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Tier-Induced Scrappy is no longer a trope


** The Fall of Medusa V was a 2006 worldwide campaign where the results of various matches played around the world would determine the course of an ongoing plot. The Space Marines and Imperial Guard -- lumped into one "Imperium" faction for the campaign -- lost the majority of their battles due to the Space Marines being the go-to army for novice players and kids, and the Imperial Guard [[TierInducedScrappy being consistently low-tier for most of their history before 6th Edition]]. Statistically, the [[OurElvesAreDifferent Eldar]] won. However, seeing this as a blow to the brand's image, the Eldar were listed as a PyrrhicVictory and the Space Marines were put down as the DoomedMoralVictor of the campaign [[note]]They won most of the off-screen and out-of-scope space battles, and managed to evacuate the civilian populace before leaving the planet to heresy[[/note]]. Many players on the other sides were... [[DudeWheresMyRespect less than pleased]].

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** The Fall of Medusa V was a 2006 worldwide campaign where the results of various matches played around the world would determine the course of an ongoing plot. The Space Marines and Imperial Guard -- lumped into one "Imperium" faction for the campaign -- lost the majority of their battles due to the Space Marines being the go-to army for novice players and kids, and the Imperial Guard [[TierInducedScrappy [[LowTierLetdown being consistently low-tier for most of their history before 6th Edition]]. Statistically, the [[OurElvesAreDifferent Eldar]] won. However, seeing this as a blow to the brand's image, the Eldar were listed as a PyrrhicVictory and the Space Marines were put down as the DoomedMoralVictor of the campaign [[note]]They won most of the off-screen and out-of-scope space battles, and managed to evacuate the civilian populace before leaving the planet to heresy[[/note]]. Many players on the other sides were... [[DudeWheresMyRespect less than pleased]].
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Wiki/ namespace clean up.


** ''[[VideoGame/CallOfDutyWorldAtWar World at War]]: Marine Raiders/1st Marine Division'' and ''150th Rifle Division'' (Historically the formation whose soldiers raised the Soviet flag on the Reichstag). However, the 150th Rifle Division might not exactly be considered elite, but Wiki/ThatOtherWiki states that the 3rd Shock Army they were in, all Shock Armies in fact, received more artillery and armour support than other armies in Russia.

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** ''[[VideoGame/CallOfDutyWorldAtWar World at War]]: Marine Raiders/1st Marine Division'' and ''150th Rifle Division'' (Historically the formation whose soldiers raised the Soviet flag on the Reichstag). However, the 150th Rifle Division might not exactly be considered elite, but Wiki/ThatOtherWiki Website/ThatOtherWiki states that the 3rd Shock Army they were in, all Shock Armies in fact, received more artillery and armour support than other armies in Russia.
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* ''TabletopGame/Warhammer40000'': It's a good general rule that an army's elite units are more ornate and fancy than the rank and file. Elites usually have more grandiose fluff. Headquarters units tend to have more BlingOfWar than a convention of militant pimps and fluff. Compare the already superhuman rank and file [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1252454_99120101024_SMCombatsquadmain_873x627.jpg tactical marine]] with an elite [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1251575_99110101332_SMveteransmk2main_873x627.jpg veteran marine]] and finally a [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1000385a_99120101032_BACommander_873x627.jpg captain]]. From a modelling viewpoint, the rank-and-file units tend to have more bodies on the table than elite ones, so the mob models are designed in a way that allows mass painting without consuming too much time, which should be dedicated to grandiose and highly customized centrepiece character models instead. This same pattern holds for pretty much every army. Specific examples include:

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* ''TabletopGame/Warhammer40000'': It's a good general rule that an army's elite units are more ornate and fancy than the rank and file. Elites usually have more grandiose fluff. Headquarters units tend to have more BlingOfWar than a convention of militant pimps and fluff.fluff that's even more ridiculous. Compare the already superhuman rank and file [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1252454_99120101024_SMCombatsquadmain_873x627.jpg tactical marine]] with an elite [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1251575_99110101332_SMveteransmk2main_873x627.jpg veteran marine]] and finally a [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1000385a_99120101032_BACommander_873x627.jpg captain]]. From a modelling viewpoint, the rank-and-file units tend to have more bodies on the table than elite ones, so the mob models are designed in a way that allows mass painting without consuming too much time, which should be dedicated to grandiose and highly customized centrepiece character models instead. This same pattern holds for pretty much every army. Specific examples include:

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* The SAS, still considered to be some of the best (if not ''the'' best) Special Forces on the planet and undoubtedly the most glamorous (and most mysterious, because very little is actually known about them, and they prefer it that way -- which rather adds to the glamour) regiment in the British Army. Consideration for entrance requires at least three years of good service in another regiment, then taking part in the absurdly gruelling 'Selection'. [[TheSpartanWay The Hill phase, only the very beginning, which has ''killed'' people in the past]] and only 15-20% candidates remain after undergoing it. And these are young professional soldiers in tip-top condition. Then follows the jungle phase (the same, but in a jungle), the combat survival exercise including a week-long 'escape and evasion' and finally, a 36 hour 'resistance to interrogation' test, [[ColdBloodedTorture which is exactly what it sounds like.]] All those who survive this absurdly brutal process are apparently rewarded with operational deployments.
** This might contribute to their description by extremely experienced BBC War Correspondent Kate Adie: "They were a lot like Martians: silent, watchful and festooned with strange weaponry." Adie had first brought the SAS into the public eye with her live coverage of the [[https://en.wikipedia.org/wiki/Iranian_Embassy_siege 1980 Iran embassy siege]], until which point most civilians weren't actually sure if they existed.

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* The SAS, still considered to be some of the best (if not ''the'' best) Special Forces on the planet and undoubtedly the most glamorous (and most mysterious, because very little is actually known about them, and they prefer it that way -- which rather adds to the glamour) regiment in the British Army. Consideration for entrance requires at least three years of good service in another regiment, then taking part in the absurdly gruelling 'Selection'. [[TheSpartanWay The Hill phase, only the very beginning, which has ''killed'' people ''[[TheSpartanWay killed]]'' trainees in the past]] past, and only 15-20% candidates remain after undergoing it. And these are young professional soldiers in tip-top condition. Then follows the jungle phase (the same, but in a jungle), the combat survival exercise including a week-long 'escape and evasion' evasion', and finally, a 36 hour 'resistance to interrogation' test, [[ColdBloodedTorture which is exactly what it sounds like.]] All those who survive this absurdly brutal process are apparently rewarded with operational deployments.
** This might contribute to their description by extremely experienced BBC War Correspondent Kate Adie: "They were a lot like Martians: silent, watchful and festooned with strange weaponry." Adie had first brought the SAS into the public eye with her live coverage of the [[https://en.wikipedia.org/wiki/Iranian_Embassy_siege 1980 Iran embassy siege]], until before which point most civilians weren't actually sure if they existed.



* During World War II the so-called "Chindits" were British special forces who performed operations of great heroism and derring-do and was widely publicized... But they suffered such heavy casualties and were so expensive to supply and train that their effectiveness was questionable. Field Marshall William Slim was probably speaking of the Chindits when he made the below quote. The Chindits spent 1942 and 43 playing hide-and-seek behind the Japanese lines in Burma to little effect. Slim took over the 14th Army in late 1943 and turned the entire force into highly mobile light infantry. Over the next two years he kicked the Japanese entirely out of Burma; his key tactic was to let his units be surrounded and rely on airdropped supplies to outlast the enemy offensives. He taught the 14th not to rely on conventional supply lines and make frequent offensive patrols -- he refused to let his men think the Japanese were superior jungle fighters. In 1945 Slim's army was, man for man, the toughest fighting force in the world.
** Slim insisted that regular infantry, well-trained, equipped and acclimatized, could accomplish any mission just as well as special forces, and pretty much proved his point with 14th Army. Mountbatten even suggested that the Chindits were disbanded because "we are all Chindits now."
** The former page quote by Slim sums up his thoughts: "This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier, who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree".

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* During World War II the so-called "Chindits" were British special forces who performed operations of great heroism and derring-do and was were widely publicized... But they suffered such heavy casualties and were so expensive to supply and train that their effectiveness was questionable. Field Marshall William Slim was probably speaking of the Chindits when he made the below quote. The Chindits spent 1942 and 43 playing hide-and-seek behind the Japanese lines in Burma to little effect. Slim took over the 14th Army in late 1943 and turned the entire force into highly mobile light infantry. Over the next two years he kicked the Japanese entirely out of Burma; his key tactic was to let his units be surrounded and rely on airdropped supplies to outlast the enemy offensives. He taught the 14th not to rely on conventional supply lines and make frequent offensive patrols -- he refused to let his men think the Japanese were superior jungle fighters. In 1945 Slim's army was, man for man, the toughest fighting force in the world.
** Slim insisted that regular infantry, well-trained, equipped and acclimatized, could accomplish any mission just as well as special forces, and pretty much proved forces - proving his point with the 14th Army. Army - and often argued that the existence of special forces, as well as the glamour and mystique surrounding them, weakened the rest of the military by recruiting all the best individuals and then making everybody else start thinking that there were certain tasks that could only be performed by special forces. Louis Mountbatten even suggested that the Chindits were disbanded because "we are all Chindits now."
**
" The former page quote by Slim sums up his Slim's thoughts: "This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier, who does not wear its green hat with a bunch of oak leaves stuck in it it, should be expected to climb a tree".



** It didn't help that even so-called elites were in many cases [[TooDumbToLive mindboggingly inept]], to the point that a typical Iraqi pilot failed to react to the radar lock and/or missile warning -- assuming he even had radar and missile warning devices in the first place.

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** It didn't help that even so-called elites were in many cases [[TooDumbToLive mindboggingly mind-boggingly inept]], to the point that a typical Iraqi pilot failed to react to the radar lock and/or missile warning -- assuming he even had radar and missile warning devices in the first place.place. An American EF-111 even became the only craft in its family to achieve an aerial victory by making an Iraqi jet maneuver itself into the ground.



* Many raised around the US Navy are often surprised and eventually annoyed at how many people think the only ships in the Navy are Aircraft Carriers and battleships.
** Speaking of the Navy, they had commandos dating back as far as UsefulNotes/WorldWarII, who were involved in underwater demolitions and deep sea recovery. Then came the UsefulNotes/NavySeals, then the Navy Special Warfare Development Group, then [[UsefulNotes/NavySEALS SEAL Team Six]]. Today, anything Navy or special forces related would, odds are, center on Team Six.

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* Many raised around the US Navy are often surprised and eventually annoyed at how many people think the only ships in the Navy are Aircraft Carriers aircraft carriers and battleships.
** Speaking of the Navy, they had commandos dating back as far as UsefulNotes/WorldWarII, who were involved in underwater demolitions and deep sea recovery. Then came the UsefulNotes/NavySeals, then the Navy Special Warfare Development Group, then [[UsefulNotes/NavySEALS SEAL Team Six]].Six. Today, anything Navy or special forces related would, odds are, center on Team Six.
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fleshing out Garth Ennis section

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** And from ''ComicBook/TheBoys'':
-->''"...the mystique surrounding covert military operatives has bewitched some surprising people down the years. Men who should have known better - Churchill, Kennedy... The truth is that they denude regular formations of their best, most motivated individuals. They cost a lot to train and maintain for often limited returns. And they can find it hard to justify the expense. Sometimes, to do so, they create their own missions, becoming in effect [[ArmiesAreEvil private armies]]."''

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The IDF has the Tzanchanim Brigade (Army paratroopers) which has its own sayeret, sayeret Tzanchanim, regular infantry brigades' Sayeret units, the Oz Bridage (Army Special Forces and it's subordinate Units 212 Maglan -commandos-, 217 Duvdevan -a special Mista'arvim unit who disguise as locals- and 621 Egoz -counter guerillas-), Special Fire Regiment 214 (Artillery commandos), the Armoured Corp's various Gadsars(recon battalions), Yahalom (combat engineer special operations), Multidimensional "ghost" Unit (combined arms special operations) Shayetet 13 (Navy commando Flotilla), and the Air Force in general and the Air Force's Shaldag Squadron 5150 in particular. The police have the Yamam, special forces, and Yamas, another Mista'arvim unit directly subordinate to Shin Bet (Isreali equivalent to FBI). Above them all are the Sayeret Matkal(Israeli equivalent of the SAS), directly subordinate to Military Intelligence.

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** The IDF has the Tzanchanim Brigade (Army paratroopers) which has its own sayeret, sayeret Tzanchanim, regular infantry brigades' Sayeret units, the Oz Bridage (Army Special Forces and it's subordinate Units 212 Maglan -commandos-, 217 Duvdevan -a special Mista'arvim unit who disguise as locals- and 621 Egoz -counter guerillas-), Special Fire Regiment 214 (Artillery commandos), the Armoured Corp's various Gadsars(recon Palsars(recon battalions), Yahalom (combat engineer engineers special operations), Multidimensional "ghost" Unit (combined arms special operations) Shayetet 13 (Navy commando Flotilla), and the Air Force in general and the Air Force's Shaldag Squadron 5150 in particular. particular.
**
The police have has Yasam, a quick response riot control unit, and the Yamam, special forces, and it's border police branch has the Yamas, Yamas, another Mista'arvim unit directly subordinate to Shin Bet (Isreali equivalent to FBI). Above FBI) and Yamam special counter terror unit.
**Above
them all and arguably the basis for most, are the Sayeret Matkal(Israeli Matkal (Israeli equivalent of the SAS), directly subordinate to Military Intelligence.

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* UsefulNotes/{{Israel}} has the Golani Brigade (Army paratroopers), the Oz Bridage (Army Special Forces and it's subordinate Units 212 Maglan -commandos-, 217 Duvdevan -a special Mista'arvim unit who disguise as locals- and 621 Egoz -counter guerillas-), Shayetet 13 (Navy commando Flotilla), and the Air Force in general and the Air Force's Shaldag Squadron 5150 in particular. The police have the Yamam, special forces, and Yamas, another Mista'arvim unit directly subordinate to Shin Bet (Isreali equivalent to FBI). Above them all are the Sayeret Matkal, directly subordinate to Military Intelligence.

