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* PersonalSpaceInvader - [[GoddamnBats Bone]] [[HighOctaneNightmareFuel Leeches.]]
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Brittle means something that breaks without deforming. It doesn\'t necessarily mean it breaks easily.


* YouKeepUsingThatWord - The manual for the first game refers to the Stone Gargoyle's skin as "brittle", which is the exact opposite of what it [[ImplacableMan actually is]].


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* YouKeepUsingThatWord - The manual for the first game refers to the Stone Gargoyle's skin as "brittle", which is the exact opposite of what it [[ImplacableMan actually is]].




''[[TVTropesWillRuinYourLife TV Tropes hiva ruineudo mesco lifeux!]]''

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''[[TVTropesWillRuinYourLife TV Tropes hiva ruineudo mesco lifeux!]]''
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* CrossesTheLineTwice - the game's main selling point.
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** The Cultists look like the undead Templar mummies from the old Spanish horror film "Tombs of the Blind Dead".
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* HeyItsThatVoice - Ishmael in Blood II happens to be voiced by Michael Shapiro, who voiced both [[HalfLife Barney Calhoun and the G-Man]] that same year. Both Ophelia and Gabriella are voiced by Lani Minella, who voiced every female character (and some male characters) from every other game that year.

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* HeyItsThatVoice - Ishmael Caleb's voice actor, Stephan Weyte, gave the character the same voice he used for Monolith's earlier platformer, ''{{Claw}}''. More generally, he also acted in Blood II happens to be some of HumongousEntertainment's games and recently appeared in ''MetroidOtherM''. The other Chosen in the second game are voiced by Michael Shapiro, who voiced both [[HalfLife Barney Shapiro [[VideoGame/{{Half-Life}} (Barney Calhoun and the G-Man]] that same year. Both Ophelia G-Man)]] and Gabriella are voiced by [[ManOfAThousandVoices the woman of a thousand voices]], Lani Minella, who voiced every female character (and some male characters) from every other game that year.Minella.



* InterfaceScrew - If the poisonous spiders bite you, the visuals become all distorted and blurry, more so the more Caleb gets bitten.

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* InterfaceScrew - If the poisonous spiders bite you, the visuals become all distorted and blurry, more so the more Caleb gets bitten. It gets to the point that the HUD even lies to you about how much health and ammo you currently have while you're poisoned.

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* AndIMustScream - The Soul Drudges in the second game are living humans whose bodies are controlled by Bone Leeches. The leech forces its host to sew its mouth shut to keep it from screaming.

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** There's also the various {{Shout Out}}s, most of which in the first game are to things that wouldn't exist until decades after the events of the game, though that's more for RuleOfFunny most of the time.
* AndIMustScream - The Soul Drudges in the second game are living humans whose bodies are controlled by Bone Leeches.Leeches but who are still conscious and aware of what they're doing. The leech forces its host to sew its mouth shut to keep it from screaming.



*** [[CrowningMomentOfFunny Hey, stop him! He didn't pay!]]

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*** [[CrowningMomentOfFunny Hey, stop him! He didn't pay!]]pay!]] '''*ZOMBIES*'''



* DeathIsNotPermanent - Ophelia, Ishmael, and Gabriel die alongside Caleb in Blood's intro, though all are revived during the course of Blood II through use of the Singularity Generator.
* DegradedBoss - The stone gargoyle, giant spider, and Cerberus are first introduced as end-episode bosses before becoming common enemies.

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* DeathIsNotPermanent - Ophelia, Ishmael, and Gabriel die alongside Caleb in Blood's intro, though all intro. Caleb inexplicably comes back in the first game, and the other three are revived during the course of Blood II through use of the Singularity Generator.
Generator. There's also Tchernobog, who due to the nature of his reincarnation, has died and come back at least 15 times before Caleb permanently killed him.
* DegradedBoss - The stone gargoyle, giant spider, and Cerberus are first introduced as end-episode bosses before becoming common enemies.enemies in later episodes.
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* {{BFG}} - Originally, the Tesla Cannon and the Life Leech were the 8-inch cannons of Blood. The expansion pack added an alternate fire mode to the Incinerator that made it into the new, ultimate BFG of Blood 1. Blood 2 added a new, literal BFG, as in "Doom", called the Singularity Generator.

