Follow TV Tropes

Following

History Main / ConcussionFrags

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{System Shock}} almost gets it right. The main advantage of concussion grenades is that they do high damage that is consistent against enemy types (frags, obviously, aren't very effective against armored robots) - but that also have a significantly larger blast radius than frags for some reason. The sequel inverts this, with the "disruption" grenades having a smaller blast radius but, thanks to an oversight in the grenade launcher's upgrade system, do less damage than the standard frags.

Added: 114

Changed: 1

Is there an issue? Send a MessageReason:
None


** Humorously, the descriptions for the frags throughout the series generally states that they have an effective range of two feet.

to:

** Humorously, the descriptions for the frags throughout the series generally states that they have an effective range of two feet.feet.
** The grenades, do however have a much larger blast radius when standing. Going prone will minimize their effect.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Stalker}}'' averts this. There's a fairly explicit distinction between the RGD-5 (concussion) and F1 (frag) grenades available. The F1 has a much larger blast radius and its pieces of shrapnel are actual entities that even leave pockmarks in the scenery.
Is there an issue? Send a MessageReason:
None


* Concussion grenades are presented fairly realistically, but act exactly like frags in the same medium. This is common in games and movies set in WorldWarII, where the Allied frags will have exactly the same effect as the concussive German "stick grenades".

to:

* Concussion grenades are presented fairly realistically, but act exactly like frags in the same medium. This is common in games and movies set in WorldWarII, UsefulNotes/WorldWarII, where the Allied frags will have exactly the same effect as the concussive German "stick grenades".
Is there an issue? Send a MessageReason:
None


* "Frag" grenades in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.'' have a visible and rather large-radiused concussion blast]].

to:

* "Frag" grenades in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.'' ]]'' have a visible and rather large-radiused concussion blast]].blast.
Is there an issue? Send a MessageReason:
None


* "Frag" grenades in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.'' have a visible and rather large-radiused concussion blast.

to:

* "Frag" grenades in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.'' have a visible and rather large-radiused concussion blast.blast]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* "Frag" grenades in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.'' have a visible and rather large-radiused concussion blast.
Is there an issue? Send a MessageReason:
None


Of course, this isn't how it works in Real Life. Real frag grenades throw shrapnel, with a kill radius of fifteen meters; these fragments, of course, are no more likely to throw you into the air than a normal bullet([[BlownAcrossTheRoom let us rephrase that...]]). The Hollywood portrayal of grenades are closer to concussion grenades, which rely upon sheer explosive force; this gives them a much shorter range than frags, which is why modern militaries rarely use them.

to:

Of course, this isn't how it works in Real Life. Real frag grenades throw shrapnel, with a kill radius of fifteen meters; these fragments, of course, are no more likely to throw you into the air than a normal bullet([[BlownAcrossTheRoom bullet ([[BlownAcrossTheRoom let us rephrase that...]]). The Hollywood portrayal of grenades are closer to concussion grenades, which rely upon sheer explosive force; this gives them a much shorter range than frags, which is why modern militaries rarely use them.
Is there an issue? Send a MessageReason:
None


Of course, this isn't how it works in Real Life. Real frag grenades throw shrapnel, with a kill radius of fifteen meters; these fragments, of course, are no more likely to throw you into the air than a normal bullet. The Hollywood portrayal of grenades are closer to concussion grenades, which rely upon sheer explosive force; this gives them a much shorter range than frags, which is why modern militaries rarely use them.

to:

Of course, this isn't how it works in Real Life. Real frag grenades throw shrapnel, with a kill radius of fifteen meters; these fragments, of course, are no more likely to throw you into the air than a normal bullet.bullet([[BlownAcrossTheRoom let us rephrase that...]]). The Hollywood portrayal of grenades are closer to concussion grenades, which rely upon sheer explosive force; this gives them a much shorter range than frags, which is why modern militaries rarely use them.

Added: 11

Changed: 7

Is there an issue? Send a MessageReason:
None


* This is usually averted in the [[ShownYourWork surprisingly well-researched]] spy comedy {{Archer}}, but Sterling Archer does sometimes drunkenly mix up the two.
-->'''Archer''': [[FamousLastWords Relax, Lana, it's only a smoke grenade.]]

to:

* This is usually averted in the [[ShownYourWork [[ShownTheirWork surprisingly well-researched]] spy comedy {{Archer}}, but Sterling Archer does sometimes drunkenly mix up the two.
-->'''Archer''': [[FamousLastWords Relax, Lana, it's only a smoke grenade.]]]]

