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* ''VideoGame/GHOSTSquad'':
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* ''VideoGame/GHOSTSquad'':''VideoGame/GhostSquad2004'':
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* ''VideoGame/TraumaCenter'' is normally a [[MedicalGame surgery simulator]]. But in one mission you get to disarm a bomb instead. Conveniently, you get guidance from someone who has ''dated'' someone from the bomb defusal team. The mission was entirely redone for the [[PolishedPort wii port]], but it's still a bomb being defused.
to:
* ''VideoGame/TraumaCenter'' ''VideoGame/TraumaCenterAtlus'' is normally a [[MedicalGame surgery simulator]]. But simulator]], but in one mission mission, you get to disarm a bomb instead. Conveniently, you get guidance from someone who has ''dated'' someone from the bomb defusal team. The mission was entirely redone for the [[PolishedPort wii port]], but it's still a bomb being defused.
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* On ''{{Series/MASH}}'', a bomb lands in the compound but doesn't explode. The doctors are sent to defuse the bomb and are given step by step instructions. After they are told which wire to cut, they carefully cut that wire and look for the next instruction which is [[spoiler: "[[CueCardPause But first]]." The bomb explodes but fortunately it is [[TrickBomb full of propaganda]], not explosives]].
to:
* On ''{{Series/MASH}}'', This trope appeared on ''{{Series/MASH}}'' a few times:
** PlayedForLaughs in "The Army-Navy Game". A bomb lands in the compound but doesn't explode.The doctors Hawkeye and Trapper are sent to defuse the bomb and are given step by step instructions. After they are told which wire to cut, they carefully cut that wire and look for the next instruction which is [[spoiler: "[[CueCardPause But first]]." The bomb explodes but fortunately it is [[TrickBomb full of propaganda]], not explosives]].explosives]].
** Played realistically in an episode where an EOD[[note]]Explosive Ordnance Disposal[[/note]] man comes into the hospital as a casualty. He thought that disarming mines would be a safer assignment than front-line combat. He was wrong.
** In another episode, a wounded soldier who has been a constant target of hazing by a couple of his buddies over a supposed lack of "manliness" says he's going to transfer to EOD, and demands to know if either of them is "man enough" to do the same. He's dead serious about it, but Col Potter gets him to change his mind.
** PlayedForLaughs in "The Army-Navy Game". A bomb lands in the compound but doesn't explode.
** Played realistically in an episode where an EOD[[note]]Explosive Ordnance Disposal[[/note]] man comes into the hospital as a casualty. He thought that disarming mines would be a safer assignment than front-line combat. He was wrong.
** In another episode, a wounded soldier who has been a constant target of hazing by a couple of his buddies over a supposed lack of "manliness" says he's going to transfer to EOD, and demands to know if either of them is "man enough" to do the same. He's dead serious about it, but Col Potter gets him to change his mind.
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* "[[UsefulNotes/{{Intellivision}} Mattel Electronics presents...]] ''[[http://www.intvfunhouse.com/games/bomb.php Bomb Squad]]''".
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* "[[UsefulNotes/{{Intellivision}} "[[Platform/{{Intellivision}} Mattel Electronics presents...]] ''[[http://www.intvfunhouse.com/games/bomb.php Bomb Squad]]''".
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* ''Film/GodzillaMinusOne''. Shikishima takes on the well-paid but dangerous work of clearing the thousands of sea mines laid in Japanese waters during the war. Clearing involves two small boats made of wood (to avoid setting off magnetic mines) towing a cable between them to cut the mine's tether so it will float to the surface and be detonated with gunfire. When Godzilla makes an appearance, they are ordered to use some of these cleared mines to try and stop it. Naturally the crew think this is even more suicidal than their usual job.
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Added "Rewind" (2013) Example to "Film — Live-Action" Folder
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* ''Film/Rewind2013'': Opens with an abandoned van discovered in Midtown Manhattan. Police call in a full bomb disposal squad when they open it up and discover the mass of cables and blinking lights hooked up to a timer. After a tense WireDilemma they snip one of the wires with 29 seconds left on the timer, only to find that it's still counting down.
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* PlayedForLaughs in ''[[Film/TheNakedGun Naked Gun 2 1/2: The Smell Of Fear]]''. Frank tries and fails to disarm a nuclear device before tripping over its power lead, [[AchillesPowerCord pulling the plug from the socket]], disabling the bomb.
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* PlayedForLaughs in ''[[Film/TheNakedGun Naked Gun 2 1/2: The Smell Of Fear]]''. Frank tries and fails to disarm a nuclear device before tripping over its power lead, [[AchillesPowerCord pulling the plug from the socket]], disabling the bomb.
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* PlayedForLaughs in ''[[Film/TheNakedGun Naked Gun 2 1/2: The Smell Of Fear]]''. Frank tries and fails to disarm a nuclear device before tripping over its power lead, pulling the plug from the socket, disabling the bomb.
to:
* PlayedForLaughs in ''[[Film/TheNakedGun Naked Gun 2 1/2: The Smell Of Fear]]''. Frank tries and fails to disarm a nuclear device before tripping over its power lead, [[AchillesPowerCord pulling the plug from the socket, socket]], disabling the bomb.
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* PlayedForLaughs in ''[[Film/TheNakedGun Naked Gun 2 1/2: The Smell Of Fear]]''. Frank tries and fails to disarm a nuclear device before tripping over its power lead, pulling the plug from the socket, disabling the bomb.
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removed Hilarity Ensues wicks
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** Hilarity Ensues in ''Film/BatmanTheMovie'' (1966) when Creator/AdamWest tries to get rid of a bomb, wherever he's about to throw it, there's an innocent person. Or innocent ducks.
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** Hilarity Ensues ensues in ''Film/BatmanTheMovie'' (1966) when Creator/AdamWest tries to get rid of a bomb, wherever he's about to throw it, there's an innocent person. Or innocent ducks.
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* There's an episode of ''Series/DadsArmy'' where Wilson and Mainwaring find themselves in a bank vault holding an unexploded bomb that's dropped out of a German plane. True to the nature of the show, the bomb disposal expert is little help and [[HilarityEnsues wacky hijinks ensue]].
to:
* There's an episode of ''Series/DadsArmy'' where Wilson and Mainwaring find themselves in a bank vault holding an unexploded bomb that's dropped out of a German plane. True to the nature of the show, the bomb disposal expert is little help and [[HilarityEnsues wacky hijinks ensue]].ensue.
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* ''Heimat'' features Otto and Pieritz, two engineers, and later, EOD Technicians. [[spoiler:Otto dies.]]
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* ''Heimat'' ''Film/{{Heimat}}'' features Otto and Pieritz, two engineers, and later, EOD Technicians. [[spoiler:Otto dies.]]
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* The obscure 1959 thriller ''Ten Seconds To Hell'' is about former German soldiers disarming unexploded bombs in Post World War 2 Germany and actually uses very realistic bomb disposal equipment and tactics.
to:
* The obscure 1959 thriller ''Ten Seconds To Hell'' ''Film/TenSecondsToHell'' is about former German soldiers disarming unexploded bombs in Post World War 2 Germany and actually uses very realistic bomb disposal equipment and tactics.
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* ''Film/LethalWeapon2'' had a nice bombproof bath.
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* ''Series/TheGoodies''. The World War 2 episode has a precocious (and [[RuleOfFunny inexplicably adult-sized]]) Bill, Tim and Graham sent to a school for gifted children. They're given a chance to shown their talent when a German bomb falls through the roof of the school, and the teacher tells them to defuse the bomb for their homework before legging it out of the classroom.
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[[folder:Pinball]]
* ''Pinball/JamesBond007Stern'': The WizardMode of the 60th Anniversary Limited Edition is themed around defusing a lit bomb, though this is only communicated through text and not visuals.
[[/folder]]
* ''Pinball/JamesBond007Stern'': The WizardMode of the 60th Anniversary Limited Edition is themed around defusing a lit bomb, though this is only communicated through text and not visuals.
[[/folder]]
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* ''Franchise/{{LEGO}}'': the Alpha Team theme has a set called "Bomb Squad", involving Electrical Expert Charge and Demolitions Expert Crunch.
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* ''Franchise/{{LEGO}}'': the Alpha Team theme has ''Toys/LEGOAlphaTeam'': there is a set called "Bomb Squad", involving Electrical Expert Charge and Demolitions Expert Crunch.
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* ''WesternAnimation/{{Futurama}}'', "A Big Ball Of Garbage": When the bomb meant to blow up the ball of garbage is set to blow up too soon, they try throwing it up in the air. The first time they try it, it ricochets off a passing asteroid and back in Bender's hands.
to:
* ''WesternAnimation/{{Futurama}}'', "A In the ''WesternAnimation/{{Futurama}}'' episode "[[Recap/FuturamaS1E8ABigPieceOfGarbage A Big Ball Of Garbage": When of Garbage]]", when the bomb meant to blow up the ball of garbage is set to blow up too soon, they try throwing it up in the air. The first time they try it, it ricochets off a passing asteroid and back in Bender's hands.
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* ''WesternAnimation/JonnyQuest'' TOS episode "Terror Island". Race Bannon gets rid of a bomb by throwing it out a window, in the middle of downtown Hong Kong.
* In a two-part episode of ''WesternAnimation/JusticeLeague'', the Joker has planted multiple bombs around Las Vegas. Batman instructs the rest of the league on their disarming, even chastising Flash at one point for getting ahead of the instructions. But when one bomb starts to detonate, Flash picks it up, carrying it far out into the empty desert '''as it's exploding in his hands'''.
* ''WesternAnimation/RickAndMorty'': In "Vindicators 3: The Return of Worldender", Rick and Morty disarm a neutrino bomb that Rick set up in Worldender's fortress while blackout drunk. [[OhNoNotAgain Morty makes it clear this is far from the first time they've done this.]]
-->'''Morty:''' ''(sigh)'' You guys hit the baskets, I'll disarm the drunkenly-improvised neutrino bomb. There's a 40% chance it's a dud, but you should still stay back.
-->'''Rick:''' Morty, how many of these--?
-->'''Morty:''' TOO MANY RICK! TOO MANY!
* ''WesternAnimation/StevenUniverse'': Near the end of "Message Received", the Gems have to get rid of a communication device that's about to self-destruct. Steven traps it in a bubble to help contain the explosion, and Garnet [[RelocatingTheExplosion knocks it into the air]] for good measure.
* In a two-part episode of ''WesternAnimation/JusticeLeague'', the Joker has planted multiple bombs around Las Vegas. Batman instructs the rest of the league on their disarming, even chastising Flash at one point for getting ahead of the instructions. But when one bomb starts to detonate, Flash picks it up, carrying it far out into the empty desert '''as it's exploding in his hands'''.
* ''WesternAnimation/RickAndMorty'': In "Vindicators 3: The Return of Worldender", Rick and Morty disarm a neutrino bomb that Rick set up in Worldender's fortress while blackout drunk. [[OhNoNotAgain Morty makes it clear this is far from the first time they've done this.]]
