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*** The Helmaroc King wears a metal mask that Link must shatter with the [[DropTheHammer Skull Hammer]] before he can damage him properly.

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*** The Helmaroc King wears a metal mask that Link must shatter with the [[DropTheHammer Skull Hammer]] Hammer before he can damage him properly.
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* ''VideoGame/GodOfWar1'': Pandora's Guardian is a titanic undead minotaur covered in nearly impenetrable armor which Kratos must remove piece by piece by wearing the beast down and removing individual sections of using a quick-time event. Once the armor is removed, a ballista shot is needed to finish it off.
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* ''VideoGame/RedAlert3'':
** The final Allied level of the original game requires you to destroy the Iron Curtains protecting the Soviet launch center before it can be attacked directly.
** A variation used by a Floating Island Fortress: The fortress itself isn't shielded, but the approaches to it are covered by long-range artillery, which must be neutralized before you can start sending troops.
** In the ''Uprising'' expansion campaign, Kenji's HQ is protected by multiple Nanoswarm Hives that get taken out in sequence by infiltrators.
** The Crimson Tide skirmish map (and one of the Challenge missions) starts every player off with an Iron Curtain projecting a permanent protective shield on their base (naturally the Curtain itself isn't protected.
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* ''G-VideoGame/{{Darius}}'': [[MeaningfulName Absolute Defender]] has a {{Deflector Shield|s}} that makes him invulnerable to your attacks. You have to destroy his regenerating shield generator in order to properly damage him.

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* ''G-VideoGame/{{Darius}}'': ''[[VideoGame/{{Darius}} G-Darius]]'': [[MeaningfulName Absolute Defender]] has a {{Deflector Shield|s}} that makes him invulnerable to your attacks. You have to destroy his regenerating shield generator in order to properly damage him.
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This page can't state the name of the boss before the game.


* [[MeaningfulName Absolute Defender]] from ''G-VideoGame/{{Darius}}''. You have to destroy his regenerating shield generator in order to properly damage him.

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* ''G-VideoGame/{{Darius}}'': [[MeaningfulName Absolute Defender]] from ''G-VideoGame/{{Darius}}''.has a {{Deflector Shield|s}} that makes him invulnerable to your attacks. You have to destroy his regenerating shield generator in order to properly damage him.
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Adding a new example.

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* [[MeaningfulName Absolute Defender]] from ''G-VideoGame/{{Darius}}''. You have to destroy his regenerating shield generator in order to properly damage him.
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Fixing link capitalisation.


* Helicopter bosses (such as the WarmUpBoss) from ''VideoGame/NightStriker'' have a forcefield that can take quite a few hits. Once it's down, you have to hit the heli or else it'll put its shield back up in a short time (and if you do hit it, it regenerates the shield). The good news is that these helis have only three hit points, unless it's the FinalBoss of stage R, which has more.

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* Helicopter bosses (such as the WarmUpBoss) WarmupBoss) from ''VideoGame/NightStriker'' have a forcefield that can take quite a few hits. Once it's down, you have to hit the heli or else it'll put its shield back up in a short time (and if you do hit it, it regenerates the shield). The good news is that these helis have only three hit points, unless it's the FinalBoss of stage R, which has more.
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Adding new example.

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* Helicopter bosses (such as the WarmUpBoss) from ''VideoGame/NightStriker'' have a forcefield that can take quite a few hits. Once it's down, you have to hit the heli or else it'll put its shield back up in a short time (and if you do hit it, it regenerates the shield). The good news is that these helis have only three hit points, unless it's the FinalBoss of stage R, which has more.
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* ''VideoGame/KirbysReturnToDreamLand'': During the [[spoiler:DiscOneFinalBoss battle against the Grand Doomer, it'll coat itself in impenetrable stone armor when its health bar is nearly depleted. This forces Kirby to grab the [[SuperMode Ultra Sword ability]], the only thing that can actually break it, in order to defeat the extradimensional threat for good. [[spoiler: A similar segment happens later in the game when Kirby fights the ''real'' FinalBoss, [[TreacherousQuestGiver Magolor]].]]

