Follow TV Tropes

Following

History Main / BackgroundMusicOverride

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/StreetFighter:'' In ''VideoGame/StreetFighter6'', whenever Kimberly performs Bushin Ninjastar Cypher (her Level 3 [[LimitBreak Super Art]]) during a match, it makes no difference whether or not said move hits the opponent. The BGM playing at the time will be overridden by a theme also named "[[https://www.youtube.com/watch?v=qkklF6Jg-MY Bushin Ninjastar Cypher]]". As you'd expect, the same also applies for a MirrorMatch, but if the second Kimberly performs ''her'' Level 3 any time after the first, yet another override occurs. This time, a vocal version of "[[https://www.youtube.com/watch?v=Fe3B5IYshxQ Bushin Ninjastar Cypher]]" will begin to play. Both overrides will last for the remainder of a match.
Is there an issue? Send a MessageReason:
NTSC and PAL refer solely to the video signals and are never used for regional video game releases these days. Oh, and games released in the US also release in Canada more often than not.


* In ''Fanfic/ASagaOfParallelWorlds'', the US and PAL versions of ''Final Fantasy VI'' plays the FloatingContinent dungeon theme throughout the whole dungeon.

to:

* In ''Fanfic/ASagaOfParallelWorlds'', the US North American and PAL European versions of ''Final Fantasy VI'' plays the FloatingContinent dungeon theme throughout the whole dungeon.
Is there an issue? Send a MessageReason:


* In ''VideoGame/{{Amagon}}'', [[https://www.youtube.com/watch?v=IL34n0kIezM Zone 4]]'s [[HellIsThatNoise ear-piercingly high-pitched BGM]] plays uninterrupted through the entire zone, overriding both Megagon's PowerUpMotif and the BattleThemeMusic.

to:

* In ''VideoGame/{{Amagon}}'', [[https://www.youtube.com/watch?v=IL34n0kIezM Zone 4]]'s [[HellIsThatNoise ear-piercingly high-pitched BGM]] BGM plays uninterrupted through the entire zone, overriding both Megagon's PowerUpMotif and the BattleThemeMusic.
Is there an issue? Send a MessageReason:
General clarification on works content


** ''VideoGame/WarioWareDIY'': Jimmy T.

to:

** ''VideoGame/WarioWareDIY'': Jimmy T.'s theme overrides that of the corresponding microgame themes during his chapter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PAYDAY3'': ''Rock The Cradle'' swaps the diegetic background music with "Cryptoshot" once the alarm goes off.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/WarioWareTouched'': Ashley.

to:

** ''VideoGame/WarioWareTouched'': Ashley.Ashley's song plays during the microgames you play in her stage.

Added: 1136

Changed: 696

Is there an issue? Send a MessageReason:
None


* ''VideoGame/Pikmin2'', normally, has the area or cave theme heard during gameplay, subtly applying VariableMix into it when an enemy is close, or when the characters start retrieving a treasure, ''or'' when the player switches between characters. But all of that is subject to change in one of the caves, Submerged Castle. When the Waterwraith comes into scene, the cave's music is completely gone and replaced with a sinister theme, which will keep playing even if the characters approach a treasure or enemy, and no changes will occur during a character switch either. The only music that isn't overriden is the boss theme, which is heard when the Waterwraith itself can be challenged for a definitive battle.

to:

* ''VideoGame/{{Pikmin}}'':
**
''VideoGame/Pikmin2'', normally, has the area or cave theme heard during gameplay, subtly applying VariableMix into it when an enemy is close, or when the characters start retrieving a treasure, ''or'' when the player switches between characters. But all of that is subject to change in one of the caves, Submerged Castle. When the Waterwraith comes into scene, the cave's music is completely gone and replaced with a sinister theme, which will keep playing even if the characters approach a treasure or enemy, and no changes will occur during a character switch either. The only music that isn't overriden is the boss theme, which is heard when the Waterwraith itself can be challenged for a definitive battle.battle.
** ''VideoGame/Pikmin4'': When the Waterwraith appears in Engulfed Castle prior to the final floor, the chase theme will override any usual jingle that plays when a treasure is collected or a task is finished. This is so that the jingle would not break the tense atmosphere. The normal cave theme will also slowly be overridden by a remix of the Submerged Castle's theme as the Waterwraith slowly gets closer to appearing.
Is there an issue? Send a MessageReason:
It's a redirect, but it'll be helpful for the eventual making of the page. =)


