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*** Except that the two walkers have very different roles. The AT-TE was a main battle tank/walker. The AT-AT was a self-propelled artillery (and less importantly, personnel transport). Now, what do you need in an artillery unit in a universe where almost all weapons are line-of-sight? Indeed, if you do the math on the Hoth assault, it turns out the AT-ATs opened fire on the generator as soon as they got line of sight - which was several kilometers more than if they were the size of AT-TE's.

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*** Except that the two walkers have very different roles. The AT-TE was a main battle tank/walker. The AT-AT was a self-propelled artillery (and less importantly, personnel transport). Now, what do you need in an artillery unit in a universe where almost all weapons are line-of-sight? Indeed, if you do the math on the Hoth assault, it turns out the AT-ATs AT-[=ATs=] opened fire on the generator as soon as they got line of sight - which was several kilometers more than if they were the size of AT-TE's.

*** Except that the two walkers have very different roles. The AT-TE was a main battle tank/walker. The AT-AT was a self-propelled artillery (and less importantly, personnel transport). Now, what do you need in an artillery unit in a universe where almost all weapons are line-of-sight? Indeed, if you do the math on the Hoth assault, it turns out the AT-ATs opened fire on the generator as soon as they got line of sight - which was several kilometers more than if they were the size of AT-TE's.

* Suffice to say, ''Franchise/FiveNightsAtFreddys'' is not an accurate representation of animatronics:

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* Suffice to say, ''Franchise/FiveNightsAtFreddys'' ''VideoGame/FiveNightsAtFreddys'' is not an accurate representation of animatronics:

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* ''Videogame/SeriousSam'': Flavor text from NETRICSA says that the [[FrickinLaserBeams Laser Gun]] is made of titanium so as to not overheat. Titanium actually has very low thermal conductivity – a titanium laser gun would in fact overheat ''faster'' than one made of, say, steel or aluminium alloy. Not that it matters for a game firmly on the "Classic" end of the FacklerScaleOfFPSRealism, mind you.

** If anything else, the WH40K fighting vehicles resemble the World War One tanks, which themselves were ungainly and primitive contraptions of an era when ''nobody really knew what a tank ought to be''. Eventually all other designs were surpassed by Renault FT-17 because ''it simply was the most practical'', and they even today follow the same format: one revolving turret with one gun. In RealLife, the WH40K tanks would be large, poorly manoeuvreable targets with awful shot traps and perpendicular surfaces.

* Trantor, the capitol of the Galactic Empire in Creator/IsaacAsimov's Literature/{{Foundation}} series, is a planet-spanning city like Coruscant in the example below (in fact, it's been suggested that Trantor was the inspiration for Coruscant). The engineering problems might be somewhat averted by the fact that unlike Coruscant, most of Trantor is underground. However, in later books in the series, people seem to have no trouble at all stripping away entire sections of the city, with apparently no concern for what it might do to the structural stability of surrounding parts of the city. Well, they do call that period "The sacking of Trantor". There had been said at some point in the books Trantor was inhabited by 40 billion people whose entire way of life depended of fleets of spaceships [[CasualInterstellarTravel bringing in foodstuffs each day and taking trash out]].

* ''Series/TheManInTheHighCastle'': The Nazis have rebuilt downtown Berlin according to Hitler's master plan, with [[SigilSpam swastika-festooned]] megastructures all over the place, most conspicuously the truly-enormous ''Volkshalle''. Unlike VideoGame/WolfensteinTheNewOrder, which handwaved it with a [[AppliedPhlebotinum "super concrete,"]] no attempt is made to explain how such enormous structures can stand in a ''city built on a swamp''.[[note]]In real life, ''Reichsminister'' Albert Speer had several concrete test pylons placed around Berlin to evaluate the feasibility of Hitler's dream city. They can still be seen today, although they've sunk considerably since 1944 and are still sinking. Berlin's underlying soil is too soft and damp to take that kind of load.[[/note]] Another engineering problem with the ''Volkshalle'' is also left out, namely that a dome that size would have its own indoor precipitation because of the humidity brought in by 100,000 or more people standing inside.

