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* In ''VideoGame/LufiaCurseOfTheSinistrals'', beating on [[SurplusDamageBonus already-dead enemies]] will cause them to drop experience orbs (along with gold coins) for additional gain. They'll also occasionally drop soul shards, which Jessy explains are used to create magical weapons and armour (and who will take your soul shards in exchange for rare and unique equipment).
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* ''TheForceUnleashed'' does this as well for points used to upgrade your force powers.

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* ''TheForceUnleashed'' ''VideoGame/TheForceUnleashed'' does this as well for points used to upgrade your force powers.
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* The monk class in ''VideoGame/WorldOfWarcraft'' has a chance, upon killing an enemy, to spawn a sphere that refills the player's health or chi when walked through.
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[[AC:Action]]
* ''VideoGame/TheMatrixPathOfNeo'' has random enemies that drop glowing yellow [[BulletTime focus]] symbols and green health symbols.
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* In ''AmericanMcGeesAlice'', dead enemies disappear after killed to leave for a while some "metaessence", that comes in differents shapes (spheres, hearts...) but allow to regain health ''and'' mana.
* Used to some extent in the ''[[LegacyOfKain Soul Reaver]]'' series: Raziel has to suck up dead enemies' souls to refill his health. In ''2'' and ''Defiance'', the souls' shape and colour differs depending on if you kill a human or a demon, although the effect is the same.
* The Amana Volo spheres in ''{{BIONICLE}}'' replenish your stamina meter, which lets you use some of the special items you can find, like Onewa's rock-crushing hammer.
* Enemies in ''BunnyMustDie'' will drop Time Crystals when Bunny kills them, refilling her time meter.
* In ''MetroidFusion'', slain enemies drop X-Parasites. Samus is [[HalfHumanHybrid half-Metroid]] in this game so she can feed on X-parasites like them: yellow is energy, green is ammo, red restores both, so on. And for boss/midboss level parasites, you also get back one of your weapons/abilities.
** ''MetroidPrime'' {{Hand Wave}}s the health/ammo drops of other games in the series as the LifeEnergy of defeated enemies mingling with the energy of Samus's attacks and crystallising.

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* In ''AmericanMcGeesAlice'', ''Videogame/AmericanMcGeesAlice'', dead enemies disappear after killed to leave for a while some "metaessence", that comes in differents different shapes (spheres, hearts...) but allow to regain health ''and'' mana.
* Used to some extent in the ''[[LegacyOfKain ''[[Videogame/LegacyOfKain Soul Reaver]]'' series: Raziel has to suck up dead enemies' souls to refill his health. In ''2'' and ''Defiance'', the souls' shape and colour differs depending on if you kill a human or a demon, although the effect is the same.
* The Amana Volo spheres in ''{{BIONICLE}}'' ''Videogame/{{BIONICLE}}'' replenish your stamina meter, which lets you use some of the special items you can find, like Onewa's rock-crushing hammer.
* Enemies in ''BunnyMustDie'' ''Videogame/BunnyMustDie'' will drop Time Crystals when Bunny kills them, refilling her time meter.
* In ''MetroidFusion'', ''Videogame/MetroidFusion'', slain enemies drop X-Parasites. Samus is [[HalfHumanHybrid half-Metroid]] in this game so she can feed on X-parasites like them: yellow is energy, green is ammo, red restores both, so on. And for boss/midboss level parasites, you also get back one of your weapons/abilities.
** ''MetroidPrime'' ''Videogame/MetroidPrime'' {{Hand Wave}}s the health/ammo drops of other games in the series as the LifeEnergy of defeated enemies mingling with the energy of Samus's attacks and crystallising.



* Games in the ''KingdomHearts'' series have several types of these spheres, depending on the game.

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* Games in the ''KingdomHearts'' ''Franchise/KingdomHearts'' series have several types of these spheres, depending on the game.



* In ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'', Soki from ''{{Onimusha}}: Dawn of Dreams'' assumes his Black Oni form for his Level 3. During this time, his partner is unavailable and his hyper meter begins to dwindle. Attacking his opponent will cause multicolored soul orbs to pop out, which Soki needs to collect using the Partner button. The blue and yellow orbs respectively restore Soki's hyper meter and health, but the red orbs are the most important, as collecting seven or more of those orbs gives Soki access to his strongest Hyper, Oni Cutter.

