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Added detail to Smash Bros. entry on why it may actually not avert the trope.

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** Super Smash Bros. tends to have characters that blur the line of MightyGlacier such as Donkey Kong (who is very fast for his size) and Wario (who is heavy but very agile in the air), and many MightyGlacier characters tend to become gradually faster in later entries. Bowser is a stand-out example, to the point of almost being a LightningBruiser since For Wii U/3DS, making the series arguably fall into the global warming trend as the Glaciers get sped up.
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* Averted in ''VideoGame/SuperSmashBros'', where the original UsefulNotes/{{Nintendo 64}} game had two Mighty Glaciers (Franchise/DonkeyKong and [[VideoGame/TheLegendOfZelda Link]]) and one StoneWall ([[{{Franchise/Metroid}} Samus]]) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[UsefulNotes/NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[VideoGame/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear Solid Snake]], for a total of eleven characters out of 39 total. Quite impressive.

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* Averted in ''VideoGame/SuperSmashBros'', where the original UsefulNotes/{{Nintendo 64}} game had two Mighty Glaciers (Franchise/DonkeyKong and [[VideoGame/TheLegendOfZelda Link]]) and one StoneWall ([[{{Franchise/Metroid}} Samus]]) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[UsefulNotes/NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[VideoGame/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear [[VideoGame/MetalGear Solid Snake]], for a total of eleven characters out of 39 total. Quite impressive.

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* ''VideoGame/GranblueFantasy'': In 2016, Bakura is the last R character to be released (and he is still the portrait for the R Trial Character – a placeholder for any upcoming / character). Until now, no new R characters have been introduced.

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* ''VideoGame/GranblueFantasy'': ''VideoGame/GranblueFantasy'':
**
In 2016, Bakura is the last R character to be released (and he is still the portrait for the R Trial Character – a placeholder for any upcoming / character). Until now, no new The R characters have been introduced.character roster then remained stagnant for 2 years until Spinnah was released in 2018.
** Played Straight with Elmott's case: He has 3 versions of himself. The problem is, all three are of the Fire Element and all three are SR-rarity characters. In short, he never changed elements nor rarity.
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** The crossover game ''VideoGame/BlazBlueCrossTagBattle'' brings back Tager, Hakumen (as DLC) and Azrael as well as adding in (the admittedly comparatively-small) Kanji Tatsumi Ialso as DLC) and Waldstein from ''VideoGame/Persona4Arena'' and ''VideoGame/UnderNightInBirth'' respectively for a total of five out of the proposed forty.

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** The crossover game ''VideoGame/BlazBlueCrossTagBattle'' brings back Tager, Hakumen (as DLC) and Azrael as well as adding in (the admittedly comparatively-small) Kanji Tatsumi Ialso (also as DLC) and Waldstein from ''VideoGame/Persona4Arena'' and ''VideoGame/UnderNightInBirth'' respectively for a total of five out of the proposed forty.
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** The crossover game ''VideoGame/BlazBlueCrossTagBattle'' brings back Tager, Hakumen (as DLC) and Azrael as well as adding in (the admittedly comparatively-small) Kanji Tatsumi Ialso as DLC) and Waldstein from ''VideoGame/Persona4Arena'' and ''VideoGame/UnderNightInBirth'' respectively for a total of five out of the proposed forty.
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[[AC: MMORPGs]]

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[[AC: MMORPGs]][[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]]]]
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[[AC: MMORPGs]]
* ''VideoGame/GranblueFantasy'': In 2016, Bakura is the last R character to be released (and he is still the portrait for the R Trial Character – a placeholder for any upcoming / character). Until now, no new R characters have been introduced.
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** ''VideoGame/TatsunokoVsCapcom'' has a roster of over twenty characters (give or take a few between the original Japanese game and the international ''Ultimate All-Stars'' release), of which only four characters are slow-but-strong types: Alex, Hakusho Daimao (who was removed in ''Ultimate All-Stars''), Gold Lightan, and PTX-[=40A=] (the latter two of which cannot be partnered with any character and must be played solo).

