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Dark Souls is an Eastern RPG


* ''VideoGame/DarkSouls'' games have 5-10 character classes that determine your starting character stats and equipment. From there, you're free to [[PointBuildSystem enhance]] and equip your character however you want.



* ''VideoGame/DarkSouls'' games have 5-10 character classes that determine your starting character stats and equipment. From there, you're free to [[PointBuildSystem enhance]] and equip your character however you want.
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** [[OurElvesAreBetter Elf]]: A ForestRanger that operates as a JackOfAllTrades, but is a MasterOfNone. Unlockable in the endgame.

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** [[OurElvesAreBetter [[OurElvesAreDifferent Elf]]: A ForestRanger that operates as a JackOfAllTrades, but is a MasterOfNone. Unlockable in the endgame.
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* ''VideoGame/HellLetLoose'' divides classes into 4 categories: Commander, Infantry, Armor, and Recon. The Commander, as the name suggests, is responsible for leading the entire unit, providing air and artillery support as well as supply drops and Airhead redeployments. Infantry classes are the backbone of the squad and platoon, and do most of the frontline fighting. Armor classes are tasked with crewing tanks and armored cars, and Recon units are tasked with spotting targets and killing important enemy units.
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* ''VideoGame/{{Miitopia}}'' features a wide range of classes, from traditional RPG staples to off-beat selections, including:
** Warrior: A standard sword-wielding knight with an emphasis on defense and single-target damage
** Thief: A nimble rogue who can perform multi-target attacks and impede enemies
** Mage: A spell-slinging sorcerer who commands a wide array of offensive magic
** Cleric: A support-oriented magician who keeps allies alive and strong
** [[IdolSinger Pop Star]]: An analogue for TheBard who uses the power of song and dance to support allies and debilitate enemies
** [[ChefOfIron Chef]]: A combination damager and healer who can batter enemies while healing allies
** [[CatGirl Cat]]: A fleet-footed damage-oriented class with strong multi-target attacks and some supportive skills
** [[TheImp Imp]]: A mischievous trickster whose magic abilities specialize in wreaking havoc on enemies
** [[MadScientist Scientist]]: A chaotic chemist whose chemical concoctions cure companions and cripple enemy combatants
** [[TankGoodness Tank]]: A ''[[LiteralMetaphor literal]]'' tank. [[MightyGlacier Slow, but sturdy and possessed of overwhelming firepower]].
** [[FlowerPower Flower]]: A blooming blossom on the battlefield who supports allies while possessing some damaging spells
** [[BadassPrincess Princess]]: Royalty who can keep allies fueled with MP while hitting enemies with status ailments. Compatible with any gender!
** [[FriendlyNeighborhoodVampire Vampire]]: A bloodsucker who can sap HP from enemies while unleashing elemental attacks. Unlockable in the endgame.
** [[OurElvesAreBetter Elf]]: A ForestRanger that operates as a JackOfAllTrades, but is a MasterOfNone. Unlockable in the endgame.
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* ''VideoGame/MakaiToshiSaGa'' and ''VideoGame/SaGa2'' has a variation of classes: instead of choosing vocations for their party, players choose from different races (and genders, where applicable), each having their own strengths and weaknesses:

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* ''VideoGame/MakaiToshiSaGa'' ''VideoGame/TheFinalFantasyLegend'' and ''VideoGame/SaGa2'' ''VideoGame/FinalFantasyLegendII'' has a variation of classes: instead of choosing vocations for their party, players choose from different races (and genders, where applicable), each having their own strengths and weaknesses:
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* ''VideoGame/StarCrawlers'' starts with seven classes, with the eighth class being unlocked after a few missions into the storyline.
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** ''VideoGame/MassEffectAndromeda'' downplays this heavily: instead of being restricted to a single class throughout the entire game, the PlayerCharacter can learn, mix, and match various abilities from Combat, Tech, and Biotic skill trees. The classes from the previous games take the form of "Profiles", a JobSystem that provides passive bonuses based on the classes' capabilities, which also introduces a JackOfAllTrades setting called "Explorer".
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** Robots, introduced in ''[=SaGa=] 2'', are completely reliant on equipment for their stat growth: without any weapons or armor, they have no stats at all and are completely helpless. While the benefits of armor is not as high as with humans and espers, they can equip multiple pieces of the same armor to stack benefits. In addition, any weapons they equip will have their maximum number of uses reduced by half, but their durability will be restored when resting in inns.

