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* The "reality has changed" type is found Joanne Greenberg's ''I Never Promised You A Rose Garden". Deborah actually isn't insane because she "spent too much time in her imaginary world", or because [[TrueArtIsAngsty she's a gifted artist]]. These things ''saved'' her innate sanity. But after a childhood beset with agonizing surgeries (accompanied by LiesToChildren), parental expectations and vicious anti-Semitic bullying, she remains true to her imaginary world, even when it causes her intense pain. The doctor acknowledges that reality has been very bad to her but she needs to trust that things have changed and that she can even make the world better.

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* The "reality has changed" type is found Joanne Greenberg's ''I Never Promised You A Rose Garden".Garden''. Deborah actually isn't insane because she "spent too much time in her imaginary world", or because [[TrueArtIsAngsty she's a gifted artist]]. These things ''saved'' her innate sanity. But after a childhood beset with agonizing surgeries (accompanied by LiesToChildren), parental expectations and vicious anti-Semitic bullying, she remains true to her imaginary world, even when it causes her intense pain. The doctor acknowledges that reality has been very bad to her but she needs to trust that things have changed and that she can even make the world better.
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* The "reality has changed" type is found Joanne Greenberg's ''I Never Promised You A Rose Garden". Deborah actually isn't insane because she "spent too much time in her imaginary world", or because [[TrueArtIsAngsty she's a gifted artist]]. These things ''saved'' her innate sanity. But after a childhood beset with agonizing surgeries (accompanied by LyingToChildren), parental expectations and vicious anti-Semitic bullying, she remains true to her imaginary world, even when it causes her intense pain. The doctor acknowledges that reality has been very bad to her but she needs to trust that things have changed and that she can even make the world better.

to:

* The "reality has changed" type is found Joanne Greenberg's ''I Never Promised You A Rose Garden". Deborah actually isn't insane because she "spent too much time in her imaginary world", or because [[TrueArtIsAngsty she's a gifted artist]]. These things ''saved'' her innate sanity. But after a childhood beset with agonizing surgeries (accompanied by LyingToChildren), LiesToChildren), parental expectations and vicious anti-Semitic bullying, she remains true to her imaginary world, even when it causes her intense pain. The doctor acknowledges that reality has been very bad to her but she needs to trust that things have changed and that she can even make the world better.
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* your real life circumstances have changed for the better -- you don't need the escapism any more and holding onto it could hurt you.




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* The "reality has changed" type is found Joanne Greenberg's ''I Never Promised You A Rose Garden". Deborah actually isn't insane because she "spent too much time in her imaginary world", or because [[TrueArtIsAngsty she's a gifted artist]]. These things ''saved'' her innate sanity. But after a childhood beset with agonizing surgeries (accompanied by LyingToChildren), parental expectations and vicious anti-Semitic bullying, she remains true to her imaginary world, even when it causes her intense pain. The doctor acknowledges that reality has been very bad to her but she needs to trust that things have changed and that she can even make the world better.
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* TheOrderOfTheStick: Roy, Haley, and Elan are briefly trapped in an illusion in Girard's pyramid where they defeat all of their enemies and all of their longstanding goals transpire. They only break out when Elan realizes [[spoiler:that many of his dreams are childish juvenile desires that aren't realistic...and yet they seem to have happened anyway]].

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* TheOrderOfTheStick: ''Webcomic/TheOrderOfTheStick'': Roy, Haley, and Elan are briefly trapped in an illusion in Girard's pyramid where they defeat all of their enemies and all of their longstanding goals transpire. They only break out when Elan realizes [[spoiler:that many of his dreams are childish juvenile desires that aren't realistic...and yet they seem to have happened anyway]].
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* TheOrderOfTheStick: Roy, Haley, and Elan are briefly trapped in an illusion in Girard's pyramid where they defeat all of their enemies and all of their longstanding goals transpire. They only break out when Elan realizes [[spoiler:that many of his dreams are childish juvenile desires that aren't realistic...and yet they seem to have happened anyway]].
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None


* In ''ComicBook/HouseOfM'', absolutely no one suggests that if a RealityWarper has created a world which is arguably better (yes, baseline humans are second-class citizens, but there's not really any suggestion they're ''mistreated'', and they seem to be better off than mutants are in regular continuity) and where most of the main characters are happier, maybe they should leave it alone. This is somewhat deconstructed in the crossover issue of ''ComicBook/{{Exiles}}'': it's shown that non-mutants have basically no rights and innocent people are routinely killed by Sentinels simply for failing to get out of the way fast enough during a manhunt.

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* In ''ComicBook/HouseOfM'', absolutely no one suggests that if a RealityWarper has created a world which is arguably better (yes, baseline humans are second-class citizens, but there's not really any suggestion they're ''mistreated'', and they seem to be better off than mutants are in regular continuity) and where most of the main characters are happier, maybe they should leave it alone. This is somewhat deconstructed in the The crossover issue of ''ComicBook/{{Exiles}}'': it's shown that ''ComicBook/{{Exiles}}'' shows the darker side of the setting: non-mutants have basically no rights and innocent people are routinely killed by Sentinels simply for failing to get out of the way fast enough during a manhunt.
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* In ''ComicBook/HouseOfM'', absolutely no one suggests that if a RealityWarper has created a world which is arguably better (yes, baseline humans are second-class citizens, but there's not really any suggestion they're ''mistreated'', and they seem to be better off than mutants are in regular continuity) and where most of the main characters are happier, maybe they should leave it alone. [[Note: In the crossover issue of ''ComicBook/{{Exiles}}'', it's shown that non-mutants have basically no rights and innocent people are routinely killed by Sentinels simply for failing to get out of the way fast enough during a manhunt.]]

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* In ''ComicBook/HouseOfM'', absolutely no one suggests that if a RealityWarper has created a world which is arguably better (yes, baseline humans are second-class citizens, but there's not really any suggestion they're ''mistreated'', and they seem to be better off than mutants are in regular continuity) and where most of the main characters are happier, maybe they should leave it alone. [[Note: In This is somewhat deconstructed in the crossover issue of ''ComicBook/{{Exiles}}'', ''ComicBook/{{Exiles}}'': it's shown that non-mutants have basically no rights and innocent people are routinely killed by Sentinels simply for failing to get out of the way fast enough during a manhunt.]]
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* In ''ComicBook/HouseOfM'', absolutely no one suggests that if a RealityWarper has created a world which is arguably better (yes, baseline humans are second-class citizens, but there's not really any suggestion they're ''mistreated'', and they seem to be better off than mutants are in regular continuity) and where most of the main characters are happier, maybe they should leave it alone.

