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** There is a very significant difference between the level at which you ''can'' [[spoiler:wake the dragon in {{Magicant}} and fight it]] and the level at which you ''should''. Although, the gulf narrows significantly when you realize the boss lacks ContractualBossImmunity to OneHitKill and HPToOne attacks, of which you'll have access to at ''least'' one by the time you reach it.

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** There is a very significant difference between the level at which you ''can'' [[spoiler:wake the dragon in {{Magicant}} and fight it]] and the level at which you ''should''. Although, the gulf narrows significantly when you realize the boss lacks ContractualBossImmunity to OneHitKill and HPToOne attacks, of which you'll almost certainly have access to at ''least'' one by the time you reach you're able to fight it.


* In ''VideoGame/DragonQuestI'', the areas on the other side of a bridge generally have much tougher enemies than before; if you wander into the wrong place when you're not leveled-up enough, death awaits you.

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* In ''VideoGame/DragonQuestI'', The difficulty progression in ''VideoGame/DragonQuestI'' basically ''relies'' on this. Generally-speaking, whenever you see a bridge, you can bet that the areas enemies on the other side of a bridge generally have much tougher enemies it will be significantly-stronger than before; if you wander into the wrong place when you're not leveled-up enough, death awaits you.ones you've been fighting. Woe be unto the poor, cocky traveler who ventures beyond those bridges unprepared.




* ''VideoGame/DragonView'' allows the player after a certain point to travel anywhere in the game world their heart desires (barring a few areas only accessible by teleport symbols.) Venture too far off the [[FollowThePlottedLine plotted line]], however, and you're likely to be annihilated by high-level encounters.
** Even if you follow the plotted line, the game doesn't even wait until the second major dungeon to throw one of these at you. In one of the early towns, you're told that there's a bow and arrow hidden in a nearby cave. Sure enough, north of the town is a cave with the bow in the very first room. But if the player goes any deeper into the cave they encounter a gargoyle they can only do chip damage to and who can wipe them out in only a hit or two.



** There is a very significant difference between the level at which you ''can'' [[spoiler:wake the dragon in {{Magicant}} and fight it]] and the level at which you ''should''.

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** There is a very significant difference between the level at which you ''can'' [[spoiler:wake the dragon in {{Magicant}} and fight it]] and the level at which you ''should''. Although, the gulf narrows significantly when you realize the boss lacks ContractualBossImmunity to OneHitKill and HPToOne attacks, of which you'll have access to at ''least'' one by the time you reach it.



** At the beginning of the game: there are zombies on the map that you can talk to and fight outside of Podunk. Never mind that the same zombies are [[DemonicSpiders random encounters in a ''later'' dungeon]].
* ''VideoGame/DragonView'' allows the player after a certain point to travel anywhere in the game world their heart desires (barring a few areas only accessible by teleport symbols.) Venture too far off the [[FollowThePlottedLine plotted line]], however, and you're likely to be annihilated by high-level encounters.
** Even if you follow the plotted line, the game doesn't even wait until the second major dungeon to throw one of these at you. In one of the early towns, you're told that there's a bow and arrow hidden in a nearby cave. Sure enough, north of the town is a cave with the bow in the very first room. But if the player goes any deeper into the cave they encounter a gargoyle they can only do chip damage to and who can wipe them out in only a hit or two.


Note that if the way is guarded by an enemy that is simply invincible until you get a specific PlotCoupon or EventFlag and you cannot sneak past another way, it's not a BeefGate, it's a BrokenBridge. Compare CashGate, where you need GlobalCurrency instead of XP to advance the plot, FameGate, where you need to gain in-universe notoriety instead, and NPCRoadblock, where you can't kill the character to advance.

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Note that if the way is guarded by an enemy that is simply invincible until you get a specific PlotCoupon or EventFlag and you cannot sneak past another way, it's not a BeefGate, Beef Gate, it's a BrokenBridge. Compare CashGate, where you need GlobalCurrency instead of XP to advance the plot, FameGate, where you need to gain in-universe notoriety instead, and NPCRoadblock, where you can't kill the character to advance.



