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* HilarityEnsues in ''Film/BatmanTheMovie'' (1966) when Creator/AdamWest tries to get rid of a bomb, wherever he's about to throw it, there's an innocent person.

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* HilarityEnsues in ''Film/BatmanTheMovie'' (1966) when Creator/AdamWest tries to get rid of a bomb, wherever he's about to throw it, there's an innocent person. Or innocent ducks.


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* ''Franchise/JamesBond'' has naturally had to disarm bombs, typically nuclear, on more than one occasion.
** ''Film/{{Goldfinger}}'' is apparently set before he's been trained in this, as he clearly as ''no idea'' how to disarm it. With only seconds left and no where to move the bomb it to contain it safely, he desperately grabs a handful of wires hoping to do something...only for the bomb expert to arrive, gently push him aside, and casually turn off the bomb. With "007" reading on the timer.
** An interesting variation in ''Film/TheSpyWhoLovedMe'', where he isn't disarming an armed nuke, but instead removing the non-nuclear explosive from one in storage. Naturally there's a failsafe to prevent this, namely a magnetic ring that has to pull the explosive through (think TabletopGame/Operation, with detonation for failure). He then uses the bomb to get into a secure room.
** In ''Film/{{Octopussy}}'' he has to disarm a nuclear bomb. Fortunately, he saw how this one was armed, so all he has to do to disarm it is do the exact opposite. JustInTime, naturally.
** In ''Film/TheWorldIsNotEnough'', the terrorists put a nuke on a tram in a pipeline and then send it off. Luckily for him, the Bond Girl is a nuclear physicist and as such is the perfect person to disarm it. Disarming a nuke that's moving at high speeds through a pipeline however, is a new experience.
-->'''Bond:''' You've defused hundreds of these, right?
-->'''Dr. Jones:''' Yeah, but they're usually standing still.
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Added an example from the new work page.

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* ''VideoGame/TheUltimateStuntman'': One of the gameplay styles is a bomb disposal. In it, you have to get rid of microchips by moving a tool and making sure there's always a path that lets you keep going. The number on the chip indicates how many times it must be touched, the ones with arrows push you in the respective direction, the goal chip must be reached last. The bomb acts as a time limit and if the spark goes down the fuse and reaches the bomb, you lose a life.
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* ''WesternAnimation/TransformersPrime'': To [[spoiler:hide a virus that will transmit the Iacon Archive from the ''Nemesis'']], Ratchet and Wheeljack place a grenade inside Lazerbeak. When the Decepticons discover the active grenade, Megatron tasks Knock-Out to get rid of it as punishment for failing to acquire a relic before the Autobots can.
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Bombs, mines, and other explosives are a pain to deal with, especially if they're blocking your way, hidden, or need to be immediately removed. In fiction, either you can set them off, disarm them before continuing on, throwing them far far away, [[EatTheBomb eating them]], etc.

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Bombs, mines, and other explosives are a pain to deal with, especially if they're blocking your way, hidden, or need to be immediately removed. In fiction, either you can set them off, disarm them before continuing on, throwing throw them far far away, [[EatTheBomb eating eat them]], etc.
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Added example.

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* Multiple instances in Anime/TerrorInResonance. In the most applicable, a character is held hostage in a vest full of explosives on a [[TimeBomb timer]]. Another races to disarm them all before they go off and kill both parties.
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Red, White, and Blue!

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* In ''Series/TheSixMillionDollarMan'' episode, "The Price of Liberty" (1975), the Liberty Bell is stolen, and rigged with three time bombs by an embittered explosives expert. Steve Austin and another bomb expert -- a convicted criminal serving a prison sentence -- disarm the bomb. Short on time, the convict suggests connecting wires to short out the timing mechanism, and Austin remembers the bomber's last dying words: Red, White, and Blue. They connect the red and white wires, and then Austin has a hunch that "blue" was deliberately misleading, "his final stab at the country he'd grown to hate," and correctly selects the yellow wire instead.
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* The ''VideoGame/KnightsOfTheOldRepublic'' games had this as a skill. If your skill level wasn't high enough, the mine would go off.