-->'''Morty:''' ''(sigh)'' You guys hit the baskets, I'll disarm the drunkenly-improvised neutrino bomb. There's a 40% chance it's a dud, but you should still stay back.
-->'''Rick:''' Morty, how many of these--?
-->'''Morty:''' TOO MANY RICK! TOO MANY!
* ''WesternAnimation/StevenUniverse'': Near the end of "Message Received", the Gems have to get rid of a communication device that's about to self-destruct. Steven traps it in a bubble to help contain the explosion, and Garnet [[RelocatingTheExplosion knocks it into the air]] for good measure.
to:
* In the ''WesternAnimation/JonnyQuest'' TOS episode "Terror Island". Island", Race Bannon gets rid of a bomb by throwing it out a window, in the middle of downtown Hong Kong.
* Ina two-part episode of ''WesternAnimation/JusticeLeague'', the ''WesternAnimation/JusticeLeague'' episode(s) "[[Recap/JusticeLeagueS2E21And22WildCards Wild Cards]]", the Joker has planted multiple bombs around Las Vegas. Batman instructs the rest of the league on their disarming, even chastising Flash at one point for getting ahead of the instructions. But when one bomb starts to detonate, Flash picks it up, carrying it far out into the empty desert '''as it's exploding in his hands'''.
* ''WesternAnimation/RickAndMorty'': In"Vindicators "[[Recap/RickAndMortyS3E4Vindicators3TheReturnOfWorldEnder Vindicators 3: The Return of Worldender", Worldender]]", Rick and Morty disarm a neutrino bomb that Rick set up in Worldender's fortress while blackout drunk. [[OhNoNotAgain Morty makes it clear this is far from the first time they've done this.]]
this]].
-->'''Morty:'''''(sigh)'' ''[sighs]'' You guys hit the baskets, I'll disarm the drunkenly-improvised neutrino bomb. There's a 40% chance it's a dud, but you should still stay back.
-->'''Rick:'''back.\\
'''Rick:''' Morty, how many ofthese--?
-->'''Morty:'''these--?\\
'''Morty:''' TOOMANY MANY, RICK! TOO MANY!
* ''WesternAnimation/StevenUniverse'': Near the end of"Message Received", "[[Recap/StevenUniverseS2E28MessageReceived Message Received]]", the Gems have to get rid of a communication device that's about to self-destruct. Steven traps it in a bubble to help contain the explosion, and Garnet [[RelocatingTheExplosion knocks it into the air]] for good measure.
* In
* ''WesternAnimation/RickAndMorty'': In
-->'''Morty:'''
-->'''Rick:'''
'''Rick:''' Morty, how many of
-->'''Morty:'''
'''Morty:''' TOO
* ''WesternAnimation/StevenUniverse'': Near the end of
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* ''WesternAnimation/{{Teen Titans|2003}}'': In order to get rid of a powerful explosive in "Titans Together", The Herald {{teleport|ation}}s it out into space so it can detonate safely away from Earth.
* ''WesternAnimation/TransformersAnimated'': to dispose a bomb capable of destroying half of Detroit, the Autobots use a multi-part FastballSpecial. Prowl held Bumblebee standing on Bulkheads wrecking ball launcher. Prowl had limited flight capabilities and Bumblebee had rocket jets for that episode, so Bulkhead made the initial launch, Prowl lifted him higher and Bumblebee got even further, throwing the bomb into the lower stratosphere.
* ''WesternAnimation/TransformersAnimated'': to dispose a bomb capable of destroying half of Detroit, the Autobots use a multi-part FastballSpecial. Prowl held Bumblebee standing on Bulkheads wrecking ball launcher. Prowl had limited flight capabilities and Bumblebee had rocket jets for that episode, so Bulkhead made the initial launch, Prowl lifted him higher and Bumblebee got even further, throwing the bomb into the lower stratosphere.
to:
* ''WesternAnimation/{{Teen Titans|2003}}'': ''WesternAnimation/TeenTitans2003'': In order to get rid of a powerful explosive in "Titans Together", The "[[Recap/TeenTitansS5E12TitansTogether Titans Together]]", the Herald {{teleport|ation}}s it out into space so it can detonate safely away from Earth.
* ''WesternAnimation/TransformersAnimated'':to To dispose of a bomb capable of destroying half of Detroit, the Autobots use a multi-part FastballSpecial. Prowl held Bumblebee standing on Bulkheads wrecking ball launcher. Prowl had limited flight capabilities and Bumblebee had rocket jets for that episode, so Bulkhead made the initial launch, Prowl lifted him higher and Bumblebee got even further, throwing the bomb into the lower stratosphere.
* ''WesternAnimation/TransformersAnimated'':
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* In the ''Franchise/{{Superman}}'' story "Time And Time Again Again", the quantum field generator that Superman and the Metal Men try carefully to extract from a pile of wreckage in Metropolis becomes volatile and ready to explode. Superman tries to fly it safely away from Metropolis, but it ends up exploding...though its explosion is stopped in its process by Liri Lee of the Linear Men transporting both the generator and Superman to Vanishing Point to study it. The Linear Men, however, have no interest in stopping the bomb from exploding and killing people in Metropolis, but Waverider, seeing what their technology can do, takes one of their time-travel controls and uses it to [[RelocatingTheExplosion transport the generator to the distant past]], where it explodes harmlessly without hurting anyone.
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* In the ''Franchise/{{Superman}}'' ''ComicBook/{{Superman}}'' story "Time And Time Again Again", the quantum field generator that Superman and the Metal Men try carefully to extract from a pile of wreckage in Metropolis becomes volatile and ready to explode. Superman tries to fly it safely away from Metropolis, but it ends up exploding...though its explosion is stopped in its process by Liri Lee of the Linear Men transporting both the generator and Superman to Vanishing Point to study it. The Linear Men, however, have no interest in stopping the bomb from exploding and killing people in Metropolis, but Waverider, seeing what their technology can do, takes one of their time-travel controls and uses it to [[RelocatingTheExplosion transport the generator to the distant past]], where it explodes harmlessly without hurting anyone.
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* ''WesternAnimation/JusticeLeagueTheFlashpointParadox'': Each of Franchise/TheFlash's [[RoguesGallery Rogues]] that were present in the Flash Museum when Thawne first appeared got affixed with a bomb that, by Thawne's word, couldn't be deactivated. When the rest of the Franchise/{{Justice League|OfAmerica}} arrived, each took one of the Rogues to isolated locations to [[https://www.youtube.com/watch?v=STs73i4Uij0 manage the detonations in their own way.]]
to:
* ''WesternAnimation/JusticeLeagueTheFlashpointParadox'': Each of Franchise/TheFlash's ComicBook/TheFlash's [[RoguesGallery Rogues]] that were present in the Flash Museum when Thawne first appeared got affixed with a bomb that, by Thawne's word, couldn't be deactivated. When the rest of the Franchise/{{Justice ComicBook/{{Justice League|OfAmerica}} arrived, each took one of the Rogues to isolated locations to [[https://www.youtube.com/watch?v=STs73i4Uij0 manage the detonations in their own way.]]
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** HilarityEnsues in ''Film/BatmanTheMovie'' (1966) when Creator/AdamWest tries to get rid of a bomb, wherever he's about to throw it, there's an innocent person. Or innocent ducks.
to:
** HilarityEnsues Hilarity Ensues in ''Film/BatmanTheMovie'' (1966) when Creator/AdamWest tries to get rid of a bomb, wherever he's about to throw it, there's an innocent person. Or innocent ducks.
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* ''Film/Godzilla2014'': {{Subverted}}. [[Characters/MonsterVerseFamilies Ford]]'s job in the army is defusing bombs, but he's unable to manually defuse the timer on the modified nuke in San Francisco because the [=MUTOs'=] goo has welded the casing shut. [[spoiler:Instead, he gets rid of the nuke by putting it in a motorboat and sending it out to sea before the countdown hits zero]].
to:
* ''Film/Godzilla2014'': {{Subverted}}.{{Subverted|Trope}}. [[Characters/MonsterVerseFamilies Ford]]'s job in the army is defusing bombs, but he's unable to manually defuse the timer on the modified nuke in San Francisco because the [=MUTOs'=] goo has welded the casing shut. [[spoiler:Instead, he gets rid of the nuke by putting it in a motorboat and sending it out to sea before the countdown hits zero]].zero.]]
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* ''Series/GetSmart''
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* ''Series/GetSmart''''Series/GetSmart'':
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* ''Series/TheProfessionals''
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* ''Series/TheProfessionals''''Series/TheProfessionals'':
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* "[[UsefulNotes/{{Intellivision}} Mattel Electronics presents...]] ''VideoGame/BombSquad''".
* In ''VideoGame/BorderlandsThePreSequel,'' one of Claptrap's [[RandomEffectSpell Vaulthunter.exe actions skills]] is "Clap-in-the-box" which has a large CartoonBomb materalize in his hands which will go off towards the end of "Pop Goes the Weasel". Claptrap will go down unless the bomb goes off near enemies [[FriendlyFire (or allies)]].
* In ''VideoGame/BorderlandsThePreSequel,'' one of Claptrap's [[RandomEffectSpell Vaulthunter.exe actions skills]] is "Clap-in-the-box" which has a large CartoonBomb materalize in his hands which will go off towards the end of "Pop Goes the Weasel". Claptrap will go down unless the bomb goes off near enemies [[FriendlyFire (or allies)]].
to:
* "[[UsefulNotes/{{Intellivision}} Mattel Electronics presents...]] ''VideoGame/BombSquad''".
''[[http://www.intvfunhouse.com/games/bomb.php Bomb Squad]]''".
* In ''VideoGame/BorderlandsThePreSequel,'' one of Claptrap's [[RandomEffectSpell Vaulthunter.exe actions skills]] is "Clap-in-the-box" which has a large CartoonBombmateralize materialize in his hands which will go off towards the end of "Pop Goes the Weasel". Claptrap will go down unless the bomb goes off near enemies [[FriendlyFire (or allies)]].
* In ''VideoGame/BorderlandsThePreSequel,'' one of Claptrap's [[RandomEffectSpell Vaulthunter.exe actions skills]] is "Clap-in-the-box" which has a large CartoonBomb
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* The Joes in ''WesternAnimation/GIJoeRenegades'' intercept a package from one of Cobra's supermarkerts in the episode, well, [[ExactlyWhatItSaysOnTheTin "The Package"]] that's being sent to an anti-Cobra activist that used to work for the MegaCorp and, as you can probably guess, it doesn't contain Cobra's famous "better than homemade" apple pie. Luckily, Duke has had explosive training and is able to disable the device using Roadblock's chewing gum. [[spoiler: Later, said activist rigs the bomb up again to cover their escape while also unintentionally starting Major Bludd's RunningGag of losing body parts.]]
to:
* The Joes in ''WesternAnimation/GIJoeRenegades'' intercept a package from one of Cobra's supermarkerts supermarkets in the episode, well, [[ExactlyWhatItSaysOnTheTin "The Package"]] that's being sent to an anti-Cobra activist that used to work for the MegaCorp and, as you can probably guess, it doesn't contain Cobra's famous "better than homemade" apple pie. Luckily, Duke has had explosive training and is able to disable the device using Roadblock's chewing gum. [[spoiler: Later, said activist rigs the bomb up again to cover their escape while also unintentionally starting Major Bludd's RunningGag of losing body parts.]]