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** Robots, introduced in ''[=SaGa=] 2'', are completely reliant on equipment for their stat growth: without any weapons or armor, they have no stats at all and are completely helpless. While the benefits of armor is not as high as with humans and espers, they can equip multiple pieces of the same armor to stack benefits. In addition, any weapons they equip will have their maximum number of uses reduced by half, but their durability will be restored when resting in inns. Finally, robots have a natural immunity to poison and paralysis, but they are also more susceptible to magic attacks.
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* ''VideoGame/MakaiToushiSaGa'' and ''VideoGame/SaGa2'' has a variation of classes: instead of choosing vocations for their party, players choose from different races (and genders, where applicable), each having their own strengths and weaknesses:

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* ''VideoGame/MakaiToushiSaGa'' ''VideoGame/MakaiToshiSaGa'' and ''VideoGame/SaGa2'' has a variation of classes: instead of choosing vocations for their party, players choose from different races (and genders, where applicable), each having their own strengths and weaknesses:
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* ''VideoGame/MakaiToushiSaGa'' and ''VideoGame/SaGa2'' has a variation of classes: instead of choosing vocations for their party, players choose from different races (and genders, where applicable), each having their own strengths and weaknesses:
** Humans have eight equipment slots available to them, allowing them to equip a wide range of weapons and armor. They do not level up like in other [=RPGs=] and must use special items to increase their stats.
** Espers ("Mutants" in English releases) only have four equipment slots, so they are more limited in how many weapons and armors they can use. On the other hand, they have four slots set aside for magical spells and special attributes. They get stronger as they battle, but the abilities they learn are randomized.
** Monsters cannot use any equipment or items, but naturally have access to special skills and spells depending on their species. They can change their species by devouring meat dropped from defeated enemy monsters, with the species they change into depending on the combination of their current species and that of the defeated monster's meat.
** Robots, introduced in ''[=SaGa=] 2'', are completely reliant on equipment for their stat growth: without any weapons or armor, they have no stats at all and are completely helpless. While the benefits of armor is not as high as with humans and espers, they can equip multiple pieces of the same armor to stack benefits. In addition, any weapons they equip will have their maximum number of uses reduced by half, but their durability will be restored when resting in inns.
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* ''VideoGame/PhantasyStarOnline'' gives players a choice of nine character types (twelve from ''Episode II'' onwards) which run the gamot across three axes:
** Class, the player's chosen overall playstyle (melee-centric Hunters, gun-centric Rangers, and magic-centric Forces)
** The character's race ([[JackOfAllStats well-rounded]] [[HumansAreAverage humans]], [[SquishyWizard physically fragile spell-slinging]] [[SpaceElves Newmans]], and [[ArmorAndMagicDontMix magically-impotent physically-superior]] [[MechanicalLifeforms androids]])
** The character's gender (men tend to have better offensive stats, and women, better defensive stats)
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* In ''VideoGame/ForTheKing'', part of the premise is that every character starts out as an ordinary villager who's just set out for adventure, so the classes are named after the occupation the character's everyday occupation: the starting four options are "Blacksmith", "Hunter", "Scholar", and "Minstrel". Each class has one or more unique passive abilities, and a set of initial character stats suiting them to one or more of the game's four fighting styles: the four starting classes are built for melee combat, ranged combat, spellcasting, and MagicMusic respectively; other classes that can be unlocked over time may be built to be equally comfortable in two styles, such as the Monk who can do melee combat and spellcasting.
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* Marvel Strike Force has five charcter classes: Blaster, Brawler, Protector, Controller, and Support
* Marvel Super War has six classes: Fighter, Energy, Marksman, Assasssin, Tank, and Support

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* Marvel ''Marvel Strike Force Force'' has five charcter classes: Blaster, Brawler, Protector, Controller, and Support
* Marvel ''Marvel Super War War'' has six classes: Fighter, Energy, Marksman, Assasssin, Tank, and Support
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* Marvel Strike Force has five charcter classes: Blaster, Brawler, Protector, Controller, and Support
* Marvel Super War has six classes: Fighter, Energy, Marksman, Assasssin, Tank, and Support
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** The hybrid vocations: [[MagicKnight Mystic Knights]] (melee + magic, uses enchanted wall shields to stave off damage), [[MageMarksman Magick Archers]] (range + magic, uses enchanted bows to assail enemies with magic bolts), and Assassins (melee + range, can use any combination of short swords, short bows, daggers, and shields). Unlike basic and advanced vocations, the player's [[AssistCharacter pawn]] cannot use hybrid vocations.