[[/folder]]
Is there an issue? Send a MessageReason:
None


[[/folder]]

to:

[[/folder]][[/folder]]


[[folder: Western Animation ]]
* This is usually averted in the [[ShownYourWork surprisingly well-researched]] spy comedy {{Archer}}, but Sterling Archer does sometimes drunkenly mix up the two.
-->'''Archer''': [[FamousLastWords Relax, Lana, it's only a smoke grenade.]]
Is there an issue? Send a MessageReason:
None


->''"There ain’t a magical wall at 15 meters—had a hole punched in my cheek at about 90 meters over a year ago back on Ballast. Could’a lost an eye or even been killed. Remember when you hear that call or a thump to keep your head down.”''

to:

->''"There ain’t a [[ArbitraryMaximumRange magical wall at 15 meters—had meters]]—had a hole punched in my cheek at about 90 meters over a year ago back on Ballast. Could’a lost an eye or even been killed. Remember when you hear that call or a thump to keep your head down.”''
Is there an issue? Send a MessageReason:
None


* Virtually every video game except for intentionally realistic ones plays this trope straight.

to:

* Virtually every video game except for intentionally realistic ones plays this trope straight.DawnOfWar: Frag grenades deal AoE damage and cause units to fall.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Of course, this isn't how it works in Real Life. Real frag grenades throw shrapnel, with a kill radius of fifteen meters; these fragments, of course, are no more likely to throw you into the air than a normal bullet. The Hollywood portrayal of grenades are closer to concussion grenades, which rely upon sheer explosive force; this gives them a much shorter range than frags, which is why modern militaries rarely use them.

Changed: 1684

Removed: 1308

Is there an issue? Send a MessageReason:
None



In reality, frags actually produce rather small explosions, without the enormous shockwave or fireball that normally accompanies a grenade explosion in an action movie. Structural damage to the surrounding area is not significant unless flammables are present, and people don't get blasted into the air. The reason for this is that a frag grenade is designed to transfer as much of its chemical potential energy as possible into the kinetic energy of its shrapnel, rather than producing a powerful localized shockwave and fireball. Therefore, a frag grenade explosion in a typical room will leave it looking much the way it was before. However, a close inspection of the room would reveal countless jagged metal fragments embedded in the walls, and any men in the room would be dead. Moreover, even men in adjacent rooms might be dead or injured, depending on their proximity and the construction materials used. The velocity of the fragments is such that they will easily penetrate deeply into all normal building materials, so drywall and even wooden doors would not provide enough protection. Also, the "up and over" frag explosions are also a myth: any cover is better than no cover, and smallest profile prone is better than broadside prone, but you're still guaranteed multiple wounds unless you have an incipient Medal of Honor (posthumous) candidate [[JumpingonaGrenade intent on smothering the blast]], or (even less likely to be entirely successful) someone up to the challenge of [[GrenadeHotPotato speedballing a return pitch]]. Obviously, these aren't used haphazardly in {{Real Life}}.

Concussion grenades, to the contrary, rely on the massive overpressure caused by the explosion, which gives them entirely different application, especially due to the relatively small casualty radius (about 2 meters as opposed to 15 meters for frags). Concussion grenades are especially effective indoors, where the overpressure effect is amplified; the detonation will likely kill everybody in the room, blowing out walls and causing structural damage. They can also be used for more offensive purposes too, as their short range allows them to be effectively used to assault enemy trenches without having to worry about shrapnel cutting down your rushing allies. Contrary to Hollywood portrayal, these are very dangerous: the overpressure is extremely high in the casualty radius, breaking bones and disrupting vital organs. The blast wind is capable of [[BlownAcrosstheRoom blowing people into the air]], which is extremely problematic if there happens to be a stationary object behind them. Those on the outside of the explosion will suffer fringe concussive effects, getting extremely disoriented and becoming easy targets. That said, they're still very uncommon in modern militaries.