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* ''WesternAnimation/TeenTitans'': In order to get rid of a powerful explosive in "Titans Together", The Herald {{teleport|ation}}s it out into space so it can detonate safely away from Earth.
to:
* ''WesternAnimation/TeenTitans'': ''WesternAnimation/{{Teen Titans|2003}}'': In order to get rid of a powerful explosive in "Titans Together", The Herald {{teleport|ation}}s it out into space so it can detonate safely away from Earth.
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[[folder:Film -- Animated]]
* ''WesternAnimation/JusticeLeagueTheFlashpointParadox'': Each of Franchise/TheFlash's [[RoguesGallery Rogues]] that were present in the Flash Museum when Thawne first appeared got affixed with a bomb that, by Thawne's word, couldn't be deactivated. When the rest of the Franchise/{{Justice League|OfAmerica}} arrived, each took one of the Rogues to isolated locations to [[https://www.youtube.com/watch?v=STs73i4Uij0 manage the detonations in their own way.]]
[[/folder]]
* ''WesternAnimation/JusticeLeagueTheFlashpointParadox'': Each of Franchise/TheFlash's [[RoguesGallery Rogues]] that were present in the Flash Museum when Thawne first appeared got affixed with a bomb that, by Thawne's word, couldn't be deactivated. When the rest of the Franchise/{{Justice League|OfAmerica}} arrived, each took one of the Rogues to isolated locations to [[https://www.youtube.com/watch?v=STs73i4Uij0 manage the detonations in their own way.]]
[[/folder]]
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[[folder:TabletopGames]]
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[[folder:VisualNovels]]
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[[folder:WesternAnimation]]
* ''WesternAnimation/JonnyQuest'' TOS episode "Terror Island". Race Bannon gets rid of a bomb by throwing it out a window, in the middle of downtown Hong Kong.
* ''WesternAnimation/JonnyQuest'' TOS episode "Terror Island". Race Bannon gets rid of a bomb by throwing it out a window, in the middle of downtown Hong Kong.
to:
*
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* ''WesternAnimation/WallaceAndGromit in WesternAnimation/AMatterOfLoafAndDeath'': A direct spoof of the Batman scene occurs as Gromit tries to get rid of a bomb, eventually settling for throwing it across [[TakeThat the Yorkshire border]]. He fails, and [[spoiler:the bomb ends up in Wallace's trousers; Gromit resorts to filling said trousers with dough to soften the impact]]. This leads to Wallace accidentally {{Mooning}} a couple of passing nuns.
to:
* ''WesternAnimation/WallaceAndGromit ''WesternAnimation/JonnyQuest'' TOS episode "Terror Island". Race Bannon gets rid of a bomb by throwing it out a window, in WesternAnimation/AMatterOfLoafAndDeath'': A direct spoof the middle of downtown Hong Kong.
* In a two-part episode of ''WesternAnimation/JusticeLeague'', the Joker has planted multiple bombs around Las Vegas. Batman instructs the rest of the league on their disarming, even chastising Flash at one point for getting ahead of the instructions. But when one bomb starts to detonate, Flash picks it up, carrying it far out into the empty desert '''as it's exploding in his hands'''.
* ''WesternAnimation/RickAndMorty'': In "Vindicators 3: The Return of Worldender", Rick and Morty disarm a neutrino bomb that Rick set up in Worldender's fortress while blackout drunk. [[OhNoNotAgain Morty makes it clear this is far from the first time they've done this.]]
-->'''Morty:''' ''(sigh)'' You guys hit the baskets, I'll disarm the drunkenly-improvised neutrino bomb. There's a 40% chance it's a dud, but you should still stay back.
-->'''Rick:''' Morty, how many of these--?
-->'''Morty:''' TOO MANY RICK! TOO MANY!
* ''WesternAnimation/StevenUniverse'': Near the end of "Message Received", the Gems have to get rid of a communication device that's about to self-destruct. Steven traps it in a bubble to help contain the explosion, and Garnet [[RelocatingTheExplosion knocks it into the air]] for good measure.
* ''WesternAnimation/{{Stripperella}}'' had a parody of the Batman sceneoccurs as Gromit tries to get rid of a bomb, above, complete with ducks in the pond. She eventually settling for throwing it across [[TakeThat finds a collapsed tunnel, and uses the Yorkshire border]]. He fails, and [[spoiler:the bomb ends up in Wallace's trousers; Gromit resorts to filling said trousers with dough to soften clear away the impact]]. This leads to Wallace accidentally {{Mooning}} a couple of passing nuns.rubble, freeing the children trapped inside.
* In a two-part episode of ''WesternAnimation/JusticeLeague'', the Joker has planted multiple bombs around Las Vegas. Batman instructs the rest of the league on their disarming, even chastising Flash at one point for getting ahead of the instructions. But when one bomb starts to detonate, Flash picks it up, carrying it far out into the empty desert '''as it's exploding in his hands'''.
* ''WesternAnimation/RickAndMorty'': In "Vindicators 3: The Return of Worldender", Rick and Morty disarm a neutrino bomb that Rick set up in Worldender's fortress while blackout drunk. [[OhNoNotAgain Morty makes it clear this is far from the first time they've done this.]]
-->'''Morty:''' ''(sigh)'' You guys hit the baskets, I'll disarm the drunkenly-improvised neutrino bomb. There's a 40% chance it's a dud, but you should still stay back.
-->'''Rick:''' Morty, how many of these--?
-->'''Morty:''' TOO MANY RICK! TOO MANY!
* ''WesternAnimation/StevenUniverse'': Near the end of "Message Received", the Gems have to get rid of a communication device that's about to self-destruct. Steven traps it in a bubble to help contain the explosion, and Garnet [[RelocatingTheExplosion knocks it into the air]] for good measure.
* ''WesternAnimation/{{Stripperella}}'' had a parody of the Batman scene
Changed line(s) 180,188 (click to see context) from:
* ''WesternAnimation/DuckDodgers'' parodies this with a space mine and running into rooms with priceless works of art, French orphans and simple Amish folk. "Some days you just can't get rid of a Martian space mine."
* ''WesternAnimation/{{Stripperella}}'' had a parody of the Batman scene above, complete with ducks in the pond. She eventually finds a collapsed tunnel, and uses the bomb to clear away the rubble, freeing the children trapped inside.
* ''WesternAnimation/StevenUniverse'': Near the end of "Message Received", the Gems have to get rid of a communication device that's about to self-destruct. Steven traps it in a bubble to help contain the explosion, and Garnet [[RelocatingTheExplosion knocks it into the air]] for good measure.
* ''WesternAnimation/JusticeLeagueTheFlashpointParadox'': Each of Franchise/TheFlash's [[RoguesGallery Rogues]] that were present in the Flash Museum when Thawne first appeared got affixed with a bomb that, by Thawne's word, couldn't be deactivated. When the rest of the Franchise/{{Justice League|OfAmerica}} arrived, each took one of the Rogues to isolated locations to [[https://www.youtube.com/watch?v=STs73i4Uij0 manage the detonations in their own way.]]
* ''WesternAnimation/RickAndMorty'': In "Vindicators 3: The Return of Worldender", Rick and Morty disarm a neutrino bomb that Rick set up in Worldender's fortress while blackout drunk. [[OhNoNotAgain Morty makes it clear this is far from the first time they've done this.]]
-->'''Morty:''' ''(sigh)'' You guys hit the baskets, I'll disarm the drunkenly-improvised neutrino bomb. There's a 40% chance it's a dud, but you should still stay back.
-->'''Rick:''' Morty, how many of these--?
-->'''Morty:''' TOO MANY RICK! TOO MANY!
* In a two-part episode of ''WesternAnimation/JusticeLeague'', the Joker has planted multiple bombs around Las Vegas. Batman instructs the rest of the league on their disarming, even chastising Flash at one point for getting ahead of the instructions. But when one bomb starts to detonate, Flash picks it up, carrying it far out into the empty desert '''as it's exploding in his hands'''.
* ''WesternAnimation/{{Stripperella}}'' had a parody of the Batman scene above, complete with ducks in the pond. She eventually finds a collapsed tunnel, and uses the bomb to clear away the rubble, freeing the children trapped inside.
* ''WesternAnimation/StevenUniverse'': Near the end of "Message Received", the Gems have to get rid of a communication device that's about to self-destruct. Steven traps it in a bubble to help contain the explosion, and Garnet [[RelocatingTheExplosion knocks it into the air]] for good measure.
* ''WesternAnimation/JusticeLeagueTheFlashpointParadox'': Each of Franchise/TheFlash's [[RoguesGallery Rogues]] that were present in the Flash Museum when Thawne first appeared got affixed with a bomb that, by Thawne's word, couldn't be deactivated. When the rest of the Franchise/{{Justice League|OfAmerica}} arrived, each took one of the Rogues to isolated locations to [[https://www.youtube.com/watch?v=STs73i4Uij0 manage the detonations in their own way.]]
* ''WesternAnimation/RickAndMorty'': In "Vindicators 3: The Return of Worldender", Rick and Morty disarm a neutrino bomb that Rick set up in Worldender's fortress while blackout drunk. [[OhNoNotAgain Morty makes it clear this is far from the first time they've done this.]]
-->'''Morty:''' ''(sigh)'' You guys hit the baskets, I'll disarm the drunkenly-improvised neutrino bomb. There's a 40% chance it's a dud, but you should still stay back.
-->'''Rick:''' Morty, how many of these--?
-->'''Morty:''' TOO MANY RICK! TOO MANY!
* In a two-part episode of ''WesternAnimation/JusticeLeague'', the Joker has planted multiple bombs around Las Vegas. Batman instructs the rest of the league on their disarming, even chastising Flash at one point for getting ahead of the instructions. But when one bomb starts to detonate, Flash picks it up, carrying it far out into the empty desert '''as it's exploding in his hands'''.
to:
* ''WesternAnimation/DuckDodgers'' parodies this with a space mine and running into rooms with priceless works of art, French orphans and simple Amish folk. "Some days you just can't get rid of a Martian space mine."
* ''WesternAnimation/{{Stripperella}}'' had a parody''WesternAnimation/WallaceAndGromit in WesternAnimation/AMatterOfLoafAndDeath'': A direct spoof of the Batman scene above, complete with ducks in the pond. She eventually finds a collapsed tunnel, and uses the bomb to clear away the rubble, freeing the children trapped inside.
* ''WesternAnimation/StevenUniverse'': Near the end of "Message Received", the Gems haveoccurs as Gromit tries to get rid of a communication device that's about to self-destruct. Steven traps bomb, eventually settling for throwing it in a bubble to help contain across [[TakeThat the explosion, Yorkshire border]]. He fails, and Garnet [[RelocatingTheExplosion knocks it into the air]] for good measure.