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** The hybrid vocations: [[MagicKnight Mystic Knights]] (melee + magic, uses enchanted wall shields to stave off damage), [[MageMarksman [[ArcaneArcher Magick Archers]] (range + magic, uses enchanted bows to assail enemies with magic bolts), and Assassins (melee + range, can use any combination of short swords, short bows, daggers, and shields). Unlike basic and advanced vocations, the player's [[AssistCharacter pawn]] cannot use hybrid vocations.
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* ''VideoGame/DragonsDogma'' uses a class system which allows players to take on one of nine vocations:
** The basic vocations: [[FighterMageThief Fighters, Mages, and Striders]]
** The [[PrestigeClass advanced vocations]]: Warriors (fighters who trade shields for a {{BFS}}, sacrificing defense for damage), Sorcerers (mages who sacrifice supportive abilities for pure offensive magicks), and Rangers (striders who sacrifice melee combat abilities for better long-range abilities with longbows)
** The hybrid vocations: [[MagicKnight Mystic Knights]] (melee + magic, uses enchanted wall shields to stave off damage), [[MageMarksman Magick Archers]] (range + magic, uses enchanted bows to assail enemies with magic bolts), and Assassins (melee + range, can use any combination of short swords, short bows, daggers, and shields). Unlike basic and advanced vocations, the player's [[AssistCharacter pawn]] cannot use hybrid vocations.
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** For the interested, the classes are [[EntropyAndChaosMagic Bard]], [[BeneathTheMask Knight]], [[VoluntaryShapeshifting Heir]], [[TheSmartGuy Mage]], [[TheMedic Maid]], [[StatusBuff Page]], [[BlackMage Prince]], [[JustLikeRobinHood Rogue]], [[{{Seers}} Seer]], [[WhiteMagicianGirl Sylph]], [[LovableRogue Thief]], and [[TheRedMage Witch]] (though the powers of each class are strictly vague, this is just one possible interpretation)., and the aspects (which are more firmly defined) are [[BloodBrothers Blood]], [[BlowYouAway Breath]], [[YouCantFightFate Doom]], [[HeartBeatDown Heart]], [[ClapYourHandsIfYouBelieve Hope]], [[GreenThumb Life]], [[WindsOfDestinyChange Light]], [[SuperIntelligence Mind]], [[UnstoppableRage Rage]], [[ThePowerOfCreation Space]], [[TimeTravel Time]], and [[PowerOfTheVoid Void]].

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** For the interested, the classes are [[EntropyAndChaosMagic Bard]], [[BeneathTheMask Knight]], [[VoluntaryShapeshifting Heir]], [[TheSmartGuy Mage]], [[TheMedic Maid]], [[StatusBuff [[MagikarpPower Page]], [[BlackMage Prince]], [[JustLikeRobinHood Rogue]], [[{{Seers}} Seer]], [[WhiteMagicianGirl Sylph]], [[LovableRogue Thief]], and [[TheRedMage Witch]] (though the powers of each class are strictly vague, this is just one possible interpretation)., and the aspects (which are more firmly defined) are [[BloodBrothers Blood]], [[BlowYouAway Breath]], [[YouCantFightFate Doom]], [[HeartBeatDown Heart]], [[ClapYourHandsIfYouBelieve Hope]], [[GreenThumb Life]], [[WindsOfDestinyChange Light]], [[SuperIntelligence Mind]], [[UnstoppableRage Rage]], [[ThePowerOfCreation Space]], [[TimeTravel Time]], and [[PowerOfTheVoid Void]].