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* In ''ComicBook/HouseOfM'', absolutely no one suggests that if a RealityWarper has created a world which is arguably better (yes, baseline humans are second-class citizens, but there's not really any suggestion they're ''mistreated'', and they seem to be better off than mutants are in regular continuity) and where most of the main characters are happier, maybe they should leave it alone. [[Note: In the crossover issue of ''ComicBook/{{Exiles}}'', it's shown that non-mutants have basically no rights and innocent people are routinely killed by Sentinels simply for failing to get out of the way fast enough during a manhunt.]]
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* getting to the point where you CannotTellFictionFromReality is completely counter-productive to whatever is [[AnAesop the Aesop]] or final objective of the fictional work, to not mention you make people fear your mental stability

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* getting to the point where you CannotTellFictionFromReality is completely counter-productive to whatever is [[AnAesop the Aesop]] or final objective of the fictional work, to not to mention you make people fear your mental stability
stability.
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* getting to the point where you CannotTellFictionFromReality is completely counter-productive to whatever is the [[AnAesop the Aesop]] or final objective of the fictional work, to not mention you make people fear your mental stability

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* getting to the point where you CannotTellFictionFromReality is completely counter-productive to whatever is the [[AnAesop the Aesop]] or final objective of the fictional work, to not mention you make people fear your mental stability
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* getting to the point where you CannotTellFictionFromReality is completely counter-productive to whatever is the [[AnAesop the Aesop]] or final objective of the fictional work, to not mention you make people fear your mental stability
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* Series/OnceUponATime pulls this off subtly by deconstructing [[EscapistCharacter one of the most iconic characters when it comes to escapism]]: Peter Pan. He is, prior to his life in Neverland, a washed up, down on his luck guy who had to care for his son. Long story short, the two ended up in Neverland where the only permanent resident there, a shadow that'd eventually become ''Pan's'' shadow, tells Pete that he's grown up and shouldn't be escaping to Neverland anymore. He, fitting the fourth item on the list of how to point out that the escapism is bad, ditches his son in a deal to restore his youth.

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* Series/OnceUponATime pulls this off subtly by deconstructing [[EscapistCharacter one of the most iconic characters when it comes to escapism]]: Peter Pan. He is, prior to his life in Neverland, a washed up, down on his luck guy who had to care for his son. Long story short, the two ended up in Neverland where the only permanent resident there, a shadow that'd eventually become ''Pan's'' shadow, tells Pete that he's grown up and shouldn't be escaping to Neverland anymore. He, fitting the fourth item on the list of how to point out that the escapism is bad, ditches his son in a deal to restore his youth.
youth and live in Neverland. [[spoiler:Right afterwards, the Shadow points out that now he'll undergo item three, slowly dying, as Neverland was meant to be a place to ''visit'', not stay]].
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* Series/OnceUponATime pulls this off subtly by deconstructing [[EscapistCharacter one of the most iconic characters when it comes to escapism]]: Peter Pan. He is, prior to his life in Neverland, a washed up, down on his luck guy who had to care for his son. Long story short, the two ended up in Neverland where the only permanent resident there, a shadow that'd eventually become ''Pan's'' shadow, tells Pete that he's grown up and shouldn't be escaping to Neverland anymore. He, fitting the fourth item on the list of how to point out that the escapism is bad, ditches his son in a deal to restore his youth.
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None



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* Not the driving Aesop of ''VideoGame/SoulSacrifice'', but a relatively important one in [[UpdatedReRelease Delta]]. Upon realizing the truth of the EternalRecursion, [[spoiler: Terrwyn]] instigates a plot to trap humanity in a dream world free of monsters and cut off from the Feud of the Twin Gods. The idea is condemned as foolish and empty by [[OldMaster Persapius]], who refuses to take part in it. [[spoiler: Terrwyn]] sacrifices him by force and creates the dream world, and it's up to the PlayerCharacter to break the illusion so that you can take the fight directly to the Twin Gods and truly end the Recursion.
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[[AC: Visual Novels]]
* Zig-zagged in ''VisualNovel/UminekoWhenTheyCry''. [[spoiler:Sayo Yasuda]]'s escapism (i.e creating numerous {{Imaginary Friend}}s [[spoiler:and creating at least three different identities with completely different personalities because they hated themself so much]]) is pretty much the only way they made it through much of their childhood, and a repeated point is how delusions and escapism serve as coping methods for much of the cast - in some cases even helping them develop their greatest strengths. But it comes back to bite [[spoiler:Sayo]] in the rear later when the things they try to escape from become too great to completely ignore, and they even suggest that they regret having used escapism at all in one of their final lines to Lion - "I pray that you live as a human, without awakening as a witch."
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* The second-part of the ''WesternAnimation/JusticeLeague'' episode "Legends", reveals that the retro-world with [[CaptainErsatz copies]] of [[TheGoldenAgeOfComicBooks Golden Age heroes]] was a recreation of the world a RealityWarper lived in, before the nuclear apocalypse. In the end, it was the recreated superheroes themselves who came together to defeat him, [[HeroicSacrifice costing them their continued existence]]. The citizens trapped in the projection for forty years all agreed that having to wake up to a war-torn world was better than what was, at best, a decades-long simulation.

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* The second-part of the ''WesternAnimation/JusticeLeague'' episode "Legends", reveals that the retro-world with [[CaptainErsatz copies]] of [[TheGoldenAgeOfComicBooks [[UsefulNotes/TheGoldenAgeOfComicBooks Golden Age heroes]] was a recreation of the world a RealityWarper lived in, before the nuclear apocalypse. In the end, it was the recreated superheroes themselves who came together to defeat him, [[HeroicSacrifice costing them their continued existence]]. The citizens trapped in the projection for forty years all agreed that having to wake up to a war-torn world was better than what was, at best, a decades-long simulation.
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changed no to know in the doctor who literature example


* A ''Series/DoctorWho'' story had the Doctor and Martha arrive at what they think is an underwater colony (they think it is underwater because they are in a structure surrounded by water and lots of sea life). They soon discover that this is not true – what they are seeing outside the structure is nothing more than a projection and the truth is the planet they are on is barren and in a wrecked state. The Doctor, Martha, and a boy they meet agree that the humans in the colony ought to no the truth and the boy deactivates the projection.

