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* The eighth level of ''Kid Niki: Radical Ninja'' is mostly just the second part of the FinalBoss battle, where he starts running away.
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* In ''VideoGame/{{Castlevania}}'' for the NES, stage 12 is a short corridor leading to a BossBattle, and stage 18 is the famous stairs leading up to an antechamber to the FinalBoss room. The {{MSX}}2 version turns these into considerably longer levels.

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* In ''VideoGame/{{Castlevania}}'' ''VideoGame/{{Castlevania|1986}}'' for the NES, stage 12 is a short corridor leading to a BossBattle, and stage 18 is the famous stairs leading up to an antechamber to the FinalBoss room. The {{MSX}}2 version turns these into considerably longer levels.

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* The Stadium, the last level of episode three in ''VideoGame/{{Duke Nukem 3D}}''; a duel against the Cycloid Emperor on a football stadium.

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* The Stadium, the last level of episode three in ''VideoGame/{{Duke Nukem 3D}}''; a duel against the Cycloid Emperor on a football stadium. stadium.
--> ''"It's down to you and me, you one-eyed freak!"''
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At least, they did if I remember right.

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** The original ''SpyroTheDragon'' trilogy did this as well.

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* The ''SonicTheHedgehog'' series ''loves'' this trope. The trend started with [[VideoGame/SonicTheHedgehog the first game]] (which has the Final Zone), and ''really'' took off after [[VideoGame/Sonic3AndKnuckles The Doomsday Zone]], with the final bosses of most games take up their own level, usually played [[EleventhHourSuperPower while in]] SuperMode.
** Exaggerated in pretty much every ''Sonic'' game since ''[[VideoGame/SonicAdventure Adventure]]'', which all give bosses their own levels.

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\n[[AC:ActionGame]]
* The ''SonicTheHedgehog'' series ''loves'' this trope. The trend started with [[VideoGame/SonicTheHedgehog Almost all of the bosses in the first game]] (which has AmericanMcGeesAlice are like this. Only the Final Zone), Red King and ''really'' took off after [[VideoGame/Sonic3AndKnuckles The Doomsday Zone]], with the final bosses of most games take up their own level, usually played [[EleventhHourSuperPower while in]] SuperMode.
** Exaggerated in pretty much every ''Sonic'' game since ''[[VideoGame/SonicAdventure Adventure]]'', which all give bosses their own levels.
[[DualBoss Tweedle Dee and Tweedle Dum]] avert this.

[[AC:ActionAdventure]]



* In ''FreedomForce'', the last battle against Time Master is just him and his time clones.
* Exaggerated in ''VideoGame/{{Gauntlet}} Dark Legacy'': each of the realm bosses gets a level to themselves.
* The only opponent in Episode 1 Level 9 of ''VideoGame/Wolfenstein3D'' was the boss, Hans Grosse.
* ''VideoGame/SuperSmashBros Brawl'' does this in the Adventure Mode, with "The Ruined Hall" and "Battleship Halberd Bridge". "The Canyon" can be considered [[PlayingWithATrope a variation]], since the level only contains a MultiMookMelee.
* ''{{Bayonetta}}'' does this with the Four Cardinal Virtues (similar to the SevenHeavenlyVirtues...but as angelic monsters), although one of them has a few enemies before the boss fight.