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* {{BFG}} - Originally, the Tesla Cannon and the Life Leech were the 8-inch cannons of Blood. The expansion pack added an alternate fire mode to the Incinerator that made it into the new, ultimate BFG of Blood 1. Blood 2 added a new, literal BFG, as in "Doom", Doom, called the Singularity Generator.



** BadassLongcoat - Caleb.

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** BadassLongcoat - Caleb. Ishmael also has some sort of long coat.



* BottomlessMagazines - Everything that isn't the sawed-off, really, and even that gets this treatment in the first game's GunsAkimbo mode.

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* BottomlessMagazines - Everything that isn't The only weapon with an actual reload animation is the sawed-off, really, sawed-off shotgun, and even that gets this treatment then said animation is skipped entirely in the first game's game when you have the GunsAkimbo mode.powerup.



* DidntSeeThatComing - The [[{{BFG}} Singularity Generator]] manages to be unpredictable enough that it revives the rest of the Chosen, even [[GenderBender turning one from a man to a woman]]. By the time the scientists who created it have it working the way it should, Caleb bursts in, kills them, and steals it.

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* DidntSeeThatComing - The [[{{BFG}} Singularity Generator]] manages to be unpredictable enough that it revives the rest of the Chosen, even [[GenderBender turning the first one from a man to a woman]]. By the time the scientists who created it have it working the way it should, Caleb bursts in, kills them, and steals it.



* GunsAkimbo - The first game featured it as a power-up that only worked for about a minute; the second game let you dual-wield certain weapons indefinitely by picking up a second one at the cost of the alternate firing mode.

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* GunsAkimbo - The first game featured it as a power-up that only worked for about a minute; the second game let you dual-wield certain weapons indefinitely by picking up a second one one, at the cost of the alternate firing mode.

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* FateWorseThanDeath - Gideon is reduced to nothing but his skull after he fights Caleb. At the beginning of the ''Nightmare Levels'' expansion he reveals his soul was trapped within it.

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* FateWorseThanDeath - Gideon is reduced to nothing but his skull after he fights Caleb. At the beginning of the ''Nightmare Levels'' expansion he reveals his soul was trapped within it. He's surprisingly not bitter about it, though.



* IdiosyncraticDifficultyLevels: Still Kicking (easiest), Pink on the Inside, Lightly Broiled, Well Done, and Extra Crispy (hardest)

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* IdiosyncraticDifficultyLevels: Still Kicking (easiest), Pink on the Inside, Lightly Broiled, Well Done, and Extra Crispy (hardest)(hardest).
** The second game has Genocide, Homicide, and Suicide.
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* ALighterShadeOfBlack: There are no good guys. On one hand you have a cult trying to summon a dark god, murdering anyone they want to and experimenting on the rest. On the other side you have one of their failed projects, a sadistic revenant named Caleb who was one of those cultists and also is murdering anyone he feels like. At least Caleb is fighting to avenge his wife and best friend and has a sense of humor.
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* EveryoneHatesMimes - Goes with EnemyMime above. If you kill a mime, Caleb will generally say "I hate mimes" or some other snarky comment.
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Discontinuity cleanup


** Sadly, not the case in Blood II, which padded out the weapons with a lot of standard-issue FPS guns and weakening the more flavorful original weapons. Part of the reason [[{{Discontinuity}} why Blood II was widely panned]].