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* A ''Series/DoctorWho'' story had the Doctor and Martha arrive at what they think is an underwater colony (they think it is underwater because they are in a structure surrounded by water and lots of sea life). They soon discover that this is not true – what they are seeing outside the structure is nothing more than a projection and the truth is the planet they are on is barren and in a wrecked state. The Doctor, Martha, and a boy they meet agree that the humans in the colony ought to no know the truth and the boy deactivates the projection.
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Compare DoNotDoThisCoolThing. Do note that a few of the rules in DoNotDoThisCoolThing also apply here; namely, it is pointless to point out that [[BrokenAesop a work of fantasy telling you to stop indulging in fantasy is absurdly ironic.]]

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Compare DoNotDoThisCoolThing. Do note that a few of the rules in DoNotDoThisCoolThing also apply here; namely, it is pointless to point out that [[BrokenAesop [[CluelessAesop a work of fantasy telling you to stop indulging in fantasy is absurdly ironic.]]
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Your BODY HEAT is consumed, not you personally. Also, as Cypher explains at length, permanently exiling people to the post-apocalyptic real world without so much as an explanation or warning is hardly a choice in the sense that this entry means it.


* ''Franchise/TheMatrix''. Granted, the Matrix is not particularly exciting or beautiful, but certainly preferable to the mostly destroyed real world. Yet very few characters choose to stay in the dream world when presented with the choice. More justified than most other examples, since staying in the Matrix means you will ultimately be consumed by robots.

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* ''Franchise/TheMatrix''. Granted, the Matrix is not particularly exciting or beautiful, but certainly preferable to the mostly destroyed real world. Yet very few characters choose to stay in the dream world when presented with the choice. More justified than most other examples, since staying in the Matrix means you will ultimately be consumed by robots.
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grammar


Sometimes the protagonist is the only one who can resist the temptation to escape reality, which is usually portrayed as a sign of mental strength. Characters who can accept reality can be said as characters who are wise and responsible. Characters who do give in might be portrayed as weak or pitiful, since they lack the strength to face reality. Often, the 'stronger' characters make the decision to 'free' those caught in the dream world. Even if they are not happy about it, it is usually implied that after some time they will be grateful and recognize how much better real life is.

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Sometimes the protagonist is the only one who can resist the temptation to escape reality, which is usually portrayed as a sign of mental strength. Characters who can accept reality can be said as characters who are typically considered wise and responsible. Characters who do give in might be portrayed as weak or pitiful, since they lack the strength to face reality. Often, the 'stronger' characters make the decision to 'free' those caught in the dream world. Even if they are not happy about it, it is usually implied that after some time they will be grateful and recognize how much better real life is.
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* In ''VideoGame/DragonAgeOrigins'', you come across a desire demon who has sent a man to a dream in which he has a loving wife and a nice home - while he actually [[spoiler:stands in a tower full of corpses after all his mage companions were slaughtered]]. The demon argues that he is much happier this way, yet you can choose to break the dream, because 'it's not real'. The man is not happy about this.

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* In ''VideoGame/DragonAgeOrigins'', you come across a desire demon who has sent a man to Templar into a dream in which he has a loving wife and a nice home - while he actually [[spoiler:stands in a tower full of corpses after all his mage companions were slaughtered]]. The demon argues that he is much happier this way, yet you can choose try to break the dream, because 'it's not real'. The man Whether the Templar would have preferred the dream to reality if he knew the truth is not happy about this.never shown, since [[spoiler:if you try to snap him out of it, the demon uses the illusion to make him attack you and you are forced to kill him]].
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* ''Anime/MartianSuccessorNadesico'' hold this peculiar [[AnAesop aesop]], but goes about it in an odd way (and could even be said it's more of a SpaceWhaleAesop): the villains of the story, the Jovian Lizards, are in reality [[spoiler: a group of left-behind human colonists from the future, who got access to advanced technology, time travel]] and who have moulded their society around an InUniverse old-school SuperRobot anime that the protagonists are also fans of because it was the only entertainment they had on hand. However, while the good guys can keep their head straight about the show, the Jovians' fanaticism of the show mutated into BlackAndWhiteInsanity, with them (and the show's ideals) as the "white" side and humanity (and all of the moral grayness it (and reality) has) as the "black" side. [[spoiler: And when a GeneralRipper rose amongst their ranks, all he needed to do was keep the insanity going in order to satisfy his bloodlust]]. The final scenes of the show have the characters tell the aesop straight and with pile-driving seriousness: stop taking Anime so god-damned seriously.

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* ''Anime/MartianSuccessorNadesico'' hold this peculiar [[AnAesop aesop]], but goes about it in an odd way (and could even be said it's more of a SpaceWhaleAesop): the villains of the story, the Jovian Lizards, are in reality [[spoiler: a group of left-behind human colonists from the future, who got access to advanced technology, time travel]] and who have moulded their society around an InUniverse old-school SuperRobot anime that the protagonists are also fans of because it was the only entertainment they had on hand. However, while the good guys can keep their head straight about the show, the Jovians' fanaticism of the show mutated into BlackAndWhiteInsanity, with them (and the show's ideals) as the "white" side and humanity (and all of the moral grayness it (and reality) has) as the "black" side. [[spoiler: And when a GeneralRipper rose amongst their ranks, all he needed to do was keep the insanity going in order to satisfy his bloodlust]]. The final scenes of the show have the characters tell the aesop straight and with pile-driving seriousness: stop taking Anime so god-damned seriously.
seriously (or at least so seriously that you pull an IRejectYourReality).
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* ''VideoGame/DragonAge''. In the first game, you come across a desire demon who has sent a man to a dream in which he has a loving wife and a nice home - while he actually [[spoiler:stands in a tower full of corpses after all his mage companions were slaughtered]]. The demon argues that he is much happier this way, yet you can choose to break the dream, because 'it's not real'. The man is not happy about this.

