:30 PM, for a total of 15 in-game hours (or 15 real life minutes) of day and 9 hours of night.
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* ''VideoGame/TheLegendOfZelda'':

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* ''VideoGame/TheLegendOfZelda'':''Franchise/TheLegendOfZelda'':



** In the survival mode, a full day/night cycle lasts twenty minutes -- ten minutes per day, seven minutes per night, and one minute and a half for sunrise and sunset each. Since dangerous monsters come out at night, it's good that the passage of time is reliable day after day.

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** In the survival mode, a full day/night cycle lasts twenty minutes -- days last ten minutes per day, minutes, nights last seven minutes per night, minutes, and one minute and a half for sunrise and sunset each.they're separated by an intermediate period 90 seconds long. Since dangerous monsters come out at night, it's good that the passage of time is reliable day after day. Although the moon has different phases, the moon always rises as the sun sets and vice versa, behavior typically associated with a full moon.
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** Averted in ''VideoGame/AnimalCrossingNewHorizons'', where sunrise and sunset times DO vary with the season. For instance, 5 PM in the summer still has the sun up, while 5 PM in the winter will be dark.

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** Averted in ''VideoGame/AnimalCrossingNewHorizons'', where sunrise and sunset times DO do vary with the season. For instance, 5 PM in the summer still has the sun up, while 5 PM in the winter will be dark.

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[[folder:Films -- Live-Action]]
* ''Franchise/StarWars'': Kashyyyk has no axial tilt and a perfectly circular orbit, causing it to lack seasons and therefore have its day/night cycles remain the same all year round.
* ''Film/TheTrumanShow'': The fabricated town where Truman resides is {{implied}} to have a constant, instant day/night cycle even if the seasons are simulated.
[[/folder]]



* ''VideoGame/FinalFantasyXV': In the world of Eos, the relative length of day and night isn't supposed to vary at all. While in RealLife shorter days and longer nights are a normal part of seasonality and the approach to winter, in the game it's a recent unnatural phenomenon that seems to portend a [[ApocalypseHow doomsday]] with TheNightThatNeverEnds. [[spoiler: This ultimately comes to pass]].

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* ''VideoGame/FinalFantasyXV': ''VideoGame/FinalFantasyXV'': In the world of Eos, the relative length of day and night isn't supposed to vary at all. While in RealLife shorter days and longer nights are a normal part of seasonality and the approach to winter, in the game it's a recent unnatural phenomenon that seems to portend a [[ApocalypseHow doomsday]] with TheNightThatNeverEnds. [[spoiler: This ultimately comes to pass]].



[[folder:Films -- Live-Action]]
* ''Franchise/StarWars'': Kashyyyk has no axial tilt and a perfectly circular orbit, causing it to lack seasons.
* ''Film/TheTrumanShow'': The fabricated town where Truman resides is {{implied}} to have a constant, instant day/night cycle.
[[/folder]]

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* ''VideoGame/ThisWarOfMine'': Dawn (the end of the night phase) is always at 5 AM. The daytime phase always starts at 6 AM, and the night phase at 8 PM.




[[AC:Real-Time Strategy]]
* ''VideoGame/HeartsOfIronII'':
** Day and night do vary with latitude, so days are shorter in the Northern Hemisphere. But they're always shorter in the North -- apparently, it's always winter there.
** ''VideoGame/HeartsOfIronIV'' averts this, however, as the duration of day and night at different latitudes varies over the year.

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\n[[AC:Real-Time Strategy]]\n* ''VideoGame/HeartsOfIronII'':\n** Day and night do vary with latitude, so days are shorter in the Northern Hemisphere. But they're always shorter in the North -- apparently, it's always winter there.\n** ''VideoGame/HeartsOfIronIV'' averts this, however, as the duration of day and night at different latitudes varies over the year.\n%%* ''{{VideoGame/Sacred}}''



* ''VideoGame/PlanescapeTorment'': Day and night always come at the same time. Justified because Sigil is mostly self-contained and doesn't even have a visible sky, so the day/night cycle runs on magic.