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* In ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'', Soki from ''{{Onimusha}}: ''Videogame/{{Onimusha}}: Dawn of Dreams'' assumes his Black Oni form for his Level 3. During this time, his partner is unavailable and his hyper meter begins to dwindle. Attacking his opponent will cause multicolored soul orbs to pop out, which Soki needs to collect using the Partner button. The blue and yellow orbs respectively restore Soki's hyper meter and health, but the red orbs are the most important, as collecting seven or more of those orbs gives Soki access to his strongest Hyper, Oni Cutter.



* In ''{{Painkiller}}'', every enemy you kill drops a soul. Regular enemies drop green souls which heal one HP, while EliteMooks drop red souls which heal 6 HP. After [[OneHundredCoins collecting 66 souls]] (either color), you enter a berserk Demon Morph mode.
* {{Exhumed}} has this in the console ports when you kill an enemy where red orbs give you health and blue orbs give you ammo
* With ''[[{{Tron20}} Tron 2.0]]'' the de-rezzed remnants of Programs Jet kills can be harvested to refresh some of his health and energy. Sometimes, the remains also contain the Programs' permissions and subroutines.

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* In ''{{Painkiller}}'', ''Videogame/{{Painkiller}}'', every enemy you kill drops a soul. Regular enemies drop green souls which heal one HP, while EliteMooks drop red souls which heal 6 HP. After [[OneHundredCoins collecting 66 souls]] (either color), you enter a berserk Demon Morph mode.
* {{Exhumed}} Videogame/{{Exhumed}} has this in the console ports when you kill an enemy where red orbs give you health and blue orbs give you ammo
* With ''[[{{Tron20}} ''[[Videogame/{{Tron20}} Tron 2.0]]'' the de-rezzed remnants of Programs Jet kills can be harvested to refresh some of his health and energy. Sometimes, the remains also contain the Programs' permissions and subroutines.



* In the night stages of ''VideoGame/SonicUnleashed'', any defeated enemies give out pale bluish floating bits of light. Sonic could collect these to fill up his [[TitleDrop Unleashed]] gauge, which when activated by the player, temporarily gives Sonic increased attack power and invincibility to some things. In the {{Wii}} and PlayStation2 versions, enemies also give out red floating bits of light which represents experience points.

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* In the night stages of ''VideoGame/SonicUnleashed'', any defeated enemies give out pale bluish floating bits of light. Sonic could collect these to fill up his [[TitleDrop Unleashed]] gauge, which when activated by the player, temporarily gives Sonic increased attack power and invincibility to some things. In the {{Wii}} Usefulnotes/{{Wii}} and PlayStation2 Usefulnotes/PlayStation2 versions, enemies also give out red floating bits of light which represents experience points.



* In ''Flink'', defeating enemies would release magical energy that would home in on Flink and be absorbed into his LifeMeter. Magical energy would also be released if Flink took a hit, allowing for damage recovery similar to rings in ''SonicTheHedgehog'' games.
* ''JakAndDaxter'':

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* In ''Flink'', defeating enemies would release magical energy that would home in on Flink and be absorbed into his LifeMeter. Magical energy would also be released if Flink took a hit, allowing for damage recovery similar to rings in ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games.
* ''JakAndDaxter'':''Videogame/JakAndDaxter'':



** In ''JakIIRenegade'' all enemies drop Dark Eco instead, enabling Jak to turn Dark if he's collected enough.
** In ''Jak3Wastelander'', enemies start dropping Light Eco as well, which Jak can use toward his Light abilities.
* ''SpyroTheDragon'': At first, your enemies drop Gems. But, if you replay a level, they'll drop silver orbs that you can collect to get yourself a one-up (silver dragon statue).

