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[[AC:MMORPGs]]

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[[AC:MMORPGs]][[AC:[[MassivelyMultiplayerOnlineRolePlayingGame MMORPGs]]]]
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* The game ''Unreal Tournament'' award you with a background voice giving you various titles acording the number of players you have killed before being killed o the number of kills you have done in streak.

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* The game ''Unreal Tournament'' ''UnrealTournament'' award you with a background voice giving you various titles acording the number of players you have killed before being killed o the number of kills you have done in streak.
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* The game ''Unreal Tournament'' award you with a background voice giving you various titles acording the number of players you have killed before being killed o the number of kills you have done in streak.
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* In ''NBAJam'', getting three baskets in a row will cause the announcer to call out "He's on fire!" - to which [[WhatDoYouMeanItsNotAwesome your character literally catches on fire]] and moves faster for a time.
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* ''{{Bulletstorm}}'' rewards players with Skillshot Points every time they destroy an enemy in an outlandish, brutal way. This is one of the main draws of the game--without Skillshots, there's no way to purchase fresh ammo and weapons.
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** ''Burnout Revenge'' actually places more importance on being awesome than winning. Each event has five stars available- up to four are awarded for filling the Awesomeness Meter, regardless of placing. Getting a Gold medal simply adds one more star to your haul.

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[[AC:ActionAdventure]]
* ''TooHuman'' has a combo meter that increases as you kill things in awesome ways. It doubles as mana to power some abilities, making them fueled by the main character's sheer awesomeness. There's also a counter that keeps track of how many times in a row you've hit something, and gives progressively more benefits at higher values.

[[AC:ActionGame]]



* ''ViewtifulJoe'' also grades you on "missions". from '''D'''('oh!) to '''C'''(rappy!) to '''B'''(aaaad!) to '''A'''(wesome!), all the way to '''V'''(iewtiful!). Your grades on time (how fast you win), defense (how well you avoid getting hit) and V points(how many V points you got by doing combos and collecting medals). Top scores require you to be really stylish by evading attacks, pulling off insane slomo multipliers for your base combos, and doing it all fast. Getting all Vs earns you a Rainbow V ranking for the mission. Getting Rainbow V for all missions the chapter will get you Rainbow V for the Chapter, and getting Rainbow V for every chapter will unlock infinite VFX mode. [[hottip:*:For those keeping score, you have to get top ranks for ''every mission in the entire game'' to get that. Truly a BraggingRightsReward, because you just proved you don't need it!]]
* ''GodHand'' adjusts its DynamicDifficulty by how well you do in battle. You get a lot more money for defeating foes on Level Die than Level 1.



* ''{{Manhunt}}'' [[YourMileageMayVary (Arguably)]]
* ''Game/TheGodfather: The Game'' has more than 40 different ways to "execute" enemies, including garroting people from behind, faking a traffic accident, and burning people alive in ovens. You get a bonus for completing every single execution and most hit contracts give you extra money for assassinating the target in the specified manner.
* ''NoMoreHeroes''
* The first two SuperSmashBros. games featured in-game achievements that were awarded after matches for doing certain things, like [=KOing=] a certain character with very low damage, taunting after a KO, having a come-from-behind victory, etc, etc. (A full list can be found [[http://super-smash-bros.wikia.com/wiki/Bonuses here.]]) Taken out of ''Brawl'' because of the hair-tearing difficulty of [[HundredPercentCompletion earning all of them.]]
* GodOfWar.
* SoldierOfFortune, according to some.
* ''MortalKombat''.
* ''Cabal Online'' focuses on its combo system and rewards chaining special attacks with extra experience points. Mooks of the recommended level are usually little more than punching bags to be gathered in vast numbers for longer combos.
* ''StarWars The Force Unleashed'' gives us the ultimate in Mook, the Stormtrooper. And it gives us about a billion ways to kill them. HilarityEnsues.
* ''{{Stranglehold}}'''s Style Points, which build up your Tequila Bomb meter and allow you to unleash Tequila Bomb attacks.

to:

* ''{{Manhunt}}'' [[YourMileageMayVary (Arguably)]]
* ''Game/TheGodfather: The Game'' has more than 40 different ways to "execute" enemies, including garroting people from behind, faking a traffic accident, and burning people alive in ovens. You get a bonus for completing every single execution and most hit contracts give you extra money for assassinating the target in the specified manner.
* ''NoMoreHeroes''
* The first two SuperSmashBros. games featured in-game achievements that were awarded after matches for doing certain things, like [=KOing=] a certain character with very low damage, taunting after a KO, having a come-from-behind victory, etc, etc. (A full list can be found [[http://super-smash-bros.wikia.com/wiki/Bonuses here.]]) Taken out of ''Brawl'' because of the hair-tearing difficulty of [[HundredPercentCompletion earning all of them.]]
* GodOfWar.
* SoldierOfFortune, according to some.
* ''MortalKombat''.
* ''Cabal Online'' focuses on its combo system and rewards chaining special attacks with extra experience points. Mooks of the recommended level are usually little more than punching bags to be gathered in vast numbers for longer combos.
* ''StarWars The Force Unleashed'' gives us the ultimate in Mook, the Stormtrooper. And it gives us about a billion ways to kill them. HilarityEnsues.
* ''{{Stranglehold}}'''s Style Points, which build up your Tequila Bomb meter and allow you to unleash Tequila Bomb attacks.
''GodOfWar''.



* ''BatmanArkhamAsylum'' has the Freeform Combat that lets you seamlessly maim and knock down mooks in one free-flowing motion. By the time you're done demolishing 20 mooks in one continuous combo, you'll feel like the Goddamn Batman indeed.

[[AC:AdventureGame]]
* ''[=~Strong Bad's Cool Game for Attractive People~=]'' (from {{Homestar Runner}}) does this to the title. Getting MAXIMUM AWESOMENESS makes you want to say {{Guide Dang It}}.

[[AC:BeatEmUp]]
* ''GodHand'' adjusts its DynamicDifficulty by how well you do in battle. You get a lot more money for defeating foes on Level Die than Level 1.



* ''{{Prototype}}'' has so many ways to kill Marines, infected, or just plain civilians, it's crazy. Punch a guy's head into pulp? Check. Cut him in half? Check. RIP him in half? Check. Throw a helicopter at another helicopter? Can do. Jump on a helicopter, rip off the door, throw one pilot out and crush the other one's head against cockpit glass? Squish. This game simply revels in the myriad ways you can kill someone and after you're done, it'll tell you exactly how many people you killed and how much damage you did just in case you want to gloat.
* In ''MetroidPrime 3'', you get [[ScrappyMechanic friendship vouchers]] for killing certain enemies in a certain way, like making aerial Space Pirates have a crash landing.
* The third installment of the ''{{Xenosaga}}'' series has a system where if an enemy is finished off with a special attack ("Finish Strike" will appear over them), extra skill points, experience, and money is awarded.



* {{Sonic Adventure 2}} added the concept of special bonuses for doing high-speed tricks off of jump ramps, destroying multiple enemies with the Homing Attack without touching the ground, and doing certain fanciful things, like jumping from rail to rail without screwing it up. Every time you did something that would reward a bonus, it would display a word ranking on screen, usually things like COOL or AWESOME; the highest was a rainbow-colored ''PERFECT''.
** When the bonus was done building and your score was awarded, the character would spout a one-liner in relation to the score. The best would have to be E-123 Omega's "Worthless consumer models!" in Sonic Heroes.
* ''BatmanArkhamAsylum'' has the Freeform Combat that lets you seamlessly maim and knock down mooks in one free-flowing motion. By the time you're done demolishing 20 mooks in one continuous combo, you'll feel like the Goddamn Batman indeed.
* ''[=~Strong Bad's Cool Game for Attractive People~=]'' (from {{Homestar Runner}}) does this to the title. Getting MAXIMUM AWESOMENESS makes you want to say {{Guide Dang It}}.
* ''{{Exalted}}'' gives you bonuses based on how epic a stunt you pull is.
* A ''HalfLife'' mod known as ''The Opera'' based it's entire score system on awesome. As it was emulating Hong Kong HeroicBloodshed films, the score that players received for a kill was based on how difficult it was to pull off and how awesome it looked.
** Example: Shooting someone dead with a pistol while standing still = 200 points. Killing someone with a throwing knife that was thrown in mid-cartwheel = 1300 points.
* ''GuitarHero'' and ''RockBand'' have an awesome meter in the form of the Star Power meter, which fills as you hit star phrases. Activate Star Power to double your score multiplier!
** ''Guitar Hero 5'' has another meter that fills based on how well you're fulfilling the requirements for that song's challenge (although whammying as much as possible is not awesome, so this meter is exempt from this trope for those challenges)
* ''[[BackyardSports Backyard Skateboarding]]'' has the Juice Meter, which fills as you do awesome tricks.
* ''MarvelVsCapcom'' lets you re-enable your controls for a few seconds after winning the match by hitting start as your point totals for the match appear. Just before your character's win quote is displayed, your current character's sprite freezes and flies to the middle of the screen in front of a space-like background. Catching characters in this frozen state in cool-looking poses will make a score bonus appear, with the hardest-to-get frames being worth up to a whopping 50,000 points. Admittedly, the only ones that could probably be pulled off consistently were only worth about 1000, and not all characters had super-huge pose bonuses.
** The biggest points were awarded for {{Panty Shot}}s - even the male version (as seen with Jin).