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* UsefulNotes/{{Israel}} UsefulNotes/{{Israel}}'s security forces are particularly fond of this, Because of the broad operational scope and pace of the IDF and police forces, almost every combat unit has it's dedicated special operations capable unit that recieves the latest equipment. Sayeret(recon) has evolved to mean an elite unit in IDF nomenclature and thus evokes this trope.
The IDF
has the Golani Tzanchanim Brigade (Army paratroopers), paratroopers) which has its own sayeret, sayeret Tzanchanim, regular infantry brigades' Sayeret units, the Oz Bridage (Army Special Forces and it's subordinate Units 212 Maglan -commandos-, 217 Duvdevan -a special Mista'arvim unit who disguise as locals- and 621 Egoz -counter guerillas-), Special Fire Regiment 214 (Artillery commandos), the Armoured Corp's various Gadsars(recon battalions), Yahalom (combat engineer special operations), Multidimensional "ghost" Unit (combined arms special operations) Shayetet 13 (Navy commando Flotilla), and the Air Force in general and the Air Force's Shaldag Squadron 5150 in particular. The police have the Yamam, special forces, and Yamas, another Mista'arvim unit directly subordinate to Shin Bet (Isreali equivalent to FBI). Above them all are the Sayeret Matkal, Matkal(Israeli equivalent of the SAS), directly subordinate to Military Intelligence.
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Up To Eleven is a defunct trope


* ''TabletopGame/Warhammer40000'': It's a good general rule that an army's elite units are more ornate and fancy than the rank and file. Elites usually have more grandiose fluff. Headquarters units tend to have more BlingOfWar than a convention of militant pimps and fluff that goes UpToEleven. Compare the already superhuman rank and file [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1252454_99120101024_SMCombatsquadmain_873x627.jpg tactical marine]] with an elite [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1251575_99110101332_SMveteransmk2main_873x627.jpg veteran marine]] and finally a [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1000385a_99120101032_BACommander_873x627.jpg captain]]. From a modelling viewpoint, the rank-and-file units tend to have more bodies on the table than elite ones, so the mob models are designed in a way that allows mass painting without consuming too much time, which should be dedicated to grandiose and highly customized centrepiece character models instead. This same pattern holds for pretty much every army. Specific examples include:

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* ''TabletopGame/Warhammer40000'': It's a good general rule that an army's elite units are more ornate and fancy than the rank and file. Elites usually have more grandiose fluff. Headquarters units tend to have more BlingOfWar than a convention of militant pimps and fluff that goes UpToEleven.fluff. Compare the already superhuman rank and file [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1252454_99120101024_SMCombatsquadmain_873x627.jpg tactical marine]] with an elite [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1251575_99110101332_SMveteransmk2main_873x627.jpg veteran marine]] and finally a [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1000385a_99120101032_BACommander_873x627.jpg captain]]. From a modelling viewpoint, the rank-and-file units tend to have more bodies on the table than elite ones, so the mob models are designed in a way that allows mass painting without consuming too much time, which should be dedicated to grandiose and highly customized centrepiece character models instead. This same pattern holds for pretty much every army. Specific examples include:
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Knife Nut got disambiguated.


* The Brigade of Gurkhas, respected and feared around the world. [[note]] During the Falklands War, the Argentine conscript armies fought against the Royal Marines and other British regiments. When they faced the Gurkhas, they just ran or surrendered. One Gurkha fought and killed ''30'' Taliban fighters, beating the last one to death with a machine gun tripod. Another Gurkha on leave, armed only with [[KnifeNut his Kukri knife]], took on 40 train robbers, killed several, wounded others and sent the rest running for their lives. You do ''not'' fuck with these guys. [[/note]] Tens of thousands of Nepalis apply to join the regiment and obsessively train to meet its selection criteria, partly because of this reputation and partly because Nepal is an extremely poor country and even the below average wage (c. £18,000 per year) for a private is a great deal of money in that part of the world.

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* The Brigade of Gurkhas, respected and feared around the world. [[note]] During the Falklands War, the Argentine conscript armies fought against the Royal Marines and other British regiments. When they faced the Gurkhas, they just ran or surrendered. One Gurkha fought and killed ''30'' Taliban fighters, beating the last one to death with a machine gun tripod. Another Gurkha on leave, armed only with [[KnifeNut his Kukri knife]], knife, took on 40 train robbers, killed several, wounded others and sent the rest running for their lives. You do ''not'' fuck with these guys. [[/note]] Tens of thousands of Nepalis apply to join the regiment and obsessively train to meet its selection criteria, partly because of this reputation and partly because Nepal is an extremely poor country and even the below average wage (c. £18,000 per year) for a private is a great deal of money in that part of the world.
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** Among the Imperial Guard ranks, there are elite Sanctioned Psykers, known as Primaris Psykers. These individuals have gone through extensive training routine to give them a reasonable chance to fight off Chaos corruption as they use their otherworldly powers. What makes them truly unique is that they're often given a position of trust and authority in the battlefield, contrasting the usual BurnTheWitch mentality of the rest of the Imperium.
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* ''TabletopGame/UnhallowedMetropolis'' has the Deathwatch, these are elite forces protecting London from the preternatural forces attacking the city. The Deathwatch has their own specific armor including their trademark gasmask and steel doughboy helmet. Additionally the Deathwatch used powerful weapons that'd be illegal for any other character to use, such as the DeathRay.
** On the non-military side of things, standing above other adventurers are the Undertakers and Mourners. Undertakers are elite bounty hunters known for their top hat and effectiveness in kiling the undead as well as other things that go bump in the night. The Mourners are famed dual-wielding warriors who are part of a guild to aid the bereaved in mourning dead loved ones and seeing that the corpse doesn't become animated.
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* In ''Death's Head'' by David Gunn, disgraced and mutilated SuperSoldier Sven Tveskoeg is an inmate/guard on a prison planet. After showing his fighting ability against an onslaught of dangerous aliens, a crack team of the elite Death's Head company rescue him by clearing the area with flamethrowers. Sven is quickly inducted into the ranks of the Death's Head and besides being given their trademark black uniform with cap, pair of shades and the Death's Head patch - Sven is given a new more advanced bionic arm and personally trained by a former member of the Death's Head who's serving as an aristocrat's bodyguard.

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* In ''Death's Head'' by David Gunn, disgraced and mutilated SuperSoldier Sven Tveskoeg is an inmate/guard on a prison planet. After showing his fighting ability against an onslaught of dangerous aliens, a crack team of the elite Death's Head company rescue him by clearing the area with flamethrowers. Sven is quickly inducted into the ranks of the Death's Head and besides being given their [[DoomTroops trademark black uniform with cap, pair of shades and the Death's Head patch patch]] - Sven is given a new more advanced bionic arm and personally trained by a former member of the Death's Head who's serving as an aristocrat's bodyguard.
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* ''TabletopGame/{{Chronopia}}'' has a similar fixation for elites that ''TabletopGame/MutantChronicles'' from the same company has. Among the many factions, there are the Deathseekers of the Blackblood Empire and these fanatical MasterSwordsman are the PraetorianGuard for the Ogre Emperor. There's also the Repulsar Knights who are [[HeavyEquipmentClass the ultra-heavily armored elite warriors]] of the Firstborn and their [[GodEmperor One King]] and their dreaded [[NamesToRunAwayFrom Maiming Polearms]] have dismembered many foes. But perhaps even more notable than Repulsar Knights are the [[BodyguardBabes Black Sisters]]. The Black Sisters are a symbol of brotherhood between the Firstborn and the [[BarbarianHero Sons of Chronos]], these barbarian swordswomen serve as elite warriors and wandering judges for the Firstborn and [[PraetorianGuard 3 companies of them]] will always be guarding the One King.
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* ''Literature/TheBlackCompany'' starts their story in hard times, doing a unprofitable assignment for the Syndic of Beryl and the Black Company itself reduced to being a force of thieves, rapists and fugitives. But every so often the company historian will dig through their annals and recite about their origins - how they were one of the 12 legendary Free Companies of Khatovar and can reclaim their gloried heritage.


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* ''TabletopGame/MutantChronicles'' is rife with them, with the most prominent being the Cartel's [[DoomTroops Doom Troopers]] who get the best of everything from among the Corporations and then there are more specific corporate elites such as Bauhaus's Venusian Rangers and Capitol's Sea Lions. Zigzagged with Capitol's Free Marines, the Free Marines are a [[ArmyOfThievesAndWhores Penal troops]] known for their atrocities and kept in check only by given an [[BoxedCrook antidote to a poison they're forced to take]] and the promise of freedom after service. That said the Free Marines are considered an elite fighting force because of their renowned savagery.
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* In ''Death's Head'' by David Gunn, disgraced and mutilated SuperSoldier Sven Tveskoeg is an inmate/guard on a prison planet. After showing his fighting ability against an onslaught of dangerous aliens, a crack team of the elite Death's Head company rescue him by clearing the area with flamethrowers. Sven is quickly inducted into the ranks of the Death's Head and besides being given their trademark black uniform with cap, pair of shades and the Death's Head patch - Sven is given a new more advanced bionic arm and personally trained by a former member of the Death's Head who's serving as an aristocrat's bodyguard.


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* ''VideoGame/ESWAT'' really emphasizes this. In the game, you are just a lowly beat cop named Duke Oda who has to first defeat 3 bosses with nothing more than your standard police sidearm. Once you do that, you are then accepted into the ranks of the elite ESWAT team where Duke is outfitted in a suit of PoweredArmor that has a [[ShoulderCannon shoulder launcher]] and a machine gun ArmCannon.
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* The Nazis usually called units "elite" for propaganda purposes, such as the ''Afrika Korps''. Other branches, including the ''Fallschirmjäger'' and the U-Boat Service, were considered elite. The Waffen-SS zig-zagged this, as their actual combat prowess often paled in comparison to the rest of the Wehrmacht, but their elitism was rooted in their fanaticism to the Nazi cause. Generally though, being a member of the SS did move you up socially. And their units did often get a higher priority of replacement vehicles and guns when there was a shortage, contributing to the elite perception of the formations, even though the troops didn't receive any higher quality training.

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* The Nazis usually called units "elite" for propaganda purposes, such as the ''Afrika Korps''. Other branches, including the ''Fallschirmjäger'' and the U-Boat Service, were considered elite. The Waffen-SS zig-zagged this, as their actual combat prowess often paled in comparison to the rest of the Wehrmacht, but their elitism was rooted in their fanaticism to the Nazi cause. Generally though, being a member of the SS did move you up socially. And their units did often get a higher priority of replacement vehicles and guns when there was a shortage, contributing to the elite perception of the formations, even though the troops didn't receive any higher quality training.training and the supply allocation was due to horrid InterserviceRivalry and politicking FascistButInefficient organizations trying to get one up on the other.
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* UsefulNotes/{{Turkey}} has the Mountain Commandos for the Army, the Underwater Offense and Underwater Defense for the Navy and the Combat Search and Rescue for the Air Force. Turkish Gendarmes and Police also have their own special forces. The top tier unit are the Maroon Berets, directly attached to the General Staff.
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* UsefulNotes/{{Israel}} has the Golani Brigade (Army paratroopers), Shatyelet 13 (Navy commandos), and the Air Force in general.

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* UsefulNotes/{{Israel}} has the Golani Brigade (Army paratroopers), Shatyelet the Oz Bridage (Army Special Forces and it's subordinate Units 212 Maglan -commandos-, 217 Duvdevan -a special Mista'arvim unit who disguise as locals- and 621 Egoz -counter guerillas-), Shayetet 13 (Navy commandos), commando Flotilla), and the Air Force in general. general and the Air Force's Shaldag Squadron 5150 in particular. The police have the Yamam, special forces, and Yamas, another Mista'arvim unit directly subordinate to Shin Bet (Isreali equivalent to FBI). Above them all are the Sayeret Matkal, directly subordinate to Military Intelligence.

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->''"The Imperial Guard. It's a thankless job, but if you're willing to stand your ground and give it your all... you just might be able to buy enough time for the Space Marines to take all the credit."''

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->''"The [[RedshirtArmy Imperial Guard.Guard]]. It's a thankless job, but if you're willing to stand your ground and give it your all... you just might be able to buy enough time for the [[SuperSoldier Space Marines Marines]] to take all the credit."''
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** Finnish Air Force [[AcePilot top ace]], Ilmari Juutilainen (94 victories) was a Mustang. He had served as an airplane mechanic as conscript, and volunteered in the flight school after his first tour of duty. He had excellent understanding of various airplanes in theory and practise, what they could do and what they couldn't, and how to maximize one's own assets and minimize those of the enemy. He never was shot down nor did he ever lose a wingman. He scored two kills on Fokker D.XXI, 36 on Brewster 239 and 62 on Messerschmitt Bf 109.

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** Finnish Air Force [[AcePilot top ace]], Ilmari Juutilainen (94 victories) was a Mustang. He had served as an airplane mechanic as conscript, and volunteered in the flight school after his first tour of duty. He had excellent understanding of various airplanes in theory and practise, practice, what they could do and what they couldn't, and how to maximize one's own assets and minimize those of the enemy. He never was shot down nor did he ever lose a wingman. He scored two kills on Fokker D.XXI, 36 on Brewster 239 and 62 on Messerschmitt Bf 109.
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* ''Film/ConAir'': Poe was an Army Ranger. Unlike in many examples, not only does this set up his combat skills, but also refusal to [[NoOneGetsLeftBehind leave a friend behind]] (plus a sympathetic female guard) as it's part of the Ranger creed (even said via voiceover at the beginning).
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** In the prequel spin-off game set in the UsefulNotes/TheVietnamWar, ''The Fall of DELTA GREEN'', most of those organizations were founded over the course of the decade or not at all yet. Special Forces has lapsed into the Military Service category for this game, but gives more bonuses then an active duty Soldier or Marine.

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** In the prequel spin-off game set in the UsefulNotes/TheVietnamWar, ''The Fall of DELTA GREEN'', most of those organizations were founded over the course of the decade or not at all yet. Special Forces has lapsed into the Military Service category for this game, but gives more bonuses then an active duty Soldier or Marine.
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*** ''ARMA III'''s expansion, Apex, reconstructs and run this straight, as you play as a member of the CTRG, fighting against local guerilla and cartel group, Syndikat, in the pacific island of Tanoa.[[spoiler: We are also introduced to the Viper team, CSAT's EvilCounterpart to CTRG, a Chinese special forces group specializing in toppling goverments and destabilizing nations, as they are funding the Syndikat]].

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*** ''ARMA III'''s expansion, Apex, reconstructs and run this straight, as you play as a member of the CTRG, fighting against local guerilla and cartel group, Syndikat, in the pacific island of Tanoa.[[spoiler: We are also introduced to the Viper team, CSAT's EvilCounterpart to CTRG, a Chinese special forces group specializing in toppling goverments governments and destabilizing nations, as they are funding the Syndikat]].
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* ''Film/MostWanted'': Dunn was not just a Marine, but in Force Recon, who are elite special operations.

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* ''Series/LaBrea'': Sam's one of two ex-military characters, having been in the elite Navy [=SEALs=].



** ''WesternAnimation/StarTrekLowerDecks'' averts this with the USS Ceritios as the main ship, which specializes in lower risk missions like second contact and routine diplomacy. However the USS Vancouver is featured as one of the standard high profile ships, and the engineering officer is on the verge of a nervous breakdown as a result, hoping to transfer to a lower risk ship like the Ceritos. One recent mission involved the Vancouver crew travelling back in time to kill the person worse than Hitler.

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** ''WesternAnimation/StarTrekLowerDecks'' averts this with the USS Ceritios ''USS Ceritios'' as the main ship, which specializes in lower risk missions like second contact and routine diplomacy. However the USS Vancouver ''USS Vancouver'' is featured as one of the standard high profile ships, and the engineering officer is on the verge of a nervous breakdown as a result, hoping to transfer to a lower risk ship like the Ceritos. ''Ceritios''. One recent mission involved the Vancouver ''Vancouver'' crew travelling traveling back in time to kill the person worse than Hitler.
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* ''Noblemen 1896'' from ''Foursaken Media'' justifies this in game. America lost 70% of its population to plague. So when civil war breaks out, your military couldn't outfit everyone, so the wealthy landowners and the nobility had to buy their own equipment for combat. There's also a unit known as the Elite who start out kitted with the best money can buy, meanwhile Prisoners just get a plank of wood to fight with.

