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* ''Webcomic/{{SSDD}}'': Just before the army's aptitude test, the sergeant explains that while ''volunteers'' who fail the test will be sent home, ''conscripts'' who fail it still have a place within the army:

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* ''Webcomic/{{SSDD}}'': Just before the army's aptitude test, the sergeant explains that while ''volunteers'' who fail the test will be sent home, ''conscripts'' ''conscripts''[[note]](usually conscripted from criminals; as in, you can be sentenced to conscription)[[/note]] who fail it still have a place within the army:
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[[folder:Web Comics]]
* ''Webcomic/{{SSDD}}'': Just before the army's aptitude test, the sergeant explains that while ''volunteers'' who fail the test will be sent home, ''conscripts'' who fail it still have a place within the army:
-->'''Sergeant:''' And that position will be between our soldiers that are worth something, and the enemy, catching bullets!
[[/folder]]
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Those who were recruited through LoweredRecruitingStandards are liable to become this trope.

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* In ''Franchise/TheElderScrolls'' series, Scamps, [[TheGoomba the weakest known form]] of [[OurDemonsAreDifferent lesser Daedra]], serve this role in the [[OurGodsAreDifferent Daedric Prince]] [[DestroyerDeity Mehrunes Dagon]]'s LegionsOfHell. Due to their relative weakness and [[FunSize small stature]], their only viable tactic is the ZergRush. Often, Scamps can be found in non-combat roles, such as messengers and [[ServantRace servants to perform mundane tasks]]. Mortals are known to use Scamps in these latter roles as well.

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* In ''Franchise/TheElderScrolls'' series, ''Franchise/TheElderScrolls'':
**
Scamps, [[TheGoomba the weakest known form]] of [[OurDemonsAreDifferent lesser Daedra]], serve this role in the [[OurGodsAreDifferent Daedric Prince]] [[DestroyerDeity Mehrunes Dagon]]'s LegionsOfHell. Due to their relative weakness and [[FunSize small stature]], their only viable tactic is the ZergRush. Often, Scamps can be found in non-combat roles, such as messengers and [[ServantRace servants to perform mundane tasks]]. Mortals are known to use Scamps in these latter roles as well.
** It is mentioned in the series' backstory that both the [[OurElvesAreBetter Altmer (High Elves)]] and the [[SnakePeople Tsaesci]] of [[{{Wutai}} Akavir]] use trained [[OurGoblinsAreDifferent Goblins]] in this role. As the Altmer are a WitchSpecies with MagicKnight soldiers and the Tsaesci are (according to historical accounts) {{Glass Cannon}}s who [[DualWielding dual wield]] [[KatanasAreJustBetter katanas]] with a [[ShieldsAreUseless cultural aversion to shields]], neither of which is ideal for protracted melee engagements, both have need of expendable light infantry to pin down enemy infantry.
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* In ''Franchise/TheLegendOfZelda'' game ''VideoGame/HyruleWarriors'', everyone that is not above the rank of Captain won't last for long on the field.
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* In the StrategyRPG [[IOSGames iPhone Game]] ''Ravenmark'', some battles sees you command Militiamen, in addition to your core Imperial Legion troops. Basically farmers and local constables with little to no training and basic equipment, pressed into service when an unexpected full-scale invasion stretched the imperial armies beyond capacity. Their most notable ability is that any enemy unit that kills a squad of them is slowed down to 1 move and low initiative in the next round. In other words, they're most useful when their piled-up corpses are impeding the progress of your foes. Of course, whether you use them as such, or try to keep them in reserve until things get truly desperate, is [[VideogameCaringPotential up]] to [[VideogameCrueltyPotential you]].

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* In the StrategyRPG [[IOSGames iPhone Game]] UsefulNotes/{{IOS Game|s}} ''Ravenmark'', some battles sees you command Militiamen, in addition to your core Imperial Legion troops. Basically farmers and local constables with little to no training and basic equipment, pressed into service when an unexpected full-scale invasion stretched the imperial armies beyond capacity. Their most notable ability is that any enemy unit that kills a squad of them is slowed down to 1 move and low initiative in the next round. In other words, they're most useful when their piled-up corpses are impeding the progress of your foes. Of course, whether you use them as such, or try to keep them in reserve until things get truly desperate, is [[VideogameCaringPotential up]] to [[VideogameCrueltyPotential you]].
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If you're liable to be on the receiving end of a WannabeDiss, expect to be cast as this too.