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** In ''JakIIRenegade'' ''Videogame/JakIIRenegade'' all enemies drop Dark Eco instead, enabling Jak to turn Dark if he's collected enough.
** In ''Jak3Wastelander'', ''Videogame/Jak3Wastelander'', enemies start dropping Light Eco as well, which Jak can use toward his Light abilities.
* ''SpyroTheDragon'': ''Videogame/SpyroTheDragon'': At first, your enemies drop Gems. But, if you replay a level, they'll drop silver orbs that you can collect to get yourself a one-up (silver dragon statue).

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Whatever ''exactly'' these things are is rarely addressed; sometimes it's [[HandWave handwaved]] as the opponent's soul/blood or a more vague "essence".

The exact number, types and effects of these things will vary with each game, and may or may not also be found stored in [[RewardingVandalism inanimate objects]].

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Whatever ''exactly'' these things are is rarely addressed; sometimes it's [[HandWave handwaved]] as the opponent's soul/blood or a more vague "essence". \n\n The exact number, types and effects of these things will vary with each game, and may or may not also be found stored in [[RewardingVandalism inanimate objects]].
objects]]. You can expect to get this when you go through a LootCommand on monster enemies.
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* All-Star Power (AP) in ''VideoGame/PlaystationAllstarsBattleRoyale'' is made to look like a glowing orb of translucent white energy.

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* All-Star Power (AP) in ''VideoGame/PlaystationAllstarsBattleRoyale'' is made to look like a glowing orb of translucent white energy.
energy. It was inspired by ''God of War'''s red orbs.
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* In ''{{Blood}}'', dead enemies sometimes drop "life essences" which restore your health.

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* In ''{{Blood}}'', ''VideoGame/{{Blood}}'', dead enemies sometimes drop "life essences" which restore your health.
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Adding an example


* With ''[[{{Tron20}} Tron 2.0]]'' the de-rezzed remnants of Programs Jet kills can be harvested to refresh some of his health and energy. Sometimes, the remains also contain the Programs' permissions and subroutines.

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* With ''[[{{Tron20}} Tron 2.0]]'' the de-rezzed remnants of Programs Jet kills can be harvested to refresh some of his health and energy. Sometimes, the remains also contain the Programs' permissions and subroutines.
subroutines.
* In ''{{Blood}}'', dead enemies sometimes drop "life essences" which restore your health.
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* ''VideoGame/OttoMatic'' has virtually everything you kill drop "atoms" in different colors... red restores health, green powers your "jump jet" and blue is "rocket fuel" needed to finish the level. Not sure if this counts though because it is never indicated to be part of their souls.

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* ''VideoGame/OttoMatic'' has virtually everything you kill drop "atoms" in different colors... red restores health, green powers your "jump jet" and blue is "rocket fuel" needed to finish the level. Not sure if this counts though because it is never indicated to be part of their souls.
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* In ''VideoGame/{{Iji}}'', dead enemies drop piles of [[{{Nanomachines}} nanites]], which are basically [[ExperiencePoints XP]], and appear as glowing blue spheres floating a few inches off the ground.
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* With ''[[{{Tron20}} Tron 2.0]]'' the de-rezzed remnants of Programs Jet kills can be harvested to refresh some of his health and energy. Sometimes, the remains also contain the Programs' permissions and subroutines.
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* ''TheForceUnleashed'' does this as well for points used to upgrade your force powers.
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* In ''VideoGame/OdinSphere'' enemies release floating "Phozons" when defeated, which are said to be the remnants of their life force. It is used mainly to level-grind your weapons.

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* In ''VideoGame/OdinSphere'' enemies release floating "Phozons" when defeated, which are said to be the remnants of their life force. It is used mainly to level-grind your weapons. [[spoiler:Unusually, the constant absorption of phozons after every battle becomes plot-critical in the good ending: after the BigBad has used the Cauldron to drain ''all'' phozon energy in order to kill the planet, Velvet hits on the idea of breaking down the psypher weapons used by herself and three of the other protagonists, releasing all of their absorbed phozons back into the world to restore life to it.]]
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[[quoteright:250:[[VideoGame/GodOfWar http://static.tvtropes.org/pmwiki/pub/images/gow_orbes_7703.jpg]]]]]]