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* ''Series/TheManInTheHighCastle'': The Nazis have rebuilt downtown Berlin according to Hitler's master plan, with [[SigilSpam swastika-festooned]] megastructures all over the place, most conspicuously the truly-enormous ''Volkshalle''. Unlike VideoGame/WolfensteinTheNewOrder, which handwaved it with a [[AppliedPhlebotinum "super concrete,"]] no attempt is made to explain how such enormous structures can stand in a ''city built on a swamp''.[[note]]In real life, ''Reichsminister'' Albert Speer had several concrete test pylons placed around Berlin to evaluate the feasibility of Hitler's dream city. They can still be seen today, although they've sunk considerably since 1944 and are still sinking. Berlin's underlying soil is too soft and damp to take that kind of load.load; any structures of the sizes envisioned would have to be built on top of pylons extending all the way down to bedrock, which would significantly increase the already-colossal costs of the whole project.[[/note]] Another engineering problem with the ''Volkshalle'' is also left out, namely that a dome that size would have its own indoor precipitation because of the humidity brought in by 100,000 or more people standing inside.

* The M808 Scorpion tank of ''Franchise/{{Halo}}'' has several highly questionable design elements. The Scorpion is apparently a "light tank" that is larger than the '''''[[MilitaryMashupMachine Panzerkampfwagen VII Maus]]'''''. Here's a scale comparison between the [[http://oi58.tinypic.com/1r6jyx.jpg Scorpion, aforementioned Maus, and the sanely designed M1 Abrams]], which is itself criticized by some as excessively large. Its M820 successor, introduced in ''VideoGame/Halo5Guardians'', has a slightly more sound design (and a much higher-caliber cannon). To put this all in comparison, here are the actual numbers:

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* The M808 Scorpion tank of ''Franchise/{{Halo}}'' has several highly questionable design elements. The Scorpion is apparently a "light tank" that is larger than the '''''[[MilitaryMashupMachine Panzerkampfwagen VII VIII Maus]]'''''. Here's a scale comparison between the [[http://oi58.tinypic.com/1r6jyx.jpg Scorpion, aforementioned Maus, and the sanely designed M1 Abrams]], which is itself criticized by some as excessively large. Its M820 successor, introduced in ''VideoGame/Halo5Guardians'', has a slightly more sound design (and a much higher-caliber cannon). To put this all in comparison, here are the actual numbers:

* ''VideoGame/FarmingSimulator 17'', being a [[SimulationGame simulator]], goes out of its way to detail the ''graphics'' of the vehicles and attachments with such things as power take-offs, three-point hitches, ball hitches, and fifth wheels. But when it comes to actually hooking the equipment up, you can get away with all kinds of shenanigans. For example, you could run a beet-harvesting wagon behind a pick-up truck with the harvester's power take-off driveshaft obviously hanging in midair. [[note]]A power take-off is basically an exposed auxiliary driveshaft that allows a vehicle to provide rotational power to some other accessory. It's an essential feature of farm tractors, and fifth-wheel trucks sometimes offer them too. Consumer pickups don't generally offer it standard.[[/note]]

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* ''VideoGame/FarmingSimulator 17'', being a [[SimulationGame simulator]], goes out of its way to detail the ''graphics'' of the vehicles and attachments with such things as power take-offs, three-point hitches, ball hitches, and fifth wheels. But when it comes to actually hooking the equipment up, you can get away with all kinds of shenanigans. For example, you could run a beet-harvesting wagon behind a pick-up truck with the harvester's power take-off driveshaft obviously hanging in midair. [[note]]A power take-off is basically an exposed auxiliary driveshaft that allows a vehicle to provide rotational power to some other accessory. It's an essential feature of farm tractors, and fifth-wheel trucks sometimes offer them too. Consumer pickups don't generally offer it standard.standard.
* ''VideoGame/WolfensteinTheNewOrder:'' The design of the Gibraltar bridge in the game is completely unfeasible for linking Europe and Africa. The Strait of Gibraltar may only about 9 miles or 14 kilometers wide at its narrowest point, but it also varies from 300 to 900 meters (almost 1,000 to 3,000 feet) deep. Building just the pillars of the game's design would be an even greater engineering challenge than the bridge itself. Actual designs for the bridge range from an underwater suspended tunnel system to a hybrid of suspension and cable-stayed.
[[/note]]

*** ''WebVideo/GameTheory'' ran the numbers on this at one point and concluded while you could build a Bite-capable animatronic with standard pneumatic drives on the market today, doing so would be an example of such hideous over-engineering anyone would assume you had deliberately built a killing machine. (In short, the drives required are 1000 times more powerful than those typically used by a Chuck E. Cheese animatronic.)

* This trope came back to bite the creators of the latest ''VideoGame/RedFaction'' game. Apparently [[GoneHorriblyRight the combination of their famed Geomod engine with a realistic physics engine caused the outrageous "futuristic" buildings they planned on using in the game to collapse under their own weight]], forcing them to go back to the drawing board with more sensible architecture. Explained by Volition themselves [[http://www.youtube.com/watch?v=GQ6XM7NfGr8 here]].