to:

* ''VideoGame/DragonAge''. In the first game, ''VideoGame/DragonAgeOrigins'', you come across a desire demon who has sent a man to a dream in which he has a loving wife and a nice home - while he actually [[spoiler:stands in a tower full of corpses after all his mage companions were slaughtered]]. The demon argues that he is much happier this way, yet you can choose to break the dream, because 'it's not real'. The man is not happy about this.
Is there an issue? Send a MessageReason:
None



to:

* ''Anime/MartianSuccessorNadesico'' hold this peculiar [[AnAesop aesop]], but goes about it in an odd way (and could even be said it's more of a SpaceWhaleAesop): the villains of the story, the Jovian Lizards, are in reality [[spoiler: a group of left-behind human colonists from the future, who got access to advanced technology, time travel]] and who have moulded their society around an InUniverse old-school SuperRobot anime that the protagonists are also fans of because it was the only entertainment they had on hand. However, while the good guys can keep their head straight about the show, the Jovians' fanaticism of the show mutated into BlackAndWhiteInsanity, with them (and the show's ideals) as the "white" side and humanity (and all of the moral grayness it (and reality) has) as the "black" side. [[spoiler: And when a GeneralRipper rose amongst their ranks, all he needed to do was keep the insanity going in order to satisfy his bloodlust]]. The final scenes of the show have the characters tell the aesop straight and with pile-driving seriousness: stop taking Anime so god-damned seriously.
Is there an issue? Send a MessageReason:
None

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* The second-part of the ''WesternAnimation/JusticeLeague'' episode "Legends", reveals that the retro-world with [[CaptainErsatz copies]] of [[TheGoldenAgeOfComicBooks Golden Age heroes]] was a recreation of the world a RealityWarper lived in, before the nuclear apocalypse. In the end, it was the recreated superheroes themselves who came together to defeat him, [[HeroicSacrifice costing them their continued existence]]. The citizens trapped in the projection for forty years all agreed that having to wake up to a war-torn world was better than what was, at best, a decades-long simulation.

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* ''Franchise/SpiderMan'': In ''ComicBook/OneMoreDay'', Peter Parker meets an overweight version of himself in which he didn't gain his powers and became a video game maker. Fat Peter rants, "We couldn't get the world we wanted, [[TakeThatAudience so we had to make a world we liked]]". [[{{WebVideo/AtopTheFourthWall Linkara]], in his review of this in his 200th episode, found it to be hypocritical and [[DudeNotFunny offensive]] based on the fact that comic books by their very nature are based on escapism.

to:

* ''Franchise/SpiderMan'': In ''ComicBook/OneMoreDay'', Peter Parker meets an overweight version of himself in which he didn't gain his powers and became a video game maker. Fat Peter rants, "We couldn't get the world we wanted, [[TakeThatAudience so we had to make a world we liked]]". [[{{WebVideo/AtopTheFourthWall [[WebVideo/AtopTheFourthWall Linkara]], in his review of this in his 200th episode, found it to be hypocritical and [[DudeNotFunny offensive]] based on the fact that comic books by their very nature are based on escapism.


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[[AC:Music]]
* The main theme of ''Music/TheWall'', although more recent performances focus more on the political messages instead.
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* ''Franchise/SpiderMan'': In ''ComicBook/OneMoreDay'', Peter Parker meets an overweight version of himself in which he didn't gain his powers and became a video game maker. Fat Peter rants, "We couldn't get the world we wanted, [[TakeThatAudience so we had to make a world we liked]]". Linkara, in his review of this in his 200th episode, found it to be hypocritical and [[DudeNotFunny offensive]] based on the fact that comic books by their very nature are based on escapism.

to:

* ''Franchise/SpiderMan'': In ''ComicBook/OneMoreDay'', Peter Parker meets an overweight version of himself in which he didn't gain his powers and became a video game maker. Fat Peter rants, "We couldn't get the world we wanted, [[TakeThatAudience so we had to make a world we liked]]". Linkara, [[{{WebVideo/AtopTheFourthWall Linkara]], in his review of this in his 200th episode, found it to be hypocritical and [[DudeNotFunny offensive]] based on the fact that comic books by their very nature are based on escapism.

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Even if your real life is the worst imaginable hell, the [[AnAesop moral of the work]] - or the opinion of most characters - will be that reality is always preferable.

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Even if your real life is the worst imaginable hell, the [[AnAesop moral of the work]] - or the opinion of most characters - will be that reality is always preferable.



Interestingly, in SlidingScaleOfIdealismVsCynicism, both the idealist and cynic side will answer the same: that reality is preferable to escapism. The difference is in their reasoning: The idealist believes that by moving on and facing your problems, you can change your world to the better. While the cynic believes that people who indulges in escapism are immature and you should accept the suckiness of reality.

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Interestingly, in SlidingScaleOfIdealismVsCynicism, both the idealist idealistic and cynic side cynical sides will answer the same: that reality is preferable to escapism. The difference is in their reasoning: The idealist believes that by moving on and facing your problems, you can change your world to for the better. While better, whereas the cynic believes that people who indulges indulge in escapism are immature and you should accept the suckiness of reality.



There's also the concept of "The Vicious Cycle of Escapism" (see also Analysis.{{Escapism}}): basically, you have real life problems that you can't solve -> you escape to fantasy to relieve it -> while you do, more problems appear; rinse and repeat. The only way to break out of this cycle is to '''face those problems''' - and thus this aesop is born. More painstakingly, the nature of fictional media is that [[http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html they're always trying to get you addicted.]]

Note that despite all of the above, escapism is [[TropesAreTools not inherently a bad thing]] - as the saying goes, "all things in moderation": too much escapism leads to more problems, while too little escapism can leave you with a lot of stress and potentially makes you less productive (among other worse things). So it is wise to keep all things balanced, both with your RealLife routines and life, and your escapisms.

This trope is a {{Deconstruction}} of {{Escapism}}, mainly aimed at {{Neet}} and {{Hikikomori}} who are epitomes of Escapism gone too far.

Compare DoNotDoThisCoolThing. Do note that a few of the rules in DoNotDoThisCoolThing also applies here; namely, it is pointless to point out that [[BrokenAesop a work of fantasy telling you to stop indulging in fantasy is absurdly ironic.]]