to:

* {{Sonic Adventure 2}} added the concept of special bonuses for doing high-speed tricks off of jump ramps, destroying multiple enemies with the Homing Attack without touching the ground, and doing certain fanciful things, like jumping from rail to rail without screwing it up. Every time you did something that would reward a bonus, it would display a word ranking on screen, usually things like COOL or AWESOME; the highest was a rainbow-colored ''PERFECT''.
** When the bonus was done building and your score was awarded, the character would spout a one-liner in relation to the score. The best would have to be E-123 Omega's "Worthless consumer models!" in Sonic Heroes.
* ''BatmanArkhamAsylum'' has the Freeform Combat that lets you seamlessly maim and knock down mooks in one free-flowing motion. By the time you're done demolishing 20 mooks in one continuous combo, you'll feel like the Goddamn Batman indeed.
* ''[=~Strong Bad's Cool Game for Attractive People~=]'' (from {{Homestar Runner}}) does this to the title. Getting MAXIMUM AWESOMENESS makes you want to say {{Guide Dang It}}.
* ''{{Exalted}}'' gives you bonuses based on how epic a stunt you pull is.
* A ''HalfLife'' mod known as ''The Opera'' based it's entire score system on awesome. As it was emulating Hong Kong HeroicBloodshed films, the score that players received for a kill was based on how difficult it was to pull off and how awesome it looked.
** Example: Shooting someone dead with a pistol while standing still = 200 points. Killing someone with a throwing knife that was thrown in mid-cartwheel = 1300 points.
* ''GuitarHero'' and ''RockBand'' have an awesome meter in the form of the Star Power meter, which fills as you hit star phrases. Activate Star Power to double your score multiplier!
** ''Guitar Hero 5'' has another meter that fills based on how well you're fulfilling the requirements for that song's challenge (although whammying as much as possible is not awesome, so this meter is exempt from this trope for those challenges)
* ''[[BackyardSports Backyard Skateboarding]]'' has the Juice Meter, which fills as you do awesome tricks.
* ''MarvelVsCapcom'' lets you re-enable your controls for a few seconds after winning the match by hitting start as your point totals for the match appear. Just before your character's win quote is displayed, your current character's sprite freezes and flies to the middle of the screen in front of a space-like background. Catching characters in this frozen state in cool-looking poses will make a score bonus appear, with the hardest-to-get frames being worth up to a whopping 50,000 points. Admittedly, the only ones that could probably be pulled off consistently were only worth about 1000, and not all characters had super-huge pose bonuses.
** The biggest points were awarded for {{Panty Shot}}s - even the male version (as seen with Jin).