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* In ''Webcomic/{{Homestuck}}'', SBURB assigns each player character to a mythological role with the title [Class] of [Aspect] that determines their powers and shapes their personal quest arc within the session. Aspect determines what objects and forces within the game the player can influence and class determines the ways in which they can influence their aspect. For example, the Time aspect is ExactlyWhatItSaysOnTheTin but a Seer of Time will have influence primarily through comprehension of past and future events while a Knight of Time will manipulate time travel for combat purposes. Aspect and class definitions are not always immediately obvious from their names, as Light denotes [[WindsOfDestinyChange luck]] instead of [[LightEmUp literal light]], and Bards are highly destructive. While aspect seems to be largely innate player class is more closely tied to acquired personality traits--Thief characters tend towards pathological narcissism, Knights tend to hide their true personality. There is in-game speculation about a possible underlying active/passive class "thing" and perceived gender bias in class assignment.
** For the interested, the classes are [[EntropyAndChaosMagic Bard]], [[BeneathTheMask Knight]], [[VoluntaryShapeshifting Heir]], [[TheSmartGuy Mage]], [[TheMedic Maid]], [[StatusBuff Page]], [[BlackMage Prince]], [[JustLikeRobinHood Rogue]], [[{{Seers}} Seer]], [[WhiteMagicianGirl Sylph]], [[LovableRogue Thief]], and [[TheRedMage Witch]] (though the powers of each class are strictly YMMV, so please don't get mad at me if the links don't match what you think about them!), and the aspects (which are more firmly defined) are [[BloodBrothers Blood]], [[BlowYouAway Breath]], [[YouCantFightFate Doom]], [[HeartBeatDown Heart]], [[ClapYourHandsIfYouBelieve Hope]], [[GreenThumb Life]], [[WindsOfDestinyChange Light]], [[SuperIntelligence Mind]], [[UnstoppableRage Rage]], [[ThePowerOfCreation Space]], [[TimeTravel Time]], and [[PowerOfTheVoid Void]].

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* In ''Webcomic/{{Homestuck}}'', ''Webcomic/{{Homestuck}}'':
**
SBURB assigns each player character to a mythological role with the title [Class] of [Aspect] that determines their powers and shapes their personal quest arc within the session. Aspect determines what objects and forces within the game the player can influence and class determines the ways in which they can influence their aspect. For example, the Time aspect is ExactlyWhatItSaysOnTheTin but a Seer of Time will have influence primarily through comprehension of past and future events while a Knight of Time will manipulate time travel for combat purposes. Aspect and class definitions are not always immediately obvious from their names, as Light denotes [[WindsOfDestinyChange luck]] instead of [[LightEmUp literal light]], and Bards are highly destructive. While aspect seems to be largely innate player class is more closely tied to acquired personality traits--Thief characters tend towards pathological narcissism, Knights tend to hide their true personality. There is in-game speculation about a possible underlying active/passive class "thing" and perceived gender bias in class assignment.
** For the interested, the classes are [[EntropyAndChaosMagic Bard]], [[BeneathTheMask Knight]], [[VoluntaryShapeshifting Heir]], [[TheSmartGuy Mage]], [[TheMedic Maid]], [[StatusBuff Page]], [[BlackMage Prince]], [[JustLikeRobinHood Rogue]], [[{{Seers}} Seer]], [[WhiteMagicianGirl Sylph]], [[LovableRogue Thief]], and [[TheRedMage Witch]] (though the powers of each class are strictly YMMV, so please don't get mad at me if the links don't match what you think about them!), vague, this is just one possible interpretation)., and the aspects (which are more firmly defined) are [[BloodBrothers Blood]], [[BlowYouAway Breath]], [[YouCantFightFate Doom]], [[HeartBeatDown Heart]], [[ClapYourHandsIfYouBelieve Hope]], [[GreenThumb Life]], [[WindsOfDestinyChange Light]], [[SuperIntelligence Mind]], [[UnstoppableRage Rage]], [[ThePowerOfCreation Space]], [[TimeTravel Time]], and [[PowerOfTheVoid Void]].

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* ''VideoGame/XCOMEnemyUnknown'' has each rookie soldier (randomly) specialize in one of the four fields upon reaching the Squaddie rank: Assault (close-range frontline combat), Sniper (long-range damage dealing), Heavy (suppressive fire and explosives), and Support (healing and buffing allies). Each class has a separate SkillTree that gives them unique abilities and bonuses as they LevelUp.
** ''Hogs Of War''. Promotion points could be found in each level and as a reward. Similar to the above, your units could be upgraded in 4 different routes; Artillery (Blow stuff up from a distance), Engineering (Blow stuff up close and see minefields), Sniper (Stealth) and Medic (Heal your units). Once maxed out, all routes converged into Commando and Hero (Do everything)

