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* The basement of ''Film/CabinInTheWoods'' is set up in this fashion. Which of the cursed artifacts the teenagers choose to play with determines which horrific monster will come forth to slaughter them.

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* The basement of ''Film/CabinInTheWoods'' is set up in this fashion. Which of the cursed artifacts the teenagers choose to play with determines which horrific monster will come forth to slaughter them. Notably, this is the only choice that the watchers don't interfere with, saying that "they have to make the choice of their own free will. Otherwise, the system doesn't work."
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* Subverted in ''VisualNovel/DoubleHomework. The protagonist seemingly has the choice to either go to summer school or go on disability payments when Dr. Mosely visits him at home, but he decides not to apply for the payments anyway if the player chooses this option.

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* Subverted in ''VisualNovel/DoubleHomework.''VisualNovel/DoubleHomework''. The protagonist seemingly has the choice to either go to summer school or go on disability payments when Dr. Mosely visits him at home, but he decides not to apply for the payments anyway if the player chooses this option.

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[[folder:VisualNovel]]

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[[folder:VisualNovel]][[folder:VisualNovels]]


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* Subverted in ''VisualNovel/DoubleHomework. The protagonist seemingly has the choice to either go to summer school or go on disability payments when Dr. Mosely visits him at home, but he decides not to apply for the payments anyway if the player chooses this option.
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* In ''VisualNovel/DaughterForDessert'', the protagonist has the choice to date Heidi or Veronica.
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Section for Pokémon Yellow said that Jolteon was strong against Electric, when it is just resistant.


** Your choice of starter Pokémon determines your rival's starter as well: if you choose the Grass-Type starter, he'll choose the Fire-Type; the Fire-Type starter, the Water-Type; and the Water-Type starter, the Grass-Type (i.e. whichever you choose, he gets the one that's strong against it). Yellow is an exception: there, your starter is always the Electric-Type Pikachu, and your rival's Eevee will evolve into Vaporeon (weak against Electric), Flareon (neutral against Electric), or Jolteon (strong against Electric) depending on how often you lose to him. Your rival's starter (or his starter's final form) will also determine his final team. Some of the later games have another rival character who gets the remaining starter Pokémon (the one that is weaker to yours).

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** Your choice of starter Pokémon determines your rival's starter as well: if you choose the Grass-Type starter, he'll choose the Fire-Type; the Fire-Type starter, the Water-Type; and the Water-Type starter, the Grass-Type (i.e. whichever you choose, he gets the one that's strong against it). Yellow is an exception: there, your starter is always the Electric-Type Pikachu, and your rival's Eevee will evolve into Vaporeon (weak against Electric), Flareon (neutral against Electric), or Jolteon (strong (resistant against Electric) depending on how often you lose to him. Your rival's starter (or his starter's final form) will also determine his final team. Some of the later games have another rival character who gets the remaining starter Pokémon (the one that is weaker to yours).
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Adds Ultima 4

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* ''VideoGame/Ultima4'' opens with a quasi-tarot-reading at a Renn Faire where you must choose between various virtues. Your choices determine your character class for the game proper. (Abeit, you must collect a party with one of each class to complete the game.)
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* The very first action in ''VideoGame/Dishonored2'' is to choose who you will play as, and thus the set of powers that will be available to you.
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no bolding for trope names


Typically, games let you make choices. Some games let you make choices that have significant effects on the game world. The '''Big First Choice''' is an early player choice -- sometimes occurring ''before proper gameplay even starts'' -- that has a ''massive'' effect on the game.

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Typically, games let you make choices. Some games let you make choices that have significant effects on the game world. The '''Big Big First Choice''' Choice is an early player choice -- sometimes occurring ''before proper gameplay even starts'' -- that has a ''massive'' effect on the game.
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* ''VideoGame/QuestForGlory'': The choice of [[FighterMageThief class]] for the Hero has a major impact on which side quests, characters, and locations will be accessible to him in the current game and, if [[OldSaveBonus keep importing your saves]], every subsequent installment. For example, in ''VideoGame/QuestForGloryIV'', non-wizards never meet Tatiana the Faery Queen, non-thieves cannot enter the local ThievesGuild and help the Chief Thief undo his BalefulPolymorph, while non-paladins[[note]]with ThePaladin class only available via OldSaveBonus[[/note]] never meet the ghost of Paladin Piotyr and cannot put the Rusalka of the Lake to rest.