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* ''VideoGame/MarvelVsCapcom2'' has 56 playable characters and only six are of the slow-and-strong type: Zangief, Anakaris, Colossus, Sentinel, Hulk, and Juggernaut.
* ''VideoGame/MarvelVsCapcom3'' is a teeny bit better about this with Haggar, Dormammu, Thor, and to some extent Spencer joining Hulk and Sentinel for six slow but strong characters out of 38 total. With the release of ''{{U|pdatedRerelease}}ltimate Marvel vs. Capcom 3'' and its 12 new characters, the only new additions who seem to fit this mold are [[VideoGame/ResidentEvil3Nemesis Nemesis]] and Comicbook/GhostRider, making the final ratio 8:'''50'''.

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* ''VideoGame/MarvelVsCapcom'' in general suffers from this.
** ''VideoGame/XMenChildrenOfTheAtom'' only has Colossus and Sentinel in the ten character roster, although Juggernaut is another one relegated to a boss character.
** ''VideoGame/MarvelSuperHeroes'' made Juggernaut playable and added Hulk, but removed Colossus and Sentinel, and none of the secret characters really fit into this.
** The [[VideoGame/XMenVsStreetFighter next]] [[VideoGame/MarvelSuperHeroesVsStreetFighter three]] [[VideoGame/MarvelVsCapcomClashOfSuperHeroes games]] with mid-high teens rosters generally only having Zangief and either Juggernaut or Hulk. Captain America was briefly hit with this trope in ''Marvel Super Heroes vs. Street Fighter'' and a secret version of Zangief was available that was even ''more'' of a glacier than regular Zangief. Captain America was rebalanced back into a JackOfAllStats in ''Marvel vs. Capcom'' and a special version of War Machine, whose normal version is not this trope, was added. This means you got 3-4 Mighty Glacier characters a game.
**
''VideoGame/MarvelVsCapcom2'' has 56 playable characters and only six are of the slow-and-strong type: Zangief, Anakaris, Colossus, Sentinel, Hulk, and Juggernaut.
* ** ''VideoGame/MarvelVsCapcom3'' is a teeny bit better about this with Haggar, Dormammu, Thor, and to some extent Spencer joining Hulk and Sentinel for six slow but strong characters out of 38 total. With the release of ''{{U|pdatedRerelease}}ltimate Marvel vs. Capcom 3'' and its 12 new characters, the only new additions who seem to fit this mold are [[VideoGame/ResidentEvil3Nemesis Nemesis]] and Comicbook/GhostRider, making the final ratio 8:'''50'''.8:'''50'''.
** ''VideoGame/MarvelVsCapcomInfinite'' is probably the best with this trope yet in the Marvel series. Sentinel is the only Mighty Glacier from ''3'' that was removed, Thanos was rebalanced into this trope, and Sigma was added through downloadable content. That's 9 Mighty Glacier characters in a roster of 36.



* ''VideoGame/StreetFighterIII'' started with just Alex, added Hugo and Urien in ''Second Impact'' and finally Q in ''Third Strike'' for four out of twenty characters, which isn't too horrible.
* ''VideoGame/StreetFighterIV'''s arcade release started with three out of seventeen (Zangief, E. Honda, and Balrog). The console version made that three out of 25. ''Super'' added T. Hawk and Hakan for five out of 35. ''Arcade Edition'' takes it to ridiculous levels with five out of 39. With the addition of Hugo in ''Ultra Street Fighter IV'', the ratio increased very slightly, but 6 to 44 isn't much of an increase.
* ''VideoGame/StreetFighterAlpha'' has Birdie, T. Hawk and Zangief, and every other character with this playstyle is fast. Sodom and E. Honda aren't ''much'' faster, though.

