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[[quoteright:240:[[VideoGame/{{Linx}} https://static.tvtropes.org/pmwiki/pub/images/0000000000000linxcblind75.png]]]]
[[caption-width-right:240:Pattern recognition > color recognition, in terms of frequency.]]
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[[quoteright:240:[[VideoGame/{{Linx}} https://static.tvtropes.org/pmwiki/pub/images/0000000000000linxcblind75.png]]]]
[[caption-width-right:240:Pattern recognition > color recognition, in terms of frequency.]]
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[[quoteright:320:[[VideoGame/{{Linx}} https://static.tvtropes.org/pmwiki/pub/images/0000000000000linxcblind.png]]]]
[[caption-width-right:320:Pattern recognition > color recognition, in terms of frequency.]]
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Not every single person on the planet can see every color in the visible spectrum, or at least, not properly. This is known as Color Blindness, and it comes in many flavors. Some have Protanopia[[note]]the inability to distinguish between colors in the green-yellow-red spectrum[[/note]], deuteranopia[[note]]similar problems to protanopes, but without the abnormal dimming[[/note]], tritanopia[[note]]seeing short-wavelength colors (blue, indigo and a spectral violet) as greenish and drastically dimmed, plus yellow is indistinguishable from pink, and purple colors are perceived as various shades of red[[/note]] or the rarest of them all, monochromacy[[note]]seeing everything as black, white, or gray[[/note]].

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Not every single person on the planet can see every color in the visible spectrum, or at least, not properly. This is known as Color Blindness, and it comes in many flavors. Some have Protanopia[[note]]the protanopia[[note]]the inability to distinguish between colors in the green-yellow-red spectrum[[/note]], deuteranopia[[note]]similar problems to protanopes, but without the abnormal dimming[[/note]], tritanopia[[note]]seeing short-wavelength colors (blue, indigo and a spectral violet) as greenish and drastically dimmed, plus yellow is indistinguishable from pink, and purple colors are perceived as various shades of red[[/note]] or the rarest of them all, monochromacy[[note]]seeing everything as black, white, or gray[[/note]].



As you may expect, this trope is most commonly found in puzzle games that rely on colored objects, or games with ColorCodedMultiplayer that require you to know what team you're on to avoid friendly fire, as well as to know colors of certain abilities that originate form your team. Modern games studios started to add color blind modes into their games in the TheNewTens and beyond, simply for the sakes of accessibility, even if the game didn't require such an option to make the game playable.

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As you may expect, this trope is most commonly found in puzzle games that rely on colored objects, or games with ColorCodedMultiplayer that require you to know what team you're on to avoid friendly fire, as well as to know colors of certain abilities that originate form from your team. Modern games studios started to add color blind modes into their games in the TheNewTens and beyond, simply for the sakes of accessibility, even if the game didn't require such an option to make the game playable.

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ColourCodedForYourConvenience is fine. Colour-Coded for Mandatory Reasons, though... ugh.

Not every single person on the planet can see every color, or at least not properly. Some have protanopia[[note]]inability to distinguish between colors in the green-yellow-red spectrum[[/note]], deuteranopia[[note]]similar problems to protanopes, but without the abnormal dimming[[/note]], tritanopia[[note]]seeing short-wavelength colors (blue, indigo and a spectral violet) as greenish and drastically dimmed, plus yellow is indistinguishable from pink, and purple colors are perceived as various shades of red[[/note]] or even monochromacy[[note]]seeing everything as black, white, or gray[[/note]].

To make games with color elements accessible to a wider audience, developers may add a colorblind mode to their game (though even players with ordinary vision can select the option if they think it makes the game look better). It may affect either the entire screen's palette or only the most vital parts, or symbols/patterns could be added to objects. This is most commonly added to puzzle games which have colored objects or games with ColorCodedMultiplayer.

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ColourCodedForYourConvenience is fine. Colour-Coded "Colour-Coded for Mandatory Reasons, though... ugh.

Gameplay Reasons" however... well, that's where it becomes a bit of an issue for games.

Not every single person on the planet can see every color, color in the visible spectrum, or at least least, not properly. This is known as Color Blindness, and it comes in many flavors. Some have protanopia[[note]]inability Protanopia[[note]]the inability to distinguish between colors in the green-yellow-red spectrum[[/note]], deuteranopia[[note]]similar problems to protanopes, but without the abnormal dimming[[/note]], tritanopia[[note]]seeing short-wavelength colors (blue, indigo and a spectral violet) as greenish and drastically dimmed, plus yellow is indistinguishable from pink, and purple colors are perceived as various shades of red[[/note]] or even the rarest of them all, monochromacy[[note]]seeing everything as black, white, or gray[[/note]].