** If you want to go anywhere after the first twenty levels on a new character, you'll be needing to make a StealthRun through a BeefGate. This is worse for players from Windurst; the easiest way to reach the Valkurm Dunes - the usual leveling grounds from Lv.10 to Lv.20 - is to cross a freaking ''ocean'' on a boat occasionally infested by very nasty monsters. Hope you set your Home Point once you get there.

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** If you want to go anywhere after the first twenty levels on a new character, you'll be needing to make a StealthRun through a BeefGate.Beef Gate. This is worse for players from Windurst; the easiest way to reach the Valkurm Dunes - the usual leveling grounds from Lv.10 to Lv.20 - is to cross a freaking ''ocean'' on a boat occasionally infested by very nasty monsters. Hope you set your Home Point once you get there.



* In ''VideoGame/GrimGrimoire'', the situation is inverted in one particular level. You are the beefgate, you are given your first use of a Chimera - the 2nd toughest unit in the game. Hooray!!! Unfortunately that single Chimera and a handful of Fairies are all you get, plus the Chimera is constantly bleeding off health with no way to restore any. Even worse, your enemies are all Sorcerous creatures - units that deal extra damage to the Chimera. The Chimera basically has to block and outlast hordes of Imps (easy enough), the odd batches of Demons (these are brutal and can rip chunks out of the Chimera if your Fairies don't gun them down quickly enough) and worse yet a single Dragon - which is the toughest unit in the game (it comes at the end when your Chimera is already badly hurt. A full power Chimera will always lose to a full power Dragon, so your Fairies need to really fight hard). Elsewhere beefgates are common given the game's almost puzzle-like nature, you can either use your units' special abilities to turn the tide or amass a massive force to smash your way through.

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* In ''VideoGame/GrimGrimoire'', the situation is inverted in one particular level. You are the beefgate, beef gate, you are given your first use of a Chimera - the 2nd toughest unit in the game. Hooray!!! Unfortunately that single Chimera and a handful of Fairies are all you get, plus the Chimera is constantly bleeding off health with no way to restore any. Even worse, your enemies are all Sorcerous creatures - units that deal extra damage to the Chimera. The Chimera basically has to block and outlast hordes of Imps (easy enough), the odd batches of Demons (these are brutal and can rip chunks out of the Chimera if your Fairies don't gun them down quickly enough) and worse yet a single Dragon - which is the toughest unit in the game (it comes at the end when your Chimera is already badly hurt. A full power Chimera will always lose to a full power Dragon, so your Fairies need to really fight hard). Elsewhere beefgates beef gates are common given the game's almost puzzle-like nature, you can either use your units' special abilities to turn the tide or amass a massive force to smash your way through.



* ''VideoGame/DigimonWorld'', the abudant [[BrokenBridge Broken Bridges]] are there for a reason. If you know what you're doing and fix one or two right away without training your partner at all, you will most likely get [[CurbStompBattle Curb Stomped]] very fast. Most of the time the game is courteous enough to give you ''actual'' [[BeefGate Beef Gates]] instead of just [[{{Mook}} Mooks]] that are way out of your league... at the price of you being incabable of running away from the battles, since they are against recruitable Digimon.

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* ''VideoGame/DigimonWorld'', the abudant [[BrokenBridge Broken Bridges]] are there for a reason. If you know what you're doing and fix one or two right away without training your partner at all, you will most likely get [[CurbStompBattle Curb Stomped]] very fast. Most of the time the game is courteous enough to give you ''actual'' [[BeefGate Beef Gates]] Gates instead of just [[{{Mook}} Mooks]] that are way out of your league... at the price of you being incabable of running away from the battles, since they are against recruitable Digimon.



* ''VideoGame/DragonQuestVIII'' has an apparent BeefGate in the very first dungeon, but you can intimidate the foe into letting you through without a fight. The much more dangerous BeefGate is Khalamari, a plot-required boss that hits much harder than all previous enemies and regularly strikes both of your party members for large amounts of damage.

