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* [[LooneyToons Sylvester and Tweety in Cagey Capers]] took the "fewer levels on easy mode" idea UpToEleven--it had a difficulty ''slider'', and the lower it was set, the fewer levels you could play, down to just the first level at anything below 11%. If you want the whole game, you'd have to set it to at least 81%.

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* [[LooneyToons [[LooneyTunes Sylvester and Tweety in Cagey Capers]] took the "fewer levels on easy mode" idea UpToEleven--it had a difficulty ''slider'', and the lower it was set, the fewer levels you could play, down to just the first level at anything below 11%. If you want the whole game, you'd have to set it to at least 81%.
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[[caption-width-right:225:[[http://iojacket.hp.infoseek.co.jp/IOSYS_tohotsukitoro.swf IIJI MOODO??? KIMOOOOOI!]]]]

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[[caption-width-right:225:[[http://iojacket.hp.infoseek.co.jp/IOSYS_tohotsukitoro.[[caption-width-right:225:[[http://dagobah.net/flash/IOSYS_tohotsukitoro_translated.swf IIJI MOODO??? KIMOOOOOI!]]]]
Eh? Iiji Modo? Kimoooi!]]]]

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Not what it\'s about.


* ''MagicTheGathering'' ''Portal'' has some easy mode mockery.
** Only one instant exists in the game: Counterspell. It's still considered a sorcery, but with game text identical to an instant.
** Reminder text for ''everything''.
** Basic lands (and now all lands are basic) typically had "Tap: Add one mana of this color to your mana pool." on them. Now they just had the mana symbol.
** Fireball was nerfed to Blaze; now its main use would be the Channel combo, if Channel existed, which it does not.
** On the other hand, Mons's Goblin Raiders was replaced with the strictly better Raging Goblin, which ascended to the base set and became a FanFavorite.
* You can only get the best ending in ''Superman 64'' by beating it on the hardest difficulty.
* JazzJackrabbit 2 indulges in this a bit; once you've chosen your character, you choose the difficulty mode, with a corresponding picture of Jazz, Spaz, or Lori, making implications about who that difficulty mode is intended for. Normal mode is your chosen rabbit, no bells and whistles; hard mode gets a hulked-out, 'roided-up version; and easy mode gets a cute little melonheaded baby version.
* In JurassicPark2TheChaosContinues for the SNES, you can only unlock the last 2 levels (which give you the true ending) if you play through the game on Hard.

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* ''MagicTheGathering'' ''Portal'' has some easy mode mockery.
** Only one instant exists in the game: Counterspell. It's still considered a sorcery, but with game text identical to an instant.
** Reminder text for ''everything''.
** Basic lands (and now all lands are basic) typically had "Tap: Add one mana of this color to your mana pool." on them. Now they just had the mana symbol.
** Fireball was nerfed to Blaze; now its main use would be the Channel combo, if Channel existed, which it does not.
** On the other hand, Mons's Goblin Raiders was replaced with the strictly better Raging Goblin, which ascended to the base set and became a FanFavorite.
* You can only get the best ending in ''Superman 64'' ''{{Superman 64}}'' by beating it on the hardest difficulty.
* JazzJackrabbit 2 ''JazzJackrabbit 2'' indulges in this a bit; once you've chosen your character, you choose the difficulty mode, with a corresponding picture of Jazz, Spaz, or Lori, making implications about who that difficulty mode is intended for. Normal mode is your chosen rabbit, no bells and whistles; hard mode gets a hulked-out, 'roided-up version; and easy mode gets a cute little melonheaded baby version.
* In JurassicPark2TheChaosContinues ''JurassicPark2TheChaosContinues'' for the SNES, you can only unlock the last 2 levels (which give you the true ending) if you play through the game on Hard.
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** Going even earlier, Harmonix's first two games, ''Frequency'' and ''Amplitude'', lock out certain songs depending on your difficulty level. The ''only'' way to unlock every song in the game is to beat in on the highest difficulty. This isn't so bad in ''Amplitude'', but in ''Frequency'', your hands would sooner [[BeyondTheImpossible liberate themselves from your arms]] [[NintendoHard and jump out the nearest window]].
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** Mountain of Faith gives you the [[MultipleEndings Bad Ending]] if you beat [[FinalBoss Kanako]] on Easy mode.