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There's also the concept of "The Vicious Cycle of Escapism" (see also Analysis.{{Escapism}}): basically, Basically, you have real life problems that you can't solve -> you escape to fantasy to relieve it -> while you do, more problems appear; rinse and repeat. The only way to break out of this cycle is to '''face those problems''' - and thus this aesop is born. More painstakingly, the nature of fictional media is that [[http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html they're always trying to get you addicted.]]

Note that despite all of the above, escapism is [[TropesAreTools not inherently a bad thing]] - as the saying goes, "all things in moderation": too Too much escapism leads to more problems, while too little escapism can leave you with a lot of stress and potentially makes you less productive (among other worse things). So it is wise to keep all things balanced, both with your RealLife routines and life, and with your escapisms.

This trope is a {{Deconstruction}} {{deconstruction}} of {{Escapism}}, {{escapism}}, mainly aimed at {{Neet}} and {{Hikikomori}} {{Hikikomori}}, who are epitomes of Escapism escapism gone too far.

Compare DoNotDoThisCoolThing. Do note that a few of the rules in DoNotDoThisCoolThing also applies apply here; namely, it is pointless to point out that [[BrokenAesop a work of fantasy telling you to stop indulging in fantasy is absurdly ironic.]]
]]






[[AC:ComicBook]]
* In ''Comicbook/HouseOfM'' absolutely no-one suggests that if a RealityWarper has created a world which is arguably better (yes, baseline humans are second-class citizens, but there's not really any suggestion they're ''mistreated'', and they seem to be better off than mutants are in regular continuity) and where most of the main characters are happier, maybe they should leave it alone.
* ''ComicBook/{{Spiderman}}''. In ''ComicBook/OneMoreDay'', Peter Parker meets an overweight version of himself in which he didn't gain his powers and became a video game maker. Fat Peter goes on a rant about how "we couldn't get the world we wanted, [[TakeThatAudience so we had to make a world we liked]]". Linkara in his review of this in his 200th episode, found it to be hypocritical and [[DudeNotFunny offensive]] based on the fact that comic books by their very nature are based on escapism.

to:

[[AC:ComicBook]]
[[AC:Comic Books]]
* In ''Comicbook/HouseOfM'' ''ComicBook/HouseOfM'', absolutely no-one no one suggests that if a RealityWarper has created a world which is arguably better (yes, baseline humans are second-class citizens, but there's not really any suggestion they're ''mistreated'', and they seem to be better off than mutants are in regular continuity) and where most of the main characters are happier, maybe they should leave it alone.
* ''ComicBook/{{Spiderman}}''. ''Franchise/SpiderMan'': In ''ComicBook/OneMoreDay'', Peter Parker meets an overweight version of himself in which he didn't gain his powers and became a video game maker. Fat Peter goes on a rant about how "we rants, "We couldn't get the world we wanted, [[TakeThatAudience so we had to make a world we liked]]". Linkara Linkara, in his review of this in his 200th episode, found it to be hypocritical and [[DudeNotFunny offensive]] based on the fact that comic books by their very nature are based on escapism.



* Both played straight, but then later {{subverted| trope}} in ''Film/BenX''. The autistic protagonist spends a lot of time in an online game. There are occasions when game and reality merge for him, and he even builds a weapon from the game in real life. However it is always clear that the real problem is the heavy bullying he gets in school, and it seems like without the game world to escape into, he would have snapped in real life much sooner. Later, he [[spoiler: develops an imaginary girlfriend, who seems to be real at first and is revealed as imaginary at the end in a {{Main/TomatoSurprise}}.]] Nobody implies that this is bad, and it clearly makes him much happier.


to:

* Both played straight, Played straight at first, but then later {{subverted| trope}} subverted, in ''Film/BenX''. The autistic protagonist spends a lot of time in an online game. There are occasions when game and reality merge for him, and he even builds a weapon from the game in real life. However it is always clear that the real problem is the heavy bullying he gets in school, and it seems like without the game world to escape into, he would have snapped in real life much sooner. Later, he [[spoiler: develops [[spoiler:develops an imaginary girlfriend, who seems to be real at first and is revealed as imaginary at the end in a {{Main/TomatoSurprise}}.]] TomatoSurprise]]. Nobody implies that this is bad, and it clearly makes him much happier.

happier.



* ''Literature/BraveNewWorld'' describes the drug Soma, which makes you happy and careless for a few hours to days. Yet two main characters refuse using it. One of them claims the 'right to suffer', but eventually gives up and starts using it when he actually feels terrible. The other [[spoiler:actually kills himself after using it once, because he is so horrified about what he did in his numbed state]].
* ''Literature/OddThomas''. During the book's finale, [[spoiler::the protagonist's girlfriend dies. You don't find this out until a few pages later, because the protagonist can see the dead and kept convincing himself that her ghost was still the normal her. However his friends come by at his house with her ashes and break him out of this fantasy. He then lets her ghost go completely.]]

to:

* ''Literature/BraveNewWorld'' describes the drug Soma, which makes you people happy and careless for a few hours to days. Yet two main characters refuse using it. One of them claims the 'right to suffer', but eventually gives up and starts using it when he actually feels terrible. The other [[spoiler:actually kills himself after using it once, because he is so horrified about what he did in his numbed state]].
* ''Literature/OddThomas''. During the book's finale, [[spoiler::the [[spoiler:the protagonist's girlfriend dies. You don't find this out until a few pages later, because the protagonist can see the dead and kept convincing himself that her ghost was still the normal her. However his friends come by at his house with her ashes and break him out of this fantasy. He then lets her ghost go completely.]]



* A ''Series/DoctorWho'' story had the Doctor and Martha arrive at what they think is an underwater colony (they think it is underwater because they are in a structure surrounded by water and lots of sea life). They soon discover that this is not true - what they are seeing outside the structure is nothing more than a projection and the truth is the planet they are on is barren and in a wrecked state. The Doctor, Martha, and a boy they meet agree that the humans in the colony ought to no the truth and the boy deactivates the projection.

