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* Galbalan in ''[[VideoGame/{{Ys}} Wanderers from Ys]]'' and ''Videogame/YsTheOathInFelghana'', the latter of which also has FloatingLimbs. Also used for many other bosses throughout the series.

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* Galbalan in ''[[VideoGame/{{Ys}} Wanderers from Ys]]'' ''VideoGame/YsIIIWanderersFromYs'' and ''Videogame/YsTheOathInFelghana'', ''VideoGame/YsTheOathInFelghana'', the latter of which also has FloatingLimbs. Also used for many other bosses throughout the ''VideoGame/{{Ys}}'' series.
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* The Maneater in ''VideoGame/DemonsSouls'' has a snake-headed tail that it uses to cast homing attacks from the air as well as gain a temporary damage boost (by having the tail bite the monster's neck, according to Wikidot). This tail can be cut off to prevent these moves.
* All dragon bosses in ''VideoGame/DarkSouls1'' can have their tails cut off, which not only prevents them from swiping you with them but also drops a unique weapon into your inventory. This includes the half-dragon Priscilla.
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[[quoteright:1000:[[VideoGame/CombatInstinct https://static.tvtropes.org/pmwiki/pub/images/cognizant_limbs_6.png]]]]
[[caption-width-right:1000:Where to shoot the final boss of ''[[VideoGame/CombatInstinct Combat Instinct 2]]''.]]
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* ''Octopath Traveler'' series:
** ''VideoGame/OctopathTraveler'' has both forms of the TrueFinalBoss, [[spoiler:Galdera, the Fallen]]. Its first form, the Omniscient Eye, summons three "souls", which shield the boss' main body. They can also be re-summoned when killed. The second form, on the other hand, has the main body, the sword, the helmet, and [[spoiler:Lyblac, Galdera's daughter, who's now conjoined to his body]]. These parts also shield the main body from all damage, and give it ''99 shields''.
** ''VideoGame/OctopathTravelerII'':
*** The final boss of Partitio's route, Steam Tank Obsidian, consists of the train itself, Glacis Plate, Smokestack, and Cannon. These parts lock the train's weaknesses, so you need to destroy them in order to break shields of the main part. Secondary parts will be randomly restored each few turns, or all at once at half HP.
*** The first form of the final boss, [[spoiler:Vide, the Wicked]], summons some tentacles at certain percentages of health, with more tentacles appearing as the boss gets damaged. The second form instead starts with two giant shadowy arms, and will resummon them, with different sprites, when entering "[[TurnsRed Eternal Night]]".

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* ''VideoGame/{{Grandia}}'': Several appear in the series, particularly the final boss battles of ''[[VideoGame/Grandia1 the first game]]'' and the various parts of Valmar in ''VideoGame/GrandiaII''. A notable case is the fight against Melfice, where you could target his Sword, a piece of armor, or himself. While killing Melfice would mean you didn't have to destroy the items, you wouldn't get as much treasure and it makes the fight harder.
* ''VideoGame/GrandiaIII'': Emelious ups the ante a bit with himself, Demon Sword, and the Orb of Darkness, all capable of powerful attacks. There is also a 4th target, the Godslayer, which cannot be killed but must be regularly canceled or it causes [[OneHitKill instant game-over]].

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* ''VideoGame/{{Grandia}}'': ''VideoGame/GloryOfHeraclesDS'': The final boss, [[spoiler:Typhon]], has four arms that will cast support spells and use knockback attacks. They are all Undead, forcing you to abuse overkill if you want to get rid of them.
* ''VideoGame/{{Grandia}}'':
**
Several appear in the series, particularly the final boss battles of ''[[VideoGame/Grandia1 [[VideoGame/Grandia1 the first game]]'' game]] and the various parts of Valmar in ''VideoGame/GrandiaII''. A notable case is the fight against Melfice, where you could target his Sword, a piece of armor, or himself. While killing Melfice would mean you didn't have to destroy the items, you wouldn't get as much treasure and it makes the fight harder.
* ''VideoGame/GrandiaIII'': ** ''VideoGame/GrandiaIII'':
*** Most humanoid bosses are "accompanied" by their weapon. These weapons have a separate cooldown, which allows these bosses to effectively make two moves. These weapons can be broken, which will disable these attacks, and they will be destroyed if the boss dies. Examples include Kornell's PowerFist, Violetta's SinisterScythe, and La-Ilim's CrystalSkull.
***
Emelious ups the ante a bit with himself, Demon Sword, and the Orb of Darkness, all capable of powerful attacks. There is also a 4th target, the Godslayer, which cannot be killed but must be regularly canceled or it causes [[OneHitKill instant game-over]].