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* ''VideoGame/DragonQuestVIII'' has an apparent BeefGate Beef Gate in the very first dungeon, but you can intimidate the foe into letting you through without a fight. The much more dangerous BeefGate Beef Gate is Khalamari, a plot-required boss that hits much harder than all previous enemies and regularly strikes both of your party members for large amounts of damage.



*** You'll hit a BeefGate early on if you wander too far in Whiterun or Falkreath from the start without either good gear, some levels, or a companion. Venturing too far off the road in Whiterun and not paying some close attention to your surroundings will get you a faceful of angry sabrecat. Doing the same in Falkreath or the Rift early on will lead you straight into the aggro range of the game's resident DemonicSpiders, [[BearsAreBadNews bears]]. Further out from Whiterun, sabrecats and bears become regular occurences along the roads as well. A better-armed player won't have much trouble tackling them by themselves or with an ally, but then you start regularly crossing paths with snow bears and frost trolls...

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*** You'll hit a BeefGate Beef Gate early on if you wander too far in Whiterun or Falkreath from the start without either good gear, some levels, or a companion. Venturing too far off the road in Whiterun and not paying some close attention to your surroundings will get you a faceful of angry sabrecat. Doing the same in Falkreath or the Rift early on will lead you straight into the aggro range of the game's resident DemonicSpiders, [[BearsAreBadNews bears]]. Further out from Whiterun, sabrecats and bears become regular occurences along the roads as well. A better-armed player won't have much trouble tackling them by themselves or with an ally, but then you start regularly crossing paths with snow bears and frost trolls...



** The third ''Gothic'' game is somewhat more merciful about this, since it's possible to go almost anywhere in the game without some sort of barrier stopping you, but even though its possible to take advantage of terrain, archery, and magic to allow you to conquer some BeefGate areas before you should, it's still dangerous to attempt at best given the same wolves that could murder you at level one are no less capable of killing you at level 50 if they manage to get the drop on you.

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** The third ''Gothic'' game is somewhat more merciful about this, since it's possible to go almost anywhere in the game without some sort of barrier stopping you, but even though its possible to take advantage of terrain, archery, and magic to allow you to conquer some BeefGate Beef Gate areas before you should, it's still dangerous to attempt at best given the same wolves that could murder you at level one are no less capable of killing you at level 50 if they manage to get the drop on you.


You can go wherever you want... but if you try to go anywhere out of order, ''the game will kill you.''

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[[SequenceBreaking You can go wherever you want... want...]] [[DistinctionWithoutADifference but if you try to go anywhere out of order, order]], ''the game will kill you.''


* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', once you make it past the Great Plateau, you basically have the ability to go anywhere in the entire map. You can even go straight to the final boss within fifteen minutes, but as you can probably imagine, fighting it with just bare-bones equipment, three or four hearts, a single-layer stamina wheel, [[spoiler:and with Ganon at full health instead of half]], is almost impossible. [[spoiler:In the true spirit of the trope, [[SelfImposedChallenge successfully doing it anyway]] will uptier every chest in the game with a weapon in it, making completing the rest of the story much easier, and even just going '''into''' the castle (filled with the strongest enemies in the game) will net you [[InfinityMinusOneSword Royal series and Royal Guard series equipment]], possessed of some of the strongest stats in the game.]]

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* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', once you make it past the Great Plateau, you basically have the ability to go anywhere in the entire map. You can even go straight to the final boss within fifteen minutes, but as you can probably imagine, fighting it with just bare-bones equipment, three or four hearts, a single-layer stamina wheel, [[spoiler:and [[spoiler: having to go through all four Ganon Blights first, and with Ganon at full health instead of half]], is almost impossible. [[spoiler:In the true spirit of the trope, [[SelfImposedChallenge successfully doing it anyway]] will uptier every chest in the game with a weapon in it, making completing the rest of the story much easier, and even just going '''into''' the castle (filled with the strongest enemies in the game) will net you [[InfinityMinusOneSword Royal series and Royal Guard series equipment]], possessed of some of the strongest stats in the game.]]