* ''WesternAnimation/JusticeLeagueTheFlashpointParadox'': Each of Franchise/TheFlash's [[RoguesGallery Rogues]] that were present in the Flash Museum when Thawne first appeared got affixed with a[[spoiler:the bomb that, by Thawne's word, couldn't be deactivated. When the rest of the Franchise/{{Justice League|OfAmerica}} arrived, each took one of the Rogues to isolated locations to [[https://www.youtube.com/watch?v=STs73i4Uij0 manage the detonations in their own way.]]
* ''WesternAnimation/RickAndMorty'': In "Vindicators 3: The Return of Worldender", Rick and Morty disarm a neutrino bomb that Rick setends up in Worldender's fortress while blackout drunk. [[OhNoNotAgain Morty makes it clear this is far from Wallace's trousers; Gromit resorts to filling said trousers with dough to soften the first time they've done this.]]
-->'''Morty:''' ''(sigh)'' You guys hit the baskets, I'll disarm the drunkenly-improvised neutrino bomb. There'simpact]]. This leads to Wallace accidentally {{Mooning}} a 40% chance it's a dud, but you should still stay back.
-->'''Rick:''' Morty, how manycouple of these--?
-->'''Morty:''' TOO MANY RICK! TOO MANY!
* In a two-part episode of ''WesternAnimation/JusticeLeague'', the Joker has planted multiple bombs around Las Vegas. Batman instructs the rest of the league on their disarming, even chastising Flash at one point for getting ahead of the instructions. But when one bomb starts to detonate, Flash picks it up, carrying it far out into the empty desert '''as it's exploding in his hands'''.passing nuns.
* ''WesternAnimation/{{Stripperella}}'' had a parody
* ''WesternAnimation/StevenUniverse'': Near the end of "Message Received", the Gems have
* ''WesternAnimation/JusticeLeagueTheFlashpointParadox'': Each of Franchise/TheFlash's [[RoguesGallery Rogues]] that were present in the Flash Museum when Thawne first appeared got affixed with a
* ''WesternAnimation/RickAndMorty'': In "Vindicators 3: The Return of Worldender", Rick and Morty disarm a neutrino bomb that Rick set
-->'''Morty:''' ''(sigh)'' You guys hit the baskets, I'll disarm the drunkenly-improvised neutrino bomb. There's
-->'''Rick:''' Morty, how many
-->'''Morty:''' TOO MANY RICK! TOO MANY!
* In a two-part episode of ''WesternAnimation/JusticeLeague'', the Joker has planted multiple bombs around Las Vegas. Batman instructs the rest of the league on their disarming, even chastising Flash at one point for getting ahead of the instructions. But when one bomb starts to detonate, Flash picks it up, carrying it far out into the empty desert '''as it's exploding in his hands'''.
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[[folder:RealLife]]
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Is there an issue? Send a MessageReason:
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[[folder:{{Anime}} and {{Manga}}]]
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* ''Manga/GunsmithCats'' has a few chapters here and there devoted to Minnie May or her boyfriend Ken Taki defusing bombs.
Deleted line(s) 39 (click to see context) :
* ''Manga/GunsmithCats'' has a few chapters here and there devoted to Minnie May or her boyfriend Ken Taki defusing bombs.
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* In the Franchise/{{Superman}} story "Time And Time Again Again", the quantum field generator that Superman and the Metal Men try carefully to extract from a pile of wreckage in Metropolis becomes volatile and ready to explode. Superman tries to fly it safely away from Metropolis, but it ends up exploding...though its explosion is stopped in its process by Liri Lee of the Linear Men transporting both the generator and Superman to Vanishing Point to study it. The Linear Men, however, have no interest in stopping the bomb from exploding and killing people in Metropolis, but Waverider, seeing what their technology can do, takes one of their time-travel controls and uses it to [[RelocatingTheExplosion transport the generator to the distant past]], where it explodes harmlessly without hurting anyone.
to:
* In the Franchise/{{Superman}} ''Franchise/{{Superman}}'' story "Time And Time Again Again", the quantum field generator that Superman and the Metal Men try carefully to extract from a pile of wreckage in Metropolis becomes volatile and ready to explode. Superman tries to fly it safely away from Metropolis, but it ends up exploding...though its explosion is stopped in its process by Liri Lee of the Linear Men transporting both the generator and Superman to Vanishing Point to study it. The Linear Men, however, have no interest in stopping the bomb from exploding and killing people in Metropolis, but Waverider, seeing what their technology can do, takes one of their time-travel controls and uses it to [[RelocatingTheExplosion transport the generator to the distant past]], where it explodes harmlessly without hurting anyone.
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[[folder:{{Film}}]]
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[[folder:{{Literature}}]]
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* While they don't actually deal with explosives, the Trap Disposal Squad of the talking rats from ''Literature/TheAmazingMauriceAndHisEducatedRodents'' are the closest ratty equivalent of a bomb-disposal unit. Their leader Darktan cultivates a similar mindset of cautious expertise within the Squad, their team's internal culture is just as paramilitary, and the Squad even operates its own trap-springer robots: the "Mr. Clicky" wind-up toys.
* A subplot of ''The Small Back Room'' -- the novel by Nigel Balchin, later made into a film (aka ''Hour of Glory'') in which a bomb disposal officer consults the boffin protagonist in defusing a new type of German bomb. When the officer is later killed, the boffin has to complete the de-fusing himself.
* ''Softly Tread The Brave'' (an abridged children's version is called ''17 Seconds'') by Ivan Southall, about two Australian aerial mine defusers in UsefulNotes/{{W|orldWarII}}W2. 17 seconds is the amount of time you have to flee once the mine starts ticking.
Deleted line(s) 77,79 (click to see context) :
* ''Softly Tread The Brave'' (an abridged children's version is called ''17 Seconds'') by Ivan Southall, about two Australian aerial mine defusers in UsefulNotes/{{W|orldWarII}}W2. 17 seconds is the amount of time you have to flee once the mine starts ticking.
* A subplot of ''The Small Back Room'' -- the novel by Nigel Balchin, later made into a film (aka ''Hour of Glory'') in which a bomb disposal officer consults the boffin protagonist in defusing a new type of German bomb. When the officer is later killed, the boffin has to complete the de-fusing himself.
* While they don't actually deal with explosives, the Trap Disposal Squad of the talking rats from ''Literature/TheAmazingMauriceAndHisEducatedRodents'' are the closest ratty equivalent of a bomb-disposal unit. Their leader Darktan cultivates a similar mindset of cautious expertise within the Squad, their team's internal culture is just as paramilitary, and the Squad even operates its own trap-springer robots: the "Mr. Clicky" wind-up toys.
* A subplot of ''The Small Back Room'' -- the novel by Nigel Balchin, later made into a film (aka ''Hour of Glory'') in which a bomb disposal officer consults the boffin protagonist in defusing a new type of German bomb. When the officer is later killed, the boffin has to complete the de-fusing himself.
* While they don't actually deal with explosives, the Trap Disposal Squad of the talking rats from ''Literature/TheAmazingMauriceAndHisEducatedRodents'' are the closest ratty equivalent of a bomb-disposal unit. Their leader Darktan cultivates a similar mindset of cautious expertise within the Squad, their team's internal culture is just as paramilitary, and the Squad even operates its own trap-springer robots: the "Mr. Clicky" wind-up toys.
Changed line(s) 82,83 (click to see context) from:
[[folder:LiveActionTV]]
* ''Series/DangerUXB'': a 1979 ITV series about an army bomb disposal unit in Britain during UsefulNotes/WorldWarII.
* ''Series/DangerUXB'': a 1979 ITV series about an army bomb disposal unit in Britain during UsefulNotes/WorldWarII.
to:
*
* ''Series/Bluestone42'' is a British comedy-drama about
* ''Series/BombPatrolAfghanistan'': It's the entire point of the team's deployment to Afghanistan.
* In the ''Series/CharliesAngels'' episode "Angels at Sea," the Angels have to dispose of three {{time bomb}}s on a cruise ship. They have little experience with bombs, so a bomb disposal expert instructs them on [[WireDilemma which wires to cut]] before DunkingTheBomb.
* ''Series/DangerUXB'': a 1979 ITV series about an army bomb disposal unit in Britain during UsefulNotes/WorldWarII.
* JustForFun/RecycledInSpace for ''Earth II'', a 1971 {{pilot}} for an unmade sci-fi series. The drama centred around disarming a Chinese orbital nuke that threatened the titular SpaceStation.
* ''Series/DangerUXB'': a 1979 ITV series about an army bomb disposal unit in Britain during UsefulNotes/WorldWarII.
* JustForFun/RecycledInSpace for ''Earth II'', a 1971 {{pilot}} for an unmade sci-fi series. The drama centred around disarming a Chinese orbital nuke that threatened the titular SpaceStation.
Deleted line(s) 86,87 (click to see context) :
* ''Series/Bluestone42'' is a British comedy-drama about a bomb disposal detachment in Afghanistan during Operation Herrick.
* ''Series/BombPatrolAfghanistan'': It's the entire point of the team's deployment to Afghanistan.
* ''Series/BombPatrolAfghanistan'': It's the entire point of the team's deployment to Afghanistan.
Deleted line(s) 93,94 (click to see context) :
* In the 1979 mini-series ''A Man Called Intrepid'', a Nazi officer gets suspicious and investigates the bilges of the ferry carrying the heavy water to Germany, finding the plastic explosives left to sink it. He gingerly gropes underwater for the timer and disconnects it, breathing a sigh of relief. Unfortunately for him, the saboteurs had been taught to use ''two'' timers for redundancy.
* On ''{{Series/MASH}}'', a bomb lands in the compound but doesn't explode. The doctors are sent to defuse the bomb and are given step by step instructions. After they are told which wire to cut, they carefully cut that wire and look for the next instruction which is [[spoiler: "[[CueCardPause But first]]." The bomb explodes but fortunately it is [[TrickBomb full of propaganda]], not explosives]].
* On ''{{Series/MASH}}'', a bomb lands in the compound but doesn't explode. The doctors are sent to defuse the bomb and are given step by step instructions. After they are told which wire to cut, they carefully cut that wire and look for the next instruction which is [[spoiler: "[[CueCardPause But first]]." The bomb explodes but fortunately it is [[TrickBomb full of propaganda]], not explosives]].
* Since the main character of the series is a retired bomb disposal tech, this shows up semi-regularly in ''Series/MacGyver2016''.
* In the 1979 mini-series ''Series/AManCalledIntrepid'', a Nazi officer gets suspicious and investigates the bilges of the ferry carrying the heavy water to Germany, finding the plastic explosives left to sink it. He gingerly gropes underwater for the timer and disconnects it, breathing a sigh of relief. Unfortunately for him, the saboteurs had been taught to use ''two'' timers for redundancy.
* On ''{{Series/MASH}}'', a bomb lands in the compound but doesn't explode. The doctors are sent to defuse the bomb and are given step by step instructions. After they are told which wire to cut, they carefully cut that wire and look for the next instruction which is [[spoiler: "[[CueCardPause But first]]." The bomb explodes but fortunately it is [[TrickBomb full of propaganda]], not explosives]].