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* ''Franchise/StreetFighter'':
**
''VideoGame/StreetFighterIII'' started with just Alex, added Hugo and Urien in ''Second Impact'' and finally Q in ''Third Strike'' for four out of twenty characters, which isn't too horrible.
* ** ''VideoGame/StreetFighterIV'''s arcade release started with three out of seventeen (Zangief, E. Honda, and Balrog). The console version made that three out of 25. ''Super'' added T. Hawk and Hakan for five out of 35. ''Arcade Edition'' takes it to ridiculous levels with five out of 39. With the addition of Hugo in ''Ultra Street Fighter IV'', the ratio increased very slightly, but 6 to 44 isn't much of an increase.
* ** ''VideoGame/StreetFighterAlpha'' has Birdie, T. Hawk and Zangief, and every other character with this playstyle is fast. Sodom and E. Honda aren't ''much'' faster, though.though.
** ''VideoGame/StreetFighterV'' seldom brings in characters of this type. The game launched with Zangief and Birdie, Season 1 added Alex although Urien was brought back with his already-light case of this trope just about completely gone, and Season 2 added Abigail. That's four out of 28 characters.
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* ''VideoGame/FireEmblemWarriors'': The crossover ''VideoGame/DynastyWarriors'' is one of the only Dynasty Warriors games and the only Fire Emblem game not to have the Armored General class obtainable to the player.

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* ''VideoGame/FireEmblemWarriors'': The crossover ''VideoGame/DynastyWarriors'' is one of the only Dynasty Warriors games and the only Fire Emblem game not to have the Armored General class obtainable to the player.
player and one of the only Dynasty Warriors games to not have a playable MightyGlacier.

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[[AC:HackAndSlash]]
* ''VideoGame/FireEmblemWarriors'': The crossover ''VideoGame/DynastyWarriors'' is one of the only Dynasty Warriors games and the only Fire Emblem game not to have the Armored General class obtainable to the player.



* Non-{{fighting game}} example: There's three MightyGlacier classes in ''VideoGame/FireEmblem'' (out of a dozen or so): The Generals (standard glaciers), Wyvern/Dragon Riders (flying glaciers), and Fighters/Pirates/Brigands (more of HP sponges than anything else, and the last two veer towards GlassCannon). Generally, you only get one or two characters of each of those classes, though if the roster is really big (like in ''[[VideoGame/FireEmblemElibe Sword of Seals]]'' or ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'') you might get three (or four for Generals), and some early games don't even feature playable Brigands. Every other physical class tends to have more characters in it, and aside from [[JackOfAllStats Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (justified in that [[HeelFaceTurn they're used by the enemy army]]). Considering how in ''Fire Emblem'' [[OneStatToRuleThemAll speed really matters]], limiting their numbers isn't exactly for CompetitiveBalance, so...

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* Non-{{fighting game}} example: There's three MightyGlacier classes in ''VideoGame/FireEmblem'' (out of a dozen or so): The Generals (standard glaciers), glaciers that appear in every main game), Wyvern/Dragon Riders (flying glaciers), and Fighters/Pirates/Brigands (more of HP sponges than anything else, and the last two veer towards GlassCannon). Generally, you only get one or two characters of each of those classes, though if the roster is really big (like in ''[[VideoGame/FireEmblemElibe Sword of Seals]]'' or ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'') you might get three (or four for Generals), and some early games don't even feature playable Brigands. Every other physical class tends to have more characters in it, and aside from [[JackOfAllStats Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (justified in that [[HeelFaceTurn they're used by the enemy army]]). Considering how in ''Fire Emblem'' [[OneStatToRuleThemAll speed really matters]], limiting their numbers isn't exactly for CompetitiveBalance, so...so...
** In ''VideoGame/FireEmblemShadowDragon'' featured 5 armored units and 4 axe fighters. The ''VideoGame/FireEmblemMysteryOfTheEmblem'' sequel on SNES featured only 2 armored units and no obtainable axe units outside of the Shadow Dragon remake portion. Speaking of the Shadow Dragon remake portion, the SNES version had to cut some characters for space, including 1 armored unit and one Axe unit.
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* Melted Glacier example: The ''VideoGame/StreetsOfRage'' series has had only one slow guy, Max, who was promptly replaced with LightningBruiser Dr. Zan and LethalJokeCharacter Roo in the third game. In the FanRemake, which includes the running and rolling mechanics from ''3'' (that Max didn't star in), he becomes loads more useful.

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* Melted Glacier example: The ''VideoGame/StreetsOfRage'' series has had only one two slow guy, guys, Adam, who was replaced with the even more stronger and slower Max, who was promptly replaced with LightningBruiser Dr. Zan and LethalJokeCharacter Roo in the third game. In the FanRemake, which includes the running and rolling mechanics from ''3'' (that Adam and Max didn't star in), he becomes they become loads more useful.