*** Assuming you haven't [[GuideDangIt opened one of the totally random chests that prevents it from spawning]], it is possible to find and enter the Necrohol of Nabudis much earlier than recommended to grab the [[InfinityPlusOneSword Zodiac Spear]] (which was moved to a different location in the ''Zodiac'' version). It's very difficult as it involves dodging large amounts of very nasty enemies, but it can be done.
*** Many of the optional Espers are likewise protected. It's theoretically possible to fight Adremmalech, Zalera or Cuchulain shortly after Belias, but the enemies in their areas will kill you before you even reach them without massive LevelGrinding.

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*** Assuming you haven't [[GuideDangIt opened one of the totally random chests that prevents prevent it from spawning]], it is possible to find and enter the Necrohol of Nabudis much earlier than recommended to grab the [[InfinityPlusOneSword Zodiac Spear]] (which was moved to a different location in the ''Zodiac'' version). It's very difficult as it involves dodging large amounts of very nasty enemies, but it can be done.
*** Many of the optional Espers are likewise protected. It's theoretically possible to fight Adremmalech, Zalera or Cuchulain shortly after Belias, but the enemies in their areas will kill you before you even reach them without massive LevelGrinding. In Zalera's case you need to finish a quest requiring you to access the other bank of the Nebra river in Dalmasca Eastersands, but the monsters there are on par with those in Mosphoran Highwaste and way over your probable level.



*** Some hunts can be unlocked way before they can be reasonably tackled. You can get the Trifle hunt at level 20, but at that stage the area it's in will probably be neck-deep in giant toads that you can barely scratch, but which can kill you in a few hits. Marilith can be unlocked before accessing Raithwall's Tomb, you won't even get there before getting shred to pieces. Roblon hunt is accessed after setting for Archades, but it's location is in Nabreus Deadlands and in secret path with almost endlessly respawning skeletons.
*** In ''Zodiac Age'', you may want to grab Scathe and Masamune, which are now located at the end of Lhusu Mines. Said location is accessible after reaching Phon Coast, but the monsters there are even tougher than those in Necrohol of Nabudis, and you need to complete Antlion Hunt, which also takes place in optional zone of Lhusu Mines, albeit an easier one.

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*** Some hunts can be unlocked way before they you can be reasonably tackled.expect to survive in zones they're located in. You can get the Trifle hunt at level 20, but at that stage the area it's in will probably be neck-deep in giant toads that you can barely scratch, but which can kill you in a few hits. Marilith can be unlocked before accessing Raithwall's Tomb, you won't even get there before getting shred to pieces. Roblon hunt is accessed after setting for Archades, but it's location is in Nabreus Deadlands and in secret path with almost endlessly respawning skeletons.
*** In ''Zodiac Age'', you may want to grab Scathe and Masamune, which are now located at the end of Lhusu Mines. Mines [[spoiler:where second fight with Gilgamesh takes place]]. Said location is accessible after reaching the Hunter Camp in Phon Coast, but the monsters there are even tougher than those in Necrohol of Nabudis, and you need to complete Antlion Hunt, Hunt beforehand, which also takes place in optional zone of Lhusu Mines, albeit in an easier one.


*** Many of the optional Espers are likewise protected. It's theoretically possible to fight Adremmalech or Cuchulain shortly after Belias, but the enemies in their areas will kill you before you even reach them without massive LevelGrinding.

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*** Many of the optional Espers are likewise protected. It's theoretically possible to fight Adremmalech Adremmalech, Zalera or Cuchulain shortly after Belias, but the enemies in their areas will kill you before you even reach them without massive LevelGrinding.