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** Mountain of Faith gives you the [[MultipleEndings Bad Ending]] if you beat [[FinalBoss Kanako]] on Easy mode.mode... after making her last two attack patterns ''harder than the Normal versions'' by having multiple bullet waves line up in a more murderous fashion.
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In all fairness, most of these "mocking" endings are worth seeing at least once, and in a few cases (most notably Guitar Hero 2 and Rocks The 80's), you actually get rewards from the easiest difficulty you can't get any other way. On the other hand, when there is no extra content and the player really is being locked out of a game's full experience simply because they cannot progress on the harder modes, it turns into a real kick in the teeth, especially with people who can't just "practice and get better", like some disabled persons.

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In all fairness, most of these "mocking" endings are worth seeing at least once, and in a few cases (most notably Guitar Hero 2 and Rocks The 80's), you actually get rewards from the easiest difficulty you can't get any other way. On the other hand, when there is no extra content and the player really is being locked out of a game's full experience simply because they cannot progress on the harder modes, it [[{{Wallbanger}}it turns into a real kick in the teeth, especially with people who can't just "practice and get better", like some disabled persons.
persons.]]
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** The Japan-only [[TurbografxSixteen PC Engine]] version of ''Double Dragon II'' actually allows the player to fight the final boss on each difficulty level, only to get a different ending. The Easy mode ending is the bad ending where the final boss escapes during the final fight, while the Normal and Hard mode endings are a SegmentedEnding. The Normal ending shows the final boss giving his dying speech, while the Hard ending shows [[spoiler:Marian returning to life.]]

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** The Japan-only [[TurbografxSixteen PC Engine]] version of ''Double Dragon II'' actually allows has MultipleEndings depending on the player to fight the final boss on each difficulty level, only to get a different ending. setting. The Easy mode ending is the bad ending where the final boss escapes during the final fight, last battle, while the Normal and Hard mode endings are a SegmentedEnding. Segmented Ending. The Normal ending shows the final boss giving his dying speech, while but only the Hard ending shows [[spoiler:Marian returning to life.]]
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** The Japan-only [[TurbografxSixteen PC Engine]] version of ''Double Dragon II'' actually allows the player to fight the final boss on each difficulty level, only to get a different ending: on the Easy setting, the final boss disappears during the final battle and mocks Billy and Jimmy; while finishing the game on Normal plays a segmented version of the GoldenEnding which leaves out the part where [[spoiler:Marian comes back to life]].

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** The Japan-only [[TurbografxSixteen PC Engine]] version of ''Double Dragon II'' actually allows the player to fight the final boss on each difficulty level, only to get a different ending: on the ending. The Easy setting, mode ending is the bad ending where the final boss disappears escapes during the final battle and mocks Billy and Jimmy; fight, while finishing the game on Normal plays and Hard mode endings are a segmented version of SegmentedEnding. The Normal ending shows the GoldenEnding which leaves out final boss giving his dying speech, while the part where Hard ending shows [[spoiler:Marian comes back returning to life]].life.]]
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* RealLife example: Some ice cream and frozen yogurt places label their smallest size a "kids" size, which can come off as an insult to those who don't want to or cannot eat ice cream or froyo in larger quantities.

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* RealLife example: Some ice cream and frozen yogurt places label their smallest size a "kids" size, which size. In some cases, said size will have kiddy-looking colors or designs. This can come off as an insult to those who don't want to or cannot eat ice cream or froyo in larger quantities.
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added Jurassic Park game to the list

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*In JurassicPark2TheChaosContinues for the SNES, you can only unlock the last 2 levels (which give you the true ending) if you play through the game on Hard.

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* In ''{{Pokemon}} PuzzleLeague'' for N64, the story mode ended at different points on each level. Easy Mode stops you after Giovanni, Medium stops you after Bruno, Hard stops you after the second Gary. You get a cup at the end of Hard, but the ''true'' ending isn't seen until you beat the game on Very Hard or Super Hard.
** The same applies for the SNES game ''Tetris Attack'', which [[DolledUpInstallment Pokemon Puzzle League was basically a straight port of with a Pocket Monsters theme and extra features.]] Easy mode ends after the second boss, Medium ends after the third, and only Hard and higher allow you to actually face Bowser himself. The original Japan-only Panel De Pon (which Tetris Attack and all the later PuzzleLeague games are based upon) had an identical system.