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** Sadly, not the case in Blood II, which padded out the weapons with a lot of standard-issue FPS guns and weakening the more flavorful original weapons. Part of the reason [[{{Discontinuity}} why Blood II was widely panned]].panned.
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* ItBurns - Both Caleb and some of the monsters scream this when exposed to fire.
** ScreamsLikeALittleGirl - Let's just say that Caleb's reaction to being set on fire [[CrowningMomentOfFunny makes it ten times harder to take him seriously]].
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** Best example is the brown-robed Cultist. On the first difficulty level, they have 40 HP, no ability to toss dynamite sticks and [[ImperialStormtrooperMarksmanshipAcademy terrible accuracy, so bad they can ''miss you with their shotguns up to five times in a row'' '''at point blank range''']] if they really suck on that playthrough. On the second difficulty, they get 60 HP, still no dynamite sticks, and slightly less sucky accuracy. On the third, they have 80 HP, will toss single sticks of dynamite which do moderate damage, and have average accuracy (sometimes hitting and other times missing at close range). On the fourth, they are 100 HP tough, have good accuracy, and will toss full TNT bundles. Fifth difficulty? 125 HP, TNT bundles, and the ability to almost perfectly hit you with their shotguns, even across large open areas.

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** Best example is the brown-robed Cultist. On the first difficulty level, they have 40 HP, no ability to toss dynamite sticks and [[ImperialStormtrooperMarksmanshipAcademy terrible accuracy, so bad they can ''miss can]] ''[[ImperialStormTrooperMarksmanshipAcademy miss you with their shotguns up to five times in a row'' '''at row]]'' '''[[ImperialStormTrooperMarksmanshipAcademy at point blank range''']] range]]''' if they really suck on that playthrough. On the second difficulty, they get 60 HP, still no dynamite sticks, and slightly less sucky accuracy. On the third, they have 80 HP, will toss single sticks of dynamite which do moderate damage, and have average accuracy (sometimes hitting and other times missing at close range). On the fourth, they are 100 HP tough, have good accuracy, and will toss full TNT bundles. Fifth difficulty? 125 HP, TNT bundles, and the ability to almost perfectly hit you with their shotguns, even across large open areas.
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** More like an ''[[IncrediblyLamePun un]]''[[IncrediblyLamePun deadpan snarker]].
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trope renamed at TRS


A 1997 FPS based on a Build engine, Blood was one of the most unusual shooters of its time. It featured a mix of horror and deadpan humor, a charismatic AntiHero, an arsenal of exotic weapons and, of course, lots and lots of the eponymous red liquid. Playing as Caleb, a former pet murderer of an evil deity who was betrayed and transformed into an undead monstrosity, you go on a quest to avenge/harvest the powers of your former {{Nakama}} who did not manage to rise again and use them to wreak all kinds of unholy hell upon Tchernobog.

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A 1997 FPS based on a Build engine, Blood was one of the most unusual shooters of its time. It featured a mix of horror and deadpan humor, a charismatic AntiHero, an arsenal of exotic weapons and, of course, lots and lots of the eponymous red liquid. Playing as Caleb, a former pet murderer of an evil deity who was betrayed and transformed into an undead monstrosity, you go on a quest to avenge/harvest the powers of your former {{Nakama}} TrueCompanions who did not manage to rise again and use them to wreak all kinds of unholy hell upon Tchernobog.
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* MistakenForGranite - There are gargoyle statues that sometimes turn into live gargoyles. Much ParanoiaFuel ensues.
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* TakeThat - ''Blood'' riffs on ''DukeNukem3D'' by stringing up Duke's own corpse in a hidden room at the Dark Carnival. You also find a partially dismembered [[StarWars Luke Skywalker]] hanging upside down in an icy area.

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* TakeThat - ''Blood'' riffs on ''DukeNukem3D'' ''VideoGame/DukeNukem3D'' by stringing up Duke's own corpse in a hidden room at the Dark Carnival. You also find a partially dismembered [[StarWars Luke Skywalker]] hanging upside down in an icy area.

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It\'s more this trope.


* DidNotDoTheResearch - The manual for the first game refers to the Stone Gargoyle's skin as "brittle", which is the exact opposite of what it [[ImplacableMan actually is]].