* In the 1979 mini-series ''Series/AManCalledIntrepid'', a Nazi officer gets suspicious and investigates the bilges of the ferry carrying the heavy water to Germany, finding the plastic explosives left to sink it. He gingerly gropes underwater for the timer and disconnects it, breathing a sigh of relief. Unfortunately for him, the saboteurs had been taught to use ''two'' timers for redundancy.
* On ''{{Series/MASH}}'', a bomb lands in the compound but doesn't explode. The doctors are sent to defuse the bomb and are given step by step instructions. After they are told which wire to cut, they carefully cut that wire and look for the next instruction which is [[spoiler: "[[CueCardPause But first]]." The bomb explodes but fortunately it is [[TrickBomb full of propaganda]], not explosives]].
Deleted line(s) 97 (click to see context) :
* The whole plot of the ''Series/StarTrekEnterprise'' episode "[[{{Recap/StarTrekEnterpriseS02E03Minefield}} Minefield]]," with the bomb in question attached to ''Enterprise'' herself. And then it goes FromBadToWorse when it spears [[DemolitionsExpert Malcolm Reed]] to the hull.
Changed line(s) 102,103 (click to see context) from:
* ''Series/BlakesSeven'': in "[[Recap/BlakesSevenS2E9Countdown Countdown]]", Avon has to defuse a DoomsdayDevice that could kill everyone on the planet. [[WhatYouAreInTheDark He could teleport out at any time and save himself]], but not everyone else.
* JustForFun/RecycledInSpace for ''Earth II'', a 1971 {{pilot}} for an unmade sci-fi series. The drama centred around disarming a Chinese orbital nuke that threatened the titular SpaceStation.
* JustForFun/RecycledInSpace for ''Earth II'', a 1971 {{pilot}} for an unmade sci-fi series. The drama centred around disarming a Chinese orbital nuke that threatened the titular SpaceStation.
to:
* ''Series/BlakesSeven'': ''Series/SisterBonifaceMysteries'': In "Lights, Camera, Murder!", DI Gillespie realises the bullet and electrocution reflected scenes from the episode of Operation QT being filmed and the last scene features a briefcase containing a bomb. Sister Boniface, who had rudimentary training in "[[Recap/BlakesSevenS2E9Countdown Countdown]]", Avon bomb disposal when she worked at wartime Bletchley Park, lends a hand.
* In ''Series/TheSixMillionDollarMan'' episode, "The Price of Liberty" (1975), the Liberty Bell is stolen, and rigged with three time bombs by an embittered explosives expert. Steve Austin and another bomb expert -- a convicted criminal serving a prison sentence -- disarm the bomb. Short on time, the convict suggests connecting wires to short out the timing mechanism, and Austin remembers the bomber's last dying words: Red, White, and Blue. They connect the red and white wires, and then Austin hasto defuse a DoomsdayDevice hunch that could kill everyone on "blue" was deliberately misleading, "his final stab at the planet. [[WhatYouAreInTheDark He could teleport out at any time country he'd grown to hate," and save himself]], but not everyone else.
* JustForFun/RecycledInSpace for ''Earth II'', a 1971 {{pilot}} for an unmade sci-fi series. The drama centred around disarming a Chinese orbital nuke that threatenedcorrectly selects the titular SpaceStation.yellow wire instead.
* In ''Series/TheSixMillionDollarMan'' episode, "The Price of Liberty" (1975), the Liberty Bell is stolen, and rigged with three time bombs by an embittered explosives expert. Steve Austin and another bomb expert -- a convicted criminal serving a prison sentence -- disarm the bomb. Short on time, the convict suggests connecting wires to short out the timing mechanism, and Austin remembers the bomber's last dying words: Red, White, and Blue. They connect the red and white wires, and then Austin has
* JustForFun/RecycledInSpace for ''Earth II'', a 1971 {{pilot}} for an unmade sci-fi series. The drama centred around disarming a Chinese orbital nuke that threatened
Changed line(s) 105,108 (click to see context) from:
* Since the main character of the series is a retired bomb disposal tech, this shows up semi-regularly in ''Series/MacGyver2016''.
* In ''Series/TheSixMillionDollarMan'' episode, "The Price of Liberty" (1975), the Liberty Bell is stolen, and rigged with three time bombs by an embittered explosives expert. Steve Austin and another bomb expert -- a convicted criminal serving a prison sentence -- disarm the bomb. Short on time, the convict suggests connecting wires to short out the timing mechanism, and Austin remembers the bomber's last dying words: Red, White, and Blue. They connect the red and white wires, and then Austin has a hunch that "blue" was deliberately misleading, "his final stab at the country he'd grown to hate," and correctly selects the yellow wire instead.
* In the ''Series/CharliesAngels'' episode "Angels at Sea," the Angels have to dispose of three {{time bomb}}s on a cruise ship. They have little experience with bombs, so a bomb disposal expert instructs them on [[WireDilemma which wires to cut]] before DunkingTheBomb.
* ''Series/SisterBonifaceMysteries'': In "Lights, Camera, Murder!", DI Gillespie realises the bullet and electrocution reflected scenes from the episode of Operation QT being filmed and the last scene features a briefcase containing a bomb. Sister Boniface, who had rudimentary training in bomb disposal when she worked at wartime Bletchley Park, lends a hand.
* In ''Series/TheSixMillionDollarMan'' episode, "The Price of Liberty" (1975), the Liberty Bell is stolen, and rigged with three time bombs by an embittered explosives expert. Steve Austin and another bomb expert -- a convicted criminal serving a prison sentence -- disarm the bomb. Short on time, the convict suggests connecting wires to short out the timing mechanism, and Austin remembers the bomber's last dying words: Red, White, and Blue. They connect the red and white wires, and then Austin has a hunch that "blue" was deliberately misleading, "his final stab at the country he'd grown to hate," and correctly selects the yellow wire instead.
* In the ''Series/CharliesAngels'' episode "Angels at Sea," the Angels have to dispose of three {{time bomb}}s on a cruise ship. They have little experience with bombs, so a bomb disposal expert instructs them on [[WireDilemma which wires to cut]] before DunkingTheBomb.
* ''Series/SisterBonifaceMysteries'': In "Lights, Camera, Murder!", DI Gillespie realises the bullet and electrocution reflected scenes from the episode of Operation QT being filmed and the last scene features a briefcase containing a bomb. Sister Boniface, who had rudimentary training in bomb disposal when she worked at wartime Bletchley Park, lends a hand.
to:
* Since the main character The whole plot of the series is a retired bomb disposal tech, this shows up semi-regularly in ''Series/MacGyver2016''.
* In ''Series/TheSixMillionDollarMan'' episode, "The Price of Liberty" (1975), the Liberty Bell is stolen, and rigged with three time bombs by an embittered explosives expert. Steve Austin and another bomb expert -- a convicted criminal serving a prison sentence -- disarm the bomb. Short on time, the convict suggests connecting wires to short out the timing mechanism, and Austin remembers the bomber's last dying words: Red, White, and Blue. They connect the red and white wires, and then Austin has a hunch that "blue" was deliberately misleading, "his final stab at the country he'd grown to hate," and correctly selects the yellow wire instead.
* In the ''Series/CharliesAngels''''Series/StarTrekEnterprise'' episode "Angels at Sea," the Angels have to dispose of three {{time bomb}}s on a cruise ship. They have little experience "[[{{Recap/StarTrekEnterpriseS02E03Minefield}} Minefield]]," with bombs, so a the bomb disposal expert instructs them on [[WireDilemma which wires in question attached to cut]] before DunkingTheBomb.
* ''Series/SisterBonifaceMysteries'': In "Lights, Camera, Murder!", DI Gillespie realises the bullet and electrocution reflected scenes from the episode of Operation QT being filmed and the last scene features a briefcase containing a bomb. Sister Boniface, who had rudimentary training in bomb disposal''Enterprise'' herself. And then it goes FromBadToWorse when she worked at wartime Bletchley Park, lends a hand.it spears [[DemolitionsExpert Malcolm Reed]] to the hull.
* In ''Series/TheSixMillionDollarMan'' episode, "The Price of Liberty" (1975), the Liberty Bell is stolen, and rigged with three time bombs by an embittered explosives expert. Steve Austin and another bomb expert -- a convicted criminal serving a prison sentence -- disarm the bomb. Short on time, the convict suggests connecting wires to short out the timing mechanism, and Austin remembers the bomber's last dying words: Red, White, and Blue. They connect the red and white wires, and then Austin has a hunch that "blue" was deliberately misleading, "his final stab at the country he'd grown to hate," and correctly selects the yellow wire instead.
* In the ''Series/CharliesAngels''
* ''Series/SisterBonifaceMysteries'': In "Lights, Camera, Murder!", DI Gillespie realises the bullet and electrocution reflected scenes from the episode of Operation QT being filmed and the last scene features a briefcase containing a bomb. Sister Boniface, who had rudimentary training in bomb disposal
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[[folder:{{Toys}}]]
to:
Changed line(s) 121,129 (click to see context) from:
[[folder:VideoGames]]
* ''VideoGame/{{Minesweeper}}''
* The ''VideoGame/KnightsOfTheOldRepublic'' games enemy mines; using Awareness skill to notice them before you set them off, and demolitions skill to deal with them. With a high skill, you can disarm the mine or even recover it to use yourself. If your skill level wasn't high enough, the mine might go off (or the disarm can simply fail). A jedi character with an anti-droid force power can fire it to detonate the mine at a safe distance.
* In ''KOTOR''[='=]s MMO sequel, ''VideoGame/StarWarsTheOldRepublic'', many quests often involve disarming bombs of some sort. No skill needed this time, as all it takes is a few seconds for any class.
** In the Trooper's first mission, players will destroy the Ord Mantel separatists' cache of explosives ordinance by [[StupidityIsTheOnlyOption kicking it with their foot and having it explode in their face]]. They're somehow fine afterwards.
* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', bombs can be disarmed with a coolant spray that freezes them. Notably, the bomb disposal expert who gives the player the coolant spray stresses that they will ''not'' be actually permanently disassembling the bombs here, as that is no task for amateurs. However, the coolant spray will keep the detonators frozen, preventing them from going off long enough to bring in a formal bomb squad to more thoroughly deal with them later. [[spoiler: The facility itself is later destroyed when Arsenal Gear starts up, rendering the question of bomb disposal moot.]]
* In ''VideoGame/HalfLife2'', Gordon can pick up Combine hopper mines with the Gravity Gun, which doesn't merely disarm them, but resets their target sensors to consider Gordon an ally. This is all due to some questionable design elements that weren't really ''flaws'' until the gravgun came along.
** And in Episode 2, you get to destroy one of the minespam choppers by throwing its mines at it.
* "[[UsefulNotes/{{Intellivision}} Mattel Electronics presents...]] ''Bomb Squad''".
