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* ComicBook/{{Black Cat}} also exhibits this being able to keep up with Spider-Man. Though it's more slower and graceful.
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* Ace Bunny of the ''WesternAnimation/LoonaticsUnleashed'' rarely remains a stationary target in combat situations. This was best demonstrated when he was trapped in a railway car with a dozen military-grade MechaMooks armed with FrickinLaserBeams, and survived unscathed. Ace's partner Lexi Bunny has the SheFu variant developed from cheerleading routines.

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* Ace Bunny of the ''WesternAnimation/LoonaticsUnleashed'' rarely remains a stationary target in combat situations. This was best demonstrated when he was trapped in a railway car with a dozen military-grade MechaMooks armed with FrickinLaserBeams, [[SlowLaser Slow Lasers]], and survived unscathed. Ace's partner Lexi Bunny has the SheFu variant developed from cheerleading routines.
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* Alice (Creator/MillaJovovich) in the ''Film/ResidentEvil'' movies takes this to ridiculous extremes, with even an unpowered Alice sending full-grown adults (and zombies) flying with moves straight out of ''Franchise/TheMatrix''. She enjoys making use of Combat Parkour mainly to dodge and evade attacks (and even lasers) in ''Film/ResidentEvil3''.

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* Alice (Creator/MillaJovovich) in the ''Film/ResidentEvil'' movies takes this to ridiculous extremes, with even an unpowered Alice sending full-grown adults (and zombies) flying with moves straight out of ''Franchise/TheMatrix''. She enjoys making use of Combat Parkour mainly to dodge and evade attacks (and even lasers) in ''Film/ResidentEvil3''.''Film/ResidentEvilExtinction''.
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* ''VideoGame/{{Ghostrunner}}'' features this as a key gameplay mechanic. The player must slice the enemies along the way while performing lots wallruning and jumpinf in order to avoid getting killed.

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* The ''Videogame/{{Prince of Persia}}'' games have emphasised parkour since 2003, so naturally this is the Prince's fighting style.

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* The ''Videogame/{{Prince of Persia}}'' ''Franchise/PrinceOfPersia'' games have emphasised parkour since 2003, so naturally this is the Prince's fighting style.


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* ''VideoGame/SuperMetroid'': Highly skilled play typifies it strongly enough thanks to Samus' aerial and wall jumps to make this game the Trope Codifier for the 2D platformer genre.
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* Harry develops this to an extent in ''FanFic/ChildOfTheStorm'', though since he's still a kid and only slightly trained, he's still very raw.

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* Harry develops this to an extent in ''FanFic/ChildOfTheStorm'', though since he's still a kid and only slightly trained, he's still very raw.by the sequel he is lethally competent at it.
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* ''Series/StarTrekPicard'': Elnor's fighting style involves lots of jumping and acrobatics, which includes flipping in the air, leaping from the ceiling, bouncing off walls, etc., often combined with a SpinAttack with his sword, and as typical for this trope, he doesn't receive a single scratch from his foes.

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* ''Series/StarTrekPicard'': Elnor's fighting style FantasticFightingStyle involves lots of jumping and acrobatics, which includes flipping in the air, leaping from the ceiling, bouncing off walls, etc., often combined with a SpinAttack with his sword, and as typical for this trope, he doesn't receive a single scratch from his foes.
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Like to add Persona 5's joker in here as his fighting style involves pakour.

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*''VideoGame/Persona5'' Joker's Fighting style involves stylish attacks with his knives and gun and shredding his enemies with nimble, curving movements.
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* Chaka of the ''Literature/WhateleyUniverse'' specializes in this style of fighting. Justified in that her [[KiAttacks ki powers]] make it extraordinarily easy for her to do so. In her first superhero fight with a bunch of ninjas, she drives her opponent up the wall by dodging his attacks with a series of flips.

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* Chaka of the ''Literature/WhateleyUniverse'' specializes in this style of fighting. Justified in that her [[KiAttacks [[KiManipulation ki powers]] make it extraordinarily easy for her to do so. In her first superhero fight with a bunch of ninjas, she drives her opponent up the wall by dodging his attacks with a series of flips.
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* ''Series/StarTrekPicard'': Elnor's fighting style involves lots of jumping and acrobatics, which includes flipping in the air, leaping from the ceiling, bouncing off walls, etc., and as typical for this trope, he doesn't receive a single scratch from his foes.

