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* In ''VideoGame/MarioKart DS'' battle mode, a dead (read:out of the contest) driver can still drive around the battlefield, laying boxes, albeit invisible and intangible.

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* In ''VideoGame/MarioKart DS'' battle mode, a dead (read:out (read: out of the contest) driver can still drive around the battlefield, laying boxes, albeit invisible and intangible.intangible.
** The earlier ''Mario Kart 64'' likewise allowed players that were eliminated to continue driving about as a bomb on wheels, at which point they could try to ram into one of the remaining players to try and eliminate them as well.



* ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'': By a glitch, you could walk [[http://www.youtube.com/watch?v=5Wa5ytBcsOE Zombie Link in a dim world]]. [[http://www.youtube.com/watch?v=1jQHKMe6fiY&feature=watch_response A different method]] allows Zombie Link to walk around in regular lighting, but nothing can be done anyway, everything is frozen, and many features are disabled.

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* ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'': ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': By a glitch, you could walk [[http://www.youtube.com/watch?v=5Wa5ytBcsOE Zombie Link in a dim world]]. [[http://www.youtube.com/watch?v=1jQHKMe6fiY&feature=watch_response A different method]] allows Zombie Link to walk around in regular lighting, but nothing can be done anyway, everything is frozen, and many features are disabled.



* There is an infamous glitch which crept from the infamous ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog (2006)]]'' to the otherwise excellent ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' which makes Sonic, if he receives mortal damage while on a autoscrolling sequence, still slide with his dead body on the track. He can even be controlled sometimes with the directional pad!

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* There is an infamous glitch which crept from the infamous ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog (2006)]]'' ''VideoGame/SonicTheHedgehog2006'' to the otherwise excellent ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' which makes Sonic, if he receives mortal damage while on a autoscrolling sequence, still slide with his dead body on the track. He can even be controlled sometimes with the directional pad!



* In ''{{STALKER}} Call of Pripyat'', theres a stalker called Crab in Skadovsk that was severely injured by a Chimera after [[DirtyCoward Magpie]] betrays Gonta's squad, and it's (supposed to be) laying in a bed (Okay, he's not ''dead'', but he isn't supposed to move from there until he recovers, so it counts). Sometimes Crab can be seen walking around Skadovsk, if that isn't weird enough, he walks in a very erratic manner ''with his torso rotated 180 degrees only for him to suddenly stop, lay in the ground and '''float''' up to his bed''. [[https://www.youtube.com/watch?v=WikVYjAw7Hs You can't make this stuff up]]

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* In ''{{STALKER}} ''VideoGame/{{STALKER}}: Call of Pripyat'', theres there's a stalker called Crab in Skadovsk that was severely injured by a Chimera after [[DirtyCoward Magpie]] betrays Gonta's squad, and it's (supposed squad. He's supposed to be) be laying in a bed (Okay, he's not ''dead'', but he isn't supposed to move from there until he recovers, so it counts). Sometimes Crab counts), but sometimes he can be seen walking around Skadovsk, if Skadovsk. If that isn't weird enough, he walks in a very erratic manner ''with his torso rotated 180 degrees only for him to suddenly stop, lay in the ground and '''float''' up to his bed''. [[https://www.youtube.com/watch?v=WikVYjAw7Hs You can't make this stuff up]]up]].



** The game was prone to this in earlier builds which were much buggier. The game could occasionally forget that someone was dead and bring them pack to life upon reloading a save. If you had hacked or exploded someones limbs or head off, the game would creepily reassemble them from all the gibs and severed parts. The resulting abomination would walk around and talk as if nothing was wrong.
** Some respawning NPC can also coexist with their corpse or, more frequently the pile of ash or plasma that was there past self. When you try to loot the glitched corpse or ash pile, the living version will respond to you as if you just tried to talk to them. The most prominent place this occurs is the guards outside camp McCarren, who are already likely to die multiple times thanks to the Fiends that spawn near them. These [=NPCs=], and all other that trigger this glitch, are counted as unique, and thus have saved facial structures and load outs, but use the same code as generic re spawning [=NPCs=]. This results in creating another instance of that NPC when they respawn, without necessarily removing the old instance (their corpse) in the process. In the game's eyes, the corpse and the person are the same thing.
** Both this game and ''VideoGame/{{Fallout 3}}'' occasionally have dead-on-arrival NPC's spawn alive, with no dialogue options. On other occasions, enemies killed offscreen [[https://www.youtube.com/watch?v=LASKohDRQKU will have their corpse continue to animate in some fashion as if they're alive]] once you catch up to them.

