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* ''VideoGame/FinalFantasyXV'' was rushed out to a November (originally September) 2016 release due to a ProductPlacement deal that was about to expire. As such, Version 1.0 was released in a very bare-bones state, with large, unfinished areas, a cut-down story that leaves several characters and areas unexplored, unpolished gameplay missing several quality-of-life features and a plethora of bugs and glitches. Fortunately, the team would be allowed to work further on the game to get it closer to their original vision, with periodic updates and DLC being released until director Hajime Tabata resigned from Creator/SquareEnix in late 2018.
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* Creator/FourKidsEntertainment's infamous ''Manga/OnePiece'' dub only exists because it was licensed as part of the same package that gave them the rights to ''Anime/OjamajoDoremi'', and Creator/ToeiAnimation ''forced'' [=4Kids=] to dub the show under penalty of losing the ''Doremi'' license. Ultimately, both shows suffered under 4Kids and in a cruel twist of fate, while ''One Piece'' would find an audience in the west years later, ''Doremi'' never did.

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* Creator/FourKidsEntertainment's infamous ''Manga/OnePiece'' dub only exists because it was licensed as part of the same package that gave them the rights to ''Anime/OjamajoDoremi'', and Creator/ToeiAnimation ''forced'' [=4Kids=] to dub the show under penalty of losing the ''Doremi'' license. Ultimately, both shows suffered under 4Kids This had ripple effects on the dub as a whole, as Toei's mandates combined with ''One Piece'' being more violent than [=4Kids'=] usual fare (it ''is'' about pirates...) and in a cruel twist BS&P still hounding them for their relatively faithful dub of fate, ''Manga/ShamanKing'' to create a whopper of a {{Macekre}} that anime fans mock to this day. Ironically, while ''One Piece'' would ultimately find an its audience in the west West years later, later when Creator/{{Funimation}} picked it up for an uncut dub, ''Doremi'' never did.did, and has been floating around on the periphery of relevance ever since.
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The term originated in UsefulNotes/TheGoldenAgeOfComicBooks, when there was a big rush to copyright as many characters and titles as possible, but the production time available was measured in days or hours, far too short to put out a real comic. The solution? Create a simple mock comic, often just a cover and some unrelated filler made up of garbage sheets, and submit it to the copyright office. The term itself comes from the fact that these comics often weren't actually distributed to newsstands, just going straight to the ashcan (period vernacular for trashcan) once their purpose had been served.

Starting in UsefulNotes/TheDarkAgeOfComicBooks, an "ashcan" copy of a comic, often black and white and limited in distribution, would sometimes be distributed as a promotional item. These comics were called "ashcans" for marketing reasons (i.e. to imply rarity and value like the Golden Age versions) but really had little to do with [[UsefulNotes/TheGoldenAgeOfComicBooks Golden Age]] ashcans.

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The term originated in UsefulNotes/TheGoldenAgeOfComicBooks, MediaNotes/TheGoldenAgeOfComicBooks, when there was a big rush to copyright as many characters and titles as possible, but the production time available was measured in days or hours, far too short to put out a real comic. The solution? Create a simple mock comic, often just a cover and some unrelated filler made up of garbage sheets, and submit it to the copyright office. The term itself comes from the fact that these comics often weren't actually distributed to newsstands, just going straight to the ashcan (period vernacular for trashcan) once their purpose had been served.

Starting in UsefulNotes/TheDarkAgeOfComicBooks, MediaNotes/TheDarkAgeOfComicBooks, an "ashcan" copy of a comic, often black and white and limited in distribution, would sometimes be distributed as a promotional item. These comics were called "ashcans" for marketing reasons (i.e. to imply rarity and value like the Golden Age versions) but really had little to do with [[UsefulNotes/TheGoldenAgeOfComicBooks [[MediaNotes/TheGoldenAgeOfComicBooks Golden Age]] ashcans.



* In 2007, Creator/{{Atari}} commissioned a simple UsefulNotes/AdobeFlash game, produced in just four days, to maintain their trademark on ''VideoGame/StarControl''.

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* In 2007, Creator/{{Atari}} commissioned a simple UsefulNotes/AdobeFlash MediaNotes/AdobeFlash game, produced in just four days, to maintain their trademark on ''VideoGame/StarControl''.
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* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him leverage a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose much more capable successor (the Commodore 64) was already out. This, plus it requiring the VIC's tape drive and 8KB RAM expansion addons to run, ensured Sierra had no faith in its success; they ran exactly one advertisement for it in Compute! magazine, reused artwork from the back of Ultima II's box for the cover, and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], at least one surviving copy was salvaged from an illegal garbage dump in Canada.