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\n* YouKeepUsingThatWord - The manual for the first game refers to the Stone Gargoyle's skin as "brittle", which is the exact opposite of what it [[ImplacableMan actually is]].

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** Sadly, not the case in Blood II, which padded out the weapons with a lot of standard-issue FPS guns and weakening the more flavorful original weapons. Part of the reason [[Discontinuity why Blood II was widely panned]].

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** Sadly, not the case in Blood II, which padded out the weapons with a lot of standard-issue FPS guns and weakening the more flavorful original weapons. Part of the reason [[Discontinuity [[{{Discontinuity}} why Blood II was widely panned]].
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* EnemyMime: They don't do anything, as mimes are wont to do. They can be used as stepping stones to reach secrets.

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* EnemyMime: They don't do anything, as mimes are wont to do. They can be used as stepping stones to reach secrets.EveryoneHatesMimes: "Ugh, I '''hate''' mimes."
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* IdiosyncraticDifficultyLevels: Still Kicking (easiest), Pink on the Inside, Lightly Broiled, Well Done, and Extra Crispy (hardest)
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For tropes about blood, see BloodyTropes.
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* BloodyHandprint - On the game's box.


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* SlasherSmile - ''Blood II'''s box art is a close-up of Caleb sporting one.
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* EveryoneHatesMimes - Goes with EnemyMime above. If you kill a mime, Caleb will generally say "I hate mimes" or some other snarky comment.

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Page revamp.


* BallisticBone - Gargoyles fling them at you for a ranged attack.



* BloodBath - A magazine ad for the game featured a man, presumably Caleb, in a bathtub full of blood with the tagline, "Blood? You're soaking in it."

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* BloodBath - A magazine ad for the game featured a man, presumably Caleb, in a bathtub full of blood with the tagline, "Blood? this tagline:
--> Blood?
You're soaking in it."



* CallBack - ''Blood II'' features ringing telephones that you can answer. One phone in the third level does the same [[TheSimpsons Hugh Jass]] joke a phone in the third level of the first game did. An elevator in the first chapter also has elevator music lifted directly from the first game's last secret level.

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* CallBack - ''Blood II'' features ringing telephones that you can answer. One phone in the third level does the same [[TheSimpsons Hugh Jass]] joke a phone in the third level of the first game did. An elevator in the first chapter also has elevator music lifted directly remixed from the first game's last the secret level.level of ''Blood'''s last retail episode.



** [[HighOctaneNightmareFuel Ticket please...]]

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** [[HighOctaneNightmareFuel Ticket Ticket, please...]]]]
*** [[CrowningMomentOfFunny Hey, stop him! He didn't pay!]]



--> ''"Does Caleb really close the rift? Does Ophelia get her [[IfYouKnowWhatIMean two-minutes of gift?]] What the heck happened to [[GenderBender Gabriel... er, Gabriella?]] What if Ishmael can't get home? And, where did he get those tattoos? Tune in next time on: As 'It burns, it burns'. Enjoy these answers and more soon... we promise."''
* CopyAndPasteEnvironments - The first chapter of Blood II goes all out with this, with a laundromat and the surrounding area from level 2 being revisited twice before the chapter is over. On top of that, Chapter 2 begins with basically the exact same map Chapter 1 did.

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--> ''"Does Caleb really close the rift? Does Ophelia get her [[IfYouKnowWhatIMean two-minutes of gift?]] gift? What the heck happened to [[GenderBender Gabriel... er, Gabriella?]] What if Ishmael can't get home? And, where did he get those tattoos? Tune in next time on: As 'It burns, it burns'. Enjoy these answers and more soon... we promise."''
* CopyAndPasteEnvironments - The first chapter of Blood II goes all out with this, with a laundromat and the surrounding area from level 2 being revisited twice before the chapter is over. On top of that, Chapter 2 begins with basically the exact same map Chapter 1 did.