* The Rank 10 and 7 stages in ''VideoGame/NoMoreHeroes2DesperateStruggle''.
* ''SuperMarioBros'':
** The first ''VideoGame/SuperMarioGalaxy'' has Bonefin Galaxy.
** Boss Blitz Galaxy in ''VideoGame/SuperMarioGalaxy2''. Also a case of BossRush.
* ''VideoGame/DarkCloud'' does this with most of its boss fights.
* In ''VideoGame/MegaManX 4'', the [[DuelBoss duel]] against [[HonorBeforeReason Colonel]] is one of these if you're playing as X. (If you're playing as Zero, you get a cutscene instead.)
* PlayedWith in the first ''MarioVsDonkeyKong'': while clearing the Mini-Mario Levels always leads players to facing Donkey Kong, after the first battle in any given world the Boss Battle itself is freely accessible afterwards, although not going through the MM levels first "punishes" the player with four HitPoints instead of the "usual" six, as it would be the case if all six Mini Marios are rescued.
* In the original ''CrashBandicoot'' trilogy, bosses have their own separate levels, presumably in order to avoid BossDissonance. It worked.
* Famously, the third level of ''RType'' is essentially one long battle against a giant alien spacecraft.
* The final boss of ''WarioLand 3'' is this.
** All the bosses of ''4'' as well.



* The final level of ''KidIcarusUprising'' is a long, multi-stage boss fight.
* ''VideoGame/FinalFantasyIX'' features the [[IDontLikeTheSoundOfThatPlace Hill of Despair]], where you fight the final boss, [[GiantSpaceFleaFromNowhere Necron.]]
* ''DonkeyKong'':
** The bosses in ''VideoGame/DonkeyKongCountryReturns'', with the exception of the final one, are housed in otherwise empty levels.
** Indeed, the original ''VideoGame/DonkeyKongCountry'' trilogy did the same.
* ''Gundemonium Recollection'' and ''Gundeadli Gne'' do this in their final levels.
* Almost all of the bosses in the first AmericanMcGeesAlice are like this. Only the Red King and [[DualBoss Tweedle Dee and Tweedle Dum]] avert this.
* The final mission of ''AceCombatZeroTheBelkanWar'' is just one extended SequentialBoss battle that still takes longer to beat than a typical campaign mission.
* The Sky Temple in ''VideoGame/MetroidPrime 2: Echoes'', as well as the Leviathan Seed regions in ''Metroid Prime 3: Corruption''. These are a first for the ''Metroid'' series, as the bosses often reside at the end (or central part) of large zones.
* The Tower of Babel (a fight against the Cyberdemon) and Dis (Spider Mastermind) from ''VideoGame/{{Doom}}''.
* The Lair of Chthon from the original ''VideoGame/{{Quake}}''. No points for guessing what boss you fight in there.
* The Stadium, the last level of episode three in ''VideoGame/{{Duke Nukem 3D}}''; a duel against the Cycloid Emperor on a football stadium.
* The final level in ''BatmanDoom'', featuring a duel against Bane in [[spoiler:the ruins of your Batcave]].

to:


[[AC:BeatEmUp]]
* The final level of ''KidIcarusUprising'' is a long, multi-stage boss fight.
* ''VideoGame/FinalFantasyIX'' features the [[IDontLikeTheSoundOfThatPlace Hill of Despair]], where you fight the final boss, [[GiantSpaceFleaFromNowhere Necron.]]
* ''DonkeyKong'':
** The bosses in ''VideoGame/DonkeyKongCountryReturns'',
''{{Bayonetta}}'' does this with the exception of Four Cardinal Virtues (similar to the final one, are housed in otherwise empty levels.
** Indeed,
SevenHeavenlyVirtues...but as angelic monsters), although one of them has a few enemies before the original ''VideoGame/DonkeyKongCountry'' trilogy did the same.
* ''Gundemonium Recollection'' and ''Gundeadli Gne'' do this in their final levels.
* Almost all of the bosses in the first AmericanMcGeesAlice are like this. Only the Red King and [[DualBoss Tweedle Dee and Tweedle Dum]] avert this.
* The final mission of ''AceCombatZeroTheBelkanWar'' is just one extended SequentialBoss battle that still takes longer to beat than a typical campaign mission.
* The Sky Temple in ''VideoGame/MetroidPrime 2: Echoes'', as well as the Leviathan Seed regions in ''Metroid Prime 3: Corruption''. These are a first for the ''Metroid'' series, as the bosses often reside at the end (or central part) of large zones.
* The Tower of Babel (a fight against the Cyberdemon) and Dis (Spider Mastermind) from ''VideoGame/{{Doom}}''.
* The Lair of Chthon from the original ''VideoGame/{{Quake}}''. No points for guessing what
boss you fight in there.
* The Stadium, the last level of episode three in ''VideoGame/{{Duke Nukem 3D}}''; a duel against the Cycloid Emperor on a football stadium.
* The final level in ''BatmanDoom'', featuring a duel against Bane in [[spoiler:the ruins of your Batcave]].
fight.