To make games with color elements accessible to a wider audience, developers may add implement a colorblind mode to into their game via the settings (though even players with ordinary vision can freely select the option if they think it makes the game look better). better for them). It may affect either the entire screen's palette or color palette, only the most vital parts, parts of a game, or symbols/patterns the game could be added add in symbols or patterns to objects. This its objects.

As you may expect, this trope
is most commonly added to found in puzzle games which have that rely on colored objects objects, or games with ColorCodedMultiplayer.
ColorCodedMultiplayer that require you to know what team you're on to avoid friendly fire, as well as to know colors of certain abilities that originate form your team. Modern games studios started to add color blind modes into their games in the TheNewTens and beyond, simply for the sakes of accessibility, even if the game didn't require such an option to make the game playable.

A very easy way of developers implementing a color blind mode is by overlaying a color filter preset on top of the game, which shows only specific colors to simulate different types of color blindness. The advantage of this is that it's good enough at replicating different colors to get the job done, without having to manually adjust the textures of every given sprite or model in the game.



* ''VideoGame/AHatInTime'' has it in spite of there actually being no puzzles or tasks where seeing in color would be a necessity. Whether it means color-based puzzles were once intended but DummiedOut or if Gears For Breakfast were just looking out for their color-blind fans is anyone's guess.

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* ''VideoGame/AHatInTime'' has it in spite of there actually being no puzzles or tasks where seeing in color would be a necessity. Whether it means color-based puzzles were once intended but DummiedOut DummiedOut, or if Gears For Breakfast were just looking out for their color-blind fans is anyone's guess.


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* ''VideoGame/{{Overwatch}}'' has three separate colorblind filters to simulate Deuteranopia, Protanopia, or Tritanopia. The game also comes with a slider to adjust the strength of the filter.
* ''VideoGame/{{Paladins}}'' has three separate colorblind filters to simulate Deuteranopia, Protanopia, or Tritanopia.
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* ''VideoGame/{{Splatoon}}'' and its [[VideoGame/Splatoon2 sequel]] have a "Color-lock" option, which locks the team colors to bright orange versus dark blue.

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* ''VideoGame/{{Splatoon}}'' and its [[VideoGame/Splatoon2 sequel]] have a "Color-lock" option, which locks the team colors to [[OrangeBlueContrast bright orange versus dark blue.blue]]. While [[YellowPurpleContrast yellow and purple]] would likely be a better option thanks to the colors being the closest to black and white in terms of colorspace, orange and blue are the colors that appear most in the first game's marketing.

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Removed some repetition in the description, corrected sorting.


To make games with color elements accessible to a wider audience, developers may add a colorblind mode to their game (though even players with ordinary vision may select the option if they think it makes the game look better). It may affect either the entire screen's palette or only the most vital parts, or symbols/patterns may be added to objects. This is most commonly added to puzzle games which have colored objects or games with ColorCodedMultiplayer.

to:

To make games with color elements accessible to a wider audience, developers may add a colorblind mode to their game (though even players with ordinary vision may can select the option if they think it makes the game look better). It may affect either the entire screen's palette or only the most vital parts, or symbols/patterns may could be added to objects. This is most commonly added to puzzle games which have colored objects or games with ColorCodedMultiplayer.



* ''VideoGame/CrystalCrisis'' includes within its crystal colour sets a colourblind set that can be chosen, though it's anyone's guess how effective it is. It also includes an option to make a custom colour set for those unsatisfied with the one given to them.



* ''VideoGame/CrystalCrisis'' includes within its crystal colour sets a colourblind set that can be chosen, though it's anyone's guess how effective it is. It also includes an option to make a custom colour set for those unsatisfied with the one given to them.
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* ''VideoGame/CrystalCrisis'' includes within its crystal colour sets a colourblind set that can be chosen, though it's anyone's guess how effective it is. It also includes an option to make a custom colour set for those unsatisfied with the one given to them.
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* ''Flow Free'' and its spinoffs, which normally have the user connecting same-colored dots, has a mode it adds letters to the dots. So instead of connecting dark-blue to dark-blue, you connect A to A.
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* The UsefulNotes/Atari2600 had a color/black-and-white switch on the console, because black-and-white televisions were still fairly common when it was released. Exact effects depended on the game; ''VideoGame/{{Combat}}'' and many other early games switched to monochrome, while many later games ignore it.
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* ''VideoGame/{{Tetris}} 99'' has an incidental example in the [[TemporaryOnlineContent temporarily-unlockable]] Game Boy ''Tetris'' skin, which uses monochrome patterns on individual blocks to differentiate the seven tetrominoes, unlike the other skins which use colors. Downplayed, in that colors and block designs don't have any functional purpose in ''Tetris'' other than helping players see what the next piece is at a glance.

