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The sprite or model has a colored ring, HP bar, or other colored means of identifying it as friendly or not. Individual units can be any color or colors.
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The sprite or model has a colored ring, HP bar, or other colored means of identifying it as friendly or not. Individual units can be any color or colors.
colors. Historical games usually use this style, as they tend to depict uniforms realistically.
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* ''CompanyOfHeroes'' uses icons and circles not just to tell which side a unit's on, but which equipment each is carrying.
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** The ''Red Alert'' branch has blue for the Allies and red for the Soviets (of course, having communists as red isn't much of a stretch), while the ''Tiberian'' branch has gold for the GDI and red for Nod.
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Could someone please develop the Tiberium and Red Alert series? Never got to play any of them.
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* A staple of ''CommandAndConquer'' games:
** In ''Generals'', USA uses blue, GLA is trademarked as green[[hottip:*:a defector faction uses blue instead, though the USA aren't present in that particular mission]] and China abuses red, while neutral units (empty vehicles and non-captured resources structures like oil derricks, for example) are white. Civilians and their buildings have no identification marks, and can be of any color, but they appear white in the minimap.
** In ''Generals'', USA uses blue, GLA is trademarked as green[[hottip:*:a defector faction uses blue instead, though the USA aren't present in that particular mission]] and China abuses red, while neutral units (empty vehicles and non-captured resources structures like oil derricks, for example) are white. Civilians and their buildings have no identification marks, and can be of any color, but they appear white in the minimap.
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** Specifically, ally White Mages have red highlights (as the traditional FF White Mage), while the enemy had blue or green highlights. And red mages in ''FinalFantasyTacticsAdvance'' are "blue" mages as enemies.
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** Specifically, ally White Mages have red highlights (as the traditional FF White Mage), while the enemy had blue or green highlights. And red mages Enemies in ''FinalFantasyTacticsAdvance'' and its sequel are "blue" mages as enemies.
all palette swapped leading to the extremely confusing situation of enemy Red Mages being blue, Blue Mages being red and Green Mages being purple.
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Italicize media names, please.
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* RondoOfSwords uses health bars to determine who's on what side; blue for the player, red for enemies, yellow for non-player allies, and green for everything else, from panicking civilians to what both sides call an enemy.
* ImpossibleCreatures uses coloured spots on the back of creatures to show ownership.
* ImpossibleCreatures uses coloured spots on the back of creatures to show ownership.
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* RondoOfSwords ''RondoOfSwords'' uses health bars to determine who's on what side; blue for the player, red for enemies, yellow for non-player allies, and green for everything else, from panicking civilians to what both sides call an enemy.
*ImpossibleCreatures ''ImpossibleCreatures'' uses coloured spots on the back of creatures to show ownership.
*
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* RondoOfSwords uses health bars to determine who's on what side; blue for the player, red for enemies, yellow for non-player allies, and green for everything else, from panicking civilians to what both sides call an enemy.
* ImpossibleCreatures uses coloured spots on the back of creatures to show ownership.
* ImpossibleCreatures uses coloured spots on the back of creatures to show ownership.
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Italicize media names, please.
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** Civ III and IV had similar flags with the civilization's emblem rather than a color. Cities and borders were color-coded, however.
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** Civ III ''Civilization III'' and IV ''IV'' had similar flags with the civilization's emblem rather than a color. Cities and borders were color-coded, however.
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** Civ III and IV had similar flags with the civilization's emblem rather than a color. Cities and borders were color-coded, however.
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* Armies of ''DynastyWarriors'' games fit. Wei is Blue, Shu is Green, Wu is red, Yellow Turban's are [[CaptainObvious Yellow]], the Han and Jin are purple, and Lu Bu's forces are silver. This covers everyone in that force but extra costumes and a few betrayers.
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* Armies of ''DynastyWarriors'' ''{{Dynasty Warriors}}'' games fit. Wei is Blue, Shu is Green, Wu is red, Yellow Turban's are [[CaptainObvious Yellow]], the Han and Jin are purple, and Lu Bu's forces are silver. This covers everyone in that force but extra costumes and a few betrayers.betrayers.
* Also ''{{Samurai Warriors}}''. Oda is purple (symboling evilness), Toyotomi is gold (symboling wealth), Tokugawa is blue (symboling calmness), Takeda is red and Uesugi is white (preference of their leaders in real history).
* Also ''{{Samurai Warriors}}''. Oda is purple (symboling evilness), Toyotomi is gold (symboling wealth), Tokugawa is blue (symboling calmness), Takeda is red and Uesugi is white (preference of their leaders in real history).