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This is particularly common in fiction set in UsefulNotes/WorldWarII: If it is a US unit that is in focus, it is more likely to be Airborne, [[SemperFi Marine Corps]] or {{Ranger}}s than standard Army. British units are more likely to be SAS or Paras (though curiously enough, the similarly exclusive - and more relatable to US audiences - Royal Marines don't get much love). German foes, even late in the war when their quality units were mostly destroyed, are more likely to be SS Panzer divisions rather than poorly-trained and equipped Volkssturm.

to:

This is particularly common in fiction set in UsefulNotes/WorldWarII: If it is a US unit that is in focus, it is more likely to be Airborne, [[SemperFi Marine Corps]] or {{Ranger}}s than standard Army. British units are more likely to be SAS or Paras (though curiously enough, the similarly exclusive - -- and more relatable to US audiences - -- Royal Marines don't get much love). German foes, even late in the war when their quality units were mostly destroyed, are more likely to be SS Panzer divisions rather than poorly-trained and equipped Volkssturm.



* Most of the principal ZAFT pilots in ''Anime/MobileSuitGundamSEED'' and ''Anime/MobileSuitGundamSEEDDestiny'' are "Reds", top military academy graduates.
** Referenced in universe with the [=OZ=] Organization in ''Anime/MobileSuitGundamWing''. Originally a subset of the Alliance military, [=OZ=] was the object of scorn and envy for their custom uniforms, elite equipment and assignments, aristocratic sponsorship and lavish funding... by those very same aristocrats of the Romefeller Foundation, who have plans of their own for their very own private army.
* Invoked in ''Anime/MagicalGirlLyricalNanohaStrikers'' by [[ColonelBadass Lt. Colonel Hayate]] who initiated the Riot Force Six at the beginning of the season. They're not just a branch in the [[TheFederation Time-Space Administration Bureau]], they're a [[TheSpartanWay highly trained]] special force filled with prodigies and living legends from top to bottom, created specifically to prevent the Bureau's destruction which was [[VaguenessIsComing ominously predicted]] by Carim's annual prophecies.
* ''Anime/MacrossFrontier'' is an odd case. The main protagonist is a pilot of SMS, a PrivateMilitaryContractors, which is outside of the regular NUNS. However, the SMS is equipped with the some of the [[SuperPrototype best weapons, vehicles and equipment]] available in the Macross Frontier Fleet and [[AcePilot their pilots are regarded as better]] due to the high standard. Also, they mostly do missions considered to difficult for the NUNS. So, is it played straight or subverted?

to:

* Most All the named and important characters that are shown fighting in ''Anime/CodeGeass'' are elite soldiers of some kind. The Black Knights consists of the principal ZAFT pilots in ''Anime/MobileSuitGundamSEED'' Zero Squad, led by [[ActionGirl Ace Pilot Kallen]], the Four Holy Swords, led by Todoh, and ''Anime/MobileSuitGundamSEEDDestiny'' are "Reds", top former resistance members who've been promoted due to seniority. Britannia, meanwhile, has the bulk of its military academy graduates.
** Referenced in universe with
power seemingly consisting of Suzaku and the [=OZ=] Organization in ''Anime/MobileSuitGundamWing''. Originally a subset of Lancelot, Cornelia and her Glaston Knights, Schneizel's faction and his cool toys, and the Alliance military, [=OZ=] was the object Knights of scorn and envy for their custom uniforms, elite equipment and assignments, aristocratic sponsorship and lavish funding... by those very same aristocrats of the Romefeller Foundation, who have plans of their own for their very own private army.
* Invoked in ''Anime/MagicalGirlLyricalNanohaStrikers'' by [[ColonelBadass Lt. Colonel Hayate]] who initiated the Riot Force Six at the beginning of the season. They're not
Rounds. Regular soldiers are usually just a branch in the [[TheFederation Time-Space Administration Bureau]], cannon-fodder, unless they're a [[TheSpartanWay highly trained]] special force filled with prodigies used for an important strategic plot. Even the China arc focuses mainly on Li Xingke and living legends from top those loyal to bottom, created specifically to prevent the Bureau's destruction which was [[VaguenessIsComing ominously predicted]] by Carim's annual prophecies.
* ''Anime/MacrossFrontier'' is an odd case. The main protagonist is a pilot of SMS, a PrivateMilitaryContractors, which is outside of the regular NUNS. However, the SMS is equipped with the some of the [[SuperPrototype best weapons, vehicles and equipment]] available in the Macross Frontier Fleet and [[AcePilot their pilots are regarded as better]] due to the high standard. Also, they mostly do missions considered to difficult for the NUNS. So, is it played straight or subverted?
him.



* The main character of ''LightNovel/FullMetalPanic'' is part of the Special Response Team, a special forces branch of Mithril, itself an elite worldwide military anti-terrorist [[PrivateMilitaryContractors PMC]] organization armed with [[BiggerStick advanced technologies and weapon systems]] superior to that of any national armed forces.



* The main character of ''LightNovel/FullMetalPanic'' is part of the Special Response Team, a special forces branch of Mithril, itself an elite worldwide military anti-terrorist [[PrivateMilitaryContractors PMC]] organization armed with [[BiggerStick advanced technologies and weapon systems]] superior to that of any national armed forces.
* All the named and important characters that are shown fighting in ''Anime/CodeGeass'' are elite soldiers of some kind. The Black Knights consists of the Zero Squad, led by [[ActionGirl Ace Pilot Kallen]], the Four Holy Swords, led by Todoh, and former resistance members who've been promoted due to seniority. Britannia, meanwhile, has the bulk of its military power seemingly consisting of Suzaku and the Lancelot, Cornelia and her Glaston Knights, Schneizel's faction and his cool toys, and the Knights of Rounds. Regular soldiers are usually just cannon-fodder, unless they're used for an important strategic plot. Even the China arc focuses mainly on Li Xingke and those loyal to him.

to:

* The main character of ''LightNovel/FullMetalPanic'' is part Invoked in ''Anime/MagicalGirlLyricalNanohaStrikers'' by [[ColonelBadass Lt. Colonel Hayate]] who initiated the Riot Force Six at the beginning of the Special Response Team, season. They're not just a special forces branch of Mithril, itself an elite worldwide military anti-terrorist [[PrivateMilitaryContractors PMC]] organization armed with [[BiggerStick advanced technologies and weapon systems]] superior to that of any national armed forces.
* All
in the named and important characters that are shown fighting in ''Anime/CodeGeass'' are elite soldiers of some kind. The Black Knights consists of the Zero Squad, led by [[ActionGirl Ace Pilot Kallen]], the Four Holy Swords, led by Todoh, and former resistance members who've been promoted due to seniority. Britannia, meanwhile, has the bulk of its military power seemingly consisting of Suzaku and the Lancelot, Cornelia and her Glaston Knights, Schneizel's faction and his cool toys, and the Knights of Rounds. Regular soldiers are usually just cannon-fodder, unless [[TheFederation Time-Space Administration Bureau]], they're used a [[TheSpartanWay highly trained]] special force filled with prodigies and living legends from top to bottom, created specifically to prevent the Bureau's destruction which was [[VaguenessIsComing ominously predicted]] by Carim's annual prophecies.
* ''Anime/MacrossFrontier'' is an odd case. The main protagonist is a pilot of SMS, a PrivateMilitaryContractors, which is outside of the regular NUNS. However, the SMS is equipped with the some of the [[SuperPrototype best weapons, vehicles and equipment]] available in the Macross Frontier Fleet and [[AcePilot their pilots are regarded as better]] due to the high standard. Also, they mostly do missions considered to difficult
for an important strategic plot. Even the China arc focuses mainly on Li Xingke NUNS. So, is it played straight or subverted?
* Most of the principal ZAFT pilots in ''Anime/MobileSuitGundamSEED''
and ''Anime/MobileSuitGundamSEEDDestiny'' are "Reds", top military academy graduates.
** Referenced in universe with the [=OZ=] Organization in ''Anime/MobileSuitGundamWing''. Originally a subset of the Alliance military, [=OZ=] was the object of scorn and envy for their custom uniforms, elite equipment and assignments, aristocratic sponsorship and lavish funding... by
those loyal to him.very same aristocrats of the Romefeller Foundation, who have plans of their own for their very own private army.



* Hilariously Averted in the character of Kev Hawkins from ''ComicBook/TheAuthority'', another Ennis creation. A veteran of the British Army and the Special Air Service, Kev has seen combat on every continent and is a truly formidable soldier... who is also narrow-minded, slovenly, foul-mouthed, often manipulated, somewhat bigoted and perpetually broke. He's by no means an exception: throughout his own miniseries, most of his SAS friends are shown to be similarly low-class and cash-strapped, doing what they do because that life is ''all they're good at''. So, yes, they may be horrifyingly lethal, but they're certainly not glamorous.
--> ''"Look, you know as well as I do: being in special forces doesn't make you bulletproof, and it doesn't mean you're some kind of fucking superman. Half the time somebody fucks up and it all goes to ratshit, anyway. '''That's''' what's true. Everything else is just a load of shit some cunt made up for a film -- but you try '''telling people''' that... All they want is fucking Rambo, mate."''



** Taken even ''further'' in his characterization of ComicBook/NickFury, where long-term Special Operations officers really do believe they can do anything, and as a result keep making the same mistakes over and over again. Worse than that, they get so addicted to the action - fighting a war how they want to, without the restraint of too much army discipline - that ''winning'' wars is no longer their goal; they just want to ''[[BloodKnight keep fighting them]]''.
--> ''"Too many of us had started out in Special Operations. The way we told the story, it was guys like us that had beat the Krauts and the Japs by stealth alone... When, really, the war was won by the grunt in his foxhole, sitting in a foot of water for a month. The navy gunner who keeps on firing, even when the fucking kamikaze crashes down his throat. The kid who climbs into his B-17 for one more mission, pissing his pants to UsefulNotes/{{Berlin}} and back, coming home with the co-pilot's intestines slopping in his lap. Again and again and again. For what seems like forever. But we saw it differently. So we found the evidence we needed and ignored the rest, just to sell the notion that the special forces - the little units that could do '''so much''' - were the future. And somewhere along the way, we got the idea there was nothing we couldn't do."''
* Hilariously Averted in the character of Kev Hawkins from ''ComicBook/TheAuthority'', another Ennis creation. A veteran of the British Army and the Special Air Service, Kev has seen combat on every continent and is a truly formidable soldier... who is also narrow-minded, slovenly, foul-mouthed, often manipulated, somewhat bigoted and perpetually broke. He's by no means an exception: throughout his own miniseries, most of his SAS friends are shown to be similarly low-class and cash-strapped, doing what they do because that life is ''all they're good at''. So, yes, they may be horrifyingly lethal, but they're certainly not glamorous.
--> ''"Look, you know as well as I do: being in special forces doesn't make you bulletproof, and it doesn't mean you're some kind of fucking superman. Half the time somebody fucks up and it all goes to ratshit, anyway. '''That's''' what's true. Everything else is just a load of shit some cunt made up for a film - but you try '''telling people''' that... All they want is fucking Rambo, mate."''

to:

** Taken even ''further'' in his characterization of ComicBook/NickFury, where long-term Special Operations officers really do believe they can do anything, and as a result keep making the same mistakes over and over again. Worse than that, they get so addicted to the action - -- fighting a war how they want to, without the restraint of too much army discipline - -- that ''winning'' wars is no longer their goal; they just want to ''[[BloodKnight keep fighting them]]''.
--> ''"Too many of us had started out in Special Operations. The way we told the story, it was guys like us that had beat the Krauts and the Japs by stealth alone... When, really, the war was won by the grunt in his foxhole, sitting in a foot of water for a month. The navy gunner who keeps on firing, even when the fucking kamikaze crashes down his throat. The kid who climbs into his B-17 for one more mission, pissing his pants to UsefulNotes/{{Berlin}} and back, coming home with the co-pilot's intestines slopping in his lap. Again and again and again. For what seems like forever. But we saw it differently. So we found the evidence we needed and ignored the rest, just to sell the notion that the special forces - -- the little units that could do '''so much''' - -- were the future. And somewhere along the way, we got the idea there was nothing we couldn't do."''
* Hilariously Averted in the character of Kev Hawkins from ''ComicBook/TheAuthority'', another Ennis creation. A veteran of the British Army and the Special Air Service, Kev has seen combat on every continent and is a truly formidable soldier... who is also narrow-minded, slovenly, foul-mouthed, often manipulated, somewhat bigoted and perpetually broke. He's by no means an exception: throughout his own miniseries, most of his SAS friends are shown to be similarly low-class and cash-strapped, doing what they do because that life is ''all they're good at''. So, yes, they may be horrifyingly lethal, but they're certainly not glamorous.
--> ''"Look, you know as well as I do: being in special forces doesn't make you bulletproof, and it doesn't mean you're some kind of fucking superman. Half the time somebody fucks up and it all goes to ratshit, anyway. '''That's''' what's true. Everything else is just a load of shit some cunt made up for a film - but you try '''telling people''' that... All they want is fucking Rambo, mate.
"''



* ''Franchise/StarWars''. This is what the stormtroopers are. In-universe, they are the feared, elite shocktroops of [[TheEmpire the Galactic Empire]]. The soldiers wearing dark greenish-grey uniforms with the open-faced helmets are actually the regular Imperial Army troops. But because the stormtroopers look and act far more menacing (ImperialStormtrooperMarksmanshipAcademy not withstanding), and have the reputation to match, they will often be the first into battle. So in any Star Wars medium, it's a fair bet the they will be the ones showcased, although the regular Army usually appears operating all the Empire's ground vehicles.
* ''Film/SavingPrivateRyan'' follows a squad of Rangers from D-Day onwards, while the titular Private Ryan is a paratrooper.[[note]]In fact, all of the American troops the squad encounters on its mission to find Ryan are from airborne units - either parachute or glider infantry.[[/note]] On the German side, the unit the heroes face during the climactic battle is part of the Waffen SS.
* ''Film/HeartbreakRidge''. Few marines fought at the Battle of Heartbreak Ridge, so the backstory of Creator/ClintEastwood's character was changed to having first served in the 2nd Infantry Division in Korea, and joining the USMC afterwards. However it was the US Army Rangers who rescued American medical students in Grenada, not the Recon marines as portrayed in the film.
* In ''Film/SixDays'', the British Special Air Service are called in from a training exercise when terrorists take the [[https://en.wikipedia.org/wiki/Iranian_Embassy_siege Iranian Embassy]] in London hostage.
* ''Film/TheEliteSquad'': a movie about Rio de Janeiro's [[ExactlyWhatItSaysOnTheTin elite squad]] of military police special forces.