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* ''VideoGame/{{Tetris}} 99'' has an incidental example in the [[TemporaryOnlineContent temporarily-unlockable]] Game Boy ''Tetris'' skin, which uses monochrome patterns on individual blocks to differentiate the seven tetrominoes, tetriminoes, unlike the other skins which use colors. Downplayed, in that colors and block designs don't have any functional purpose in ''Tetris'' other than helping players see what the next piece is at a glance.
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* ''VideoGame/{{Tetris}} 99'' has an incidental example in the [[TemporaryOnlineContent temporarily-unlockable]] Game Boy ''Tetris'' skin, which uses monochrome patterns to differentiate the seven tetrominoes, unlike the other skins which use colors. Downplayed, in that colors and block designs don't have any functional purpose in ''Tetris'' other than helping players see what the next piece is at a glance.

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* ''VideoGame/{{Tetris}} 99'' has an incidental example in the [[TemporaryOnlineContent temporarily-unlockable]] Game Boy ''Tetris'' skin, which uses monochrome patterns on individual blocks to differentiate the seven tetrominoes, unlike the other skins which use colors. Downplayed, in that colors and block designs don't have any functional purpose in ''Tetris'' other than helping players see what the next piece is at a glance.
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* ''VideoGame/{{Tetris}} 99'' has an incidental example in the [[TemporaryOnlineContent temporarily-unlockable]] Game Boy ''Tetris'' skin, which uses monochrome patterns to differentiate the seven tetrominoes, unlike the other skins that use colors. Downplayed, in that colors and block designs don't have any functional purpose in ''Tetris'' other than helping players see what the next piece is at a glance.

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* ''VideoGame/{{Tetris}} 99'' has an incidental example in the [[TemporaryOnlineContent temporarily-unlockable]] Game Boy ''Tetris'' skin, which uses monochrome patterns to differentiate the seven tetrominoes, unlike the other skins that which use colors. Downplayed, in that colors and block designs don't have any functional purpose in ''Tetris'' other than helping players see what the next piece is at a glance.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Tetris}} 99'' has an incidental example in the [[TemporaryOnlineContent temporarily-unlockable]] Game Boy ''Tetris'' skin, which uses monochrome patterns rather than colors to differentiate the seven tetrominoes. Downplayed, in that colors and block designs don't have any functional purpose in ''Tetris'' other than helping players see what the next piece is at a glance.

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* ''VideoGame/{{Tetris}} 99'' has an incidental example in the [[TemporaryOnlineContent temporarily-unlockable]] Game Boy ''Tetris'' skin, which uses monochrome patterns rather than colors to differentiate the seven tetrominoes.tetrominoes, unlike the other skins that use colors. Downplayed, in that colors and block designs don't have any functional purpose in ''Tetris'' other than helping players see what the next piece is at a glance.
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/{{Tetris}} 99'' has an incidental example in the [[TemporaryOnlineContent temporarily-unlockable]] Game Boy ''Tetris'' skin, which uses monochrome patterns rather than colors to differentiate the seven tetrominoes. Downplayed, in that colors and block designs don't have any functional purpose in ''Tetris'' other than helping players see what the next piece is at a glance.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Arcaea}}''[='=]s Arc Notes are normally blue and pink, but a toggle changes pink Arcs to yellow.

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* ''VideoGame/{{Arcaea}}''[='=]s Arc Notes are normally blue and pink, but a toggle changes pink Arcs to yellow. One track, "Red and Blue", features hints pertaining to its Arc colors; colorblind mode will change all references to "RED" to "YELLOW".
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* ''VideoGame/ShovelKnight: King of Cards'' has a colorblind setting for Joustus. It makes the player's cards a much darker blue and the opponent's cards brighter orange than standard.
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* The original Windows port of ''VideoGame/ChipsChallenge'' has an option to switch to black and white graphics, since monochrome displays were still in use at the time. Keys and doors are given unique patterns, rather than colors.

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* The original Windows port of ''VideoGame/ChipsChallenge'' has an option to switch to black and white graphics, since monochrome displays were still in use at the time. Keys and Keys, doors and buttons are given unique patterns, rather than colors.
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* The original Windows port of ''VideoGame/ChipsChallenge'' has an option to switch to black and white graphics, since monochrome displays were still in use at the time. Keys and doors are given unique patterns, rather than colors.
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* ''VideoGame/{{Arcaea}}''[='=]s Arc Notes are normally blue and pink, but a toggle changes pink Arcs to Yellow.