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* In ''{{Pokemon}} PuzzleLeague'' for N64, the SNES game ''TetrisAttack'', the story mode ended at different points on each level. Easy mode ends after the second boss, Medium ends after the third, and only Hard and higher allow you to actually face Bowser himself. The original Japan-only ''Panel De Pon'' (which ''Tetris Attack'' and all the later ''Puzzle League'' games are based upon) had an identical system.
** Furthermore, clearing ''Tetris Attack'''s story mode on Easy doesn't give you an ending, only a simple [[AWinnerIsYou "Congratulations!"]] message, accompanied by Yoshi wishing you good luck on the next difficulty level. Idling at this screen would cause Yoshi to inform you that you won't be getting any special reward for finishing Easy mode, and you should just press Reset (which wasn't actually necessary-- the localization lets you just push A to exit the ending screens). Further idling causes him to yell at you.
-->'''Yoshi''': HEY! I'M NOT KIDDING! That's all, there isn't anymore. Press RESET!
** There was also an option in the settings to have the game play itself, with several levels of skill. Trying to use this to complete any mode with an ending gets you a message telling you to play for real.
** In ''{{Pokemon}} Puzzle League'' for N64 (which was actually an unreleased in Japan sequel to ''Panel de Pon'' [[DolledUpInstallment dolled up]]),
Easy Mode stops you after Giovanni, Medium stops you after Bruno, Hard stops you after the second Gary. You get a cup at the end of Hard, but the ''true'' ending isn't seen until you beat the game on Very Hard or Super Hard.
** The same applies for the SNES game ''Tetris Attack'', which [[DolledUpInstallment Pokemon Puzzle League was basically a straight port of with a Pocket Monsters theme and extra features.]] Easy mode ends after the second boss, Medium ends after the third, and only Hard and higher allow you to actually face Bowser himself. The original Japan-only Panel De Pon (which Tetris Attack and all the later PuzzleLeague games are based upon) had an identical system.
Hard.



* Clearing [[PanelDePon Tetris Attack]]'s VS mode on Easy would reward you with a simple [[AWinnerIsYou "Congratulations!"]] message, accompanied by Yoshi wishing you good luck on the next difficulty level. Idling at this screen would cause Yoshi to inform you that you won't be getting any special reward for finishing Easy mode, and you should just press Reset (which wasn't actually necessary-- the localization lets you just push A to exit the ending screens). Further idling causes him to yell at you.
-->'''Yoshi''': HEY! I'M NOT KIDDING! That's all, there isn't anymore. Press RESET!
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* JazzJackrabbit 2 indulges in this a bit; once you've chosen your character, you choose the difficulty mode, with a corresponding picture of Jazz, Spaz, or Lori, making implications about who that difficulty mode is intended for. Normal mode is your chosen rabbit, no bells and whistles; hard mode gets a hulked-out, 'roided-up version; and easy mode gets a cute little melonheaded baby version.
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None

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* You can only get the best ending in ''Superman 64'' by beating it on the hardest difficulty.

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Drake here. Tidying up Touhou crap, replacing common misconception with the actually-occuring phenomenon. Massive props for noting the song's actual title instead of simply "Overdrive", however.


* The ''{{Touhou}}'' games do not like those who play on Easy mode. It's tradition for early Touhou games to prevent you from even fighting the final boss if you're playing on Easy, or [[ContinuingIsPainful if you continued after losing all your lives]].
** In Embodiment of Scarlet Devil, if you beat Sakuya on Easy mode, she turns around and ''literally'' mocks you(r character) for using Easy mode. Your character then gets embarrassed and ''leaves.'' Bad End. [[EarnYourFun No final boss for you]].

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* The ''{{Touhou}}'' games do not like those who play on Easy mode. It's tradition for early Touhou games to prevent you from even fighting the final boss if you're playing on Easy, or [[ContinuingIsPainful if you continued after losing all your lives]].
**
have a few instances of this. In Embodiment of Scarlet Devil, if you beat Sakuya the Stage 5 boss on Easy mode, she turns around and ''literally'' essentially mocks you(r character) for using playing Easy mode. Your character then gets embarrassed and ''leaves.'' leaves. Bad End. [[EarnYourFun No final boss for you]].