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* ''VideoGame/QuestForGlory'': The choice of [[FighterMageThief class]] for the Hero has a major impact on which side quests, characters, and locations will be accessible to him in the current game and, if you [[OldSaveBonus keep importing your saves]], in every subsequent installment. For example, in ''VideoGame/QuestForGloryIV'', non-wizards never meet Tatiana the Faery Queen, non-thieves cannot enter the local ThievesGuild and help the Chief Thief undo his BalefulPolymorph, while non-paladins[[note]]with ThePaladin class only available in this game via OldSaveBonus[[/note]] never meet the ghost of Paladin Piotyr and cannot put help the Rusalka of the Lake to rest.Lake.
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* ''VideoGame/QuestForGlory'': The choice of [[FighterMageThief class]] for the Hero has a major impact on which side quests, characters, and locations will be accessible to him in the current game and, if [[OldSaveBonus keep importing your saves]], every subsequent installment. For example, in ''VideoGame/QuestForGloryShadowsOfDarkness'', non-wizards never meet Tatiana the Faery Queen, non-thieves cannot enter the local ThievesGuild and help the Chief Thief undo his BalefulPolymorph, while non-paladins[[note]]with ThePaladin class only available via OldSaveBonus[[/note]] never meet the ghost of Paladin Piotyr and cannot put the Rusalka of the Lake to rest.

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* ''VideoGame/QuestForGlory'': The choice of [[FighterMageThief class]] for the Hero has a major impact on which side quests, characters, and locations will be accessible to him in the current game and, if [[OldSaveBonus keep importing your saves]], every subsequent installment. For example, in ''VideoGame/QuestForGloryShadowsOfDarkness'', ''VideoGame/QuestForGloryIV'', non-wizards never meet Tatiana the Faery Queen, non-thieves cannot enter the local ThievesGuild and help the Chief Thief undo his BalefulPolymorph, while non-paladins[[note]]with ThePaladin class only available via OldSaveBonus[[/note]] never meet the ghost of Paladin Piotyr and cannot put the Rusalka of the Lake to rest.
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* ''VideoGame/QuestForGlory'': The choice of [[FighterMageThief class]] for the Hero has a major impact on which side quests, characters, and locations will be accessible to him in the current game and, if [[OldSaveBonus keep importing your saves]], every subsequent installment. For example, in ''VideoGame/QuestForGloryShadowsOfDarkness'', non-wizards never meet Tatiana the Faery Queen, non-thieves cannot enter the local ThievesGuild and help the Chief Thief undo his BalefulPolymorph, while non-paladins[[note]]with ThePaladin class only available via OldSaveBonus[[/note]] never meet the ghost of Paladin Piotyr and cannot put the Rusalka of the Lake to rest.
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* The first two choices you get in H-game ''Kyonyuu Fantasy'' don't really affect much. The third choice, however, is telling the king what job you want. This is the choice that determines which girl's routes are available to you for the next two-thirds of the game. Amusingly, one of these options leads to an ending not even five minutes later (although, technically, you were on that girl's route from the ''start'' of the game).
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* In ''VideoGame/DreamfallChapters'', Zoë's first choice is when she wakes up from the coma, does she start working in her chosen profession as a bioengineer, or does she try something different. While the story will play out the same, some of the important characters will be different.

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* In ''VideoGame/DreamfallChapters'', Zoë's first choice is when she wakes up from the coma, coma: does she start working in her chosen profession as a bioengineer, or does she try something different. While the story will play out the same, some of the important characters will be different.


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* The opening section of ''VideoGame/RakenzarnTales'' has you decide which of the two protagonists you're going to play as, which determines the first few story beats and the order in which your required party members join. After that, you pick your character's initial stat distribution, your weapon of choice, your first moves and even your first LimitBreak.
* The first thing you pick before anything else in ''VideoGame/RakenzarnFrontierStory'' is who your first [[SummonMagic summon ally]] will be.
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* ''VideoGame/FrontMission 3'' has quite possibly the most extreme example in all of gaming: an innocuous choice at the beginning (whether or not you want to accompany your friend on his delivery job) determines your ''entire path'' through the game. There are two complete storylines with wildly different results throughout, all hinging on that little choice.