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* ''VideoGame/XCOMEnemyUnknown'' has each rookie soldier (randomly) specialize in one of the four fields upon reaching the Squaddie rank: Assault (close-range frontline combat), Sniper (long-range damage dealing), Heavy (suppressive fire and explosives), and Support (healing and buffing allies). Each class has a separate SkillTree that gives them unique abilities and bonuses as they LevelUp.
**
LevelUp. Later in the game, soldiers who exhibit psionic potential can be upgraded into Psi-operatives. The ''Enemy Within'' expansion also allows promoted soldiers to reclass into MEC Troopers.
* ''VideoGame/XCOM2'' uses a similar system as its predecessor, with some changes made to the classes. Key among the changes: Assaults are now Rangers who can fight with a SwordAndGun, and Supports are now Specialists who can use remote-controlled drones to remotely heal allies or perform hacks on terminals and robotic enemies. The ''War of the Chosen'' expansion adds special classes for each recruitable faction: Reapers are enhanced Sharpshooters with better stealth capabilities, Skirmishers are enhanced Rangers who can attack multiple times and use grappling hooks to improve their mobility, and Templars are enhanced Psi-operatives who can pulverize enemies in melee combat.
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''Hogs Of War''. Promotion points could be found in each level and as a reward. Similar to the above, your units could be upgraded in 4 different routes; Artillery (Blow stuff up from a distance), Engineering (Blow stuff up close and see minefields), Sniper (Stealth) and Medic (Heal your units). Once maxed out, all routes converged into Commando and Hero (Do everything)
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* ''VideoGame/WorldOfWarcraft'' has quite an extensive system where the classes are further subdivided by ability selection and [[PlayerVersusPlayer PVP]]/non-[=PvP=] and restricted by race and faction. Many of its classes stem from units in ''VideoGame/{{Warcraft}}''.

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* ''VideoGame/WorldOfWarcraft'' has quite an extensive system where the classes are further subdivided by ability selection and [[PlayerVersusPlayer PVP]]/non-[=PvP=] PvP]]/non-[=PvP=] and restricted by race and faction. Many of its classes stem from units in ''VideoGame/{{Warcraft}}''.
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* ''VideoGame/WorldOfWarcraft'' has quite an extensive system where the classes are further subdivided by ability selection and {{PVP}}/non-PVP and restricted by race and faction. Many of its classes stem from units in ''VideoGame/{{Warcraft}}''.

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* ''VideoGame/WorldOfWarcraft'' has quite an extensive system where the classes are further subdivided by ability selection and {{PVP}}/non-PVP [[PlayerVersusPlayer PVP]]/non-[=PvP=] and restricted by race and faction. Many of its classes stem from units in ''VideoGame/{{Warcraft}}''.
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Correcting a link's namespace.


* ''TabletopGame/DungeonsAndDragons'' is the most famous, and the TropeMaker. The third edition of D&D gave the world the TabletopGame/D20System, allowing other publishers to use the same general mechanics of the tabletop RPG UrExample. Many -- but not all -- d20 [=RPGs=] also use classes.

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* ''TabletopGame/DungeonsAndDragons'' is the most famous, and the TropeMaker. The third edition of D&D gave the world the TabletopGame/D20System, UsefulNotes/D20System, allowing other publishers to use the same general mechanics of the tabletop RPG UrExample. Many -- but not all -- d20 [=RPGs=] also use classes.
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** Most Palladium games such as ''TabletopGame/{{Rifts}}'' have O.C.C.s (Occupational Character Class), as well as R.C.C.s (Racial Character Class) for non-human characters. Where it gets confusing is that sometimes a character's R.C.C. doubles as his O.C.C, and sometimes a player has to pick an O.C.C. as well as an R.C.C. Then there's P.C.C.s, for Psychic Character class, but that terminology is barely ever used in the books since functionally they're no different from O.C.C.s.

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** Most Palladium games such as ''TabletopGame/{{Rifts}}'' have O.C.C.s (Occupational Character Class), as well as R.C.C.s (Racial Character Class) for non-human characters. Where it gets confusing is that sometimes a character's R.C.C. doubles as his O.C.C, C(this usually happens when the race is either extremely powerful on its own, or so physically or culturally isolated it doesn't use the usual O.C.C. set), and sometimes a player has to pick an O.C.C. as well as an R.C.C. Then there's P.C.C.s, for Psychic Character class, but that terminology is barely ever used in the books since functionally they're no different from O.C.C.s.
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* ''VideoGame/{{Overwatch}}'''s cast of heroes behaves much like classes; the player can switch between them in spawn rooms, and they each fill different toles on the battlefield.