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%%VideoGame/DiabloII
* ''VideoGame/FinalFantasyXV': In the world of Eos, the relative length of day and night isn't supposed to vary at all. While in RealLife shorter days and longer nights are a normal part of seasonality and the approach to winter, in the game it's a recent unnatural phenomenon that seems to portend a [[ApocalypseHow doomsday]] with TheNightThatNeverEnds. [[spoiler: This ultimately comes to pass]].
* ''VideoGame/PlanescapeTorment'': Day and night always come at the same time. Justified {{Justified}} because Sigil is mostly self-contained and doesn't even have a visible sky, so the day/night cycle runs on magic.



* ''VideoGame/EndgameSingularity'': Surprisingly averted in the game if the day/night cycle is activated. It's a purely aesthetic choice, though; there are no in-game consequences.



* ''VideoGame/FarmingSimulator'': The base games are always treated as being in the middle of the Summer, allowing you to plant any crop that will grow overnight regardless of the supposed geographical location that would make it impossible to do so (e.g., cotton in the otherwise Germanic looking Felsbrunn in ''19'') and sheep will always produce wool as if it were Spring. The Seasons mod in many games avert this entirely with various "GEO" mods that simulate a geographical area and crops not only have a minimum soil temperature but also drought and frost resistances, making planted crops like corn and sunflowers more viable in areas like the Midwest U.S. while sown crops like wheat and canola are more practical in cooler regions such as Germany. Although it can be averted in ''22'' with the incorporation of seasons as an optional mechanic.



[[AC:Turn-Based Strategy]]

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[[AC:Turn-Based Strategy]][[AC:Strategy]]




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* ''VideoGame/HeartsOfIronII'':
** Day and night do vary with latitude, so days are shorter in the Northern Hemisphere. But they're always shorter in the North -- apparently, it's always winter there.
** ''VideoGame/HeartsOfIronIV'' averts this, however, as the duration of day and night at different latitudes varies over the year.

[[AC:Visual Novels]]
* ''VisualNovel/EndlessSummer'': {{Averted}}. In Book 1 Chapter 9, the day/night cycle is out of whack on the mountain. For example, the team leaves at dawn only for it to get dark again three hours later. In the premium scene where Estela and Taylor go to fight the Giant Crab, the cycle changes again, but they later learn that the rest of the group didn't experience that extra cycle, suggesting that it's not only bizarrely timed but also is not consistent even across relatively short distances.



* ''VideoGame/GrandTheftAuto'': The games run on this trope. Every real-life second is 1 in-game minute and night/day are always the same length.

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* ''VideoGame/GrandTheftAuto'': The games run on this trope. Every real-life second is 1 in-game minute and night/day cycles are always the same length.


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* ''{{VideoGame/Proteus}}'': Day and night work on a fixed cycle, with each lasting about five minutes.

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* ''VideoGame/CastlevaniaIISimonsQuest'': "The morning sun has vanquished the horrible night." Even stranger, there is no twilight period. It goes straight from day to night or vice versa.

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* ''VideoGame/CastlevaniaIISimonsQuest'': "The morning sun has vanquished the horrible night." Day always starts when the timer hits 06:00, night always starts when the timer hits 18:00. The timer resets at 24:00, making day and night equal in length. Even stranger, there is no twilight period. It goes straight from day to night or vice versa.


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* ''{{VideoGame/Avernum}}'': For convenience's sake, days and nights last the same number of hours.

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Alphabetizing and indentation


So, you're playing your favourite game. A rather addictive game. But you notice something weird. Even though you've been playing this game for months now (and you know that a similar amount of time has passed in-game), the [[InUniverseGameClock day night cycles]] always trigger at the exact same time or, in other words, the length of night and day doesn't change. It's convenient certainly but this obviously doesn't happen in real life - there's a certain thing called seasons.

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So, you're playing your favourite game. A rather addictive game. But you notice something weird. Even though you've been playing this game for months now (and you know that a similar amount of time has passed in-game), the [[InUniverseGameClock day night day-night cycles]] always trigger at the exact same time or, in other words, the length of night and day doesn't change. It's convenient certainly but this obviously doesn't happen in real life - --where there's a certain thing called seasons.