* ''VideoGame/{{Minesweeper}}''
* The ''VideoGame/KnightsOfTheOldRepublic'' games enemy mines; using Awareness skill to notice them before you set them off, and demolitions skill to deal with them. With a high skill, you can disarm the mine or even recover it to use yourself. If your skill level wasn't high enough, the mine might go off (or the disarm can simply fail). A jedi character with an anti-droid force power can fire it to detonate the mine at a safe distance.
* In ''KOTOR''[='=]s MMO sequel, ''VideoGame/StarWarsTheOldRepublic'', many quests often involve disarming bombs of some sort. No skill needed this time, as all it takes is a few seconds for any class.
** In the Trooper's first mission, players will destroy the Ord Mantel separatists' cache of explosives ordinance by [[StupidityIsTheOnlyOption kicking it with their foot and having it explode in their face]]. They're somehow fine afterwards.
* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', bombs can be disarmed with a coolant spray that freezes them. Notably, the bomb disposal expert who gives the player the coolant spray stresses that they will ''not'' be actually permanently disassembling the bombs here, as that is no task for amateurs. However, the coolant spray will keep the detonators frozen, preventing them from going off long enough to bring in a formal bomb squad to more thoroughly deal with them later. [[spoiler: The facility itself is later destroyed when Arsenal Gear starts up, rendering the question of bomb disposal moot.]]
* In ''VideoGame/HalfLife2'', Gordon can pick up Combine hopper mines with the Gravity Gun, which doesn't merely disarm them, but resets their target sensors to consider Gordon an ally. This is all due to some questionable design elements that weren't really ''flaws'' until the gravgun came along.
** And in Episode 2, you get to destroy one of the minespam choppers by throwing its mines at it.
* "[[UsefulNotes/{{Intellivision}} Mattel Electronics presents...]] ''Bomb Squad''".
to:
* ''VideoGame/{{Minesweeper}}''
* The ''VideoGame/KnightsOfTheOldRepublic'' games enemy mines; using Awareness skill to notice them before you set them off, and demolitions skill to deal with them. With a high skill, you can disarm the mine or even recover it to use yourself. If your skill level wasn't high enough, the mine might go off (or the disarm can simply fail). A jedi character with an anti-droid force power can fire it to detonate the mine at a safe distance.
* In
** In
* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', bombs can be disarmed with
* In ''VideoGame/HalfLife2'', Gordon can pick up Combine hopper mines with the Gravity Gun, which doesn't merely disarm them, but resets their target sensors to consider Gordon an ally. This is all due to some questionable design elements that weren't really ''flaws'' until the gravgun came along.
** And in Episode 2,
* "[[UsefulNotes/{{Intellivision}} Mattel Electronics presents...]]
* In ''VideoGame/BorderlandsThePreSequel,'' one of Claptrap's [[RandomEffectSpell Vaulthunter.exe actions skills]] is "Clap-in-the-box" which has a large CartoonBomb materalize in his hands which will go off towards the end of "Pop Goes the Weasel". Claptrap will go down unless the bomb goes off near enemies [[FriendlyFire (or allies)]].
-->'''Claptrap:''' Some days, you just can't get rid of an obscure pop-culture reference.
* In ''VideoGame/ClashAtDemonhead'', after defeating the final boss and collecting the last medallion, you have to place all of the medallions inside the bomb to stop it from exploding. Any correct guesses will be locked in, and you have to figure out the rest without any clues, and the countdown timer speeds up with each attempt. Run out of time or chances, and the bomb explodes, leading to a NonstandardGameOver.
* ''VideoGame/DCUniverseOnline'' has one mission where you throw The Joker's bombs off the nearby docks to defuse them.
Changed line(s) 132,133 (click to see context) from:
* ''VideoGame/TeamFortress2'': the Demoman's {{Sticky Bomb}}s can be destroyed after they're planted by using any weapon that shoots bullets, any melee weapon (if one is brave enough), the Scottish Resistance, Detonator, Scorch Shot, or Short Circuit (which can destroy even sticky bombs that haven't landed and Grenades from the normal Grenade Launcher), or moved away using the Pyro's airblast or any sort of explosion.
* The ''VideoGame/LeagueOfLegends'' champion Ziggs (an explosive themed champ) has a joke the goes "You wanna see how to disarm a bomb?" he then swallows one of his bombs which explodes in his stomach.
* The ''VideoGame/LeagueOfLegends'' champion Ziggs (an explosive themed champ) has a joke the goes "You wanna see how to disarm a bomb?" he then swallows one of his bombs which explodes in his stomach.
to:
* ''VideoGame/TeamFortress2'': Presented as an UnexpectedGameplayChange in ''VideoGame/DeathStranding''. Most of the Demoman's {{Sticky Bomb}}s gameplay hinges around helping Sam [[ProductDeliveryOrdeal deliver important cargo across the ruins of America from outpost to outpost]], but at one point, he ends up being given a shady-looking package by an even-sketchier looking "maintenance worker", and upon investigating the contents, you'll find that it's a ''thermonuclear bomb'' that will explode in thirty minutes unchecked, and ''immediately'' if Sam lets go of it or it enters the city it was being delivered to. The only solution is to [[spoiler:locate a massive tar pit through enemy-infested lines and chuck it in for a reduced explosion]].
* ''VideoGame/DeusExHumanRevolution'' has a bomb that can bedestroyed after they're planted defused by using any weapon find out the code, hacking into it or [[spoiler:[[CuttingTheKnot shooting a hole in it]][[note]]Which requires some explanation: the bomb itself is a binary explosive. The two (liquid) chemicals are stored in cylinders, which, prior to exploding, mix together. On their own, the chemicals are inert, so shooting the cylinder will cause the liquid to leak out and prevent mixing[[/note]]]].
* ''VideoGame/GHOSTSquad'':
** In Mission 1, you have to cut a time bomb by cutting the three wires in the correct order within the time limit. At Level 1 difficulty you have 15 seconds, but at the maximum Level of 16 you have only ''three seconds''.
** In Mission 3, you have to make your way through a field of claymore mines. You defuse them by [[ButtonMashing mashing]] the [[ContextSensitiveButton action button]] until the gauge is full. The mines will explode and damage you if their fuses run out, or if you shoot them (even if you've already defused them!).
* In ''VideoGame/HalfLife2'', Gordon can pick up Combine hopper mines with the Gravity Gun, which doesn't merely disarm them, but resets their target sensors to consider Gordon an ally. This is all due to some questionable design elements thatshoots bullets, any melee weapon (if one is brave enough), weren't really ''flaws'' until the Scottish Resistance, Detonator, Scorch Shot, or Short Circuit (which can gravgun came along.
** And in Episode 2, you get to destroyeven sticky bombs that haven't landed and Grenades from the normal Grenade Launcher), or moved away using the Pyro's airblast or any sort of explosion.
* The ''VideoGame/LeagueOfLegends'' champion Ziggs (an explosive themed champ) has a joke the goes "You wanna see how to disarm a bomb?" he then swallowsone of his bombs which explodes in his stomach.the minespam choppers by throwing its mines at it.
* ''VideoGame/DeusExHumanRevolution'' has a bomb that can be
* ''VideoGame/GHOSTSquad'':
** In Mission 1, you have to cut a time bomb by cutting the three wires in the correct order within the time limit. At Level 1 difficulty you have 15 seconds, but at the maximum Level of 16 you have only ''three seconds''.
** In Mission 3, you have to make your way through a field of claymore mines. You defuse them by [[ButtonMashing mashing]] the [[ContextSensitiveButton action button]] until the gauge is full. The mines will explode and damage you if their fuses run out, or if you shoot them (even if you've already defused them!).
* In ''VideoGame/HalfLife2'', Gordon can pick up Combine hopper mines with the Gravity Gun, which doesn't merely disarm them, but resets their target sensors to consider Gordon an ally. This is all due to some questionable design elements that
** And in Episode 2, you get to destroy
* The ''VideoGame/LeagueOfLegends'' champion Ziggs (an explosive themed champ) has a joke the goes "You wanna see how to disarm a bomb?" he then swallows
Changed line(s) 135,139 (click to see context) from:
* ''VideoGame/DCUniverseOnline'' has one mission where you throw The Joker's bombs off the nearby docks to defuse them.
* Engineers in ''VideoGame/ValkyriaChronicles'' and Armored Techs in ''VideoGame/ValkyriaChroniclesII'' are the only classes able to clear away [[LandmineGoesClick mines]].
* ''VideoGame/PapersPlease'', one entrant drops a bomb in your booth. A guard comes and proceeds to mock how amateurish it is and how to disarm it. He doesn't even see it a good reason to close the checkpoint.
* In ''VideoGame/{{Bombshell}}'', the protagonist was formerly a bomb disposal technician. Take this job and the protagonist's name, Shelly, and you get her nickname, Bombshell.
* ''VideoGame/McPixel'' is a game all about disposing of bombs in [[SurrealHumor a number of ridiculous ways]].
* Engineers in ''VideoGame/ValkyriaChronicles'' and Armored Techs in ''VideoGame/ValkyriaChroniclesII'' are the only classes able to clear away [[LandmineGoesClick mines]].
* ''VideoGame/PapersPlease'', one entrant drops a bomb in your booth. A guard comes and proceeds to mock how amateurish it is and how to disarm it. He doesn't even see it a good reason to close the checkpoint.
* In ''VideoGame/{{Bombshell}}'', the protagonist was formerly a bomb disposal technician. Take this job and the protagonist's name, Shelly, and you get her nickname, Bombshell.
* ''VideoGame/McPixel'' is a game all about disposing of bombs in [[SurrealHumor a number of ridiculous ways]].
to:
* ''VideoGame/DCUniverseOnline'' has one mission where you throw The Joker's bombs off Some missions in ''VideoGame/{{JYDGE}}'' require the nearby docks to defuse them.
* Engineers in ''VideoGame/ValkyriaChronicles'' and Armored Techs in ''VideoGame/ValkyriaChroniclesII'' are the only classes able to clear away [[LandmineGoesClick mines]].
* ''VideoGame/PapersPlease'', one entrant drops a bomb in your booth. A guard comes and proceeds to mock how amateurish it is and howplayer to disarm it. He doesn't even see it a good reason to close the checkpoint.
* In ''VideoGame/{{Bombshell}}'', the protagonist was formerlya bomb disposal technician. Take this job and the protagonist's name, Shelly, and you get her nickname, Bombshell.
* ''VideoGame/McPixel'' isbefore a game all about disposing certain amount of bombs in [[SurrealHumor a number of ridiculous ways]].time elapses.
* Engineers in ''VideoGame/ValkyriaChronicles'' and Armored Techs in ''VideoGame/ValkyriaChroniclesII'' are the only classes able to clear away [[LandmineGoesClick mines]].
* ''VideoGame/PapersPlease'', one entrant drops a bomb in your booth. A guard comes and proceeds to mock how amateurish it is and how
* In ''VideoGame/{{Bombshell}}'', the protagonist was formerly
* ''VideoGame/McPixel'' is
* The ''VideoGame/KnightsOfTheOldRepublic'' games enemy mines; using Awareness skill to notice them before you set them off, and demolitions skill to deal with them. With a high skill, you can disarm the mine or even recover it to use yourself. If your skill level wasn't high enough, the mine might go off (or the disarm can simply fail). A jedi character with an anti-droid force power can fire it to detonate the mine at a safe distance.