This isn't how it works in Hollywood and video games, though. There are several types of concussion frags seen in media:

to:

\nIn reality, frags actually produce rather small explosions, without the enormous shockwave or fireball that normally accompanies a grenade explosion in an action movie. Structural damage to the surrounding area is not significant unless flammables are present, and people don't get blasted into the air. The reason for this is that a frag grenade is designed to transfer as much of its chemical potential energy as possible into the kinetic energy of its shrapnel, rather than producing a powerful localized shockwave and fireball. Therefore, a frag grenade explosion in a typical room will leave it looking much the way it was before. However, a close inspection of the room would reveal countless jagged metal fragments embedded in the walls, and any men in the room would be dead. Moreover, even men in adjacent rooms might be dead or injured, depending on their proximity and the construction materials used. The velocity of the fragments is such that they will easily penetrate deeply into all normal building materials, so drywall and even wooden doors would not provide enough protection. Also, the "up and over" frag explosions are also a myth: any cover is better than no cover, and smallest profile prone is better than broadside prone, but you're still guaranteed multiple wounds unless you have an incipient Medal of Honor (posthumous) candidate [[JumpingonaGrenade intent on smothering the blast]], or (even less likely to be entirely successful) someone up to the challenge of [[GrenadeHotPotato speedballing a return pitch]]. Obviously, these aren't used haphazardly in {{Real Life}}.\n\nConcussion grenades, to the contrary, rely on the massive overpressure caused by the explosion, which gives them entirely different application, especially due to the relatively small casualty radius (about 2 meters as opposed to 15 meters for frags). Concussion grenades are especially effective indoors, where the overpressure effect is amplified; the detonation will likely kill everybody in the room, blowing out walls and causing structural damage. They can also be used for more offensive purposes too, as their short range allows them to be effectively used to assault enemy trenches without having to worry about shrapnel cutting down your rushing allies. Contrary to Hollywood portrayal, these are very dangerous: the overpressure is extremely high in the casualty radius, breaking bones and disrupting vital organs. The blast wind is capable of [[BlownAcrosstheRoom blowing people into the air]], which is extremely problematic if there happens to be a stationary object behind them. Those on the outside of the explosion will suffer fringe concussive effects, getting extremely disoriented and becoming easy targets. That said, they're still very uncommon in modern militaries.\n\nThis isn't how it works in Hollywood and video games, though.
There are several types of concussion frags seen in media:



Remember, this only applies to grenades that look like or are referred to as frags. If things are exploding when they shouldn't, the object is {{Made of Explodium}}. For stun grenades, see {{Blinded by the Light}}. May cause an {{Impairment Shot}} in video games. When frags are presented realistically, expect a bad case of {{The Coconut Effect}}. For the real-life effects of getting fragged, see {{Death of a Thousand Cuts}}.

to:

Remember, this only applies to grenades that look like or are referred to as frags. If things are exploding when they shouldn't, the object is {{Made of Explodium}}. For stun grenades, see {{Blinded by the Light}}. May cause an {{Impairment Shot}} in video games. When frags are presented realistically, expect a bad case of {{The Coconut Effect}}. For the real-life effects of getting fragged, see {{Death of a Thousand Cuts}}.
Is there an issue? Send a MessageReason:
None


* In {{The Rock}}, a mook, after about three seconds of "cooking", lobs a frag at Goodspeed, who happens to be in a minecart type container. After staring at it for about five seconds, Goodspeed throws it back, where it lies for another few seconds as the mook and his partner runs away. It detonates in a fiery explosion about three feet away from him, and, needless to say, nobody gets hurt.
* In {{Act of Valor}}, every time one of the SEALs throws a frag, the explosion sets everything nearby on fire. Later, when two terrorists detonate their bomb vests, shrapnel is seen flying around the area; the two SEALs nearby get thrown through the air, but don't seem to take any shrapnel wounds.

to:

* In {{The Rock}}, 'Film/TheRock'', a mook, after about three seconds of "cooking", lobs a frag at Goodspeed, who happens to be in a minecart type container. After staring at it for about five seconds, Goodspeed throws it back, where it lies for another few seconds as the mook and his partner runs away. It detonates in a fiery explosion about three feet away from him, and, needless to say, nobody gets hurt.
* In {{Act of Valor}}, ''Film/ActOfValor'', every time one of the SEALs throws a frag, the explosion sets everything nearby on fire. Later, when two terrorists detonate their bomb vests, shrapnel is seen flying around the area; the two SEALs nearby get thrown through the air, but don't seem to take any shrapnel wounds.
Is there an issue? Send a MessageReason:
None