* In Sergey Bondarchuk's ''Film/{{Waterloo}}'' a disproportionate amount of screen time is devoted to the Polish Lancers of the Imperial Guard, who in actual fact were just one squadron strong in 1815 and thus much too small a unit to make a significant contribution. In the film it is they who throw back the charge of the Union Brigade (Royal Dragoons, Royal Scots Greys and Inniskillin Dragoons), in actual fact it was two regiments of French line lancers, who wore a very different uniform (green jackets, brass helmets). Also not untypically the only British cavalry regiment shown in that charge is the Scots Greys, who were the only dragoons one to wear bearskin caps instead of helmets.

to:

* In Sergey Bondarchuk's ''Film/{{Waterloo}}'' a disproportionate amount of screen time is devoted to ''Film/BattleOfTheBulge:'' The German tanks are depicted as all being the Polish Lancers of the Imperial Guard, who in actual fact famous Tiger. Tigers were just one squadron strong very rare in 1815 the real battle -- they were too wide for the narrow roads and thus too heavy for the bridges. Panzer [=IVs=] were much too small a unit to make more common.
* ''Film/BlackHawkDown'' follows
a significant contribution. portion of Task Force Ranger, which is made of several Ranger companies as well as a squadron of Delta Force operators.
*
In ''Film/CaptainAmericaTheWinterSoldier'', [[ComicBook/TheFalcon Sam Wilson]] is introduced as a former member of an elite Air Force unit that outfitted its members with advanced suits of flying body armor.
* Averted in ''Film/DogSoldiers'' -- an SAS squad are discovered dead at the start of the film, and serve as a sort of off-screen SacrificialLion. The rest of
the film it is they who throw back the charge of the Union Brigade (Royal Dragoons, Royal Scots Greys and Inniskillin Dragoons), in actual fact it was two regiments of French line lancers, who wore a very different uniform (green jackets, brass helmets). Also not untypically the only British cavalry regiment shown in that charge is the Scots Greys, who were the only dragoons one to wear bearskin caps instead of helmets.focuses on regular troops.



* ''Film/TopGun'' follows a squadron of navy aviators through their training in the prestigious "Top Gun" elite school for aerial combat. The real TOPGUN (and its Air Force equivalent, Red Flag) is more along the lines of "learn this shit, then go teach it to your home squadron."
* Partially averted in ''Film/ThreeKings''. Though Major Gates is a former Delta operator and a Special Forces/Ranger qualified Soldier, the warriors he leads are simple Civil Affairs Soldiers.
* ''Film/BlackHawkDown'' follows a significant portion of Task Force Ranger, which is made of several Ranger companies as well as a squadron of Delta Force operators.
* John Rambo from the ''Franchise/{{Rambo}}'' films was a former Green Beret.
* Averted in ''Film/DogSoldiers'' -- an SAS squad are discovered dead at the start of the film, and serve as a sort of off-screen SacrificialLion. The rest of the film focuses on regular troops.
* ''Film/RedDawn2012'' stars Creator/ChrisHemsworth as a marine, and the main characters are later attacked by Russian Spetsnaz.

to:

* ''Film/TopGun'' follows ''Film/TheEliteSquad'': a squadron of navy aviators through their training in the prestigious "Top Gun" movie about Rio de Janeiro's [[ExactlyWhatItSaysOnTheTin elite school for aerial combat. The real TOPGUN (and its Air Force equivalent, Red Flag) is more along the lines squad]] of "learn this shit, then go teach it to your home squadron."
* Partially averted in ''Film/ThreeKings''. Though Major Gates is a former Delta operator and a Special Forces/Ranger qualified Soldier, the warriors he leads are simple Civil Affairs Soldiers.
* ''Film/BlackHawkDown'' follows a significant portion of Task Force Ranger, which is made of several Ranger companies as well as a squadron of Delta Force operators.
* John Rambo from the ''Franchise/{{Rambo}}'' films was a former Green Beret.
* Averted in ''Film/DogSoldiers'' -- an SAS squad are discovered dead at the start of the film, and serve as a sort of off-screen SacrificialLion. The rest of the film focuses on regular troops.
* ''Film/RedDawn2012'' stars Creator/ChrisHemsworth as a marine, and the main characters are later attacked by Russian Spetsnaz.
military police special forces.



* In ''Film/CaptainAmericaTheWinterSoldier'', [[ComicBook/TheFalcon Sam Wilson]] is introduced as a former member of an elite Air Force unit that outfitted its members with advanced suits of flying body armor.
* Averted in ''Film/{{Yamato}}''. Kamio is an ordinary enlisted sailor and Uchida a petty officer. While the eponymous battleship can be considered a better posting than most, they're not treated InUniverse as some exclusive, elevated group. The old Kamio certainly doesn't speak of the experience like it covered him in glory.



* ''Film/BattleOfTheBulge:'' The German tanks are depicted as all being the famous Tiger. Tigers were very rare in the real battle - they were too wide for the narrow roads and too heavy for the bridges. Panzer [=IVs=] were much more common.
* In ''Film/RedScorpion'', Creator/DolphLundgren stars as Nikolai Radchenko, a Spetsnaz Lieutenant.

to:

* ''Film/BattleOfTheBulge:'' The German tanks are depicted as all being ''Film/HeartbreakRidge''. Few marines fought at the famous Tiger. Tigers were very rare Battle of Heartbreak Ridge, so the backstory of Creator/ClintEastwood's character was changed to having first served in the real battle - they were too wide for 2nd Infantry Division in Korea, and joining the narrow roads and too heavy for USMC afterwards. However it was the bridges. Panzer [=IVs=] were much more common.
* In ''Film/RedScorpion'', Creator/DolphLundgren stars
US Army Rangers who rescued American medical students in Grenada, not the Recon marines as Nikolai Radchenko, a Spetsnaz Lieutenant. portrayed in the film.



* John Rambo from the ''Franchise/{{Rambo}}'' films was a former Green Beret.
* ''Film/RedDawn2012'' stars Creator/ChrisHemsworth as a marine, and the main characters are later attacked by Russian Spetsnaz.
* In ''Film/RedScorpion'', Creator/DolphLundgren stars as Nikolai Radchenko, a Spetsnaz Lieutenant.
* ''Film/SavingPrivateRyan'' follows a squad of Rangers from D-Day onwards, while the titular Private Ryan is a paratrooper.[[note]]In fact, all of the American troops the squad encounters on its mission to find Ryan are from airborne units -- either parachute or glider infantry.[[/note]] On the German side, the unit the heroes face during the climactic battle is part of the Waffen SS.
* In ''Film/SixDays'', the British Special Air Service are called in from a training exercise when terrorists take the [[https://en.wikipedia.org/wiki/Iranian_Embassy_siege Iranian Embassy]] in London hostage.
* ''Franchise/StarWars''. This is what the stormtroopers are. In-universe, they are the feared, elite shocktroops of [[TheEmpire the Galactic Empire]]. The soldiers wearing dark greenish-grey uniforms with the open-faced helmets are actually the regular Imperial Army troops. But because the stormtroopers look and act far more menacing (ImperialStormtrooperMarksmanshipAcademy not withstanding), and have the reputation to match, they will often be the first into battle. So in any Star Wars medium, it's a fair bet the they will be the ones showcased, although the regular Army usually appears operating all the Empire's ground vehicles.



* Partially averted in ''Film/ThreeKings''. Though Major Gates is a former Delta operator and a Special Forces/Ranger qualified Soldier, the warriors he leads are simple Civil Affairs Soldiers.
* ''Film/TopGun'' follows a squadron of navy aviators through their training in the prestigious "Top Gun" elite school for aerial combat. The real TOPGUN (and its Air Force equivalent, Red Flag) is more along the lines of "learn this shit, then go teach it to your home squadron."
* In Sergey Bondarchuk's ''Film/{{Waterloo}}'' a disproportionate amount of screen time is devoted to the Polish Lancers of the Imperial Guard, who in actual fact were just one squadron strong in 1815 and thus much too small a unit to make a significant contribution. In the film it is they who throw back the charge of the Union Brigade (Royal Dragoons, Royal Scots Greys and Inniskillin Dragoons), in actual fact it was two regiments of French line lancers, who wore a very different uniform (green jackets, brass helmets). Also not untypically the only British cavalry regiment shown in that charge is the Scots Greys, who were the only dragoons one to wear bearskin caps instead of helmets.
* Averted in ''Film/{{Yamato}}''. Kamio is an ordinary enlisted sailor and Uchida a petty officer. While the eponymous battleship can be considered a better posting than most, they're not treated InUniverse as some exclusive, elevated group. The old Kamio certainly doesn't speak of the experience like it covered him in glory.



* The ''Literature/{{Sharpe}}'' books by Bernard Cornwell are focused on a [[TheSquad small group]] of skirmisher riflemen on detached duty from the 95th Rifles (previously Prince Consort's Own), a reconnaissance unit using skirmisher tactics, camouflage and advanced weaponry, hence, the closest thing to special forces in the Napoleonic Era. They are generally portrayed as highly superior to regular rank-and-file infantrymen of the British Army, who are hardly able to achieve anything without the help of the protagonists.
** It's worth noting that no one considers the 95th a particularly glamorous posting, the unit being a young unit mainly composed of conscripted poachers with jumped-up rankers for officers. The true glamorous elites are units like the Blues and Royals, the Scottish Grenadiers and the Royal American Rifles. Sharpe is at one point offered a transfer to the RAR, and it is clear that the offerer considers this a considerable step up, even without an accompanying promotion.
* According to the narrator of ''Literature/StarshipTroopers'' the ''entire'' military consist of [[SuperSoldiers elite members]]. At least by the standards of armies past.
** This is at least true of the Mobile Infantry, the service branch the narrator is in. Also, there are ''no'' desk jobs for active service members in the MI. If a job can be done by a civilian, it is (those requiring military experience are done by retired/disabled veterans). About the closest an MI can get to a non-combat position is Drill Instructor (and the one of these we hear the most about quietly complains a couple of times about not being in combat, and by the end of the novel he's allowed to return to the front).
* In his political treatise ''Literature/ThePrince'', Creator/NiccoloMachiavelli complains bitterly about the Italian system of relying on mercenaries for war. One of his specific criticisms was that your average Italian mercenary group was almost entirely cavalry, because mounted soldiers were perceived as more elite. The fact that they could charge more for cavalry probably helped too.
* While Navy SEAL Chris Kyle's autobiography ''American Sniper'' is an example, it ''contains'' an example too. He writes glowingly about "The Elite Elite" of the [=SEALs=], the famed SEAL Team Six.



* While Navy SEAL Chris Kyle's autobiography ''American Sniper'' is an example, it ''contains'' an example too. He writes glowingly about "The Elite Elite" of the [=SEALs=], the famed SEAL Team Six.
* ''Literature/Area51'': Turcotte's a Green Beret (US Army Special Forces). We also encounter members of other elite units, including the British SAS (Special Air Service) or later US Navy [=SEALs=]. This is usually justified, as they're used for very hard, important missions, and explains why Turcotte's so good.
* ''Literature/KingsOfTheWyld'': Unlike most settings, mercenaries are considered elite forces who earn glory and fame by protecting people from monsters. It's explained that part of the reason for this is because there hasn't been a large scale human-vs-human war in decades, so the normal army units don't have much to do besides parade and guard things. Mercenaries, on the other hand, are constantly testing themselves against monsters, so one mercenary is easily a match for a dozen normal soldiers.



* In his political treatise ''Literature/ThePrince'', Creator/NiccoloMachiavelli complains bitterly about the Italian system of relying on mercenaries for war. One of his specific criticisms was that your average Italian mercenary group was almost entirely cavalry, because mounted soldiers were perceived as more elite. The fact that they could charge more for cavalry probably helped too.



* ''Literature/KingsOfTheWyld'': Unlike most settings, mercenaries are considered elite forces who earn glory and fame by protecting people from monsters. It's explained that part of the reason for this is because there hasn't been a large scale human-vs-human war in decades, so the normal army units don't have much to do besides parade and guard things. Mercenaries, on the other hand, are constantly testing themselves against monsters, so one mercenary is easily a match for a dozen normal soldiers.
* ''Literature/Area51'': Turcotte's a Green Beret (US Army Special Forces). We also encounter members of other elite units, including the British SAS (Special Air Service) or later US Navy [=SEALs=]. This is usually justified, as they're used for very hard, important missions, and explains why Turcotte's so good.

to:

* ''Literature/KingsOfTheWyld'': Unlike most settings, mercenaries The ''Literature/{{Sharpe}}'' books by Bernard Cornwell are considered elite focused on a [[TheSquad small group]] of skirmisher riflemen on detached duty from the 95th Rifles (previously Prince Consort's Own), a reconnaissance unit using skirmisher tactics, camouflage and advanced weaponry, hence, the closest thing to special forces who earn glory and fame by protecting people from monsters. It's explained that part of in the reason for this is because there hasn't been a large scale human-vs-human war in decades, so the normal army units don't have much to do besides parade and guard things. Mercenaries, on the other hand, Napoleonic Era. They are constantly testing themselves against monsters, so one mercenary is easily a match for a dozen normal soldiers.
* ''Literature/Area51'': Turcotte's a Green Beret (US Army Special Forces). We also encounter members
generally portrayed as highly superior to regular rank-and-file infantrymen of other elite units, including the British SAS (Special Air Service) or later US Navy [=SEALs=]. Army, who are hardly able to achieve anything without the help of the protagonists.
** It's worth noting that no one considers the 95th a particularly glamorous posting, the unit being a young unit mainly composed of conscripted poachers with jumped-up rankers for officers. The true glamorous elites are units like the Blues and Royals, the Scottish Grenadiers and the Royal American Rifles. Sharpe is at one point offered a transfer to the RAR, and it is clear that the offerer considers this a considerable step up, even without an accompanying promotion.
* According to the narrator of ''Literature/StarshipTroopers'' the ''entire'' military consist of [[SuperSoldiers elite members]]. At least by the standards of armies past.
**
This is usually justified, as they're used at least true of the Mobile Infantry, the service branch the narrator is in. Also, there are ''no'' desk jobs for very hard, important missions, active service members in the MI. If a job can be done by a civilian, it is (those requiring military experience are done by retired/disabled veterans). About the closest an MI can get to a non-combat position is Drill Instructor (and the one of these we hear the most about quietly complains a couple of times about not being in combat, and explains why Turcotte's so good.by the end of the novel he's allowed to return to the front).



* ''Series/BandOfBrothers'' covers the story of Easy Company of the 506th Regiment of the 101st Airborne. Several of the company members, such as Carwood Lipton, cite this trope as the reason they joined the Airborne in the first place.



* ''Series/BandOfBrothers'' covers the story of Easy Company of the 506th Regiment of the 101st Airborne. Several of the company members, such as Carwood Lipton, cite this trope as the reason they joined the Airborne in the first place.