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** The game was prone to this in earlier builds which were much buggier. The game could occasionally forget that someone was dead and bring them pack back to life upon reloading a save. If you had hacked or exploded someones someone's limbs or head off, the game would creepily reassemble them from all the gibs and severed parts. The resulting abomination would walk around and talk as if nothing was wrong.
** Some respawning NPC [=NPCs=] can also coexist with their corpse or, more frequently the pile of ash or plasma that was there past self. When you try to loot the glitched corpse or ash pile, the living version will respond to you as if you just tried to talk to them. The most prominent place this occurs is the guards outside camp McCarren, Camp [=McCarren=], who are already likely to die multiple times thanks to the Fiends that spawn near them. These [=NPCs=], and all other that trigger this glitch, are counted as unique, and thus have saved facial structures and load outs, but use the same code as generic re spawning [=NPCs=]. This results in creating another instance of that NPC when they respawn, without necessarily removing the old instance (their corpse) in the process. In the game's eyes, the corpse and the person are the same thing.
** Both this game and ''VideoGame/{{Fallout 3}}'' occasionally have dead-on-arrival NPC's [=NPCs=] spawn alive, with no dialogue options. On other occasions, enemies killed offscreen [[https://www.youtube.com/watch?v=LASKohDRQKU will have their corpse continue to animate in some fashion as if they're alive]] once you catch up to them.



* Occasionally in ''VideoGame/{{Conduit 2}}'''s online multiplayer, a killed enemy's model will remain in their standing pose, even though they are counted as killed. Continuing to shoot at these model (which other people will most certainly do if you don't) will give you a "Double Tap" medal.
* In [[Website/FunOrb ''Steel Sentinels'']], a minor programming oversight causes mecha to not die until their hit points are negative- meaning that mechs with precisely zero hit points will cling to life with an empty health bar until they are felled by a stray point of damage. Although this glitch isn't much use against [[MoreDakka machine guns]] or [[DeathOfAThousandCuts lasers]], it is immensely satisfying to complete a [[PvP Fleet]] CaptureTheFlag objective while technically dead.
* ''VideoGame/{{Minecraft}}'' mobs have a glitch where if you kill them, and exit quickly and on return they will be alive and moving around in whatever position in their dying animation they was in when you exited.

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* Occasionally in ''VideoGame/{{Conduit 2}}'''s online multiplayer, a killed enemy's model will remain in their standing pose, even though they are counted as killed. Continuing to shoot at these model models (which other people will most certainly do if you don't) will give you a "Double Tap" medal.
* In [[Website/FunOrb ''Steel Sentinels'']], ''[[Website/FunOrb Steel Sentinels]]'', a minor programming oversight causes mecha to not die until their hit points are negative- meaning that mechs with precisely zero hit points will cling to life with an empty health bar until they are felled by a stray point of damage. Although this glitch isn't much use against [[MoreDakka machine guns]] or [[DeathOfAThousandCuts lasers]], it is immensely satisfying to complete a [[PvP Fleet]] CaptureTheFlag objective while technically dead.
* ''VideoGame/{{Minecraft}}'' mobs have a glitch where if you kill them, and exit quickly and on return they will be alive and moving around in whatever position in their dying animation they was were in when you exited.



* Certain versions of ''VideoGame/{{Touhou}} 7: Perfect Cherry Blossom'' has Merlin Prismriver continue attacking even after the Prismriver sisters are supposed to be defeated, potentially killing your character. So much for sisterly solidarity. This bug has been [[MemeticMutation mercilessly ridiculed]] by {{doujin}} artists.

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* Certain versions of ''VideoGame/{{Touhou}} 7: Perfect Cherry Blossom'' has have a glitch where Merlin Prismriver fails to transition into the Prismriver sisters' final spellcard properly, and thus will continue attacking you even after the Prismriver sisters are supposed to be have been defeated, potentially killing your character. So much for sisterly solidarity. This bug has been [[MemeticMutation mercilessly ridiculed]] by {{doujin}} artists.



* In Hitman: Silent Assassin's final level, the player can stealth-kill the final boss through a confession booth door with the fiber wire. This doesn't actually complete the level, but when the player triggers the cutscene where the final boss leaves the confession booth, the boss's corpse will ragdoll across the ground.

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* In Hitman: Silent Assassin's ''VideoGame/Hitman2SilentAssassin''[='=]s final level, the player can stealth-kill the final boss through a confession booth door with the fiber wire. This doesn't actually complete the level, but when the player triggers the cutscene where the final boss leaves the confession booth, the boss's corpse will ragdoll across the ground.



* In ''ShadowsOfTheEmpire'', if you use the [[{{BFG}} Disruptor]] while in the Outrider at the end of the second level, Dash will come back to life as a "zombie" after the cutscene.
* In ''VideoGame/{{Halo3}}'', it's possible to [[http://www.youtube.com/watch?v=aXYt6-2OasM save Sergeant Johnson at the end of the game and have him ride along with you in the final escape sequence]]...but pulling it off can be quite difficult and time consuming.

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* In ''ShadowsOfTheEmpire'', ''Literature/ShadowsOfTheEmpire'', if you use the [[{{BFG}} Disruptor]] while in the Outrider at the end of the second level, Dash will come back to life as a "zombie" after the cutscene.
* In ''VideoGame/{{Halo3}}'', ''VideoGame/{{Halo 3}}'', it's possible to [[http://www.youtube.com/watch?v=aXYt6-2OasM save Sergeant Johnson at the end of the game and have him ride along with you in the final escape sequence]]...but pulling it off can be quite difficult and time consuming.