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* ''VideoGame/{{Arcaea}}''[='=]s Arc Notes are normally blue and pink, but a toggle changes pink Arcs to Yellow.yellow.
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* ''VideoGame/{{Arcaea}}''[='=]s Arc Note colors are normally blue and pink, but a toggle changes pink Arcs to Yellow.

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* ''VideoGame/{{Arcaea}}''[='=]s Arc Note colors Notes are normally blue and pink, but a toggle changes pink Arcs to Yellow.
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* ''VideoGame/{{Arcaea}}''[='=]s Arc Note colors are normally blue and pink, but a toggle changes pink Arcs to Yellow.
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* ''VideoGame/BlueRevolver'' has a few options to assist colorblind players, including reducing the background brightness and changing enemy bullet colors from pink and yellow to red and green.
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* ''VideoGame/TheLegendOfZeldaLinksAwakening'': The 2019 Switch remake modified the Color Dungeon, adding square, circle and triangle shapes to all color-coded elements.
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* Games in the ''Dots'' series (including ''Two Dots'' and ''Dots & Co'') have a color blind mode which changes the color palette so that the different colors of dot are more distinct, and also marks each type of dot with a distinct glyph (red dots have a horizon line, green dots have a cross, and so on).
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* ''VideoGame/Doom2016'' has its colorblind settings just filter the game to how it would look like if you had the disability rather than adjusting it to be more useful to such players, making them more suitable for challenge runs/curiosity than actual assistance, though it doesn't require hue recognition that much anyway.

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* ''VideoGame/Doom2016'' has its colorblind settings just filter the game to how it would look like if you had the disability rather than adjusting it to be more useful to such players, making them more suitable for challenge runs/curiosity than actual assistance, though it doesn't require hue recognition that much anyway.anyway (green lights often signify progress against many reddish backdrops, but they ''are'' glowing and thus still stand out well enough).
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* ''VideoGame/TeamFortress2'' has a colorblind mode that can be enabled in the options. So far, it just displays an icon over players that have been splashed with Jarate or Mad Milk for those who have trouble seeing the yellow tint or splash effect.
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* ''VideoGame/AHatInTime'' has it in spite of there actually being no puzzles or tasks where seeing in color would be a necessity. Whether it means color-based puzzles were once intended but DummiedOut or if Gears For Breakfast were just looking out for their color-blind fans is anyone's guess.


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* The UsefulNotes/GameBoy port of ''VideoGame/DrMario'' could be seen as this in comparison to its [[UsefulNotes/NintendoEntertainmentSystem NES]] counterpart, albeit out of necessity due to console limitations. Rather than the NES that strictly uses color patterns the Game Boy uses both shades ''and'' patterns to differentiate between the pills, with them also appearing as hollow (yellow), checkerboard (blue), and solid (red) in addition to using different shades of green. Undoubtedly there were color-blind fans who were ''very'' happy to learn that there was [[https://i.imgur.com/P9OLOc4.png a version of this game they could actually play]].
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* ''VideoGame/{{Splatoon}}'' and its [[VideoGame/Splatoon2 sequel]] have a "Color-lock" option, which locks the team colors to bright orange versus dark blue.
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Fixed a mistake.


* ''VideoGame/Doom2016'' has its colorblind settings just filters the game to how it would look like if you had the disability rather than adjusting it to be more useful to such players, making it more suitable for challenge runs/curiosity than actual assistance, though it doesn't require hue recognition that much anyway.

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* ''VideoGame/Doom2016'' has its colorblind settings just filters filter the game to how it would look like if you had the disability rather than adjusting it to be more useful to such players, making it them more suitable for challenge runs/curiosity than actual assistance, though it doesn't require hue recognition that much anyway.
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Removed TLP Note.


TLP Note: I think this is a notable enough subtrope from AntiFrustrationFeatures to warrant its own page. I'm not colorblind myself, but this sort of accessibility enhancer is a good idea. Administrivia/RollingUpdates.
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Indexes: VideoGameTropes
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Created from YKTTW

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TLP Note: I think this is a notable enough subtrope from AntiFrustrationFeatures to warrant its own page. I'm not colorblind myself, but this sort of accessibility enhancer is a good idea. Administrivia/RollingUpdates.
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[[quoteright:240:[[VideoGame/{{Linx}} https://static.tvtropes.org/pmwiki/pub/images/0000000000000linxcblind75.png]]]]
[[caption-width-right:240:Pattern recognition > color recognition, in terms of frequency.]]
%%Full size, once images bleeding through headers gets fixed: [[quoteright:320:[[VideoGame/{{Linx}} https://static.tvtropes.org/pmwiki/pub/images/0000000000000linxcblind.png]]]]

ColourCodedForYourConvenience is fine. Colour-Coded for Mandatory Reasons, though... ugh.

