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A sub-trope of DamselInDistress. Compare PassiveRescue, where someone is given the means to get themselves out of distress, and SomethingWeForgot, where the hero doesn't immediately rescue someone because they've forgotten about their situation.

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A sub-trope of DamselInDistress. Compare PassiveRescue, where someone is given the means to get themselves out of distress, and SomethingWeForgot, where the hero doesn't immediately rescue someone because they've forgotten about their situation.
situation. See also TakeYourTime, when seemingly urgent events in a video game can be put off indefinitely by the player while they do other things.

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* In one level of ''VideoGame/Goldeneye1997'', Bond escapes from a cell and has the option to free Natalya as well, leading to an EscortMission to the control room. Or, he can mow down every single guard in the bunker first, and come back to rescue her once the coast is clear.


** Because of the free nature of the gameplay, you can do this with any subquest where you have to rescue someone, without incurring in any consequence. For example, while you are one door before freeing Garren Windspear's daughter, you can leave, complete any other quest and then only come before starting the final mission (Anomen will complain that you are getting too time though). The same for the prisoner lady in Atkathla's bridge.

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** Because of the free nature of the gameplay, you can do this with any subquest where you have to rescue someone, without incurring in any consequence. For example, while you are one door before freeing Garren Windspear's daughter, you can leave, complete any other quest and then only come before starting the final mission (Anomen will complain that you are getting taking too time though).though, but nothing will happen to her). The same for the prisoner lady in Atkathla's bridge.


* ''[[VideoGame/BaldursGateII]]'': The main plot revolves around rescuing Imoen from Irenicus. Before launching your expedition, not only you might spend weeks if not months solving quests and collecting items, you are even adviced by Jaheira that it would be wise to take your time, prepare adequately and find allies. It doesn't matter how much time you spend before going to rescue her.

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* ''[[VideoGame/BaldursGateII]]'': ''VideoGame/BaldursGateII'': The main plot revolves around rescuing Imoen from Irenicus. Before launching your expedition, not only you might spend weeks if not months solving quests and collecting items, you are even adviced by Jaheira that it would be wise to take your time, prepare adequately and find allies. It doesn't matter how much time you spend before going to rescue her.



* ''[[VideoGame/TombRaider2013]]'': you can fast travel to any campsite, or simply backtrack, spending your time whenever you want before attempting the rescue in the final section of the game. However, there is a final campsite that warns you that by proceeding you won't be able to come back, warning you of the "point of no return". Before that you can take your time and do anything you want.

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* ''[[VideoGame/TombRaider2013]]'': ''VideoGame/TombRaider2013'': you can fast travel to any campsite, or simply backtrack, spending your time whenever you want before attempting the rescue in the final section of the game. However, there is a final campsite that warns you that by proceeding you won't be able to come back, warning you of the "point of no return". Before that you can take your time and do anything you want.

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[[folder:{{Video Games}}]]
* ''[[VideoGame/BaldursGateII]]'': The main plot revolves around rescuing Imoen from Irenicus. Before launching your expedition, not only you might spend weeks if not months solving quests and collecting items, you are even adviced by Jaheira that it would be wise to take your time, prepare adequately and find allies. It doesn't matter how much time you spend before going to rescue her.
** Because of the free nature of the gameplay, you can do this with any subquest where you have to rescue someone, without incurring in any consequence. For example, while you are one door before freeing Garren Windspear's daughter, you can leave, complete any other quest and then only come before starting the final mission (Anomen will complain that you are getting too time though). The same for the prisoner lady in Atkathla's bridge.
* ''[[VideoGame/TombRaider2013]]'': you can fast travel to any campsite, or simply backtrack, spending your time whenever you want before attempting the rescue in the final section of the game. However, there is a final campsite that warns you that by proceeding you won't be able to come back, warning you of the "point of no return". Before that you can take your time and do anything you want.
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A sub-trope of DamselInDistress. Compare PassiveRescue, where someone is given the means to get themselves out of distress.

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A sub-trope of DamselInDistress. Compare PassiveRescue, where someone is given the means to get themselves out of distress.
distress, and SomethingWeForgot, where the hero doesn't immediately rescue someone because they've forgotten about their situation.





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* WebVideo/UltraFastPony'': In "The David Bowie Drinking Game", Rarity gets kidnapped by some diamond dogs. She's a huge masochist, so she asks Spike to wait four hours or so before organizing a rescue party.

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* WebVideo/UltraFastPony'': ''WebVideo/UltraFastPony'': In "The David Bowie Drinking Game", Rarity gets kidnapped by some diamond dogs. She's a huge masochist, masochist and ''wants'' to get bound and tortured for a bit, so she asks Spike to wait four hours or so before organizing a rescue party.



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* WebVideo/UltraFastPony'': In "The David Bowie Drinking Game", Rarity gets kidnapped by some diamond dogs. She's a huge masochist, so she asks Spike to wait four hours or so before organizing a rescue party.


* A bit of EarlyInstallmentWeirdness in [[ComicBook/{{Superman}} Action Comics #1]] when Superman tells a tied up woman "Make yourself comfortable, I haven't time to attend to it!" and rushes after the villain instead.

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* A bit of EarlyInstallmentWeirdness in [[ComicBook/{{Superman}} Action Comics #1]] ''Action Comics'' #1 when Superman Franchise/{{Superman}} tells a tied up woman "Make yourself comfortable, I haven't time to attend to it!" and rushes after the villain instead.


* In the ''WesternAnimation/ScoobyDooWhereAreYou'' episode "Scooby Doo and a Mummy Too", Shaggy leaves the professor BoundAndGagged after getting his word that he's all right. "Groovy. Be back for you later."

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* In the ''WesternAnimation/ScoobyDooWhereAreYou'' episode "Scooby Doo and a Mummy Too", Shaggy leaves the professor BoundAndGagged after getting his word that he's all right. "Groovy. Be back for you later.""
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Maybe he has more work to do and doesn't want to be discovered. Maybe the DistressedDamsel is just going to get in his way or complicate matters if she's rescued.

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Maybe he has more work to do and doesn't want to be discovered. Maybe the DistressedDamsel is just going to get in his way or complicate matters if she's rescued.
rescued. Maybe she's actually more insistent that he catch the villain.


* A bit of EarlyInstallmentWeirdness in [[ComicBook/{{Superman}} Action Comics #1]] when Superman tells a tied up woman "Make yourself comfortable, I haven't time to attend to it!" and rushs after the villain instead.

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* A bit of EarlyInstallmentWeirdness in [[ComicBook/{{Superman}} Action Comics #1]] when Superman tells a tied up woman "Make yourself comfortable, I haven't time to attend to it!" and rushs rushes after the villain instead.

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