[[AC:Driving Game]]



* The original ''GrandTheftAuto'' gave multiplied your points for killing someone with their own car, killing someone with a flamethrower or if you manipulate a cop into shooting someone. If you killed enough people at once you got a 'Psycho Bastard Bonus!'.
** And the Gouranga for flattening an entire Hare Krishna procession with your car.
* ''Game/EvilGenius'' gives you money whenever enemies fall victim to a particularly nasty series of traps.
* ''{{Shadow of Rome}}'' (for which there's an awesome Let's Play [[http://lparchive.org/LetsPlay/ShadowRome/ here]]), has a meter representing crowd satisfaction in Gladiator matches. The higher it is, the better the weaponry the crowd will throw in for you. It goes up if you pull off impressive stunts and provide gory deaths for your foes.
* ''TooHuman'' has a combo meter that increases as you kill things in awesome ways. It doubles as mana to power some abilities, making them fueled by the main character's sheer awesomeness. There's also a counter that keeps track of how many times in a row you've hit something, and gives progressively more benefits at higher values.
* SaintsRow 2 pretty much scores every degenerate act that you can commit with bronze, silver then gold stars appearing next to the name of whatever it is that you were doing. Roof surfing, streaking, flashing, headshots, vehicle stunts, base jumping... the list goes on.
* In ''PaperMarioTheThousandYearDoor'' performing flashy moves during combat fills your star meter faster. Some hammer attacks let you do entirely superfluous triple backflips, complete with confetti.
* ''MegaManX 8'' would reward you with a better score and a flashier attack sequence if you killed a boss with a tag-team attack.
* ''{{Onechanbara}}''
* ''TotalOverdose''



----

to:


[[AC:FightingGame]]
* The first two ''SuperSmashBros.'' games featured in-game achievements that were awarded after matches for doing certain things, like [=KOing=] a certain character with very low damage, taunting after a KO, having a come-from-behind victory, etc, etc. (A full list can be found [[http://super-smash-bros.wikia.com/wiki/Bonuses here.]]) Taken out of ''Brawl'' because of the hair-tearing difficulty of [[HundredPercentCompletion earning all of them.]]
* ''MortalKombat''.
* ''MarvelVsCapcom'' lets you re-enable your controls for a few seconds after winning the match by hitting start as your point totals for the match appear. Just before your character's win quote is displayed, your current character's sprite freezes and flies to the middle of the screen in front of a space-like background. Catching characters in this frozen state in cool-looking poses will make a score bonus appear, with the hardest-to-get frames being worth up to a whopping 50,000 points. Admittedly, the only ones that could probably be pulled off consistently were only worth about 1000, and not all characters had super-huge pose bonuses.
** The biggest points were awarded for {{Panty Shot}}s - even the male version (as seen with Jin).

[[AC:FirstPersonShooter]]
* ''SoldierOfFortune'', according to some.
* In ''MetroidPrime 3'', you get [[ScrappyMechanic friendship vouchers]] for killing certain enemies in a certain way, like making aerial Space Pirates have a crash landing.
* A ''HalfLife'' mod known as ''The Opera'' based it's entire score system on awesome. As it was emulating Hong Kong HeroicBloodshed films, the score that players received for a kill was based on how difficult it was to pull off and how awesome it looked.
** Example: Shooting someone dead with a pistol while standing still = 200 points. Killing someone with a throwing knife that was thrown in mid-cartwheel = 1300 points.

[[AC:HackAndSlash]]
* ''{{Shadow of Rome}}'' (for which there's an awesome Let's Play [[http://lparchive.org/LetsPlay/ShadowRome/ here]]), has a meter representing crowd satisfaction in Gladiator matches. The higher it is, the better the weaponry the crowd will throw in for you. It goes up if you pull off impressive stunts and provide gory deaths for your foes.
* ''{{Onechanbara}}''

[[AC:MMORPGs]]
* ''Cabal Online'' focuses on its combo system and rewards chaining special attacks with extra experience points. Mooks of the recommended level are usually little more than punching bags to be gathered in vast numbers for longer combos.