In reality, frags actually produce rather small explosions, without the enormous shockwave or fireball that normally accompanies a grenade explosion in an action movie. Structural damage to the surrounding area is not significant unless flammables are present, and people don't get blasted into the air. The reason for this is that a frag grenade is designed to transfer as much of its chemical potential energy as possible into the kinetic energy of its shrapnel, rather than producing a powerful localized shockwave and fireball. Therefore, a frag grenade explosion in a typical room will leave it looking much the way it was before. However, a close inspection of the room would reveal countless jagged metal fragments embedded in the walls, and any men in the room would be dead. Moreover, even men in adjacent rooms might be dead or injured, depending on their proximity and the construction materials used. The velocity of the fragments is such that they will easily penetrate deeply into all normal building materials, so drywall and even wooden doors would not provide enough protection. Also, the "up and over" frag explosions are also a myth: any cover is better than no cover, and smallest profile prone is better than broadside prone, but you're still guaranteed multiple wounds unless you have an incipient MOH (posthumous) candidate [[JumpingonaGrenade intent on smothering the blast]], or (even less likely to be entirely successful) someone up to the challenge of [[GrenadeHotPotato speedballing a return pitch]]. Obviously, these aren't used haphazardly in {{Real Life}}.

to:

In reality, frags actually produce rather small explosions, without the enormous shockwave or fireball that normally accompanies a grenade explosion in an action movie. Structural damage to the surrounding area is not significant unless flammables are present, and people don't get blasted into the air. The reason for this is that a frag grenade is designed to transfer as much of its chemical potential energy as possible into the kinetic energy of its shrapnel, rather than producing a powerful localized shockwave and fireball. Therefore, a frag grenade explosion in a typical room will leave it looking much the way it was before. However, a close inspection of the room would reveal countless jagged metal fragments embedded in the walls, and any men in the room would be dead. Moreover, even men in adjacent rooms might be dead or injured, depending on their proximity and the construction materials used. The velocity of the fragments is such that they will easily penetrate deeply into all normal building materials, so drywall and even wooden doors would not provide enough protection. Also, the "up and over" frag explosions are also a myth: any cover is better than no cover, and smallest profile prone is better than broadside prone, but you're still guaranteed multiple wounds unless you have an incipient MOH Medal of Honor (posthumous) candidate [[JumpingonaGrenade intent on smothering the blast]], or (even less likely to be entirely successful) someone up to the challenge of [[GrenadeHotPotato speedballing a return pitch]]. Obviously, these aren't used haphazardly in {{Real Life}}.
Is there an issue? Send a MessageReason:
Tropes cannot be averted/subverted/whatever \"heavily\"


* Very heavily averted in ''7.62 High Caliber'', as grenades have very small explosions and actually "fire" individually tracked projectiles upon detonation in an expanding cloud. The best response to an impending explosion that you can't run from is to drop prone, since the fragmentation cloud clears ground level in a few meters. It's also fully possible for someone within the casualty radius to be totally unharmed as the fragments manage to miss him, and they leave bullet holes in all surfaces perforated by the explosion. Fragmentation grenades mainly differ in how many fragments they throw out (and what range), and the time to detonation.

to:

* Very heavily averted Averted in ''7.62 High Caliber'', as grenades have very small explosions and actually "fire" individually tracked projectiles upon detonation in an expanding cloud. The best response to an impending explosion that you can't run from is to drop prone, since the fragmentation cloud clears ground level in a few meters. It's also fully possible for someone within the casualty radius to be totally unharmed as the fragments manage to miss him, and they leave bullet holes in all surfaces perforated by the explosion. Fragmentation grenades mainly differ in how many fragments they throw out (and what range), and the time to detonation.
Is there an issue? Send a MessageReason:
None



to:

* In the ''MedalOfHonor'' series, both the American frag grenades and the German concussion grenades launch enemies across the room or into a backflip.