* In the video game adaptation of ''VideoGame/{{ToyStory2}}'', pausing the game when the player dies (specifically, when Buzz yells), and then quitting will resurrect Buzz and make him invincible. However, the spin attack will no longer inflict damage, and because a few bosses can only be damaged that way, it will become impossible to complete the game.

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* In the video game adaptation of ''VideoGame/{{ToyStory2}}'', ''VideoGame/ToyStory2'', pausing the game when the player dies (specifically, when Buzz yells), and then quitting will resurrect Buzz and make him invincible. However, the spin attack will no longer inflict damage, and because a few bosses can only be damaged that way, it will become impossible to complete the game.



* ''VideoGame/StarWarsBattlefront'': Players that was in craft that crashed sometimes turn into immortal players that can't be killed. Company is banning those who abuse this. [[http://arstechnica.co.uk/gaming/2015/11/star-wars-battlefront-suffers-immortal-player-glitch/ Here.]]

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* ''VideoGame/StarWarsBattlefront'': Players that was were in a craft that crashed sometimes turn into immortal players that can't be killed. Company is The developers are banning those players who abuse this. [[http://arstechnica.co.uk/gaming/2015/11/star-wars-battlefront-suffers-immortal-player-glitch/ Here.]]
* ''VideoGame/{{Postal}} 2'' has a fair share of these, particularly in ''Paradise Lost''. For instance, Enhanced Mode is supposed to make the Revolver be able to deal instant-kill headshots even without using its secondary fire, but [[http://www.imfdb.org/images/7/7f/P2-Revolver.jpg some tougher NPCs can take the "instant-kill" part out of that]].
* The 1997 adventure game adaptation of ''VideoGame/BladeRunner'' has a glitch of this nature involving a character who can possibly be a Replicant. Ending paths that have the player joining up with Clovis and his band of Replicants are supposed to have all the surviving (randomized) Replicants meet up on the moonbus he and his group arrived on. The glitch comes in when one possible Replicant character, Dektora, is allowed to leave at an earlier point in the game, but then shot in the back before she actually gets out the door. She still shows up at the ending, but as a corpse. Nevertheless, except for not talking she'll still be able to do everything she's supposed to do at that point in the game - such as, for instance, coming back to life to shoot you dead if you attempt to pull your gun on Clovis.


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** The original ''VideoGame/UnrealTournament'' allowed a similar glitch by typing "walk" (the code for disabling flying or noclip) into the console while in spectator mode after dying, where the player would be able to move around as if they're still alive. It's less useful, however, as they can't pick up weapons and any damage puts them back down until they actually respawn or type in the code again.

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removal of subjective


* A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf [[SugarWiki/AwesomeMoments successfully fights off Exdeath at 0 HP.]] [[spoiler: He dies immediately after that, though.]]

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* A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf [[SugarWiki/AwesomeMoments successfully fights off Exdeath at 0 HP.]] HP. [[spoiler: He dies immediately after that, though.]]
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Gaaahhhh


* A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf [[SugarWiki/AwesomeMoments successfully fights of Exdeath at 0 HP.]] [[spoiler: He dies immediately after that, though.]]

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* A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf [[SugarWiki/AwesomeMoments successfully fights of off Exdeath at 0 HP.]] [[spoiler: He dies immediately after that, though.]]
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* A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf [[SugarWiki/AwesomeMoments successfully fights of Exdeath at 0 HP.]] [[spoiler: He dies immediately after that, though.]]
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** In the console multiplayer mode of ''VideoGame/GrandTheftAutoSanAndreas'', equip your second player with a katana, make him kill the first player by beheading him. As the game resumes single player mode and CJ wakes up in the hospital, watch his head still being missing, with his neck stump continuously spurting blood.

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star wars immortality.



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* ''VideoGame/StarWarsBattlefront'': Players that was in craft that crashed sometimes turn into immortal players that can't be killed. Company is banning those who abuse this. [[http://arstechnica.co.uk/gaming/2015/11/star-wars-battlefront-suffers-immortal-player-glitch/ Here.]]
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* There was a bug in ''VideoGame/BaldursGate 2'' that would occasionally cause a monster not to register that it has died, rendering it undead in a manner the authors hadn't anticipated. This required either a reload or a hasty escape as the player would be chased around the area by an unkillable cloud of flying LudicrousGibs.