* ''TabletopGame/Warhammer40000'': It's a good general rule that an army's elite units are more ornate and fancy than the rank and file. Elites usually have more grandiose fluff. Headquarters units tend to have more BlingOfWar than a convention of militant pimps and fluff that goes UpToEleven. Compare the already superhuman rank and file [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1252454_99120101024_SMCombatsquadmain_873x627.jpg tactical marine]] with an elite [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1251575_99110101332_SMveteransmk2main_873x627.jpg veteran marine]] and finally a [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1000385a_99120101032_BACommander_873x627.jpg captain]]. From a modelling viewpoint, the rank-and-file units tend to have more bodies on the table than elite ones, so the mob models are designed in a way that allows mass painting without consuming too much time, which should be dedicated to grandiose and highly customized centrepiece character models instead. This same pattern holds for pretty much every army. Specific examples include:
** [[SuperSoldier Space Marines]] are a whole separate [[BadassArmy army of elites]] who get the most emphasis from Creator/GamesWorkshop and [[SpotlightStealingSquad steal the spotlight]] in-universe from the rank-and-file Imperial Guard.
** The Imperial Guard themselves have their own elites with stormtroopers, the best of the best who're often requisitioned by Inquisitors who need a lot of firepower. The grunts tend to think of them as overrated ("chocolate soldiers" is one term). Even rank-and-file Imperial Guard regiments are "elite" compared to Planetary Defence Forces, who get almost no focus at all and generally only exist to get slaughtered until the Imperial Guard show up.
** Played with for Dark Eldar [[WingedHumanoid Scourges]], elite soldiers who paid a [[MadScientist Haemonculus]] obscene amounts to graft wings onto their backs (plus [[RequiredSecondaryPowers adding extra chest muscles, hollowing bones, that sort of thing]]). They are presented as vain, preening, arrogant pansies who mostly hang out in the sky above Commoragh and don't do a lot, then the Codex goes on to explain that they can afford this because they're so badass that other Dark Eldar will pay them obscene amounts to show up and help out whenever there's a fight, so they don't have to do a lot to be obscenely rich.
** 4Chan's fan-chapter [[http://1d4chan.org/wiki/Galactic_Partridges the Galactic Partridges]] tend to swoop in, make the last blow on the enemy, and take the credit from the people who actually did the work. They even spy on other chapters so they can better know when to take the credit. They have special drop pod that release a butt of doves, Creator/JohnWoo style, in order to make more dramatic entrances. They are more of a parody of "elite" teams than anything else.
** The Fall of Medusa V was a 2006 worldwide campaign where the results of various matches played around the world would determine the course of an ongoing plot. The Space Marines and Imperial Guard - lumped into one "Imperium" faction for the campaign - lost the majority of their battles due to the Space Marines being the go-to army for novice players and kids, and the Imperial Guard [[TierInducedScrappy being consistently low-tier for most of their history before 6th Edition]]. Statistically, the [[OurElvesAreDifferent Eldar]] won. However, seeing this as a blow to the brand's image, the Eldar were listed as a PyrrhicVictory and the Space Marines were put down as the DoomedMoralVictor of the campaign [[note]]They won most of the off-screen and out-of-scope space battles, and managed to evacuate the civilian populace before leaving the planet to heresy[[/note]]. Many players on the other sides were... [[DudeWheresMyRespect less than pleased]].
** ''TabletopGame/DarkHeresy'' casts you as the servant of the Inquisition, which should in the 40k Universe come with great power and authority. TabletopGame/RogueTrader moves you even higher up the totem pole, putting you in a role which would be analogous to being Hernan Cortez while everyone else is a muck-farming peasant. ''TabletopGame/{{Deathwatch}}'' promotes you all the way to a SuperSoldier who is an object of reverence to common people. In each case, your station is far beyond that of normal human beings.
* In ''TabletopGame/{{Warhammer}} Fantasy'' many elite units receive a lot more glory than the rest. Knights in particular are are best remembered for their bravery and skills in turning the tide of battle in their favor. The best example is Crusades of Araby, where a combined army of Empire and Bretonnian knights fought against the armies of the Araby sultan Jaffar, who's army outnumber theirs 20 to 1, the knights fought them off all the way back to Araby, and their deeds are greatly glorified to this day.
** ''Warhammer Fantasy'' also had its own version of the Fall of Medusa V called the "Storm of Chaos" worldwide campaign. This campaign pitted an EliteArmy of Chaos Warriors known as the Army of the Everchosen (lead by the at that point newly-introduced BigBad of the setting, Archaeon the Everchosen) in an invasion of The Empire of Sigmar. Many new players lured in by the marketing picked the Army of the Everchosen as it was the elite showcase army, which ended up putting them against The Empire (traditionally one of the more popular armies) and its more veteran players. Result: The Army of the Everchosen lost badly, with their "[[CurbStompCushion Hold The Line]]" battles usually ending with the Empire succeding at multiple objectives per battle despite 2-to-1 odds against. Just like with Medusa V, a StoryOverwrite determined Chaos ''had'' won anyway, with The Empire saved at the last moment by the third-ranked army (WAAAGH! Grimgor, another EliteArmy made for the campaign). The backlash led to the whole thing being declared CanonDiscontinuity and the later ''End Times'' being done entirely by GW's writers.
** Averted pointedly by ''TabletopGame/WarhammerFantasyRoleplay'', which makes out part of its appeal from the fact that players roll randomly for their origin story at the beginning of the game and it's the GameMaster and players' job to make up a suitable story on what drove a Charcoal Burner, a Servant, a Hedge Wisdom and a Rat Catcher with their small (but vicious) dog to became an adventuring party. There ''are'' starting careers that represent your characters having experience in adventuring-suited skills, like soldiers or slayers, but they are rare and unlikely to obtain.



* In ''TabletopGame/TheWorldOfDarkness'' games, you will almost always be able to easily create a new character who is an elite member of modern society even if they are just a new member of their supernatural society. They will generally be one of TheBeautifulElite or this trope. This tends to make sense as either the character's latent supernatural powers aided them or their elite status was what attracted the supernatural to them. Starting characters can easily be world famous pro athletes, gifted, acclaimed scientists, or commandos in the modern world.
* Star Wars {{RPG}}s will always have a great number of Jedi player characters if they are allowed.
* This tendency is subverted in ''TabletopGame/{{Paranoia}}'': the elites are insanely glamorous, but you will never ever get to be one. [[SuspiciouslySpecificDenial No Red-clearance Troubleshooter has ever accidentally been given Ultraviolet clearance]] by a KillerGameMaster [[HilarityEnsues just to see what kind of sheer havoc would occur]].
** The new editions of ''Paranoia'' feature rules for high-clearance player characters. The action of the game revolves around the political scheming of the elite.
* One of the options in the ''TabletopGame/StarsWithoutNumber'' military sourcebook "Skyward Steel" is for the players to be a Deep Black team - an elite, covert-insertion team where unless you want to roleplay through recruitment as well, you have to start at level 3. Of course, this is strictly intended as a form of military-focused game style; default SWN PC groups start as, at best, "a bunch of guys who have a ship and a few guns".
* ''TabletopGame/DeltaGreen'' has the ''Special Operator'' profession. It is considered one of the "core" professions[[note]]along with Federal Agent, Physician, Anthropologist,Historian, Computer Scientist and Engineer[[/note]], while the Soldier/[[SemperFi Marine]] is considered an "additional" profession. FridgeBrilliance kicks in when you realize how useful a special forces operator is for a Delta Green team then a normal Soldier/Marine, not only they can shoot and fight better, most of their training includes higly specialized stuff like Unconventional Warfare and Counterterrorism, and how some units have training to covertly act in foreign soil for months without support, such as the Green Berets or the CIA SAD/SOG. The ''Special Operator'' includes members of the [[UsefulNotes/TheModernDayRambo USSOCOM]], [[SWATTeam FBI Hostage Rescue Team]] and [[UsefulNotes/{{CIA}} CIA Paramilitary]].
** In the prequel spin-off game set in the UsefulNotes/TheVietnamWar, ''The Fall of DELTA GREEN'', most of those organizations were founded over the course of the decade or not at all yet. Special Forces has lapsed into the Military Service category for this game, but gives more bonuses then an active duty Soldier or Marine.



* ''TabletopGame/DeltaGreen'' has the ''Special Operator'' profession. It is considered one of the "core" professions[[note]]along with Federal Agent, Physician, Anthropologist,Historian, Computer Scientist and Engineer[[/note]], while the Soldier/[[SemperFi Marine]] is considered an "additional" profession. FridgeBrilliance kicks in when you realize how useful a special forces operator is for a Delta Green team then a normal Soldier/Marine, not only they can shoot and fight better, most of their training includes higly specialized stuff like Unconventional Warfare and Counterterrorism, and how some units have training to covertly act in foreign soil for months without support, such as the Green Berets or the CIA SAD/SOG. The ''Special Operator'' includes members of the [[UsefulNotes/TheModernDayRambo USSOCOM]], [[SWATTeam FBI Hostage Rescue Team]] and [[UsefulNotes/{{CIA}} CIA Paramilitary]].
** In the prequel spin-off game set in the UsefulNotes/TheVietnamWar, ''The Fall of DELTA GREEN'', most of those organizations were founded over the course of the decade or not at all yet. Special Forces has lapsed into the Military Service category for this game, but gives more bonuses then an active duty Soldier or Marine.
* This tendency is subverted in ''TabletopGame/{{Paranoia}}'': the elites are insanely glamorous, but you will never ever get to be one. [[SuspiciouslySpecificDenial No Red-clearance Troubleshooter has ever accidentally been given Ultraviolet clearance]] by a KillerGameMaster [[HilarityEnsues just to see what kind of sheer havoc would occur]].
** The new editions of ''Paranoia'' feature rules for high-clearance player characters. The action of the game revolves around the political scheming of the elite.
* Star Wars {{RPG}}s will always have a great number of Jedi player characters if they are allowed.
* One of the options in the ''TabletopGame/StarsWithoutNumber'' military sourcebook "Skyward Steel" is for the players to be a Deep Black team -- an elite, covert-insertion team where unless you want to roleplay through recruitment as well, you have to start at level 3. Of course, this is strictly intended as a form of military-focused game style; default SWN PC groups start as, at best, "a bunch of guys who have a ship and a few guns".
* ''TabletopGame/Warhammer40000'': It's a good general rule that an army's elite units are more ornate and fancy than the rank and file. Elites usually have more grandiose fluff. Headquarters units tend to have more BlingOfWar than a convention of militant pimps and fluff that goes UpToEleven. Compare the already superhuman rank and file [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1252454_99120101024_SMCombatsquadmain_873x627.jpg tactical marine]] with an elite [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1251575_99110101332_SMveteransmk2main_873x627.jpg veteran marine]] and finally a [[http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1000385a_99120101032_BACommander_873x627.jpg captain]]. From a modelling viewpoint, the rank-and-file units tend to have more bodies on the table than elite ones, so the mob models are designed in a way that allows mass painting without consuming too much time, which should be dedicated to grandiose and highly customized centrepiece character models instead. This same pattern holds for pretty much every army. Specific examples include:
** [[SuperSoldier Space Marines]] are a whole separate [[BadassArmy army of elites]] who get the most emphasis from Creator/GamesWorkshop and [[SpotlightStealingSquad steal the spotlight]] in-universe from the rank-and-file Imperial Guard.
** The Imperial Guard themselves have their own elites with stormtroopers, the best of the best who're often requisitioned by Inquisitors who need a lot of firepower. The grunts tend to think of them as overrated ("chocolate soldiers" is one term). Even rank-and-file Imperial Guard regiments are "elite" compared to Planetary Defence Forces, who get almost no focus at all and generally only exist to get slaughtered until the Imperial Guard show up.
** Played with for Dark Eldar [[WingedHumanoid Scourges]], elite soldiers who paid a [[MadScientist Haemonculus]] obscene amounts to graft wings onto their backs (plus [[RequiredSecondaryPowers adding extra chest muscles, hollowing bones, that sort of thing]]). They are presented as vain, preening, arrogant pansies who mostly hang out in the sky above Commoragh and don't do a lot, then the Codex goes on to explain that they can afford this because they're so badass that other Dark Eldar will pay them obscene amounts to show up and help out whenever there's a fight, so they don't have to do a lot to be obscenely rich.
** 4Chan's fan-chapter [[http://1d4chan.org/wiki/Galactic_Partridges the Galactic Partridges]] tend to swoop in, make the last blow on the enemy, and take the credit from the people who actually did the work. They even spy on other chapters so they can better know when to take the credit. They have special drop pod that release a butt of doves, Creator/JohnWoo style, in order to make more dramatic entrances. They are more of a parody of "elite" teams than anything else.
** The Fall of Medusa V was a 2006 worldwide campaign where the results of various matches played around the world would determine the course of an ongoing plot. The Space Marines and Imperial Guard -- lumped into one "Imperium" faction for the campaign -- lost the majority of their battles due to the Space Marines being the go-to army for novice players and kids, and the Imperial Guard [[TierInducedScrappy being consistently low-tier for most of their history before 6th Edition]]. Statistically, the [[OurElvesAreDifferent Eldar]] won. However, seeing this as a blow to the brand's image, the Eldar were listed as a PyrrhicVictory and the Space Marines were put down as the DoomedMoralVictor of the campaign [[note]]They won most of the off-screen and out-of-scope space battles, and managed to evacuate the civilian populace before leaving the planet to heresy[[/note]]. Many players on the other sides were... [[DudeWheresMyRespect less than pleased]].
** ''TabletopGame/DarkHeresy'' casts you as the servant of the Inquisition, which should in the 40k Universe come with great power and authority. TabletopGame/RogueTrader moves you even higher up the totem pole, putting you in a role which would be analogous to being Hernan Cortez while everyone else is a muck-farming peasant. ''TabletopGame/{{Deathwatch}}'' promotes you all the way to a SuperSoldier who is an object of reverence to common people. In each case, your station is far beyond that of normal human beings.
* In ''TabletopGame/{{Warhammer}} Fantasy'' many elite units receive a lot more glory than the rest. Knights in particular are are best remembered for their bravery and skills in turning the tide of battle in their favor. The best example is Crusades of Araby, where a combined army of Empire and Bretonnian knights fought against the armies of the Araby sultan Jaffar, who's army outnumber theirs 20 to 1, the knights fought them off all the way back to Araby, and their deeds are greatly glorified to this day.
** ''Warhammer Fantasy'' also had its own version of the Fall of Medusa V called the "Storm of Chaos" worldwide campaign. This campaign pitted an EliteArmy of Chaos Warriors known as the Army of the Everchosen (lead by the at that point newly-introduced BigBad of the setting, Archaeon the Everchosen) in an invasion of The Empire of Sigmar. Many new players lured in by the marketing picked the Army of the Everchosen as it was the elite showcase army, which ended up putting them against The Empire (traditionally one of the more popular armies) and its more veteran players. Result: The Army of the Everchosen lost badly, with their "[[CurbStompCushion Hold The Line]]" battles usually ending with the Empire succeeding at multiple objectives per battle despite 2-to-1 odds against. Just like with Medusa V, a StoryOverwrite determined Chaos ''had'' won anyway, with The Empire saved at the last moment by the third-ranked army (WAAAGH! Grimgor, another EliteArmy made for the campaign). The backlash led to the whole thing being declared CanonDiscontinuity and the later ''End Times'' being done entirely by GW's writers.
** Averted pointedly by ''TabletopGame/WarhammerFantasyRoleplay'', which makes out part of its appeal from the fact that players roll randomly for their origin story at the beginning of the game and it's the GameMaster and players' job to make up a suitable story on what drove a Charcoal Burner, a Servant, a Hedge Wisdom and a Rat Catcher with their small (but vicious) dog to became an adventuring party. There ''are'' starting careers that represent your characters having experience in adventuring-suited skills, like soldiers or slayers, but they are rare and unlikely to obtain.
* In ''TabletopGame/TheWorldOfDarkness'' games, you will almost always be able to easily create a new character who is an elite member of modern society even if they are just a new member of their supernatural society. They will generally be one of TheBeautifulElite or this trope. This tends to make sense as either the character's latent supernatural powers aided them or their elite status was what attracted the supernatural to them. Starting characters can easily be world famous pro athletes, gifted, acclaimed scientists, or commandos in the modern world.



