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* Sometimes, these conflicts are explicitly permitted and condoned by the central authority factually or nominally overseeing everybody. In these cases, the ruler may very deliberately foment conflicts between their subjects as a form of ''divide et impera'' -- if your subjects spend all of their time fighting each other, they're far less likely to want to unite to face a common foe (say, for instance, you), and if they do revolt they will likely be too disorganized and sapped of their strength to be able to do so effectively. In other cases, however, this may be maintained simply for the sake of traditions, or the central ruler may just not really care what their subjects get up to as long as the taxes come in on time. These conflicts tend to be the most organized, and the most likely to be subject to specific rules of conduct.

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* Sometimes, these conflicts are explicitly permitted and condoned by the central authority factually or nominally overseeing everybody. In these cases, the ruler may very deliberately foment conflicts between their subjects as a form of ''divide ''[[DivideAndConquer divide et impera'' impera]]'' -- if your subjects spend all of their time fighting each other, they're far less likely to want to unite to face a common foe (say, for instance, you), and if they do revolt they will likely be too disorganized and sapped of their strength to be able to do so effectively. In other cases, however, this may be maintained simply for the sake of traditions, or the central ruler may just not really care what their subjects get up to as long as the taxes come in on time. These conflicts tend to be the most organized, and the most likely to be subject to specific rules of conduct.
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* ''Literature/TheBible'': The book of Esther has the king's EvilChancellor decree that the Jews must be slaughtered, and makes this official with the king's own seal. The king is in love with Esther, but can't contradict an order bearing his seal, so instead he allows Esther to warn her people and arm themselves.

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* ''Literature/TheBible'': The book of Esther Literature/BookOfEsther has the king's EvilChancellor decree that the Jews must be slaughtered, and makes this official with the king's own seal. The king is in love with Esther, but can't contradict an order bearing his seal, so instead he allows Esther to warn her people and arm themselves.
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* ''TabletopGame/{{Lancer}}'':
** [[TheFederation Union]] is stretched thin cleaning up [[ANaziByAnyOtherName SecComm's]] messes so conflicts between subject governments often escalate into open warfare before the Navy intervenes. In the case of the ProxyWar between [[MegaCorp Harrison Armory]] and the [[FeudalFuture Karrakin Trade Baronies]] in the Dawnline Shore they haven't been able to do much more than blockade the [[PortalNetwork Blink gate]].
** The Karrakin Trade Baronies have a long tradition of limited brush wars between houses, often reduced to elaborate CombatByChampion in mecha.
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* ''Podcast/FriendsAtTheTable'': In the PARTIZAN series, one of the dystopian characteristics of the [[TheEmpire Divine Principality]] is the normalization of a constant state of low-level civil war. As part of its guiding philosophy of Asterism, making internal conflict an accepted and regulated part of the Principality's very culture means internal conflict cannot threaten the Principality's continued existence, if anything simply reinforcing its ideals.

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* ''Podcast/FriendsAtTheTable'': In the PARTIZAN series, one of the dystopian characteristics of the [[TheEmpire Divine Principality]] is the normalization of a constant state of low-level civil war. As part of its guiding philosophy of Asterism, making internal conflict an accepted and regulated part of the Principality's very culture means internal conflict cannot threaten the Principality's continued existence, if anything simply reinforcing its ideals. By the finale, the challenge the [[LaResistance revolutionary group]] Millennium Break faces is to fight the Principality in a way that can't be spun as heroic underdogs resisting a corrupt system, as while being recognized as a legitimate political movement will benefit their PR and resources, it will neuter their goal of overthrowing the Principality entirely.
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[[folder:Podcasts]]
* ''Podcast/FriendsAtTheTable'': In the PARTIZAN series, one of the dystopian characteristics of the [[TheEmpire Divine Principality]] is the normalization of a constant state of low-level civil war. As part of its guiding philosophy of Asterism, making internal conflict an accepted and regulated part of the Principality's very culture means internal conflict cannot threaten the Principality's continued existence, if anything simply reinforcing its ideals.
[[/folder]]
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* ''TabletopGame/Warhammer40000'' has small internal wars ''happen all the time'' usually between factions on a single planet, while many worlds fight a local insurgency as well. Due to the inefficient communications, these planetary civil wars may be over before the wider Imperium leans of them (if ever) and as long as the taxes keep being paid by the new regime, they don't care.
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* ''VideoGame/MassEffect'': The Turian Unification War in background history started with the outer colonies of the Turian Hierarchy, having culturally drifted apart over the centuries and become xenophobic, started warring with each other. The central government on Palaven refused to intervene beyond diplomacy for several years but once the warring colonies cut each other down to less than a dozen factions, all of them exhausted from the war, [[DivideAndConquer the government stopped being neutral and swiftly forced them back in line with comparatively minimal effort]].