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* ''Series/StarTrekPicard'': Elnor's fighting style involves lots of jumping and acrobatics, which includes flipping in the air, leaping from the ceiling, bouncing off walls, etc., often combined with a SpinAttack with his sword, and as typical for this trope, he doesn't receive a single scratch from his foes.
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* ''Series/StarTrekPicard'': Elnor's fighting style involves lots of jumping and acrobatics, which includes flipping in the air, leaping from the ceiling, bouncing off walls, etc., and as typical for this trope, he doesn't receive a single scratch from his foes.
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* At the 2007 even ''[[Wrestling/RingOfHonor Death Before Dishonor V]]'', Matt Cross ran up a wall to deliver a somersault plancha.

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* At the 2007 even event ''[[Wrestling/RingOfHonor Death Before Dishonor V]]'', Matt Cross ran up a wall to deliver a somersault plancha.



* Momono Mio's opening strategy tends to involve running and diving around the ring and the arena [[IShallTauntYou while blowing raspberries at her opponents]], the idea being anyone foolish enough to chase her will either soon tire out, hurt themselves or otherwise become frustrated enough to make mistakes. [[WaifFu Towering, muscular gaijin men have fallen to this.]]

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* Momono Mio's opening strategy tends to involve running and diving around the ring and the arena [[IShallTauntYou while blowing raspberries at her opponents]], the idea being anyone foolish enough to chase her will either soon tire out, hurt themselves or otherwise become frustrated enough to make mistakes. [[WaifFu Towering, muscular gaijin men have fallen to this.]]this]] in Wrestling/ProWrestlingZero1.
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* ''TabletopGame/DungeonsAndDragons''. In 2nd Edition, use of the Tumbling non-weapon proficiency improved the user's armor class by 4 (making them harder to hit) and gave them a plus 2 to their chance to hit in unarmed combat.

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* ''TabletopGame/DungeonsAndDragons''. In 2nd Edition, use of the Tumbling non-weapon proficiency improved the user's armor class by 4 (making them harder to hit) and gave them a plus 2 to their chance to hit in unarmed combat. In 3rd Edition the Tumble skill can be used to avoid attacks of opportunity when moving past (or through) an opponent. ''TabletopGame/{{Pathfinder}}'', as a spinoff of 3rd Edition, retains this option, though the skill is called Acrobatics and it's much harder to pull off.
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* In ''Fanfic/AmazingFantasy'', [[ComicBook/SpiderMan Peter]] teaches this Izuku as part of his training to become a Hero. By the end of their ten-month training session, Izuku is effortlessly moonsaulting, spinning, Wall Running, Wall Jumping, and soaring over each and every obstacle Peter can throw at him.
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* ''WesternAnimation/GlitchTechs'': Zahra is shown to be quite adept at this, much to the amazement of both Five and Miko.
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* ''VideoGame/DevilMayCry3DantesAwakening'' takes it to the next level. On a double jump, you can flip upside down, spin and shoot, flip back up, flip upside down AGAIN, spin and shoot, and flip back up in time to land on your feet. Similar, if not even more extravagant, maneuvers are also possible in ''Devil May Cry 4''.

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* ''VideoGame/DevilMayCry3DantesAwakening'' takes it to the next level. On a double jump, DoubleJump, you can flip upside down, spin and shoot, flip back up, flip upside down AGAIN, spin and shoot, and flip back up in time to land on your feet. Similar, if not even more extravagant, maneuvers are also possible in ''Devil May Cry 4''.
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* {{Daredevil}} and ComicBook/{{Nightcrawler}} also excel in this ability. Daredevil capitalizing on his [[HyperAwareness omnidirectional senses]] and Nightcrawler on his contortionist spine, combined with his prehensile tail.

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* {{Daredevil}} ComicBook/{{Daredevil}} and ComicBook/{{Nightcrawler}} also excel in this ability. Daredevil capitalizing on his [[HyperAwareness omnidirectional senses]] and Nightcrawler on his contortionist spine, combined with his prehensile tail.

