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* The [[GameWithinAGame Super Adventure Box]] mini-event in ''VideoGame/GuildWars2'' refers to easy mode is "Infantile Mode". On this setting the levels are filled with smiling, buck-toothed clouds which fart rainbow bridges you can run across to skip all the jumping puzzles.

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* The [[GameWithinAGame Super Adventure Box]] mini-event in ''VideoGame/GuildWars2'' refers originally referred to easy mode is as "Infantile Mode". On this setting the levels are filled with smiling, buck-toothed clouds which fart rainbow bridges you can run across to skip all the jumping puzzles. (This was renamed to "Exploration Mode" in 2023.)
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* The Wii version of ''VideoGame/GHOSTSquad'' has an aiming cursor feature turned on by default, as opposed to the arcade versions, which don't have the feature to begin with (save for [[SnipingMission sniping]] and [[PressXToNotDie hand-to-hand]] missions). Turning it off will allow you to score more points.

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* The Wii version of ''VideoGame/GHOSTSquad'' ''VideoGame/GhostSquad2004'' has an aiming cursor feature turned on by default, as opposed to the arcade versions, which don't have the feature to begin with (save for [[SnipingMission sniping]] and [[PressXToNotDie hand-to-hand]] missions). Turning it off will allow you to score more points.
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** The SNES port of ''Doom'' actually plays it straight, since the only way to access the second and third episodes is to play on a highest difficulty. If you pick "I'm too young to die", you will get brutally murdered and chucked back to the title screen with no explanation at all after beating the boss of "Phobos Anomaly", and won't get to continue on to the later episodes until you run through it again on higher difficulties.

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** The SNES port of ''Doom'' actually plays it straight, since the only way to access the second and third episodes is to play on a highest difficulty. If you pick "I'm too young to die", you will get brutally murdered and chucked back to the title screen with no explanation at all after beating the boss of "Phobos Anomaly", and won't get to continue on to the later episodes until you run through it again on higher difficulties. Likewise, picking "Hurt Me Plenty" (the "default" setting) will kick you back to the title screen upon defeating the Cyberdemon in episode 2. The only way to access episode 3 is on the "Ultra-Violence" or "Nightmare!" difficulties.
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* Get killed enough times in the UsefulNotes/Xbox360 Live Arcade game ''VideoGame/TheDishwasher: Vampire Smile'', and you'll unlock an easier mode, humiliatingly titled, "Pretty Princess Difficulty". Enemies rarely attack, have less health, and ''bleed hearts instead of blood''. Some levels also feature pink hearts in the background, further emasculating and ridiculing the player. To add some context, this is a ''very'' violent and bloody game, presented only in black and white. The pink hearts are ''extremely'' noticeable.

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* Get killed enough times in the UsefulNotes/Xbox360 Platform/Xbox360 Live Arcade game ''VideoGame/TheDishwasher: Vampire Smile'', and you'll unlock an easier mode, humiliatingly titled, "Pretty Princess Difficulty". Enemies rarely attack, have less health, and ''bleed hearts instead of blood''. Some levels also feature pink hearts in the background, further emasculating and ridiculing the player. To add some context, this is a ''very'' violent and bloody game, presented only in black and white. The pink hearts are ''extremely'' noticeable.



* ''Series/MightyMorphinPowerRangers'' on the UsefulNotes/SegaCD will end on earlier levels when playing on lower difficulties. You can only play the entire game on hard mode. This is puzzling, to say the least, for a game seemingly aimed at the youngest of players.

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* ''Series/MightyMorphinPowerRangers'' on the UsefulNotes/SegaCD Platform/SegaCD will end on earlier levels when playing on lower difficulties. You can only play the entire game on hard mode. This is puzzling, to say the least, for a game seemingly aimed at the youngest of players.



* The little-heard-of UsefulNotes/SuperNintendoEntertainmentSystem version of ''VideoGame/BramStokersDracula'' features this - if you beat it on Easy mode, the game ends with Harker allowing Dracula to escape. Only on Normal or Hard mode will you be able to continue past the 3rd or 4th stage.

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* The little-heard-of UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem version of ''VideoGame/BramStokersDracula'' features this - if you beat it on Easy mode, the game ends with Harker allowing Dracula to escape. Only on Normal or Hard mode will you be able to continue past the 3rd or 4th stage.



** The Japan-only UsefulNotes/PCEngine version of ''Double Dragon II'' actually has MultipleEndings depending on the difficulty setting. The Easy mode ending is the bad ending where the final boss escapes during the last battle, while the Normal and Hard mode endings are a Segmented Ending. The Normal ending shows the final boss giving his dying speech, but only the Hard ending shows [[spoiler:Marian returning to life.]]

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** The Japan-only UsefulNotes/PCEngine Platform/PCEngine version of ''Double Dragon II'' actually has MultipleEndings depending on the difficulty setting. The Easy mode ending is the bad ending where the final boss escapes during the last battle, while the Normal and Hard mode endings are a Segmented Ending. The Normal ending shows the final boss giving his dying speech, but only the Hard ending shows [[spoiler:Marian returning to life.]]



* In the first ''VideoGame/SailorMoon1993'' game for the UsefulNotes/SuperFamicom, a sidescroller released only in Japan and France, you can only complete the first two levels in easy mode before the game ends. However, a special version of the easy mode can be used to complete the full game...but you won't see the full version of the kiss scene.

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* In the first ''VideoGame/SailorMoon1993'' game for the UsefulNotes/SuperFamicom, Platform/SuperFamicom, a sidescroller released only in Japan and France, you can only complete the first two levels in easy mode before the game ends. However, a special version of the easy mode can be used to complete the full game...but you won't see the full version of the kiss scene.