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* There was a bug in ''VideoGame/BaldursGate 2'' ''VideoGame/BaldursGateII'' that would occasionally cause a monster not to register that it has died, rendering it undead in a manner the authors hadn't anticipated. This required either a reload or a hasty escape as the player would be chased around the area by an unkillable cloud of flying LudicrousGibs.
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** Some respawning NPC can also coexist with their corpse or, more frequently the pile of ash or plasma that was there past self. When you try to loot the glitched corpse or ash pile, the living version will respond to you as if you just tried to talk to them. The most prominent place this occurs is the guards outside camp McCarren, who are already likely to die multiple times thanks to the Fiends that spawn near them. These NPCs, and all other that trigger this glitch, are counted as unique, and thus have saved facial structures and load outs, but use the same code as generic re spawning NPCs. This results in creating another instance of that NPC when they respawn, without necessarily removing the old instance (their corpse) in the process. In the game's eyes, the corpse and the person are the same thing.

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** Some respawning NPC can also coexist with their corpse or, more frequently the pile of ash or plasma that was there past self. When you try to loot the glitched corpse or ash pile, the living version will respond to you as if you just tried to talk to them. The most prominent place this occurs is the guards outside camp McCarren, who are already likely to die multiple times thanks to the Fiends that spawn near them. These NPCs, [=NPCs=], and all other that trigger this glitch, are counted as unique, and thus have saved facial structures and load outs, but use the same code as generic re spawning NPCs.[=NPCs=]. This results in creating another instance of that NPC when they respawn, without necessarily removing the old instance (their corpse) in the process. In the game's eyes, the corpse and the person are the same thing.
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Namespaces


* The early Playstation game ''Loaded'' had a cheat menu to immediately boost the player to full health. If the player had just been killed, however, it would allow them to move around the map as an invulnerable [[LudicrousGibs splattered corpse]]. Unable to shoot, open doors or pick up keys. However, they could still detonate smart bombs, whilst a second player could deal with the doors for them, but still not much point.

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* The early Playstation game ''Loaded'' ''VideoGame/{{Loaded}}'' had a cheat menu to immediately boost the player to full health. If the player had just been killed, however, it would allow them to move around the map as an invulnerable [[LudicrousGibs splattered corpse]]. Unable to shoot, open doors or pick up keys. However, they could still detonate smart bombs, whilst a second player could deal with the doors for them, but still not much point.



* If the player enables the invincibility cheat in ''OddworldStrangersWrath'' but then falls into a fan, they will remain able to move and attack as continuous fountain of LudicrousGibs.

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* If the player enables the invincibility cheat in ''OddworldStrangersWrath'' ''VideoGame/OddworldStrangersWrath'' but then falls into a fan, they will remain able to move and attack as continuous fountain of LudicrousGibs.

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* ''Videogame/PlanetSide 2'' has a wide variety of glitches that can cause dead characters to continue fighting. On rare occasions, players who have been using their MagicTool on a friendly vehicle can continue to repair it even past its destruction, which will "revive" the vehicle albeit with no turret. An animation glitch can cause dead players who have been revived by a medic to slide around the ground as a corpse while shooting at enemies.



* ''Videogame/PlanetSide 2'' has a wide variety of glitches that can cause dead characters to continue fighting. On rare occasions, players who have been using their MagicTool on a friendly vehicle can continue to repair it even past its destruction, which will "revive" the vehicle albeit with no turret. An animation glitch can cause dead players who have been revived by a medic to slide around the ground as a corpse while shooting at enemies.
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* ''Videogame/PlanetSide 2'' has a wide variety of glitches that can cause dead characters to continue fighting. On rare occasions, players who have been using their MagicTool on a friendly vehicle can continue to repair it even past its destruction, which will "revive" the vehicle albeit with no turret. An animation glitch can cause dead players who have been revived by a medic to slide around the ground as a corpse while shooting at enemies.
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** In it's predecessor, ''VideoGame/{{EarthBound}}, dead characters where actually ghosts following the leader of your party.

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** In it's predecessor, ''VideoGame/{{EarthBound}}, ''VideoGame/{{EarthBound}}'', dead characters where actually ghosts following the leader of your party.
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** In it's predecessor, ''VideoGame/{{EarthBound}}, dead characters where actually ghosts following the leader of your party.
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Actually, no, that whole description is wrong


** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a similar Zombie Link glitch where the player must rapidly press the A and B buttons alternately as soon as Link loses all his health, but before the death animation plays. This glitch is called "death jumping" or "zombie hovering", as Link will start vibrating, as the jump animation is played in rapid succession. The glitch allows one to travel anywhere within a room, but if Link enters another room, he will immediately die.

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a similar Zombie Link glitch where the player must rapidly press the A and B buttons alternately as soon as Link loses all his health, but before the death animation plays. This glitch is called "death jumping" or "zombie hovering", as hovering": Link will repeatedly start vibrating, as the jump animation is played slash animation, slowly rising into the air in rapid succession. the direction he's facing. The glitch allows one to travel anywhere within a room, but if Link enters another room, touches the floor, he will immediately die.
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Never heard \"death jumping\" before, but I\'ll leave it in anyway


** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a similar Zombie Link glitch where the player must rapidly press the A and B buttons alternately as soon as Link loses all his health, but before the death animation plays. This glitch is called "death jumping", as Link will start vibrating, as the jump animation is played in rapid succession. The glitch allows one to travel anywhere within a room, but if Link enters another room, he will immediately die.