* The ''VideoGame/LeagueOfLegends'' champion Ziggs (an explosive themed champ) has a joke the goes "You wanna see how to disarm a bomb?" he then swallows one of his bombs which explodes in his stomach.
* ''VideoGame/McPixel'' is a game all about disposing of bombs in [[SurrealHumor a number of ridiculous ways]].
* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', bombs can be disarmed with a coolant spray that freezes them. Notably, the bomb disposal expert who gives the player the coolant spray stresses that they will ''not'' be actually permanently disassembling the bombs here, as that is no task for amateurs. However, the coolant spray will keep the detonators frozen, preventing them from going off long enough to bring in a formal bomb squad to more thoroughly deal with them later. [[spoiler: The facility itself is later destroyed when Arsenal Gear starts up, rendering the question of bomb disposal moot.]]
* ''VideoGame/{{Minesweeper}}''
* ''VideoGame/PapersPlease'', one entrant drops a bomb in your booth. A guard comes and proceeds to mock how amateurish it is and how to disarm it. He doesn't even see it a good reason to close the checkpoint.
* In ''VideoGame/RingOfRed,'' certain support units for the game's [[GiantRobot AFW's]] have the ability to lay a variety of mines (in order of [[BuffySpeak leg-breakiness]], Mines, Adhesion Mines, Chain Mines). Others have the ability to locate and defuse these mines. However, there's no messing around with them, the soldiers on Cleanup duty just dig them up like potatoes and stuff them in their pockets.
* The ''VideoGame/LeagueOfLegends'' champion Ziggs (an explosive themed champ) has a joke the goes "You wanna see how to disarm a bomb?" he then swallows one of his bombs which explodes in his stomach.
* ''VideoGame/McPixel'' is a game all about disposing of bombs in [[SurrealHumor a number of ridiculous ways]].
* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', bombs can be disarmed with a coolant spray that freezes them. Notably, the bomb disposal expert who gives the player the coolant spray stresses that they will ''not'' be actually permanently disassembling the bombs here, as that is no task for amateurs. However, the coolant spray will keep the detonators frozen, preventing them from going off long enough to bring in a formal bomb squad to more thoroughly deal with them later. [[spoiler: The facility itself is later destroyed when Arsenal Gear starts up, rendering the question of bomb disposal moot.]]
* ''VideoGame/{{Minesweeper}}''
* ''VideoGame/PapersPlease'', one entrant drops a bomb in your booth. A guard comes and proceeds to mock how amateurish it is and how to disarm it. He doesn't even see it a good reason to close the checkpoint.
* In ''VideoGame/RingOfRed,'' certain support units for the game's [[GiantRobot AFW's]] have the ability to lay a variety of mines (in order of [[BuffySpeak leg-breakiness]], Mines, Adhesion Mines, Chain Mines). Others have the ability to locate and defuse these mines. However, there's no messing around with them, the soldiers on Cleanup duty just dig them up like potatoes and stuff them in their pockets.
Changed line(s) 142,146 (click to see context) from:
* ''VideoGame/GHOSTSquad'':
** In Mission 1, you have to cut a time bomb by cutting the three wires in the correct order within the time limit. At Level 1 difficulty you have 15 seconds, but at the maximum Level of 16 you have only ''three seconds''.
** In Mission 3, you have to make your way through a field of claymore mines. You defuse them by [[ButtonMashing mashing]] the [[ContextSensitiveButton action button]] until the gauge is full. The mines will explode and damage you if their fuses run out, or if you shoot them (even if you've already defused them!).
* ''VideoGame/DeusExHumanRevolution'' has a bomb that can be defused by find out the code, hacking into it or [[spoiler:[[CuttingTheKnot shooting a hole in it]][[note]]Which requires some explanation: the bomb itself is a binary explosive. The two (liquid) chemicals are stored in cylinders, which, prior to exploding, mix together. On their own, the chemicals are inert, so shooting the cylinder will cause the liquid to leak out and prevent mixing[[/note]]]].
* In ''VideoGame/ClashAtDemonhead'', after defeating the final boss and collecting the last medallion, you have to place all of the medallions inside the bomb to stop it from exploding. Any correct guesses will be locked in, and you have to figure out the rest without any clues, and the countdown timer speeds up with each attempt. Run out of time or chances, and the bomb explodes, leading to a NonstandardGameOver.
** In Mission 1, you have to cut a time bomb by cutting the three wires in the correct order within the time limit. At Level 1 difficulty you have 15 seconds, but at the maximum Level of 16 you have only ''three seconds''.
** In Mission 3, you have to make your way through a field of claymore mines. You defuse them by [[ButtonMashing mashing]] the [[ContextSensitiveButton action button]] until the gauge is full. The mines will explode and damage you if their fuses run out, or if you shoot them (even if you've already defused them!).
* ''VideoGame/DeusExHumanRevolution'' has a bomb that can be defused by find out the code, hacking into it or [[spoiler:[[CuttingTheKnot shooting a hole in it]][[note]]Which requires some explanation: the bomb itself is a binary explosive. The two (liquid) chemicals are stored in cylinders, which, prior to exploding, mix together. On their own, the chemicals are inert, so shooting the cylinder will cause the liquid to leak out and prevent mixing[[/note]]]].
* In ''VideoGame/ClashAtDemonhead'', after defeating the final boss and collecting the last medallion, you have to place all of the medallions inside the bomb to stop it from exploding. Any correct guesses will be locked in, and you have to figure out the rest without any clues, and the countdown timer speeds up with each attempt. Run out of time or chances, and the bomb explodes, leading to a NonstandardGameOver.
to:
* ''VideoGame/GHOSTSquad'':
In ''KOTOR''[='=]s MMO sequel, ''VideoGame/StarWarsTheOldRepublic'', many quests often involve disarming bombs of some sort. No skill needed this time, as all it takes is a few seconds for any class.
** InMission 1, you have to cut a time bomb by cutting the three wires in the correct order within the time limit. At Level 1 difficulty you have 15 seconds, but at the maximum Level of 16 you have only ''three seconds''.
** In Mission 3, you have to make your way through a field of claymore mines. You defuse them by [[ButtonMashing mashing]] the [[ContextSensitiveButton action button]] until the gauge is full. The minesTrooper's first mission, players will destroy the Ord Mantel separatists' cache of explosives ordinance by [[StupidityIsTheOnlyOption kicking it with their foot and having it explode and damage you if in their fuses run out, or if you shoot them (even if you've already defused them!).
face]]. They're somehow fine afterwards.
*''VideoGame/DeusExHumanRevolution'' has a bomb that can be defused by find out ''VideoGame/SuzukiBakuhatsu'': The core of this game. You, as Suzuki, must dismantle the code, hacking into it or [[spoiler:[[CuttingTheKnot shooting a hole in it]][[note]]Which requires some explanation: object carefully and fast to dispose the bomb itself which is a binary explosive. The two (liquid) chemicals are stored in cylinders, which, prior to exploding, mix together. On their own, the chemicals are inert, so shooting the cylinder will cause the liquid to leak out and prevent mixing[[/note]]]].
* In ''VideoGame/ClashAtDemonhead'', after defeating the final boss and collecting the last medallion, you have to place all of the medallionsplanted inside that object.
* ''VideoGame/TeamFortress2'': thebomb to stop it Demoman's {{Sticky Bomb}}s can be destroyed after they're planted by using any weapon that shoots bullets, any melee weapon (if one is brave enough), the Scottish Resistance, Detonator, Scorch Shot, or Short Circuit (which can destroy even sticky bombs that haven't landed and Grenades from exploding. Any correct guesses will be locked in, and you have to figure out the rest without normal Grenade Launcher), or moved away using the Pyro's airblast or any clues, and the countdown timer speeds up with each attempt. Run out sort of time or chances, and the bomb explodes, leading to a NonstandardGameOver.explosion.
** In
** In Mission 3, you have to make your way through a field of claymore mines. You defuse them by [[ButtonMashing mashing]] the [[ContextSensitiveButton action button]] until the gauge is full. The mines
*
* In ''VideoGame/ClashAtDemonhead'', after defeating the final boss and collecting the last medallion, you have to place all of the medallions
* ''VideoGame/TeamFortress2'': the
* ''VideoGame/TraumaCenter'' is normally a [[MedicalGame surgery simulator]]. But in one mission you get to disarm a bomb instead. Conveniently, you get guidance from someone who has ''dated'' someone from the bomb defusal team. The mission was entirely redone for the [[PolishedPort wii port]], but it's still a bomb being defused.
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* In ''VideoGame/RingOfRed,'' certain support units for the game's [[GiantRobot AFW's]] have the ability to lay a variety of mines (in order of [[BuffySpeak leg-breakiness]], Mines, Adhesion Mines, Chain Mines). Others have the ability to locate and defuse these mines. However, there's no messing around with them, the soldiers on Cleanup duty just dig them up like potatoes and stuff them in their pockets.
* In ''VideoGame/BorderlandsThePreSequel,'' one of Claptrap's [[RandomEffectSpell Vaulthunter.exe actions skills]] is "Clap-in-the-box" which has a large CartoonBomb materalize in his hands which will go off towards the end of "Pop Goes the Weasel". Claptrap will go down unless the bomb goes off near enemies [[FriendlyFire (or allies)]].
-->'''Claptrap:''' Some days, you just can't get rid of an obscure pop-culture reference.
* ''VideoGame/TraumaCenter'' is normally a [[MedicalGame surgery simulator]]. But in one mission you get to disarm a bomb instead. Conveniently, you get guidance from someone who has ''dated'' someone from the bomb defusal team. The mission was entirely redone for the [[PolishedPort wii port]], but it's still a bomb being defused.
* In ''VideoGame/BorderlandsThePreSequel,'' one of Claptrap's [[RandomEffectSpell Vaulthunter.exe actions skills]] is "Clap-in-the-box" which has a large CartoonBomb materalize in his hands which will go off towards the end of "Pop Goes the Weasel". Claptrap will go down unless the bomb goes off near enemies [[FriendlyFire (or allies)]].
-->'''Claptrap:''' Some days, you just can't get rid of an obscure pop-culture reference.
* ''VideoGame/TraumaCenter'' is normally a [[MedicalGame surgery simulator]]. But in one mission you get to disarm a bomb instead. Conveniently, you get guidance from someone who has ''dated'' someone from the bomb defusal team. The mission was entirely redone for the [[PolishedPort wii port]], but it's still a bomb being defused.
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* ''VideoGame/SuzukiBakuhatsu'': The core of this game. You, as Suzuki, must dismantle the object carefully and fast to dispose the bomb which is planted inside that object.
* Some missions in ''VideoGame/{{JYDGE}}'' require the player to disarm a bomb before a certain amount of time elapses.