* Zone M / Titanic Lance in ''[[{{Darius}} Darius Gaiden]]''. Special in that Zone M is right in the middle of the game, and Titanic Lance is generally agreed to be harder than most of the final bosses.

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[[AC:FightingGame]]
* Zone M / Titanic Lance in ''[[{{Darius}} Darius Gaiden]]''. Special in that Zone M is right ''VideoGame/SuperSmashBros Brawl'' does this in the middle Adventure Mode, with "The Ruined Hall" and "Battleship Halberd Bridge". "The Canyon" can be considered [[PlayingWithATrope a variation]], since the level only contains a MultiMookMelee.

[[AC:FirstPersonShooter]]
* The only opponent in Episode 1 Level 9 of ''VideoGame/Wolfenstein3D'' was the boss, Hans Grosse.
* The Sky Temple in ''VideoGame/MetroidPrime 2: Echoes'', as well as the Leviathan Seed regions in ''Metroid Prime 3: Corruption''. These are a first for the ''Metroid'' series, as the bosses often reside at the end (or central part) of large zones.
* The Tower of Babel (a fight against the Cyberdemon) and Dis (Spider Mastermind) from ''VideoGame/{{Doom}}''.
* The Lair of Chthon from the original ''VideoGame/{{Quake}}''. No points for guessing what boss you fight in there.
* The Stadium, the last level of episode three in ''VideoGame/{{Duke Nukem 3D}}''; a duel against the Cycloid Emperor on a football stadium.
* The final level in ''BatmanDoom'', featuring a duel against Bane in [[spoiler:the ruins of your Batcave]].

[[AC:HackAndSlash]]
* Exaggerated in ''VideoGame/{{Gauntlet}} Dark Legacy'': each
of the game, realm bosses gets a level to themselves.
* The Rank 10
and Titanic Lance is generally agreed to be harder than 7 stages in ''VideoGame/NoMoreHeroes2DesperateStruggle''.

[[AC:PlatformGame]]
* The ''SonicTheHedgehog'' series ''loves'' this trope. The trend started with [[VideoGame/SonicTheHedgehog the first game]] (which has the Final Zone), and ''really'' took off after [[VideoGame/Sonic3AndKnuckles The Doomsday Zone]], with the final bosses of
most games take up their own level, usually played [[EleventhHourSuperPower while in]] SuperMode.
** Exaggerated in pretty much every ''Sonic'' game since ''[[VideoGame/SonicAdventure Adventure]]'', which all give bosses their own levels.
* ''SuperMarioBros'':
** The first ''VideoGame/SuperMarioGalaxy'' has Bonefin Galaxy.
** Boss Blitz Galaxy in ''VideoGame/SuperMarioGalaxy2''. Also a case of BossRush.
* In ''VideoGame/MegaManX 4'', the [[DuelBoss duel]] against [[HonorBeforeReason Colonel]] is one of these if you're playing as X. (If you're playing as Zero, you get a cutscene instead.)
* PlayedWith in the first ''MarioVsDonkeyKong'': while clearing the Mini-Mario Levels always leads players to facing Donkey Kong, after the first battle in any given world the Boss Battle itself is freely accessible afterwards, although not going through the MM levels first "punishes" the player with four HitPoints instead of the "usual" six, as it would be the case if all six Mini Marios are rescued.
** The sequels play it straighter.
* In the original ''CrashBandicoot'' trilogy, bosses have their own separate levels, presumably in order to avoid BossDissonance. It worked.
* The final boss of ''WarioLand 3'' is this.
** All the bosses of ''4'' as well.
* ''DonkeyKong'':
** The bosses in ''VideoGame/DonkeyKongCountryReturns'', with the exception
of the final bosses.one, are housed in otherwise empty levels.
** Indeed, the original ''VideoGame/DonkeyKongCountry'' trilogy did the same.