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Alphabetization


* The final (or penultimate depending on a certain extra) fight against [[spoiler:Quaestor Verus]] in ''VideoGame/BatenKaitos'' Origins has you fighting not only against the man, but also a group of four mechanical tentacles, which attack you along with the actual boss, block all attacks aimed at [[spoiler:Verus]], and can be revived after you take them down. The tentacles take no damage when protecting [[spoiler:Verus]] -- very annoying when you've prepared a powerful combo after the tentacles have been defeated, only to have them be brought back and seeing your combo do a total of zero damage.
* ''VideoGame/BlueDragon'' has this for the ''third'' boss, the Hydrattler. It gets one attack for every living member of its four heads.
* Wolfram ALPHA from ''VideoGame/BoxxyQuestTheGatheringStorm'' is a towering mecha split into seven targets across [[SequentialBoss three phases]]. First you have to fight its legs, then its arms, and finally its head and ''pauldrons'', which fire devastating energy pulses.
* ''VideoGame/BreathOfFireII'': In the boss fight against [[spoiler:your Father]], he's strapped into a machine and protected by three drones. In order to complete the extended sidequest to get the good ending, you have to leave him alive, which means slowly chipping away at the drones one by one because anything that would hurt all of them will also hurt him.
* ''VideoGame/ChronoTrigger'': Lavos, the alien parasite, is a major user of this. His first form is a BossRush, growing various extra bits to mimic past bosses (many of which have Cognizant Limbs of their own) before fighting you for real. Then you fight Inner Lavos and its two arms. The Lavos Core is somewhat of a subversion, though; it is a normal-sized humanoid flanked by two small floating Lavos Bits; however, it soon becomes clear that [[spoiler:the humanoid is not the actual Lavos Core, but instead the Center Bit. The enemy on the right is the Lavos Core, which looks identical to the Lavos Bit on the left]].
* Almost every boss in ''VideoGame/DigimonWorldDS'' and ''VideoGame/DigimonWorldDawnDusk'' takes up multiple zones. This actually hinders them in that they take more than one hit from ranged attacks, and their massive size doesn't offer any benefits to the bosses themselves.
* The second phase of the Overlord GAIA battle in ''VideoGame/DigimonWorld2'' splits his hands from his main body. Both hands have a pesky habit of significantly reducing your party's stats, making them more vulnerable to the hard hitting main body.



* ''VideoGame/PhantasyStarIII'': Dark Force has two hands as additional targets. One does healing, the other - a powerful attack.
* ''VideoGame/SecretOfMana'', though an ActionAdventure style {{RPG}}, has a Living Wall boss with two eyes, each with the ability to use magic, and a central eye. The central eye is the real target, but it stays closed until you defeat one of the outer eyes.
* ''VideoGame/SecretOfEvermore'' has Thraxx (and its later palette-swap Coleoptera), a massive spider-like monster with a couple of arms that can swipe at you, and an oddly visible heart blocked by its ribcage. You can attack the arms, but Thraxx's heart is its weak point, and it can only be reached by attacking the ribcage until it opens, or targeting the heart with alchemy spells. The arms are even worth some extra experience if you destroy them before finishing off Thraxx's heart.
* ''VideoGame/BreathOfFireII'': In the boss fight against [[spoiler:your Father]], he's strapped into a machine and protected by three drones. In order to complete the extended sidequest to get the good ending, you have to leave him alive, which means slowly chipping away at the drones one by one because anything that would hurt all of them will also hurt him.

