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* The ''[[VideoGames/BricksOfSeries/Bricks Of]] series, in which brick-breaking comes in underwater, Egyptian or medieval flavour.
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* The ''[[VideoGames/BricksOfSeries/Bricks Of]] ''[[VideoGame/BricksOfSeries/Bricks Of]]'' series, in which brick-breaking comes in underwater, Egyptian or medieval flavour.
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* The ''[[VideoGames/BricksOfSeries/Bricks Of]] series, in which brick-breaking comes in underwater, Egyptian or medieval flavour.
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* ''[[BitTrip BIT.TRIP BEAT]]'' uses it for a level boss.
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* ''[[BitTrip ''[[VideoGame/BitTrip BIT.TRIP BEAT]]'' uses it for a level boss.
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* The UsefulNotes/{{Commodore 64}} had ''Krakout'', remembered fondly for its [[http://www.youtube.com/watch?v=d8sET07lKzA addictive gameplay and incredible music]], and not so fondly for [[NintendoHard the most dastardly]] ArchEnemy in video game history. On later levels, an [[NotSoHarmlessVillain unassuming]] [[HappyFunBall blue ball]] would appear (behind walls of bricks, [[http://www.youtube.com/watch?v=XCWNvqFZeFk see video]] from 8:40) which tried to match your ball's height on the screen. [[spoiler:If you allowed them to touch, the blue ball would [[ShockingSwerve swallow your ball whole]], [[CruelAndUnusualDeath digest it]], and [[BeatingADeadPlayer spit its dessicated corpse]] back at you. Even if you manage to intercept the mangled remains with your paddle, it just flies past. This creature from the darkest pits of the lowest hells was named The Cannibal.]] Somehow, losing the ball off the side of the screen was no longer the worst thing that could happen.
* ''BadOmen'' (a.k.a. ''Devilish'') for the UsefulNotes/SegaGenesis.
* ''BadOmen'' (a.k.a. ''Devilish'') for the UsefulNotes/SegaGenesis.
to:
* The UsefulNotes/{{Commodore 64}} UsefulNotes/Commodore64 had ''Krakout'', remembered fondly for its [[http://www.youtube.com/watch?v=d8sET07lKzA addictive gameplay and incredible music]], and not so fondly for [[NintendoHard the most dastardly]] ArchEnemy in video game history. On later levels, an [[NotSoHarmlessVillain unassuming]] [[HappyFunBall blue ball]] would appear (behind walls of bricks, [[http://www.youtube.com/watch?v=XCWNvqFZeFk see video]] from 8:40) which tried to match your ball's height on the screen. [[spoiler:If you allowed them to touch, the blue ball would [[ShockingSwerve swallow your ball whole]], [[CruelAndUnusualDeath digest it]], and [[BeatingADeadPlayer spit its dessicated corpse]] back at you. Even if you manage to intercept the mangled remains with your paddle, it just flies past. This creature from the darkest pits of the lowest hells was named The Cannibal.]] Somehow, losing the ball off the side of the screen was no longer the worst thing that could happen.
*''BadOmen'' ''VideoGame/BadOmen'' (a.k.a. ''Devilish'') for the UsefulNotes/SegaGenesis.
*
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* The {{Macintosh}} was host to several {{Freeware}} and {{Shareware}} twists on the game:
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* The {{Macintosh}} UsefulNotes/{{Macintosh}} was host to several {{Freeware}} and {{Shareware}} twists on the game:
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* One level of ''MarvelUltimateAlliance'' contains this as a minigame.
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* One level of ''MarvelUltimateAlliance'' ''VideoGame/MarvelUltimateAlliance'' contains this as a minigame.
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* A ''Breakout''-like minigame in ''ThreeDDotGameHeroes'' is called "Blockout". Your hero's shield is the paddle, but you can use his/her sword to help propel the ball faster.
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* A ''Breakout''-like minigame in ''ThreeDDotGameHeroes'' ''VideoGame/ThreeDDotGameHeroes'' is called "Blockout". Your hero's shield is the paddle, but you can use his/her sword to help propel the ball faster.
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* ''VideoGame/LittleBigPlanet'' has some levels like this, made by the community in the LevelEditor. Of course, the big draw here isn't that it's a ''Breakout'' clone, it's that it's a ''Breakout'' clone ''made with the in-game tools.''
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* {{Activision}}'s ''{{VideoGame/Oink}}!'' for the Atari 2600 reverses this, as you try to stop the Big Bad Wolf from using his breath to knock holes in your wall big enough to come after your [[Literature/ThreeLittlePigs three little pigs]].
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* {{Activision}}'s Creator/{{Activision}}'s ''{{VideoGame/Oink}}!'' for the Atari 2600 reverses this, as you try to stop the Big Bad Wolf from using his breath to knock holes in your wall big enough to come after your [[Literature/ThreeLittlePigs three little pigs]].
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* ''[=AlphaBounce=]'', another clone with RPG elements, and RecycledINSPACE, is an [[http://www.alphabounce.com online version]]. It has been ported to DSiWare, with some changes and further elaboration.