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If you're liable to be on the receiving end of a WannabeDiss, PretenderDiss, expect to be cast as this too.
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* In ''VideoGame/Napoleon: Total War'', when a region capital comes under siege by an army, the defending army may obtain, for the duration of the siege, several units of [[Mooks mooks]] named "Armed Citizenry" to defend the city. They are almost utterly useless, and may even be a hazard to the defending army in a regular line as they rout very quickly. Indeed, their only valuable use is as a meat shield to protect the regular army in ultimate [[WeHaveReserves we have reserves]] fashion, and even in that they often fail miserably.

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* In ''VideoGame/Napoleon: ''[[VideoGame/Napoleon: Total War'', War]]'', when a region capital comes under siege by an army, the defending army may obtain, for the duration of the siege, several units of [[Mooks mooks]] poorly equipped citizens named "Armed Citizenry" to defend the city. They are almost utterly useless, and may even be a hazard to the defending army in a regular line as they rout very quickly. Indeed, their only valuable use is as a meat shield to protect the regular army in ultimate [[WeHaveReserves we have reserves]] fashion, and even in that they often may fail miserably.
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* In ''[[VideoGame/Napoleon: Total War]]'', when a region capital comes under siege by an army, the defending army may obtain, for the duration of the siege, several units of [[Mooks]] named "Armed Citizenry" to defend the city. They are almost utterly useless, and may even be a hazard to the defending army in a regular line as they rout very quickly. Indeed, their only valuable use is as a meat shield to protect the regular army in ultimate [[WeHaveReserves]] fashion, and even in that they often fail miserably.

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* In ''[[VideoGame/Napoleon: ''VideoGame/Napoleon: Total War]]'', War'', when a region capital comes under siege by an army, the defending army may obtain, for the duration of the siege, several units of [[Mooks]] [[Mooks mooks]] named "Armed Citizenry" to defend the city. They are almost utterly useless, and may even be a hazard to the defending army in a regular line as they rout very quickly. Indeed, their only valuable use is as a meat shield to protect the regular army in ultimate [[WeHaveReserves]] [[WeHaveReserves we have reserves]] fashion, and even in that they often fail miserably.
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* In ''[[VideoGame/ Napoleon: Total War]]'', when a region capital comes under siege by an army, the defending army may obtain, for the duration of the siege, several units of [[mooks]] named "Armed Citizenry" to defend the city. They are almost utterly useless, and may even be a hazard to the defending army in a regular line as they rout very quickly. Indeed, their only valuable use is as a meat shield to protect the regular army in ultimate [[we have reserves]] fashion, and even in that they often fail miserably.

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* In ''[[VideoGame/ Napoleon: ''[[VideoGame/Napoleon: Total War]]'', when a region capital comes under siege by an army, the defending army may obtain, for the duration of the siege, several units of [[mooks]] [[Mooks]] named "Armed Citizenry" to defend the city. They are almost utterly useless, and may even be a hazard to the defending army in a regular line as they rout very quickly. Indeed, their only valuable use is as a meat shield to protect the regular army in ultimate [[we have reserves]] [[WeHaveReserves]] fashion, and even in that they often fail miserably.
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* In ''[[VideoGame / {{Napoleon: Total War}}]]'' when a region capital comes under siege by an army, the defending army may obtain, for the duration of the siege, several units of ''mooks'' named "Armed Citizenry" may appear to defend the city. They are almost utterly useless, and may even be a hazard to the defending army in a regular line as they rout very quickly. Indeed, their only valuable use is as a meat shield to protect the regular army in ultimate ''we have reserves'' fashion, and even in that they often fail miserably.