Added: 95

Changed: 649

Is there an issue? Send a MessageReason:
None


* Virtually every video game except for intentionally realistic ones plays this trope straight.




to:

* Very heavily averted in ''7.62 High Caliber'', as grenades have very small explosions and actually "fire" individually tracked projectiles upon detonation in an expanding cloud. The best response to an impending explosion that you can't run from is to drop prone, since the fragmentation cloud clears ground level in a few meters. It's also fully possible for someone within the casualty radius to be totally unharmed as the fragments manage to miss him, and they leave bullet holes in all surfaces perforated by the explosion. Fragmentation grenades mainly differ in how many fragments they throw out (and what range), and the time to detonation.
Is there an issue? Send a MessageReason:
None


The hero [[ConcealmentEqualsCover dives behind cover]], narrowly dodging several bullets and appearing to be safe. But it's not meant to be; an enemy mook grabs a frag from his belt, [[CallingYourAttacks shouts "frag out!"]], and immediately lobs the grenade at the hero. He manages to crawl a few paces away before the frag erupts into a massive fireball, [[BlownAcrosstheRoom tossing the hero through the air]]; amazingly, the hero runs off, apparently unscathed except for a few burns. He just survived an encounter with a concussion frag.

to:

The hero [[ConcealmentEqualsCover dives behind cover]], narrowly dodging several bullets and appearing to be safe. But it's not meant to be; an enemy mook grabs a frag from his belt, [[CallingYourAttacks shouts "frag out!"]], and immediately lobs the grenade at the hero. He manages to crawl a few paces away before the frag erupts into a massive fireball, [[BlownAcrosstheRoom [[BlownAcrossTheRoom tossing the hero through the air]]; amazingly, the hero runs off, apparently unscathed except for a few burns. He just survived an encounter with a concussion frag.
Is there an issue? Send a MessageReason:
None



to:

* Due to some truly remarkable game mechanics in OperationDarkness, sometimes an enemy who is too close for effective use of a sword can be defeated with a grenade without injury to the thrower.
Is there an issue? Send a MessageReason:
None



to:

* Somewhat averted in the Counter-Strike series, particularly the later ones - frag grenades have a reasonably large damage radius (up to several meters), and the "explosion" is mostly visible only through the shockwave kicking up dust and debris. Their lethality, however, is downplayed for gameplay purposes, though having one land right next to you is still pretty bad news, even if you have full body armour.
Is there an issue? Send a MessageReason:
None


* Played straight in {{Resident Evil 4}}, where the pressed-steel, generic fragmentation grenades blow enemies about 15 feet across the map.

to:

* Played straight in {{Resident Evil 4}}, VideoGame/ResidentEvil4, where the pressed-steel, generic fragmentation grenades blow enemies about 15 feet across the map.
Is there an issue? Send a MessageReason:
None


** Averted in [[ResidentEvil5 5]] and [[ResidentEvilRevelations Revelations]] where they visually resemble real life concussion grenades.

to:

** Averted in [[ResidentEvil5 [[VideoGame/ResidentEvil5 5]] and [[ResidentEvilRevelations [[VideoGame/ResidentEvilRevelations Revelations]] where they visually resemble real life concussion grenades.

Added: 310

Changed: 1

Is there an issue? Send a MessageReason:
None


* In {{The Rock}}, a mook, after about three seconds of "cooking", lobs a frag at Goodspeed, who happens to be in a minecart type container. After staring at it for about five seconds, Goodspeed throws it back, where it lies for another few seconds as the mook and his partner runs away. It detonates in a fiery explosion about three feet away from him, and, needless to say, nobody gets hurt.

to:

* In {{The Rock}}, a mook, after about three seconds of "cooking", lobs a frag at Goodspeed, who happens to be in a minecart type container. After staring at it for about five seconds, Goodspeed throws it back, where it lies for another few seconds as the mook and his partner runs away. It detonates in a fiery explosion about three feet away from him, and, needless to say, nobody gets hurt.
* In {{Act of Valor}}, every time one of the SEALs throws a frag, the explosion sets everything nearby on fire. Later, when two terrorists detonate their bomb vests, shrapnel is seen flying around the area; the two SEALs nearby get thrown through the air, but don't seem to take any shrapnel wounds.