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In some works of speculative fiction the overarching authority of a nation has so little direct control over its provinces or client states that they occasionally go to open war with one another and the king can't do a thing to stop it. They might even openly condone it. So long as they follow [[FictionalGenevaConventions the rules]] of course.

Tends to be a standard part of feudal governments, [[FeudalFuture futuristic]] or otherwise. Interpreted figuratively, it is viewed as a dissent-limiting tactic in Main/RealLife; in the words of Noam Chomsky: "The smart way to keep people passive and obedient is to strictly limit the spectrum of acceptable opinion, but allow very lively debate within that spectrum...."

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In some works of speculative fiction the overarching authority of a nation has so little direct control over its provinces or client states that they occasionally go to open war with one another and the king can't do a thing to stop it. They might even openly condone it. So long as they follow [[FictionalGenevaConventions the rules]] rules]], of course.

Tends In general, these conflicts tend to come in two forms:
* Sometimes, these conflicts are explicitly permitted and condoned by the central authority factually or nominally overseeing everybody. In these cases, the ruler may very deliberately foment conflicts between their subjects as a form of ''divide et impera'' -- if your subjects spend all of their time fighting each other, they're far less likely to want to unite to face a common foe (say, for instance, you), and if they do revolt they will likely be too disorganized and sapped of their strength to be able to do so effectively. In other cases, however, this may be maintained simply for the sake of traditions, or the central ruler may just not really care what their subjects get up to as long as the taxes come in on time. These conflicts tend to be the most organized, and the most likely to be subject to specific rules of conduct.
* In other cases, the central ruler may not want their subjects to go to war with each other, but cannot stop them. This tends to be a sign that the central authority is weak or failing, and as its control over its subjects slip these become and more independent and more likely to actively war against each other instead of going through official channels to resolve grievances. These conflicts are far more likely to be destructive and unregulated. Typically, over the course of a story the central authority will either be able to bring its subjects back into heel, or else it will fall apart entirely and the country will fully fragment into truly independent states.

This tends
to be a standard part of feudal governments, [[FeudalFuture futuristic]] or otherwise.otherwise. It's also fairly likely to happen in a MultipleGovernmentPolity. Interpreted figuratively, it is viewed as a dissent-limiting tactic in Main/RealLife; in the words of Noam Chomsky: "The smart way to keep people passive and obedient is to strictly limit the spectrum of acceptable opinion, but allow very lively debate within that spectrum...."
"






[[folder: Anime and Manga ]]

* In ''Anime/LastExile'', the Guild who control all technology on the planet allow the continental powers of Disith and Anatoray to wage endless, fruitless war with each other. They do this partly for amusement, and partly because it keeps the nations from realizing that the Guild is who they should really be fighting.

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[[folder: Anime [[folder:Anime and Manga ]]

Manga]]
* In ''Anime/LastExile'', the ''Anime/LastExile'': The Guild who control all technology on the planet allow the continental powers of Disith and Anatoray to wage endless, fruitless war with each other. They do this partly for amusement, and partly because it keeps the nations from realizing that the Guild is who they should really be fighting.
fighting.



[[folder: Comic Books ]]

* The many worlds dominated by Ming the Merciless in the ''ComicStrip/FlashGordon'' universe are allowed to fight among themselves, since it weakens their defenses and undermines their ability to overthrow Ming. It's not until Flash negotiates a cease-fire that Ming's empire begins to crumble.
* In Issue #11 of ''ComicBook/AlbedoErmaFelnaEDF'' a planet had a civil war and Toki said that normally the EDF would let them have at it, but the 80% of the system's population that wasn't entangled in the war petitioned them to intervene.