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* ''VideoGame/PhantasyStarIII'': Dark Force has two hands as additional targets. One does healing, ''VideoGame/{{Grandia}}'': Several appear in the other - a powerful attack.
* ''VideoGame/SecretOfMana'', though an ActionAdventure style {{RPG}}, has a Living Wall
series, particularly the final boss with two eyes, each with battles of ''[[VideoGame/Grandia1 the ability to use magic, first game]]'' and a central eye. The central eye the various parts of Valmar in ''VideoGame/GrandiaII''. A notable case is the real target, but it stays closed until you defeat one of the outer eyes.
* ''VideoGame/SecretOfEvermore'' has Thraxx (and its later palette-swap Coleoptera), a massive spider-like monster with a couple of arms that can swipe at you, and an oddly visible heart blocked by its ribcage. You can attack the arms, but Thraxx's heart is its weak point, and it can only be reached by attacking the ribcage until it opens, or targeting the heart with alchemy spells. The arms are even worth some extra experience if you destroy them before finishing off Thraxx's heart.
* ''VideoGame/BreathOfFireII'': In the boss
fight against [[spoiler:your Father]], he's strapped into a machine and protected by three drones. In order to complete the extended sidequest to get the good ending, Melfice, where you could target his Sword, a piece of armor, or himself. While killing Melfice would mean you didn't have to leave him alive, destroy the items, you wouldn't get as much treasure and it makes the fight harder.
* ''VideoGame/GrandiaIII'': Emelious ups the ante a bit with himself, Demon Sword, and the Orb of Darkness, all capable of powerful attacks. There is also a 4th target, the Godslayer,
which means slowly chipping away at the drones one by one because anything that would hurt all of them will also hurt him.cannot be killed but must be regularly canceled or it causes [[OneHitKill instant game-over]].



* ''VideoGame/ChronoTrigger'': Lavos, the alien parasite, is a major user of this. His first form is a BossRush, growing various extra bits to mimic past bosses (many of which have Cognizant Limbs of their own) before fighting you for real. Then you fight Inner Lavos and its two arms. The Lavos Core is somewhat of a subversion, though; it is a normal-sized humanoid flanked by two small floating Lavos Bits; however, it soon becomes clear that [[spoiler:the humanoid is not the actual Lavos Core, but instead the Center Bit. The enemy on the right is the Lavos Core, which looks identical to the Lavos Bit on the left]].

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* ''VideoGame/ChronoTrigger'': Lavos, the alien parasite, is a major user ''VideoGame/TheLegendOfDragoon'' had many of this. His first form is these, including a BossRush, growing various extra bits to mimic past bosses (many of which have Cognizant Limbs of their own) before fighting you for real. Then you human boss whose swords counted as separate enemies.
** Especially present in a
fight Inner Lavos with a Virage on Disc 2. Disarming it in the more literal sense can lead to a FlawlessVictory, as the Virage AI can get confused and its not attack at all. Unfortunately for you, the arms 'regenerate' at full health after a few turns. One of them gives it a OneHitKill attack.
* The final boss of ''VideoGame/LunarEternalBlue'' is like this, having a head and four arms to target. It's sort of split up, though; at the start of the battle, you can only target the
two outer arms. The Lavos Core rest of the targets are invincible, but they don't attack either. After a set amount of turns, your team is somewhat fully healed and all parts of a subversion, though; it is a normal-sized humanoid flanked by the boss start attacking, and can be attacked in return (hopefully you killed the two small floating Lavos Bits; however, it soon becomes clear that [[spoiler:the humanoid is not the actual Lavos Core, but instead the Center Bit. The enemy on the right is the Lavos Core, which looks identical outer arms by this point, otherwise things start to the Lavos Bit on the left]].get really hectic).



* ''VideoGame/WildARMs2'' has bosses set up so that you can simply go after the main part of the boss, or first target and defeat the individual parts. Doing so nets you more experience and make the boss fight harder, as the boss begins using their most powerful moves constantly.
* ''VideoGame/{{Grandia}}'': Several appear in the series, particularly the final boss battles of ''[[VideoGame/Grandia1 the first game]]'' and the various parts of Valmar in ''VideoGame/GrandiaII''. A notable case is the fight against Melfice, where you could target his Sword, a piece of armor, or himself. While killing Melfice would mean you didn't have to destroy the items, you wouldn't get as much treasure and it makes the fight harder.
* ''VideoGame/GrandiaIII'': Emelious ups the ante a bit with himself, Demon Sword, and the Orb of Darkness, all capable of powerful attacks. There is also a 4th target, the Godslayer, which cannot be killed but must be regularly canceled or it causes [[OneHitKill instant game-over]].

to:

* ''VideoGame/WildARMs2'' ''VideoGame/PhantasyStarIII'': Dark Force has bosses set up so that you can simply go after two hands as additional targets. One does healing, the main part of the boss, or first target and defeat the individual parts. Doing so nets you more experience and make the boss fight harder, as the boss begins using their most other - a powerful moves constantly.
* ''VideoGame/{{Grandia}}'': Several appear in the series, particularly the final boss battles of ''[[VideoGame/Grandia1 the first game]]'' and the various parts of Valmar in ''VideoGame/GrandiaII''. A notable case is the fight against Melfice, where you could target his Sword, a piece of armor, or himself. While killing Melfice would mean you didn't have to destroy the items, you wouldn't get as much treasure and it makes the fight harder.
* ''VideoGame/GrandiaIII'': Emelious ups the ante a bit with himself, Demon Sword, and the Orb of Darkness, all capable of powerful attacks. There is also a 4th target, the Godslayer, which cannot be killed but must be regularly canceled or it causes [[OneHitKill instant game-over]].
attack.