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* In ''[[VideoGame / {{Napoleon: ''[[VideoGame/ Napoleon: Total War}}]]'' War]]'', when a region capital comes under siege by an army, the defending army may obtain, for the duration of the siege, several units of ''mooks'' [[mooks]] named "Armed Citizenry" may appear to defend the city. They are almost utterly useless, and may even be a hazard to the defending army in a regular line as they rout very quickly. Indeed, their only valuable use is as a meat shield to protect the regular army in ultimate ''we [[we have reserves'' reserves]] fashion, and even in that they often fail miserably.
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Added the Armed Citizenry from NTW

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* In ''[[VideoGame / {{Napoleon: Total War}}]]'' when a region capital comes under siege by an army, the defending army may obtain, for the duration of the siege, several units of ''mooks'' named "Armed Citizenry" may appear to defend the city. They are almost utterly useless, and may even be a hazard to the defending army in a regular line as they rout very quickly. Indeed, their only valuable use is as a meat shield to protect the regular army in ultimate ''we have reserves'' fashion, and even in that they often fail miserably.
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*** Marshal Chenkov specializes in this, somehow winning despite tactics like storming fortresses with no artillery support or clearing a minefield by marching his regiment over it. He can't be said to be an ArmchairGeneral though, since he's on the frontline to "encourage" his men into facing the enemy.
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* ''Ogame'' has among ships the light fighter and among planetary defenses the rocket launcher and the small laser. While in early game both are the best (and only) available stuff, it does not take much time before they become just protection for much more expensive and better ships or defenses and in late game there're battles with ''millions'' of fighters and/or planets with hundreds of thousands of rocket launchers/small lasers, if not more.
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If a Cannon Fodder manages to outlive the others and get the jobs done over and over again, despite being expected to be killed in battle by their superiors, they may graduate into a SurprisinglyEliteCannonFodder.

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If a Cannon Fodder manages to outlive the others and get the jobs done over and over again, despite being expected to be killed in battle battles by their superiors, they may graduate into a SurprisinglyEliteCannonFodder.
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If a Cannon Fodder manages to outlive the others and get the jobs done over and over again, despite they're expected to be killed in battle by their superiors, they may graduate into a SurprisinglyEliteCannonFodder.

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If a Cannon Fodder manages to outlive the others and get the jobs done over and over again, despite they're being expected to be killed in battle by their superiors, they may graduate into a SurprisinglyEliteCannonFodder.
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If a Cannon Fodder manages to outlive the others and get the jobs done over and over again, they may graduate into a SurprisinglyEliteCannonFodder.

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If a Cannon Fodder manages to outlive the others and get the jobs done over and over again, despite they're expected to be killed in battle by their superiors, they may graduate into a SurprisinglyEliteCannonFodder.
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If a Cannon Fodder manages to outlive the others and manages to get the jobs done over and over again, they may graduate into a SurprisinglyEliteCannonFodder.

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If a Cannon Fodder manages to outlive the others and manages to get the jobs done over and over again, they may graduate into a SurprisinglyEliteCannonFodder.
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If a Cannon Fodder manages to outlive the others and manages to get the jobs done over and over again, they may graduate into a SurprisinglyEliteCannonFodder.
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[[IThoughtItMeant For the classic video game named]] ''Cannon Fodder'', [[VideoGame/CannonFodder see here]]. Not to be confused the the [[PunnyName punny trope]] CanonFodder.

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[[IThoughtItMeant [[JustForFun/IThoughtItMeant For the classic video game named]] ''Cannon Fodder'', [[VideoGame/CannonFodder see here]]. Not to be confused the the [[PunnyName punny trope]] CanonFodder.
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* In ''[[VideoGame/{{Dungeons}} Dungeons III]]'', the Undead can turn dead or imprisoned heroes in Zombies or Skeletal Archers respectively. These creatures travel in packs, are pitifully weak but do not count towards your population limit. In short, [[InvokedTrope they are suited for]] taking on heroes in melee and distract them from your stronger, more precious creatures.

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* ''TabletopGame/{{Warhammer 40000}}'' lets you choose which target your gun crews are shooting at, so it's hard to ''force'' your opponent to focus on your most expendable troops, but there's two ways you can evoke this trope. The first is the "tarpit" approach, where you lock up your enemy's most dangerous melee units in a long assault against cheap, worthless troops - that single SpaceMarine Terminator costs as much as ten Guardsmen, and will probably beat them in combat, but it's going to take a few rounds for him to do so, in which he's not earning his points cost back by killing something more valuable. Second is the "ablative wounds" approach, where you add additional soldiers to a squad to discard as casualties after taking fire. The more regular soldiers there are, the more likely the troopers carrying the plasma gun or missile launcher are to survive to use their more potent weapons. As for the individual armies and their designated Cannon Fodder units:

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* ''TabletopGame/{{Warhammer 40000}}'' lets you choose which target your gun crews are shooting at, so it's hard to ''force'' your opponent to focus on your most expendable troops, but there's two ways you can evoke this trope. The first is the "tarpit" approach, where you lock up your enemy's most dangerous melee units in a long assault against cheap, worthless troops - that single SpaceMarine Terminator costs as much as ten Guardsmen, and will probably beat them in combat, but it's going to take a few rounds for him to do so, in which he's not earning his points cost back by killing something more valuable. Second is the "ablative wounds" [[note]]Or "bubble wrap", if you're of a less technical mindset[[/note]] approach, where you add additional soldiers to a squad to discard as casualties after taking fire. The more regular soldiers there are, the more likely the troopers carrying the plasma gun or missile launcher are to survive to use their more potent weapons. As for the individual armies and their designated Cannon Fodder units:



** The Tau tend to use their Kroot allies and other alien auxiliaries as this, but not to soak up enemy gunfire, rather to meet or counter-charge an enemy assault, since the Tau [[CripplingOverspecialization are miserable in close combat.]] In practice, though, the Kroot mostly end up serving this purpose since they're cheap, numerous, and not very good in their intended role as melee troops.

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** The Tau tend to use their Kroot allies and other alien auxiliaries as this, but not to soak up enemy gunfire, rather to meet or counter-charge an enemy assault, since the Tau [[CripplingOverspecialization are miserable in close combat.]] In practice, though, the Kroot mostly end up serving this purpose since they're cheap, numerous, and not very good in The bullet-catcher role is instead given to their intended role as melee troops.[[AttackDrone Gun Drones]], which are inexpensive (both in lore and on the tabletop), reasonably well armed and, critically, infinitely more expendable than the living soldiers around them.



** A common term among players for this sort of unit is "bubble wrap", as they exist almost entirely to absorb blows to far more valuable units, any form of counter-attack capability being absolutely secondary to their ability to die usefully.

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** The Tau tend to use their Kroot allies and other alien auxiliaries as this, but not to soak up enemy gunfire, rather to meet or counter-charge an enemy assault, since the Tau [[CripplingOverspecialization are miserable in close combat.]]

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** The Tau tend to use their Kroot allies and other alien auxiliaries as this, but not to soak up enemy gunfire, rather to meet or counter-charge an enemy assault, since the Tau [[CripplingOverspecialization are miserable in close combat.]]]] In practice, though, the Kroot mostly end up serving this purpose since they're cheap, numerous, and not very good in their intended role as melee troops.


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** A common term among players for this sort of unit is "bubble wrap", as they exist almost entirely to absorb blows to far more valuable units, any form of counter-attack capability being absolutely secondary to their ability to die usefully.
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The term Cannon Fodder itself originated in the endless assaults of the UsefulNotes/WorldWarI Western Front, where there were no operational breakthroughs past the enemy's trench defenses and ''every'' battle consisted entirely of the hard-fought 'assault' phase (assault, breakthrough, exploitation). In this context of these huge battles in which trenches weren't taken faster than they could be dug[[note]] the real problem was with the artillery cover. Friendly artillery would blow the shit out of the defenses, which the infantry would then swarm and defend against enemy counter-attacks. But all artillery pieces have limited range, leaving the infantry vulnerable to bombardments from enemy artillery. To keep advancing you'd need to move the city block's worth of artillery forward... together with an actual mountain of ammunition and horse fodder and human-food... through the area you just blew the shit out of... faster than the enemy could use trains to just dump all their stuff where it was needed. In practice this was very, very tricky to pull off even if you had all the horses and supplies you needed and organised them perfectly. The Entente never really managed it, with all operations before 1918 having to stop advancing eventually due to unsustainable horse-deaths (from exhaustion) [[/note]], the infantrymen [[BlackHumor were said]] to be nothing more than fodder (a term usually used to describe horse feed) for the artillery. However, its French equivalent ''chair à canon'' (cannon meat) was used a hundred years earlier by Chateaubriand, this being a reference to artillery's fearsome killing power and pivotal role on the pre-rifle battlefields of the Napoleonic Wars. A similar term from times when artillery pieces were so expensive, rare, and heavy they were used almost exclusively for sieges and ships ("food for powder") dates back to the 16th century at least; it is used by Falstaff in Shakespeare's ''Theatre/HenryIVPart1''.