----

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----
[[AC:RolePlayingGame]]
* In ''FreedomForce'', the last battle against Time Master is just him and his time clones.
* ''VideoGame/DarkCloud'' does this with most of its boss fights.
* ''VideoGame/FinalFantasyIX'' features the [[IDontLikeTheSoundOfThatPlace Hill of Despair]], where you fight the final boss, [[GiantSpaceFleaFromNowhere Necron.]]

[[AC:ShootEmUp]]
* Famously, the third level of ''RType'' is essentially one long battle against a giant alien spacecraft.
* ''Gundemonium Recollection'' and ''Gundeadli Gne'' do this in their final levels.
* Zone M / Titanic Lance in ''[[{{Darius}} Darius Gaiden]]''. Special in that Zone M is right in the middle of the game, and Titanic Lance is generally agreed to be harder than most of the final bosses.

[[AC:SimulationGame]]
* The final mission of ''AceCombatZeroTheBelkanWar'' is just one extended SequentialBoss battle that still takes longer to beat than a typical campaign mission.

[[AC:ThirdPersonShooter]]
* The final level of ''KidIcarusUprising'' is a long, multi-stage boss fight.
lu127 MOD

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* ''DarkCloud'' does this with most of its boss fights.

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* ''DarkCloud'' ''VideoGame/DarkCloud'' does this with most of its boss fights.
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* Zone M / Titanic Lance in ''[[{{Darius}} Darius Gaiden]]''. Special in that Zone M is right in the middle of the game, and Titanic Lance is generally agreed to be harder than most of the final bosses.

to:

* Zone M / Titanic Lance in ''[[{{Darius}} Darius Gaiden]]''. Special in that Zone M is right in the middle of the game, and Titanic Lance is generally agreed to be harder than most of the final bosses.bosses.
* In ''VideoGame/{{Castlevania}}'' for the NES, stage 12 is a short corridor leading to a BossBattle, and stage 18 is the famous stairs leading up to an antechamber to the FinalBoss room. The {{MSX}}2 version turns these into considerably longer levels.
----
L

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* This often features on final stages in ''DevilMayCry''.

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* This often features on final stages in ''DevilMayCry''.''DevilMayCry''.
* Zone M / Titanic Lance in ''[[{{Darius}} Darius Gaiden]]''. Special in that Zone M is right in the middle of the game, and Titanic Lance is generally agreed to be harder than most of the final bosses.
Is there an issue? Send a MessageReason:
None


* The final level in ''BatmanDoom'', featuring a duel against Bane in [[spoiler:the ruins of your Batcave]].
----

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* The final level in ''BatmanDoom'', featuring a duel against Bane in [[spoiler:the ruins of your Batcave]].
----
Batcave]].
* This often features on final stages in ''DevilMayCry''.
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\"Sub Trope\" doesn\'t quite seem right here.


A SubTrope of BossGame, where ''every'' level is a Boss-Only Level. Compare BossRush, which is a level devoted to ''several'' previously-fought bosses.