** ''[=WarioWare=]: Twisted!'': Dribble & Spitz, you even get to select the song via the radio in the intro cutscene.
** ''[=WarioWare=]: Touched!'': Ashley.
** ''[=WarioWare=]: Smooth Moves!'': Dribble & Spitz once again and the Kelerometer.
** ''[=WarioWare=] D.I.Y.'': Jimmy T.
** ''[=WarioWare=] Gold'': [[spoiler:Wario Deluxe]]
** ''[=WarioWare=]: Get It Together!'': [[spoiler:Penny's Mix]]

to:

** ''[=WarioWare=]: Twisted!'': ''VideoGame/WarioWareTwisted'': Dribble & Spitz, you even get to select the song via the radio in the intro cutscene.
** ''[=WarioWare=]: Touched!'': ''VideoGame/WarioWareTouched'': Ashley.
** ''[=WarioWare=]: Smooth Moves!'': ''VideoGame/WarioWareSmoothMoves'': Dribble & Spitz once again and the Kelerometer.
** ''[=WarioWare=] D.I.Y.'': ''VideoGame/WarioWareDIY'': Jimmy T.
** ''[=WarioWare=] Gold'': ''VideoGame/WarioWareGold'': [[spoiler:Wario Deluxe]]
** ''[=WarioWare=]: Get It Together!'': ''VideoGame/WarioWareGetItTogether'': [[spoiler:Penny's Mix]]
Is there an issue? Send a MessageReason:
None


** ''[=WarioWare=] Inc.: Mega Microgame$!'': Dribble & Spitz, Kat & Ana and Dr. Crygor.
** ''[=WarioWare=] Inc. Mega Party Game$!'': Survival Fever and One-Controller Survival

to:

** ''[=WarioWare=] Inc.: Mega Microgame$!'': ''VideoGame/WarioWareIncMegaMicrogames'': Dribble & Spitz, Kat & Ana and Dr. Crygor.
** ''[=WarioWare=] Inc. Mega Party Game$!'': ''VideoGame/WarioWareIncMegaPartyGames'': Survival Fever and One-Controller Survival
Is there an issue? Send a MessageReason:


** ''[[VideoGame/FinalFantasyXIII FFXIII]]'' sports the latest use of this trope in the series. It's used at least a couple of times throughout the game, most notably with the song "[[OneWomanWail Dust to Dust]]" playing through the [[spoiler:ruins of Oerba]]. In fact, ''Final Fantasy XIII'' absolutely loves to do this, and does it all the time, with themes such as "Defiers of Fate" and "Can't Catch a Break."
** After the initial string of battles in ''[[VideoGame/FinalFantasyXIII2 FFXIII-2]]'', the game allows "Full Steam Ahead" ("[[AmericanKirbyIsHardcore Dash]]" in Japan) play through on repeat until the first fight with Gogmagog. Of course, this song features a [[MundaneMadeAwesome badass violin playing like a fucking guitar]], and solos for every instrument. As with ''Final Fantasy XIII'', ''XIII-2'' is fond of this as well and uses it in a number of other instances and areas, such as A Dying World.

to:

** ''[[VideoGame/FinalFantasyXIII FFXIII]]'' sports the latest use of this trope in the series. It's used at least a couple of times throughout the game, most notably with FFXIII]]'': Most notably, the song "[[OneWomanWail Dust to Dust]]" playing through the [[spoiler:ruins of Oerba]]. In fact, ''Final Fantasy XIII'' absolutely loves to do this, and does it all the time, with themes such as "Defiers of Fate" and "Can't Catch a Break."
** After the initial string of battles in ''[[VideoGame/FinalFantasyXIII2 FFXIII-2]]'', the game allows "Full Steam Ahead" ("[[AmericanKirbyIsHardcore Dash]]" in Japan) to play through on repeat until the first fight with Gogmagog. Of course, this song features a [[MundaneMadeAwesome badass violin playing like a fucking guitar]], and solos for every instrument. As with ''Final Fantasy XIII'', ''XIII-2'' is fond of this as well and uses it in a number of other instances and areas, such as A Dying World.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder: In-Universe Examples]]
* In ''Fanfic/ASagaOfParallelWorlds'', the US and PAL versions of ''Final Fantasy VI'' plays the FloatingContinent dungeon theme throughout the whole dungeon.
Is there an issue? Send a MessageReason:
Oops. I probably put this F accidentally when I tried to press Ctrf+F instead. And Thats Terrible