If it's assumed that everything happens on equatorial latitudes, it can be considered TruthInTelevision. The length of the day on such places varies by much less than one hour throughout the year. This goes completely unnoticed by locals, unlike the actual climate variation, which is influenced by sea and wind currents among other things.

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If it's assumed that everything happens on at equatorial latitudes, it can be considered TruthInTelevision. The length of the day on in such places varies by much less than one hour throughout the year. This goes completely unnoticed by locals, unlike the actual climate variation, which is influenced by sea and wind currents among other things.



[[folder:Action-Adventure Games]]
* Averted in ''VideoGame/TheLegendOfZeldaMajorasMask'', given that it uses a day/night cycle, but takes place over only during an interval of three days, so there wouldn't be as much noticeable variation in times for sunset and sunrise. Played straight in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', which also have day and night. ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' has both day and night, but you never see the transition from one to the other (since you can only change time by sleeping), so it's unknown if this is happening or not. The rest of the series takes place exclusively in daylight.
* ''VideoGame/StarFoxAdventures'' applies this to both the main planet (Sauria) and the satellite regions that were separated from it.

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[[folder:Action-Adventure
[[folder:Video
Games]]
* Averted in ''VideoGame/TheLegendOfZeldaMajorasMask'', given that it uses a day/night cycle, but takes place over only during an interval of three days, so there wouldn't be as much noticeable variation in times for sunset and sunrise. Played straight in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', which also have day and night. ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' has both day and night, but you never see the transition from one to the other (since you can only change time by sleeping), so it's unknown if this is happening or not. The rest of the series takes place exclusively in daylight.
* ''VideoGame/StarFoxAdventures'' applies this to both the main planet (Sauria) and the satellite regions that were separated from it.
[[AC:Action-Adventure]]



[[/folder]]

[[folder:[=MMORPGs=]]]
* ''VideoGame/WorldOfWarcraft'' has day and night changing at the same time (sunrise is at 5:30 AM and sunset is at 6:30 PM; those are Pacific time for non-Oceanic realms and Australian Eastern time for Oceanic realms), regardless of longitude or latitude. That is to say, the days are equally long in every part of the world regardless of the time of the year, and the sun rises all over the world simultaneously. The reason is because some spawns and events are only available during the day or at night, and Blizzard doesn't want to change their availability depending on the time of year.
* Averted in ''MUME (Multi Users in Middle Earth)'' - the length of day and night changes according to season.
* Day and night in ''VideoGame/NexusClash'' last exactly one hour each regardless of season. The in-universe explanation is that the cities that become Valhalla aren't really attached to their planets anymore and the day and night cycle are being faked by the PowersThatBe. The real game-mechanics reason for this is that playing a [[OurVampiresAreDifferent Revenant]] usually depends on tracking the cycle to avoid the day and go out at night, and it'd be annoying if Revenant players had to keep track of a bunch of extra mechanics.
[[/folder]]

[[folder:Platformers]]
* The ''VideoGame/JakAndDaxter'' series doesn't actually have clocks, but the sun rises and sets in the same interval no matter where you are.
[[/folder]]

[[folder:Real-Time Strategy Games]]
* ''VideoGame/HeartsOfIronII''. Day and night does vary with latitude, so days are shorter in the Northern Hemisphere. But they're always shorter in the North - apparently it's always winter there.
** ''VideoGame/HeartsOfIronIV'' averts this however, as the duration of day and night at different latitudes varies over the year.
[[/folder]]

[[folder:Role-Playing Games]]
* Since ''VideoGame/PokemonGoldAndSilver'', most entries have a visible day/night cycle divided into morning, day, and night.[[note]]The [[VideoGame/PokemonRubyAndSapphire Gen III games]] completely lack visible day/night, and ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' is the same. ''VideoGame/PokemonSwordAndShield'' does have a day/night cycle, it doesn't come into play until after you complete the story; until then the game will force day/night changes depending on where you are in the plot. And all these titles still keep track of time in an underlying day/night system for in-game events and evolutions.[[/note]] ''VideoGame/PokemonHeartGoldAndSoulSilver'' onwards introduced evenings.