[[AC:PlatformGame]]
* ''ViewtifulJoe'' also grades you on "missions". from '''D'''('oh!) to '''C'''(rappy!) to '''B'''(aaaad!) to '''A'''(wesome!), all the way to '''V'''(iewtiful!). Your grades on time (how fast you win), defense (how well you avoid getting hit) and V points(how many V points you got by doing combos and collecting medals). Top scores require you to be really stylish by evading attacks, pulling off insane slomo multipliers for your base combos, and doing it all fast. Getting all Vs earns you a Rainbow V ranking for the mission. Getting Rainbow V for all missions the chapter will get you Rainbow V for the Chapter, and getting Rainbow V for every chapter will unlock infinite VFX mode. [[hottip:*:For those keeping score, you have to get top ranks for ''every mission in the entire game'' to get that. Truly a BraggingRightsReward, because you just proved you don't need it!]]
* ''{{Sonic Adventure 2}}'' added the concept of special bonuses for doing high-speed tricks off of jump ramps, destroying multiple enemies with the Homing Attack without touching the ground, and doing certain fanciful things, like jumping from rail to rail without screwing it up. Every time you did something that would reward a bonus, it would display a word ranking on screen, usually things like COOL or AWESOME; the highest was a rainbow-colored ''PERFECT''.
** When the bonus was done building and your score was awarded, the character would spout a one-liner in relation to the score. The best would have to be E-123 Omega's "Worthless consumer models!" in ''SonicHeroes''.
* ''MegaManX 8'' would reward you with a better score and a flashier attack sequence if you killed a boss with a tag-team attack.

[[AC:RhythmGame]]
* ''GuitarHero'' and ''RockBand'' have an awesome meter in the form of the Star Power meter, which fills as you hit star phrases. Activate Star Power to double your score multiplier!
** ''Guitar Hero 5'' has another meter that fills based on how well you're fulfilling the requirements for that song's challenge (although whammying as much as possible is not awesome, so this meter is exempt from this trope for those challenges)

[[AC:RolePlayingGame]]
* ''StarWarsTheForceUnleashed'' gives us the ultimate in Mook, the Stormtrooper. And it gives us about a billion ways to kill them. HilarityEnsues.
* The third installment of the ''{{Xenosaga}}'' series has a system where if an enemy is finished off with a special attack ("Finish Strike" will appear over them), extra skill points, experience, and money is awarded.
* In ''PaperMarioTheThousandYearDoor'' performing flashy moves during combat fills your star meter faster. Some hammer attacks let you do entirely superfluous triple backflips, complete with confetti.

[[AC:SimulationGame]]
* ''Game/EvilGenius'' gives you money whenever enemies fall victim to a particularly nasty series of traps.

[[AC:SportsGame]]
* ''[[BackyardSports Backyard Skateboarding]]'' has the Juice Meter, which fills as you do awesome tricks.

[[AC:StealthBasedGame]]
* ''{{Manhunt}}'' [[YourMileageMayVary (Arguably)]]

[[AC:TabletopGames]]
* ''{{Exalted}}'' gives you bonuses based on how epic a stunt you pull is.

[[AC:ThirdPersonShooter]]
* ''{{Stranglehold}}'''s Style Points, which build up your Tequila Bomb meter and allow you to unleash Tequila Bomb attacks.
* ''TotalOverdose''

[[AC:WideOpenSandbox]]
* ''Game/TheGodfather: The Game'' has more than 40 different ways to "execute" enemies, including garroting people from behind, faking a traffic accident, and burning people alive in ovens. You get a bonus for completing every single execution and most hit contracts give you extra money for assassinating the target in the specified manner.
* ''NoMoreHeroes''
* ''{{Prototype}}'' has so many ways to kill Marines, infected, or just plain civilians, it's crazy. Punch a guy's head into pulp? Check. Cut him in half? Check. RIP him in half? Check. Throw a helicopter at another helicopter? Can do. Jump on a helicopter, rip off the door, throw one pilot out and crush the other one's head against cockpit glass? Squish. This game simply revels in the myriad ways you can kill someone and after you're done, it'll tell you exactly how many people you killed and how much damage you did just in case you want to gloat.
* The original ''GrandTheftAuto'' gave multiplied your points for killing someone with their own car, killing someone with a flamethrower or if you manipulate a cop into shooting someone. If you killed enough people at once you got a 'Psycho Bastard Bonus!'.
** And the Gouranga for flattening an entire Hare Krishna procession with your car.
* ''SaintsRow 2'' pretty much scores every degenerate act that you can commit with bronze, silver then gold stars appearing next to the name of whatever it is that you were doing. Roof surfing, streaking, flashing, headshots, vehicle stunts, base jumping... the list goes on.
----
Is there an issue? Send a MessageReason:
None


* Strong Bad's Cool Game for Attractive People (from {{Homestar Runner}}) does this to the title. Getting MAXIMUM AWESOMENESS makes you want to say {{Guide Dang It}}.

to:

* Strong ''[=~Strong Bad's Cool Game for Attractive People People~=]'' (from {{Homestar Runner}}) does this to the title. Getting MAXIMUM AWESOMENESS makes you want to say {{Guide Dang It}}.
Is there an issue? Send a MessageReason:
Dissidia\'s EX guage had nothing to do with being awesome or stylish - you just collect shiny dots to fill it up.