*** You can get the Trifle hunt at level 20, but at that stage the area it's in will probably be neck-deep in giant toads that you can barely scratch, but which can kill you in a few hits.

to:

*** Some hunts can be unlocked way before they can be reasonably tackled. You can get the Trifle hunt at level 20, but at that stage the area it's in will probably be neck-deep in giant toads that you can barely scratch, but which can kill you in a few hits.hits. Marilith can be unlocked before accessing Raithwall's Tomb, you won't even get there before getting shred to pieces. Roblon hunt is accessed after setting for Archades, but it's location is in Nabreus Deadlands and in secret path with almost endlessly respawning skeletons.
*** In ''Zodiac Age'', you may want to grab Scathe and Masamune, which are now located at the end of Lhusu Mines. Said location is accessible after reaching Phon Coast, but the monsters there are even tougher than those in Necrohol of Nabudis, and you need to complete Antlion Hunt, which also takes place in optional zone of Lhusu Mines, albeit an easier one.


[[SequenceBreaking You can go wherever you want...]] [[DistinctionWithoutADifference but if you try to go anywhere out of order]], ''the game will kill you.''

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[[SequenceBreaking You can go wherever you want...]] [[DistinctionWithoutADifference want... but if you try to go anywhere out of order]], order, ''the game will kill you.''



* Kraid's Hideout in the original ''VideoGame/{{Metroid}}'' is accessible by an obvious use of an early power-up, but if that's the last power-up you've obtained, you'll be quickly torn apart by the [[DemonicSpiders enemies]] behind the first door you step through, and if you manage to make it through those, [[ThatOneBoss Kraid himself]] [[CurbstompBattle will demolish you]]. The sensible approach is to travel through all of Norfair and Ridley's Hideout collecting the goodies first, especially the Screw Attack, Ice or Wave Beam, and Varia Suit, though ''Zero Mission'' changes it so that Kraid's lair is easier and more natural to take on sooner and Ridley's is harder to get into.
** In a variant, both ''VideoGame/SuperMetroid'' and ''[[VideoGame/{{Metroid}} Metroid Zero Mission]]'' have rooms with [[LethalLavaLand extremely hot temperatures]] that will deplete health quickly. [[{{Metroidvania}} While these are generally meant to be impassible without the Varia Suit,]] skilled players can navigate these rooms quickly enough to avoid death, allowing them to access some powerups early.

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* Kraid's Hideout in the original ''VideoGame/{{Metroid}}'' is accessible by an obvious use of an early power-up, but if that's the last power-up you've obtained, you'll be quickly torn apart by the [[DemonicSpiders enemies]] behind the first door you step through, and if you manage to make it through those, [[ThatOneBoss Kraid himself]] [[CurbstompBattle will demolish you]]. you. The sensible approach is to travel through all of Norfair and Ridley's Hideout collecting the goodies first, especially the Screw Attack, Ice or Wave Beam, and Varia Suit, though Suit.
**
''Zero Mission'' changes it so that Kraid's lair is easier and more natural to take on sooner and Ridley's is harder to get into.
** In a variant, both Both ''VideoGame/SuperMetroid'' and ''[[VideoGame/{{Metroid}} Metroid Zero Mission]]'' have rooms with [[LethalLavaLand extremely hot temperatures]] that will deplete health quickly. [[{{Metroidvania}} While these are generally meant to be impassible without the Varia Suit,]] skilled players can navigate these rooms quickly enough to avoid death, allowing them to access some powerups early.



* Lampshaded in [[VideoGame/PokeParkWii PokéPark 2]]. There's a huge Krookodile guarding the gate from the Cove area to the Arbor area, whom you have to beat in a battle to pass, and he says something like "if you can't beat me then you have no chance in the next area". You can beat him at any level (it's not a high-difficulty game) but he's much easier with levelled-up moves.

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* Lampshaded in [[VideoGame/PokeParkWii ''[[VideoGame/PokeParkWii PokéPark 2]].2]]''. There's a huge Krookodile guarding the gate from the Cove area to the Arbor area, whom you have to beat in a battle to pass, and he says something like "if you can't beat me then you have no chance in the next area". You can beat him at any level (it's not a high-difficulty game) but he's much easier with levelled-up moves.



* A very old example: in the text-based game of ''[[VideoGame/TheHobbit1982 The Hobbit]]'', your path is blocked briefly by trolls, who will eat you if you try to fight them. Normally, one waits for daybreak so that they'll turn to stone, but very rarely they can be killed by Thorin and Gandalf. It's also possible to get into their cave early without the key by breaking the door, though by the time you get Sting, they'll have petrified.