* Nearly ''every'' enemy in ''VideoGame/ResonanceOfFate'' has at least one other body part in addition to their main body. These body parts act as shields from some angles. Destroying them nets you a Hero Gauge bezel, potentially some items, and usually exposes the main body to attack from that angle (unless there's another body part layered under it!), but you get no experience for attacking it.
* ''VideoGame/SecretOfMana'', though an ActionAdventure style {{RPG}}, has a Living Wall boss with two eyes, each with the ability to use magic, and a central eye. The central eye is the real target, but it stays closed until you defeat one of the outer eyes.
* ''VideoGame/SecretOfEvermore'' has Thraxx (and its later palette-swap Coleoptera), a massive spider-like monster with a couple of arms that can swipe at you, and an oddly visible heart blocked by its ribcage. You can attack the arms, but Thraxx's heart is its weak point, and it can only be reached by attacking the ribcage until it opens, or targeting the heart with alchemy spells. The arms are even worth some extra experience if you destroy them before finishing off Thraxx's heart.
* The first form of the BigBad in ''VideoGame/SonicChronicles: The Dark Brotherhood'' has a couple of defensive units that hang out on either side of him. Taking these out isn't strictly necessary, but he does take more damage (and, more importantly, does less damage to you) in the few turns before he respawns them.



* ''VideoGame/TheLegendOfDragoon'' had many of these, including a human boss whose swords counted as separate enemies.
** Especially present in a fight with a Virage on Disc 2. Disarming it in the more literal sense can lead to a FlawlessVictory, as the Virage AI can get confused and not attack at all. Unfortunately for you, the arms 'regenerate' at full health after a few turns. One of them gives it a OneHitKill attack.



* Almost every boss in ''VideoGame/DigimonWorldDS'' and ''VideoGame/DigimonWorldDawnDusk'' takes up multiple zones. This actually hinders them in that they take more than one hit from ranged attacks, and their massive size doesn't offer any benefits to the bosses themselves.
* The second phase of the Overlord GAIA battle in ''VideoGame/DigimonWorld2'' splits his hands from his main body. Both hands have a pesky habit of significantly reducing your party's stats, making them more vulnerable to the hard hitting main body.
* The first form of the BigBad in ''VideoGame/SonicChronicles: The Dark Brotherhood'' has a couple of defensive units that hang out on either side of him. Taking these out isn't strictly necessary, but he does take more damage (and, more importantly, does less damage to you) in the few turns before he respawns them.
* ''VideoGame/BlueDragon'' has this for the ''third'' boss, the Hydrattler. It gets one attack for every living member of its four heads.
* The final boss of ''VideoGame/LunarEternalBlue'' is like this, having a head and four arms to target. It's sort of split up, though; at the start of the battle, you can only target the two outer arms. The rest of the targets are invincible, but they don't attack either. After a set amount of turns, your team is fully healed and all parts of the boss start attacking, and can be attacked in return (hopefully you killed the two outer arms by this point, otherwise things start to get really hectic).
* Nearly ''every'' enemy in ''VideoGame/ResonanceOfFate'' has at least one other body part in addition to their main body. These body parts act as shields from some angles. Destroying them nets you a Hero Gauge bezel, potentially some items, and usually exposes the main body to attack from that angle (unless there's another body part layered under it!), but you get no experience for attacking it.
* The final (or penultimate depending on a certain extra) fight against [[spoiler:Quaestor Verus]] in ''VideoGame/BatenKaitos'' Origins has you fighting not only against the man, but also a group of four mechanical tentacles, which attack you along with the actual boss, block all attacks aimed at [[spoiler:Verus]], and can be revived after you take them down. The tentacles take no damage when protecting [[spoiler:Verus]] -- very annoying when you've prepared a powerful combo after the tentacles have been defeated, only to have them be brought back and seeing your combo do a total of zero damage.
* Wolfram ALPHA from ''VideoGame/BoxxyQuestTheGatheringStorm'' is a towering mecha split into seven targets across [[SequentialBoss three phases]]. First you have to fight its legs, then its arms, and finally its head and ''pauldrons'', which fire devastating energy pulses.