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* The ''VideoGame/KnightsOfTheOldRepublic'' games had this as enemy mines; using Awareness skill to notice them before you set them off, and demolitions skill to deal with them. With a skill. high skill, you can disarm the mine or even recover it to use yourself. If your skill level wasn't high enough, the mine would might go off.off (or the disarm can simply fail). A jedi character with an anti-droid force power can fire it to detonate the mine at a safe distance.
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* ''VideoGame/DCUniverseOnline'' has one mission where you throw The Joker's bombs off the nearby docks do defuse them.

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* ''VideoGame/DCUniverseOnline'' has one mission where you throw The Joker's bombs off the nearby docks do to defuse them.



* ''VideoGame/DeusExHumanRevolution'' has a bomb that can be defused by find out the code, hacking into it or [[spoiler:[[CuttingTheKnot shooting a hole in it]]]].

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* ''VideoGame/DeusExHumanRevolution'' has a bomb that can be defused by find out the code, hacking into it or [[spoiler:[[CuttingTheKnot shooting a hole in it]]]].it]][[note]]Which requires some explanation: the bomb itself is a binary explosive. The two (liquid) chemicals are stored in cylinders, which, prior to exploding, mix together. On their own, the chemicals are inert, so shooting the cylinder will cause the liquid to leak out and prevent mixing[[/note]]]].
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* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', bombs can be disarmed with a coolant spray that freezes them. Notably, the bomb disposal expert who gives the player the coolant spray stresses that they will ''not'' be actually permanently disassembling the bombs here, as that is no task for amateurs. However, the coolant spray will keep the detonators frozen, preventing them from going off long enough to bring in a formal bomb squad to more thoroughly deal with them later.

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* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', bombs can be disarmed with a coolant spray that freezes them. Notably, the bomb disposal expert who gives the player the coolant spray stresses that they will ''not'' be actually permanently disassembling the bombs here, as that is no task for amateurs. However, the coolant spray will keep the detonators frozen, preventing them from going off long enough to bring in a formal bomb squad to more thoroughly deal with them later. [[spoiler: The facility itself is later destroyed when Arsenal Gear starts up, rendering the question of bomb disposal moot.]]
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trauma center example

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* ''VideoGame/TraumaCenter'' is normally a [[MedicalGame surgery simulator]]. But in one mission you get to disarm a bomb instead. Conveniently, you get guidance from someone who has ''dated'' someone from the bomb defusal team. The mission was entirely redone for the [[PolishedPort wii port]], but it's still a bomb being defused.
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removing factually incorrect spoiler


* ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'': [[PunnyName/Ted Tonate]] states his job as Bomb Disposal Specialist, and we see him disassemble and reassemble his model bomb so quickly, his arms turn into an invisible blur. [[spoiler:He is also somewhat responsible for bombing Courtroom #4. In truth, he only reactivated the bomb but did not set it off himself. The real bomber is The Phantom.]]

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* ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'': [[PunnyName/Ted [[PunnyName Ted Tonate]] states his job as Bomb Disposal Specialist, and we see him disassemble and reassemble his model bomb so quickly, his arms turn into an invisible blur. [[spoiler:He is also somewhat responsible for bombing Courtroom #4. In truth, he only reactivated the bomb but did not set it off himself. The real bomber is The Phantom.]]
blur.

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* In a two-part episode of ''WesternAnimation/JusticeLeague'', the Joker has planted multiple bombs around Las Vegas. Batman instructs the rest of the league on their disarming, even chastising Flash at one point for getting ahead of the instructions. But when one bomb starts to detonate, Flash picks it up, carrying it far out into the empty desert '''as it's exploding in his hands'''.