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him leverage a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose much more capable successor (the Commodore 64) was already out. This, plus it requiring the VIC's tape drive and 8KB RAM expansion addons to run, ensured Sierra had no faith in its success; they ran exactly one advertisement for it in Compute! magazine, reused artwork from the back of Ultima II's box for the cover, and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], at least one surviving copy was salvaged from an illegal garbage dump in Canada.Canada years later.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him leverage a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose much more capable successor (the Commodore 64) was already out. This, plus it requiring the VIC's tape drive and 8KB RAM expansion addons to run, ensured Sierra had no faith in its success; they ran exactly one advertisement for it in Compute! magazine, reused artwork from the back of Ultima II's box for the cover, and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], at least surviving copy was salvaged from an illegal garbage dump in Canada.

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him leverage a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose much more capable successor (the Commodore 64) was already out. This, plus it requiring the VIC's tape drive and 8KB RAM expansion addons to run, ensured Sierra had no faith in its success; they ran exactly one advertisement for it in Compute! magazine, reused artwork from the back of Ultima II's box for the cover, and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], at least one surviving copy was salvaged from an illegal garbage dump in Canada.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him leverage a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose much more capable successor (the Commodore 64) was already out. This, plus it requiring the VIC's tape drive and 8KB RAM expansion addons to run, ensured Sierra had no faith in its success; they ran exactly one advertisement for it in Compute! magazine, reused artwork from the back of Ultima II's box for the cover, and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], at least one of the only surviving complete copies was salvaged from an illegal garbage dump in Canada.

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him leverage a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose much more capable successor (the Commodore 64) was already out. This, plus it requiring the VIC's tape drive and 8KB RAM expansion addons to run, ensured Sierra had no faith in its success; they ran exactly one advertisement for it in Compute! magazine, reused artwork from the back of Ultima II's box for the cover, and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], at least one of the only surviving complete copies copy was salvaged from an illegal garbage dump in Canada.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him leverage a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose much more capable successor (the Commodore 64) was already out. This, plus it requiring the VIC's tape drive and 8KB RAM expansion addons to run, ensured Sierra had no faith in its success; they ran exactly one advertisement for it in Compute! magazine, reused artwork from the back of Ultima II's box for the cover, and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only surviving complete copies was salvaged from an illegal garbage dump in Canada.

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him leverage a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose much more capable successor (the Commodore 64) was already out. This, plus it requiring the VIC's tape drive and 8KB RAM expansion addons to run, ensured Sierra had no faith in its success; they ran exactly one advertisement for it in Compute! magazine, reused artwork from the back of Ultima II's box for the cover, and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], at least one of the only surviving complete copies was salvaged from an illegal garbage dump in Canada.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him leverage a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose much more capable successor (the Commodore 64) was already out. This, plus it requiring the VIC's tape drive and 8KB RAM expansion addons to run, ensured Sierra had no faith in its success; they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only surviving complete copies was salvaged from an illegal garbage dump in Canada.

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him leverage a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose much more capable successor (the Commodore 64) was already out. This, plus it requiring the VIC's tape drive and 8KB RAM expansion addons to run, ensured Sierra had no faith in its success; they ran exactly one advertisement for it in Compute! magazine magazine, reused artwork from the back of Ultima II's box for the cover, and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only surviving complete copies was salvaged from an illegal garbage dump in Canada.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him leverage a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the VIC's tape drive and 8KB RAM expansion addons to run, ensured Sierra had no faith in its success; as a result, they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only surviving complete copies was salvaged from an illegal garbage dump in Canada.

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him leverage a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose much more capable successor (the Commodore 64) was already out by that point. out. This, plus it requiring the VIC's tape drive and 8KB RAM expansion addons to run, ensured Sierra had no faith in its success; as a result, they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only surviving complete copies was salvaged from an illegal garbage dump in Canada.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him negotiate a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the VIC's tape drive and 8KB RAM expansion addons to run, ensured Sierra had no faith in its success; as a result, they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only surviving complete copies was salvaged from an illegal garbage dump in Canada.

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him negotiate leverage a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the VIC's tape drive and 8KB RAM expansion addons to run, ensured Sierra had no faith in its success; as a result, they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only surviving complete copies was salvaged from an illegal garbage dump in Canada.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him negotiate a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the system's tape drive and 8KB RAM expansion addons, ensured Sierra had no faith in its success; as a result, they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only surviving complete copies was salvaged from an illegal garbage dump in Canada.