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[[/folder]]

[[folder:[=MMORPGs=]]]
* ''VideoGame/WorldOfWarcraft'' has ''VideoGame/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaMajorasMask'': {{Averted}} given that it uses a day/night cycle, but takes place over only during an interval of three days, so there wouldn't be as much noticeable variation in times for sunset and sunrise.
** Played straight in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', which also have
day and night changing at night.
** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' has both day and night, but you never see
the same transition from one to the other (since you can only change time (sunrise by sleeping), so it's unknown if this is at 5:30 AM and sunset is at 6:30 PM; those are Pacific time for non-Oceanic realms and Australian Eastern time for Oceanic realms), regardless of longitude happening or latitude. That is to say, the days are equally long in every part not. The rest of the world regardless of series takes place exclusively in daylight.
* ''VideoGame/StarFoxAdventures'': The game applies this to both
the time of the year, main planet (Sauria) and the sun rises all over the world simultaneously. The reason is because some spawns and events are only available during the day or at night, and Blizzard doesn't want to change their availability depending on the time of year.
satellite regions that were separated from it.

[[AC:[=MMORPGs=]]]
* Averted in ''MUME (Multi Users in Middle Earth)'' - Earth)'': {{Averted}} seeing that the length of day and night changes according to the season.
* ''VideoGame/NexusClash'': Day and night in ''VideoGame/NexusClash'' last exactly one hour each regardless of the season. The in-universe explanation is that the cities that become Valhalla aren't really attached to their planets anymore and the day and night cycle are being faked by the PowersThatBe. The real game-mechanics reason for this is that playing a [[OurVampiresAreDifferent Revenant]] usually depends on tracking the cycle to avoid the day and go out at night, and it'd be annoying if Revenant players had to keep track of a bunch of extra mechanics.
[[/folder]]

[[folder:Platformers]]
* ''VideoGame/WorldOfWarcraft'': It has day and night changing at the same time (sunrise is at 5:30 AM and sunset is at 6:30 PM; those are Pacific time for non-Oceanic realms and Australian Eastern time for Oceanic realms), regardless of longitude or latitude. That is to say, the days are equally long in every part of the world regardless of the time of the year, and the sun rises all over the world simultaneously. The ''VideoGame/JakAndDaxter'' reason is that some spawns and events are only available during the day or at night, and Blizzard doesn't want to change their availability depending on the time of year.

[[AC:Platformers]]
* ''VideoGame/JakAndDaxter'': The
series doesn't actually have clocks, but the sun rises and sets in the same interval no matter where you are.
[[/folder]]

[[folder:Real-Time Strategy Games]]
are.

[[AC:Real-Time Strategy]]
* ''VideoGame/HeartsOfIronII''. ''VideoGame/HeartsOfIronII'':
**
Day and night does do vary with latitude, so days are shorter in the Northern Hemisphere. But they're always shorter in the North - apparently -- apparently, it's always winter there.
** ''VideoGame/HeartsOfIronIV'' averts this this, however, as the duration of day and night at different latitudes varies over the year.
[[/folder]]

[[folder:Role-Playing
year.

[[AC:Role-Playing
Games]]
* ''VideoGame/BetrayalAtKrondor'': There is an in-game clock that eve looks like a sundial, but no in-game season changes that affect the transitions from day to night or back.
* ''VideoGame/PlanescapeTorment'': Day and night always come at the same time. Justified because Sigil is mostly self-contained and doesn't even have a visible sky, so the day/night cycle runs on magic.
* ''VideoGame/{{Pokemon}}'':
**
Since ''VideoGame/PokemonGoldAndSilver'', most entries have a visible day/night cycle divided into morning, day, and night.[[note]]The [[VideoGame/PokemonRubyAndSapphire Gen III games]] completely lack visible day/night, and ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' is the same. ''VideoGame/PokemonSwordAndShield'' does have a day/night cycle, it doesn't come into play until after you complete the story; until then the game will force day/night changes depending on where you are in the plot. And all these titles still keep track of time in an underlying day/night system for in-game events and evolutions.[[/note]] ''VideoGame/PokemonHeartGoldAndSoulSilver'' onwards introduced evenings.