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A SubTrope of When taken to extremes this leads to a BossGame, where ''every'' level is a Boss-Only Level. Compare BossRush, which is a level devoted to ''several'' previously-fought bosses.
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* The Sky Temple in ''VideoGame/MetroidPrime 2: Echoes''. This is a first for the ''Metroid'' series, as the bosses often reside at the end (or central part) of large zones.

to:

* The Sky Temple in ''VideoGame/MetroidPrime 2: Echoes''. This is Echoes'', as well as the Leviathan Seed regions in ''Metroid Prime 3: Corruption''. These are a first for the ''Metroid'' series, as the bosses often reside at the end (or central part) of large zones.
Is there an issue? Send a MessageReason:
None


* The Tower of Babel (a fight against the Cyberdemon) and Dis (Spider Mastermind) from ''VideoQuake/{{Doom}}''.

to:

* The Tower of Babel (a fight against the Cyberdemon) and Dis (Spider Mastermind) from ''VideoQuake/{{Doom}}''.''VideoGame/{{Doom}}''.



* The Stadium, the last level of the original ''VideoGame/DukeNukem3D'', a duel against the Cycloid Emperor on a football stadium.

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* The Stadium, the last level of the original ''VideoGame/DukeNukem3D'', episode three in ''VideoGame/{{Duke Nukem 3D}}''; a duel against the Cycloid Emperor on a football stadium.

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This page needs more classic first-person shooter love!


* The only opponent in Level 9 of ''VideoGame/Wolfenstein3D Episode 1'' was the boss, Hans Grosse.

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* The only opponent in Episode 1 Level 9 of ''VideoGame/Wolfenstein3D Episode 1'' ''VideoGame/Wolfenstein3D'' was the boss, Hans Grosse.



* {{Bayonetta}} does this with the Four Cardinal Virtues (similar to the SevenHeavenlyVirtues...but as angelic monsters), although one of them has a few enemies before the boss fight.

to:

* {{Bayonetta}} ''{{Bayonetta}}'' does this with the Four Cardinal Virtues (similar to the SevenHeavenlyVirtues...but as angelic monsters), although one of them has a few enemies before the boss fight.



* The final boss of {{Wario Land}} 3 is this.

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* The final boss of {{Wario Land}} 3 ''WarioLand 3'' is this.


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* The Tower of Babel (a fight against the Cyberdemon) and Dis (Spider Mastermind) from ''VideoQuake/{{Doom}}''.
* The Lair of Chthon from the original ''VideoGame/{{Quake}}''. No points for guessing what boss you fight in there.
* The Stadium, the last level of the original ''VideoGame/DukeNukem3D'', a duel against the Cycloid Emperor on a football stadium.
* The final level in ''BatmanDoom'', featuring a duel against Bane in [[spoiler:the ruins of your Batcave]].

Added: 385

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* The Rank 10 and 7 stages in ''VideoGame/NoMoreHeroes2DesperateStruggle''.
* Boss Blitz Galaxy in ''VideoGame/SuperMarioGalaxy2''. Also a case of BossRush.
** The first ''SuperMarioGalaxy'' has Bonefin Galaxy.

to:

* The Rank 10 and 7 stages in ''VideoGame/NoMoreHeroes2DesperateStruggle''.
''VideoGame/NoMoreHeroes2DesperateStruggle''.
* ''SuperMarioBros'':
** The first ''VideoGame/SuperMarioGalaxy'' has Bonefin Galaxy.
**
Boss Blitz Galaxy in ''VideoGame/SuperMarioGalaxy2''. Also a case of BossRush. \n** The first ''SuperMarioGalaxy'' has Bonefin Galaxy.



* The bosses in ''VideoGame/DonkeyKongCountryReturns'', with the exception of the final one, are housed in otherwise empty levels.

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* ''DonkeyKong'':
**
The bosses in ''VideoGame/DonkeyKongCountryReturns'', with the exception of the final one, are housed in otherwise empty levels.


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* The Sky Temple in ''VideoGame/MetroidPrime 2: Echoes''. This is a first for the ''Metroid'' series, as the bosses often reside at the end (or central part) of large zones.
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That would probably go under Boss Game, though I\'m not too sure about that.


* Later chapters in ''RadiantSilvergun'' consist of nothing but boss battles.