[[AC:Live Action Television]]

to:

* A ''Series/DoctorWho'' story had the Doctor and Martha arrive at what they think is an underwater colony (they think it is underwater because they are in a structure surrounded by water and lots of sea life). They soon discover that this is not true - what they are seeing outside the structure is nothing more than a projection and the truth is the planet they are on is barren and in a wrecked state. The Doctor, Martha, and a boy they meet agree that the humans in the colony ought to no the truth and the boy deactivates the projection.

[[AC:Live Action [[AC:Live-Action Television]]



* {{Supernatural}}

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* {{Supernatural}}''Series/{{Supernatural}}''



[[AC:VideoGames]]

to:

[[AC:VideoGames]][[AC:Video Games]]



[[AC: Web Comics]]

to:

[[AC: Web Comics]]Webcomics]]



* ''WesternAnimation/TheSimpsons'' episode "Lisa The Drama Queen", as a WholePlotReference to ''Film/HeavenlyCreatures'', has Lisa making friends with a newly arrived girl and the both of them creating an imaginary kingdom, and said girl becoming more obsessed with said kingdom (and acting crazier) as the episode goes on. Most important to Marge is that the girl seems to be dragging Lisa down with her and wants to separate them.

to:

* ''WesternAnimation/TheSimpsons'' episode "Lisa The the Drama Queen", as a WholePlotReference to ''Film/HeavenlyCreatures'', has Lisa making friends with a newly arrived girl and the both of them creating an imaginary kingdom, and said girl becoming more obsessed with said kingdom (and acting crazier) as the episode goes on. Most important to Marge is that the new girl seems to be dragging Lisa down with her and wants to separate them.



* In the ''WesternAnimation/AdventureTime'' episode "Dungeon Train", Finn is despondent over a recent breakup when he and Jake encounter the eponymous train. Each car contains progressively stronger enemies to fight which give up [[RandomDrops progressively more powerful weapons and armor when defeated]]. DoesThisRemindYouOfAnything It quickly becomes clear that the train runs on an endless loop and the enemies inside are no threat to the kingdom; Jake becomes bored and leaves, but Finn is enamored of the place and seems content to fight there forever. By episode's end, Jake finally convinces Finn to leave the train and face both his problems and the drudgery of everyday life.

to:

* In the ''WesternAnimation/AdventureTime'' episode "Dungeon Train", Finn is despondent over a recent breakup when he and Jake encounter the eponymous train. Each car contains progressively stronger enemies to fight which give up [[RandomDrops progressively more powerful weapons and armor when defeated]]. DoesThisRemindYouOfAnything It quickly becomes clear that the train runs on an endless loop and the enemies inside are no threat to the kingdom; Jake becomes bored and leaves, but Finn is enamored of the place and seems content to fight there forever. By episode's end, Jake finally convinces persuades Finn to leave the train and face both his problems and the drudgery of everyday life.life.
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Is there an issue? Send a MessageReason:
Trope examples should be taken from stories that were actually written and published. Aesop tropes have no real-life examples, because real life isn\'t constructed to teach the audience a lesson.


* An idea (that was tossed aside) for a ''Series/DoctorWho'' comic strip story involved John (the Doctor's grandson from the old comic strips) playing a virtual reality ''Doctor Who'' game with Gillian (his sister) and the Doctor. It then transpires that Gillian died years ago and the Doctor tells John to grow up and exit the game.




[[AC:RealLife]]
* There is a psychological disorder called Maladaptive Daydreaming, which means people have daydreams of imaginary worlds so intense and time-consuming that they find it hard to come back to reality, in some cases forgetting to take care of themselves, forgetting to eat and sleep.
* There have also been cases of people playing a video game so intensely and for such long periods of time without end, they forgot to eat and died.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A fictional work features a virtual reality of any kind? A character is caught in a constant dream? A drug or brain implant can give you nice thoughts or pleasant emptiness for a while? Heck, sometimes even simple entertainments (such as comic books, video games etc) taken too far?

Even if your real life is the worst imaginable hell, the [[AnAesop moral of the work]] - or the opinion of most characters - will be that reality is always preferable.

Sometimes the protagonist is the only one who can resist the temptation to escape reality, which is usually portrayed as a sign of mental strength. Characters who can accept reality can be said as characters who are wise and responsible. Characters who do give in might be portrayed as weak or pitiful, since they lack the strength to face reality. Often, the 'stronger' characters make the decision to 'free' those caught in the dream world. Even if they are not happy about it, it is usually implied that after some time they will be grateful and recognize how much better real life is.

Interestingly, in SlidingScaleOfIdealismVsCynicism, both the idealist and cynic side will answer the same: that reality is preferable to escapism. The difference is in their reasoning: The idealist believes that by moving on and facing your problems, you can change your world to the better. While the cynic believes that people who indulges in escapism are immature and you should accept the suckiness of reality.

There are various reasons that might be given, depending on how complete and/or irreversible the escapism is:
* people in the real world depend on you, or would miss you if you were to escape reality
* the dream world is actually damaging reality, might collapse, or is harmful in another way
* staying in the dream world will kill you, because your real body still has needs and will decay
* escaping reality because your reality is painful is weak, immature and pathetic
* escaping reality does not solve your problems in real life and they will still be there when you come back.

There's also the concept of "The Vicious Cycle of Escapism" (see also Analysis.{{Escapism}}): basically, you have real life problems that you can't solve -> you escape to fantasy to relieve it -> while you do, more problems appear; rinse and repeat. The only way to break out of this cycle is to '''face those problems''' - and thus this aesop is born. More painstakingly, the nature of fictional media is that [[http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html they're always trying to get you addicted.]]

Note that despite all of the above, escapism is [[TropesAreTools not inherently a bad thing]] - as the saying goes, "all things in moderation": too much escapism leads to more problems, while too little escapism can leave you with a lot of stress and potentially makes you less productive (among other worse things). So it is wise to keep all things balanced, both with your RealLife routines and life, and your escapisms.

This trope is a {{Deconstruction}} of {{Escapism}}, mainly aimed at {{Neet}} and {{Hikikomori}} who are epitomes of Escapism gone too far.

Compare DoNotDoThisCoolThing. Do note that a few of the rules in DoNotDoThisCoolThing also applies here; namely, it is pointless to point out that [[BrokenAesop a work of fantasy telling you to stop indulging in fantasy is absurdly ironic.]]