* ''VideoGame/PlanescapeTorment'': Day and night always come at the same time. Justified because Sigil is mostly self-contained and doesn't even have visible sky, so the day/night cycle runs on magic.
* ''VideoGame/BetrayalAtKrondor'': There is an in-game clock (it even looks like a sundial!), but no in-game season changes that affect the transitions from day to night or back.

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[[AC:Simulation]]
* ''VideoGame/PlanescapeTorment'': Day ''VideoGame/AnimalCrossing''
** Most of the games have sunset
and night sunrise always come occurring at a set time, regardless of latitude or time of year.
** Averted in ''VideoGame/AnimalCrossingNewHorizons'', where sunrise and sunset times DO vary with
the same time. Justified because Sigil season. For instance, 5 PM in the summer still has the sun up, while 5 PM in the winter will be dark.
* ''VideoGame/EuroTruckSimulator'': The game averts it to some degree. It
is mostly self-contained always summer, but sunset time does change depending on your latitude: in Spain and doesn't even have visible sky, so Italy it happens around 9 PM, in Great Britain, it's around 10 and 11 PM, and in Scandinavia, it never happens and you get midnight sun.
* ''VideoGame/TheSims'': Despite taking place over a fairly long time in in-game days,
the game uses a fixed day/night cycle runs on magic.
* ''VideoGame/BetrayalAtKrondor'': There is an in-game clock (it
throughout. This happens even looks like a sundial!), but no in-game season changes that in ''VideoGame/TheSims2'' Seasons. Even when in this expansion the seasons change --and player can choose the seasons desired-- with heat, rain, and snow, Earth's position doesn't seem to affect the transitions from fixed day/night cycle duration.
* ''VideoGame/StoryOfSeasons'': In every one of the games, sunrise is 6 AM and sunset is 6 PM, regardless of the season. Averted in ''VideoGame/HarvestMoonIslandOfHappiness'' and ''VideoGame/HarvestMoonSunshineIslands''. In those, the times of sunset vary depending on the season. Sunrise is less clear-cut.

[[AC:Turn-Based Strategy]]
* ''VideoGame/BattleForWesnoth'': On the associated fora, it was first justified as the result of the granularity of the turns, but then pointed out that at its apparent latitude and granularity, there should still be a noticeable change, but kept as an Acceptable Break From Reality.

[[AC:Wide Open Sandbox]]
* ''VideoGame/DontStarve'': {{Averted}}. Day/night times change according to the season. In summer days are longer than nights and nights are longer than days in winter.
* ''VideoGame/{{Gangsters}} 2'': {{Averted}}. Nights are longer during the winter month stages.
* ''VideoGame/GrandTheftAuto'': The games run on this trope. Every real-life second is 1 in-game minute and night/day are always the same length.
* ''VideoGame/{{Minecraft}}'':
** In the survival mode, a full day/night cycle lasts twenty minutes -- ten minutes per day, seven minutes per night, and one minute and a half for sunrise and sunset each. Since dangerous monsters come out at night, it's good that the passage of time is reliable
day after day.
** And not
to mention, the sun rises and sets due east and west, respectively, and passes straight overhead (and is directly overhead at noon), which in real life only occurs at the equator during the equinoxes.
* ''{{VideoGame/Valheim}}'': The game has no seasons, and its day and
night or back.are of fixed length. Of course, since Valheim is a flat world floating near a branch of Yggdrasil with the sun and moon visibly orbiting around it, day length is the least of its issues.



[[folder:Simulation Games]]
* ''VideoGame/AnimalCrossing'' has sunset and sunrise always occurring at a set time, regardless of latitude or time of year.
* Averted at least in ''VideoGame/AnimalCrossingNewHorizons'', where sunrise and sunset times DO vary with the season. For instance, 5 PM in the summer still has the sun up, while 5 PM in the winter will be dark.
* ''VideoGame/TheSims'' games, despite being taking place over a fairly long time in in-game days, uses a fixed day/night cycle throughout. This happens even in ''VideoGame/TheSims2'' Seasons. Even when in this expansion the seasons changes -and player can choose the seasons desired- with heat, rain and snow, the Earth position doesn't seem to affect the fixed day/night cycle duration.
* In every one of the ''VideoGame/StoryOfSeasons'' games, sunrise is 6 AM and sunset is 6 PM, regardless of season. Averted in ''VideoGame/HarvestMoonIslandOfHappiness'' and ''VideoGame/HarvestMoonSunshineIslands''. In those, the times of sunset vary depending on the season. Sunrise is less clear-cut.
* ''VideoGame/EuroTruckSimulator'' averts it to some degree. It is always summer, but sunset time does change depending on your latitude: in Spain and Italy it happens around 9 PM, in Great Britain it's around 10 and 11 PM, and in Scandinavia it never happens and you get midnight sun.

