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* "VideoGame/YoKaiWatch" has one of the [[OptionalBoss optional bosses]] [[spoiler:Wobblewok]], who can change the color of their eyes. When they have blue eyes, they are immune to techniques. If their eyes are red, they resist physical attacks.

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* "VideoGame/YoKaiWatch" ''VideoGame/YoKaiWatch'' has one of the [[OptionalBoss optional bosses]] [[spoiler:Wobblewok]], who can change the color of their eyes. When they have blue eyes, they are immune to techniques. If their eyes are red, they resist physical attacks.
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*** ''VideoGame/FinalFantasyVIIRebirth'' has White Mousses. Hit one with an elemental attack and it gains resistance to that element. It can only resist one element at a time, so the player is encouraged to alternate between elements.
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* ''VideoGame/GoldenSunTheLostAge'': As part of its MoveRoulette, the Dullahan OptionalBoss will occasionally use something called Element Swap. This doesn't actually affect its weaknesses, but it does serve as a warning that he's going to use an earth element move next, which includes Charon (the single most powerful Venus element SummonMagic, which only the player has normally). And while it certainly counts as ThatOneAttack, [[ThatOneBoss it's not his most aggravating one.]]

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* ''VideoGame/GoldenSunTheLostAge'': As part of its MoveRoulette, the Dullahan OptionalBoss will occasionally use something called Element Swap. This doesn't actually affect its weaknesses, but it does serve as a warning that he's going to use an earth element move next, which includes Charon (the single most powerful Venus element SummonMagic, which only the player has normally). And while it certainly counts as ThatOneAttack, [[ThatOneBoss it's not his most aggravating one.]]



** VideoGame/PokemonScarletAndViolet: The Terastal mechanic. Once per battle, a pokemon can change its typing to it's Tera Type, changing the pokemon's weaknesses, while maintaining STAB on their usual types' attacks. This mechanic can be used offensively or defensively. Usually, a pokemon's Tera Type will be one of their usual types, getting 2x STAB on the Tera typed attacks instead of the normal 1.5x, and losing the other type's weaknesses. However, a pokemon's Tera type can be any of the 18 types in the game, and a smart trainer can play ConfusionFu with their opponent by switching to a completely different type, changing their pokemon's weaknesses completely, and gaining STAB on a third type, especially if the pokemon knows Tera Blast.

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** VideoGame/PokemonScarletAndViolet: The Terastal mechanic. Once per battle, a pokemon can change its typing to it's its Tera Type, changing the pokemon's weaknesses, while maintaining STAB on their usual types' attacks. This mechanic can be used offensively or defensively. Usually, a pokemon's Tera Type will be one of their usual types, getting 2x STAB on the Tera typed attacks instead of the normal 1.5x, and losing the other type's weaknesses. However, a pokemon's Tera type can be any of the 18 types in the game, and a smart trainer can play ConfusionFu with their opponent by switching to a completely different type, changing their pokemon's weaknesses completely, and gaining STAB on a third type, especially if the pokemon knows Tera Blast.
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* ''VideoGame/DragonProject'' has [[MothMenace Vemerphose]] and [[OurDragonsAreDifferent Zaark]]. The former is a crystalline butterfly that starts off as Water-elemented, while the latter is a serpentine dragon that starts off as Fire-elemented, but both of them can change to three other elements, and their ultimate attacks can either be interrupted with either their respective weapon weaknesses or the corresponding elemental weakness.
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* ''VideoGame/CrescentPrism'': Bouncer starts with no element, but as the battle rages on, they'll change to fire or ice form, making them weak to the opposite element.
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->'''Fuuka''': The enemy's aura has shifted...!\\
'''Mitsuru''': So, they were changing their affinity! No wonder...
-->-- ''VideoGame/Persona3Reload'', after the Arcana Emperor and Empress use Paradigm Shift

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* ''VideoGame/TheLegendOfZeldaSpiritTracks'': Fraaz, the boss of the Snow Temple, performs attacks based on fire and ice to confront Link, but its weakness is also related to those same elements. When it's preparing an attack from either element, Link has to inflict damage on it by imbuing his Boomerang with the opposite one. The boss is smart enough to subvert BossArenaIdiocy when it destroys the torches Link has been making his Boomerang pass by to imbue the corresponding element to it, but since the boss still attacks back and forth with ''both'' elements instead of sticking with one (and, therefore, also switches its own elemental weaknesses) it ends up being a TacticalSuicideBoss, prompting its defeat anyway.