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* A very old example: in In the text-based game of ''[[VideoGame/TheHobbit1982 The Hobbit]]'', your path is blocked briefly by trolls, who will eat you if you try to fight them. Normally, one waits for daybreak so that they'll turn to stone, but very rarely they can be killed by Thorin and Gandalf. It's also possible to get into their cave early without the key by breaking the door, though by the time you get Sting, they'll have petrified.



** ''VideoGame/FinalFantasyIV'' has Eblan Castle. You can go to it the first time you get an air ship. If you can actually survive the stuff inside, you get some very powerful equipment meant for closer to the end of the game.

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** ''VideoGame/FinalFantasyIV'' has Eblan Castle. You can go to it the first time you get an air ship. If you can actually survive the stuff inside, you get some very powerful equipment meant for closer close to the end of the game.



*** In the same game, it is possible to get a relic that completely disables random encounters (but is exclusive to an optional character). The Final Dungeon also happens to lack mandatory boss fights on all but one of the routes (until near the end), and is filled with tons of goodies...

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*** In the same game, it It is possible to get a relic that completely disables random encounters (but is exclusive to an optional character). The Final Dungeon also happens to lack mandatory boss fights on all but one of the routes (until near the end), and is filled with tons of goodies...


* In''VideoGame/SailorMoonAnotherStory'', going on places before the game tells you to can be brutal; Specially during Chapter 2, where you play as one character per time, and the tougher enemies will OneHitKill you before you can act.

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* In''VideoGame/SailorMoonAnotherStory'', In ''VideoGame/SailorMoonAnotherStory'', going on places before the game tells you to can be brutal; Specially during Chapter 2, where you play as one character per time, and the tougher enemies will OneHitKill you before you can act.


* ''VideoGame/RabiRibi'', like many {{Metroidvania}} games, attempts to prevent you from going just anywhere you want by imposing [[AbilityRequiredToProceed obstacles that require a later ability to overcome]]. If you get past those with [[GuideDangIt secret techniques]], the enemies in the area you just snuck into will likely be significantly powerful for your current stats. Fortunately, while SequenceBreaking may put you up against {{Mook}}s who can kill you in three or four hits, bosses avert this trope by scaling according to number of items collected or current story chapter (depending on the type of DynamicDifficulty you chose at the start of the game).

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* ''VideoGame/RabiRibi'', like many {{Metroidvania}} games, attempts to prevent you from going just anywhere you want by imposing [[AbilityRequiredToProceed obstacles that require a later ability to overcome]]. If you get past those with [[GuideDangIt secret techniques]], the enemies in the area you just snuck into will likely be significantly powerful for your current stats. Fortunately, while SequenceBreaking may put you up against {{Mook}}s who can kill you in three or four hits, bosses avert this trope by scaling scale according to number of items collected or current story chapter (depending on the type of DynamicDifficulty you chose at the start of the game).


** ''VideoGame/TheLegendOfZeldaI'' is one of the earliest examples of a WideOpenSandbox, with nothing stopping players from entering any area on the map from the start of the game, except the last dungeon and two areas which need a raft, and fighting enemies that can kill them in one hit. Of course, [[NoDamageRun it is possible to survive if the player is skilled enough.]]

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** ''VideoGame/TheLegendOfZeldaI'' is one of the earliest examples of a WideOpenSandbox, with nothing stopping players from entering any area on the map overworld from the start of the game, except the last dungeon and two areas which need a raft, game and fighting enemies that can kill them in one hit. Of course, [[NoDamageRun it is possible to survive if the player is skilled enough.]]


