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* ''KnightsOfTheOldRepublic 2: The Sith Lords'': [[DeconstructorFleet amongst other things]], it deconstructs the concept of levelling up (you are absorbing the life force of fallen foes to power your force-deadened hero), a MagneticHero (you are creating parasitic Force bonds with your companions, and can brainwash them to your point of view), {{Mook}} strength (the enemies you encounter are trained to use the same parasitic ability you do, and so become stronger as you do), and the standard RPG hero practice of helping out passers-by (you're indirectly weakening them by taking away their struggles, so chances are they're going to be screwed when you move on).
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* ''YumeNikki'': Exploration and sandbox gameplay.

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* ''YumeNikki'': Exploration and sandbox gameplay. The entire game is a BeautifulVoid and there is no plot to speak of, which has prompted elaborate {{Fanon}} and WildMassGuessing on behalf of the players, in an attempt to invest the game with externalised meaning.
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* ''{{Silent Hill: Shattered Memories}}'': A deconstruction of the rest of the series, mostly.

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* ''{{Silent Hill: Shattered Memories}}'': ''SilentHillShatteredMemories'': A deconstruction of the rest of the series, mostly.
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* ''{{Silent Hill: Shattered Memories}}'': A deconstruction of the rest of the series, mostly.
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**Actually somewhat of a reconstruction as far as the actual boss battles go. Anyone asking for cool bossfights will be pointed in the direction of SotC.

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* ''{{META}}'': Amateur adventure game design

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* ''{{META}}'': Amateur adventure game designdesign.


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* ''ShadowOfTheColossus'': {{Boss Battle}}s.
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** They forgot one thing. You can't upgrade the part limit on your ship.

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** They [[http://armorgames.com/play/11028/upgrade-completer The sequel]] addresses some things they forgot one thing. the first time around. You can't can now upgrade the part limit on your ship.ship, among other things (including [[spoiler:a [[JumpScare screamer]]]]).

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* [[http://www.newgrounds.com/portal/view/495903 Super Press Space To Win Adventure RPG 2009]]: RPGs in general, and QuickTimeEvents.

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* [[http://www.newgrounds.com/portal/view/495903 Super Press Space To Win Adventure RPG 2009]]: RPGs [=RPG=]s in general, and QuickTimeEvents.


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* ''NanashiNoGame'' uses the cursed, nameless game to deconstruct [=RPG=]s. There's no battles to win, levels to grind or heroics to engage in -- you just walk around, talk to people and [[spoiler: collect hidden items that must be found to reach the good ending]].
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* DutyCalls: {{First Person Shooter}}s in vein of... guess.
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* {{Haze}} Is a Deconstruction of First Person Shooters. It was a Failure However, Due To ExecutiveMeddling Forcing them to rewrite the plot several times until the message was Completely Gone.

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* {{Haze}} Is is a Deconstruction of First Person Shooters. It was a Failure However, Due To failure however, due to ExecutiveMeddling Forcing forcing them to rewrite the plot several times until the message was Completely Gone.completely gone.
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* {{Haze}} Is a Deconstruction of First Person Shooters. It was a Failure However, Due To ExecutiveMeddling Forcing them to rewrite the plot several times until the message was all but gone.

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* {{Haze}} Is a Deconstruction of First Person Shooters. It was a Failure However, Due To ExecutiveMeddling Forcing them to rewrite the plot several times until the message was all but gone.Completely Gone.
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* {{Haze}} Is a Deconstruction of First Person Shooters. It was a Failure However, Due To ExecutiveMeddling Forcing them to rewrite the plot several times until the message was all but gone.
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In order to qualify, a single part of the game at the minimum must take at least one single trope, mechanic, or gimmick, and either explore it exhaustively to the possible point of MindScrew, or play it far too simple and flat to be taken seriously.