** While not an ingame element, the Touhou fan created song [[http://iojacket.hp.infoseek.co.jp/IOSYS_tohotsukitoro.swf "Stops at the Affected Area and Immediately Dissolves"]] (a remix of Reisen's boss theme), nicknamed "Overdrive" by English-speaking fans, mocks Easy mode players (see picture above), which is reflective of the prevailing attitude among the Touhou fanbase.

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** While not an ingame element, the Touhou fan created song [[http://iojacket.hp.infoseek.co.jp/IOSYS_tohotsukitoro.swf "Stops at the Affected Area and Immediately Dissolves"]] (a remix of Reisen's boss theme), nicknamed "Overdrive" by English-speaking fans, mocks Easy mode players (see picture above), which is reflective of above).
** Ironically, when most people are questioned as to why they refuse to play on Easy, they blame
the prevailing attitude among above song for discouraging their efforts. In some cases, it has discouraged players (who only had enough skill to play on Easy) from ''even continuing to play the Touhou fanbase.game at all''. Having such a popular PV has actually twisted the fanbase's definition of what difficulty is "acceptable" to play on. IoSYS initially used the segment because Imperishable Night on Easy is ''actually quite easy'' for a standard bullet hell, but the phenomenon it produced is far more widespread than the PV itself.
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* In ''{{Yu-Gi-Oh}}: Stairway to the Destined Duel'', if you lose 5 times in a row, you unlock Mokuba as a duelist, and he's laughably easy. Note that your starter deck is usually pretty bad, so unless you buy the real life cards and enter the codes, you will lose. A lot.

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* In ''{{Yu-Gi-Oh}}: Stairway to the Destined Duel'', if you lose 5 times in a row, you unlock Mokuba as a duelist, and he's laughably easy. Note that your starter deck is usually pretty bad, so unless you buy the real life cards or look the codes up on the internet and enter the codes, them, you will lose. A lot.
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** ''IWannaBeTheFangame'' has certain areas you cannot reach on Medium as you'll be blocked by a force field labeled "no ribbons".
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* In ''Yu-Gi-Oh: Stairway to the Destined Duel'', if you lose 5 times in a row, you unlock Mokuba as a duelist, and he's laughably easy. Note that your starter deck is usually pretty bad, so unless you buy the real life cards and enter the codes, you will lose. A lot.

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* In ''Yu-Gi-Oh: ''{{Yu-Gi-Oh}}: Stairway to the Destined Duel'', if you lose 5 times in a row, you unlock Mokuba as a duelist, and he's laughably easy. Note that your starter deck is usually pretty bad, so unless you buy the real life cards and enter the codes, you will lose. A lot.



* Inverted in ''MegaMan 9''. You cannot earn Achievements in the harder difficulty modes, or when playing as Proto Man.
** This is actually justified: The harder difficulty modes (and Proto Man) are bonus extras aimed primarily at the Megaman veterans who might consider the game [[NintendoHard too easy]]. As such, they are separate downloads and not part of the "core" game by itself.
** A minor example in ''MegaMan Powered Up''; the final battle with Dr. Wily ends after the first phase on Easy Mode, wherein Wily escapes cackling "[[{{SequelHook}} Maybe next time!]]". It still gives you the normal credits sequence, though.

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* Inverted in ''MegaMan ''Game/MegaMan 9''. You cannot earn Achievements in the harder difficulty modes, or when playing as Proto Man.
** This is actually justified: The harder difficulty modes (and Proto Man) are bonus extras aimed primarily at the Megaman Mega Man veterans who might consider the game [[NintendoHard too easy]]. As such, they are separate downloads and not part of the "core" game by itself.
** A minor example in ''MegaMan Powered Up''; ''MegaManPoweredUp''; the final battle with Dr. Wily ends after the first phase on Easy Mode, wherein Wily escapes cackling "[[{{SequelHook}} Maybe next time!]]". It still gives you the normal credits sequence, though.
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->''"Playing Contra on Easy is like [[BrotherSisterIncest kissing your sister, you just don't do it]]!"''