* Non-{{fighting game}} example: There's three MightyGlacier classes in ''VideoGame/FireEmblem'' (out of a dozen or so): The Generals (standard glaciers), Wyvern/Dragon Riders (flying glaciers), and Fighters/Pirates/Brigands (more of HP sponges than anything else, and the last two veer towards LightningBruiser). Generally, you only get one or two characters of each of those classes, though if the roster is really big (like in ''[[VideoGame/FireEmblemElibe Sword of Seals]]'' or ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'') you might get three (or four for Generals), and some early games don't even feature playable Brigands. Every other physical class tends to have more characters in it, and aside from [[JackOfAllStats Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (justified in that [[HeelFaceTurn they're used by the enemy army]]). Considering how in ''Fire Emblem'' [[OneStatToRuleThemAll speed really matters]], limiting their numbers isn't exactly for CompetitiveBalance, so...

to:

* Non-{{fighting game}} example: There's three MightyGlacier classes in ''VideoGame/FireEmblem'' (out of a dozen or so): The Generals (standard glaciers), Wyvern/Dragon Riders (flying glaciers), and Fighters/Pirates/Brigands (more of HP sponges than anything else, and the last two veer towards LightningBruiser).GlassCannon). Generally, you only get one or two characters of each of those classes, though if the roster is really big (like in ''[[VideoGame/FireEmblemElibe Sword of Seals]]'' or ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'') you might get three (or four for Generals), and some early games don't even feature playable Brigands. Every other physical class tends to have more characters in it, and aside from [[JackOfAllStats Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (justified in that [[HeelFaceTurn they're used by the enemy army]]). Considering how in ''Fire Emblem'' [[OneStatToRuleThemAll speed really matters]], limiting their numbers isn't exactly for CompetitiveBalance, so...
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* ''{{VideoGame/ARMS}}'' has Master Mummy, the biggest and heaviest fighter available at launch.
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* ''VideoGame/GuiltyGear XX'': Around two dozen characters and exactly one big guy (Potemkin). Eventually averted in ''Accent Core + R'', but only because the developers rebalanced former SNKBoss Justice into this so she would be tournament viable.

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* ''VideoGame/GuiltyGear XX'': Around two dozen characters and exactly one big guy (Potemkin). Eventually averted in ''Accent Core + R'', but only because the developers rebalanced former SNKBoss Justice into this so she would be tournament viable. ''Xrd'' would drop Justice but add newcomers Bedman (in ''-SIGN-'') and Kum Haehuyn (in ''-REVELATOR-'') as heavyweight fighters.
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* ''VideoGame/ARMS'' has Master Mummy, the biggest and heaviest fighter available at launch.

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* ''VideoGame/ARMS'' ''{{VideoGame/ARMS}}'' has Master Mummy, the biggest and heaviest fighter available at launch.
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* ''VideoGame/ARMS'' has Master Mummy, the biggest and heaviest fighter available at launch.
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* Averted in ''VideoGame/SuperSmashBros'', where the original {{Nintendo 64}} game had two Mighty Glaciers (Franchise/DonkeyKong and [[VideoGame/TheLegendOfZelda Link]]) and one StoneWall ([[{{Franchise/Metroid}} Samus]]) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[VideoGame/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear Solid Snake]], for a total of eleven characters out of 39 total. Quite impressive.

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* Averted in ''VideoGame/SuperSmashBros'', where the original {{Nintendo UsefulNotes/{{Nintendo 64}} game had two Mighty Glaciers (Franchise/DonkeyKong and [[VideoGame/TheLegendOfZelda Link]]) and one StoneWall ([[{{Franchise/Metroid}} Samus]]) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[VideoGame/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear Solid Snake]], for a total of eleven characters out of 39 total. Quite impressive.
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* ''VideoGame/StreetFighterIV'''s arcade release started with three out of seventeen (Zangief, E. Honda, and Balrog). The console version made that three out of 25. ''Super'' added T. Hawk and Hakan for five out of 35. ''Arcade Edition'' takes it to ridiculous levels with five out of 39. With the addition of Hugo in ''Ultra Street Fighter IV'', the ratio increased very slightly, but a 6 to 44 isn't much of an increase.