Not every single person on the planet can see every color, or at least not properly. Some have protanopia[[note]]inability to distinguish between colors in the green-yellow-red spectrum[[/note]], deuteranopia[[note]]similar problems to protanopes, but without the abnormal dimming[[/note]], tritanopia[[note]]seeing short-wavelength colors (blue, indigo and a spectral violet) as greenish and drastically dimmed, plus yellow is indistinguishable from pink, and purple colors are perceived as various shades of red[[/note]] or even monochromacy[[note]]seeing everything as black, white, or gray[[/note]].

To make games with color elements accessible to a wider audience, developers may add a colorblind mode to their game (though even players with ordinary vision may select the option if they think it makes the game look better). It may affect either the entire screen's palette or only the most vital parts, or symbols/patterns may be added to objects. This is most commonly added to puzzle games which have colored objects or games with ColorCodedMultiplayer.

Subtrope of AntiFrustrationFeatures.
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!!Examples:
* ''VideoGame/{{Battlefield}}'':
** ''VideoGame/Battlefield3'' has a simple colorblind mode, originally exclusive to PC but later added to consoles. It makes teammates dark blue, squadmates yellow-green, and enemies dark red, plus it adds a black border to text and icons.
** ''VideoGame/Battlefield4'' has a complete selection.
*** Off - Squad: Light Green, Team: Light Blue, Enemy: Orange
*** Protanopia - Squad: Gray, Team: Purple, Enemy: Green.
*** Deuteranopia - Squad: Purple, Team: Indigo, Enemy: Salmon.
*** Tritanopia - Squad: Purple, Team: Blue, Enemy: Orange.
** ''VideoGame/Battlefield1'' has similar options, plus neutral things are white. Also, there's a custom option allowing players to adjust it for whatever coloration they need.
* ''VideoGame/Doom2016'' has its colorblind settings just filters the game to how it would look like if you had the disability rather than adjusting it to be more useful to such players, making it more suitable for challenge runs/curiosity than actual assistance, though it doesn't require hue recognition that much anyway.
* ''VideoGame/{{Fortnite}}'' has modes for protanopia, deuteranopia, and tritanopia, each of which can have a level which changes how strongly it's adjusted. [[https://www.reddit.com/r/FortniteCompetitive/comments/cq50yw/colorblind_mode_in_fortnite/ According to players on Reddit]], D10 also helps see through storm and T10 makes nighttime looks nice.
* ''VideoGame/FTLFasterThanLight'' has an option for a colourblind-friendly interface, which adds status icons for enemy ship's systems that are normally colour-coded (a lock symbol for systems disabled by ionisation and an X for damaged systems), among other changes.
* ''VideoGame/LeagueOfLegends'' has a colorblind mode intended for players with deuteranopia which has received actual use from regular players who prefer it. It changes allied health bars from green to blue, makes certain red effects yellow and green effects blue, and changes particle colors slightly.
* ''VideoGame/{{Linx}}'' has a mode which gives a pattern to colored lines. Yellow lines lack a pattern, red lines are dotted, blue lines are striped vertically, green lines are striped diagonally, etc.
* ''VideoGame/PiczleLines'' has settings for protanopia, deuteranopia, and tritanopia, each of them changing the in-game palette to better suit the need. For example, tritanopia focuses on greens, blues, and violets.
* Colorblind mode in ''VideoGame/Progressbar95'' makes certain segments have characters mark them. For instance, dangerous red segments have an exclamation mark, or useless gray segments have a zero.
* ''VideoGame/PuzzleAndDragons'' has its colorblind mode make the water orbs darker, fire orbs brighter, dark squares less dark and more purple, light squares more yellowish, and the hearts go from pink to gray.
* ''VideoGame/{{Rodina}}'' features an option to turn navigational symbols for celestial bodies, normally rings distinguished by colour, into the initials of their names.
* ''VideoGame/WorldOfWarcraft'' has a standard colorblind mode in the settings which for example changes money so that it isn't marked by colored coins, but by letters indicating which coin type it is (like "31g 41s 59c"), or marks recipes more likely to give skill points with plus signs. That said, hues can be adjusted for several forms of the disability, including the less talked about ones like achromatomaly. If you want a specific type, just type "/console colorblindshader #" in the chat with # replaced by the mode's number (0-8).
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Indexes: VideoGameTropes
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