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->''"Playing Contra on Easy is like [[BrotherSisterIncest kissing your sister, sister]], you just don't do it]]!"''it!"''
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* ''MagicTheGathering'' ''Portal'' has some easy mode mockery.
** Only one instant exists in the game: Counterspell. It's still considered a sorcery, but with game text identical to an instant.
** Reminder text for ''everything''.
** Basic lands (and now all lands are basic) typically had "Tap: Add one mana of this color to your mana pool." on them. Now they just had the mana symbol.
** Fireball was nerfed to Blaze; now its main use would be the Channel combo, if Channel existed, which it does not.
** On the other hand, Mons's Goblin Raiders was replaced with the strictly better Raging Goblin, which ascended to the base set and became a FanFavorite.
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None

Added DiffLines:


A related trope is HintsAreForLosers, which is when the game mock or penalize the player for trying to use hints.
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* If you beat ''RogueTrip'' using one of the unlockable vehicles (which a vastly more powerful than the regulars), the AAA representative, who usually gives you a code, tells you, "My grandma could win using a vehicle like that. Try again, this time without using a ringer!"
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* In ''DefenseOfTheAncients'' and its commercial spin-off ''HeroesOfNewerth'', there is easy mode. This is a competitive PvP game so it doesn't actually make it easier to win because the opponents have an easier time too. What it does is give you more gold across the board and reduce tower hp, supposedly to make games go faster; in practice it throws off balance and turns the game into 'carry mode' where endgame heroes dominate. Consequently, if you play easy mode games (and HoN has a running counter of just how many you played) you get mocked and often even kicked from games. God help you if you played 100 easy mode games before you were told that only noobs do that.
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* ''[[{{Touhou}} Embodiment of Scarlet Devil]]'' gives you the [[MultipleEndings Bad Ending]] after the fifth stage if you play through on Easy. So far, this is the only Windows game to do this, although ''Mountain of Faith'' gives you the Bad Ending if you beat the FinalBoss on easy. The community also participates in no small share of this; see photo up top.
** It's tradition for early ''Touhou'' games to prevent you from even fighting the normal final boss if you're playing on the Easy difficulty, or [[ContinuingIsPainful if you Continued]].
*** Case in point: ''Embodiment Of Scarlet Devil'', the first of the Windows games. If you're on Easy mode, then when you beat the 5th stage boss, she turns around and ''literally'' mocks you(r character) for using Easy Mode. Your character then gets embarassed and ''leaves''. Bad End. [[EarnYourFun No final boss for you.]]

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* ''[[{{Touhou}} Embodiment of Scarlet Devil]]'' gives you the [[MultipleEndings Bad Ending]] after the fifth stage if you The ''{{Touhou}}'' games do not like those who play through on Easy. So far, this is the only Windows game to do this, although ''Mountain of Faith'' gives you the Bad Ending if you beat the FinalBoss on easy. The community also participates in no small share of this; see photo up top.
**
Easy mode. It's tradition for early ''Touhou'' Touhou games to prevent you from even fighting the normal final boss if you're playing on the Easy difficulty, Easy, or [[ContinuingIsPainful if you Continued]].
*** Case in point: ''Embodiment Of
continued after losing all your lives]].
** In Embodiment of
Scarlet Devil'', the first of the Windows games. If you're Devil, if you beat Sakuya on Easy mode, then when you beat the 5th stage boss, she turns around and ''literally'' mocks you(r character) for using Easy Mode. mode. Your character then gets embarassed embarrassed and ''leaves''. ''leaves.'' Bad End. [[EarnYourFun No final boss for you.]]you]].
** Mountain of Faith gives you the [[MultipleEndings Bad Ending]] if you beat [[FinalBoss Kanako]] on Easy mode.



** While not an ingame element, the Touhou fan created song [[http://iojacket.hp.infoseek.co.jp/IOSYS_tohotsukitoro.swf "Stops at the Affected Area and Immediately Dissolves"]] (a remix of Reisen's boss theme), nicknamed "Overdrive" by English-speaking fans, mocks Easy mode players (see picture above).

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** While not an ingame element, the Touhou fan created song [[http://iojacket.hp.infoseek.co.jp/IOSYS_tohotsukitoro.swf "Stops at the Affected Area and Immediately Dissolves"]] (a remix of Reisen's boss theme), nicknamed "Overdrive" by English-speaking fans, mocks Easy mode players (see picture above).above), which is reflective of the prevailing attitude among the Touhou fanbase.
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** Oh yes...the fans can be vicious.
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[[{{Touhou}} http://static.tvtropes.org/pmwiki/pub/images/cit_touhou_-_iosys_overdrive_-_easy_modo.png]]

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[[{{Touhou}} [[quoteright:225:[[{{Touhou}} http://static.tvtropes.org/pmwiki/pub/images/cit_touhou_-_iosys_overdrive_-_easy_modo.png]]
png]]]]
[[caption-width-right:225:[[http://iojacket.hp.infoseek.co.jp/IOSYS_tohotsukitoro.swf IIJI MOODO??? KIMOOOOOI!]]]]