to:

* ''VideoGame/StreetFighterIV'''s arcade release started with three out of seventeen (Zangief, E. Honda, and Balrog). The console version made that three out of 25. ''Super'' added T. Hawk and Hakan for five out of 35. ''Arcade Edition'' takes it to ridiculous levels with five out of 39. With the addition of Hugo in ''Ultra Street Fighter IV'', the ratio increased very slightly, but a 6 to 44 isn't much of an increase.
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* Averted in ''VideoGame/SuperSmashBros'', where the original {{Nintendo 64}} game had two Mighty Glaciers (Franchise/DonkeyKong and [[VideoGame/TheLegendOfZelda Link]]) and one StoneWall ([[{{Franchise/Metroid}} Samus]]) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[Franchise/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear Solid Snake]], for a total of eleven characters out of 39 total. Quite impressive.

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* Averted in ''VideoGame/SuperSmashBros'', where the original {{Nintendo 64}} game had two Mighty Glaciers (Franchise/DonkeyKong and [[VideoGame/TheLegendOfZelda Link]]) and one StoneWall ([[{{Franchise/Metroid}} Samus]]) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[Franchise/FireEmblem [[VideoGame/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear Solid Snake]], for a total of eleven characters out of 39 total. Quite impressive.



* Non-{{fighting game}} example: There's three MightyGlacier classes in ''Franchise/FireEmblem'' (out of a dozen or so): The Generals (standard glaciers), Wyvern/Dragon Riders (flying glaciers), and Fighters/Pirates/Brigands (more of HP sponges than anything else, and the last two veer towards LightningBruiser). Generally, you only get one or two characters of each of those classes, though if the roster is really big (like in ''[[FireEmblemElibe Sword of Seals]]'' or ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'') you might get three (or four for Generals), and some early games don't even feature playable Brigands. Every other physical class tends to have more characters in it, and aside from [[JackOfAllStats Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (justified in that [[HeelFaceTurn they're used by the enemy army]]). Considering how in ''Fire Emblem'' [[OneStatToRuleThemAll speed really matters]], limiting their numbers isn't exactly for CompetitiveBalance, so...

to:

* Non-{{fighting game}} example: There's three MightyGlacier classes in ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' (out of a dozen or so): The Generals (standard glaciers), Wyvern/Dragon Riders (flying glaciers), and Fighters/Pirates/Brigands (more of HP sponges than anything else, and the last two veer towards LightningBruiser). Generally, you only get one or two characters of each of those classes, though if the roster is really big (like in ''[[FireEmblemElibe ''[[VideoGame/FireEmblemElibe Sword of Seals]]'' or ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'') you might get three (or four for Generals), and some early games don't even feature playable Brigands. Every other physical class tends to have more characters in it, and aside from [[JackOfAllStats Paladins]], they all are of the FragileSpeedster type to a degree. Also, Dragon Riders generally come from mid-game onwards, generally the last class that will join you aside from [[DarkIsNotEvil Dark Magic users]] (justified in that [[HeelFaceTurn they're used by the enemy army]]). Considering how in ''Fire Emblem'' [[OneStatToRuleThemAll speed really matters]], limiting their numbers isn't exactly for CompetitiveBalance, so...
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* Melted Glacier example: The ''VideoGame/StreetsOfRage'' series has had only one slow guy, Max, who was promptly replaced with LightningBruiser Dr. Zan and LethalJokeCharacter Roo in the third game.

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* Melted Glacier example: The ''VideoGame/StreetsOfRage'' series has had only one slow guy, Max, who was promptly replaced with LightningBruiser Dr. Zan and LethalJokeCharacter Roo in the third game.
game. In the FanRemake, which includes the running and rolling mechanics from ''3'' (that Max didn't star in), he becomes loads more useful.
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* Averted in ''VideoGame/SuperSmashBros'', where the original {{Nintendo 64}} game had ONE Mighty Glacier (Franchise/DonkeyKong) and one StoneWall ([[{{Franchise/Metroid}} Samus]]) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[Franchise/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear Solid Snake]], for a total of ten characters out of 39 total. Quite impressive.
** The [=WiiU=] and [=3DS=] versions add Robin. but removed Snake.They also split the transforming characters, meaning Zelda is no longer stance based and now fits this trope. Ignoring the Miis because of their customizability, this allows for a total of 11 out of 48 characters, over a fifth of the roster.