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[[folder: Comic Books ]]

[[folder:Comic Books]]
* The many worlds dominated by Ming the Merciless in the ''ComicStrip/FlashGordon'' universe are allowed to fight among themselves, since it weakens their defenses and undermines their ability to overthrow Ming. It's not until Flash negotiates a cease-fire that Ming's empire begins to crumble.
*
''ComicBook/AlbedoErmaFelnaEDF'': In Issue #11 of ''ComicBook/AlbedoErmaFelnaEDF'' #11, a planet had a civil war and Toki said that normally the EDF would let them have at it, but the 80% of the system's population that wasn't entangled in the war petitioned them to intervene.




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* ''ComicStrip/FlashGordon'': The many worlds dominated by Ming the Merciless are allowed to fight among themselves, since it weakens their defenses and undermines their ability to overthrow Ming. It's not until Flash negotiates a cease-fire that Ming's empire begins to crumble.



[[folder: Film ]]

* ''Film/{{Flash Gordon|1980}}'' (1980)
** During the presentation of tributes in Emperor Ming's audience hall, Prince Vultan tries to give Ming the fabled Ice Jewel of Frigia. He says the Hawkmen took it in battle. Prince Barin angrily challenges him, saying that Vultan stole it while the Arborians were burying their dead. Klytus forbids them from fighting in the Emperor's palace, but it's apparently O.K. for kingdoms to fight one another everywhere else.
** While Princess Aura is with Flash she tells him that this is a deliberate policy on Ming's part.

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[[folder: Film ]]

[[folder:Film]]
* ''Film/{{Flash Gordon|1980}}'' (1980)
**
''Film/FlashGordon1980'': During the presentation of tributes in Emperor Ming's audience hall, Prince Vultan tries to give Ming the fabled Ice Jewel of Frigia. He says the Hawkmen took it in battle. Prince Barin angrily challenges him, saying that Vultan stole it while the Arborians were burying their dead. Klytus forbids them from fighting in the Emperor's palace, but it's apparently O.K. for kingdoms to fight one another everywhere else.
**
else. While Princess Aura is with Flash Flash, she tells him that this is a deliberate policy on Ming's part.



* Coney Island is home turf of ''Film/TheWarriors'', one of many street gangs that have carved up New York City into fiefdoms. These gangs are too numerous, too organized and too AxCrazy for the police to handle; when the gangs fight one another, the police are nowhere to be found, preferring to let the psychopaths to kill each other off.

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* ''Film/TheWarriors'': Coney Island is the home turf of ''Film/TheWarriors'', the Warriors, one of many street gangs that have carved up New York City into fiefdoms. These gangs are too numerous, too organized and too AxCrazy for the police to handle; when the gangs fight one another, the police are nowhere to be found, preferring to let the psychopaths to kill each other off.
off.



[[folder: Literature ]]

* In ''Franchise/{{Dune}}'' the Great Houses frequently war with each other over planets. They even have a system of rules known as ''kanly'' meant to minimize civilian deaths and other collateral damage (such as forbidding the use of nuclear weapons on living targets). The original book starts out with House Harkonnen beginning a "War of Assassins" to reclaim Arrakis from House Atreides (the Harkonnens lost their contract with the CHOAM Company that monopolizes the trade in Arrakis's spice), secretly with the support of the Emperor.
* In ''Literature/ASongOfIceAndFire'', various feudal houses can wage wars against each other, though overstepping certain bounds will result in an intervention from the king.
** In the Dunk and Egg prequels, we see a very small scale feudal war between two very petty houses, Osgrey and Webber, trying to resolve who owns the fresh water supply during a drought.

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[[folder: Literature ]]