* In a two-part episode, the Joker has planted multiple bombs around Las Vegas. Batman instructs the rest of the league on their disarming, even chastising Flash at one point for getting ahead of the instructions. But when one bomb starts to detonate, Flash picks it up, carrying it far out into the empty desert '''as it's exploding in his hands'''.

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* In a two-part episode, the Joker has planted multiple bombs around Las Vegas. Batman instructs the rest of the league on their disarming, even chastising Flash at one point for getting ahead of the instructions. But when one bomb starts to detonate, Flash picks it up, carrying it far out into the empty desert '''as it's exploding in his hands'''.
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* In a two-part episode, the Joker has planted multiple bombs around Las Vegas. Batman instructs the rest of the league on their disarming, even chastising Flash at one point for getting ahead of the instructions. But when one bomb starts to detonate, Flash picks it up, carrying it far out into the empty desert '''as it's exploding in his hands'''.
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* ''Anime/ExcelSaga'': one of Ropponmatsu I's skills.

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* ''Anime/ExcelSaga'': one One of Ropponmatsu I's skills.
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* ''Series/Bluestone42'' is a British comedy-drama about a bomb disposal detachment in Afghanistan during Operation Herrick.
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Grammer fix.


Running into bombs, mines, and other explosives are a pain to deal with, especially if they're blocking your way, hidden, or need to be immediately removed. In fiction, either you can set them off, disarm them before continuing on, throwing them far far away, [[EatTheBomb eating them]], etc.

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Running into bombs, Bombs, mines, and other explosives are a pain to deal with, especially if they're blocking your way, hidden, or need to be immediately removed. In fiction, either you can set them off, disarm them before continuing on, throwing them far far away, [[EatTheBomb eating them]], etc.

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Moved to the Visual Novel section


* ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'': Ted Tonate's job is Bomb Disposal Expert and he's able to disassemble and reassemble model bombs incredibly fast. [[spoiler:He is also somewhat responsible for bombing Courtroom #4. In truth, he only reactivated the bomb but did not set it off. The real bomber is The Phantom.]]


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* ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'': [[PunnyName/Ted Tonate]] states his job as Bomb Disposal Specialist, and we see him disassemble and reassemble his model bomb so quickly, his arms turn into an invisible blur. [[spoiler:He is also somewhat responsible for bombing Courtroom #4. In truth, he only reactivated the bomb but did not set it off himself. The real bomber is The Phantom.]]
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* ''WesternAnimation/RickAndMorty'': In "Vindicators 3: The Return of Worldender", Rick and Morty disarm a neutrino bomb that Rick set up in Worldender's fortress while blackout drunk. [[OhNoNotAgain Morty makes it clear this far from the first time they've done this.]]
-->'''Morty:''' ''(sigh)'' You guys hit the baskets, I'll disarm the drunkenly-improvised neutrino bomb. There's a 40% chance it's a dud, but you should still stay back.
-->'''Rick:''' Morty, now many of these--?
-->'''Morty:''' TOO MANY RICK! TOO MANY!
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* In ''VideoGame/BorderlandsThePreSequel,'' one of Claptrap's [[RandomEffectSpell Vaulthunter.exe actions skills]] is "Clap-in-the-box" which has a large CartoonBomb materalize in his hands which will go off towards the end of "Pop Goes the Weasel". Claptrap will go down unless the bomb goes off near enemies [[FriendlyFire (or allies)]].
-->'''Claptrap:''' Some days, you just can't get rid of an obscure pop-culture reference.
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* In ''VideoGame/RingOfRed,'' certain support units for the game's [[GiantRobot AFW's]] have the ability to lay a variety of mines (in order of [[BuffySpeak leg-breakiness]], Mines, Adhesion Mines, Chain Mines). Others have the ability to locate and defuse these mines. However, there's no messing around with them, the soldiers on Cleanup duty just dig them up like potatoes and stuff them in their pockets.
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* The obscure thriller ''Ten Seconds To Hell'' is about former German soldiers disarming unexploded bombs in Post World War 2 Germany and actually uses very realistic bomb disposal equipment and tactics.