** The mysterious painting Heavenly Flower Garden has its own theme which fplays throughout exploring it, including the battle and victory screens.

to:

** The mysterious painting Heavenly Flower Garden has its own theme which fplays plays throughout exploring it, including the battle and victory screens.
Is there an issue? Send a MessageReason:
None


*** In ''Sunbreak'', a surprising reversal about the music priority for Elder Dragons occurs. Amatsu, as an Elder Dragon, has its own BattleThemeMusic (which also has two versions, one per boss phase). However, at one point during the battle, [[spoiler:an Apex Zinogre lured by Utsushi appears to attack Amatsu, and the Zinogre theme players for a brief while, overriding Amatsu's theme during that time]].

to:

*** In ''Sunbreak'', a surprising reversal about the music priority for Elder Dragons occurs. Amatsu, as being an Elder Dragon, has its own BattleThemeMusic (which also has two versions, one per boss phase). However, at one point during the battle, [[spoiler:an Apex Zinogre lured by Utsushi appears to attack Amatsu, and the Zinogre theme players for a brief while, overriding Amatsu's theme during that time]].



** The mysterious painting Heavenly Flower Garden has its own theme which plays throughout exploring it, including the battle and victory screens.

to:

** The mysterious painting Heavenly Flower Garden has its own theme which plays fplays throughout exploring it, including the battle and victory screens.

Added: 1007

Changed: 456

Is there an issue? Send a MessageReason:
None


** ''VideoGame/MonsterHunterRise'' foregoes the 'drome theme' typically invoked by Great Baggi and Wroggi, instead using the area theme for them. This is then overwritten by the themes for Nargacuga, Mizutsune and Tigrex, which is then overwritten by Magnamalo's theme, submitting to those of Elder Dragons Chameleos, Kushala Daora and Teostra, which are all secondary to the respective themes for Valstrax (used in this game by the Crimson Glow variant) and [[spoiler:Narwa the Allmother]].

to:

** ''VideoGame/MonsterHunterRise'' ''VideoGame/MonsterHunterRise'':
*** The game
foregoes the 'drome theme' typically invoked by Great Baggi and Wroggi, Wroggi (meaning that the debuting Great Izuchi doesn't play it either), as well as the Fanged Beast theme for the Ursid monsters, instead using the specific area theme for all of them. This is then overwritten by the themes for Nargacuga, Mizutsune and Tigrex, which is then overwritten by Magnamalo's theme, submitting to those of Elder Dragons Chameleos, Kushala Daora and Teostra, which are all secondary to the respective themes for Valstrax (used in this game by the Crimson Glow variant) and [[spoiler:Narwa the Allmother]].Allmother]].
*** In ''Sunbreak'', a surprising reversal about the music priority for Elder Dragons occurs. Amatsu, as an Elder Dragon, has its own BattleThemeMusic (which also has two versions, one per boss phase). However, at one point during the battle, [[spoiler:an Apex Zinogre lured by Utsushi appears to attack Amatsu, and the Zinogre theme players for a brief while, overriding Amatsu's theme during that time]].
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioMaker'': It is possible to implement one of the special music tracks to Mario (including an effect that completely turns off any sort of BackgroundMusic). Doing this will override the music of the current level (including a differently-themed secondary area). ''VideoGame/SuperMarioMaker2'' allows this for Luigi, Toad and Toadette as well, and adds more music tracks.

to:

** ''VideoGame/SuperMarioMaker'': It is possible to implement one of the special music tracks to Mario (including an effect that completely turns off any sort of BackgroundMusic). Doing this will override the music of the current level (including a differently-themed secondary area). ''VideoGame/SuperMarioMaker2'' allows this for Luigi, Toad and Toadette as well, and adds more music tracks.tracks (including those played while wearing unique powerups based on other games; in fact, even more themes come along with the ''VideoGame/SuperMarioBros2'' Mushroom and the [[Franchise/TheLegendOfZelda Master Sword]] for boss battles and some of the default sound effects, like Bonus and Calm).