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[[quoteright:250:[[VideoGame/GodOfWar http://static.tvtropes.org/pmwiki/pub/images/gow_orbes_7703.jpg]]]]]]
jpg]]]]
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[[quoteright:349:[[VideoGame/GodOfWar [[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/gow_orbes_7703.jpg]]]]]]

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[[quoteright:349:[[VideoGame/GodOfWar [[quoteright:250:http://static.[[quoteright:250:[[VideoGame/GodOfWar http://static.tvtropes.org/pmwiki/pub/images/gow_orbes_7703.jpg]]]]]]
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[[quoteright:349:[[VideoGame/{{Onimusha}} http://static.tvtropes.org/pmwiki/pub/images/onimusha_mes_7319.jpg]]]]

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[[quoteright:349:[[VideoGame/{{Onimusha}} http://static.[[quoteright:349:[[VideoGame/GodOfWar [[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/onimusha_mes_7319.jpg]]]]
org/pmwiki/pub/images/gow_orbes_7703.jpg]]]]]]
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Not always


A SubTrope of RandomDrop. See also MoneySpider and OrganDrops.

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A SubTrope of May be a RandomDrop. See also MoneySpider and OrganDrops.
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** Furthermore, killing enemies with [[OneHitKill Issen attacks]] will reward you with much more souls. You can also find or equip items that affect the soul types and number. Tenkai from the fourth game can also detonates said souls instead of absorbing them.
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* Enemies in ''VideoGame/{{Minecraft}}'' drop flashing green-and-yellow experience orbs upon death.

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* Enemies in ''VideoGame/{{Minecraft}}'' drop flashing green-and-yellow experience orbs upon death.
death. These orbs also appear when you breed animals and collect ores (either mining or smelting, depending on the type).
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[[quoteright:349:[[{{Onimusha}} http://static.tvtropes.org/pmwiki/pub/images/onimusha_mes_7319.jpg]]]]

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[[quoteright:349:[[{{Onimusha}} [[quoteright:349:[[VideoGame/{{Onimusha}} http://static.tvtropes.org/pmwiki/pub/images/onimusha_mes_7319.jpg]]]]
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* ''PuellaMagiMadokaMagica'': Some witches drop grief seeds after their defeat, which cleanses a magical girl's soul gem and refills her magic.

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* ''PuellaMagiMadokaMagica'': ''Anime/PuellaMagiMadokaMagica'': Some witches drop grief seeds after their defeat, which cleanses a magical girl's soul gem and refills her magic.
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** Purpley pink droplets are Drop Points (In ''VideoGame/KingdomHearts3DDreamDropDistance'')
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In some {{Action Game}}s, after you kill enemies, they will release magical spheres of some sort that affect your character's status in some way when you collect them -- they may represent ExperiencePoints, health or {{Mana}} refills, and so on.

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In some {{Action Game}}s, after you kill enemies, they will release magical spheres of some sort that affect your character's status in some way when you collect them -- they may represent ExperiencePoints, health [[HitPoints health]], or {{Mana}} refills, and so on.
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* AP in ''VideoGame/PlaystationAllstarsBattleRoyale'' is made to look like a glowing orb of translucent white energy.

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* AP All-Star Power (AP) in ''VideoGame/PlaystationAllstarsBattleRoyale'' is made to look like a glowing orb of translucent white energy.
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* In ''MetroidFusion'', slain enemies drop X-Parasites. Samus is half-Metroid in this game so she can feed on X-parasites like them: yellow is energy, green is ammo, red restores both, so on. And for boss/midboss level parasites, you also get back one of your weapons/abilities.

to:

* In ''MetroidFusion'', slain enemies drop X-Parasites. Samus is half-Metroid [[HalfHumanHybrid half-Metroid]] in this game so she can feed on X-parasites like them: yellow is energy, green is ammo, red restores both, so on. And for boss/midboss level parasites, you also get back one of your weapons/abilities.
** ''MetroidPrime'' {{Hand Wave}}s the health/ammo drops of other games in the series as the LifeEnergy of defeated enemies mingling with the energy of Samus's attacks and crystallising.
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None



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* ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' do this with apparently dismantled pieces of souls being [[EnergyEconomy currency]], whole souls of very strong enemies being used for various purposes (or broken apart for more regular souls), and in the latter game you can occasionally find piece of "humanity" that let you regain human form. Oddly, dropped items are also represented as bundles of glowing material, even when it's perfectly solid objects.