* ''DissidiaFinalFantasy'' awards combos with EX Force. Max out your EX meter, and you can transform into [[SuperMode EX mode]] and [[LimitBreak unleash your character's ultimate attack, called an EX Burst]]. End the fight with an EX Burst, and you'll gain a boatload of bonus EXP.

Added: 276

Changed: 63

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* ''MegaManX 8'' would reward you with a better score and a flashier attack sequence if you killed a boss with a tag-team attack,
----
<<|VideoGameTropes|>>

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* ''MegaManX 8'' would reward you with a better score and a flashier attack sequence if you killed a boss with a tag-team attack,
----
<<|VideoGameTropes|>>
attack.
* ''{{Onechanbara}}''
* ''TotalOverdose''
* The ''{{Burnout}}'' series gives you extra boost points when you chain together dangerous stunts (drafting, near-misses, driving on the wrong side of the road, etc.)
* ''ProjectGothamRacing'' doles out "Kudos" points, in a manner similar to the ''Burnout'' example above.
----
Is there an issue? Send a MessageReason:
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* ''MegaManX8'' would reward you with a better score and a flashier attack sequence if you killed a boss with a tag-team attack,

to:

* ''MegaManX8'' ''MegaManX 8'' would reward you with a better score and a flashier attack sequence if you killed a boss with a tag-team attack,
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''MegaManX8'' would reward you with a better score and a flashier attack sequence if you killed a boss with a tag-team attack,
Is there an issue? Send a MessageReason:
None


* ''{{Prototype}}'' has so many ways to kill Marines, infected, or just plain civilians, it's crazy. Punch a guy's head into pulp? Check. Cut him in half? Check. RIP him in half? Check. Throw a helicopter at another helicopter? Can do. Jump on a helicopter, rip off the door, throw one pilot out and crush the other one's head against cockpit glass? Squish. This game simply revels in the myriad ways you can kill someone.

to:

* ''{{Prototype}}'' has so many ways to kill Marines, infected, or just plain civilians, it's crazy. Punch a guy's head into pulp? Check. Cut him in half? Check. RIP him in half? Check. Throw a helicopter at another helicopter? Can do. Jump on a helicopter, rip off the door, throw one pilot out and crush the other one's head against cockpit glass? Squish. This game simply revels in the myriad ways you can kill someone.someone and after you're done, it'll tell you exactly how many people you killed and how much damage you did just in case you want to gloat.
Is there an issue? Send a MessageReason:
None


* ''EvilGenius'' gives you money whenever enemies fall victim to a particularly nasty series of traps.

to:

* ''EvilGenius'' ''Game/EvilGenius'' gives you money whenever enemies fall victim to a particularly nasty series of traps.
Is there an issue? Send a MessageReason:
None


* ''Stranglehold'''s Style Points, which build up your Tequila Bomb meter and allow you to unleash Tequila Bomb attacks.

to:

* ''Stranglehold'''s ''{{Stranglehold}}'''s Style Points, which build up your Tequila Bomb meter and allow you to unleash Tequila Bomb attacks.



* In ''{{Metroid}} Prime 3'', you get [[ScrappyMechanic friendship vouchers]] for killing certain enemies in a certain way, like making aerial Space Pirates have a crash landing.

to:

* In ''{{Metroid}} Prime ''MetroidPrime 3'', you get [[ScrappyMechanic friendship vouchers]] for killing certain enemies in a certain way, like making aerial Space Pirates have a crash landing.



* Sonic Adventure 2 added the concept of special bonuses for doing high-speed tricks off of jump ramps, destroying multiple enemies with the Homing Attack without touching the ground, and doing certain fanciful things, like jumping from rail to rail without screwing it up. Every time you did something that would reward a bonus, it would display a word ranking on screen, usually things like COOL or AWESOME; the highest was a rainbow-colored ''PERFECT''.

to:

* Sonic {{Sonic Adventure 2 2}} added the concept of special bonuses for doing high-speed tricks off of jump ramps, destroying multiple enemies with the Homing Attack without touching the ground, and doing certain fanciful things, like jumping from rail to rail without screwing it up. Every time you did something that would reward a bonus, it would display a word ranking on screen, usually things like COOL or AWESOME; the highest was a rainbow-colored ''PERFECT''.