* The Americans yet again; this time, in ''VideoGame/ActOfWar'', although this is more towards a specific BadassArmy branch known as "Task Force Talon". They get the so-called bleeding edge technology that no one else can get. Your basic grunt is the Task Force Commando. [[RankInflation Tech up and you get the Future Force Warrior.]]
* The protagonist duo of the ''VideoGame/ArmyOfTwo'' series began their careers as US Army Rangers who decided to become private military contractors (which tend to be Elites who get paid more and don't have to worry about a government defense budget and NATO "lowest bidder" equipment standardization).
* ''VideoGame/BatenKaitosOrigins'' has an InUniverse example with the imperial soldiers. They can either choose to wield a [[http://batenkaitos.wikia.com/wiki/Imperial_Swordsman sword]] or [[http://batenkaitos.wikia.com/wiki/Empire_Grunt gun]], and the only incentive for the former is "the sword is a status symbol within the military".
* ''VideoGame/{{Battlefield}}'':
** ''VideoGame/Battlefield2'' has a Special Forces class for each of the playable factions, and even a Special Forces expansion pack which features the [[UsefulNotes/YanksWithTanks US Navy SEALs]], [[UsefulNotes/RussiansWithRustingRockets Russian Spetznaz]], [[UsefulNotes/BritsWithBattleships British SAS]], and [[MiddleEasternCoalition MEC]] Special Forces.
** Hilariously averted in ''VideoGame/BattlefieldBadCompany'', where the cast is part of the RedshirtArmy and knows it, once [[LampshadeHanging lampshading]] that they're going into an important but dangerous mission first just to see ''how'' dangerous it is, because the elites cost more money to train and are thus "too expensive to waste." Subverted in ''Bad Company 2'' when Sweetwater insists the squad be the ones to tackle the villain's scheme, not trusting the spec-ops guys and their "[[TakeThat pussy-ass]] [[VideoGame/ModernWarfare heartbeat monitors]]" to get the job done. [[BadassNormal The boys of B-Company succeed.]]



* In ''VideoGame/StarWarsRepublicCommando'' you play as the leader of a squad of elite Commandos that are in turn part of a larger army of elite troopers. Literally making you the best of the best of the best.
** Although in the hierarchy as detailed in other ''Franchise/StarWarsLegends'' media, ARC Troopers are even more elite than Commandos. 'If you want the job done, send [[RedShirtArmy 100 Clone Troopers]], [[TheSquad 4 Commandos]], or [[OneManArmy 1 ARC Trooper]].'

to:

* In ''VideoGame/StarWarsRepublicCommando'' you play as ''VideoGame/{{Civilization}} 4'', the leader of a squad of elite Commandos that are in turn part of a larger army of elite troopers. Literally making you unique unit for America is the best Navy SEAL. (Which, in-game, is mechanically a buffed version of the best ''Marine''.)
* The Americans at your disposal in ''VideoGame/CommandAndConquerGenerals'' is made up of mostly elites and high-tech regulars. The Army Rangers are the basic U.S. Army infantry.
* The ''VideoGame/{{Commandos}}'' series is one
of the best.
** Although
rare example of fictional representation of the British Commandos.
* In ''VideoGame/CounterStrike'', the Counter-Terrorist team is made up of the US SEAL Team, the British SAS, the French GIGN, the German GSG-9, and the Russian Spetznaz.
* In the ''VideoGame/{{Crusader}}'' games, you are already one of the most elite soldiers
in the hierarchy as detailed in other ''Franchise/StarWarsLegends'' media, ARC Troopers are even more elite than Commandos. 'If world...and then you want defect and join the job done, send [[RedShirtArmy 100 Clone Troopers]], [[TheSquad 4 Commandos]], or underfunded, undermanned, underequipped, undertrained Resistance and [[OneManArmy 1 ARC Trooper]].'single-handedly take on missions]] it would normally take entire assault teams of rebels to complete.
* In ''VideoGame/{{Crysis}}'' you wear a nanosuit that costs $1 billion. Needless to say, they don't hand that out to the common enlisted man. You encounter marines who lack it and view you as a OneManArmy, which is indeed how your operational capacities are treated despite the fact that you are part of a small squad, each member of which is shown (especially in sequels/gaiden games) to undertake missions of equal importance.
* ''Franchise/TheElderScrolls'' series' spin-off DungeonCrawl game, ''Battlespire'', takes place in the titular Battlespire, an [[WizardingSchool extra-dimensional magical training facility]] for the [[MilitaryMage Imperial]] [[MagicKnight Battlemages]]. The PlayerCharacter is an apprentice looking to join the Shadow Legion, an elite division within the Imperial Battlemages.
* ''VideoGame/FinalFantasyVII'' does this in-universe with a fictional elite unit, [=SOLDIER=], that are highly respected and feared by everyone. Being a member of [=SOLDIER=] is seen as cool -- in one particular scene, it's established that [=SOLDIERs=] are expected to spend a lot of time striking poses and demanding admirers. Cloud was dead set on becoming a member and [[spoiler: didn't, but between medical experimentation, magic, and self-delusion managed to convince others he was one, anyway]].
* In ''VideoGame/FirstEncounterAssaultRecon'' and its sequels, you're either a [[OneManArmy F.E.A.R. Agent]], a [[SuperSoldier Replica]], an [[PrivateMilitaryContractors ATC Black Ops]] or a [[PrivateMilitaryContractors Nightcrawler]]. Otherwise, you're minced meat, and yes, that category includes ''Delta Force''.
* Averted in the ''VideoGame/GearsOfWar'' series, where all the main characters are their world's equivalent of regular enlisted men who keep stumbling into critical situations. The Onyx Guard, the actual elite of the [=COG=] military, only appear a couple times in the expanded universe, and get utterly slaughtered every time they do.
* ''VideoGame/{{Geist}}'' begins with the main character as a member of a suspicious paramilitary unit.



* ''VideoGame/{{Geist}}'' begins with the main character as a member of a suspicious paramilitary unit.
* ''VideoGame/{{Battlefield}}'':
** ''VideoGame/Battlefield2'' has a Special Forces class for each of the playable factions, and even a Special Forces expansion pack which features the [[UsefulNotes/YanksWithTanks US Navy SEALs]], [[UsefulNotes/RussiansWithRustingRockets Russian Spetznaz]], [[UsefulNotes/BritsWithBattleships British SAS]], and [[MiddleEasternCoalition MEC]] Special Forces.
** Hilariously averted in ''VideoGame/BattlefieldBadCompany'', where the cast is part of the RedshirtArmy and knows it, once [[LampshadeHanging lampshading]] that they're going into an important but dangerous mission first just to see ''how'' dangerous it is, because the elites cost more money to train and are thus "too expensive to waste." Subverted in ''Bad Company 2'' when Sweetwater insists the squad be the ones to tackle the villain's scheme, not trusting the spec-ops guys and their "[[TakeThat pussy-ass]] [[VideoGame/ModernWarfare heartbeat monitors]]" to get the job done. [[BadassNormal The boys of B-Company succeed.]]
* In ''VideoGame/RiseOfNations'', the main infantry unit for the Americans is the Marine. This appears in a slightly different form elsewhere. As unique units of civilizations are upgraded past their historical ages, the game usually "elites" them. Sometimes, it's not so bad like companion cavalry -> cataphracts. Some are pushing it like Roman legions -> Praetorian Guard. But [[UsefulNotes/SouthKorea Hwarang]] -> Elite Hwarang -> Royal Hwarang -> Elite Royal Hwarang is just silly.
* In ''VideoGame/{{Civilization}} 4'', the unique unit for America is the Navy SEAL. (Which, in-game, is mechanically a buffed version of the ''Marine''.)
* ''Valkyria Chronicles'':
** Averted in the beginning of ''VideoGame/ValkyriaChronicles'' where your unit, Squad 7, is made up out of a bunch of civilian militia recruits and local police forces with the only exceptional item being your main characters father's tank. However, not only do your units gain 'elite' status when leveled high enough, by the end of the game your unit is taking on all the truly epic missions anyway. Hell, Squad 7 is the only reason Gallia doesn't fall, as the entire army-- the ''entire main army''-- gets completely obliterated towards the end of the game. Absolutely ''nothing changes'', because the army was useless anyway. That said, Squad 7 is actually treated by the rest of the army as mere {{cannon fodder}}; they were [[SurprisinglyEliteCannonFodder just too awesome to die]]. But while they might not have been officially named elites, that's what they really were.
** Played with in ''VideoGame/ValkyriaChroniclesII''; while your team members are all cadets from Gallia's most elite military academy, the actual class they're in is a dumping ground for [[RagtagBunchOfMisfits underachievers, eccentrics, and social undesirables]]. That said, they still end up proving themselves to be some of Gallia's best soldiers.
** Also played with in ''VideoGame/ValkyriaChroniclesIII'', where your unit is a black-ops penal legion. However, their exploits (though [[TheGreatestStoryNeverTold not their fame]]) go on to rival those of Squad 7 itself.
** Eventually played completely straight in ''VideoGame/ValkyriaChronicles4'', where the main characters' unit of E Platoon is part of the legendary Ranger Battalion of the Edinburgh Army. Belonging to the 101st Edinburgh Division, they are literally a fictional version of the 101st Airborne Division.

to:

* ''VideoGame/{{Geist}}'' begins with Each of the main character as a member of a suspicious paramilitary unit.
* ''VideoGame/{{Battlefield}}'':
** ''VideoGame/Battlefield2''
major Council species in ''Franchise/MassEffect'' has a famed InUniverse special forces:
** The Council itself has
Special Forces class for each Tactics and Reconnaissance, or "Spectres", top-tier agents selected from the very best of the playable factions, Council species to serve as black ops operatives that answer directly to the members of the Council. They are entrusted with extraordinary amounts of power and are '''legally allowed''' to violate virtually every law in Council space in service of their missions. [[PlayerCharacter Commander Shepard]] is selected to become the first human Spectre at the start of the series.
** Humanity: The N7 special forces, which represent the very best of the best of the [[TheFederation Systems Alliance military.]] The N7 are just the highest tier of soldiers who have completed every level of [[TrainingFromHell Interplanetary Combatives Training]], which is so grueling and intense that
even a soldiers who wash out at the first level (N1) are greatly respected by their comrades for simply being ''selected'' in the first place. Shepard is also an N7 Naval Special Forces expansion pack Warfare officer [[OneManArmy in addition to]] being a Spectre. Other graduates of the N7 program include [[MentorArchetype Shepard's commanding officer David Anderson]] and [[TheHeavy Kai Leng]].
** Asari: The asari commandos, who form the elite of their military. They're all extremely talented in biotics and guerrilla tactics, and InUniverse are considered the deadliest individual warriors in the galaxy. In ''VideoGame/MassEffect3'', FlavorText for their War Assets entry mentions an incident in
which features a group of '''five''' commandos managed to whittle down a group of over a hundred Blood Pack mercenaries over the [[UsefulNotes/YanksWithTanks US Navy SEALs]], [[UsefulNotes/RussiansWithRustingRockets Russian Spetznaz]], [[UsefulNotes/BritsWithBattleships British SAS]], and [[MiddleEasternCoalition MEC]] course of several days before finally forcing the survivors to surrender with ''[[CurbStompBattle zero casualties]].''
** Salarians: The
Special Forces.
** Hilariously averted in ''VideoGame/BattlefieldBadCompany'', where
Tasks Group, or STG, who are easily the cast is part of the RedshirtArmy and knows it, once [[LampshadeHanging lampshading]] that they're going into an important but dangerous mission first just to see ''how'' dangerous it is, because the elites cost more money to train and are thus "too expensive to waste." Subverted most skilled espionage operatives in ''Bad Company 2'' when Sweetwater insists the squad be the ones to tackle the villain's scheme, not trusting the spec-ops guys and their "[[TakeThat pussy-ass]] [[VideoGame/ModernWarfare heartbeat monitors]]" to get the job done. [[BadassNormal The boys of B-Company succeed.]]
* In ''VideoGame/RiseOfNations'', the main infantry unit for the Americans is the Marine. This appears in a slightly different form elsewhere. As unique units of civilizations are upgraded past their historical ages, the game usually "elites" them. Sometimes, it's not so bad like companion cavalry -> cataphracts. Some are pushing it like Roman legions -> Praetorian Guard. But [[UsefulNotes/SouthKorea Hwarang]] -> Elite Hwarang -> Royal Hwarang -> Elite Royal Hwarang is just silly.
* In ''VideoGame/{{Civilization}} 4'', the unique unit for America is the Navy SEAL. (Which, in-game, is mechanically a buffed version of the ''Marine''.)
* ''Valkyria Chronicles'':
** Averted in the beginning of ''VideoGame/ValkyriaChronicles'' where your unit, Squad 7, is made up out of a bunch of civilian militia recruits and local police forces with the only exceptional item being your main characters father's tank. However, not only do your units gain 'elite' status when leveled high enough, by the end of the game your unit is taking on all the truly epic missions anyway. Hell, Squad 7 is the only reason Gallia doesn't fall, as
the entire army-- galaxy. Of the ''entire main army''-- gets completely obliterated towards various elites in the end of ''Mass Effect'' universe, the game. Absolutely ''nothing changes'', because STG receive the army was useless anyway. That said, Squad 7 is actually treated by the rest least amount of the army as mere {{cannon fodder}}; they were [[SurprisinglyEliteCannonFodder just too awesome to die]]. But while they might not have been officially named elites, public attention or fanfare, but that's probably because they win all of their battles before anyone even knows what happened. The aforementioned Spectres were modeled after STG, and the earliest Spectre operatives were drawn from their ranks.
** Turians: Blackwatch, which is mobilized only in response to situations that directly threaten the safety of the turian homeworld itself. They are said to have the highest success rate of any unit in the turian military, already the most feared fighting force in the galaxy. Ironically, despite the turians being the ProudWarriorRaceGuys of the ''Mass Effect'' universe, Blackwatch receives the least amount of attention and is only mentioned in FlavorText. Nonetheless, some of the most respected and badass turians in the series were said to have served or rumored to have served in Blackwatch, including the first game's BigBad Saren Arterius.
** While not a Council race, Krogan Battlemasters are generally treated as the most dangerous people in the galaxy, being extremely powerful biotics from a species of walking tanks. The only one we see, teammate Urdnot Wrex, mentions that he once had a week-long battle with an Asari commando that ended when
they really were.
''blew up the station they were on''. The commando also survived.
** Played Your teammates also demonstrate this, especially in ''2'' -- a retired member of the Salarian elite force who inspired the Spectres, one of the galaxy's most talented assassins, a tank-bred perfect [[ProudWarriorRaceGuy krogan]], an asari with in ''VideoGame/ValkyriaChroniclesII''; while your team members 400 years' experience as [[KnightErrant a Justicar]], one of humanity's most powerful biotics, and one of Cerberus's most trusted Operatives are all cadets from Gallia's recruitable, and most elite military academy, of them are inescapable. Justified because unlike the actual class they're in is a dumping ground for [[RagtagBunchOfMisfits underachievers, eccentrics, and social undesirables]]. That said, they still end up proving themselves to be some of Gallia's best soldiers.
** Also played with in ''VideoGame/ValkyriaChroniclesIII'',
first game, where your unit squad is a black-ops penal legion. However, their exploits (though [[TheGreatestStoryNeverTold not their fame]]) go on pretty much scrounged together from whoever's most willing to rival those of Squad 7 itself.
** Eventually played completely straight in ''VideoGame/ValkyriaChronicles4'', where
tag along, you're specifically recruiting the main characters' unit most badass team you can to deal with a major enemy.
** The multiplayer mode in ''VideoGame/MassEffect3'' centers around a squad
of E Platoon is elite operatives with access to abilities and equipment comparable to Shepard's. The Illusive Man's [[TheDragon Dragon]] Kai Leng was, like Shepard, an N7 operative.
* The ''VideoGame/MetalGear'' series has one of its major characters Big Boss be a career veteran of the United States Military who was involved in various Special Forces. He served as a Green Beret for 10 years until he was recruited by the CIA to be
part of the legendary Ranger Battalion of the Edinburgh Army. Belonging to the 101st Edinburgh Division, they are literally a fictional version group known as FOX. Later on he served in Vietnam doing the CIA's top secret black ops working such groups as MAC-V SOG and the Navy Seals. According to the fiction of the 101st Airborne Division.universe Big Boss was also the man that helped found the Delta Force and his own personal black ops organization under his command called FOXHOUND, a successor to FOX.
** Solid Snake himself was a former Green Beret before joining FOXHOUND.