to:

* Almost every boss in ''VideoGame/DigimonWorldDS'' and ''VideoGame/DigimonWorldDawnDusk'' takes up multiple zones. This actually hinders them in that they take more than one hit from ranged attacks, and their massive size doesn't offer any benefits to the ''VideoGame/WildARMs2'' has bosses themselves.
* The second phase of the Overlord GAIA battle in ''VideoGame/DigimonWorld2'' splits his hands from his main body. Both hands have a pesky habit of significantly reducing your party's stats, making them more vulnerable to the hard hitting main body.
* The first form of the BigBad in ''VideoGame/SonicChronicles: The Dark Brotherhood'' has a couple of defensive units
set up so that hang out on either side of him. Taking these out isn't strictly necessary, but he does take more damage (and, more importantly, does less damage to you) in the few turns before he respawns them.
* ''VideoGame/BlueDragon'' has this for the ''third'' boss, the Hydrattler. It gets one attack for every living member of its four heads.
* The final boss of ''VideoGame/LunarEternalBlue'' is like this, having a head and four arms to target. It's sort of split up, though; at the start of the battle,
you can only simply go after the main part of the boss, or first target and defeat the two outer arms. The rest of the targets are invincible, but they don't attack either. After a set amount of turns, your team is fully healed and all parts of the boss start attacking, and can be attacked in return (hopefully you killed the two outer arms by this point, otherwise things start to get really hectic).
* Nearly ''every'' enemy in ''VideoGame/ResonanceOfFate'' has at least one other body part in addition to their main body. These body parts act as shields from some angles. Destroying them
individual parts. Doing so nets you a Hero Gauge bezel, potentially some items, and usually exposes the main body to attack from that angle (unless there's another body part layered under it!), but you get no more experience for attacking it.
* The final (or penultimate depending on a certain extra)
and make the boss fight against [[spoiler:Quaestor Verus]] in ''VideoGame/BatenKaitos'' Origins has you fighting not only against harder, as the man, but also a group of four mechanical tentacles, which attack you along with the actual boss, block all attacks aimed at [[spoiler:Verus]], and can be revived after you take them down. The tentacles take no damage when protecting [[spoiler:Verus]] -- very annoying when you've prepared a boss begins using their most powerful combo after the tentacles have been defeated, only to have them be brought back and seeing your combo do a total of zero damage.
* Wolfram ALPHA from ''VideoGame/BoxxyQuestTheGatheringStorm'' is a towering mecha split into seven targets across [[SequentialBoss three phases]]. First you have to fight its legs, then its arms, and finally its head and ''pauldrons'', which fire devastating energy pulses.
moves constantly.
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* ''VideoGame/FearAndHunger'': Every enemy is comprised of a set of limbs, which -- usually excepting the legs -- take an action each per turn. The order in which you take out each limb is ''vital'' to succeeding in the game's combat.
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* During battles, monsters and bosses of ''TabletopGame/PowerRangersHeroesOfTheGrid'' are all represented by four cards, that each have their own health and effects. The Ranger characters must defeat all four cards to destroy the monster. In the case of bosses, they need to destroy six cards, requiring another battle against them.
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-->-- '''Sword Master''', "[[http://oglaf.com/swordmaster/ The Sword Master]]", ''Webcomic/{{Oglaf}}'' [[note]]This particular strip is safe for work, but the rest of the comics may not be.[[/note]]

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-->-- '''Sword Master''', "[[http://oglaf.com/swordmaster/ The [[http://oglaf.com/swordmaster "The Sword Master]]", Master,"]] ''Webcomic/{{Oglaf}}'' [[note]]This particular strip is safe for work, but the rest of the comics may not be.[[/note]]



** ''VideoGame/FinalFantasyIV'' [[spoiler:Baigan]] has two snake-like arms when you fight him, that will actually continue to hover in midair and have to be killed separately even if you kill the entire rest of the body. The CPU of the giant robot has an Attacker and Defender support system. Although in the DS remake, [[spoiler:Baigan]]'s arms self-destruct the first chance they get once the body is killed.