* The original ''GrandTheftAuto'' gave multiplied your points for killing someone with their own car, killing someone with a flamethrower or if you manipulate a cop into shooting someone. If you killed enough people at once you got a 'Psycho Bastard Bonus!'

to:

* The original ''GrandTheftAuto'' gave multiplied your points for killing someone with their own car, killing someone with a flamethrower or if you manipulate a cop into shooting someone. If you killed enough people at once you got a 'Psycho Bastard Bonus!'Bonus!'.



* ''Evil Genius'' gives you money whenever enemies fall victim to a particularly nasty series of traps.
* ''ShadowofRome'' (for which there's an awesome Let's Play [[http://lparchive.org/LetsPlay/ShadowRome/ here]], has a meter representing crowd satisfaction in Gladiator matches. The higher it is, the better the weaponry the crowd will throw in for you. It goes up if you pull off impressive stunts and provide gory deaths for your foes.

to:

* ''Evil Genius'' ''EvilGenius'' gives you money whenever enemies fall victim to a particularly nasty series of traps.
* ''ShadowofRome'' ''{{Shadow of Rome}}'' (for which there's an awesome Let's Play [[http://lparchive.org/LetsPlay/ShadowRome/ here]], here]]), has a meter representing crowd satisfaction in Gladiator matches. The higher it is, the better the weaponry the crowd will throw in for you. It goes up if you pull off impressive stunts and provide gory deaths for your foes.



* In ''PaperMario:TheThousandYearDoor'' performing flashy moves during combat fills your star meter faster. Some hammer attacks let you do entirely superfluous triple backflips, complete with confetti.

to:

* In ''PaperMario:TheThousandYearDoor'' ''PaperMarioTheThousandYearDoor'' performing flashy moves during combat fills your star meter faster. Some hammer attacks let you do entirely superfluous triple backflips, complete with confetti.
Is there an issue? Send a MessageReason:
fixed red link


* The first two SuperSmashBros. games featured in-game achievements that were awarded after matches for doing certain things, like KOing a certain character with very low damage, taunting after a KO, having a come-from-behind victory, etc, etc. (A full list can be found [[http://super-smash-bros.wikia.com/wiki/Bonuses here.]]) Taken out of ''Brawl'' because of the hair-tearing difficulty of [[HundredPercentCompletion earning all of them.]]

to:

* The first two SuperSmashBros. games featured in-game achievements that were awarded after matches for doing certain things, like KOing [=KOing=] a certain character with very low damage, taunting after a KO, having a come-from-behind victory, etc, etc. (A full list can be found [[http://super-smash-bros.wikia.com/wiki/Bonuses here.]]) Taken out of ''Brawl'' because of the hair-tearing difficulty of [[HundredPercentCompletion earning all of them.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The biggest points were awarded for {{Panty Shot}}s - even the male version (as seen with Jin).
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Check out the subtrope IdiosyncraticComboLevels, where the reward is a different name for the length of your combo, which is generally specific and special to the game itself.
Is there an issue? Send a MessageReason:
None


* ''TheGodfather'' has more than 40 different ways to "execute" enemies, including garroting people from behind, faking a traffic accident, and burning people alive in ovens. You get a bonus for completing every single execution and most hit contracts give you extra money for assassinating the target in the specified manner.

to:

* ''TheGodfather'' ''Game/TheGodfather: The Game'' has more than 40 different ways to "execute" enemies, including garroting people from behind, faking a traffic accident, and burning people alive in ovens. You get a bonus for completing every single execution and most hit contracts give you extra money for assassinating the target in the specified manner.
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* ''MadWorld''... oh, merciful mothers. Shoving a tire over someone's torso, ramming a street sign through their neck, and throwing them into a rotating fan is graded ''Routine''. You want a higher score? Throw them so that they take two or three friends with them.