* DeadCharacterWalking: Has a glitch where, on occasion, enemies who are killed by being set on fire would continue to run around in their on-fire animation indefinitely, unable to damage you but also invulnerable to everything you had short of explosives.

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* DeadCharacterWalking: Has DeadCharacterWalking - ''Blood'' has a glitch where, on occasion, enemies who are killed by being set on fire would continue to run around in their on-fire animation indefinitely, unable to damage you but also invulnerable to everything you had short of explosives.but splash damage.
* DeadWeight - Bloated Butchers.



* DeathIsNotPermanent - Ophelia, Ishmael, and Gabriel die alongside Caleb in Blood's intro, though all are revived during the course of Blood II through use of the Singularity Generator. Don't ask how Gabriel turned into Gabriella; they don't know, either.

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* DeathIsNotPermanent - Ophelia, Ishmael, and Gabriel die alongside Caleb in Blood's intro, though all are revived during the course of Blood II through use of the Singularity Generator. Don't ask how Gabriel turned into Gabriella; they don't know, either.



* DidntSeeThatComing - The [[{{BFG}} Singularity Generator]] manages to be unpredictable enough that it revives the rest of the Chosen, even [[GenderBender turning one from a man to a woman]]. By the time the scientist who created it has it working the way it should, Caleb bursts in, kills him, and steals it.

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* DidntSeeThatComing - The [[{{BFG}} Singularity Generator]] manages to be unpredictable enough that it revives the rest of the Chosen, even [[GenderBender turning one from a man to a woman]]. By the time the scientist scientists who created it has have it working the way it should, Caleb bursts in, kills him, them, and steals it.



** Best example is the Cultist [the brown-robed variant]. On the first difficulty level, they have 40 HP, no ability to toss dynamite sticks and terrible accuracy, so bad they can ''miss you with their shotguns up to five times in a row'' '''at point blank range''' if they really suck on that playthrough. Second difficulty: 60 HP, still no dynamite sticks, slightly less sucky accuracy. Third difficulty level: 80 HP, will toss ''single'' sticks of dynamite which do moderate damage, have even accuracy, sometimes hitting and missing at close range. Fourth difficulty level: 100 HP, will toss a full TNT bundle at the player. Fifth difficulty, 125 HP, will throw a TNT bundle, and can almost perfectly hit you with their shotguns across large open areas and are extremely hard to run past in said areas without losing 90% or more health at once.

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** Best example is the Cultist [the brown-robed variant]. Cultist. On the first difficulty level, they have 40 HP, no ability to toss dynamite sticks and [[ImperialStormtrooperMarksmanshipAcademy terrible accuracy, so bad they can ''miss you with their shotguns up to five times in a row'' '''at point blank range''' range''']] if they really suck on that playthrough. Second difficulty: On the second difficulty, they get 60 HP, still no dynamite sticks, and slightly less sucky accuracy. Third difficulty level: On the third, they have 80 HP, will toss ''single'' single sticks of dynamite which do moderate damage, and have even accuracy, sometimes average accuracy (sometimes hitting and other times missing at close range. Fourth difficulty level: range). On the fourth, they are 100 HP, HP tough, have good accuracy, and will toss a full TNT bundle at the player. bundles. Fifth difficulty, difficulty? 125 HP, will throw a TNT bundle, bundles, and can the ability to almost perfectly hit you with their shotguns shotguns, even across large open areas and are extremely hard to run past in said areas without losing 90% or more health at once.areas.



* EnemyMime: They don't do anything, as mimes are wont to do. You will probably shoot them anyways.
* ExplodingBarrels - literal barrels of TNT.
* EyeBeams - Stone gargoyles and the Grim Reaper [[{{Expy}} expies]] use them.

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* EnemyMime: They don't do anything, as mimes are wont to do. You will probably shoot them anyways.
They can be used as stepping stones to reach secrets.
* ExplodingBarrels - literal barrels of Literal barrels, filled with TNT.
* EyeBeams - Stone gargoyles and the Grim Reaper [[{{Expy}} expies]] use have them.