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* The obscure 1959 thriller ''Ten Seconds To Hell'' is about former German soldiers disarming unexploded bombs in Post World War 2 Germany and actually uses very realistic bomb disposal equipment and tactics.

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* ContainTheKaboom
** EatTheBomb



* EatTheBomb
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* In ''TabletopGame/{{Warhammer 40000}}'', the Orks use Gretchin as primitive demining tools: throw one into the suspected minefield, let it walk around until it blows up, and throw another one in, repeat until completely cleared or bored, initiate WAAAAAAAAAAAAGGGHHHHHHHHHHHHH!!!!! charge.
** Not that Orks mind if other Orks get blown up, it's just [[AmusingInjuries funnier with gretchin]].
** This is how General Chenkov of the Imperial Guard uses his men (other uses include bogging the enemy down and calling in artillery, or attacking fortresses without waiting for tanks). His losses are almost always near 100%, but he manages to win.

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* In ''TabletopGame/{{Warhammer 40000}}'', the 40000}}'':
** The
Orks use Gretchin as primitive demining tools: throw one into the suspected minefield, let it walk around until it blows up, and throw another one in, repeat until completely cleared or bored, initiate WAAAAAAAAAAAAGGGHHHHHHHHHHHHH!!!!! charge.
**
charge. Not that Orks mind if other Orks get blown up, it's just [[AmusingInjuries funnier with gretchin]].
** This is Also how General Chenkov of the Imperial Guard uses his men (other uses include bogging the enemy down and calling in artillery, or attacking fortresses without waiting for tanks). His losses are almost always near 100%, but he manages to win.
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* ''Film/TheLastDrop'': Private Baker's speciality. Unfortunately, he's also TheAlcoholic.
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* While they don't actually deal with explosives, the Trap Disposal Squad of the talking rats from ''Discworld/TheAmazingMauriceAndHisEducatedRodents'' are the closest ratty equivalent of a bomb-disposal unit. Their leader Darktan cultivates a similar mindset of cautious expertise within the Squad, their team's internal culture is just as paramilitary, and the Squad even operates its own trap-springer robots: the "Mr. Clicky" wind-up toys.

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* While they don't actually deal with explosives, the Trap Disposal Squad of the talking rats from ''Discworld/TheAmazingMauriceAndHisEducatedRodents'' ''Literature/TheAmazingMauriceAndHisEducatedRodents'' are the closest ratty equivalent of a bomb-disposal unit. Their leader Darktan cultivates a similar mindset of cautious expertise within the Squad, their team's internal culture is just as paramilitary, and the Squad even operates its own trap-springer robots: the "Mr. Clicky" wind-up toys.
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* Since the main character of the series is a retired bomb disposal tech, this shows up semi-regularly in ''Series/MacGyver2016''.
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* ''Film/{{DEBS}}'': the title characters are trying to defuse a bomb. It activates - and turns out to be a love note from Lucy to Amy.

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* ''Film/{{DEBS}}'': ''Film/{{Debs}}'': the title characters are trying to defuse a bomb. It activates - and turns out to be a love note from Lucy to Amy.



* The Joes in ''WesternAnimation/GIJoeRenegades'' intercept a package from one of Cobra's supermarkerts in the episode, well, [[ExactlyWhatItSaysOnTheTin "The Package"]] that's being sent to an anti-Cobra activist that used to work for the MegaCorp and, as you can probably guess, it doesn't contain Cobra's famous "better than homemade" apple pie. Luckily, Duke has had explosive training and is able to disable the device using Roadblock's chewing gum. [[spoiler: Later, said activist rigs the bomb up again to cover their escape while also unintentionally starting Major Bludd's RunningGag of losing body parts]].