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* In ''WarcraftIII'' has several colours to pick from, but in the campaigns and official art Alliance is blue, Horde is red, Scourge is purple and Night Elves are green. While to this day blue is associated with the Alliance and red with the Horde, it lacks this connotation in ''WorldOfWarcraft''.
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* In ''WarcraftIII'' has several colours to pick from, but in the campaigns and official art art, the Alliance is blue, Horde is red, Scourge is purple and Night Elves are green.both blue, the Horde is red and the Scourge is purple. While to this day blue is associated with the Alliance and red with the Horde, it lacks this connotation in ''WorldOfWarcraft''.
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* ''[[http://tvtropes.org/pmwiki/pmwiki.php/Game/Z Z]]'' and it's sequel Steel Soldiers sees red robots fighting blue robots. Everything you own is coloured red and anything neutral is grey.
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* ''[[http://tvtropes.org/pmwiki/pmwiki.php/Game/Z Z]]'' and it's sequel Steel Soldiers ''Steel Soldiers'' sees red robots fighting blue robots. Everything you own is coloured red and anything neutral is grey.
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* ''[[http://tvtropes.org/pmwiki/pmwiki.php/Game/Z Z]]'' and it's sequel Steel Soldiers sees red robots fighting blue robots. Everything you own is coloured red and anything neutral is grey.
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Italicize media names, please.
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* AgeOfEmpires has this in spades.
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* AgeOfEmpires ''AgeOfEmpires'' has this in spades.
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* ''TeamFortress2''.
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* ''TeamFortress2''. In fact the models (before the Devs introduced player hats) are identical except for the colours of their uniform. Also both teams are called RED (Reliable Excavation and Demolition) and BLU (Builders League United).
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* In ''WarcraftIII'' Alliance is blue, Horde is red, Scourge is purple and Night Elves are green. While to this day blue is associated with the Alliance and red with the Horde, it lacks this connotation in ''WorldOfWarcraft''.
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* In ''WarcraftIII'' has several colours to pick from, but in the campaigns and official art Alliance is blue, Horde is red, Scourge is purple and Night Elves are green. While to this day blue is associated with the Alliance and red with the Horde, it lacks this connotation in ''WorldOfWarcraft''.
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* ''RedVsBlue'' has this, although averted with the main characters.
** the main characters are still color-coded, although not actually as simply as red and blue. The red team usually uses warm colors and the blue team usually uses cold colors, with the exception of [[spoiler: Grif's sister]], the freelancers and [[spoiler: the Meta.]]
** the main characters are still color-coded, although not actually as simply as red and blue. The red team usually uses warm colors and the blue team usually uses cold colors, with the exception of [[spoiler: Grif's sister]], the freelancers and [[spoiler: the Meta.]]
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* ''RedVsBlue'' has this, although averted with this. Non-main characters are, as the main characters.
** thename might suggest, colored red and blue depending on their loyalties. The main characters are still color-coded, although not actually as simply as red and blue. The red team usually uses warm colors and the blue team usually uses cold colors, with the exception of [[spoiler: Grif's sister]], the freelancers and [[spoiler: the Meta.]]
** the
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** the main characters are still color-coded, although not actually as simply as red and blue. The red team usually uses warm colors and the blue team usually uses cold colors, with the exception of [[spoiler: Grif's sister]], the freelancers and [[spoiler: the Meta.]]
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* ''Battle Isle'' and its FanRemake ''Advanced Strategic Command'' are mostly colored. Specifically, pixels of unit or building sprites' paint (red-only color) turn into the player's color, but retain saturation and brightness, and other pixels of details like tracks or wheels, weapons, parachute and so on are untouched, so everything is still easy to discern.
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* ''Battle Isle'' and its FanRemake ''Advanced Strategic Command'' ''AdvancedStrategicCommand'' are mostly colored. Specifically, pixels of unit or building sprites' paint (red-only color) turn into the player's color, but retain saturation and brightness, and other while pixels of details like tracks or wheels, weapons, parachute and so on are untouched, so everything is still easy to discern.
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-->--''RedVersusBlue''
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->'''Sarge''': ''They must be trying to coax the bomb into rearming!''
->'''Griff''': ''Wait, why would they do that?''
->'''Sarge''': ''Because they're blue!''
-->--''RedVersusBlue''
->'''Griff''': ''Wait, why would they do that?''
->'''Sarge''': ''Because they're blue!''
-->--''RedVersusBlue''
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* ''Battle Isle'' and its FanRemake ''Advanced Strategic Command'' are mostly colored. Specifically, pixels of unit or building sprites' paint (red-only color) turn into the player's color, but retain saturation and brightness, and other pixels of details like tracks or wheels, weapons, parachute and so on are untouched, so everything is still easy to discern.