Added DiffLines:


[[/folder]]

Added: 1681

Changed: 43

Is there an issue? Send a MessageReason:
None


In reality, frags actually produce rather small explosions, without the enormous shockwave or fireball that normally accompanies a grenade explosion in an action movie. Structural damage to the surrounding area is not significant unless flammables are present. The reason for this is that a frag grenade is designed to transfer as much of its chemical potential energy as possible into the kinetic energy of its shrapnel, rather than producing a powerful localized shockwave and fireball. Therefore, a frag grenade explosion in a typical room will leave it looking much the way it was before. However, a close inspection of the room would reveal countless jagged metal fragments embedded in the walls, and any men in the room would be dead. Moreover, even men in adjacent rooms might be dead or injured, depending on their proximity and the construction materials used. The velocity of the fragments is such that they will easily penetrate deeply into all normal building materials, so drywall and even wooden doors would not provide enough protection. Also, the "up and over" frag explosions are also a myth: any cover is better than no cover, and smallest profile prone is better than broadside prone, but you're still guaranteed multiple wounds unless you have an incipient MOH (posthumous) candidate [[JumpingonaGrenade intent on smothering the blast]], or (even less likely to be entirely successful) someone up to the challenge of [[GrenadeHotPotato speedballing a return pitch]]. Obviously, these aren't used haphazardly in {{Real Life}}.

to:

In reality, frags actually produce rather small explosions, without the enormous shockwave or fireball that normally accompanies a grenade explosion in an action movie. Structural damage to the surrounding area is not significant unless flammables are present.present, and people don't get blasted into the air. The reason for this is that a frag grenade is designed to transfer as much of its chemical potential energy as possible into the kinetic energy of its shrapnel, rather than producing a powerful localized shockwave and fireball. Therefore, a frag grenade explosion in a typical room will leave it looking much the way it was before. However, a close inspection of the room would reveal countless jagged metal fragments embedded in the walls, and any men in the room would be dead. Moreover, even men in adjacent rooms might be dead or injured, depending on their proximity and the construction materials used. The velocity of the fragments is such that they will easily penetrate deeply into all normal building materials, so drywall and even wooden doors would not provide enough protection. Also, the "up and over" frag explosions are also a myth: any cover is better than no cover, and smallest profile prone is better than broadside prone, but you're still guaranteed multiple wounds unless you have an incipient MOH (posthumous) candidate [[JumpingonaGrenade intent on smothering the blast]], or (even less likely to be entirely successful) someone up to the challenge of [[GrenadeHotPotato speedballing a return pitch]]. Obviously, these aren't used haphazardly in {{Real Life}}.



----

to:

--------
[[foldercontrol]]

[[folder: Film ]]

* In {{The Rock}}, a mook, after about three seconds of "cooking", lobs a frag at Goodspeed, who happens to be in a minecart type container. After staring at it for about five seconds, Goodspeed throws it back, where it lies for another few seconds as the mook and his partner runs away. It detonates in a fiery explosion about three feet away from him, and, needless to say, nobody gets hurt.
[[/folder]]

[[folder: Video Games ]]

* {{Metal Gear Solid 3}} seems unsure about what its grenades do. Sigint outright states that they frag, but actually getting hit by one results in a backflip and a burn. Hit an enemy with one, and he'll spend about two seconds in the air before bouncing around on the ground a bit.
** Humorously, the descriptions for the frags throughout the series generally states that they have an effective range of two feet.
* Subverted in {{Halo}}, where the UNSC frag grenade has the largest range of any grenade, being capable of draining your shields from a fairly long range; Reach took it up to such an extent that [[TheCoconutEffect players accused it of being unrealistic]], nicknaming them "mini-nukes". Aside from the range and the fairly realistic explosion visuals, though, this trope is played straight: the explosion can launch vehicles airborn, making it a hard counter to the Warthog, and killing someone will launch them through the sky.
* Played straight in {{Resident Evil 4}}, where the pressed-steel, generic fragmentation grenades blow enemies about 15 feet across the map.
** Averted in [[ResidentEvil5 5]] and [[ResidentEvilRevelations Revelations]] where they visually resemble real life concussion grenades.