* The Americans at your disposal in ''VideoGame/CommandAndConquerGenerals'' is made up of mostly elites and high-tech regulars. The Army Rangers are the basic U.S. Army infantry.
* The Americans yet again; this time, in ''VideoGame/ActOfWar'', although this is more towards a specific BadassArmy branch known as "Task Force Talon". They get the so-called bleeding edge technology that no one else can get. Your basic grunt is the Task Force Commando. [[RankInflation Tech up and you get the Future Force Warrior.]]
* In ''VideoGame/FirstEncounterAssaultRecon'' and its sequels, you're either a [[OneManArmy F.E.A.R. Agent]], a [[SuperSoldier Replica]], an [[PrivateMilitaryContractors ATC Black Ops]] or a [[PrivateMilitaryContractors Nightcrawler]]. Otherwise, you're minced meat, and yes, that category includes ''Delta Force''.

to:

* The Americans at your disposal in ''VideoGame/CommandAndConquerGenerals'' is made up of mostly elites ''Franchise/MortalKombat'': Lt. Sonya Blade and high-tech regulars. The Army Rangers Maj. Jackson Briggs are both Special Forces, though the basic U.S. Army infantry.
* The Americans yet again; this time,
games don't explicitly say what type. Sonya's attire in ''VideoGame/ActOfWar'', although this is more towards a specific BadassArmy branch known as "Task Force Talon". They get the so-called bleeding edge technology that no one else can get. Your basic grunt is the Task Force Commando. [[RankInflation Tech up and you get the Future Force Warrior.]]
* In ''VideoGame/FirstEncounterAssaultRecon'' and its sequels, you're either a [[OneManArmy F.E.A.R. Agent]], a [[SuperSoldier Replica]], an [[PrivateMilitaryContractors ATC Black Ops]] or a [[PrivateMilitaryContractors Nightcrawler]]. Otherwise, you're minced meat, and yes, that category includes ''Delta Force''.
some games implies Green Beret.



* The two protagonists of ''VideoGame/ResidentEvil1'' were both elites in their previous careers (Jill was Delta Force and Chris was a USAF Fighter Pilot), and in-game are members of S.T.A.R.S., itself an elite squad in the Raccoon Police Department.
* In ''VideoGame/RiseOfNations'', the main infantry unit for the Americans is the Marine. This appears in a slightly different form elsewhere. As unique units of civilizations are upgraded past their historical ages, the game usually "elites" them. Sometimes, it's not so bad like companion cavalry -> cataphracts. Some are pushing it like Roman legions -> Praetorian Guard. But [[UsefulNotes/SouthKorea Hwarang]] -> Elite Hwarang -> Royal Hwarang -> Elite Royal Hwarang is just silly.
* Captain Martin Walker, the PlayerCharacter of ''VideoGame/SpecOpsTheLine'' is a Delta Force operative. However, the game quickly subverts this trope as Walker and his squad prove to be ''way'' out of their depth.
* ''VideoGame/StarWarsTheOldRepublic'' has the Trooper character, the newest addition to the Republic's elite Havoc Squad, with a starting rank of Sergeant, and regarded as the 'best of the best'. Subverted, though, in that their starting equipment is a t-shirt and weapons worse than the rest of his squad and piddling starter weapons that are worse than the Separatists they'll be fighting, their own squadmates in Havoc, and even the local militia.
** Of course, in later parts of the game you gain appropriately awesome gear, and a reputation to match it (judging by the number of Republic [=NPC=]s who are starstruck on seeing you.
* In ''VideoGame/StarWarsRepublicCommando'' you play as the leader of a squad of elite Commandos that are in turn part of a larger army of elite troopers. Literally making you the best of the best of the best.
** Although in the hierarchy as detailed in other ''Franchise/StarWarsLegends'' media, ARC Troopers are even more elite than Commandos. 'If you want the job done, send [[RedShirtArmy 100 Clone Troopers]], [[TheSquad 4 Commandos]], or [[OneManArmy 1 ARC Trooper]].'



* Each of the major Council species in ''Franchise/MassEffect'' has famed InUniverse special forces:
** The Council itself has Special Tactics and Reconnaissance, or "Spectres", top-tier agents selected from the very best of the Council species to serve as black ops operatives that answer directly to the members of the Council. They are entrusted with extraordinary amounts of power and are '''legally allowed''' to violate virtually every law in Council space in service of their missions. [[PlayerCharacter Commander Shepard]] is selected to become the first human Spectre at the start of the series.
** Humanity: The N7 special forces, which represent the very best of the best of the [[TheFederation Systems Alliance military.]] The N7 are just the highest tier of soldiers who have completed every level of [[TrainingFromHell Interplanetary Combatives Training]], which is so grueling and intense that even soldiers who wash out at the first level (N1) are greatly respected by their comrades for simply being ''selected'' in the first place. Shepard is also an N7 Naval Special Warfare officer [[OneManArmy in addition to]] being a Spectre. Other graduates of the N7 program include [[MentorArchetype Shepard's commanding officer David Anderson]] and [[TheHeavy Kai Leng]].
** Asari: The asari commandos, who form the elite of their military. They're all extremely talented in biotics and guerrilla tactics, and InUniverse are considered the deadliest individual warriors in the galaxy. In ''VideoGame/MassEffect3'', FlavorText for their War Assets entry mentions an incident in which a group of '''five''' commandos managed to whittle down a group of over a hundred Blood Pack mercenaries over the course of several days before finally forcing the survivors to surrender with ''[[CurbStompBattle zero casualties]].''
** Salarians: The Special Tasks Group, or STG, who are easily the most skilled espionage operatives in the entire galaxy. Of the various elites in the ''Mass Effect'' universe, the STG receive the least amount of public attention or fanfare, but that's probably because they win all of their battles before anyone even knows what happened. The aforementioned Spectres were modeled after STG, and the earliest Spectre operatives were drawn from their ranks.
** Turians: Blackwatch, which is mobilized only in response to situations that directly threaten the safety of the turian homeworld itself. They are said to have the highest success rate of any unit in the turian military, already the most feared fighting force in the galaxy. Ironically, despite the turians being the ProudWarriorRaceGuys of the ''Mass Effect'' universe, Blackwatch receives the least amount of attention and is only mentioned in FlavorText. Nonetheless, some of the most respected and badass turians in the series were said to have served or rumored to have served in Blackwatch, including the first game's BigBad Saren Arterius.
** While not a Council race, Krogan Battlemasters are generally treated as the most dangerous people in the galaxy, being extremely powerful biotics from a species of walking tanks. The only one we see, teammate Urdnot Wrex, mentions that he once had a week-long battle with an Asari commando that ended when they ''blew up the station they were on''. The commando also survived.
** Your teammates also demonstrate this, especially in ''2'' - a retired member of the Salarian elite force who inspired the Spectres, one of the galaxy's most talented assassins, a tank-bred perfect [[ProudWarriorRaceGuy krogan]], an asari with 400 years' experience as [[KnightErrant a Justicar]], one of humanity's most powerful biotics, and one of Cerberus's most trusted Operatives are all recruitable, and most of them are inescapable. Justified because unlike the first game, where your squad is pretty much scrounged together from whoever's most willing to tag along, you're specifically recruiting the most badass team you can to deal with a major enemy.
** The multiplayer mode in ''VideoGame/MassEffect3'' centers around a squad of elite operatives with access to abilities and equipment comparable to Shepard's. The Illusive Man's [[TheDragon Dragon]] Kai Leng was, like Shepard, an N7 operative.
* In the ''VideoGame/{{Crusader}}'' games, you are already one of the most elite soldiers in the world...and then you defect and join the underfunded, undermanned, underequipped, undertrained Resistance and [[OneManArmy single-handedly take on missions]] it would normally take entire assault teams of rebels to complete.
* ''VideoGame/FinalFantasyVII'' does this in-universe with a fictional elite unit, SOLDIER, that are highly respected and feared by everyone. Being a member of SOLDIER is seen as cool - in one particular scene, it's established that [=SOLDIERs=] are expected to spend a lot of time striking poses and demanding admirers. Cloud was dead set on becoming a member and [[spoiler: didn't, but between medical experimentation, magic and self-delusion managed to convince others he was one anyway]].
* The protagonist duo of the ''VideoGame/ArmyOfTwo'' series began their careers as US Army Rangers who decided to become private military contractors (which tend to be Elites who get paid more and don't have to worry about a government defense budget and NATO "lowest bidder" equipment standardization).
* ''VideoGame/StarWarsTheOldRepublic'' has the Trooper character, the newest addition to the Republic's elite Havoc Squad, with a starting rank of Sergeant, and regarded as the 'best of the best'. Subverted, though, in that their starting equipment is a t-shirt and weapons worse than the rest of his squad and piddling starter weapons that are worse than the Separatists they'll be fighting, their own squadmates in Havoc, and even the local militia.
** Of course, in later parts of the game you gain appropriately awesome gear, and a reputation to match it (judging by the number of Republic [=NPC=]s who are starstruck on seeing you.
* The two protagonists of ''VideoGame/ResidentEvil1'' were both elites in their previous careers (Jill was Delta Force and Chris was a USAF Fighter Pilot), and in-game are members of S.T.A.R.S., itself an elite squad in the Raccoon Police Department.
* Averted in the ''VideoGame/GearsOfWar'' series, where all the main characters are their world's equivalent of regular enlisted men who keep stumbling into critical situations. The Onyx Guard, the actual elite of the [=COG=] military, only appear a couple times in the expanded universe, and get utterly slaughtered every time they do.
* ''Franchise/MortalKombat'': Lt. Sonya Blade and Maj. Jackson Briggs are both Special Forces, though the games don't explicitly say what type. Sonya's attire in some games implies Green Beret.
* The ''VideoGame/{{Commandos}}'' series is one of the rare example of fictional representation of the British Commandos.
* The ''VideoGame/MetalGear'' series has one of its major characters Big Boss be a career veteran of the United States Military who was involved in various Special Forces. He served as a Green Beret for 10 years until he was recruited by the CIA to be part of a fictional group known as FOX. Later on he served in Vietnam doing the CIA's top secret black ops working such groups as MAC-V SOG and the Navy Seals. According to the fiction of the universe Big Boss was also the man that helped found the Delta Force and his own personal black ops organization under his command called FOXHOUND, a successor to FOX.
** Solid Snake himself was a former Green Beret before joining FOXHOUND.
* ''VideoGame/BatenKaitosOrigins'' has an InUniverse example with the imperial soldiers. They can either choose to wield a [[http://batenkaitos.wikia.com/wiki/Imperial_Swordsman sword]] or [[http://batenkaitos.wikia.com/wiki/Empire_Grunt gun]], and the only incentive for the former is "the sword is a status symbol within the military".
* Captain Martin Walker, the PlayerCharacter of ''VideoGame/SpecOpsTheLine'' is a Delta Force operative. However, the game quickly subverts this trope as Walker and his squad prove to be ''way'' out of their depth.
* In ''VideoGame/{{Crysis}}'' you wear a nanosuit that costs $1 billion. Needless to say, they don't hand that out to the common enlisted man. You encounter marines who lack it and view you as a OneManArmy, which is indeed how your operational capacities are treated despite the fact that you are part of a small squad, each member of which is shown (especially in sequels/gaiden games) to undertake missions of equal importance.
* In ''VideoGame/CounterStrike'', the Counter-Terrorist team is made up of the US SEAL Team, the British SAS, the French GIGN, the German GSG-9, and the Russian Spetznaz.