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This trope has become increasingly more common in recent platformer games. A SubTrope of BossGame, where ''every'' level is a Boss-Only Level. Compare BossRush, which is a level devoted to ''several'' previously-fought bosses.

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This trope has become increasingly more common in recent platformer games. games with (slightly) more deeper plots.

A SubTrope of BossGame, where ''every'' level is a Boss-Only Level. Compare BossRush, which is a level devoted to ''several'' previously-fought bosses.


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** All the bosses of ''4'' as well.
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Added DiffLines:

* The final mission of ''AceCombatZeroTheBelkanWar'' is just one extended SequentialBoss battle that still takes longer to beat than a typical campaign mission.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Later chapters in ''RadiantSilvergun'' consist of nothing but boss battles.
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None

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** The first ''SuperMarioGalaxy'' has Bonefin Galaxy.
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None


This trope has become increasingly more common in recent platformer games. Compare BossGame, where ''every'' level is a Boss-Only Level, and BossRush, which is a level devoted to ''several'' previously-fought bosses.

to:

This trope has become increasingly more common in recent platformer games. Compare A SubTrope of BossGame, where ''every'' level is a Boss-Only Level, and Level. Compare BossRush, which is a level devoted to ''several'' previously-fought bosses.
Is there an issue? Send a MessageReason:
That would go under Boss Game.


* ''ShadowOfTheColossus'' is nothing but these types of levels.

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!!Examples:

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\n!!Examples: ----
!!Examples:



* ''ShadowOfTheColossus'' is nothing but these types of levels.

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* ''ShadowOfTheColossus'' is nothing but these types of levels.levels.
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* The final level of the original VideoGame/EccoTheDolphin is devoted to the battle with the [[BigBad Vortex Queen]].

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* The final level of the original VideoGame/EccoTheDolphin ''VideoGame/EccoTheDolphin'' is devoted to the battle with the [[BigBad Vortex Queen]]. Queen]].
** ''Ecco: The Tides of Time'' also has a Vortex Queen level, though it's not the final one.
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* Almost all of the bosses in the first AmericanMcGeesAlice are like this. Only the Red King and [[DualBoss Tweedle Dee and Tweedle Dum]] avert this.

to:

* Almost all of the bosses in the first AmericanMcGeesAlice are like this. Only the Red King and [[DualBoss Tweedle Dee and Tweedle Dum]] avert this.this.
* ''ShadowOfTheColossus'' is nothing but these types of levels.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/SonicTheHedgehog'' series ''loves'' this trope. The trend started with [[VideoGame/Sonic3AndKnuckles The Doomsday Zone]], and ever since then the final bosses of most games take up their own level, usually played [[EleventhHourSuperPower while in]] SuperMode.

to:

* The ''VideoGame/SonicTheHedgehog'' ''SonicTheHedgehog'' series ''loves'' this trope. The trend started with [[VideoGame/SonicTheHedgehog the first game]] (which has the Final Zone), and ''really'' took off after [[VideoGame/Sonic3AndKnuckles The Doomsday Zone]], and ever since then with the final bosses of most games take up their own level, usually played [[EleventhHourSuperPower while in]] SuperMode.
Is there an issue? Send a MessageReason:
None

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** Indeed, the original ''VideoGame/DonkeyKongCountry'' trilogy did the same.
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None


* In the Playstation ''VideoGame/Spider-Man'' game, the chapter "Rhino's Rampage" consisted solely of a boss fight with Rhino.

to:

* In the Playstation ''VideoGame/Spider-Man'' ''VideoGame/{{Spider-Man}}'' game, the chapter "Rhino's Rampage" consisted solely of a boss fight with Rhino.
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* In the Playstation ''SpiderMan'' game, the chapter "Rhino's Rampage" consisted solely of a boss fight with Rhino.

to:

* In the Playstation ''SpiderMan'' ''VideoGame/Spider-Man'' game, the chapter "Rhino's Rampage" consisted solely of a boss fight with Rhino.
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Examples:

to:

Examples:
!!Examples:
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[[ExactlyWhatItSaysOnTheTin A level that consists entirely of a]] BossBattle. Usually, this is done for plot reasons, even in games [[ExcusePlot which don't have much.]] Said boss is almost ''always'' the penultimate or [[FinalBoss final]] boss.