Added: 4

Changed: 31

Is there an issue? Send a MessageReason:
None


->''"There ain’t a magical wall at fifteen meters—had a hole punched in my cheek at about ninety meters over a year ago back on Ballast. Could’a lost an eye or even been killed. Remember when you hear that call or a thump to keep your head down.”''

to:

->''"There ain’t a magical wall at fifteen 15 meters—had a hole punched in my cheek at about ninety 90 meters over a year ago back on Ballast. Could’a lost an eye or even been killed. Remember when you hear that call or a thump to keep your head down.”''



* Concussion grenades are presented fairly realistically, but act exactly like frags in the same medium. This is common in games and movies set in WWII, where the Allied frags will have exactly the same effect as the concussive German "stick grenades".
* Concussion or frag grenades have effects that neither of them have in real life; for instance, setting things on fire (although this may be justified if they're some sort of a fuel tank nearby).

Remember, this only applies to grenades that look like or are referred to as frags. If things are exploding when they shouldn't, the object is {{Made of Explodium}}. For stun grenades, see {{Blinded by the Light}}. May cause an {{Impairment Shot}} in video games. When frags are presented realistically, expect a bad case of {{The Pineapple Effect}}. For the real life effects of getting fragged, see {{Death of a Thousand Cuts}}.

to:

* Concussion grenades are presented fairly realistically, but act exactly like frags in the same medium. This is common in games and movies set in WWII, WorldWarII, where the Allied frags will have exactly the same effect as the concussive German "stick grenades".
* Concussion or frag grenades have effects that neither of them have has in real life; for instance, setting things on fire (although this may be justified if they're there is some sort of a fuel tank nearby).

Remember, this only applies to grenades that look like or are referred to as frags. If things are exploding when they shouldn't, the object is {{Made of Explodium}}. For stun grenades, see {{Blinded by the Light}}. May cause an {{Impairment Shot}} in video games. When frags are presented realistically, expect a bad case of {{The Pineapple Coconut Effect}}. For the real life real-life effects of getting fragged, see {{Death of a Thousand Cuts}}.Cuts}}.
----
Is there an issue? Send a MessageReason:
None


In reality, frags actually produce rather small explosions, without the enormous shockwave or fireball that normally accompanies a grenade explosion in an action movie. Structural damage to the surrounding area is not significant unless flammables are present. The reason for this is that a frag grenade is designed to transfer as much of its chemical potential energy as possible into the kinetic energy of its shrapnel, rather than producing a powerful localized shockwave and fireball. Therefore, a frag grenade explosion in a typical room will leave it looking much the way it was before. However, a close inspection of the room would reveal countless jagged metal fragments embedded in the walls, and any men in the room would be dead. Moreover, even men in adjacent rooms might be dead or injured, depending on their proximity and the construction materials used. The velocity of the fragments is such that they will easily penetrate deeply into all normal building materials, so drywall and even wooden doors would not provide enough protection. Also, the "up and over" frag explosions are also a myth: any cover is better than no cover, and smallest profile prone is better than broadside prone, but you're still guaranteed multiple wounds unless you have an incipient MOH (posthumous) candidate [[JumpingonaGrenade intent on smothering the blast]], or (even less likely to be entirely successful) someone up to the challenge of [[GrenadeHotPotato speedballing a return pitch]].

to:

In reality, frags actually produce rather small explosions, without the enormous shockwave or fireball that normally accompanies a grenade explosion in an action movie. Structural damage to the surrounding area is not significant unless flammables are present. The reason for this is that a frag grenade is designed to transfer as much of its chemical potential energy as possible into the kinetic energy of its shrapnel, rather than producing a powerful localized shockwave and fireball. Therefore, a frag grenade explosion in a typical room will leave it looking much the way it was before. However, a close inspection of the room would reveal countless jagged metal fragments embedded in the walls, and any men in the room would be dead. Moreover, even men in adjacent rooms might be dead or injured, depending on their proximity and the construction materials used. The velocity of the fragments is such that they will easily penetrate deeply into all normal building materials, so drywall and even wooden doors would not provide enough protection. Also, the "up and over" frag explosions are also a myth: any cover is better than no cover, and smallest profile prone is better than broadside prone, but you're still guaranteed multiple wounds unless you have an incipient MOH (posthumous) candidate [[JumpingonaGrenade intent on smothering the blast]], or (even less likely to be entirely successful) someone up to the challenge of [[GrenadeHotPotato speedballing a return pitch]].
pitch]]. Obviously, these aren't used haphazardly in {{Real Life}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''"There ain’t a magical wall at fifteen meters—had a hole punched in my cheek at about ninety meters over a year ago back on Ballast. Could’a lost an eye or even been killed. Remember when you hear that call or a thump to keep your head down.”''
-->--{{Halo}}