* ''Franchise/TheElderScrolls'' series' spin-off DungeonCrawl game, ''Battlespire'', takes place in the titular Battlespire, an [[WizardingSchool extra-dimensional magical training facility]] for the [[MilitaryMage Imperial]] [[MagicKnight Battlemages]]. The PlayerCharacter is an apprentice looking to join the Shadow Legion, an elite division within the Imperial Battlemages.

to:

* ''Franchise/TheElderScrolls'' series' spin-off DungeonCrawl game, ''Battlespire'', takes place ''Valkyria Chronicles'':
** Averted
in the titular Battlespire, an [[WizardingSchool extra-dimensional magical training facility]] for beginning of ''VideoGame/ValkyriaChronicles'' where your unit, Squad 7, is made up out of a bunch of civilian militia recruits and local police forces with the [[MilitaryMage Imperial]] [[MagicKnight Battlemages]]. The PlayerCharacter is an apprentice looking to join only exceptional item being your main characters father's tank. However, not only do your units gain 'elite' status when leveled high enough, by the Shadow Legion, an end of the game your unit is taking on all the truly epic missions anyway. Hell, Squad 7 is the only reason Gallia doesn't fall, as the entire army -- the ''entire main army'' -- gets completely obliterated towards the end of the game. Absolutely ''nothing changes'', because the army was useless anyway. That said, Squad 7 is actually treated by the rest of the army as mere {{cannon fodder}}; they were [[SurprisinglyEliteCannonFodder just too awesome to die]]. But while they might not have been officially named elites, that's what they really were.
** Played with in ''VideoGame/ValkyriaChroniclesII''; while your team members are all cadets from Gallia's most
elite division within military academy, the Imperial Battlemages.actual class they're in is a dumping ground for [[RagtagBunchOfMisfits underachievers, eccentrics, and social undesirables]]. That said, they still end up proving themselves to be some of Gallia's best soldiers.
** Also played with in ''VideoGame/ValkyriaChroniclesIII'', where your unit is a black-ops penal legion. However, their exploits (though [[TheGreatestStoryNeverTold not their fame]]) go on to rival those of Squad 7 itself.
** Eventually played completely straight in ''VideoGame/ValkyriaChronicles4'', where the main characters' unit of E Platoon is part of the legendary Ranger Battalion of the Edinburgh Army. Belonging to the 101st Edinburgh Division, they are literally a fictional version of the 101st Airborne Division.



* There are numerous military groups in the titular city of ''Literature/MetamorKeep'': [[KnightInShiningArmor the Knights of the Red Stallion]], [[CityGuards the Watch, the castle guards]], [[PraetorianGuard the Duke's bodyguards]], [[MenOfSherwood regular patrol units]], and [[HomeGuard irregular patrol units]]. But the majority of stories involving the military, involve its special operations force, the Long Scouts.
* ''The Tough Guide to the Known Galaxy'' claims that the [[http://www.rocketpunk-observatory.com/spaceguideS-Z.htm#space_fighters entire point]] of having SpaceFighter is to have RecycledInSpace fighter pilots, that is "To give prominent roles to young males in their early twenties, so they can display their swagger, coolness, and [[BoldlyComing fast moves on any attractive female of an interbreedable species]]."



* ''The Tough Guide to the Known Galaxy'' claims that the [[http://www.rocketpunk-observatory.com/spaceguideS-Z.htm#space_fighters entire point]] of having SpaceFighter is to have RecycledInSpace fighter pilots, that is "To give prominent roles to young males in their early twenties, so they can display their swagger, coolness, and [[BoldlyComing fast moves on any attractive female of an interbreedable species]]."
* There are numerous military groups in the titular city of ''Literature/MetamorKeep'': [[KnightInShiningArmor the Knights of the Red Stallion]], [[CityGuards the Watch, the castle guards]], [[PraetorianGuard the Duke's bodyguards]], [[MenOfSherwood regular patrol units]], and [[HomeGuard irregular patrol units]]. But the majority of stories involving the military, involve its special operations force, the Long Scouts.



* The SAS, still considered to be some of the best (if not ''the'' best) Special Forces on the planet and undoubtedly the most glamorous (and most mysterious, because very little is actually known about them, and they prefer it that way - which rather adds to the glamour) regiment in the British Army. Consideration for entrance requires at least three years of good service in another regiment, then taking part in the absurdly gruelling 'Selection'. [[TheSpartanWay The Hill phase, only the very beginning, which has ''killed'' people in the past]] and only 15-20% candidates remain after undergoing it. And these are young professional soldiers in tip-top condition. Then follows the jungle phase (the same, but in a jungle), the combat survival exercise including a week-long 'escape and evasion' and finally, a 36 hour 'resistance to interrogation' test, [[ColdBloodedTorture which is exactly what it sounds like.]] All those who survive this absurdly brutal process are apparently rewarded with operational deployments.

to:

* The SAS, still considered to be some of the best (if not ''the'' best) Special Forces on the planet and undoubtedly the most glamorous (and most mysterious, because very little is actually known about them, and they prefer it that way - -- which rather adds to the glamour) regiment in the British Army. Consideration for entrance requires at least three years of good service in another regiment, then taking part in the absurdly gruelling 'Selection'. [[TheSpartanWay The Hill phase, only the very beginning, which has ''killed'' people in the past]] and only 15-20% candidates remain after undergoing it. And these are young professional soldiers in tip-top condition. Then follows the jungle phase (the same, but in a jungle), the combat survival exercise including a week-long 'escape and evasion' and finally, a 36 hour 'resistance to interrogation' test, [[ColdBloodedTorture which is exactly what it sounds like.]] All those who survive this absurdly brutal process are apparently rewarded with operational deployments.



** The Parachute regiment, meanwhile, is invitation only. Paras wear maroon berets with highly distinctive badges worn conspicuously far to the sides of their faces. It is somewhat less glamorous, however, thanks to a nasty reputation earned by the 1972 Bloody Sunday massacre, to the point that they're sometimes considered the TokenEvilTeamMate of the British Army. In reality, they're usually no better or worse than the rest of the army (morally speaking, that is - in terms of their actual competence, they're the next best thing to the SAS, and a significant chunk of the SAS is composed of ex Paras).

to:

** The Parachute regiment, meanwhile, is invitation only. Paras wear maroon berets with highly distinctive badges worn conspicuously far to the sides of their faces. It is somewhat less glamorous, however, thanks to a nasty reputation earned by the 1972 Bloody Sunday massacre, to the point that they're sometimes considered the TokenEvilTeamMate of the British Army. In reality, they're usually no better or worse than the rest of the army (morally speaking, that is - -- in terms of their actual competence, they're the next best thing to the SAS, and a significant chunk of the SAS is composed of ex Paras).



* During World War II the so-called "Chindits" were British special forces who performed operations of great heroism and derring-do and was widely publicized... But they suffered such heavy casualties and were so expensive to supply and train that their effectiveness was questionable. Field Marshall William Slim was probably speaking of the Chindits when he made the below quote. The Chindits spent 1942 and 43 playing hide-and-seek behind the Japanese lines in Burma to little effect. Slim took over the 14th Army in late 1943 and turned the entire force into highly mobile light infantry. Over the next two years he kicked the Japanese entirely out of Burma; his key tactic was to let his units be surrounded and rely on airdropped supplies to outlast the enemy offensives. He taught the 14th not to rely on conventional supply lines and make frequent offensive patrols - he refused to let his men think the Japanese were superior jungle fighters. In 1945 Slim's army was, man for man, the toughest fighting force in the world.

to:

* During World War II the so-called "Chindits" were British special forces who performed operations of great heroism and derring-do and was widely publicized... But they suffered such heavy casualties and were so expensive to supply and train that their effectiveness was questionable. Field Marshall William Slim was probably speaking of the Chindits when he made the below quote. The Chindits spent 1942 and 43 playing hide-and-seek behind the Japanese lines in Burma to little effect. Slim took over the 14th Army in late 1943 and turned the entire force into highly mobile light infantry. Over the next two years he kicked the Japanese entirely out of Burma; his key tactic was to let his units be surrounded and rely on airdropped supplies to outlast the enemy offensives. He taught the 14th not to rely on conventional supply lines and make frequent offensive patrols - -- he refused to let his men think the Japanese were superior jungle fighters. In 1945 Slim's army was, man for man, the toughest fighting force in the world.



** It didn't help that even so-called elites were in many cases [[TooDumbToLive mindboggingly inept]], to the point that a typical Iraqi pilot failed to react to the radar lock and/or missile warning - assuming he even had radar and missile warning devices in the first place.

to:

** It didn't help that even so-called elites were in many cases [[TooDumbToLive mindboggingly inept]], to the point that a typical Iraqi pilot failed to react to the radar lock and/or missile warning - -- assuming he even had radar and missile warning devices in the first place.
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* ARC Troopers are depicted this way in ''Franchise/StarWarsLegends'', but most notably in ''ComicBook/StarWarsRepublic''. Elite [[SuperSoldier super soldiers]] that were engineered to be [[OneManArmy one man armies]] and trained by Jango Fett himself. Their first appearance in the comics has them deployed for the first time during the Separatist invasion of the clone homeworld, Kamino, because the Kaminoans believed them to be too dangerous to be deployed to [[Film/AttackOfTheClones Geonosis]] with the rest of the GAR. One hundred ARC troopers promptly bail out the ''Jedi'' and turn the tide of the entire battle. There's a reason they're [[AdaptationalWimp depicted entirely differently]] in ''WesternAnimation/StarWarsTheCloneWars'', and that is because if they were half as good as they were in ''Legends'', normal clone characters like Cody and Rex [[SpotlightStealingSquad would be completely irrelevant]].
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** ''WesternAnimation/StarTrekLowerDecks'' averts this with the USS Ceritios as the main ship, which specializes in lower risk missions like second contact and routine diplomacy. However the USS Vancouver is featured as one of the standard high profile ships, and the engineering officer is on the verge of a nervous breakdown as a result, hoping to transfer to a lower risk ship like the Ceritos. One recent mission involved the Vancouver crew travelling back in time to kill the person worse than Hitler.
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** Referenced in universe with the [=OZ=] Organization in Anime/MobileSuitGundamWing. Originally a subset of the Alliance military, [=OZ=] was the object of scorn and envy for their custom uniforms, elite equipment and assignments, aristocratic sponsorship and lavish funding... by those very same aristocrats of the Romefeller Foundation, who have plans of their own for their very own private army.

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** Referenced in universe with the [=OZ=] Organization in Anime/MobileSuitGundamWing.''Anime/MobileSuitGundamWing''. Originally a subset of the Alliance military, [=OZ=] was the object of scorn and envy for their custom uniforms, elite equipment and assignments, aristocratic sponsorship and lavish funding... by those very same aristocrats of the Romefeller Foundation, who have plans of their own for their very own private army.



* The Strikers from ''LightNovel/SeikenTsukaiNoWorldBreak'' are this. They've collectively killed more metaphysical monsters than the regular military.

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* The Strikers from ''LightNovel/SeikenTsukaiNoWorldBreak'' ''LightNovel/WorldBreakAriaOfCurseForAHolySwordsman'' are this. They've collectively killed more metaphysical monsters than the regular military.



** In ''VideoGame/{{Halo 2}}'', you also play as the Arbiter, a member of the Covenant species colloquially called "Elites" for their prowess in battle (all of them are physically a match for the aforementioned Spartan-[=IIs=]). He is deployed alongside the Covenant's own special forces on various {{Suicide Mission}}s to atone for not being able to stop the Chief in the first game, and he happens to be the former Supreme Commander of a massive fleet who earned his position through AsskickingEqualsAuthority.
** In ''VideoGame/{{Halo 3}}'''s co-op mode, players 3 and 4 get to play as two Elites from the ''Fleet of Retribution''[='s=] Special Warfare Group; N'tho 'Sraom is the youngest member of his Special Operations unit, and Usze 'Taham is a highly distinguished Fleet Security operative. Players 1 and 2? The Chief and Arbiter.

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** In ''VideoGame/{{Halo 2}}'', ''VideoGame/Halo2'', you also play as the Arbiter, a member of the Covenant species colloquially called "Elites" for their prowess in battle (all of them are physically a match for the aforementioned Spartan-[=IIs=]). He is deployed alongside the Covenant's own special forces on various {{Suicide Mission}}s to atone for not being able to stop the Chief in the first game, and he happens to be the former Supreme Commander of a massive fleet who earned his position through AsskickingEqualsAuthority.
** In ''VideoGame/{{Halo 3}}'''s ''VideoGame/Halo3'''s co-op mode, players 3 and 4 get to play as two Elites from the ''Fleet of Retribution''[='s=] Special Warfare Group; N'tho 'Sraom is the youngest member of his Special Operations unit, and Usze 'Taham is a highly distinguished Fleet Security operative. Players 1 and 2? The Chief and Arbiter.



** ''VideoGame/{{Halo 4}}'' also continues the tradition, with Spartan-[=IVs=] as the stars of both the multiplayer and the ''Spartan Ops'' co-op campaign.

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** ''VideoGame/{{Halo 4}}'' ''VideoGame/Halo4'' also continues the tradition, with Spartan-[=IVs=] as the stars of both the multiplayer and the ''Spartan Ops'' co-op campaign.



* ''VideoGame/{{Battlefield}}''
** ''VideoGame/{{Battlefield 2}}'' has a Special Forces class for each of the playable factions, and even a Special Forces expansion pack which features the [[UsefulNotes/YanksWithTanks US Navy SEALs]], [[UsefulNotes/RussiansWithRustingRockets Russian Spetznaz]], [[UsefulNotes/BritsWithBattleships British SAS]], and [[MiddleEasternCoalition MEC]] Special Forces.

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* ''VideoGame/{{Battlefield}}''
''VideoGame/{{Battlefield}}'':
** ''VideoGame/{{Battlefield 2}}'' ''VideoGame/Battlefield2'' has a Special Forces class for each of the playable factions, and even a Special Forces expansion pack which features the [[UsefulNotes/YanksWithTanks US Navy SEALs]], [[UsefulNotes/RussiansWithRustingRockets Russian Spetznaz]], [[UsefulNotes/BritsWithBattleships British SAS]], and [[MiddleEasternCoalition MEC]] Special Forces.



* ''Valkyria Chronicles''

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* ''Valkyria Chronicles''Chronicles'':



* ''VideoGame/OperationFlashpoint''

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* ''VideoGame/OperationFlashpoint''''VideoGame/OperationFlashpoint'':



* ''Videogame/StarWarsTheOldRepublic'' has the Trooper character, the newest addition to the Republic's elite Havoc Squad, with a starting rank of Sergeant, and regarded as the 'best of the best'. Subverted, though, in that their starting equipment is a t-shirt and weapons worse than the rest of his squad and piddling starter weapons that are worse than the Separatists they'll be fighting, their own squadmates in Havoc, and even the local militia.

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* ''Videogame/StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' has the Trooper character, the newest addition to the Republic's elite Havoc Squad, with a starting rank of Sergeant, and regarded as the 'best of the best'. Subverted, though, in that their starting equipment is a t-shirt and weapons worse than the rest of his squad and piddling starter weapons that are worse than the Separatists they'll be fighting, their own squadmates in Havoc, and even the local militia.



* ''VideoGame/{{Titanfall}}'' and its [[VideoGame/{{TitanFall 2}} sequel]] has the Pilots, an elite squad of soldiers who went through extensive and often perilous training regiments for both physical and mental preparation so they could fight as well on foot as when piloting a Titan. They're so renowned, you'd often catch allied NPC grunts pointing you out, remarking how amazing you are, and openly claiming the enemy stands no chance now.

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* ''VideoGame/{{Titanfall}}'' and its [[VideoGame/{{TitanFall 2}} [[VideoGame/TitanFall2 sequel]] has the Pilots, an elite squad of soldiers who went through extensive and often perilous training regiments for both physical and mental preparation so they could fight as well on foot as when piloting a Titan. They're so renowned, you'd often catch allied NPC grunts pointing you out, remarking how amazing you are, and openly claiming the enemy stands no chance now.

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