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a similar Zombie Link glitch where the player must rapidly press the A and B buttons alternately as soon as Link loses all his health, but before the death animation plays. This glitch is called "death jumping", jumping" or "zombie hovering", as Link will start vibrating, as the jump animation is played in rapid succession. The glitch allows one to travel anywhere within a room, but if Link enters another room, he will immediately die.
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This is often considered a {{Good Bad Bug}}. Not to be confused with DeadStarWalking, or with those placed high on the SortingAlgorithmOfMortality.

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This is often considered a {{Good Bad Bug}}.GoodBadBug. Not to be confused with DeadStarWalking, or with those placed high on the SortingAlgorithmOfMortality.



* The original QWTF Team Fortress had a bug where a spy could feign death, and then start moving around as an apparent sliding corpse on the ground.

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* The original QWTF Team Fortress ''Team Fortress'' had a bug where a spy could feign death, and then start moving around as an apparent sliding corpse on the ground.




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* The {{Roguelike}} ''VideoGame/PixelDungeon'' auto-runs the stage after the player character's death. It is possible to make one turn after the player character dies because the player was trying to go somewhere, although the effect is purely visual.



* If the player enables the invincibility cheat in ''OddworldStrangersWrath'' but then falls into a fan, they will remain able to move and attack as continous fountain of LudicrousGibs.

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* If the player enables the invincibility cheat in ''OddworldStrangersWrath'' but then falls into a fan, they will remain able to move and attack as continous continuous fountain of LudicrousGibs.



* The original VideoGame/{{Tenchu}} has a player-accessible DebugMode that can cause all sorts of amusing glitches when abused: much like the VideoGame/MegaMan example above, if you jump into a BottomlessPit and then use the debug menu to teleport back to the beginning of the level after you drop to 0 HP, you'll be essentially invincible and all enemy attacks go through you. However, this also gives you the same SuperDrowningSkills the enemies suffer from, but thanks to the debug menu, you can teleport yourself out of the water as well and revive yourself on command: depending on how long you let your character drown before you revive then, their lower torso [[HalfTheManHeUsedToBe might disappear entirely]] or they might turn completely invisible with only their weapon floating in the air.

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* The original VideoGame/{{Tenchu}} has a player-accessible DebugMode that can cause all sorts of amusing glitches when abused: much like the VideoGame/MegaMan ''VideoGame/MegaMan'' example above, if you jump into a BottomlessPit and then use the debug menu to teleport back to the beginning of the level after you drop to 0 HP, you'll be essentially invincible and all enemy attacks go through you. However, this also gives you the same SuperDrowningSkills the enemies suffer from, but thanks to the debug menu, you can teleport yourself out of the water as well and revive yourself on command: depending on how long you let your character drown before you revive then, their lower torso [[HalfTheManHeUsedToBe might disappear entirely]] or they might turn completely invisible with only their weapon floating in the air.
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Lots of grammatical errors with this one\'s description, so I rewrote a few sentences. Please fix this if I missed anything or messed up.


Through a glitch or various methods, one of game characters is supposed to die, but somehow is kept alive, possibly with bizarre effects. Applies to players where Game Over normally happens, or able to do unexpected actions like ''VideoGame/WorldOfWarcraft'''s "travel by suicide". Applies to enemies or {{NPC}}s if they are not supposed to be immortal. Does not apply if when fatally hit, die after scripted period of time or script saved.

This is often considered a {{Good Bad Bug|s}}. Don't confuse with DeadStarWalking, or with those placed high on the SortingAlgorithmOfMortality.

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Through either a glitch or various methods, one of game the game's characters is supposed to die, dies, but is somehow is kept alive, possibly alive (possibly with bizarre effects. effects). Applies to players where when a Game Over normally happens, is supposed to happen, or they are able to do perform unexpected actions like ''VideoGame/WorldOfWarcraft'''s "travel by suicide". Applies to enemies or {{NPC}}s if they are not supposed to be immortal. Does not apply if when fatally hit, the player is immortal, die after scripted a set period of time time, or script saved.

is saved due to scripted events.

This is often considered a {{Good Bad Bug|s}}. Don't confuse Bug}}. Not to be confused with DeadStarWalking, or with those placed high on the SortingAlgorithmOfMortality.



* Straight game mechanism: Simplest form of all. Just die, and some games allows you do unexpected things while dead. Sometimes, the dead character can harass living ones, resulting in a kind of KingmakerScenario.
* Glitches: Some form of glitch allows player or enemy to die and stay around and move around, and in some cases still fight! Exploiting this can fall under NotTheIntendedUse.
* Cheat code: First enable some form of cheat, then die. The interaction of cheat and dying code causes unexpected abilities while dead.