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* Averted in ''VideoGame/SuperSmashBros'', where the original {{Nintendo 64}} game had ONE two Mighty Glacier (Franchise/DonkeyKong) Glaciers (Franchise/DonkeyKong and [[VideoGame/TheLegendOfZelda Link]]) and one StoneWall ([[{{Franchise/Metroid}} Samus]]) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[Franchise/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear Solid Snake]], for a total of ten eleven characters out of 39 total. Quite impressive.
** The [=WiiU=] and [=3DS=] versions add Robin. [[VideoGame/FireEmblemAwakening Robin]], [[VideoGame/AnimalCrossing Villager]], [[VideoGame/KidIcarus Palutena]], and [[VideoGame/SuperMarioGalaxy Rosalina]] but removed Snake.Snake. They also split the transforming characters, meaning Zelda is no longer stance based and now fits this trope. Additionally, both VideoGame/DrMario & [[VideoGame/{{Mother3}} Lucas]] were rebalanced to more closely resemble the archetype. Ignoring the Miis because of their customizability, this allows for a total of 11 16 out of 48 characters, over a fifth of the roster.52 characters.
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Bowser Jr. isn\'t a mighty glacier at all. He\'s a Jack Of All Stats with emphasis on mobility.


** The [=WiiU=] and [=3DS=] versions add Bowser Jr. but removed Snake. Ignoring the Miis because of their customizability, this allows for a total of 10 out of 48 characters, over a fifth of the roster.

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** The [=WiiU=] and [=3DS=] versions add Bowser Jr.Robin. but removed Snake. They also split the transforming characters, meaning Zelda is no longer stance based and now fits this trope. Ignoring the Miis because of their customizability, this allows for a total of 10 11 out of 48 characters, over a fifth of the roster.
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* Averted in ''VideoGame/SuperSmashBros'', where the original {{Nintendo 64}} game had ONE Mighty Glacier (Franchise/DonkeyKong) and one StoneWall ([[{{Franchise/Metroid}} Samus]]) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[Franchise/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear Solid Snake]], for a total of nine characters out of 39 total. Quite impressive.

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* Averted in ''VideoGame/SuperSmashBros'', where the original {{Nintendo 64}} game had ONE Mighty Glacier (Franchise/DonkeyKong) and one StoneWall ([[{{Franchise/Metroid}} Samus]]) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[Franchise/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear Solid Snake]], for a total of nine ten characters out of 39 total. Quite impressive.
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* Averted in ''VideoGame/SuperSmashBros'', where the original {{Nintendo 64}} game had ONE Mighty Glacier (Franchise/DonkeyKong) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[Franchise/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear Solid Snake]], for a total of nine characters out of 39 total. Quite impressive.
** The [=WiiU=] and [=3DS=] versions add Dr. Mario, Bowser Jr., and Palutena as characters with a playstyle of this sort but removed Snake. Ignoring the Miis because of their customizability, this allows for a total of 11 out of 48 characters, nearly a quarter of the roster.

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* Averted in ''VideoGame/SuperSmashBros'', where the original {{Nintendo 64}} game had ONE Mighty Glacier (Franchise/DonkeyKong) and one StoneWall ([[{{Franchise/Metroid}} Samus]]) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[Franchise/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear Solid Snake]], for a total of nine characters out of 39 total. Quite impressive.
** The [=WiiU=] and [=3DS=] versions add Dr. Mario, Bowser Jr., and Palutena as characters with a playstyle of this sort Jr. but removed Snake. Ignoring the Miis because of their customizability, this allows for a total of 11 10 out of 48 characters, nearly over a quarter fifth of the roster.
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* ''VideoGame/StreetFighterIV'''s arcade release started with three out of seventeen (Zangief, E. Honda, and Balrog). The console version made that three out of 25. ''Super'' added T. Hawk and Hakan for five out of 35. ''Arcade Edition'' takes it to ridiculous levels with five out of 39.