----

!Examples

[[AC:{{Anime}} and {{Manga}}]]
* ''Anime/NeonGenesisEvangelion''. [[ReluctantHero Shinji]] [[ClassicalAntiHero Ikari]] occasionally tries to avoid his interpersonal problems and self-loathing, and at one point he even says, "What's wrong with running away from reality if it stinks?!" The show makes it apparent that [[SomeAnvilsNeedToBeDropped trying to avoid problems will not make them go away]], and, ultimately, he repeatedly steps up to take on any challenge he has to.
* In the ''Anime/GhostInTheShellStandAloneComplex'' episode "Runaway Tachikoma", Motoko ends up brain diving into a cyberbrain that a Tachikoma found. Inside the cyberbrain was a whole audience of people who were watching a movie, along with the director who created it. The movie was so good, that the people willingly chose to stay there, as they never get bored of it. Motoko sees the movie for herself, and the director asks what she thought about it afterward, leading to this exchange.
-->'''Major:''' I have to admit, for a movie it wasn't bad - but diversionary entertainment is transitory, it just comes and goes at the viewers whim. It's the way it should be, but a film with no beginning or end [[LotusEaterMachine that hooks an audience and won't let go of them is harmful no matter how wonderful you may have believed it was.]]
-->'''Kanazuki:''' Ohh, you're a tough critic. Are you saying that we members of the audience have a reality to which we should return?
-->'''Major:''' Yes I am.
-->'''Kanazuki:''' For some who sit and watch the film, misery will be waiting for them the instant they go back to reality. You're willing to accept responsibility for depriving these people of their dreams?
-->'''Major:''' No, I'm not. But dreams are meaningful when you work toward them in the real world. If you merely live within the dreams of other people it's no different from being dead.
-->'''Kanazuki:''' You're a realist.
-->'''Major:''' If a romantic escapes from reality, then yes.
-->'''Kanazuki:''' A strong girl you are. If the reality you believe in ever comes about, you give me a call. When it happens, that's the time we'll leave this theatre.
* ''Anime/{{Pokemon 3}} The Movie: Spell of the Unown'' centers on this. A little girl named Molly has the Unown create a fairy-tale world for her so she can be with her "[[ReplacementGoldfish mother and father]]" forever. Unknown to Molly, [[RealityWarpingIsNotAToy her new world is greatly disrupting the old]]: as the crystal castle grows, it destroyed the surrounding environment; her new "mother" is actually Ash's kidnapped mother, Delia; real people on the outside are worried for her safety. In the end, she decides that she wants things to be real again.

[[AC:ComicBook]]
* An idea (that was tossed aside) for a ''Series/DoctorWho'' comic strip story involved John (the Doctor's grandson from the old comic strips) playing a virtual reality ''Doctor Who'' game with Gillian (his sister) and the Doctor. It then transpires that Gillian died years ago and the Doctor tells John to grow up and exit the game.
* In ''Comicbook/HouseOfM'' absolutely no-one suggests that if a RealityWarper has created a world which is arguably better (yes, baseline humans are second-class citizens, but there's not really any suggestion they're ''mistreated'', and they seem to be better off than mutants are in regular continuity) and where most of the main characters are happier, maybe they should leave it alone.
* ''ComicBook/{{Spiderman}}''. In ''ComicBook/OneMoreDay'', Peter Parker meets an overweight version of himself in which he didn't gain his powers and became a video game maker. Fat Peter goes on a rant about how "we couldn't get the world we wanted, [[TakeThatAudience so we had to make a world we liked]]". Linkara in his review of this in his 200th episode, found it to be hypocritical and [[DudeNotFunny offensive]] based on the fact that comic books by their very nature are based on escapism.

[[AC:{{Film}}]]
* ''Franchise/TheMatrix''. Granted, the Matrix is not particularly exciting or beautiful, but certainly preferable to the mostly destroyed real world. Yet very few characters choose to stay in the dream world when presented with the choice. More justified than most other examples, since staying in the Matrix means you will ultimately be consumed by robots.
* The movie ''Film/StrangeDays'' has the main character Lenny Nero as an addict to SQUID tapes which hold recordings of his life with his ex-girlfriend. His friend gives him a mild WhatTheHellHero speech where she tells him that the SQUID tapes are a symbol of him being stuck in the past and that he has to let go.
* The movie ''Film/HeavenlyCreatures'' involves two girls escaping from the harsh reality they live in by creating an imaginary kingdom - this trope comes into effect when one of the girls starts showing signs of insanity and becomes more and more obsessed with the imaginary world to the extent of everything else. [[spoiler: Even her parents' lives]].
* ''Film/StarTrekGenerations''. Captain Kirk has been trapped inside the Nexus (a LotusEaterMachine where all of his desires are fulfilled) for 67 years. Captain Picard arrives and tries to convince Kirk to leave. Kirk is finally convinced when he realizes that nothing in his fantasy world is real and none of it matters. He leaves because he wants to make a difference again.
* ''Film/TronLegacy'' ends with the protagonist bringing his digital girlfriend from the tron grid into the real world. They ride into the sunset on a motorcycle with her smiling, implying that she is amazed by the beauty of the real world. An especially puzzling case, since the world of Tron was displayed as cool and beautiful as well.
* {{Subverted| trope}} in ''Film/ThePurpleRoseOfCairo''. Cecilia, who's been swept up in a romance with [[RefugeeFromTVLand movie character come to life]] Tom Baxter, declines to live with him in a fantasy world when Gil Shepherd, the actor who played him, says that he loves her too. Except Gil was lying and returns to Hollywood without her, and Cecilia has no choice but to return to her abusive husband.
* Both played straight, but then later {{subverted| trope}} in ''Film/BenX''. The autistic protagonist spends a lot of time in an online game. There are occasions when game and reality merge for him, and he even builds a weapon from the game in real life. However it is always clear that the real problem is the heavy bullying he gets in school, and it seems like without the game world to escape into, he would have snapped in real life much sooner. Later, he [[spoiler: develops an imaginary girlfriend, who seems to be real at first and is revealed as imaginary at the end in a {{Main/TomatoSurprise}}.]] Nobody implies that this is bad, and it clearly makes him much happier.