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* Roy Harper in ''Series/{{Arrow}}'' uses this in addition to his street-based hand-to-hand combat to give him an advantage over his adversaries.



* Roy Harper in ''Series/{{Arrow}}'' uses this in addition to his street-based hand-to-hand combat to give him an advantage over his adversaries.
* One of ''LiveActionTV/{{Chuck}}'s'' adversaries was a former gymnast who used this trope to escape from the protagonists. His mistake: he stuck the landing, whereupon Sarah shot his kneecap out.
* ''Series/BirdsOfPrey'' used this to dodge and create space between fighters.
* ''Series/XenaWarriorPrincess'' uses this occasionally, and yet she still takes ''plenty'' of punches. It is an established part of Xena canon, based on WordOfGod, that cartwheeling/backflipping across an area is ''faster'' than running the same distance, so this is largely justified in-series.

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* Roy Harper in ''Series/{{Arrow}}'' uses %%* ''Series/BirdsOfPrey'' used this in addition to his street-based hand-to-hand combat to give him an advantage over his adversaries.
dodge and create space between fighters.
* One of ''LiveActionTV/{{Chuck}}'s'' ''Series/{{Chuck}}'s'' adversaries was a former gymnast who used this trope to escape from the protagonists. His mistake: he stuck the landing, whereupon Sarah shot his kneecap out.
* ''Series/BirdsOfPrey'' used this ''Series/Daredevil2015'': Matt Murdock will never walk straight towards an enemy or use a simple, effective attack if he has the option to dodge bounce off the walls or do flashy somersaults, flips, and create space between fighters.
* ''Series/XenaWarriorPrincess'' uses this occasionally, and yet she still takes ''plenty'' of punches. It is an established part of Xena canon, based on WordOfGod, that cartwheeling/backflipping across an area is ''faster'' than running the same distance, so this is largely justified in-series.
spinning jump kicks instead.



* Matt Murdock from the Netflix version of ''Series/{{Daredevil}}'' will never walk straight towards an enemy or use a simple, effective attack if he has the option to bounce off the walls or do flashy somersaults, flips, and spinning jump kicks instead.



* ''[[Series/WonderWoman1975 Wonder Woman]]'': In "The Murderous Missile", Wonder Woman does a gymnastics routine using the bars in the ceiling of the barn before landing and knocking out the evil Sheriff. [[spoiler: George then sprays [[InstantSedation knockout gas]] at her revealing that he's the [[BigBad real mastermind]]!]]

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* ''[[Series/WonderWoman1975 Wonder Woman]]'': ''Series/{{Wonder Woman|1975}}'': In "The Murderous Missile", Wonder Woman does a gymnastics routine using the bars in the ceiling of the barn before landing and knocking out the evil Sheriff. [[spoiler: George then sprays [[InstantSedation knockout gas]] at her revealing that he's the [[BigBad real mastermind]]!]] mastermind]]!]]
* ''Series/XenaWarriorPrincess'' uses this occasionally, and yet she still takes ''plenty'' of punches. It is an established part of Xena canon, based on WordOfGod, that cartwheeling/backflipping across an area is ''faster'' than running the same distance, so this is largely justified in-series.



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* At the 2007 even ''[[Wrestling/RingOfHonor Death Before Dishonor V]]'', Matt Cross ran up a wall to deliver a somersault plancha.
* Wrestling/JohnMorrison. Which has been played up by the commentators a lot, check [[https://www.youtube.com/watch?v=7PPUYRBKEPI&feature=related it]] out. It helps that the practice is actually [[https://www.youtube.com/watch?v=7PPUYRBKEPI part of his training]]. Said training did him a lot of favors at the Royal Rumble, where he proved to be about as hard to eliminate as Wrestling/KofiKingston, if not more so.
* After being thrown into a wall during EVOLVE 33's "Evolution's End" by Wrestling/JohnnyGargano, Rich Swann retaliated by running up that same wall and kicking him.
* Momono Mio's opening strategy tends to involve running and diving around the ring and the arena [[IShallTauntYou while blowing raspberries at her opponents]], the idea being anyone foolish enough to chase her will either soon tire out, hurt themselves or otherwise become frustrated enough to make mistakes. [[WaifFu Towering, muscular gaijin men have fallen to this.]]
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[[folder:Tabletop Games]]