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* ''VideoGame/KirbysReturnToDreamLand'': During the [[spoiler:DiscOneFinalBoss battle against the Grand Doomer, it'll coat itself in impenetrable stone armor when its health bar is nearly depleted. This forces Kirby to grab the [[SuperMode Ultra Sword ability]], the only thing that can actually break it, in order to defeat the extradimensional threat for good. [[spoiler: A :A similar segment happens later in the game when Kirby fights the ''real'' FinalBoss, [[TreacherousQuestGiver Magolor]].]]
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** Season 4 added the Lithophage Corruptor which has layers of armor that need to be stripped of by using the Lithophage cleaning tools on it to expose its weakpoints.
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[[caption-width-right:350:Should change its name to "Glass Jawdad"]]

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[[caption-width-right:350:Should [[caption-width-right:350:They should change its name to "Glass Jawdad"]]
Jawdad".]]

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[[folder:Shoot-'Em-Ups]]

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[[folder:Shoot-'Em-Ups]][[folder:Shooters]]


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* ''VideoGame/LoversInADangerousSpacetime'': Orion covers itself in icy armor that your weapons cannot penetrate. This must be thawed out by shooting the suns he periodically lights up to throw at you, which will cause them to eject clusters of plasma that will melt his armor if they hit him; this will leave him vulnerable until he refreezes himself.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Sludge Like is covered in thick sludge that renders it impervious to attack. Its weak point is only exposed if Link uses Sidon's power, a splash fruit or an opal to wash it off with a blast of water.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Sludge Like is covered in thick sludge that renders it impervious to attack. Its weak point is only exposed if Link uses Sidon's power, a splash fruit Splash Fruit, or an opal Opal to wash it off with a blast of water.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Sludge Like is covered in thick sludge that renders it impervious to attack. Its weak point is only exposed if Link uses Sidon's power, a splash fruit or an opal to wash it off with a blast of water.
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Added DiffLines:

** ''VideoGame/TheLegendOfZeldaMajorasMask'':
*** Wart starts its battle surrounded by a full-body covering of bubbles. Link needs to scatter and break these up in order to expose its vulnerable eye. Its armor rotates around its body, meaning that holes made within it only reveal its eye temporarily, making it necessary to break off as much as possible to maximize the spans where it can be harmed.
*** Gomess is an unorthodox example. It's surrounded by a swarm of bats that protect its vulnerable weak point and which need to be killed off in order to actually damage it.

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* ''VideoGame/DoomEternal'': The main body of the Doom Hunter is protected by a shield generator which must be temporarily disabled by the Plasma Rifle before the boss can take damage. The Doom Hunter eventually abandons its sled once it has taken enough damage, losing access to the energy shield in the process.

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* ''VideoGame/DoomEternal'': ''VideoGame/DoomEternal'':
**
The main body of the Doom Hunter is protected by a shield generator which must be temporarily disabled by the Plasma Rifle before the boss can take damage. The Doom Hunter eventually abandons its sled once it has taken enough damage, losing access to the energy shield in the process.process.
** The first phase of the battle with the [[FinalBoss Icon of Sin]] has you shooting off his armor piece by piece, while the other has you destroying each of his body parts.
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* The primary attack of one of ''VideoGame/Splatoon1'''s bosses, the Octostomp, was to slam down on the ground, [[TacticalSuicideBoss which left its exposed back-tentacle open]] [[AttackItsWeakPoint to be shot by the player]], after they ink his sides to swim up them. Its souped-up variant for ''VideoGame/Splatoon2'', the Neo Octostomp, now wears an ink-proof coat which prevents this maneuver, but the coat's buckle on the boss's face can be shot off to remove the coat and ink up his sides once again.

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* ''VideoGame/Splatoon1'': The primary attack of one of ''VideoGame/Splatoon1'''s the bosses, the Octostomp, was is to slam down on the ground, [[TacticalSuicideBoss which left leaves its exposed back-tentacle open]] [[AttackItsWeakPoint to be shot by the player]], player]] after they ink his sides to swim up them. Its souped-up variant for ''VideoGame/Splatoon2'', the Neo Octostomp, now wears an ink-proof coat which that prevents this maneuver, but the coat's buckle on the boss's face can be shot off to remove the coat and ink up his sides once again.
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* The primary attack of one of ''VideoGame/Splatoon1'''s bosses, the Octostomp, was to slam down on the ground, [[TacticalSuicideBoss which left its exposed back-tentacle open]] [[AttackItsWeakPoint to be shot by the player]], after they ink his sides to swim up them. Its souped-up variant for ''VideoGame/Splatoon2'', the Neo Octostomp, now wears an ink-proof coat which prevents this maneuver, but the coat's buckle on the boss's face can be shot off to remove the coat and ink up his sides once again.
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None


* ''VideoGame/MetalGearSolid'': In the fight against Metal Gear Rex, you have to destroy Ray's sensor dish in order for the vulnerable interior to be exposed.