* Presented as an UnexpectedGameplayChange in ''VideoGame/DeathStranding''. Most of the gameplay hinges around helping Sam [[ProductDeliveryOrdeal deliver important cargo across the ruins of America from outpost to outpost]], but at one point, he ends up being given a shady-looking package by an even-sketchier looking "maintenance worker", and upon investigating the contents, you'll find that it's a ''thermonuclear bomb'' that will explode in thirty minutes unchecked, and ''immediately'' if Sam lets go of it or it enters the city it was being delivered to. The only solution is to [[spoiler:locate a massive tar pit through enemy-infested lines and chuck it in for a reduced explosion]].
* Some missions in ''VideoGame/{{JYDGE}}'' require the player to disarm a bomb before a certain amount of time elapses.
* Presented as an UnexpectedGameplayChange in ''VideoGame/DeathStranding''. Most of the gameplay hinges around helping Sam [[ProductDeliveryOrdeal deliver important cargo across the ruins of America from outpost to outpost]], but at one point, he ends up being given a shady-looking package by an even-sketchier looking "maintenance worker", and upon investigating the contents, you'll find that it's a ''thermonuclear bomb'' that will explode in thirty minutes unchecked, and ''immediately'' if Sam lets go of it or it enters the city it was being delivered to. The only solution is to [[spoiler:locate a massive tar pit through enemy-infested lines and chuck it in for a reduced explosion]].
to:
* ''VideoGame/SuzukiBakuhatsu'': The core of this game. You, as Suzuki, must dismantle Engineers in ''VideoGame/ValkyriaChronicles'' and Armored Techs in ''VideoGame/ValkyriaChroniclesII'' are the object carefully and fast to dispose the bomb which is planted inside that object.
* Some missions in ''VideoGame/{{JYDGE}}'' require the player to disarm a bomb before a certain amount of time elapses.
* Presented as an UnexpectedGameplayChange in ''VideoGame/DeathStranding''. Most of the gameplay hinges around helping Sam [[ProductDeliveryOrdeal deliver important cargo across the ruins of America from outpost to outpost]], but at one point, he ends up being given a shady-looking package by an even-sketchier looking "maintenance worker", and upon investigating the contents, you'll find that it's a ''thermonuclear bomb'' that will explode in thirty minutes unchecked, and ''immediately'' if Sam lets go of it or it enters the city it was being delivered to. Theonly solution is classes able to [[spoiler:locate a massive tar pit through enemy-infested lines and chuck it in for a reduced explosion]].clear away [[LandmineGoesClick mines]].
* Some missions in ''VideoGame/{{JYDGE}}'' require the player to disarm a bomb before a certain amount of time elapses.
* Presented as an UnexpectedGameplayChange in ''VideoGame/DeathStranding''. Most of the gameplay hinges around helping Sam [[ProductDeliveryOrdeal deliver important cargo across the ruins of America from outpost to outpost]], but at one point, he ends up being given a shady-looking package by an even-sketchier looking "maintenance worker", and upon investigating the contents, you'll find that it's a ''thermonuclear bomb'' that will explode in thirty minutes unchecked, and ''immediately'' if Sam lets go of it or it enters the city it was being delivered to. The
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* ''Series/SisterBonifaceMysteries'': In "Lights, Camera, Murder!", DI Gillespie realises the bullet and electrocution reflected scenes from the episode of Operation QT being filmed and the last scene features a briefcase containing a bomb. Sister Boniface, who had rudimentary training in bomb disposal when she worked at wartime Bletchley Park, lends a hand.
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Added DiffLines:
* Presented as an UnexpectedGameplayChange in ''VideoGame/DeathStranding''. Most of the gameplay hinges around helping Sam [[ProductDeliveryOrdeal deliver important cargo across the ruins of America from outpost to outpost]], but at one point, he ends up being given a shady-looking package by an even-sketchier looking "maintenance worker", and upon investigating the contents, you'll find that it's a ''thermonuclear bomb'' that will explode in thirty minutes unchecked, and ''immediately'' if Sam lets go of it or it enters the city it was being delivered to. The only solution is to [[spoiler:locate a massive tar pit through enemy-infested lines and chuck it in for a reduced explosion]].
Is there an issue? Send a MessageReason:
crossw
Added DiffLines:
* Some missions in ''VideoGame/{{JYDGE}}'' require the player to disarm a bomb before a certain amount of time elapses.
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merged with Wire Dilemma
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** WrongWire
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Related tropes:
to:
!!Related tropes:
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See also Website/{{Wikipedia}}'s [[https://en.wikipedia.org/wiki/Bomb_disposal entry.]]
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-->'''Max:''' I'm familiar with the word "remove."
** In "The Groovy Guru", Max realises his HandcuffedBriefcase is [[WhyAmITicking ticking and the key has been stolen]], so the Chief calls in the bomb disposal unit. Two men in Hazmat Suit}}s rush in, karate-chop Max unconscious and throw him down the waste [[VisualPun disposal chute]].
** In "The Groovy Guru", Max realises his HandcuffedBriefcase is [[WhyAmITicking ticking and the key has been stolen]], so the Chief calls in the bomb disposal unit. Two men in Hazmat Suit}}s rush in, karate-chop Max unconscious and throw him down the waste [[VisualPun disposal chute]].
to:
** In "The Groovy Guru", Max realises his HandcuffedBriefcase is [[WhyAmITicking ticking and the key has been stolen]], so the Chief calls in the bomb disposal unit. Two men
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* PlayedForLaughs in ''Series/GetSmart''. In "The Groovy Guru", Maxwell Smart [[WhyAmITicking realises]] the HandcuffedBriefcase given to him by a DoubleAgent has a bomb in it. And the key's been stolen. The Chief calls in the CONTROL bomb disposal unit, whereupon two men in hazmat suits rush in, [[WithFriendsLikeThese karate-chop Max unconscious]] and throw him down the [[VisualPun waste disposal chute.]]
to:
* PlayedForLaughs in ''Series/GetSmart''. ''Series/GetSmart''
** In "Stakeout On Blue Mist Mountain", [[IdiotHero Maxwell Smart]] has to be talked through how to defuse an atomic bomb.
--->'''Professor Parker:''' You need to remove the flange from the plutonium core. Do you know what I'm talking about?!
-->'''Max:''' I'm familiar with the word "remove."
** In "The Groovy Guru",Maxwell Smart [[WhyAmITicking realises]] the Max realises his HandcuffedBriefcase given to him by a DoubleAgent is [[WhyAmITicking ticking and the key has a bomb in it. And the key's been stolen. The stolen]], so the Chief calls in the CONTROL bomb disposal unit, whereupon two unit. Two men in hazmat suits Hazmat Suit}}s rush in, [[WithFriendsLikeThese karate-chop Max unconscious]] unconscious and throw him down the waste [[VisualPun waste disposal chute.]] chute]].
** In "Stakeout On Blue Mist Mountain", [[IdiotHero Maxwell Smart]] has to be talked through how to defuse an atomic bomb.
--->'''Professor Parker:''' You need to remove the flange from the plutonium core. Do you know what I'm talking about?!
-->'''Max:''' I'm familiar with the word "remove."
** In "The Groovy Guru",
Changed line(s) 108,111 (click to see context) from:
* ''Series/GetSmart'': In "Stakeout On Blue Mist Mountain", [[IdiotHero Maxwell Smart]] has to be talked through how to defuse an atomic bomb.
-->'''Professor Parker:''' You need to remove the flange from the plutonium core. Do you know what I'm talking about?!
-->'''Max:''' I'm familiar with the word "remove."
-->'''Professor Parker:''' You need to remove the flange from the plutonium core. Do you know what I'm talking about?!
-->'''Max:''' I'm familiar with the word "remove."
to:
-->'''Professor Parker:''' You need to remove the flange from the plutonium core. Do you know what I'm talking about?!
-->'''Max:''' I'm familiar with the word "remove."
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** In "Hunter/Hunted", Doyle receives a package in a plain brown wrapper. Knowing he hasn't [[AluminumChristmasTrees mail-ordered anything from an adult bookstore]], Bodie and Doyle carefully cut open the package to find a stick of gelignite [[spoiler:harmlessly wired to ''Moriarty's Police Law'', a taunt against Doyle by a DirtyCop he put away.]]
to:
** In "Hunter/Hunted", Doyle receives a package in a plain brown wrapper. Knowing he hasn't [[AluminumChristmasTrees mail-ordered anything from an adult bookstore]], bookstore, Bodie and Doyle carefully cut open the package to find a stick of gelignite [[spoiler:harmlessly wired to ''Moriarty's Police Law'', a taunt against Doyle by a DirtyCop he put away.]]
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Moving Policenauts to the Visual Novels folder.
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-->-- '''Franchise/{{Batman}}''', ''Film/BatmanTheMovie''
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-->-- '''Franchise/{{Batman}}''', '''Batman''', ''Film/BatmanTheMovie''
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* ''VisualNovel/{{Policenauts}}'' has a bomb-defusal sequence, first requiring that the bag containing the bomb be isolated by removing all of the knock-off bags in the room. Jonathan's partner Ed offers his bomb-defusal knowledge, but due to his poor eyesight, Jonathan has to follow his orders for how to defuse the bomb. At the very end, a WireDilemma arises which Ed doesn't have an answer to, requiring the player to [[SomedayThisWillComeInHandy remember what another character said he would do in that situation]] [[spoiler:and then do the exact opposite of that]].
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* ''VisualNovel/{{Policenauts}}'' has a bomb-defusal sequence, first requiring that the bag containing the bomb be isolated by removing all of the knock-off bags in the room. Jonathan's partner Ed offers his bomb-defusal knowledge, but due to his poor eyesight, Jonathan has to follow his orders for how to defuse the bomb. At the very end, a WireDilemma arises which Ed doesn't have an answer to, requiring the player to [[SomedayThisWillComeInHandy remember what another character said he would do in that situation]] [[spoiler:and then do the exact opposite of that]].
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* PlayedForLaughs in ''Series/GetSmart''. In "The Groovy Guru", Maxwell Smart [[WhyAmITicking realises]] the HandcuffedBriefcase given to him by a DoubleAgent has a bomb in it. And the key's been stolen. The Chief calls in the CONTROL bomb disposal unit, whereupon two men in hazmat suits rush in, [[WithFriendsLikeThese karate-chop Max unconscious and throw him down the waste disposal chute.]]
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* PlayedForLaughs in ''Series/GetSmart''. In "The Groovy Guru", Maxwell Smart [[WhyAmITicking realises]] the HandcuffedBriefcase given to him by a DoubleAgent has a bomb in it. And the key's been stolen. The Chief calls in the CONTROL bomb disposal unit, whereupon two men in hazmat suits rush in, [[WithFriendsLikeThese karate-chop Max unconscious unconscious]] and throw him down the [[VisualPun waste disposal chute.]]
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* PlayedForLaughs in ''Series/GetSmart''. In "The Groovy Guru", Maxwell Smart [[WhyAmITicking realises]] the HandcuffedBriefcase given to him by a DoubleAgent has a bomb in it. And the key's been stolen. The Chief calls in the CONTROL bomb disposal unit, whereupon two men in hazmat suits rush in, [[WithFriendsLikeThese karate-chop Max unconscious and throw him down the waste disposal chute.]]