->--'''[[{{Retsupurae}} Slowbeef]]''', ''[[http://www.youtube.com/watch?v=4_TysWmz-dw Let's play Contra 3 using 1950's recording technology]]''

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->--'''[[{{Retsupurae}} -->--'''[[{{Retsupurae}} Slowbeef]]''', ''[[http://www.youtube.com/watch?v=4_TysWmz-dw Let's play Contra 3 using 1950's recording technology]]''

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The picture was not Just A Face And A Caption. If you don't like the image, bring it up in the Image Pickin' forum. Also, nuking the irrelevant explanation of said picture.


[[{{Touhou}} http://static.tvtropes.org/pmwiki/pub/images/cit_touhou_-_iosys_overdrive_-_easy_modo.png]]



** While not an ingame element, the Touhou fan created song "Stops at the Affected Area and Immediately Dissolves" (a remix of Reisen's boss theme), nicknamed "Overdrive" by English-speaking fans, mocks Easy mode players (see picture above).
*** The word ''kimoi'' here, given the intonation, most closely translates to "EWWWWW" (in a mocking way). It is but a prominent example of a Japanese ImageBoard [[MemeticMutation meme]] stemming from a [[{{Hentai}} pornographic]] [[{{Doujinshi}} comic]] where two girls [[SexAsRiteOfPassage mock a boy's virginity]]. If [[TooMuchInformation you didn't want to know]], we apologize....

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** While not an ingame element, the Touhou fan created song [[http://iojacket.hp.infoseek.co.jp/IOSYS_tohotsukitoro.swf "Stops at the Affected Area and Immediately Dissolves" Dissolves"]] (a remix of Reisen's boss theme), nicknamed "Overdrive" by English-speaking fans, mocks Easy mode players (see picture above).
*** The word ''kimoi'' here, given the intonation, most closely translates to "EWWWWW" (in a mocking way). It is but a prominent example of a Japanese ImageBoard [[MemeticMutation meme]] stemming from a [[{{Hentai}} pornographic]] [[{{Doujinshi}} comic]] where two girls [[SexAsRiteOfPassage mock a boy's virginity]]. If [[TooMuchInformation you didn't want to know]], we apologize....
above).

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In all fairness, most of these "mocking" endings are worth seeing at least once, and in a few cases (most notably Guitar Hero 2 and Rocks The 80's), you actually get rewards from the easiest difficulty you can't get any other way.

to:

In all fairness, most of these "mocking" endings are worth seeing at least once, and in a few cases (most notably Guitar Hero 2 and Rocks The 80's), you actually get rewards from the easiest difficulty you can't get any other way. On the other hand, when there is no extra content and the player really is being locked out of a game's full experience simply because they cannot progress on the harder modes, it turns into a real kick in the teeth, especially with people who can't just "practice and get better", like some disabled persons.
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** The trend is continued in Serious Sam 2, pacifier and all.
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*There is a gameboy ''Shrek'' game, in which selecting the difficulty uses Donkey's head as a cursor. If you select easy mode, he will stick his tongue out at youand even on medium, he will not look impressed.

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Face + Caption = A good trope image does not make.


[[http://iojacket.hp.infoseek.co.jp/IOSYS_tohotsukitoro.swf http://static.tvtropes.org/pmwiki/pub/images/cit_touhou_-_iosys_overdrive_-_easy_modo.png]]
[[caption-width:225:[[MemeticMutation IIJI MOODO???]] [[{{Touhou}} KIMOOOOOI!]]]]

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[[http://iojacket.hp.infoseek.co.jp/IOSYS_tohotsukitoro.swf http://static.tvtropes.org/pmwiki/pub/images/cit_touhou_-_iosys_overdrive_-_easy_modo.png]]
[[caption-width:225:[[MemeticMutation IIJI MOODO???]] [[{{Touhou}} KIMOOOOOI!]]]]

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