[[folder:Professional Wrestling]]
* At the 2007 even ''[[Wrestling/RingOfHonor Death Before Dishonor V]]'', Matt Cross ran up a wall to deliver a somersault plancha.
* Wrestling/JohnMorrison. Which has been played up by the commentators a lot, check [[https://www.youtube.com/watch?v=7PPUYRBKEPI&feature=related it]] out. It helps that the practice is actually [[https://www.youtube.com/watch?v=7PPUYRBKEPI part of his training]]. Said training did him a lot of favors at the Royal Rumble, where he proved to be about as hard to eliminate as Wrestling/KofiKingston, if not more so.
* After being thrown into a wall during EVOLVE 33's "Evolution's End" by Wrestling/JohnnyGargano, Rich Swann retaliated by running up that same wall and kicking him.
* Momono Mio's opening strategy tends to involve running and diving around the ring and the arena [[IShallTauntYou while blowing raspberries at her opponents]], the idea being anyone foolish enough to chase her will either soon tire out, hurt themselves or otherwise become frustrated enough to make mistakes. [[WaifFu Towering, muscular gaijin men have fallen to this.]]
[[/folder]]



* In ''WebAnimation/{{RWBY}}'' this is Team RWBY's (and [[WaifFu most other females]]) main shtick. They use their weapon's gun form's recoil to speed up their attacks and use their [[WeaponOfChoice blade form's]] edge to hold on to obstacles or terrain to maneuver mid-flight to allow for high speed attacks and movement. This is best shown during ''Players and Pieces'', where they have to survive a fall to a forest using only their weapons.

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* In ''WebAnimation/{{RWBY}}'' this is Team RWBY's (and [[WaifFu most other females]]) main shtick. They use their weapon's gun form's recoil to speed up their attacks and use their [[WeaponOfChoice blade form's]] edge to hold on to obstacles or terrain to maneuver mid-flight to allow for high speed attacks and movement. This is best shown during ''Players "Players and Pieces'', Pieces", where they have to survive a fall to a forest using only their weapons.



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* VideoGame/SonicTheHedgehog takes full advantage of his speed and agility to flip and bound around badniks and Eggman's mechanical creations, expertly weaving between and around attacks before either striking them directly or kicking their missiles back at them. The parkour-like aspects of his fighting style are more apparent in cutscenes and in the animated adaptions.

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* VideoGame/SonicTheHedgehog takes full advantage of his speed and agility to flip and bound around badniks and Eggman's mechanical creations, expertly weaving between and around attacks before either striking them directly or kicking their missiles back at them. The parkour-like aspects of his fighting style are more apparent in cutscenes and in the animated adaptions.cutscenes.
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* Franchise/SonicTheHedgehog takes full advantage of his speed and agility to flip and bound around badniks and Eggman's mechanical creations, expertly weaving between and around attacks before either striking them directly or kicking their missiles back at them. The parkour-like aspects of his fighting style are more apparent in cutscenes and in the animated adaptions.

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* Franchise/SonicTheHedgehog VideoGame/SonicTheHedgehog takes full advantage of his speed and agility to flip and bound around badniks and Eggman's mechanical creations, expertly weaving between and around attacks before either striking them directly or kicking their missiles back at them. The parkour-like aspects of his fighting style are more apparent in cutscenes and in the animated adaptions.
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* {{Daredevil}} and {{Nightcrawler}} also excel in this ability. Daredevil capitalizing on his [[HyperAwareness omnidirectional senses]] and Nightcrawler on his contortionist spine, combined with his prehensile tail.

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* {{Daredevil}} and {{Nightcrawler}} ComicBook/{{Nightcrawler}} also excel in this ability. Daredevil capitalizing on his [[HyperAwareness omnidirectional senses]] and Nightcrawler on his contortionist spine, combined with his prehensile tail.
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** Steve Rodgers (Captain America) and Natasha Romanoff (Black Widow) also have more instances of acrobatics in their fight scenes, particularly in ''Film/CaptainAmericaCivilWar''.