* Nightmare Mode dungeons in ''VideoGame/TheSecretWorld'' are guarded by a golden entity known as the Gatekeeper. Unlike most Beef Gates (who you simply have to defeat), the Gatekeeper is designed specifically to test a character's [[AnAdventurerIsYou ability to perform a specific role]]. DPS characters have to meet minimum DPS and kite a trash mob around. Tanks have to keep the Gatekeeper and a set of trash mobs from landing a single hit on a summoned DPSer. Healers have to keep a tank and allies alive, including one who [[ArtificialStupidity deliberately stands in a fire patch]]. Since ''The Secret World'' doesn't have levels, the Gatekeeper functions as a Gear and Skill check for anyone who wants to try the harder content.

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* Nightmare Mode dungeons in ''VideoGame/TheSecretWorld'' are guarded by a golden entity known as the Gatekeeper. Unlike most Beef Gates (who you simply have to defeat), the Gatekeeper is designed specifically to test a character's [[AnAdventurerIsYou ability to perform a specific role]]. DPS characters have to meet minimum DPS and kite a trash mob around. Tanks have to keep the Gatekeeper and a set of trash mobs from landing a single hit on a summoned DPSer.[=DPSer=]. Healers have to keep a tank and allies alive, including one who [[ArtificialStupidity deliberately stands in a fire patch]]. Since ''The Secret World'' doesn't have levels, the Gatekeeper functions as a Gear and Skill check for anyone who wants to try the harder content.



** To a lesser extent, several shrines (A Major Test of Strength) are nothing more than a fight with a Guardian Scout IV, which all carry three weapons from the Guardian++ series. Guardian++ series equipment is very powerful. So are Guardian Scout IVs.

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** To a lesser extent, several shrines (A Major Test of Strength) are nothing more than a fight with a Guardian Scout IV, which all carry three weapons from the Guardian++ series. Guardian++ series equipment is very powerful. So are Guardian Scout IVs.[=IVs=].

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* In ''VideoGame/TrinitySoulsOfZillOll'', a number of missions are stalled because you have to rise further in rank as a gladiator - which means defeating a powerful boss. You can attempt to take the challenge on any time (and there's an achievement/in-game title for defeating arena enemies that are at least 3 levels higher than your own), but each time you fight in the arena you must put up an entry fee. On later rounds in the arena, this is a sizable fortune that you stand to lose so better start grinding.


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* Artdink's naval exploration game ''Neo-Atlas 1469'' has a lesser example of this if you're trying to [[TimedMission reach Zipangu within 30 years]] by going westwards. You'll encounter stronger pirates, krakens and the unique King Kraken. Early in the game your basic ships have 0.6 combat power and you only have 1 or 2 fleet permits, so you'll get skunked going west. Things change when you get the 3rd fleet permit, while having one admiral go for Zipangu through the much safer east - the remaining 2 admirals can bait enemies out of position and leap-frog your way out of the danger zone. You can come back for revenge once you find the 4th admiral (who's a combat specialist) and discover the technology to build better Galleas (the main line of warships) and find some special cannons.

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* In ''VideoGame/RedDeadRedemption'', you [[SuperDrowningSkills can't swim]] so you can't get to areas you're not supposed to be in yet, most notably the river separating the US and Mexico. Once you're almost done with the Mexico section, a bridge opens up that allows you to come and go freely between the countries. In its [[VideoGame/RedDeadRedemption prequel]], you can technically get into the other half of the state of West Elizabeth (there's also an early mission there) and the entirety of the state of New Austin where ''I'' took place before they open up but you'll be swarmed with bounty hunters and law enforcement which makes it impossible to do anything. If you spend too much time/ get too far in New Austin, eventually a sniper will kill you and you'll be spit back out in the half of West Elizabeth that you're allowed to be in.


** To a lesser extent, several shrines (A Major Test of Strength) are nothing more than a fight with a Guardian Scout IV, which all carry three weapons from the Guardian++ series. Guardian++ series equipment is very powerful. [[CaptainObvious So are Guardian Scout IVs]].

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** To a lesser extent, several shrines (A Major Test of Strength) are nothing more than a fight with a Guardian Scout IV, which all carry three weapons from the Guardian++ series. Guardian++ series equipment is very powerful. [[CaptainObvious So are Guardian Scout IVs]].IVs.

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