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* Units and building in ''{{Globulation}}'' are player-colored. Then again, they are nearly shapeless -- just enough to tell [[WorkerUnit workers]] from warriors.
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!!Examples of Type I
[[folder:Type I]]
[[folder:Type I]]
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[[folder:Type
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!!Examples of Type II
[[folder:Type II]]
[[folder:Type II]]
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[[folder:Type
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!!Examples of Type III
[[folder:Type III]]
[[folder:Type III]]
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[[folder:Type
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!!Examples of Type IV
[[folder:Type IV]]
[[folder:Type IV]]
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[[folder:Type
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* ''[[HalfLife Day of Defeat]]'' has little circular sprites over the heads of soldiers in the game: green with a white star for Allies, red with a black [[NoSwastikas Iron Cross]] for the Axis. These conveniently match the capture flags.
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* ''[[HalfLife Day of Defeat]]'' has little circular sprites over the heads of soldiers in the game: green with a white star for Allies, red with a black [[NoSwastikas Iron Cross]] for the Axis. These conveniently match the capture flags. In earlier versions the player had to recognize the helmet shape, uniforms' tone -- frequently amid the rubble, and half a street away through fog -- or the tactical situation before shooting, while bots knew everyone's allegiance instantly.
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* In ''BattleForWesnoth'' colored "carpets" under sprites are of player's color, while health and XP bars and movement orb are color-coded with their own meanings.
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Duplicate example
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* Pretty-much any tabletop strategy board game - {{Risk}}, {{Chess}}, you name it.
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* Pretty-much any tabletop strategy board game - {{Risk}}, {{Chess}}, you name it.
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Italicize media names, please.
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* SamuraiWarriors / DynastyWarriors uses the blue-ally/red-enemy/yellow-other scheme for the HP bar and mini-map, and the clans themselves were further color coded. (For example, in DynastyWarriors: Wei = Blue, Shu = Green, Wu = Red, Yellow Turbans = Yellow.)
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* SamuraiWarriors ''SamuraiWarriors'' / DynastyWarriors ''DynastyWarriors'' uses the blue-ally/red-enemy/yellow-other scheme for the HP bar and mini-map, and the clans themselves were further color coded. (For example, in DynastyWarriors: ''DynastyWarriors'': Wei = Blue, Shu = Green, Wu = Red, Yellow Turbans = Yellow.))
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* SamuraiWarriors / DynastyWarriors uses the blue-ally/red-enemy/yellow-other scheme for the HP bar and mini-map, and the clans themselves were further color coded. (For example, in DynastyWarriors: Wei = Blue, Shu = Green, Wu = Red, Yellow Turbans = Yellow.)
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* In ''SuperRobotWars'', your units are blue, enemy units are red, and then there are "neutral" yellow units, that may either be [[VillainTeamUp your enemies]], [[EnemyMine your allies]] or fight both you and your enemies. Green is reserved for [[MagnicientBastard Shuu]].
** And the [[RebuildOfEvangelion Berserk EVA-01]] in ''SuperRobotWarsL''.
** And the [[RebuildOfEvangelion Berserk EVA-01]] in ''SuperRobotWarsL''.
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* In ''SuperRobotWars'', your units are blue, enemy units are red, and then there are "neutral" yellow units, that may either be [[VillainTeamUp your enemies]], [[EnemyMine your allies]] or fight both you and your enemies. Green is reserved for [[MagnicientBastard Shuu]].
Shuu, just to prove he sides with no one.
** And the [[RebuildOfEvangelion Berserk EVA-01]] in''SuperRobotWarsL''.''SuperRobotWarsL'' is green too.
** And the [[RebuildOfEvangelion Berserk EVA-01]] in
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* In ''SuperRobotWars'', your units are blue, enemy units are red, and then there are "neutral" yellow units, that may either be [[VillainTeamUp your enemies]], [[EnemyMine your allies]] or fight both you and your enemies. Green is reserved for Shuu.
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* In ''SuperRobotWars'', your units are blue, enemy units are red, and then there are "neutral" yellow units, that may either be [[VillainTeamUp your enemies]], [[EnemyMine your allies]] or fight both you and your enemies. Green is reserved for Shuu.[[MagnicientBastard Shuu]].
** And the [[RebuildOfEvangelion Berserk EVA-01]] in ''SuperRobotWarsL''.
** And the [[RebuildOfEvangelion Berserk EVA-01]] in ''SuperRobotWarsL''.
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* ''DroneTactics'' takes this one UpToEleven. Player is red and their computer-controlled alies blue, enemies are grey if they belong to the EvilArmy and green if they're on a different team. And then there's the [[LevelGrinding Badlands]], where you can find the whole spectrum. Even [[RealMenWearPink pink]].