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* ''VideoGame/{{Overwatch}}'''s cast of heroes behaves much like classes; the player can switch between them in spawn rooms, and they each fill different toles roles on the battlefield.
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* ''VideoGame/Overwatch'''s cast of heroes behaves much like classes; the player can switch between them in spawn rooms, and they each fill different toles on the battlefield.

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* ''VideoGame/Overwatch'''s ''VideoGame/{{Overwatch}}'''s cast of heroes behaves much like classes; the player can switch between them in spawn rooms, and they each fill different toles on the battlefield.
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* ''VideoGame/Overwatch'''s cast of heroes behaves much like classes; the player can switch between them in spawn rooms, and they each fill different toles on the battlefield.
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* ''VideoGame/PillarsOfEternity'' is not directly based on ''D&D'', though the influence is especially obvious when you consider [[Creator/ObsidianEntertainment who the devs are]]. The classes are {{Barbarian|Hero}}, Chanter[[note]]similar to a bard[[/note]], Cipher[[note]]similar to a ''D&D'' sorcerer, but with PsychicPowers[[/note]], {{Druid}}, [[BadassNormal Fighter]], [[BareFistedMonk Monk]], [[ThePaladin Paladin]], [[ReligionIsMagic Priest]], [[NatureHero Ranger]], [[GuileHero Rogue]], and Wizard. [[Videogame/PillarsOfEternityIIDeadfire The sequel]] allows you to multiclass, which grants you a new class name based on what combination you have.

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* ''VideoGame/PillarsOfEternity'' is not directly based on ''D&D'', though the influence is especially obvious when you consider [[Creator/ObsidianEntertainment who the devs are]]. The classes are {{Barbarian|Hero}}, Chanter[[note]]similar to a bard[[/note]], TheBard[[/note]], Cipher[[note]]similar to a ''D&D'' sorcerer, but with PsychicPowers[[/note]], [[PsychicPowers psion]][[/note]], {{Druid}}, [[BadassNormal Fighter]], [[BareFistedMonk Monk]], [[ThePaladin Paladin]], [[ReligionIsMagic Priest]], [[NatureHero Ranger]], [[GuileHero Rogue]], and Wizard.[[VancianMagic Wizard]]. [[Videogame/PillarsOfEternityIIDeadfire The sequel]] allows you to multiclass, which grants you a new class name based on what combination you have.
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* ''VideoGame/GrimDawn'' has 6 classes, although you can dual-class anytime after level 10, which result in a new class name. The core classes are Soldier, Demolitionist, Shaman, Nightblade, Occultist and Arcanist. The expansion will add the Inquisitor and the Necromancer.

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* ''VideoGame/GrimDawn'' has 6 classes, although you can dual-class anytime after level 10, which result in a new class name. The core classes are Soldier, Demolitionist, Shaman, Nightblade, Occultist and Arcanist. The expansion will expansions add the Inquisitor Inquisitor, Necromancer and the Necromancer.Oathkeeper.
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* The ''VideoGame/CallOfDuty'' series, starting from ''VideoGame/ModernWarfare'', uses classes for its multiplayer, though unlike the above, each class's weapons, equipment, and whatnot are entirely decided by the player. ''VideoGame/CallOfDutyBlackOps2'' notably also includes customizable classes for the singleplayer campaign mode.

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* The ''VideoGame/CallOfDuty'' series, starting from ''VideoGame/ModernWarfare'', uses classes for its multiplayer, though unlike the above, each class's weapons, equipment, and whatnot are entirely decided by the player. ''VideoGame/CallOfDutyBlackOps2'' ''VideoGame/CallOfDutyBlackOpsII'' notably also includes customizable classes for the singleplayer campaign mode.
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Redlink removal


** ''[[TheElderScrollsVSkyrim Skyrim]]'' does away with the series' class system in favor of pure skill-leveling. Leveling up any skills contributes toward leveling up overall, and with each level-up, you get the opportunity to select perks within any of your skills that make you even more effective, reminiscent of the ''VideoGame/{{Fallout}}'' sister series. The higher your skill level, the more perks you have access to.

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** ''[[TheElderScrollsVSkyrim ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' does away with the series' class system in favor of pure skill-leveling. Leveling up any skills contributes toward leveling up overall, and with each level-up, you get the opportunity to select perks within any of your skills that make you even more effective, reminiscent of the ''VideoGame/{{Fallout}}'' sister series. The higher your skill level, the more perks you have access to.

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