[[AC:{{Literature}}]]
* ''Literature/BraveNewWorld'' describes the drug Soma, which makes you happy and careless for a few hours to days. Yet two main characters refuse using it. One of them claims the 'right to suffer', but eventually gives up and starts using it when he actually feels terrible. The other [[spoiler:actually kills himself after using it once, because he is so horrified about what he did in his numbed state]].
* ''Literature/OddThomas''. During the book's finale, [[spoiler::the protagonist's girlfriend dies. You don't find this out until a few pages later, because the protagonist can see the dead and kept convincing himself that her ghost was still the normal her. However his friends come by at his house with her ashes and break him out of this fantasy. He then lets her ghost go completely.]]
* The ''Literature/RedDwarf'' novels feature a game named "Better Than Life", which allows the user to live out their fantasies. However, when you're playing the game, you do not realise that you are playing a game. This means that you can die of starvation from not eating food in reality.
* A ''Series/DoctorWho'' story had the Doctor and Martha arrive at what they think is an underwater colony (they think it is underwater because they are in a structure surrounded by water and lots of sea life). They soon discover that this is not true - what they are seeing outside the structure is nothing more than a projection and the truth is the planet they are on is barren and in a wrecked state. The Doctor, Martha, and a boy they meet agree that the humans in the colony ought to no the truth and the boy deactivates the projection.

[[AC:Live Action Television]]
* In ''Series/StarTrekTheNextGeneration'' episode "The Bonding", a crewmember is killed on an away mission and non-corporeal lifeforms from the planet attempt to form a relationship with the son of the deceased crewmember and take him to their planet to atone for killing the crewmember. The lifeform has to be convinced that what she is doing is wrong and that a fantasy will not help the boy. Earlier in development, the boy would have instead bonded with a holographic recreation of his mother. The moral would have been the same, though.
*{{Supernatural}}
**In "What Is and What Should Never Be," Dean gets a wish granted by a Djin and winds up in an AlternateUniverse where his mom is still alive and he and Sam have normal jobs. But when [[BeCarefulWhatYouWishFor it turns out it was]] AllJustADream, he has to choose between living a happy, normal life, or returning to his life of hunting monsters in the real world. He ultimately chooses the latter.
**In "Hunteri Heroici," an elderly psychic is starting to recede into his own mind, and doesn't notice he's bending reality around him to act more like the cartoons he watches at the nursery home. Dean and Cas have to enter the man's head in order to talk to him and to get him to snap out of it.
* {{Subverted| trope}} in ''Series/BabylonFive''. Since character Marcus Cole died before he could have a real relationship with Susan Ivanova, a 'happy end' was later added for the two in Extended Universe: he wakes up out of cryogenic suspension hundreds of years after the end of the series, creates an exact clone of Ivanova (the real one being long dead) and lives with the clone happily ever after... yeah.

[[AC:Theatre]]
* In ''Theatre/TheGlassMenagerie'' Tom's mother complains about him wasting his money by going to the movies every night instead of staying at home, where he'd have to watch his mother and sister slowly sink into an abyss of melancholy. (Though she doesn't put it in quite those terms.) Eventually Tom joins the Merchant Marines and leaves his family, never seeing them again.

[[AC:VideoGames]]
* ''VideoGame/ShadowrunReturns''. In the Dragonfall DLC, you can regularly talk to a woman who is addicted to a virtual reality. She will eventually tell you that this virtual reality makes her feel brave, to which you can reply that 'it is better to be brave in real life'. Yes, have fun with your real life, alone in dirty, dark cyberpunk Berlin.
* ''VideoGame/DragonAge''. In the first game, you come across a desire demon who has sent a man to a dream in which he has a loving wife and a nice home - while he actually [[spoiler:stands in a tower full of corpses after all his mage companions were slaughtered]]. The demon argues that he is much happier this way, yet you can choose to break the dream, because 'it's not real'. The man is not happy about this.
* In ''VideoGame/FinalFantasyTacticsAdvance'', the main character feels this way. Despite the fact that he and the other main characters are far better off in Ivalice, he works to return everyone to their normal lives. This ends up causing him to come to blows with several of his friends.

[[AC: Web Comics]]
* ''Webcomic/SaturdayMorningBreakfastCereal'': [[http://www.smbc-comics.com/?id=3183#comic "When we discovered how to live in virtual worlds, we escaped to fantasies as often as possible."]]

[[AC:WesternAnimation]]
* ''WesternAnimation/TheSimpsons'' episode "Lisa The Drama Queen", as a WholePlotReference to ''Film/HeavenlyCreatures'', has Lisa making friends with a newly arrived girl and the both of them creating an imaginary kingdom, and said girl becoming more obsessed with said kingdom (and acting crazier) as the episode goes on. Most important to Marge is that the girl seems to be dragging Lisa down with her and wants to separate them.
* In ''WesternAnimation/SilverSurfer'', there is a planet of mostly ugly and poor creatures who live in a daydream fantasy created by a special machine that brainwashes everyone on the planet. This machine makes them think that they live perfect lives with no problems and everyone being beautiful. The episode ends with Silver Surfer turning off the machine and the creatures concluding that the right thing to do is to deal with the challenges of the real life.
* In ''WesternAnimation/CodenameKidsNextDoor'', the villain Chester invents a device known as the "Happy Headband," a device that allows people (kids and adults) to experience their personal paradises. The only problem is that Chester controls the device's paradise setting and uses Numbuh 1 as a personal test subject for it.
* In the ''WesternAnimation/AdventureTime'' episode "Dungeon Train", Finn is despondent over a recent breakup when he and Jake encounter the eponymous train. Each car contains progressively stronger enemies to fight which give up [[RandomDrops progressively more powerful weapons and armor when defeated]]. DoesThisRemindYouOfAnything It quickly becomes clear that the train runs on an endless loop and the enemies inside are no threat to the kingdom; Jake becomes bored and leaves, but Finn is enamored of the place and seems content to fight there forever. By episode's end, Jake finally convinces Finn to leave the train and face both his problems and the drudgery of everyday life.

[[AC:RealLife]]
* There is a psychological disorder called Maladaptive Daydreaming, which means people have daydreams of imaginary worlds so intense and time-consuming that they find it hard to come back to reality, in some cases forgetting to take care of themselves, forgetting to eat and sleep.
* There have also been cases of people playing a video game so intensely and for such long periods of time without end, they forgot to eat and died.

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