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* ''VideoGame/MetalGearSolid'': In the fight against Metal Gear Rex, you have to destroy Ray's Rex's sensor dish in order for the vulnerable interior to be exposed.
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Sometimes, a boss has impervious armor you have to destroy before you can deal damage to them. This concept can take a number of forms. At its most basic, it acts simply as an addition to the boss' health pool -- attack until their armor is depleted, then continue until their health is gone as well. Most of the time, however, attacks will have no impact whatsoever until the armor is removed, which may be done in a number of ways. Sometimes you need certain items or weapons to defeat them with; bombs or other explosives are a common choice. Occasionally, the "armor" is SomeKindOfForceField instead of physical plating, requiring the disabling of whatever is keeping it running before the boss can be attacked. In some cases, the armor will reform after a set period of time and need to be cleared off again.

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Sometimes, a boss has impervious armor you have to destroy before you can deal damage to them. This concept can take a number of forms. At its most basic, it acts simply as an addition to the boss' health pool -- attack until their armor is depleted, then continue until their health is gone as well. Most of the time, however, attacks will have no impact whatsoever until the armor is removed, which may be done in a number of ways. Sometimes you need certain items or weapons to defeat them with; bombs or other explosives are a common choice. Occasionally, the "armor" is SomeKindOfForceField instead of physical plating, requiring the disabling of whatever is keeping it running before the boss can be attacked. In some cases, the armor will reform after a set period of time and need to be cleared off again.



See also ArmorPiercingAttack, AntiArmor and DestructibleArmor.

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See also ArmorPiercingAttack, AntiArmor AntiArmor, and DestructibleArmor.



** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The Helmasaur King's face is covered by a large helmet that protects its only vulnerable spot, and which Link needs to break apart before he can defeat the beast. Its counterpart in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', the Gemesaur King, is completely cloaked in armor -- masses of rock and crystals cover every part of its body, and all of its armor needs to be blasted off with bombs before Link can attack the weak spot in the monster's forehead and actually cause it damage.
** ''Videogame/TheLegendOfZeldaLinksAwakening'':

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** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The Helmasaur King's face is covered by a large helmet that protects its only vulnerable spot, and which Link needs to break apart before he can defeat the beast. Its counterpart in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', the Gemesaur King, is completely cloaked in armor -- masses of rock and crystals cover every part of its body, and all of its armor needs to be blasted off with bombs before Link can attack the weak spot in the monster's forehead and actually cause it damage.
** ''Videogame/TheLegendOfZeldaLinksAwakening'':''VideoGame/TheLegendOfZeldaLinksAwakening'':



** ''Videogame/TheLegendOfZeldaTheWindWaker'':

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** ''Videogame/TheLegendOfZeldaTheWindWaker'':''VideoGame/TheLegendOfZeldaTheWindWaker'':



* ''Videogame/MetalGearSolid'': In the fight against Metal Gear Rex, you have to destroy Ray's sensor dish in order for the vulnerable interior to be exposed.

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* ''Videogame/MetalGearSolid'': ''VideoGame/MetalGearSolid'': In the fight against Metal Gear Rex, you have to destroy Ray's sensor dish in order for the vulnerable interior to be exposed.
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Added DiffLines:

* ''VideoGame/DeepRockGalactic'': The Glyphid Dreadnought has armor covering its thorax that must be destroyed to damage the Dreadnought itself, which regenerates after the Dreadnought takes enough damage or if enough time passes. The Glyphid Hiveguard has a strange variation on this: killing enough of its Sentinels will make it expose some fleshy bits, and destroying all three will then make it expose its thorax for a short time, just like the Dreadnought.

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