The hero [[ConcealmentEqualsCover dives behind cover]], narrowly dodging several bullets and appearing to be safe. But it's not meant to be; an enemy mook grabs a frag from his belt, [[CallingYourAttacks shouts "frag out!"]], and immediately lobs the grenade at the hero. He manages to crawl a few paces away before the frag erupts into a massive fireball, [[BlownAcrosstheRoom tossing the hero through the air]]; amazingly, the hero runs off, apparently unscathed except for a few burns. He just survived an encounter with a concussion frag.

In reality, frags actually produce rather small explosions, without the enormous shockwave or fireball that normally accompanies a grenade explosion in an action movie. Structural damage to the surrounding area is not significant unless flammables are present. The reason for this is that a frag grenade is designed to transfer as much of its chemical potential energy as possible into the kinetic energy of its shrapnel, rather than producing a powerful localized shockwave and fireball. Therefore, a frag grenade explosion in a typical room will leave it looking much the way it was before. However, a close inspection of the room would reveal countless jagged metal fragments embedded in the walls, and any men in the room would be dead. Moreover, even men in adjacent rooms might be dead or injured, depending on their proximity and the construction materials used. The velocity of the fragments is such that they will easily penetrate deeply into all normal building materials, so drywall and even wooden doors would not provide enough protection. Also, the "up and over" frag explosions are also a myth: any cover is better than no cover, and smallest profile prone is better than broadside prone, but you're still guaranteed multiple wounds unless you have an incipient MOH (posthumous) candidate [[JumpingonaGrenade intent on smothering the blast]], or (even less likely to be entirely successful) someone up to the challenge of [[GrenadeHotPotato speedballing a return pitch]].

Concussion grenades, to the contrary, rely on the massive overpressure caused by the explosion, which gives them entirely different application, especially due to the relatively small casualty radius (about 2 meters as opposed to 15 meters for frags). Concussion grenades are especially effective indoors, where the overpressure effect is amplified; the detonation will likely kill everybody in the room, blowing out walls and causing structural damage. They can also be used for more offensive purposes too, as their short range allows them to be effectively used to assault enemy trenches without having to worry about shrapnel cutting down your rushing allies. Contrary to Hollywood portrayal, these are very dangerous: the overpressure is extremely high in the casualty radius, breaking bones and disrupting vital organs. The blast wind is capable of [[BlownAcrosstheRoom blowing people into the air]], which is extremely problematic if there happens to be a stationary object behind them. Those on the outside of the explosion will suffer fringe concussive effects, getting extremely disoriented and becoming easy targets. That said, they're still very uncommon in modern militaries.

This isn't how it works in Hollywood and video games, though. There are several types of concussion frags seen in media:
* Grenades which are clearly frags explode into fireballs, while an invisible wall prevents the shrapnel from traveling more than two feet. Alternatively, the explosion may look realistic and have fairly realistic range, but somehow manages to blow things across rooms.
* Concussion grenades are used as a type of stun grenade instead of being lethal. In video games, they'll likely act like a type of flash-bang with a different status ailment (like not being able to turn or move).
* Concussion grenades are presented fairly realistically, but act exactly like frags in the same medium. This is common in games and movies set in WWII, where the Allied frags will have exactly the same effect as the concussive German "stick grenades".
* Concussion or frag grenades have effects that neither of them have in real life; for instance, setting things on fire (although this may be justified if they're some sort of a fuel tank nearby).

Remember, this only applies to grenades that look like or are referred to as frags. If things are exploding when they shouldn't, the object is {{Made of Explodium}}. For stun grenades, see {{Blinded by the Light}}. May cause an {{Impairment Shot}} in video games. When frags are presented realistically, expect a bad case of {{The Pineapple Effect}}. For the real life effects of getting fragged, see {{Death of a Thousand Cuts}}.

Top