This trope has become increasingly more common in recent platformer games. Compare BossGame, where ''every'' level is a Boss-Only Level, and BossRush, which is a level devoted to ''several'' previously-fought bosses.

Examples:

* The ''VideoGame/SonicTheHedgehog'' series ''loves'' this trope. The trend started with [[VideoGame/Sonic3AndKnuckles The Doomsday Zone]], and ever since then the final bosses of most games take up their own level, usually played [[EleventhHourSuperPower while in]] SuperMode.
** Exaggerated in pretty much every ''Sonic'' game since ''[[VideoGame/SonicAdventure Adventure]]'', which all give bosses their own levels.
* The final level of the original VideoGame/EccoTheDolphin is devoted to the battle with the [[BigBad Vortex Queen]].
* In ''FreedomForce'', the last battle against Time Master is just him and his time clones.
* Exaggerated in ''VideoGame/{{Gauntlet}} Dark Legacy'': each of the realm bosses gets a level to themselves.
* The only opponent in Level 9 of ''VideoGame/Wolfenstein3D Episode 1'' was the boss, Hans Grosse.
* ''VideoGame/SuperSmashBros Brawl'' does this in the Adventure Mode, with "The Ruined Hall" and "Battleship Halberd Bridge". "The Canyon" can be considered [[PlayingWithATrope a variation]], since the level only contains a MultiMookMelee.
* {{Bayonetta}} does this with the Four Cardinal Virtues (similar to the SevenHeavenlyVirtues...but as angelic monsters), although one of them has a few enemies before the boss fight.
* In the Playstation ''SpiderMan'' game, the chapter "Rhino's Rampage" consisted solely of a boss fight with Rhino.
* The Rank 10 and 7 stages in ''VideoGame/NoMoreHeroes2DesperateStruggle''.
* Boss Blitz Galaxy in ''VideoGame/SuperMarioGalaxy2''. Also a case of BossRush.
* ''DarkCloud'' does this with most of its boss fights.
* In ''VideoGame/MegaManX 4'', the [[DuelBoss duel]] against [[HonorBeforeReason Colonel]] is one of these if you're playing as X. (If you're playing as Zero, you get a cutscene instead.)
* PlayedWith in the first ''MarioVsDonkeyKong'': while clearing the Mini-Mario Levels always leads players to facing Donkey Kong, after the first battle in any given world the Boss Battle itself is freely accessible afterwards, although not going through the MM levels first "punishes" the player with four HitPoints instead of the "usual" six, as it would be the case if all six Mini Marios are rescued.
* In the original ''CrashBandicoot'' trilogy, bosses have their own separate levels, presumably in order to avoid BossDissonance. It worked.
* Famously, the third level of ''RType'' is essentially one long battle against a giant alien spacecraft.
* The final boss of {{Wario Land}} 3 is this.
* Most (if not all) of [[{{Bomberman}} Bomberman 64]]'s boss fights were in Boss-Only Levels.
* The final level of ''KidIcarusUprising'' is a long, multi-stage boss fight.
* ''VideoGame/FinalFantasyIX'' features the [[IDontLikeTheSoundOfThatPlace Hill of Despair]], where you fight the final boss, [[GiantSpaceFleaFromNowhere Necron.]]
* The bosses in ''VideoGame/DonkeyKongCountryReturns'', with the exception of the final one, are housed in otherwise empty levels.
* ''Gundemonium Recollection'' and ''Gundeadli Gne'' do this in their final levels.
* Almost all of the bosses in the first AmericanMcGeesAlice are like this. Only the Red King and [[DualBoss Tweedle Dee and Tweedle Dum]] avert this.

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