*** The top screen on the UsefulNotes/Nintendo3DS shows Mario demonstrating how fast you'd expect to be going when you select a difficulty level. In 50cc mode, Mario drives really slowly. On top of this, the added beat to the music that plays when you have a big lead in a race doesn't play on the easy setting.

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*** The top screen on the UsefulNotes/Nintendo3DS Platform/Nintendo3DS shows Mario demonstrating how fast you'd expect to be going when you select a difficulty level. In 50cc mode, Mario drives really slowly. On top of this, the added beat to the music that plays when you have a big lead in a race doesn't play on the easy setting.



* The UsefulNotes/GameBoy version of the original ''VideoGame/KillerInstinct'' just rolls the credits after the fight against Fulgore on the easier difficulties, so you can't see the ending or even the final boss.

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* The UsefulNotes/GameBoy Platform/GameBoy version of the original ''VideoGame/KillerInstinct'' just rolls the credits after the fight against Fulgore on the easier difficulties, so you can't see the ending or even the final boss.



* The UsefulNotes/XboxLiveArcade title ''VideoGame/SplosionMan'' offers the player the chance to skip a level if they die too many times attempting it. A picture will come up on the screen stating that you can now select the "Way Of The Coward" option from the pause menu. Your punishment? You ''will'' wear a tutu in the next level.

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* The UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade title ''VideoGame/SplosionMan'' offers the player the chance to skip a level if they die too many times attempting it. A picture will come up on the screen stating that you can now select the "Way Of The Coward" option from the pause menu. Your punishment? You ''will'' wear a tutu in the next level.
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* ''VideoGame/{{LISA}}'':
** After [[BeCarefulWhatYouWishFor an angry fan ranted about the difficulty of]] ''[[VideoGame/{{LISA}} LISA: The Joyful]]'' on Steam, an Easy Mode was patched in, hosted by Larry Stinz, [[SuspiciouslySimilarSubstitute who is in no way shape or form related to Terry Hintz]]. Said Easy Mode outright costs you 300 mags to activate and is found halfway through the game, hinting at its uselessness, and activating it [[spoiler: locks you in a linear area and gives you a [[NerfArm comically overpowered foam stick]] and a bunch of jerky, before having you "fight" [[ZeroEffortBoss Larry Stinz dressed as Buddy’s Boyfriend and a scarecrow version of Brad]], before Larry Stinz gets bored and goes home, [[AWinnerIsYou turning the scarecrow into a thumps up hand as the screen cuts to a The End screen]].]]
** In the UpdatedRerelease, genuine easy modes were added to ''Joyful'' and ''Painful'' called Painless difficulty. Activating it is done by essentially taking Terry Hintz’s "Terroids", and the description mentions that Brad/Buddy feels somewhat ashamed resorting to them.
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** ''[[VideoGame/SpiderMan2000 Spider-Man]]'' on the UsefulNotes/PlayStation has a Kid Mode (or the "Easy mode that's so easy it's no fun" mode). The Official New Zealand Playstation Magazine issue #40 page 102 gives this lovely gem:

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** ''[[VideoGame/SpiderMan2000 Spider-Man]]'' on the UsefulNotes/PlayStation Platform/PlayStation has a Kid Mode (or the "Easy mode that's so easy it's no fun" mode). The Official New Zealand Playstation Magazine issue #40 page 102 gives this lovely gem:



* "Kids" difficulty in ''VideoGame/ViewtifulJoe'' unlocks nothing, and your power-ups in that mode don't transfer to the other difficulties. The one exception is the UsefulNotes/PlayStation2 port of the original, which unlocks Dante from ''VideoGame/DevilMayCry'' on completion in any mode.

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* "Kids" difficulty in ''VideoGame/ViewtifulJoe'' unlocks nothing, and your power-ups in that mode don't transfer to the other difficulties. The one exception is the UsefulNotes/PlayStation2 Platform/PlayStation2 port of the original, which unlocks Dante from ''VideoGame/DevilMayCry'' on completion in any mode.



* In ''VideoGame/MickeyMania'', playing on Easy ends the game after the underground section of [[WesternAnimation/FunAndFancyFree Mickey and the Beanstalk]] (or the Willie chase if you're playing [[UsefulNotes/PlayStation Mickey's Wild Adventure]])

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* In ''VideoGame/MickeyMania'', playing on Easy ends the game after the underground section of [[WesternAnimation/FunAndFancyFree Mickey and the Beanstalk]] (or the Willie chase if you're playing [[UsefulNotes/PlayStation [[Platform/PlayStation Mickey's Wild Adventure]])
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[[caption-width-right:320:Silly Jackrabbit, Easy Mode is for kids!]]
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General clarification on works content


* ''VideoGame/BaldursGate3'': Playing the game on the Explorer difficulty, which is the easiest, bars the player from using the Multiclass feature. This is because levelling a character can already be a difficult experience and multiclassing can potentially ruin a character.

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* ''VideoGame/BaldursGate3'': ''VideoGame/BaldursGateIII'': Playing the game on the Explorer difficulty, which is the easiest, bars the player from using the Multiclass feature. This is downplayed because levelling a character can already be a difficult experience and multiclassing can potentially ruin a character.
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[[quoteright:350:[[VideoGame/JazzJackrabbit https://static.tvtropes.org/pmwiki/pub/images/jazzjack_easy.png]]]]

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[[quoteright:350:[[VideoGame/JazzJackrabbit [[quoteright:320:[[VideoGame/JazzJackrabbit https://static.tvtropes.org/pmwiki/pub/images/jazzjack_easy.png]]]]

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[[quoteright:350:[[VideoGame/JazzJackrabbit https://static.tvtropes.org/pmwiki/pub/images/jazzjack_easy.png]]]]

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