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In order to qualify, a single part of the game at the minimum must take at least one single trope, mechanic, or gimmick, and either explore it exhaustively to the possible point of MindScrew, or play it far too simple and flat to be taken seriously.
seriously. Typically they rely heavily on their nature as a parody to be entertaining, but on rare occasions they're fun to play as well.
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* [[http://www.newgrounds.com/portal/view/467574 :the game:]] and [[http://www.newgrounds.com/portal/view/522607 REPLAYING :the game:]]: CutAndPasteEnvironments. (These games aren't ''that'' funny, as the creator was trying a bit too hard, but they have their moments)

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* [[http://www.newgrounds.com/portal/view/467574 :the game:]] and [[http://www.newgrounds.com/portal/view/522607 REPLAYING :the game:]]: CutAndPasteEnvironments. (These games aren't ''that'' funny, as the creator was trying a bit too hard, but they have their moments)
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** OlderThanTheyThink, ''Desert Bus'' from ''Penn & Teller's Smoke and Mirrors'' is that too.

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** OlderThanTheyThink, ''Desert Bus'' from ''Penn ''[[PennAndTeller Penn & Teller's Teller]]'s Smoke and Mirrors'' is that too.
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** Arguably a failure, as it misses one important part of ''Portal'' - [[spoiler:the part after the furnace where the game stops telling you what to do]].
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At least..I think that\'s what it\'s deconstructing. It\'s deconstructing -something-, for sure.

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* [[http://www.newgrounds.com/portal/view/495903 Super Press Space To Win Adventure RPG 2009]]: RPGs in general, and QuickTimeEvents.
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DwarfFortress does not fit the description of a DeconstuctionGame.


* DwarfFortress: Extermly complex fantasy world, very detailed rule system, no visual graphics, no end sceanario. Still a fun game though.
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* ''YumeNikki'': Exploration and sandbox gameplay.

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A form of {{Deconstruction}}, which has apparently become a rising fad in freeware games.

A deconstruction game is a game that deconstructs aspects of video games in general. At the minimum it takes one aspect, and blows it up to such ridiculously exaggerated proportions that it simply becomes laughable, as if to make a point that "You can't make a game based just on this!" or with some, "If you enjoy games because of this one reason then you are an idiot!"

In order to qualify, a single part of the game at the minimum must take at least one single trope, mechanic, or gimmick, and either explore it exhaustively to the possible point of mindscrew, or play it far too simple and flat to be taken seriously.

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A form of {{Deconstruction}}, which has apparently become a rising fad in freeware games.

[[WebGames flash games]].

A deconstruction game is a game that deconstructs aspects of video games VideoGames in general. At the minimum minimum, it takes one aspect, and blows it up to such [[BeyondTheImpossible ridiculously exaggerated proportions proportions]] that it simply becomes laughable, as if to make a point that "You can't make a game based just on this!" or with some, "If you enjoy games because of this one reason then you are an idiot!"

In order to qualify, a single part of the game at the minimum must take at least one single trope, mechanic, or gimmick, and either explore it exhaustively to the possible point of mindscrew, MindScrew, or play it far too simple and flat to be taken seriously.

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seriously.
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* DwarfFortress: Extermly complex fantasy world, very detailed rule system, no visual graphics, no end sceanario. Still a fun game though.
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* ''{{META}}'': Amateur adventure game design
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* {{Harvester}}: A deconstruction of EvilIsCool and the VillainProtagonist, and a MindScrew in general.

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* {{Harvester}}: A deconstruction of EvilIsCool and the VillainProtagonist, and VideogameCrueltyPotential, not through heavy-handed VideogameCrueltyPunishment, but through a MindScrew in general.heavy-handed ending that asks, WhatTheHellPlayer?
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*{{Harvester}}: A deconstruction of EvilIsCool and the VillainProtagonist, and a MindScrew in general.
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* ''Desert Bus'': {{Simulation Game}}s.