to:

[[folder:Simulation Games]]
[[folder:Films -- Live-Action]]
* ''VideoGame/AnimalCrossing'' ''Franchise/StarWars'': Kashyyyk has sunset no axial tilt and sunrise always occurring at a set time, regardless of latitude or time of year.
perfectly circular orbit, causing it to lack seasons.
* Averted at least in ''VideoGame/AnimalCrossingNewHorizons'', ''Film/TheTrumanShow'': The fabricated town where sunrise and sunset times DO vary with the season. For instance, 5 PM in the summer still has the sun up, while 5 PM in the winter will be dark.
* ''VideoGame/TheSims'' games, despite being taking place over
Truman resides is {{implied}} to have a fairly long time in in-game days, uses a fixed constant, instant day/night cycle throughout. This happens even in ''VideoGame/TheSims2'' Seasons. Even when in this expansion the seasons changes -and player can choose the seasons desired- with heat, rain and snow, the Earth position doesn't seem to affect the fixed day/night cycle duration.
* In every one of the ''VideoGame/StoryOfSeasons'' games, sunrise is 6 AM and sunset is 6 PM, regardless of season. Averted in ''VideoGame/HarvestMoonIslandOfHappiness'' and ''VideoGame/HarvestMoonSunshineIslands''. In those, the times of sunset vary depending on the season. Sunrise is less clear-cut.
* ''VideoGame/EuroTruckSimulator'' averts it to some degree. It is always summer, but sunset time does change depending on your latitude: in Spain and Italy it happens around 9 PM, in Great Britain it's around 10 and 11 PM, and in Scandinavia it never happens and you get midnight sun.
cycle.



[[folder:Turn-Based Strategy]]
* The ''VideoGame/BattleForWesnoth'' does this. On the associated fora, it was first justified as the result of the granularity of the turns, but then pointed out that at it's apparent latitude and granularity, there should still be noticeable change, but kept as an Acceptable Break From Reality.

to:

[[folder:Turn-Based Strategy]]
[[folder:Real Life]]
* The ''VideoGame/BattleForWesnoth'' does this. TruthInTelevision for places on the equator, where days are always the same length and seasons don't really exist.
*
On the associated fora, it was first justified as poles, the result of days and nights are always exactly six months long.
* Mercury has an axial tilt very close to zero, so you'd have to get extremely close to
the granularity of the turns, but then pointed out that at it's apparent latitude and granularity, there should still be poles to have a noticeable change, but kept as an Acceptable Break From Reality.change in the length of a day.
* The same for Venus and Jupiter, with the bonuses of the former having fairly uniform temperatures all over, thanks to its dense atmosphere, and the latter having a lot of residual heat from its formation that is evenly distributed by its winds, producing the same effect.




