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* ''VideoGame/EmeraldDragon''


* ''VideoGame/BakutenShootBeybladeGBA''
** ''Bakuten Shoot Beyblade - Gekitō! Saikyō Blader''
** ''Bakuten Shoot Beyblade 2002 - Ikuze! Gekitō! Chō Jiryoku Battle!''
** ''Bakuten Shoot Beyblade 2002 - Gekisen! Team Battle!!''



* ''VideoGame/BeybladeBroccoli''
** ''Bakuten Shoot Beyblade - Gekitō! Saikyō Blader''
** ''Bakuten Shoot Beyblade 2002 - Ikuze! Gekitō! Chō Jiryoku Battle!''
** ''Bakuten Shoot Beyblade 2002 - Gekisen! Team Battle!!''

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* ''VideoGame/EpicSeven''


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* ''VideoGame/FateGrandOrder''

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* ''VideoGame/DemonLegacy''
** ''VideoGame/PhantomLegacy''


* ''VideoGame/TheCloserGameOfTheYearEdition'' (freeware, made in America)



* ''VideoGame/TheTiamatSacrament'' (freeware)



* ''VideoGame/TheTiamatSacrament'' (freeware)

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* ''VideoGame/DragonBallZKakarot''

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* ''VideoGame/LittleTownHero''

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* ''VideoGame/JisedaiBeigomaBattleBeyblade''

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** ''VideoGame/YakuzaLikeADragon''

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* ''VideoGame/EternalSeniaHydrangeaAfterTheRain''


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* ''VideoGame/TheWorldIsYourWeapon''


* Many can tend to follow linear plots, with less of a WideOpenSandbox setting, and many may not feature discrete "quests". However, there are many Japanese [=RPGs=] that do offer non-linear narratives.

to:

* Many can tend to follow linear plots, with less of a WideOpenSandbox setting, and many may not feature discrete "quests". However, there are many Japanese [=RPGs=] that do offer non-linear narratives.

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** ''VideoGame/YakuzaIshin''

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** ''VideoGame/YakuzaKenzan''


* ''VideoGame/{{Okage}}''

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* ''VideoGame/{{Okage}}''''VideoGame/OkageShadowKing''

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* ''VideoGame/{{Oninaki}}''

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