* FateWorseThanDeath - Gideon is reduced to nothing but his skull after he fights Caleb; at the beginning of the ''Nightmare Levels'' expansion he reveals his soul was trapped within it.
* FieryRedhead - Ophelia Price

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* FateWorseThanDeath - Gideon is reduced to nothing but his skull after he fights Caleb; at Caleb. At the beginning of the ''Nightmare Levels'' expansion he reveals his soul was trapped within it.
* FieryRedhead - Ophelia PricePrice.



* GameBreakingBug - A glitch in certain versions of ''Blood'' had the Choking Hands not getting off no matter what is done.



* GlowingEyesOfDoom / [[GlowingEyelightsOfUndeath Undeath]] - Even before their resurrection, all of the Chosen's eyes glowed a bright red.

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* GlowingEyesOfDoom / [[GlowingEyelightsOfUndeath GlowingEyesOfDoom[=/=][[GlowingEyelightsOfUndeath Undeath]] - Even before their resurrection, all of the Chosen's eyes glowed a bright red.



* GunsAkimbo - Obviously. The first game featured it as a power-up that only worked for about a minute; the second game let you dual-wield certain weapons indefinitely by picking up a second one.
* {{Hellhound}}s - Both regular and two-headed. Come complete with [[BreathWeapon fiery or explodey breath]]
* HeWhoFightsMonsters - Caleb doesn't give a damn who or what dies so long as he's the one who causes it.

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* GunsAkimbo - Obviously. The first game featured it as a power-up that only worked for about a minute; the second game let you dual-wield certain weapons indefinitely by picking up a second one.
one at the cost of the alternate firing mode.
* {{Hellhound}}s - Regular ones, and Cerberus. Both regular and two-headed. Come complete with have [[BreathWeapon fiery or explodey breath]]
* HeWhoFightsMonsters - Caleb doesn't give a damn who or what dies so long as he's the one who causes it.
breath]].



* IncendiaryExponent: Flare gun, napalm launcher, spray can, Die-Bug-Die pesticide.



** ScreamsLikeALittleGirl - Let's just say, Caleb's reaction to being set on fire makes it ten times harder to take him seriously.

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** ScreamsLikeALittleGirl - Let's just say, say that Caleb's reaction to being set on fire [[CrowningMomentOfFunny makes it ten times harder to take him seriously.seriously]].



* LockAndKeyPuzzle - The game is chock full of them.
** Some levels have ''all six keys'' in them.

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* LockAndKeyPuzzle - The game is chock full of them.
**
them. Some levels have ''all six keys'' in them.



* LudicrousGibs - Plentiful. If enough gore is on the ground, you'll even lose traction, slipping and sliding on it.

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* LudicrousGibs - Plentiful. If enough gore is on the ground, you'll You can even lose traction, slipping attack the gibs.
* KillItWithFire - Usually the best way to get rid of strong enemies like the Bloated Butcher. For that, ''Blood'' has the flare gun, the spray can
and sliding on it.the napalm cannon. ''Blood II'' sees the return of all of these, with the exception of the spray can, which gets replaced by the Die Bug Die sprayer.
* KillItWithWater - Hellhounds die instantly if submerged in any liquid.



* ManOnFire - The Flare Gun and aerosol flamethrower make Blood one of the masters of this trope.

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* ManOnFire - The Flare Gun and aerosol flamethrower AerosolFlamethrower make Blood one of the masters of this trope.



** The giant spider in the first game spawns smaller spiders to poison and disorient you.

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** The giant spider spiders in the first game spawns spawn smaller spiders to poison and disorient you.attack for them, as they can't attack directly.



* NinjaPirateZombieRobot: Caleb is an immortal zombie cowboy.

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* NinjaPirateZombieRobot: NinjaPirateZombieRobot - Caleb is an immortal zombie cowboy.undead Old West gunslinger.