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* [[http://www.videlectrix.com/racewalk.html 50k Racewalker]]: Complete and utter aggravating boringness pretending to be a game

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* [[http://www.videlectrix.com/racewalk.html 50k Racewalker]]: Complete and utter aggravating boringness pretending to be a gamegame.
** OlderThanTheyThink, ''Desert Bus'' from ''Penn & Teller's Smoke and Mirrors'' is that too.
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* ''HalfMinuteHero'': Level grinding.
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* ''HalfMinuteHero'': Level grinding.

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Dwarf Fortress still isn't an example


* DwarfFortress: Extermly complex fantasy world, very detailed rule system, no visual graphics, no end sceanario. Still a fun game though.

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* DwarfFortress: Extermly complex fantasy world, very detailed rule system, no visual graphics, no end sceanario. Still a fun game though. ''ProgressQuest'': {{RPG}}s that assign players randomly generated quests.
* ''Don't Shoot The Puppy'': PressXToDie.
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* [[http://armorgames.com/play/5115/replaying-the-game Replaying The Game]]: CutAndPasteEnvironments. (This game isn't ''that'' funny, as the creator was trying a bit too hard, but it has its moments)
** Also, [[http://armorgames.com/play/4309/this-is-the-only-level This Is The Only Level]].

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* [[http://armorgames.com/play/5115/replaying-the-game Replaying The Game]]: [[http://www.newgrounds.com/portal/view/467574 :the game:]] and [[http://www.newgrounds.com/portal/view/522607 REPLAYING :the game:]]: CutAndPasteEnvironments. (This game isn't (These games aren't ''that'' funny, as the creator was trying a bit too hard, but it has its they have their moments)
** Also, [[http://armorgames.com/play/4309/this-is-the-only-level This Is The Only Level]].ThisIsTheOnlyLevel.



* YouHaveToBurnTheRope: {{Portal}}. The game consists of a short tutorial hallway which serves as a tutorial, a boss fight, and a catchy theme song that plays over the credits. The song mocks the short length of the game, including suggesting that you just try playing it over again. There is no story given outside this, and there are only two characters (the player character and boss). And the theme song is longer than the game itself.
** And [[http://forums.tigsource.com/index.php?topic=2716.0 Advanced Set The Rope On Fire]] deconstructs "YouHaveToBurnTheRope", in that [[spoiler:the burnt rope comes to life and tries to kill you]].
* [[http://www.videlectrix.com/racewalk.html 50k Race Walker]]: Complete and utter aggravating boringness pretending to be a game

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* YouHaveToBurnTheRope: {{Portal}}. The game consists of a short tutorial hallway which serves as a tutorial, a boss fight, and a catchy theme song that plays over the credits. The song mocks the short length of the game, including suggesting that you just try playing it over again. There is no story given outside this, and there are only two characters (the player character and boss). And the theme song is longer than the game itself.
** And [[http://forums.tigsource.com/index.php?topic=2716.0 Advanced Set The Rope On Fire]] Fire Cartridge]] deconstructs "YouHaveToBurnTheRope", in that [[spoiler:the burnt rope comes to life and tries to kill you]].
you, so you have to bring the torch WhereItAllBegan instead]].
* [[http://www.videlectrix.com/racewalk.html 50k Race Walker]]: Racewalker]]: Complete and utter aggravating boringness pretending to be a game



* ''[[http://www.newgrounds.com/portal/view/519030 Level Up!]]': Leveling up in games.

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* ''[[http://www.newgrounds.com/portal/view/519030 Level Up!]]': ''Game/LevelUp'': Leveling up in games.



* [[http://www.e4.com/game/steamshovel-harry/play.e4 Steamshovel Harry]] is this for {{Forced Tutorial}}s. [[spoiler:There is no game. The earth will be destroyed in fifteen minutes-- and that's how long the tutorials take!]]

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* [[http://www.e4.com/game/steamshovel-harry/play.e4 Steamshovel Harry]] is this for Harry]]: {{Forced Tutorial}}s. [[spoiler:There is no game. The earth will be destroyed in fifteen minutes-- and that's how long the tutorials take!]]

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