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* This trope came back to bite the creators of the latest ''VideoGame/RedFaction'' game.''VideoGame/RedFaction: Guerilla''. Apparently [[GoneHorriblyRight the combination of their famed Geomod engine with a realistic physics engine caused the outrageous "futuristic" buildings they planned on using in the game to collapse under their own weight]], forcing them to go back to the drawing board with more sensible architecture. Explained by Volition themselves [[http://www.youtube.com/watch?v=GQ6XM7NfGr8 here]].

* ''VideoGame/DwarfFortress''. An entire fortress held up off the ground by one single brick of soap? They've been done, and that's considered ''relatively insignificant''. Then again, without Dwarfy physics, we wouldn't get the mind-bendingly complex {{Death Trap}}s and megaprojects that Dorfs have been known to build. Case in point, DOMAIN, a suborbital KillSat defense network that works by ''[[CrowningMomentOfAwesome pumping magma up to dozens of Z-levels above ground level and dropping it on opponents]]'', is still making the rounds on the Bay 12 forums.

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* ''VideoGame/DwarfFortress''. An entire fortress held up off the ground by one single brick of soap? They've been done, and that's considered ''relatively insignificant''. Then again, without Dwarfy physics, we wouldn't get the mind-bendingly complex {{Death Trap}}s and megaprojects that Dorfs have been known to build. Case in point, DOMAIN, a suborbital KillSat defense network that works by ''[[CrowningMomentOfAwesome ''[[SugarWiki/AwesomeMoments pumping magma up to dozens of Z-levels above ground level and dropping it on opponents]]'', is still making the rounds on the Bay 12 forums.

* In ''VideoGame/StarcraftII'' the Viking transforming assault fighter can flip from starfighter to ground-walking mecha. The background description in the game strongly implies that ''transforming can kill an insufficiently agile pilot'' somehow, which is just plain idiotic. There's no call for the interior of the cockpit to be somehow involved in the transformation, nor would you ever want to field something that could kill the pilot as part of its normal performance going right.

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* In ''VideoGame/StarcraftII'' ''VideoGame/StarCraftII'', the Viking transforming assault fighter can flip from starfighter to ground-walking mecha. The background description in the game strongly implies that ''transforming can kill an insufficiently agile pilot'' somehow, which is just plain idiotic. There's no call for the interior of the cockpit to be somehow involved in the transformation, nor would you ever want to field something that could kill the pilot as part of its normal performance going right.

** The animatronics are far above real life animatronics, being more like full-fledged {{Killer Robot}}s as opposed to computer-controlled puppets. Most animatronics are completely unable to walk around due to their wires, power supply etc. typically being below a stage and attached through the legs (which, incidentally, are not often built with functioning joints), and even if they could, they would break apart as animatronics are often designed to break if enough pressure is applied so as to prevent injury. If the [[BrainFood Bite of 87]] really happened, an animatronic's jaw would be the only serious casualty.

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** The animatronics are far above real life animatronics, being more like full-fledged {{Killer Robot}}s as opposed to computer-controlled puppets. Most animatronics are completely unable to walk around due to their wires, power supply etc. typically being below a stage and attached through the legs (which, incidentally, are not often built with functioning joints), and even if they could, they would break apart as animatronics are often designed to break if enough pressure is applied so as to prevent injury. If the [[BrainFood Bite of 87]] '87]] really happened, an animatronic's jaw would be the only serious casualty.

** The springlock suits mentioned in [[Videogame/FiveNightsAtFreddys3 the third game]] act as both fully functional animatronics (again, with no apparent power supply or computer lines) and employee costumes via retracting the endoskeleton pieces around the sides of the suit. Looking at one such suit (Springtrap), however, you'll notice that even if the endoskeleton could still work as an animatronic after essentially being torn apart, there really isn't much room for the pieces to go to around the suit (especially in the limbs, and the feet, which are basically large blocks of metal) and comfortably allow a human to fit inside.

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** The springlock suits mentioned in [[Videogame/FiveNightsAtFreddys3 [[VideoGame/FiveNightsAtFreddys3 the third game]] act as both fully functional animatronics (again, with no apparent power supply or computer lines) and employee costumes via retracting the endoskeleton pieces around the sides of the suit. Looking at one such suit (Springtrap), however, you'll notice that even if the endoskeleton could still work as an animatronic after essentially being torn apart, there really isn't much room for the pieces to go to around the suit (especially in the limbs, and the feet, which are basically large blocks of metal) and comfortably allow a human to fit inside.

