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And we have Hey Its That Sound anyway.
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You might call this "HeyItsThatVoice" as applied to sound effects.
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* ''Eagle Eye''. Used near the end of the film.
* Doors in the film version of ''VideoGame/{{Doom}}'' open with a non-doom doors futuristic style sound... until the film shifts to a First-Person style and becomes much more similar to the game, complete with doors now inexplicably opening with the characteristic noise.
* Doors in the film version of ''VideoGame/{{Doom}}'' open with a non-doom doors futuristic style sound... until the film shifts to a First-Person style and becomes much more similar to the game, complete with doors now inexplicably opening with the characteristic noise.
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* Doors in the film version of
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* The elevator/platform sound is used for the vertical sliding doors in the Laboratory in ''VideoGame/ResidentEvil2'', and sliding train doors in ''VideoGame/ResidentEvil0''.
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* ''Franchise/ResidentEvil''
** The elevator/platform sound is used for the vertical sliding doors in the Laboratory in ''VideoGame/ResidentEvil2'', and sliding train doors in ''VideoGame/ResidentEvil0''.
** The elevator/platform sound is used for the vertical sliding doors in the Laboratory in ''VideoGame/ResidentEvil2'', and sliding train doors in ''VideoGame/ResidentEvil0''.
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* ''[[VideoGame/TheLegendOfZeldaSkywardSword Zelda: Skyward Sword]]'' has robotic enemies that die with this sound.
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* ''[[VideoGame/TheLegendOfZeldaSkywardSword Zelda: Skyward Sword]]'' ''VideoGame/TheLegendOfZeldaSkywardSword'' has robotic enemies that die with this sound.
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* ''MechWarrior 3'' also features the DoomDoors noise but for a 'mech falling over and getting back up.
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* ''MechWarrior ''VideoGame/MechWarrior 3'' also features the DoomDoors noise but for a 'mech falling over and getting back up.
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* The [=RoboKing=] in ''[[{{Katamari}} Katamari Forever]]'' makes this sound after crashing into a house.
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* The [=RoboKing=] in ''[[{{Katamari}} ''[[VideoGame/KatamariDamacy Katamari Forever]]'' makes this sound after crashing into a house.
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* ''VideoGame/SplinterCell: Pandora Tomorrow'' uses the "thunk" lift stopping sound for the automated gun turrets.
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* ''VideoGame/SplinterCell: Pandora Tomorrow'' ''VideoGame/SplinterCellPandoraTomorrow'' uses the "thunk" lift stopping sound for the automated gun turrets.
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* ''RagnarokOnline'': Shadow Chaser skill Manhole has this as its sound effect.
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* ''RagnarokOnline'': ''VideoGame/RagnarokOnline'': Shadow Chaser skill Manhole has this as its sound effect.
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Love it love it love it
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* ''Film/TheForceAwakens'' features the sound when the engine of Rey's speeder cools down.
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* The {{UsefulNotes/Steam}} release of ''VideoGame/BlackMesa'' features unique animations when picking up a weapon for the first time. Most notably when Gordon activates the Tau Cannon, it plays the full variation of this sound.
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* Weirdly enough, a non-door example was used in Series/BuffyTheVampireSlayer in "The Harvest". When Luke is staked by Buffy, the sound effect plays as he disintegrates.
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* In the later seasons of ''MysteryScienceTheater3000'', one of the theater doors makes the Doom Doors sound.
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* In the later seasons of ''MysteryScienceTheater3000'', ''Series/MysteryScienceTheater3000'', one of the theater doors makes the Doom Doors sound.
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* ''[[GhostInTheShell Ghost In The Shell: Stand Alone Complex]]'' features this sound when the door of a mobile command central opens and closes.
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* ''[[GhostInTheShell Ghost In The Shell: Stand Alone Complex]]'' ''Anime/GhostInTheShellStandAloneComplex'' features this sound when the door of a mobile command central opens and closes.
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* Newer episodes of ''Series/GoodEats'' have used the Door sounds.
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* Newer Some episodes of ''Series/GoodEats'' have used the Door sounds.sounds...and the dying sounds of some of the demons, too.
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* ''JonnyQuest'', Ezekiel Rage's secret underground base has one.
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* ''JonnyQuest'', ''WesternAnimation/JonnyQuest'', Ezekiel Rage's secret underground base has one.