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** ''VideoGame/FinalFantasyIV'' ''VideoGame/FinalFantasyIV'': [[spoiler:Baigan]] has two snake-like arms when you fight him, that will actually continue to hover in midair and have to be killed separately even if you kill the entire rest of the body. The CPU of the giant robot has an Attacker and Defender support system. Although in the DS remake, [[spoiler:Baigan]]'s arms self-destruct the first chance they get once the body is killed.



* ''VideoGame/{{Recca}}'' has [[http://www.hardcoregaming101.net/recca/recca-16.png this guy]]. Not only does he have four of them, but each of them are segmented -- you will need to destroy all the segments to beat one, so you might as well go for his head and kill him off with your SmartBomb.

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* ''VideoGame/{{Recca}}'' has [[http://www.hardcoregaming101.net/recca/recca-16.png this guy]]. guy.]] Not only does he have four of them, but each of them are segmented -- you will need to destroy all the segments to beat one, so you might as well go for his head and kill him off with your SmartBomb.



* The [[http://en.wikipedia.org/wiki/Cymothoa_exigua Cymothoa exigua]], a parasitic variety of crustacean, eventually kills the tongue it feeds upon... at which point it [[BodyHorror replaces it]]. That may not ''sound'' scary, until you realize it still has ''eyes and limbs''. It's not all bad- the fish can eat harder foods by crushing them between the parasite's back and their hard palate.

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* The [[http://en.wikipedia.org/wiki/Cymothoa_exigua Cymothoa exigua]], exigua,]] a parasitic variety of crustacean, eventually kills the tongue it feeds upon... at which point it [[BodyHorror replaces it]]. That may not ''sound'' scary, until you realize it still has ''eyes and limbs''. It's not all bad- the fish can eat harder foods by crushing them between the parasite's back and their hard palate.
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[[folder: Massive [[folder:Massive Mutliplayer Online Game]]
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Bonus Boss was renamed by TRS


*** Both [[BonusBoss Emerald and Ruby Weapon]] qualify as well. Ruby Weapon won't deploy its tentacles in combat until your party is down to one (living) member; until then, it just banishes your characters from the battle one by one. In Emerald Weapon's case it's not really ''limbs'', but rather a pair of extra ''eyes'' on each shoulder. Killing all of them provokes its ultimate attack.

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*** Both [[BonusBoss [[OptionalBoss Emerald and Ruby Weapon]] qualify as well. Ruby Weapon won't deploy its tentacles in combat until your party is down to one (living) member; until then, it just banishes your characters from the battle one by one. In Emerald Weapon's case it's not really ''limbs'', but rather a pair of extra ''eyes'' on each shoulder. Killing all of them provokes its ultimate attack.



** Several of the Sinspawn in ''VideoGame/FinalFantasyX'' employ this, and Sin itself {{exaggerate|dTrope}}s it by having its various parts be separate boss battles. There's also the ultimate BonusBoss, Penance, which is a literal example as it is accompanied by its two floating arms.

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** Several of the Sinspawn in ''VideoGame/FinalFantasyX'' employ this, and Sin itself {{exaggerate|dTrope}}s it by having its various parts be separate boss battles. There's also the ultimate BonusBoss, {{Superboss}}, Penance, which is a literal example as it is accompanied by its two floating arms.



* In ''VideoGame/TalesOfVesperia'', there is a BonusBoss, Spiral Draco, that follows this. He consists of three heads, a body, and tail, all of which can be targeted separately. They all have ludicrous HP and Attack power, so getting close is nigh impossible, but also have such high Magic Defense that your best ranged damage dealer (Rita) is useless. And the main head can revive other body parts if it doesn't get killed first.

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* In ''VideoGame/TalesOfVesperia'', there is a BonusBoss, an OptionalBoss, Spiral Draco, that follows this. He consists of three heads, a body, and tail, all of which can be targeted separately. They all have ludicrous HP and Attack power, so getting close is nigh impossible, but also have such high Magic Defense that your best ranged damage dealer (Rita) is useless. And the main head can revive other body parts if it doesn't get killed first.



* The larger Thresher enemies in ''VideoGame/{{Borderlands 2}}'' such as Badasses and Old Slappy have tentacles that can be targeted separately from the Thresher. They share the same health bar but severing a tentacle will earn you a Second Wind. However, BonusBoss Terramorphous the Invincible has various types of tentacles that each have their own individual health bars.