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* ''VideoGame/FrontMission 3'' ''VideoGame/FrontMission3'' has quite possibly the most extreme example in all of gaming: an innocuous choice at the beginning (whether or not you want to accompany your friend on his delivery job) determines your ''entire path'' through the game. There are two complete storylines with wildly different results throughout, all hinging on that little choice.
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* ''VideoGame/WorldOfHorror'' has you choose which Old God is awakening, which influences which Old God-related events you get, and a gameplay mechanic.
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* In ''Webcomic/ElGoonishShive'', the ''VideoGame/PokemonRedAndBlue'' parody storyline [[https://www.egscomics.com/egsnp/gam-03 includes]] the choice of starter {{Mon}} and true to the game [[https://www.egscomics.com/egsnp/gam-04 the rival picks the one with a type advantage]].
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The New Order's survivor choice does not impact the storyline beyond which side character is present in the safehouse, and they don't affect the main plot. The survivor's role in the plot is identical no matter who is chosen, and the majority of differences are gameplay-based (health upgrades vs. armor upgrades, hotwiring vs. lockpicking). The choice is presented as major, but does not affect enough to be this trope.


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* Early on in ''VideoGame/WolfensteinTheNewOrder'', the player is given a choice of saving one of two characters, Fergus or Wyatt, which significantly impacts the storyline and several mini-games for the rest of the game.
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Might as well add the game that the page image is from; elaborating on Monster Prom with its DLC. (Also adding plurals since it's multiplayer.)


[[folder:Art Game]]
* The first major choice of ''VideoGame/TheStanleyParable'' happens when the player is presented with a pair of doors, yet the Narrator insists that Stanley enters the door on his left. There are a few different endings that can be found before the door choice, such as refusing to leave the room at the beginning of the game, but the doors mark the first time where the player is given a clear choice and must either follow or disobey the Narrator, setting up the meta MindScrew for the rest of the game.
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* Before a new game of ''VisualNovel/MonsterProm'', the player will be asked a series of personality questions which will determine their starting stats. All perfectly normal and not this trope. They will then be asked a final question which will determine whose route they start on - this decides which events they will get from the beginning, and while it's possible to get another character's ending after this, it's definitely harder, and it'll be almost impossible to get a secret ending.

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* Before a new game of ''VisualNovel/MonsterProm'', the player or players will be asked a series of personality questions which will determine their starting stats. All perfectly normal and not this trope. They will then be asked a final question which will determine whose route they start on - this decides which events they will get from the beginning, and while it's possible to get another character's ending after this, it's definitely harder, and it'll be almost impossible to get a secret ending. In ''Second Term'', there are two questions that determine which pair of characters each player first meets, giving a little more leeway to which route they start on.
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* In ''VideoGame/TrialsOfMana'', the game begins with a selection of six main characters: StoneWall Duran, GlassCannon Angela, BarefistedMonk Kevin, WhiteMagicianGirl Charlotte, FragileSpeedster Hawkeye, and JackOfAllStats Riesz. However, a player can only pick three of them when the game starts, with one of them as the main character and two others as {{deuteragonist}}s. The story bumps into the other three that weren't chosen, but they can't be recruited. So a player has to think carefully about potential party line-ups right from the word "go" in this game.

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* In ''VideoGame/TrialsOfMana'', the game begins with a selection of six main characters: StoneWall Duran, GlassCannon Angela, BarefistedMonk Kevin, WhiteMagicianGirl Charlotte, FragileSpeedster Hawkeye, and JackOfAllStats Riesz. However, a player can only pick three of them when the game starts, with one of them as the main character and two others as {{deuteragonist}}s. The story bumps into the other three that weren't chosen, but they can't be recruited. Also, which of the six characters is picked to be the main character and [[TheChosenOne the destined wielder of the Mana Sword]] determines which of the three {{Big Bad}}s that a player has to fight, along with changing a few other mid-game bosses. So a player has to think carefully about potential party line-ups right from the word "go" in this game.
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* In ''VideoGame/TrialsOfMana'', the game begins with a selection of six main characters: StoneWall Duran, GlassCannon Angela, BarefistedMonk Kevin, WhiteMagicianGirl Charlotte, FragileSpeedster Hawkeye, and JackOfAllStats Riesz. However, a player can only pick three of them when the game starts, with one of them as the main character and two others as {{deuteragonist}}s. The story bumps into the other three that weren't chosen, but they can't be recruited. So a player has to think carefully about potential party line-ups right from the word "go" in this game.
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* In ''VideoGame/AlterAILA'', the choice at the end of the prologue determines which faction you (and by extension Green) will side with for the first chapter, and determines who your allies will be.