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* Straight game mechanism: Simplest form of all. Just die, and some games allows allow you to do unexpected things while dead. Sometimes, the dead character can harass the living ones, resulting in a kind of KingmakerScenario.
* Glitches: Some form of glitch that allows the player or enemy to die and move, stay around and move around, and or in some cases still fight! Exploiting this can fall under NotTheIntendedUse.
* Cheat code: First enable some form of cheat, then die. The interaction of the cheat code and dying code causes unexpected abilities gives the player interesting outcomes while dead.

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moved one at wrong entry



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* In the video game adaptation of ''VideoGame/{{ToyStory2}}'', pausing the game when the player dies (specifically, when Buzz yells), and then quitting will resurrect Buzz and make him invincible. However, the spin attack will no longer inflict damage, and because a few bosses can only be damaged that way, it will become impossible to complete the game.



* In the video game adaptation of ''VideoGame/{{ToyStory2}}'', pausing the game when the player dies (specifically, when Buzz yells), and then quitting will resurrect Buzz and make him invincible. However, the spin attack will no longer inflict damage, and because a few bosses can only be damaged that way, it will become impossible to complete the game.
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* If you used the invincibility cheat in ''[[VideoGame/{{Oddworld}} Oddworld: Abe's Exoddus]]'' and let yourself get disinterated by a laser, you could now tour the level as a anything from a glowing blue Abe to a vaguely defined mess of blue particles (depending on where the death animation stopped). It had no effect on gameplay and would reset to normal once you entered a new screen.
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incorrectly labelled (right video though)


** The game has so many bugs that one of them is NPC that will die, stand up then die again, sometimes stopping after a while, sometimes not. [[https://www.youtube.com/watch?v=Q60RFDklfIg Driv3r WTF 4 video]] Guess he really liked his death scene?

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** The game has so many bugs that one of them is NPC that will die, stand up then die again, sometimes stopping after a while, sometimes not. [[https://www.youtube.com/watch?v=Q60RFDklfIg Driv3r WTF 4 3 video]] Guess he really liked his death scene?
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* ''VideoGame/{{DayZ}}'': Bug leaves husks of dead corpses standing and actually reacts to hits and such by looks but just quiet otherwise. [[http://www.cracked.com/article_21694_6-creepy-glitches-that-turn-famous-video-games-horrifying.html Cracked covers this.]]
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** Master Hand, in ''Super Smash Bros. for the 3DS'', can continue fighting at 0 HP if you attack him for exactly the amount of damage as he has HP remaining. Any sort of damage after that, however, will defeat him.

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This is often considered a GoodBadBug. Don't confuse with DeadStarWalking, or with those placed high on the SortingAlgorithmOfMortality.

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This is often considered a GoodBadBug.{{Good Bad Bug|s}}. Don't confuse with DeadStarWalking, or with those placed high on the SortingAlgorithmOfMortality.



* ''VideoGame/{{Blood}}'' has a glitch where, on occasion, enemies who are killed by being set on fire would continue to run around in their on-fire animation indefinitely. It seems the game gets confused at some point in the process of switching them from a moving fire damage source to a static corpse, since they can't hurt you past the point where they should have stopped moving, and you in turn can only remove them by hitting them with the splash damage from an explosion.
* ''VideoGame/{{Doom}}'' has such a [[http://doom.wikia.com/wiki/Player_corpses_walking bug]], [[http://games.moria.org.uk/doom/research/running-body described in detail here]], where a players killed in deathmatch becomes a mobile corpse which runs (okay, slides) around. Kinda creepy.

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* ''VideoGame/{{Blood}}'' has a glitch where, on occasion, enemies who are killed by being set on fire would continue to run around in their on-fire animation indefinitely. It seems the game gets confused at some point in the process of switching them from a moving fire damage source to a static corpse, since they can't can still hurt you past the point where they should have stopped moving, and but you in turn can only remove them by hitting them with the splash damage from an explosion.
* ''VideoGame/{{Doom}}'' has such a [[http://doom.wikia.com/wiki/Player_corpses_walking bug]], [[http://games.moria.org.uk/doom/research/running-body described in detail here]], where a players player killed in deathmatch becomes a mobile corpse which runs (okay, slides) around. Kinda creepy.



* In ''VideoGame/HalfLife1'', if an NPC has scripted dialogue, but you kill them before they begin to speak, the corpse will speak anyway. The mouth moves and the audio can be heard, but otherwise he is dead. (This works at least on the security guard at the end of the Power Up sequence.)

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* In ''VideoGame/HalfLife1'', if an NPC has scripted dialogue, but you kill them before they begin to speak, the corpse will speak anyway. The mouth moves and the audio can be heard, but otherwise he is dead. (This This works at least on the security guard at the end of the Power Up sequence.)



* Can be done in the second ''PhantasyStar'' game. First, kill off everyone except [[SpoonyBard Shir]], then enter a shop repeatedly until she steals something and leaves the party. You'll now be able to walk around with an all dead party, though the second you get into an encounter, you'll die immediately.

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* Can be done in the second ''PhantasyStar'' game.''VideoGame/PhantasyStarII''. First, kill off everyone except [[SpoonyBard Shir]], then enter a shop repeatedly until she steals something and leaves the party. You'll now be able to walk around with an all dead party, though the second you get into an encounter, you'll die immediately.