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* ''[=AlphaBounce=]'', another clone with RPG elements, and RecycledINSPACE, is an [[http://www.alphabounce.com online version]]. It has been ported to DSiWare, UsefulNotes/DSiWare, with some changes and further elaboration.
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* ''BadOmen'' (a.k.a. ''Devilish'') for the SegaGenesis.
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* ''BadOmen'' (a.k.a. ''Devilish'') for the SegaGenesis.UsefulNotes/SegaGenesis.
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** ''Diamonds'' had no paddle and direct control of the ball's horizontal motion, but it could only destroy bricks of the same color it was. The ''VideoGame/{{Action52}}'' SegaGenesis ripoff ''Bonkers'' copied this concept.
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** ''Diamonds'' had no paddle and direct control of the ball's horizontal motion, but it could only destroy bricks of the same color it was. The ''VideoGame/{{Action52}}'' SegaGenesis UsefulNotes/SegaGenesis ripoff ''Bonkers'' copied this concept.
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* The black-and-white UsefulNotes/AtariST game ''Bolo'' (not to be confused with several SimilarlyNamedWorks) gives the player full control over two axes of paddle movement. However, it also has some blocks which release enemies that kill the ball on contact.
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[[VideoGame/{{Breakout}} http://static.tvtropes.org/pmwiki/pub/images/breakout.jpg]]
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* Creator/{{Exidy}}'s arcade game ''VideoGame/{{Circus}}'' (and its UsefulNotes/{{Atari 2600}} adaptation ''Circus Atari''), in which you bounce around a pair of acrobats to pop three rows of balloons in the air.
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* ''Videogame/KryptonEgg''
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* ''Videogame/KryptonEgg''''Krypton Egg''.
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* The MCP Cone sequence in the ''{{VideoGame/TRON}}'' arcade game, though here it's done as a ShootEmUp.
** ''Squeeze Box'' for the UsefulNotes/{{Atari 2600}} has this play mechanic for the entire game.
** ''Squeeze Box'' for the UsefulNotes/{{Atari 2600}} has this play mechanic for the entire game.
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* The MCP Cone sequence in the ''{{VideoGame/TRON}}'' arcade game is ''Breakout'' done as a shoot-em-up.
** ''Squeeze Box'' for the UsefulNotes/{{Atari 2600}} has this play mechanic for the entire game.
** ''Squeeze Box'' for the UsefulNotes/{{Atari 2600}} has this play mechanic for the entire game.
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nam
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* The {{Commodore 64}} had ''Krakout'', remembered fondly for its [[http://www.youtube.com/watch?v=d8sET07lKzA addictive gameplay and incredible music]], and not so fondly for [[NintendoHard the most dastardly]] ArchEnemy in video game history. On later levels, an [[NotSoHarmlessVillain unassuming]] [[HappyFunBall blue ball]] would appear (behind walls of bricks, [[http://www.youtube.com/watch?v=XCWNvqFZeFk see video]] from 8:40) which tried to match your ball's height on the screen. [[spoiler:If you allowed them to touch, the blue ball would [[ShockingSwerve swallow your ball whole]], [[CruelAndUnusualDeath digest it]], and [[BeatingADeadPlayer spit its dessicated corpse]] back at you. Even if you manage to intercept the mangled remains with your paddle, it just flies past. This creature from the darkest pits of the lowest hells was named The Cannibal.]] Somehow, losing the ball off the side of the screen was no longer the worst thing that could happen.
to:
* The {{Commodore UsefulNotes/{{Commodore 64}} had ''Krakout'', remembered fondly for its [[http://www.youtube.com/watch?v=d8sET07lKzA addictive gameplay and incredible music]], and not so fondly for [[NintendoHard the most dastardly]] ArchEnemy in video game history. On later levels, an [[NotSoHarmlessVillain unassuming]] [[HappyFunBall blue ball]] would appear (behind walls of bricks, [[http://www.youtube.com/watch?v=XCWNvqFZeFk see video]] from 8:40) which tried to match your ball's height on the screen. [[spoiler:If you allowed them to touch, the blue ball would [[ShockingSwerve swallow your ball whole]], [[CruelAndUnusualDeath digest it]], and [[BeatingADeadPlayer spit its dessicated corpse]] back at you. Even if you manage to intercept the mangled remains with your paddle, it just flies past. This creature from the darkest pits of the lowest hells was named The Cannibal.]] Somehow, losing the ball off the side of the screen was no longer the worst thing that could happen.
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[[/folder]]
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[[/folder]]
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** ''Squeeze Box'' for the {{Atari 2600}} has this play mechanic for the entire game.
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** ''Squeeze Box'' for the {{Atari UsefulNotes/{{Atari 2600}} has this play mechanic for the entire game.
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* VideoGame/{{Jardinains}} and its sequel are Breakout clones with nains that throw junk at your paddle and generally want to make your life miserable. You can knock them off their bricks and bounce them with your paddle to get powerups if you want revenge.