** ''VideoGame/EtrianOdysseyVBeyondTheMyth'': The Crystal Dragon can manifest in two forms, each giving it different strengths and weaknesses. When the spilkes of its wings are extended, it is weak against all melee attacks (stab, cut and bash) but resistant against all elements (FireIceLightning). The the spikes are retracted to give prominence to the turbine-like features of the wings, the weaknesses and resistances are swapped. The player's character party has to keep an eye on the current appearance of the Dragon to know what type of attack to perform next.

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** ''VideoGame/EtrianOdysseyVBeyondTheMyth'': The Crystal Dragon can manifest in two forms, each giving it different strengths and weaknesses. When the spilkes of its wings are extended, it is weak against all melee attacks (stab, cut and bash) but resistant against all elements (FireIceLightning). The When the spikes are retracted to give prominence to the turbine-like features of the wings, the weaknesses and resistances are swapped. The player's character party has to keep an eye on the current appearance of the Dragon to know what type of attack to perform next.



* The Barrier Trio in ''VideoGame/{{Mother 3}}'' are immune to all elemental PSI attacks except one while they're posing, and after taking three hits from the one they're weak against, they'll change their pose, and with it, their weakness. This is one of the few instances where Boney's [[EnemyScan Sniff]] command is very useful, though it's not actually necessary if you opt for non-elemental attacks or realize that their weakness is determined by which one of the trio is calling out the pose.

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* The Barrier Trio in ''VideoGame/{{Mother 3}}'' ''VideoGame/Mother3'' are immune to all elemental PSI attacks except one while they're posing, and after taking three hits from the one they're weak against, they'll change their pose, and with it, their weakness. This is one of the few instances where Boney's [[EnemyScan Sniff]] command is very useful, though it's not actually necessary if you opt for non-elemental attacks or realize that their weakness is determined by which one of the trio is calling out the pose.
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* The Shadowlord, the final boss of the vanilla mission storyline, in ''VideoGame/FinalFantasyXI'' spends his first phase by occasionally switching between total physical immunity and total magical immunity, forcing players to alternate their attacks to bring him down - he ditches this gimmick in the second phase, where he focuses on constantly dealing party-wide damage, but is squishier as a result.
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* The next-to-last boss of ''VideoGame/ScurgeHive'' periodically switches between the three categories of enemy in that game (biological, mechanical, and energy-based), gaining the corresponding weakness and resistance. This fight is complicated by it also [[FlunkyBoss summoning]] other enemies that are empowered by the beam it is weak to, forcing you to stay on your toes and switch beams often.
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* Dreadbloon in ''[[VideoGame/BloonsTowerDefense Bloons TD 6]]'' changes its immunity towards towers based on their categories whenever a certain amount of health is depleted: It first appears immune to Primary towers, then Milliary, then Magic, and finally Support.

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* Dreadbloon in ''[[VideoGame/BloonsTowerDefense Bloons TD 6]]'' changes its immunity towards towers based on their categories whenever a certain amount of health is depleted: It first appears immune to Primary towers, then Milliary, Military, then Magic, and finally Support.
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* Dreadbloon in ''[[VideoGame/BloonsTowerDefense Bloons TD 6]]'' changes its immunity towards towers based on their categories whenever a certain amount of health is depleted.

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* Dreadbloon in ''[[VideoGame/BloonsTowerDefense Bloons TD 6]]'' changes its immunity towards towers based on their categories whenever a certain amount of health is depleted.depleted: It first appears immune to Primary towers, then Milliary, then Magic, and finally Support.

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