Added: 629

Changed: 301

Is there an issue? Send a MessageReason:
None


* The climax of ''VideoGame/ProfessorLaytonAndTheLastSpecter'' has, in lieu of the normal puzzle theme, "[[https://www.youtube.com/watch?v=0wKd7Afv4Vo Theme of the Last Battle]]" play while you're [[MundaneMadeAwesome puzzling the antagonist into submission]] as well as during the intermittent cutscenes. This is repeated in ''[[VideoGame/ProfessorLaytonAndTheMiracleMask Miracle Mask]]'' with the puzzle just after [[spoiler:Randall falls into the ravine in the ruins]], only in that case the music heard is "Norwell" (a.k.a. the Azran theme); it also happens to be Puzzle #100.

to:

* ''VideoGame/ProfessorLaytonAndTheLastSpecter'': The climax of ''VideoGame/ProfessorLaytonAndTheLastSpecter'' has, in lieu of the normal puzzle theme, "[[https://www.youtube.com/watch?v=0wKd7Afv4Vo Theme of the Last Battle]]" play while you're [[MundaneMadeAwesome puzzling the antagonist into submission]] as well as during the intermittent cutscenes. This is repeated in ''[[VideoGame/ProfessorLaytonAndTheMiracleMask Miracle Mask]]'' with the cutscenes.
* ''VideoGame/ProfessorLaytonAndTheMiracleMask'':
** The
puzzle that appears just after [[spoiler:Randall falls into the ravine in the ruins]], only in that case ruins]] forgoes the game's designated puzzle theme, as the music heard instead is "Norwell" (a.k.a. the Azran theme); it also happens to be Puzzle #100.#100.
** During the final chapter, when the Masked Gentleman [[spoiler:activates an ancient Azran mechanism to sink all of Monte d'Or into the desert's sands]], his {{Leitmotif}} is heard at all times before the climax. This not only replaces the usually cheery town music of Monte d'Or itself, but also the puzzles' theme when one has to be solved.

Added: 399

Changed: 77

Is there an issue? Send a MessageReason:
None


** In ''VideoGame/FireEmblemThreeHouses'', during Chapter 12 of all routes, "Roar of Dominion" not only overrides the boss battle theme, including against [[spoiler:Edelgard (non-Crimson Flower routes) or Rhea (Crimson Flower),]] but even the battle preparation theme. This also happens on the [[spoiler:Azure Moon]] route, as the final map theme, [[spoiler:"Apex of the World,"]] also overrides the preparations theme, something that doesn't happen on any other route.

to:

** In ''VideoGame/FireEmblemThreeHouses'', during Chapter 12 of all routes, "Roar of Dominion" not only overrides the boss battle theme, including against [[spoiler:Edelgard (non-Crimson Flower routes) or Rhea (Crimson Flower),]] but even the battle preparation theme. This also happens on the [[spoiler:Azure Moon]] route, as the final map theme, [[spoiler:"Apex of the World,"]] also overrides the preparations theme, something that doesn't happen on any other route.route; "A Vow Remembered" plays during the final map preparations for other routes.
** In ''VideoGame/FireEmblemEngage'', the climax of the game's first act takes place in Destinea Cathedral. During the mission, "Tear Streaked" not only plays during the Player Phase, but also during the Enemy Phase and while you're fighting Hortensia(who, along with her sister Ivy, usually gets a special boss theme). Similarly, for the FinalBoss battle, "Last Engage" plays for the entire battle.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/OuterWilds'' has the track "[[https://www.youtube.com/watch?v=JPyaFR7poL4&t=823s End Times]]" that plays [[spoiler:right before the Sun goes supernova]], overriding all other music that may be playing.