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* VideoGame/{{Jardinains}} ''VideoGame/{{Jardinains}}'' and its sequel are Breakout clones with nains that throw junk at your paddle and generally want to make your life miserable. You can knock them off their bricks and bounce them with your paddle to get powerups if you want revenge.
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* VideoGame/{{Jardinains}} and its sequel are Breakout clones with nains that throw junk at your paddle and generally want to make your life miserable. You can knock them off their bricks and bounce them with your paddle to get powerups if you want revenge.
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* FunOrb has "Brick-À-Brac".
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* FunOrb Website/FunOrb has "Brick-À-Brac".
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fixed namespace
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** Indeed much like the MacOS easter egg below, these mainly came about because of Steve Jobs' love of ''VideoGame/{{Breakout}}'' so legend goes. For the latter day scroll-wheel color iPods, Apple even made their own clone with a few circle based tweaks called Vortex.
* An EasterEgg in MacOS 7.5 allows you to play a version of this, with the developers' names printed on the blocks.
* An EasterEgg in MacOS 7.5 allows you to play a version of this, with the developers' names printed on the blocks.
to:
** Indeed much like the MacOS UsefulNotes/MacOS easter egg below, these mainly came about because of Steve Jobs' love of ''VideoGame/{{Breakout}}'' so legend goes. For the latter day scroll-wheel color iPods, Apple even made their own clone with a few circle based tweaks called Vortex.
* An EasterEgg inMacOS UsefulNotes/MacOS 7.5 allows you to play a version of this, with the developers' names printed on the blocks.
* An EasterEgg in
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* {{Activision}}'s ''Oink!'' for the Atari 2600 reverses this, as you try to stop the Big Bad Wolf from using his breath to knock holes in your wall big enough to come after your [[Literature/ThreeLittlePigs three little pigs]].
to:
* {{Activision}}'s ''Oink!'' ''{{VideoGame/Oink}}!'' for the Atari 2600 reverses this, as you try to stop the Big Bad Wolf from using his breath to knock holes in your wall big enough to come after your [[Literature/ThreeLittlePigs three little pigs]].
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* {{Activision}}'s ''Oink!'' for the Atari 2600 reverses this, as you try to stop the Big Bad Wolf from using his breath to knock holes in your wall big enough to come after your three little pigs.
to:
* {{Activision}}'s ''Oink!'' for the Atari 2600 reverses this, as you try to stop the Big Bad Wolf from using his breath to knock holes in your wall big enough to come after your [[Literature/ThreeLittlePigs three little pigs.pigs]].
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** ''Squeeze Box'' for the {{Atari 2600}} has this for the entire game.
to:
** ''Squeeze Box'' for the {{Atari 2600}} has this play mechanic for the entire game.
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* {{Activision}}'s ''Oink!'' for the Atari 2600 reverses this, as you try to stop the Big Bad Wolf from using his breath to knock holes in your wall big enough to come after your three little pigs.
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* The MCP Cone sequence in the ''{{VideoGame/TRON}}'' arcade game.
to:
* The MCP Cone sequence in the ''{{VideoGame/TRON}}'' arcade game, though here it's done as a ShootEmUp.
** ''Squeeze Box'' for the {{Atari 2600}} has this for the entire game.
** ''Squeeze Box'' for the {{Atari 2600}} has this for the entire game.
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* The MCP Cone sequence in the ''{{Tron}}'' arcade game.
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* The MCP Cone sequence in the ''{{Tron}}'' ''{{VideoGame/TRON}}'' arcade game.
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* ''VideoGame/CrueBall'' has a hidden game where you play ''VideoGame/{{Breakout}}'' using a flying Flipper Sled against exploding skeletons.
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[[folder:Pinball]]
* In Creator/WilliamsElectronics' ''Pinball/TheShadow'' pinball, there's a mini-playfield in the upper-left corner called The Battlefield, which plays like this. When activated, the pinball rolls around the field, and the player moves a bat left and right with the flipper buttons to make it hit various targets.
* The Wispy Woods bonus stage in ''VideoGame/KirbysPinballLand'' is a simple ''VideoGame/{{Breakout}}'' clone.
[[/folder]]
* In Creator/WilliamsElectronics' ''Pinball/TheShadow'' pinball, there's a mini-playfield in the upper-left corner called The Battlefield, which plays like this. When activated, the pinball rolls around the field, and the player moves a bat left and right with the flipper buttons to make it hit various targets.
* The Wispy Woods bonus stage in ''VideoGame/KirbysPinballLand'' is a simple ''VideoGame/{{Breakout}}'' clone.
[[/folder]]
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[[folder:Other]]
* In Creator/WilliamsElectronics' ''Pinball/TheShadow'' pinball, there's a mini-playfield in the upper-left corner called The Battlefield, which plays like this. When activated, the pinball rolls around the field, and the player moves a bat left and right with the flipper buttons to make it hit various targets.
[[/folder]]