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* ''VideoGame/StreetFighterIV'''s arcade release started with three out of seventeen (Zangief, E. Honda, and Balrog). The console version made that three out of 25. ''Super'' added T. Hawk and Hakan for five out of 35. ''Arcade Edition'' takes it to ridiculous levels with five out of 39. With the addition of Hugo in ''Ultra Street Fighter IV'', the ratio increased very slightly, but a 6 to 44 isn't much of an increase.
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** No new heavyweights have been announced for the [=WiiU=] and [=3DS=] versions yet (though Rosalina is very tall), but Bowser, Donkey Kong, and Dedede are larger than they were in the previous games.

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** No new heavyweights have been announced for the The [=WiiU=] and [=3DS=] versions yet (though Rosalina is very tall), add Dr. Mario, Bowser Jr., and Palutena as characters with a playstyle of this sort but Bowser, Donkey Kong, and Dedede are larger than they were in removed Snake. Ignoring the previous games.Miis because of their customizability, this allows for a total of 11 out of 48 characters, nearly a quarter of the roster.
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* Averted in ''SuperSmashBros'', where the original {{Nintendo 64}} game had ONE Mighty Glacier (Franchise/DonkeyKong) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[Franchise/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear Solid Snake]], for a total of nine characters out of 39 total. Quite impressive.

to:

* Averted in ''SuperSmashBros'', ''VideoGame/SuperSmashBros'', where the original {{Nintendo 64}} game had ONE Mighty Glacier (Franchise/DonkeyKong) out of 12 characters, ''Melee'' added two more ([[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]]) in a 26-character roster, and ''Brawl'' added [[VideoGame/WarioLand Wa]][[VideoGame/WarioWare rio]] (though he's more {{acrofatic}}), [[NintendoEntertainmentSystem ROB]], [[VideoGame/{{Kirby}} King Dedede]], [[Franchise/{{Pokemon}} Charizard]], [[Franchise/FireEmblem Ike]] (even though he's a LightningBruiser in [[VideoGame/FireEmblemTellius his games]]), and [[Franchise/MetalGear Solid Snake]], for a total of nine characters out of 39 total. Quite impressive.
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Wordplay of title isn\'t clear at first glance.


When a video game first in the series is released, it will often have a slow, powerful fighter (known here as a MightyGlacier) or two. However, as the series increases and more characters are added, the number of these characters often stays the same, resulting in a gigantic roster with only one or two big heavy guys. Hence, Global Warming.

to:

When a video game first in the series is released, it will often have a slow, powerful fighter (known here as a MightyGlacier) or two. However, as the series increases and more characters are added, the number of these characters often stays the same, resulting in a gigantic roster with only one or two big heavy glacier guys. Hence, Global Warming.
Is there an issue? Send a MessageReason:
None


When a video game first in the series is released, it will often have a slow, powerful fighter (known here as a MightyGlacier) or two. However, as the series increases and more characters are added, the number of MightyGlacier characters often stays the same, resulting in a gigantic roster with only one or two big heavy guys. Hence, Global Warming.

to:

When a video game first in the series is released, it will often have a slow, powerful fighter (known here as a MightyGlacier) or two. However, as the series increases and more characters are added, the number of MightyGlacier these characters often stays the same, resulting in a gigantic roster with only one or two big heavy guys. Hence, Global Warming.
Is there an issue? Send a MessageReason:
None


When a video game first in the series is released, it will often have a [[MightyGlacier slow, powerful fighter]] or two. However, as the series increases and more characters are added, the number of MightyGlacier characters often stays the same, resulting in a gigantic roster with only one or two big heavy guys. Hence, Global Warming.

to:

When a video game first in the series is released, it will often have a [[MightyGlacier slow, powerful fighter]] fighter (known here as a MightyGlacier) or two. However, as the series increases and more characters are added, the number of MightyGlacier characters often stays the same, resulting in a gigantic roster with only one or two big heavy guys. Hence, Global Warming.

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