to:

* ''VideoGame/OuterWilds'' has the track "[[https://www.youtube.com/watch?v=JPyaFR7poL4&t=823s com/watch?v=WVGlXbApOCs End Times]]" that plays [[spoiler:right before the Sun goes supernova]], overriding all other music that may be playing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Pandemonium's bgm continues to play when fighting Garland's [[RightHandAttackDog Silver Dragon]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/IdolManager'': The transition from Chapter 3 to Chapter 4 is marked by the release of the first video by the Phantasm Facade group. The first scene showing the group has its own theme music that carries onto Chapter 4's title card, then the agency overview screen (which usually has its own background music) until the player has played through all of Chapeter 4's main story events.

to:

* ''VideoGame/IdolManager'': The transition from Chapter 3 to Chapter 4 is marked by the release of the first video by the Phantasm Facade group. The first scene showing the group has its own theme music that carries onto Chapter 4's title card, then the agency overview screen (which usually has its own background music) until the player has played through all of Chapeter Chapter 4's main story events.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/IdolManager'': The transition from Chapter 3 to Chapter 4 is marked by the release of the first video by the Phantasm Facade group. The first scene showing the group has its own theme music that carries onto Chapter 4's title card, then the agency overview screen (which usually has its own background music) until the player has played through all of Chapeter 4's main story events.
Is there an issue? Send a MessageReason:
Bonus Boss was renamed by TRS


** This the priority order of background enemy music: Wildlife creature fought on foot < Wildlife creature fought with a Skell < Ganglion or Ganglion-related creature fought on foot < Ganglion or Ganglion-related creature fought with a Skell < The ambush theme (when it finishes it reverts to the relevant song) < Tyrant < [[BonusBoss Superboss]] < Telethia. There are other battle themes, but they're tied to bosses from story chapters, Affinity missions and the like, so there's no way to test which themes they can override (though it's implied this includes all of them except Telethia's).

to:

** This the priority order of background enemy music: Wildlife creature fought on foot < Wildlife creature fought with a Skell < Ganglion or Ganglion-related creature fought on foot < Ganglion or Ganglion-related creature fought with a Skell < The ambush theme (when it finishes it reverts to the relevant song) < Tyrant < [[BonusBoss Superboss]] {{Superboss}} < Telethia. There are other battle themes, but they're tied to bosses from story chapters, Affinity missions and the like, so there's no way to test which themes they can override (though it's implied this includes all of them except Telethia's).



** In ''Afterbirth'', [[spoiler:the "???" floor (or Blue Womb according to an in-game achievement)]] has a song that plays everywhere except the boss room. It overrides the shop theme, the usual "jingle" that plays upon entering a treasure room will not play, and even if the player teleports to a devil/angel room[[note]]if the player fights Krampus or an angel in the devil/angel room and kills any of them, the "boss clear" jingle will play. This is likely a bug[[/note]], the song will continue uninterrupted. It helps add to the eerieness of the stage and gives buildup to an ''extremely'' difficult BonusBoss.

to:

** In ''Afterbirth'', [[spoiler:the "???" floor (or Blue Womb according to an in-game achievement)]] has a song that plays everywhere except the boss room. It overrides the shop theme, the usual "jingle" that plays upon entering a treasure room will not play, and even if the player teleports to a devil/angel room[[note]]if the player fights Krampus or an angel in the devil/angel room and kills any of them, the "boss clear" jingle will play. This is likely a bug[[/note]], the song will continue uninterrupted. It helps add to the eerieness of the stage and gives buildup to an ''extremely'' difficult BonusBoss.OptionalBoss.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/SonicForcesSpeedBattle'', Mephiles's battle theme replaces the entire soundtrack of the game during the events where he's the unlockable character.

to:

* In ''VideoGame/SonicForcesSpeedBattle'', Mephiles's battle theme replaces the entire soundtrack of the game menu theme during the events where he's the unlockable character.character. In some occasions, a CPU-controlled Mephiles takes the fourth player slot during gameplay, and in such cases his theme also replaces the stage music.

Top