[[folder: Table Top Games ]]

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[[folder: Table Top Tabletop Games ]]

** Add a double dose of this when considering combining or transforming mecha. The sheer number of moving parts alone would give any engineer worth his salt a drinking problem let alone connecting the control systems and electrical circuits from two or more separate craft into a cohesive whole. Also consider how hard it is for pilots to refuel in mid-flight through a fuel line and then imagine ''ramming'' another mecha in order to combine...

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** Add a double dose of this when considering combining {{Combining|Mecha}} or transforming mecha.TransformingMecha. The sheer number of moving parts alone would give any engineer worth his salt a drinking problem let alone connecting the control systems and electrical circuits from two or more separate craft into a cohesive whole. Also consider how hard it is for pilots to refuel in mid-flight through a fuel line and then imagine ''ramming'' another mecha in order to combine...

* ''VideoGame/{{Minecraft}}'' doesn't so much have an artistic license as it has ''[[ToonPhysics entirely separate laws of physics from reality]]''. On one hand, sand, gravel, and most living things will respect the laws of gravity while most other blocks ignore it entirely, enabling [[FloatingContinent floating continents]] and [[OminousFloatingCastle fortresses]] to be built and naturally generate with a little effort. Yet on the other, most anything electronic baring mods follow the laws of electronics mostly swimmingly (well, minus the fact that [[PerpetualMotionMachine redstone torches]] produce seemingly infinite power.)

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* ''VideoGame/{{Minecraft}}'' doesn't so much have an artistic license as it has ''[[ToonPhysics entirely separate laws of physics from reality]]''. On one hand, sand, gravel, and most living things will respect the laws of gravity while most other blocks ignore it entirely, enabling [[FloatingContinent floating continents]] and [[OminousFloatingCastle fortresses]] to be built and naturally generate with a little effort. Yet on the other, most anything electronic baring barring mods follow follows the laws of electronics mostly swimmingly (well, minus the fact that [[PerpetualMotionMachine redstone torches]] produce seemingly infinite power.)

** Surprisingly enough, averted in some of the armour designs - The [[http://wh40k.lexicanum.com/wiki/File:Ghazghkul2.jpg "walking tank" style model]] of Ghazghkull Mag Uruk Thraka was sculpted by someone with a background in mechanical engineering, who made a point of making the joints, pistons and servos actually be there for a reason.
*** Which is somewhat bizarre, considering that the Orks actually have a canonical justification for using this trope (They are all latent psykers, so if enough [[ClapYourHandsIfYouBelieve Orks think something should work, it works]]).

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** Surprisingly enough, averted in some of the armour designs - The [[http://wh40k.lexicanum.com/wiki/File:Ghazghkul2.jpg "walking tank" style model]] of Ghazghkull Mag Uruk Thraka was sculpted by someone with a background in mechanical engineering, who made a point of making the joints, pistons and servos actually be there for a reason.
*** Which
reason. [[note]] this is somewhat bizarre, considering that the Orks actually have a canonical justification for using this trope (They are all latent psykers, so if enough [[ClapYourHandsIfYouBelieve Orks think something should work, it works]]).
works]]). [[/note]]

* In ''Series/HaltAndCatchFire'', Cameron's computer experiences a power surge, burning out her hard drive. Donna and the Cardiff Electric engineers attempt to recover the data by removing the platters from Cameron's busted hard drive, mounting the platters onto a second drive, and if the FAT[[note]]File Allocation Table[[/note]] is still intact, move the data to a third drive. It's a rather convoluted solution that could theoretically work; however, Donna and the engineers were handling the platters out in the open rather than in a controlled, dust-free clean room; opening a hard drive outside of a clean room environment can more or less destroy it. The clearance between a hard drive platter and its read[=/=]write head is only a handful of nanometers; even contaminants as small as dust, smoke, and human hair will ruin a hard drive and its stored data.

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* In ''Series/HaltAndCatchFire'', Cameron's computer experiences a power surge, burning out her hard drive. Donna and the Cardiff Electric engineers attempt to recover the data by removing the platters from Cameron's busted dead hard drive, mounting the platters onto a second drive, and if the FAT[[note]]File Allocation Table[[/note]] is still intact, move the data to onto a third drive. It's a rather convoluted solution that could theoretically work; however, Donna and the engineers were handling the platters out in the open rather than in a controlled, dust-free clean room; opening room. Removing the cover off a hard drive outside of a clean room environment can more or less will destroy it. The it; the clearance between a hard drive platter and its read[=/=]write head is only a handful of nanometers; even nanometers, and contaminants as small as dust, smoke, and human hair will ruin a hard drive and its stored data.

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