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* ''VideoGame/SplinterCell: Pandora Tomorrow'' uses the "thunk" lift stopping sound for the automated gun turrets.
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* ''WesternAnimation/Archer'', "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing.
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* ''WesternAnimation/Archer'', ''WesternAnimation/{{Archer}}'', "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing.
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* ''WesternAnimation/TeenTitansGo'', "Staff Meeting", when Cyborg falls unconscious.
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* ''WesternAnimation/TeenTitansGo'', "Staff Meeting", when Cyborg falls unconscious.unconscious.
* ''WesternAnimation/Archer'', "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing.
* ''WesternAnimation/Archer'', "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing.
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* Used, of course, by the Series/MythBusters in their video games episode, where one of the myths was testing HyperspaceArsenal as used in first-person shooters like ''VideoGame/{{Doom}}''.
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* ''VideoGame/KingdomHeartsBirthBySleep'' uses these very sound effects in the Deep Space world for a glass-cylinder teleporter.
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* ''MagicKnightRayearth'' uses so many of the same sound effects as ''Doom'' that it can send you lunging for the fire button.
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* ''MagicKnightRayearth'' ''Manga/MagicKnightRayearth'' uses so many of the same sound effects as ''Doom'' that it can send you lunging for the fire button.
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* In ''{{Grandmas Boy}}'', JP's office has doors with this sound effect.
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* In ''{{Grandmas Boy}}'', ''Film/GrandmasBoy'', JP's office has doors with this sound effect.
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* Several of the doors on the titular ''{{Event Horizon}}'' make this noise, possibly referencing the fact that the ship's drive opens a gateway to Hell.
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* Several of the doors on the titular ''{{Event Horizon}}'' ''Film/EventHorizon'' make this noise, possibly referencing the fact that the ship's drive opens a gateway to Hell.
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* Several of the doors on the titular ''{{Event Horizon}}'' make this noise, possibly referencing the fact that the ship's drive opens a gateway to Hell.
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* ''WesternAnimation/{{Justice League Unlimited}}'', The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts down
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* ''WesternAnimation/{{Justice League Unlimited}}'', The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts downdown
* ''WesternAnimation/TeenTitansGo'', "Staff Meeting", when Cyborg falls unconscious.
* ''WesternAnimation/TeenTitansGo'', "Staff Meeting", when Cyborg falls unconscious.
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* Newer episodes of ''GoodEats'' have used the Door sounds.
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* Newer episodes of ''GoodEats'' ''Series/GoodEats'' have used the Door sounds.
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* ''{{Descent}}'' uses one of the Doom Door sounds for the four-part square doors.
* ''[[{{Kirby}} Kirby: Canvas Curse]]'' uses it for sliding doors in a level.
* ''[[{{Kirby}} Kirby: Canvas Curse]]'' uses it for sliding doors in a level.
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* ''{{Descent}}'' ''VideoGame/{{Descent}}'' uses one of the Doom Door sounds for the four-part square doors.
*''[[{{Kirby}} Kirby: Canvas Curse]]'' ''VideoGame/KirbyCanvasCurse'' uses it for sliding doors in a level.
*
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* Moskau by Music/{{Rammstein}} uses a sound effect which sounds exactly like the Tau Cannon spinning up in {{Half-Life}}
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* Moskau by Music/{{Rammstein}} uses a sound effect which sounds exactly like the Tau Cannon spinning up in {{Half-Life}}''VideoGame/HalfLife1''
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----* ''WesternAnimation/{{Justice League Unlimited}}'', The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts down
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----
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More confinient.
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Can be listened to [[http://www.youtube.com/watch?v=jOrX0kec7so right here]].
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* Makes an appearance in ''VideoGame/FarCry3BloodDragon'' complete with lampshade.
-->'''Rex:'''Ooohhh, spooky doors.
-->'''Rex:'''Ooohhh, spooky doors.
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* Small doors in ''HaloCombatEvolved'' also use the lift sound. Given that it was from Bungie who made ''{{Marathon}}''.
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* Small doors in ''HaloCombatEvolved'' ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Bungie who made ''{{Marathon}}''.''{{VideoGame/Marathon}}''.
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See also: StockScream
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You might call this "HeyItsThatVoice" as applied to sound effects.
See also:StockScreamStockScream.
See also:
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!!Examples
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