* NotQuiteDead: The axe zombies. More often than not, they will continually rise up until you blow their heads off.

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* NotQuiteDead: NotQuiteDead - The axe zombies. More often than not, they will continually rise up until you blow their heads off.If damage past a certain threshold, but not enough for a OneHitKill, is dealt to them, they'll just be knocked to the ground.



* OurGargoylesRock: Flesh and stone versions, stones being harder to kill.

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* OurGargoylesRock: OurGargoylesRock - Flesh and stone versions, stones being much harder to kill.



** Both games feature ShoutOuts to ''TheShining'': the first featuring the Overlook Hotel as a level (Complete with a hedge maze that contains a frozen corpse holding an axe), and the second with an apartment door with a fire axe sticking out of it. Both also feature the ghost twins, who disappear when you try to get close to them.

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** Both games feature ShoutOuts shout-outs to ''TheShining'': the first featuring an expy of the Overlook Hotel as a level (Complete (complete with a hedge maze that contains a frozen corpse holding an axe), and the second with an apartment door with a fire axe sticking out of it. Both ''Blood II'' also feature the ghost twins, who disappear when you try to get close to them.



* SlidingScaleOfComedyAndHorror: The whole concept of the games is based around this, they constantly go between comedy and HighOctaneNightmareFuel
* UpdatedRerelease - One Unit Whole Blood, which contained six episodes, extra features and more asskickery than you can shake a sawed-off at.

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* SlidingScaleOfComedyAndHorror: The whole concept of the games is based around this, they constantly go going between comedy and HighOctaneNightmareFuel
HighOctaneNightmareFuel. [[LightmareFuel Often both at the same time]].
* UpdatedRerelease - One Unit Whole Blood, which contained contains all six episodes, episodes and extra features and more asskickery than you can shake a sawed-off at.features.



** Sadly, not the case in Blood II, which padded out the weapons with a lot of standard-issue FPS guns and weakening the more flavorful original weapons. Part of the reason why Blood II was widely panned.
* TakeThat: ''Blood'' riffs on ''DukeNukem3D'' by stringing up Duke's own corpse in a hidden room at the Dark Carnival. You also find a partially dismembered [[StarWars Luke Skywalker]] hanging upside down in an icy area.
* TheIshmael - Gideon serves the role of this for the ''Nightmare Levels'' expansion. It's just a little bit funny, considering one of the player characters is actually named Ishmael.
* VideogameCrueltyPotential - Where oh where do we begin? The most cruel ones may be unarmed civilians that will sometimes drop health if you kill them. There's also head-soccer: in Blood, you could decapitate zombies and kick their heads around (it was even used as a carnival game in the first game's Dark Carnival level). Blood II expands this so you can kick ''any humanoid enemy's'' head around.
** Caleb hates mimes with a passion, in fact mimes in this game exist only to be used as platforms and to be brutally killed. Hey, even the help screen of the registered version shows a mime getting killed by some monsters!

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** Sadly, not the case in Blood II, which padded out the weapons with a lot of standard-issue FPS guns and weakening the more flavorful original weapons. Part of the reason [[Discontinuity why Blood II was widely panned.
panned]].
* TakeThat: TakeThat - ''Blood'' riffs on ''DukeNukem3D'' by stringing up Duke's own corpse in a hidden room at the Dark Carnival. You also find a partially dismembered [[StarWars Luke Skywalker]] hanging upside down in an icy area.
area.
* TheIshmael - Gideon serves the role of this for the ''Nightmare Levels'' expansion. It's just a little bit funny, considering one of the player characters is actually named Ishmael.
expansion.
* VideogameCrueltyPotential - Where Where, oh just where do we begin? The most cruel ones may be unarmed civilians that will sometimes drop health if you kill them. them, or ''must'' be killed as they carry a key. There's also head-soccer: in Blood, ''Blood'', you could decapitate zombies and kick their heads around (it was even used as a carnival game in the first game's Dark Carnival level). Blood II ''Blood II'' expands this so you can kick the head of ''any humanoid enemy's'' head enemy'' around.
** Caleb hates mimes with a passion, in fact passion. In fact, mimes in this game exist only to be used as platforms and to be brutally killed. Hey, even Even the help screen of the registered version shows a mime getting killed by some monsters!
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* LudicrousGibs - Plentiful.