[[folder:Wide Open Sandbox]]
* The ''[[VideoGame/GrandTheftAuto GTA]]'' games run on this trope - Every Real Life second is 1 in-game minute, night/day are always the same length.
* Survival mode in ''VideoGame/{{Minecraft}}''. A full day/night cycle lasts twenty minutes: ten minutes for day, seven minutes for night, and ninety seconds for sunrise and sunset. Since dangerous monsters come out at night, it's good that the passage of time is reliable day after day.
** And not to mention, the sun rises and sets due east and west, respectively, and passes straight overhead (and is directly overhead at noon), which in real life only occurs at the equator during the equinoxes.
* Averted in ''VideoGame/DontStarve''. Day/night times changes according to the season. In summer days are longer than nights and nights are longer than days in winter.
* Averted in ''VideoGame/{{Gangsters}} 2''. Nights are longer during the winter month stages.
* ''{{VideoGame/Valheim}}'' has no seasons, and its day and night are of fixed length. Of course, since Valheim is a flat world floating near a branch of Yggdrasil with the sun and moon visibly orbiting around it, day length is the least of its issues.
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[[folder:Non-Video Game Examples]]
[[AC:Films -- Live-Action]]
* Kashyyyk in ''Franchise/StarWars'' has no axial tilt and a perfectly circular orbit, causing it to lack seasons.
* ''Film/TheTrumanShow'' was implied to have a constant, instant day/night cycle.
[[AC:RealLife]]
* TruthInTelevision for places on the equator, where days are always the same length and seasons don't really exist.
** Downplayed example on the poles, where the days and nights are always exactly six months long.
** Mercury has an axial tilt very close to zero, so you'd have to get extremely close to the poles to have a noticeable change in the length of a day.
** The same for Venus and Jupiter, with the bonuses of the former having fairly uniform temperatures all over, thanks to its dense atmosphere, and the latter having a lot of residual heat from its formation that is evenly distributed by its winds, producing the same effect.
[[/folder]]
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* ''{{VideoGame/Valheim}}'' has no seasons, and its day and night are of fixed length. Of course, since Valheim is a flat world floating near a branch of Yggdrasil with the sun and moon visibly orbiting around it, day length is the least of its issues.
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Except this runs afoul of Example Indentation...


** Averted at least in ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]'', where sunrise and sunset times DO vary with the season. For instance, 5 PM in the summer still has the sun up, while 5 PM in the winter will be dark.

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** * Averted at least in ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]'', ''VideoGame/AnimalCrossingNewHorizons'', where sunrise and sunset times DO vary with the season. For instance, 5 PM in the summer still has the sun up, while 5 PM in the winter will be dark.
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[[AC:Films -- Live-Action]]


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[[AC:RealLife]]
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Gotta love forgetting to indent a sub-point one over


* Averted at least in ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]'', where sunrise and sunset times DO vary with the season. For instance, 5 PM in the summer still has the sun up, while 5 PM in the winter will be dark.

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* ** Averted at least in ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]'', where sunrise and sunset times DO vary with the season. For instance, 5 PM in the summer still has the sun up, while 5 PM in the winter will be dark.
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* Averted at least in ''[[VideoGame/AnimalCrossingNewHorizons New Horizons]]'', where sunrise and sunset times DO vary with the season. For instance, 5 PM in the summer still has the sun up, while 5 PM in the winter will be dark.


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** And not to mention, the sun rises and sets due east and west, respectively, and passes straight overhead (and is directly overhead at noon), which in real life only occurs at the equator during the equinoxes.
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* ''VideoGame/EuroTruckSimulator'' averts it to some degree. Sunset time does not change throughout the year, but does change depending on your latitude. Sunset happens sometime around 9 PM in southern Europe, around 10 or 11 PM in Great Britain, and never in Scandinavia.

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* ''VideoGame/EuroTruckSimulator'' averts it to some degree. Sunset It is always summer, but sunset time does not change throughout the year, but does change depending on your latitude. Sunset latitude: in Spain and Italy it happens sometime around 9 PM PM, in southern Europe, Great Britain it's around 10 or 11 PM in Great Britain, and 11 PM, and in Scandinavia it never in Scandinavia.happens and you get midnight sun.
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So, you're playing your favourite game. A rather addictive game. But you notice something weird. Even though you've been playing this game for months now (and you know that a similar amount of time has passed in-game), the day night cycles always trigger at the exact same time or, in other words, the length of night and day doesn't change. It's convenient certainly but this obviously doesn't happen in real life - there's a certain thing called seasons.

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So, you're playing your favourite game. A rather addictive game. But you notice something weird. Even though you've been playing this game for months now (and you know that a similar amount of time has passed in-game), the [[InUniverseGameClock day night cycles cycles]] always trigger at the exact same time or, in other words, the length of night and day doesn't change. It's convenient certainly but this obviously doesn't happen in real life - there's a certain thing called seasons.

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