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** Steve Rodgers Rogers (Captain America) and Natasha Romanoff (Black Widow) also have more instances of acrobatics in their fight scenes, particularly in ''Film/CaptainAmericaCivilWar''.
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* After being thrown into a wall during EVOLVE 33's "Evolution's End" by Johnny Gargano, Rich Swann retaliated by running up that same wall and kicking him.

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* After being thrown into a wall during EVOLVE 33's "Evolution's End" by Johnny Gargano, Wrestling/JohnnyGargano, Rich Swann retaliated by running up that same wall and kicking him.
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* In ''Series/HighAndLow'', it's how the Rude Boys gang fights, and considering they're the only ones who know how to get through the slums they live in, it makes them a really hard target to hit.
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Add Wonder Woman

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* ''[[Series/WonderWoman1975 Wonder Woman]]'': In "The Murderous Missile", Wonder Woman does a gymnastics routine using the bars in the ceiling of the barn before landing and knocking out the evil Sheriff. [[spoiler: George then sprays [[InstantSedation knockout gas]] at her revealing that he's the [[BigBad real mastermind]]!]]

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* This is Franchise/SpiderMan's specialty. As a consequence of his powers, he fights reflexively. However he is extraordinarily limber and agile, so by reflex he jumps, twirls, twists, and contorts all over the place to dodge blows and missiles. [[note]]This doesn't really stop Spider-Man from taking severe blows. Indeed, almost every videogame starring him features a costume selection that is torn up and ravaged from all the damage he takes during the game. Because of his Spider-Sense, he's never really blind-sided, but his enemies just tend to be that fast and powerful. Often the Spider-Sense doesn't prevent him from getting ''hit'', just from getting ''killed''.
** Spidey's so well known for this that many people (both in and out of universe, including the Peter himself) forget that the he's also got SuperStrength.
[[/note]]

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* This is Franchise/SpiderMan's specialty. As a consequence of his powers, he fights reflexively. However he is extraordinarily limber and agile, so by reflex he jumps, twirls, twists, and contorts all over the place to dodge blows and missiles. [[note]]This doesn't really stop Spider-Man from taking severe blows. Indeed, almost every videogame starring him features a costume selection that is torn up and ravaged from all the damage he takes during the game. Because of his Spider-Sense, he's never really blind-sided, but his enemies just tend to be that fast and powerful. Often the Spider-Sense doesn't prevent him from getting ''hit'', just from getting ''killed''.
''killed''.[[/note]]
** Spidey's so well known for this that many people (both in and out of universe, including the Peter himself) sometimes forget that the he's also got SuperStrength.
[[/note]]
SuperStrength.



* Unlike her genetic father, {{Wolverine}}, ComicBook/{{X 23}}'s fighting style is much more acrobatic and in many of her fight scenes she can be seen using flips and handstands to bring her foot claws into play. Her father couldn't fight this way if he wanted to, because his adamantium skeleton adds over 100 pounds to his weight, while X-23 (who has only adamantium ''[[WolverineClaws claws]]'' as well as lacking his stocky build) is about 1/3 his weight.

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* Unlike her genetic father, {{Wolverine}}, ComicBook/{{X 23}}'s fighting style is much more acrobatic than her genetic father, {{Wolverine}}, and in many of her fight scenes she can be seen using flips and handstands to bring her foot claws into play. Her father couldn't fight this way if he wanted to, because his adamantium skeleton adds over 100 pounds to his weight, while X-23 (who has only has adamantium ''[[WolverineClaws claws]]'' claws]]'', as well as lacking his stocky build) is about 1/3 his weight.
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* ''Franchise/DevilMayCry 3'' takes it to the next level. On a double jump, you can flip upside down, spin and shoot, flip back up, flip upside down AGAIN, spin and shoot, and flip back up in time to land on your feet. Similar, if not even more extravagant, maneuvers are also possible in ''Devil May Cry 4''.

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* ''Franchise/DevilMayCry 3'' ''VideoGame/DevilMayCry3DantesAwakening'' takes it to the next level. On a double jump, you can flip upside down, spin and shoot, flip back up, flip upside down AGAIN, spin and shoot, and flip back up in time to land on your feet. Similar, if not even more extravagant, maneuvers are also possible in ''Devil May Cry 4''.
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* In ''ComicBook/HuntersHellcats'', Swinger is a cat burglar who incorporates a lot of acrobatics into his combat.

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