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* LudicrousGibs - Plentiful. If enough gore is on the ground, you'll even lose traction, slipping and sliding on it.
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* AnachronismStew - the makers of the ''Nightmare Levels'' expansion had apparently completely forgotten the Chosen were originally from the 19th century.

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* AnachronismStew - the makers of the ''Nightmare For ''The Nightmare Levels'' expansion expansion, Monolith had apparently completely forgotten the Chosen were originally from the 19th century.

Added: 212

Changed: 123

Removed: 271

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* LeaningOnTheFourthWall - There's a phone call in the second level of Blood II in which a lady asks "Mr. Cal-Eeb" if he is or has ever been a character in a video game. Caleb replies "You gotta be kiddin'" and hangs up.

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* LeaningOnTheFourthWall - There's a phone call in the second level of Blood II in which a lady asks "Mr. Cal-Eeb" if he is or has ever been a character in a video game. Caleb replies "You "You've gotta be kiddin'" kidding" and hangs up.up.
* LegacyCharacter: "[=JoJo=] the Idiot Circus Boy", the main attraction of the first game's Dark Carnival. Ishmael in ''The Nightmare Levels'' states that he was once [=JoJo=] before he left and joined the Cabal.



** LoveRedeems - Caleb is initially only fighting the Cabal in Blood 2 because they keep preventing him from killing Gideon. Once he learns a resurrected Ophelia is held at the [=CabalCo=] headquarters, he attempts to rescue her along the way.

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** LoveRedeems - Caleb is initially only fighting the Cabal in Blood 2 because they keep preventing him from killing Gideon. Once His priority shifts to rescuing Ophelia once he learns a resurrected Ophelia is she's being held at the [=CabalCo=] headquarters, he attempts to rescue her along the way.[=CabalCo=]'s headquarters.



* TakeThat: ''Blood'' riffs on ''DukeNukem3D'' by stringing up Duke's own corpse in a hidden room at the Dark Carnival. You also find a partially dismembered [[{{StarWars}} Luke Skywalker]] hanging upside down in an icy area.
* TethercatPrinciple: There's no indication of what Caleb does in the century between the two games, but considering he starts the second game carrying a pistol and a knife, one can assume it's pretty much all the same stuff he was doing while under the player's control.

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* TakeThat: ''Blood'' riffs on ''DukeNukem3D'' by stringing up Duke's own corpse in a hidden room at the Dark Carnival. You also find a partially dismembered [[{{StarWars}} [[StarWars Luke Skywalker]] hanging upside down in an icy area.
* TethercatPrinciple: There's no indication of what Caleb does in the century between the two games, but considering he starts the second game carrying a pistol and a knife, one can assume it's pretty much all the same stuff he was doing while under the player's control.
area.

Changed: 26

Removed: 148

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* MookMaker - The Drudge Priest in Blood II is the final stage of evolution for a human taken over by a [[DemonicSpiders Bone]] [[PersonalSpaceInvader Leech]]. Shooting the bloated stomach of the original host often [[NightmareFuelUnleaded rains more bone leeches on you.]]

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* MookMaker - The Drudge Priest in Blood II is the final stage of evolution for a human taken over by a [[DemonicSpiders Bone]] [[PersonalSpaceInvader Leech]]. Shooting the bloated stomach of the original host often [[NightmareFuelUnleaded rains more bone leeches on you.]]



* NightmareFuelUnleaded - Lots of it, most notably the Choking Hands. They were supposed to be scary, but they are ''really'', pee-your-pants scary.

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