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him negotiate a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the system's VIC's tape drive and 8KB RAM expansion addons, addons to run, ensured Sierra had no faith in its success; as a result, they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only surviving complete copies was salvaged from an illegal garbage dump in Canada.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him negotiate a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the system's tape drive and 8KB RAM expansion addons, ensured Sierra had no faith in it succeeding; they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used in order to help him negotiate a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the system's tape drive and 8KB RAM expansion addons, ensured Sierra had no faith in it succeeding; its success; as a result, they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only surviving complete copies was salvaged from an illegal garbage dump in Canada...Canada.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the system's tape drive and 8KB RAM expansion addons, ensured Sierra had no faith in it succeeding; they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of in order to help him negotiate a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the system's tape drive and 8KB RAM expansion addons, ensured Sierra had no faith in it succeeding; they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the system's tape drive and 8KB RAM expansion addons, ensured Sierra had no faith in it succeeding; they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a strange parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the system's tape drive and 8KB RAM expansion addons, ensured Sierra had no faith in it succeeding; they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a strange coincidental parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the system's tape drive and RAM expansion addons, ensured Sierra had no faith in it succeeding; they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their publishing contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a strange parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal), deal with Sierra), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the system's tape drive and 8KB RAM expansion addons, ensured Sierra had no faith in it succeeding; they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their publishing contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a strange parallel to [[VideoGame/ETTheExtraTerrestrial another infamous release from that time period]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the system's tape drive and RAM expansion addons, ensured Sierra had no faith in it succeeding; they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their publishing contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a strange parallel to [[VideoGame/ETTheExtraTerrestrial another infamous 1983 release]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal), it was developed in 1983 for the VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the system's tape drive and RAM expansion addons, ensured Sierra had no faith in it succeeding; they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their publishing contract. Sure enough it sold very poorly and now ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a strange parallel to [[VideoGame/ETTheExtraTerrestrial another infamous 1983 release]], release from that time period]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal), it was developed in 1983 for the VIC-20. A computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the system's tape drive and RAM expansion addons, ensured Sierra had no faith in it succeeding; they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their publishing contract. Sure enough it sold very poorly and is now one of the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a strange parallel to [[VideoGame/ETTheExtraTerrestrial another infamous 1983 release]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal), it was developed in 1983 for the VIC-20. A VIC-20 - a computer whose successor (the Commodore 64) was already out by that point. This, plus it requiring the system's tape drive and RAM expansion addons, ensured Sierra had no faith in it succeeding; they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their publishing contract. Sure enough it sold very poorly and is now one of ranks among the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a strange parallel to [[VideoGame/ETTheExtraTerrestrial another infamous 1983 release]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...
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* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal), it was developed in 1983 for the VIC-20. A computer whose successor (the Commodore 64) was already out by that point and was well out-of-vogue as a result. Sierra clearly had no faith in it succeeding as they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their publishing contract. Sure enough it sold very poorly and is now one of the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a strange parallel to [[VideoGame/ETTheExtraTerrestrial another infamous 1983 release]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal), it was developed in 1983 for the VIC-20. A computer whose successor (the Commodore 64) was already out by that point point. This, plus it requiring the system's tape drive and was well out-of-vogue as a result. RAM expansion addons, ensured Sierra clearly had no faith in it succeeding as succeeding; they ran exactly one advertisement for it in Compute! magazine and printed only the bare-minimum number of copies needed to fulfill their publishing contract. Sure enough it sold very poorly and is now one of the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a strange parallel to [[VideoGame/ETTheExtraTerrestrial another infamous 1983 release]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal), it was developed in 1983 for the VIC-20. A computer whose successor (the Commodore 64) was already out by that point and was well out-of-vogue as a result. Sierra clearly had no faith in it succeeding, as they ran exactly one advertisement for it in Compute! magazine and printed only the bare minimum number of copies needed to fulfill their contract with Zabalaoui. Sure enough it sold very poorly and is now one of the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a strange parallel to [[VideoGame/ETTheExtraTerrestrial another infamous 1983 release]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal), it was developed in 1983 for the VIC-20. A computer whose successor (the Commodore 64) was already out by that point and was well out-of-vogue as a result. Sierra clearly had no faith in it succeeding, succeeding as they ran exactly one advertisement for it in Compute! magazine and printed only the bare minimum bare-minimum number of copies needed to fulfill their contract with Zabalaoui.publishing contract. Sure enough it sold very poorly and is now one of the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a strange parallel to [[VideoGame/ETTheExtraTerrestrial another infamous 1983 release]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal), it was released in 1983 for the VIC-20. A computer whose successor (the Commodore 64) was already out by that point and was well out-of-vogue as a result. Sierra clearly had little faith in it succeeding, as they ran exactly one advertisement for it in Compute! magazine and printed only the bare minimum number of copies needed to fulfill their contract with Zabalaoui. Sure enough it sold very poorly and is now one of the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a strange parallel to [[VideoGame/ETTheExtraTerrestrial another infamous 1983 release]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...

to:

* ''VideoGame/UltimaEscapeFromMtDrash''. Only tangentially related to the [[VideoGame/{{Ultima}} legendary RPG franchise]] (Richard Garriott was a friend of its creator, Keith Zabalaoui, and gave permission for the name to be used as part of a publishing deal), it was released developed in 1983 for the VIC-20. A computer whose successor (the Commodore 64) was already out by that point and was well out-of-vogue as a result. Sierra clearly had little no faith in it succeeding, as they ran exactly one advertisement for it in Compute! magazine and printed only the bare minimum number of copies needed to fulfill their contract with Zabalaoui. Sure enough it sold very poorly and is now one of the rarest commercially-released video games of all time, with around thirteen copies in various states of completeness known to still exist. In a strange parallel to [[VideoGame/ETTheExtraTerrestrial another infamous 1983 release]], one of the only complete copies was salvaged from an illegal garbage dump in Canada...

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