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* In ''VideoGame/AlterAILA'', the choice at the end of the prologue determines which faction you (and by extension Green) will side with for the first chapter, and determines who your allies will be. [[spoiler: However, the three routes merge in the GoldenEnding route.]]
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* ''VideoGame/TheOuterWorlds'' gives a morally gray example. To power up your ship, you need an item that can create enough energy for it. There are 2 in the surrounding area: one powers a nearby town, and the other powers a small settlement held by outcasts. Where it gets difficult is that A) While the town is a [[WretchedHive terrible place]] to live, its mayor genuinely cares for it's citizens and holds no ill will towards those who left and B) The settlement may not be able to support everyone from the town and its leader personally dislikes the town and its mayor. You want off the planet, so either the settlement or the town has to go.
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* At about the end of the first third of ''VideoGame/IndianaJonesAndTheFateOfAtlantis'', the game splits into one of three possible paths depending the player's choice: the combat-centric "action" path, the self-explanatory "puzzle" path, or the "team" path where Indy travels together with Sophia. These paths all converge at the last act in Atlantis, and beating all of them is required for [[HundredPercentCompletion the maximum Indy Quotient points]].
** Not really an example since both the game and the manual make very clear that these are three distinct modes of play.
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double entry


* ''VideoGame/FrontMission 3'' has a choice right after the tutorial about whether to accompany a friend or not. It's minor enough many players [[ForWantOfANail don't even realize it's significant]], but it sends the game down one of two completely different storylines, essentially putting the player on opposite sides of a war(to the point that party members of one branch might be enemies in the other) and with a different third major character in your party.
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* In ''VideoGame/DreamfallChapters'' Zoë's first choice is when she wakes up from the coma, does she start working in her chosen profession as a bioengineer, or does she try something different. While the story will play out the same, some of the important characters will be different.

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* In ''VideoGame/DreamfallChapters'' ''VideoGame/DreamfallChapters'', Zoë's first choice is when she wakes up from the coma, does she start working in her chosen profession as a bioengineer, or does she try something different. While the story will play out the same, some of the important characters will be different.
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No impact on the story => not this trope.


* At the start of ''VideoGame/MetalGearSolid3SnakeEater'', the player will be asked to choose their favorite game in the series. Picking ''VideoGame/MetalGearSolid'' makes Snake's stamina decrease more slowly; picking ''VideoGame/MetalGearSolid2SonsOfLiberty'' starts the player wearing the Raikov mask in the very first cutscene; and picking ''VideoGame/MetalGearSolid3SnakeEater'' (in the ''Subsistence'' remake) unlocks a "Peep Theatre" cutscene. This choice has no impact on the story, however.



* In the {{Gamebook|s}} comic book ''ComicBook/{{Meanwhile}}'', the first choice you make is to buy chocolate or vanilla ice cream. If you choose chocolate, you are plunged into a series of MindScrew time-traveling adventures. If you choose vanilla, you eat your ice cream, go home, and [[NonStandardGameOver the story ends there.]]

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NSGO isn't this.


One method of StoryBranching. Subtrope of ForWantOfANail. Compare MultipleGameOpenings, where the the story branches even ''before'' you make the first in-game choice, and LastSecondEndingChoice, where you play through ''most'' of the game before a major and [[PointOfNoReturn irrevocable]] plot split. Contrast ButThouMust, which might ''look'' like a big choice, but really isn't.

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One method of StoryBranching. Subtrope of ForWantOfANail. Compare MultipleGameOpenings, where the the story branches even ''before'' you make the first in-game choice, and LastSecondEndingChoice, where you play through ''most'' of the game before a major and [[PointOfNoReturn irrevocable]] plot split. Contrast ButThouMust, which might ''look'' like a big choice, but really isn't.isn't; and NonStandardGameOver, for where one of the choices ends the game almost immediately.



* ExaggeratedTrope in ''VideoGame/SuperPaperMario''. Your first choice of the game is whether you will accept the challenge of saving the world. If you say no three times, you don't save the world and [[NonstandardGameOver automatically get a Game Over]].
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Clonk is a Non Standard Game Over, not this trope. Indy arguably isn't, either.


* In the Adventure scenario of ''Videogame/{{Clonk}}'''s "Metal and Magic" pack, you can either choose becoming a mage or a paladin, and both choices lead to quite a long story...or you can become a roadsweeper, which ends the story in about five minutes.