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* The larger Thresher enemies in ''VideoGame/{{Borderlands 2}}'' such as Badasses and Old Slappy have tentacles that can be targeted separately from the Thresher. They share the same health bar but severing a tentacle will earn you a Second Wind. However, BonusBoss {{Superboss}} Terramorphous the Invincible has various types of tentacles that each have their own individual health bars.



* Star Overlord Valvoga in ''VideoGame/MakaiKingdom'' is a parody of this, with a separate personality in each of his components - Dryzen the loud and brutish dragon skull, Ophelia the arrogant dark angel, and Micky, the apparent main body who is actually timid and AmbiguouslyGay. [[GameplayAndStorySegregation Despite this]], though, his BonusBoss form is only a single enemy.

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* Star Overlord Valvoga in ''VideoGame/MakaiKingdom'' is a parody of this, with a separate personality in each of his components - Dryzen the loud and brutish dragon skull, Ophelia the arrogant dark angel, and Micky, the apparent main body who is actually timid and AmbiguouslyGay. [[GameplayAndStorySegregation Despite this]], though, his BonusBoss OptionalBoss form is only a single enemy.
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* In ''VideoGame/HorizonZeroDawn'' and its sequel, all machines more complex than a humble watcher (which is fundamentally an eye on legs) are bristling with appendages and specialized organ-like structures. While some of these are [[AttackItsWeakPoint weak points]] that can be attacked to deal massive damage, incur status effects, or acquire special resources, others are specialized weapons that give the machine extra attack options. Shooting these off not only makes the machine less dangerous and more vulnerable, but some of them can be picked up and used against it.
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* Played with in ''TabletopGame/YuGiOhRushDuel''; Maximum Monsters are three separate cards that have combined together to make up a single monster with three different effects. However, upon doing so the left and right cards stop being distinct monsters, meaning that simply taking out the "head" (that is, the monster in the middle zone) will defeat all three cards.
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[[folder:Card Battle Game]]
* ''VideoGame/HearthstoneHeroesOfWarcraft'': The ''Voyage to the Sunken City'' expansion introduces Colossal minions that summon parts of themselves as additional minions, invoking the spirit of this trope, though the appendages don't die with the main "body".
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* Many bosses in ''VideoGame/ChaosField'' have multiple parts that can be destroyed in order to advance while some can replenish Meta or reward Point Items.
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** Several of the Sinspawn in ''VideoGame/FinalFantasyX'' employ this, and Sin itself takes it UpToEleven by having its various parts be separate boss battles. There's also the ultimate BonusBoss, Penance, which is a literal example as it is accompanied by its two floating arms.

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** Several of the Sinspawn in ''VideoGame/FinalFantasyX'' employ this, and Sin itself takes {{exaggerate|dTrope}}s it UpToEleven by having its various parts be separate boss battles. There's also the ultimate BonusBoss, Penance, which is a literal example as it is accompanied by its two floating arms.
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* ''VideoGame/{{Grandia}}'': Several appear in the series, particularly the final boss battles of ''[[VideoGame/Grandia1 the first game]]'' and the various parts of Valmar in ''VideoGame/GrandiaII''. A notable case is the fight against Melfice, where you could target his Sword, a piece of armour, or himself. While killing Melfice would mean you didn't have to destroy the items, you wouldn't get as much treasure and it makes the fight harder.

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* ''VideoGame/{{Grandia}}'': Several appear in the series, particularly the final boss battles of ''[[VideoGame/Grandia1 the first game]]'' and the various parts of Valmar in ''VideoGame/GrandiaII''. A notable case is the fight against Melfice, where you could target his Sword, a piece of armour, armor, or himself. While killing Melfice would mean you didn't have to destroy the items, you wouldn't get as much treasure and it makes the fight harder.



* The final (or penultimate depending on a certain extra) fight against [[spoiler:Quaestor Verus]] in ''VideoGame/BatenKaitos'' Origins has you fighting not only against the man, but also a group of four mechanical tentacles, which attack you along with the actual boss, block all attacks aimed at [[spoiler:Verus]], and can be revived after you take them down. The tentacles take no damage when protecting [[spoiler:Verus]] -- very annoying when you've prepared a poiwerful combo after the tentacles have been defeated, only to have them be brought back and seeing your combo do a total of zero damamge.

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* The final (or penultimate depending on a certain extra) fight against [[spoiler:Quaestor Verus]] in ''VideoGame/BatenKaitos'' Origins has you fighting not only against the man, but also a group of four mechanical tentacles, which attack you along with the actual boss, block all attacks aimed at [[spoiler:Verus]], and can be revived after you take them down. The tentacles take no damage when protecting [[spoiler:Verus]] -- very annoying when you've prepared a poiwerful powerful combo after the tentacles have been defeated, only to have them be brought back and seeing your combo do a total of zero damamge.damage.