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The term Cannon Fodder itself originated in the endless assaults of the UsefulNotes/WorldWarI Western Front, where there were no operational breakthroughs past the enemy's trench defenses and ''every'' battle consisted entirely of the hard-fought 'assault' phase (assault, breakthrough, exploitation). In this context of these huge battles in which trenches weren't taken faster than they could be dug[[note]] the real problem was with the artillery cover. Friendly artillery would blow the shit out of the defenses, which the infantry would then swarm and defend against enemy counter-attacks. But all artillery pieces have limited range, leaving the infantry vulnerable to bombardments from enemy artillery. To keep advancing you'd need to move the city block's worth of artillery forward... together with an actual mountain of ammunition and horse fodder and human-food... through the area you just blew the shit out of... faster than the enemy could use trains to just dump all their stuff where it was needed. In practice this was very, very tricky to pull off even if you had all the horses and supplies you needed and organised them perfectly. The Entente never really managed it, with all operations before 1918 having to stop advancing eventually due to unsustainable horse-deaths (from exhaustion) [[/note]], the infantrymen [[BlackHumor [[BlackComedy were said]] to be nothing more than fodder (a term usually used to describe horse feed) for the artillery. However, its French equivalent ''chair à canon'' (cannon meat) was used a hundred years earlier by Chateaubriand, this being a reference to artillery's fearsome killing power and pivotal role on the pre-rifle battlefields of the Napoleonic Wars. A similar term from times when artillery pieces were so expensive, rare, and heavy they were used almost exclusively for sieges and ships ("food for powder") dates back to the 16th century at least; it is used by Falstaff in Shakespeare's ''Theatre/HenryIVPart1''.
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* In the VideoGame/{{XCOM}} series, it is the default ''modus operandi'' of the alien force. The reason: the aliens are effectively countless, they can be easily bred and they have little to no survival instinct.

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* In the VideoGame/{{XCOM}} series, it is the default ''modus operandi'' of the alien force. The reason: the aliens are effectively countless, they can be easily bred and they have little to no survival instinct. This is also the default use of the players' rookies, since odds are good they'll just die attempting to fight anyway - ''Enemy Unknown'' can kill your troops the turn after they make contact with them, the original ''XCOM'' can kill them the moment they walk off of the Skyranger.

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* D-Class Personnel at the Wiki/SCPFoundation. These are the people that they shove through doors into deep space in order to see what happens.

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* D-Class Personnel at the Wiki/SCPFoundation. These are the people that they shove through doors into deep space in order to see what happens. To alleviate some of the moral issues, D-Class personnel are normally recruited from the ranks of prison inmates convicted of violent crimes, especially those on death row. However, if the Foundation is in need of a lot more D-Class Personnel, they enact Protocol 12 which lets them recruit from other sources: political prisoners, ''refugees''...
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** Even if D-Class manage to survive whatever the Foundation puts them through with their humanity intact, they are still put through regular psychiatric evaluations each month to determine whether they should be administered an amnestic or terminated.
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[[quoteright:138:[[VideoGame/HyruleTotalWar http://static.tvtropes.org/pmwiki/pub/images/rsz_21cannonfodder_7789.png]]]]

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[[quoteright:138:[[VideoGame/HyruleTotalWar [[quoteright:138:[[VideoGame/HyruleConquest http://static.tvtropes.org/pmwiki/pub/images/rsz_21cannonfodder_7789.png]]]]



-->--'''Union Captain''', ''Film/TheGoodTheBadAndTheUgly''

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-->--'''Union -->-- '''Union Captain''', ''Film/TheGoodTheBadAndTheUgly''
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* In ''Franchise/TheElderScrolls'' series, Scamps, [[TheGoomba the weakest known form]] of [[OurDemonsAreDifferent lesser Daedra]], serve this role in the [[OurGodsAreDifferent Daedric Prince]] [[DestroyerDeity Mehrunes Dagon]]'s LegionsOfHell. Due to their relative weakness and [[FunSize small stature]], their only viable tactic is the ZergRush. Often, Scamps can be found in non-combat roles, such as messengers and [[ServantRace servants to perform mundane tasks]]. Mortals are known to use Scamps in these latter roles as well.

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