** Some respawning NPC can also coexist with their corpse or, more frequently the pile of ash or plasma that was there past self. When you try to loot the glitched corpse or ash pile, the living version will respond to you as if you just tried to talk to them. The most prominent place this occurs is the guards outside camp McCarren, who are already likely to die multiple times thanks to the Fiends that spawn near them. These NPCs, and all other that trigger this glitch, are counted as unique, and thus have saved facial structures and load outs, but use the same code as generic re spawning NPCs. This results in creating another instance of that NPC when they respawn, without necessarily removing the old instance (their corpse)it the process. In the games eyes, the corpse and the person are the same thing.
* ''RedFaction'' had a glitch in multiplayer mode when the invincibility cheat was active; the flamethrower's alternate attack would set CPU-controlled players on fire, but never let them die. They would run around forever screaming in agony until you turned the cheat off. It was possible to inflict this cruelty on an entire level's worth of bots.

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** Some respawning NPC can also coexist with their corpse or, more frequently the pile of ash or plasma that was there past self. When you try to loot the glitched corpse or ash pile, the living version will respond to you as if you just tried to talk to them. The most prominent place this occurs is the guards outside camp McCarren, who are already likely to die multiple times thanks to the Fiends that spawn near them. These NPCs, and all other that trigger this glitch, are counted as unique, and thus have saved facial structures and load outs, but use the same code as generic re spawning NPCs. This results in creating another instance of that NPC when they respawn, without necessarily removing the old instance (their corpse)it corpse) in the process. In the games game's eyes, the corpse and the person are the same thing.
** Both this game and ''VideoGame/{{Fallout 3}}'' occasionally have dead-on-arrival NPC's spawn alive, with no dialogue options. On other occasions, enemies killed offscreen [[https://www.youtube.com/watch?v=LASKohDRQKU will have their corpse continue to animate in some fashion as if they're alive]] once you catch up to them.
* ''RedFaction'' ''VideoGame/RedFaction'' had a glitch in multiplayer mode when the invincibility cheat was active; the flamethrower's alternate attack would set CPU-controlled players on fire, but never let them die. They would run around forever screaming in agony until you turned the cheat off. It was possible to inflict this cruelty on an entire level's worth of bots.



* Occasionally in {{Conduit2}}'s online multiplayer, a killed enemy's sprite will remain in their standing pose, even though they are counted as killed. Continuing to shoot at these sprites (which other people will most certainly do if you don't) will give you a "Double Tap" medal.

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* Occasionally in {{Conduit2}}'s ''VideoGame/{{Conduit 2}}'''s online multiplayer, a killed enemy's sprite model will remain in their standing pose, even though they are counted as killed. Continuing to shoot at these sprites model (which other people will most certainly do if you don't) will give you a "Double Tap" medal.



* ''{{Minecraft}}'' mobs have a glitch where if you kill them, and exit quickly and on return they will be alive and moving around in whatever position in dying animation they was in when you exited.
* ''Driver3 :'' Odd things happening during replays, where events play out incorrectly, sometimes leaving Tanner dead for half of it.
** The game has so much bugs that one of em is NPC that will die, stand up then die again, sometimes stopping after while, sometimes not. [[https://www.youtube.com/watch?v=Q60RFDklfIg Driv3r WTF 4 video]] Guess he really liked his death scene?

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* ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' mobs have a glitch where if you kill them, and exit quickly and on return they will be alive and moving around in whatever position in their dying animation they was in when you exited.
* ''Driver3 :'' ''VideoGame/{{Driver}} 3'': Odd things happening happen during replays, where events play out incorrectly, sometimes leaving Tanner dead for half of it.
** The game has so much many bugs that one of em them is NPC that will die, stand up then die again, sometimes stopping after a while, sometimes not. [[https://www.youtube.com/watch?v=Q60RFDklfIg Driv3r WTF 4 video]] Guess he really liked his death scene?



* ''CallOfDuty'' has glitches with corpses, from just silently talking faces to really strange animation and postures. [[http://www.cracked.com/article_19507_the-8-creepiest-glitches-hidden-in-popular-video-games.html Cracked page explains it the best...]]
* ''VideoGame/FalloutNewVegas'': Has a similar bug as Minecraft game. If you save while character just died, there's various bugged things that happen, from floating hollow heads to weird corpses that's still alive. [[http://www.cracked.com/article_19507_the-8-creepiest-glitches-hidden-in-popular-video-games_p2.html Cracked explains it the best again...]]
** Both this game and ''VideoGame/{{Fallout 3}}'' occasionally have dead-on-arrival NPC's spawn alive, with no dialogue options.