** [[BigCreepyCrawlies De Rol Le and Da Ra Lie]] lose their bone-like armour plates as their segments take damage, increasing the amount of damage dealt to that segment. Makes it important to focus your attacks.

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** [[BigCreepyCrawlies De Rol Le and Da Ra Lie]] lose their bone-like armour armor plates as their segments take damage, increasing the amount of damage dealt to that segment. Makes it important to focus your attacks.
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* Cthulhu in ''VideoGame/DragonMarkedForDeath'' has four tentacles (the two outermost tentacles fire streams of water than can cover the length of the ship stage while the innermost tentacles fire globs of toxic gas that induce [[StandardStatusEffects Confusion]]) with their own separate health bars, and all of them must be depleted to trigger the finishing cutscene where the ship you're on kills the monster's main body with cannon-fire. On higher difficulties, each limb needs to be defeated ''twice'' in order to count as fully downed, and on the [[HarderThanHard highest difficulties]] the "defeat each limb twice" rule still applies but now each limb instead of going away for good ''keeps attacking and is now invulnerable to damage'' until all the other limbs have been defeated twice.

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* Cthulhu in ''VideoGame/DragonMarkedForDeath'' has four tentacles (the two outermost tentacles fire streams of water than can cover the length of the ship stage while the innermost tentacles fire globs of toxic gas that induce [[StandardStatusEffects [[StatusEffects Confusion]]) with their own separate health bars, and all of them must be depleted to trigger the finishing cutscene where the ship you're on kills the monster's main body with cannon-fire. On higher difficulties, each limb needs to be defeated ''twice'' in order to count as fully downed, and on the [[HarderThanHard highest difficulties]] the "defeat each limb twice" rule still applies but now each limb instead of going away for good ''keeps attacking and is now invulnerable to damage'' until all the other limbs have been defeated twice.
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* ''VideoGame/RealityMinds'': The Tentacreature boss has two of its tentacles act as separate enemies.
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[[folder:Roguelike]]
* ''VideoGame/ForTheKing'': The {{Kraken|AndLeviathan}} and the Sea King (FinalBoss of the "Into the Deep" campaign) both have a main body and two tentacles; each has its own [[VisualInitiativeQueue initiative order]] and HitPoints and is affected separately by StatusEffects. The Kraken will [[ScrewThisImOuttaHere retreat]] when it loses a tentacle, but is only killed for good when the main body is destroyed. The Sea King's tentacles continue to fight even after its body is killed.
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cleaning up misuse/abuse


* Every boss in ''VideoGame/RevolutionX'' (except for the mutated giant ant, which can be defeated with a rather simple gimmick) has multiple weak spots which must be destroyed individually before they are taken care of for good. The trope mainly applies to the final boss, an alien monster in a floating chair, whose battle gets [[{{Gorn}} ridiculously gory]] as you damage him by exploding his limbs and rearranging his face until it explodes.

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* Every boss in ''VideoGame/RevolutionX'' (except for the mutated giant ant, which can be defeated with a rather simple gimmick) has multiple weak spots which must be destroyed individually before they are taken care of for good. The trope mainly applies to the final boss, an alien monster in a floating chair, whose battle gets [[{{Gorn}} ridiculously gory]] as you damage him by exploding his limbs and rearranging his face until it explodes.
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* Galbalan in ''[[VideoGame/{{Ys}} Wanderers from Ys]]'' and ''The Oath in Felghana'', the latter of which also has FloatingLimbs. Also used for many other bosses throughout the series.

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* Galbalan in ''[[VideoGame/{{Ys}} Wanderers from Ys]]'' and ''The Oath in Felghana'', ''Videogame/YsTheOathInFelghana'', the latter of which also has FloatingLimbs. Also used for many other bosses throughout the series.
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** Ramrock from ''VideoGame/TheLegendOfZeldaOracleOfAges''. His hands switch around with each phase, going from regular, to spiked, then replaced with shields, and finally ball and chains.

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** Ramrock from ''VideoGame/TheLegendOfZeldaOracleOfAges''.Ramrock, the eighth boss in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]''. His hands switch around with each phase, going from regular, to spiked, then replaced with shields, and finally ball and chains.

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