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* The Joes in ''WesternAnimation/GIJoeRenegades'' intercept a package from one of Cobra's supermarkerts in the episode, well, [[ExactlyWhatItSaysOnTheTin "The Package"]] that's being sent to an anti-Cobra activist that used to work for the MegaCorp and, as you can probably guess, it doesn't contain Cobra's famous "better than homemade" apple pie. Luckily, Duke has had explosive training and is able to disable the device using Roadblock's chewing gum. [[spoiler: Later, said activist rigs the bomb up again to cover their escape while also unintentionally starting Major Bludd's RunningGag of losing body parts]]. parts.]]



* ''WesternAnimation/JusticeLeagueTheFlashpointParadox'': Each of ComicBook/TheFlash's [[RoguesGallery Rogues]] that were present in the Flash Museum when Thawne first appeared got affixed with a bomb that, by Thawne's word, couldn't be deactivated. When the rest of Justice League arrived, each took one of the Rogues to isolated locations to [[https://www.youtube.com/watch?v=STs73i4Uij0 manage the detonations in their own way.]]

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* ''WesternAnimation/JusticeLeagueTheFlashpointParadox'': Each of ComicBook/TheFlash's Franchise/TheFlash's [[RoguesGallery Rogues]] that were present in the Flash Museum when Thawne first appeared got affixed with a bomb that, by Thawne's word, couldn't be deactivated. When the rest of Justice League the Franchise/{{Justice League|OfAmerica}} arrived, each took one of the Rogues to isolated locations to [[https://www.youtube.com/watch?v=STs73i4Uij0 manage the detonations in their own way.]]
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* ''WesternAnimation/JusticeLeagueTheFlashpointParadox'': Each of ComicBook/TheFlash's [[RoguesGallery Rogues]] that were present in the Flash Museum when Thawne first appeared got affixed with a bomb that, by Thawne's word, couldn't be deactivated. When the rest of Justice League arrived, each took one of the Rogues to isolated locations to [[https://www.youtube.com/watch?v=STs73i4Uij0 manage the detonations in their own way.]]

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* ''VideoGame/GHOSTSquad''[='=]s third mission has a segment where you have to defuse mines by aiming at them and then mashing the [[ContextSensitiveButton Action Button]]. If the timer on a mine runs out, the mine will explode in your face for damage. Shooting a mine will also blow it up, even if you've defused it already.

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* ''VideoGame/GHOSTSquad''[='=]s third mission has a segment where ''VideoGame/GHOSTSquad'':
** In Mission 1,
you have to cut a time bomb by cutting the three wires in the correct order within the time limit. At Level 1 difficulty you have 15 seconds, but at the maximum Level of 16 you have only ''three seconds''.
** In Mission 3, you have to make your way through a field of claymore mines. You
defuse mines by aiming at them and then mashing by [[ButtonMashing mashing]] the [[ContextSensitiveButton Action Button]]. If action button]] until the timer on a mine runs out, the mine gauge is full. The mines will explode in your face for damage. Shooting a mine will also blow it up, even and damage you if their fuses run out, or if you shoot them (even if you've already defused it already.them!).



* ''VideoGame/GHOSTSquad'':
** In Mission 1, you have to cut a time bomb by cutting the three wires in the correct order within the time limit. At Level 1 difficulty you have 15 seconds, but at the maximum Level of 16 you have only ''three seconds''.
** In Mission 3, you have to make your way through a field of claymore mines. You defuse them by [[ButtonMashing mashing]] the [[ContextSensitiveButton action button]] until the gauge is full. The mines will explode and damage you if their fuses run out, or if you shoot them (even if you've already defused them!).
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* ''VideoGame/GHOSTSquad'':
** In Mission 1, you have to cut a time bomb by cutting the three wires in the correct order within the time limit. At Level 1 difficulty you have 15 seconds, but at the maximum Level of 16 you have only ''three seconds''.
** In Mission 3, you have to make your way through a field of claymore mines. You defuse them by [[ButtonMashing mashing]] the [[ContextSensitiveButton action button]] until the gauge is full. The mines will explode and damage you if their fuses run out, or if you shoot them (even if you've already defused them!).

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