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* ''MadWorld''... oh, merciful mothers. Shoving a tire over someone's torso, ramming a street sign through their neck, and throwing them into a rotating fan is graded ''Routine''. You want a higher score? Throw Stick a couple more street signs through their temple before throwing them so that they take two or three friends with them.
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* In ''{{Metroid}} Prime 3'', you get friendship vouchers for killing certain enemies in a certain way, like making aerial Space Pirates have a crash landing.

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* In ''{{Metroid}} Prime 3'', you get [[ScrappyMechanic friendship vouchers vouchers]] for killing certain enemies in a certain way, like making aerial Space Pirates have a crash landing.
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[[quoteright:350:[[StrongBadsCoolGameForAttractivePeople http://static.tvtropes.org/pmwiki/pub/images/SB_awesomeness_9834.jpg]]]]
[[caption-width-right:350:Strong Bad knows he's awesome. And has a chart to prove it.]]

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* ''[[http://tvtropes.org/pmwiki/pmwiki.php/Game/Yakuza Yakuza]]''. Oh man.

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* ''[[http://tvtropes.org/pmwiki/pmwiki.php/Game/Yakuza Yakuza]]''.''Game/{{Yakuza}}''. Oh man.
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* In ''PaperMario:TheThousandYearDoor'' performing flashy moves during combat fills your star meter faster. Some hammer attacks let you do entirely superfluous triple backflips, complete with confetti.
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* SaintsRow 2 pretty much scores every degenerate act that you can commit with bronze, silver then gold stars appearing next to the name of whatever it is that you were doing. Roof surfing, streaking, flashing, headshots, vehicle stunts, base jumping... the list goes on.
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"Your", Not "You're"


* ''ViewtifulJoe'' also grades you on "missions". from '''D'''('oh!) to '''C'''(rappy!) to '''B'''(aaaad!) to '''A'''(wesome!), all the way to '''V'''(iewtiful!). You're grades on time (how fast you win), defense (how well you avoid getting hit) and V points(how many V points you got by doing combos and collecting medals). Top scores require you to be really stylish by evading attacks, pulling off insane slomo multipliers for your base combos, and doing it all fast. Getting all Vs earns you a Rainbow V ranking for the mission. Getting Rainbow V for all missions the chapter will get you Rainbow V for the Chapter, and getting Rainbow V for every chapter will unlock infinite VFX mode. [[hottip:*:For those keeping score, you have to get top ranks for ''every mission in the entire game'' to get that. Truly a BraggingRightsReward, because you just proved you don't need it!]]

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* ''ViewtifulJoe'' also grades you on "missions". from '''D'''('oh!) to '''C'''(rappy!) to '''B'''(aaaad!) to '''A'''(wesome!), all the way to '''V'''(iewtiful!). You're Your grades on time (how fast you win), defense (how well you avoid getting hit) and V points(how many V points you got by doing combos and collecting medals). Top scores require you to be really stylish by evading attacks, pulling off insane slomo multipliers for your base combos, and doing it all fast. Getting all Vs earns you a Rainbow V ranking for the mission. Getting Rainbow V for all missions the chapter will get you Rainbow V for the Chapter, and getting Rainbow V for every chapter will unlock infinite VFX mode. [[hottip:*:For those keeping score, you have to get top ranks for ''every mission in the entire game'' to get that. Truly a BraggingRightsReward, because you just proved you don't need it!]]
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Such games often go to great lengths to allow such spectacles, making huge amounts of ways to kill and often include large numbers of {{Mooks}} that function as little more than punching bags to allow this.

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Such games often go to great lengths to allow such spectacles, making huge amounts of ways to kill and often include large numbers of {{Mooks}} that function as little more than punching bags to allow this. May be related to {{Kill Streak}}s.
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* Part of the fun of SuperSmashBros. Taken out of ''Brawl'' because of the hair-tearing difficulty of reaching HundredPercentCompletion.

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* Part of the fun of The first two SuperSmashBros. games featured in-game achievements that were awarded after matches for doing certain things, like KOing a certain character with very low damage, taunting after a KO, having a come-from-behind victory, etc, etc. (A full list can be found [[http://super-smash-bros.wikia.com/wiki/Bonuses here.]]) Taken out of ''Brawl'' because of the hair-tearing difficulty of reaching HundredPercentCompletion.[[HundredPercentCompletion earning all of them.]]

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