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* In the Adventure scenario of ''Videogame/{{Clonk}}'''s "Metal and Magic" pack, you can either choose becoming a mage or a paladin, and ** Not really an example since both choices lead to quite a long story...or you can become a roadsweeper, which ends the story in about five minutes.game and the manual make very clear that these are three distinct modes of play.

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Deverbosify.


''You escape the enemy's dreadnought aboard your commandeered shuttle, with the rescued rebel leader in tow and mere seconds to spare before the explosive charges you planted crack the monstrous ship in half. Not a bad job for the tutorial level. As the adrenaline wears off, the rebel leader congratulates you for your courage and offers you a chance to work alongside her to help free the galaxy from the [[ReligionOfEvil Dark Order]]'s clutches. But your hero would have to give up his grand life as a space mercenary, an outlaw-for-hire: certainly he's no friend of the Order, and he's more than happy to fight them on his own time, but he chafes at taking orders from anyone.''

''You ponder the decision for a few seconds, then have your hero turn down the offer with characteristic nonchalance. You then spend the next twenty hours of this epic space opera being inadvertently dragged into one conflict after another, meeting the rebels under awkward circumstances, and generally making life hell for the Order. Finally, when all's said and done, you get to put a bullet between the eyes of the [[BigBad Shadow Prince]], collect your reward and fly off into the sunset.''

''Feeling good about your victory, you go online to discuss the game. But what's this? You don't remember an infiltration mission aboard a satellite. And a romantic subplot with the rebel leader? How come no one's talking about the [[{{BFG}} MX-6000 railgun]] that got you through the final stages, but they're all gushing over that [[MacrossMissileMassacre multi-missile launcher]] that the EliteMooks had towards the end? [[UnusableEnemyEquipment Certainly]] '''[[UnusableEnemyEquipment you]]''' [[UnusableEnemyEquipment don't remember getting one.]]''

''After skimming a few threads, you can't help but wonder: did you even play the same game as everyone else?''

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''You escape the enemy's dreadnought aboard your commandeered shuttle, with the rescued rebel leader in tow and mere seconds to spare before the explosive charges you planted crack the monstrous ship in half. Not a bad job for ''After the tutorial level. As the adrenaline wears off, level, the rebel leader congratulates you for your courage and offers you a chance to work alongside her to help her free the galaxy from the [[ReligionOfEvil Dark Order]]'s clutches. Order]]. But your hero would have to give up his grand life as a space mercenary, an outlaw-for-hire: certainly he's no friend mercenary. You ponder the decision, then have your hero turn down the offer. You then spend this space opera being dragged into one conflict after another, meeting the rebels under awkward circumstances, and making life hell for the Order. Finally, you get to put a bullet between the eyes of the Order, [[BigBad Shadow Prince]], collect your reward and he's more than happy to fight them on his own time, but he chafes at taking orders from anyone.fly off into the sunset.''

''You ponder the decision for a few seconds, then have your hero turn down the offer with characteristic nonchalance. You then spend the next twenty hours of this epic space opera being inadvertently dragged into one conflict after another, meeting the rebels under awkward circumstances, and generally making life hell for the Order. Finally, when all's said and done, you get to put a bullet between the eyes of the [[BigBad Shadow Prince]], collect your reward and fly off into the sunset.''

''Feeling good about
''After your victory, you go online to discuss the game. But what's this? You don't remember an infiltration mission aboard a satellite. And a romantic subplot with the rebel leader? How come no one's talking about the [[{{BFG}} MX-6000 railgun]] that got you through the final stages, but they're all gushing over that [[MacrossMissileMassacre multi-missile launcher]] that the EliteMooks had towards the end? [[UnusableEnemyEquipment Certainly]] '''[[UnusableEnemyEquipment you]]''' [[UnusableEnemyEquipment don't remember getting one.]]''

''After
stages? After skimming a few threads, you can't help but wonder: did you even play the same game as everyone else?''


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* In ''VideoGame/ATaleOfTwoKingdoms'', your choice at the wishing well has a surprisingly big impact on the next couple hours of the game. For instance, if you wish for humans to trust you, you get to enter the city of Carbonek much earlier than you otherwise would.
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* Early in ''VideoGame/TalesOfSymphonia'' you're asked if you want to board a ship to cross a large body of water. You get ''one'' chance to say yes; say no and you lose the opportunity to board it for good. While the end result is the same and you ultimately end up at the Tower of Salvation mid-game, it changes the order of when you encounter what temples and Human Ranches as well as tweaks the power levels of various bosses and enemies.

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