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* Otto Matic has virtually everything you kill drop "atoms" in different colors... red restores health, green powers your "jump jet" and blue is "rocket fuel" needed to finish the level. Not sure if this counts though because it is never indicated to be part of their souls.

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* Otto Matic ''VideoGame/OttoMatic'' has virtually everything you kill drop "atoms" in different colors... red restores health, green powers your "jump jet" and blue is "rocket fuel" needed to finish the level. Not sure if this counts though because it is never indicated to be part of their souls.



* ''{{Onimusha}}'' subverts this system: enemies drop soul spheres, but you have to ''stop and attract them to you manually'', which takes a bit of time and is very risky in the middle of a fight (the bigger the spheres are, the longer it takes). The game also adds a fourth type of ([[RareRandomDrop very rare]]) sphere, and collecting five of these allows you to transform into an [[SuperMode Onimusha]].

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* ''{{Onimusha}}'' ''VideoGame/{{Onimusha}}'' subverts this system: enemies drop soul spheres, but you have to ''stop and attract them to you manually'', which takes a bit of time and is very risky in the middle of a fight (the bigger the spheres are, the longer it takes). The game also adds a fourth type of ([[RareRandomDrop very rare]]) sphere, and collecting five of these allows you to transform into an [[SuperMode Onimusha]].



* While enemies in ''{{Bayonetta}}'' are mostly {{Money Spider}}s, sometimes they also drop small green, leaf-shaped or purple, butterfly-shaped things that refill a bit of health or magic.

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* While enemies in ''{{Bayonetta}}'' ''VideoGame/{{Bayonetta}}'' are mostly {{Money Spider}}s, sometimes they also drop small green, leaf-shaped or purple, butterfly-shaped things that refill a bit of health or magic.



* In the night stages of ''SonicUnleashed'', any defeated enemies give out pale bluish floating bits of light. Sonic could collect these to fill up his [[TitleDrop Unleashed]] gauge, which when activated by the player, temporarily gives Sonic increased attack power and invincibility to some things. In the {{Wii}} and PlayStation2 versions, enemies also give out red floating bits of light which represents experience points.

to:

* In the night stages of ''SonicUnleashed'', ''VideoGame/SonicUnleashed'', any defeated enemies give out pale bluish floating bits of light. Sonic could collect these to fill up his [[TitleDrop Unleashed]] gauge, which when activated by the player, temporarily gives Sonic increased attack power and invincibility to some things. In the {{Wii}} and PlayStation2 versions, enemies also give out red floating bits of light which represents experience points.



* Enemies in {{Minecraft}} drop flashing green-and-yellow experience orbs upon death.

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* Enemies in {{Minecraft}} ''VideoGame/{{Minecraft}}'' drop flashing green-and-yellow experience orbs upon death.



* ''{{Prototype}}'' does this for most enemies. Some are more rewarding towards vitality, some towards Evolution Points. The sequel does away with this mechanic entirely.

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* ''{{Prototype}}'' ''VideoGame/{{Prototype}}'' does this for most enemies. Some are more rewarding towards vitality, some towards Evolution Points. The sequel does away with this mechanic entirely.



* ''PuellaMagiMadokaMagica'': Some witches drop grief seeds after their defeat, which cleanses a magical girl's soul gem and refills her magic.

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* ''PuellaMagiMadokaMagica'': Some witches drop grief seeds after their defeat, which cleanses a magical girl's soul gem and refills her magic.magic.
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moving to Organ Drops


** In ''JakIIRenegade'' all enemies drop Dark Eco instead, enabling Jak to turn Dark if he's collected enough. Metal Heads also drop skull gems which can be traded in for more Dark abilities.

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** In ''JakIIRenegade'' all enemies drop Dark Eco instead, enabling Jak to turn Dark if he's collected enough. Metal Heads also drop skull gems which can be traded in for more Dark abilities.

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