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* ''CallOfDuty'' has The various ''VideoGame/CallOfDuty'' games have glitches with corpses, from just silently talking faces to really strange animation animations and postures. [[http://www.cracked.com/article_19507_the-8-creepiest-glitches-hidden-in-popular-video-games.html Cracked This]] Website/{{Cracked}} page explains it the best...]]
* ''VideoGame/FalloutNewVegas'': Has a similar bug as Minecraft game. If you save while character just died, there's various bugged things that happen, from floating hollow heads to weird corpses that's still alive. [[http://www.cracked.com/article_19507_the-8-creepiest-glitches-hidden-in-popular-video-games_p2.html Cracked explains it the best again...]]
** Both this game and ''VideoGame/{{Fallout 3}}'' occasionally have dead-on-arrival NPC's spawn alive, with no dialogue options.
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** The game was prone to this in earlier builds which were much buggier. The game could occasionally forget that someone was dead and bring them pack to life upon reloading a save. If you had hacked or exploded someones limbs or head off, the game would creepily reassemble them from all the gibs and severed parts. The resulting abomination would walk around and talk as if nothing was wrong.
** Some respawning NPC can also coexist with their corpse or, more frequently the pile of ash or plasma that was there past self. When you try to loot the glitched corpse or ash pile, the living version will respond to you as if you just tried to talk to them. The most prominent place this occurs is the guards outside camp McCarren, who are already likely to die multiple times thanks to the Fiends that spawn near them. These NPCs, and all other that trigger this glitch, are counted as unique, and thus have saved facial structures and load outs, but use the same code as generic re spawning NPCs. This results in creating another instance of that NPC when they respawn, without necessarily removing the old instance (their corpse)it the process. In the games eyes, the corpse and the person are the same thing.
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* In [[FunOrb ''Steel Sentinels'']], a minor programming oversight causes mecha to not die until their hit points are negative- meaning that mechs with precisely zero hit points will cling to life with an empty health bar until they are felled by a stray point of damage. Although this glitch isn't much use against [[MoreDakka machine guns]] or [[DeathOfAThousandCuts lasers]], it is immensely satisfying to complete a [[PvP Fleet]] CaptureTheFlag objective while technically dead.

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* In [[FunOrb [[Website/FunOrb ''Steel Sentinels'']], a minor programming oversight causes mecha to not die until their hit points are negative- meaning that mechs with precisely zero hit points will cling to life with an empty health bar until they are felled by a stray point of damage. Although this glitch isn't much use against [[MoreDakka machine guns]] or [[DeathOfAThousandCuts lasers]], it is immensely satisfying to complete a [[PvP Fleet]] CaptureTheFlag objective while technically dead.
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* In ''{{STALKER}} Call of Pripyat'', theres a stalker called Crab in Skadovsk that was severely injured by a Chimera after [[DirtyCoward Magpie]] betrays Gonta's squad, and it's (supposed to be) laying in a bed (Okay, he's not ''dead'', but he isn't supposed to move from there until he recovers, so it counts). Sometimes Crab can be seen walking around Skadovsk, if that isn't weird enough, he walks in a very erratic manner ''with his torso rotated 180 degrees only for him to suddenly stop, lay in the ground and '''float''' up to his bed''. [[https://www.youtube.com/watch?v=WikVYjAw7Hs You can't make this stuff up]]
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This is often considered a GoodBadBug.

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This is often considered a GoodBadBug.
GoodBadBug. Don't confuse with DeadStarWalking, or with those placed high on the SortingAlgorithmOfMortality.
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Redtext it so someone would make game version page.


* In the video game adaptation of ToyStory2, pausing the game when the player dies (specifically, when Buzz yells), and then quitting will resurrect Buzz and make him invincible. However, the spin attack will no longer inflict damage, and because a few bosses can only be damaged that way, it will become impossible to complete the game.

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* In the video game adaptation of ToyStory2, ''VideoGame/{{ToyStory2}}'', pausing the game when the player dies (specifically, when Buzz yells), and then quitting will resurrect Buzz and make him invincible. However, the spin attack will no longer inflict damage, and because a few bosses can only be damaged that way, it will become impossible to complete the game.
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slight polish


* In Halo 3, it's possible to [[http://www.youtube.com/watch?v=aXYt6-2OasM save Sergeant Johnson at the end of the game and have him ride along with you in the final escape sequence]]...but pulling it off can be quite difficult and time consuming.

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* In Halo 3, ''VideoGame/{{Halo3}}'', it's possible to [[http://www.youtube.com/watch?v=aXYt6-2OasM save Sergeant Johnson at the end of the game and have him ride along with you in the final escape sequence]]...but pulling it off can be quite difficult and time consuming.
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* In Halo 3, it's possible to [[http://www.youtube.com/watch?v=aXYt6-2OasM save Sergeant Johnson at the end of the game and have him ride along with you in the final escape sequence]]...but pulling it off can be quite difficult and time consuming.


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* In the video game adaptation of ToyStory2, pausing the game when the player dies (specifically, when Buzz yells), and then quitting will resurrect Buzz and make him invincible. However, the spin attack will no longer inflict damage, and because a few bosses can only be damaged that way, it will become impossible to complete the game.

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