[[folder:Literature]]
* ''Literature/TheBelgariad'': In ''Franchise/{{Dune}}'' the backstory, Arendia spent many centuries locked in a brutal three-way civil war between the duchies of Mimbre, Asturia, and Wacune.
* ''Literature/TheDarkElfTrilogy'': The noble families of the Drow city of Menzoberranzan are ranked in a strict hierarchy. The only way to move up is to defeat a house of higher rank, with the ultimate goal of becoming one of the top eight families which comprise the ruling council. While such wars are more or less a spectator sport for houses not involved, for the war to be considered valid the attackers must eliminate every man, woman and child of the defeated family, leaving no drow noble to speak against the victors (commoners and slaves don't count and are usually eager to join the winners). If they fail, the ruling House Baenre destroys them, while strengthening itself by adopting the survivors of the defeated house. It's observed at least once that no matter who wins inter-house conflicts at a tactical level, it's really Baenre that always comes out on top.
* ''Literature/DestinysForge'': The [[ProudWarriorRace kzinti]] have a form of internal war called ''skalazaal'', which any pride can declare on any other... but they are restricted solely to [[HeroesPreferSwords muscle-powered]] [[TheStraightAndArrowPath weapons]] when they do so, in order to keep tactics like OrbitalBombardment or AtomicHate from being used in settled territory.
* ''Franchise/{{Dune}}'': The
Great Houses frequently war with each other over planets. They even have a system of rules known as ''kanly'' meant to minimize civilian deaths and other collateral damage (such as forbidding the use of nuclear weapons on living targets). The original book starts out with House Harkonnen beginning a "War of Assassins" to reclaim Arrakis from House Atreides (the Harkonnens lost their contract with the CHOAM Company that monopolizes the trade in Arrakis's spice), secretly with the support of the Emperor.
* ''Literature/SectorGeneral'': In ''Literature/ASongOfIceAndFire'', one of the early stories, the eponymous hospital takes in a large number of wounded humans and [[SpacePolice Monitors]]. One of the Monitors explains to the viewpoint character, a surgeon, that Earth decided to have a war, which is apparently something the galactic government lets happen every so often in "Normals" so aggressive tendencies can work themselves out. They go so far as to provide a suitable uninhabited planet and place restrictions on what weapons are allowed. (The reason Sector General is taking in wounded is that this one got out of control.)
* ''Literature/ASongOfIceAndFire'': The
various feudal houses can wage wars against each other, though and often do for reasons varying from disputes over land and resource ownership to personal grudges, although overstepping certain bounds will result in an intervention from the king.
** In the Dunk and Egg prequels, we see a very small scale feudal war is seen between two very petty houses, Osgrey and Webber, trying to resolve who owns the fresh water supply during a drought.



* In the backstory of ''Literature/TheBelgariad'', Arendia spent many centuries locked in a brutal three-way civil war between the duchies of Mimbre, Asturia, and Wacune.



* In ''Literature/DestinysForge'', the [[ProudWarriorRace kzinti]] have a form of internal war called ''skalazaal'', which any pride can declare on any other...but they are restricted solely to [[HeroesPreferSwords muscle-powered]] [[TheStraightAndArrowPath weapons]] when they do so, in order to keep tactics like OrbitalBombardment or AtomicHate from being used in settled territory.
* In one of the early ''Literature/SectorGeneral'' stories, the eponymous hospital takes in a large number of wounded humans and [[SpacePolice Monitors]]. One of the Monitors explains to the viewpoint character, a surgeon, that Earth decided to have a war, which is apparently something the galactic government lets happen every so often in "Normals" so aggressive tendencies can work themselves out. They go so far as to provide a suitable uninhabited planet and place restrictions on what weapons are allowed. (The reason Sector General is taking in wounded is that this one got out of control.)
* In ''Literature/TheDarkElfTrilogy'', the noble families of the Drow city of Menzoberranzan are ranked in a strict hierarchy. The only way to move up is to defeat a house of higher rank, with the ultimate goal of becoming one of the top eight families which comprise the ruling council. While such wars are more or less a spectator sport for houses not involved, for the war to be considered valid the attackers must eliminate every man, woman and child of the defeated family, leaving no drow noble to speak against the victors (commoners and slaves don't count and are usually eager to join the winners). If they fail, the ruling House Baenre destroys them, while strengthening itself by adopting the survivors of the defeated house. It's observed at least once that no matter who wins inter-house conflicts at a tactical level, it's really Baenre that always comes out on top.
* ''Literature/TheBible'': The book of Esther has the king's EvilChancellor decree that the Jews must be slaughtered, and makes this official with the king's own seal. The king is in love with Esther, but can't contradict an order bearing his seal, so instead he allows Esther to warn her people and arm themselves.
* In ''Literature/WolfsEmpireGladiator'', the [[AlternateHistory Galactic Roman Empire]] allows its noble houses to fight among themselves for dominance. There's only one apparent rule: don't let your fight stray into Terra Firma province, ruled directly by the emperor. When the war between House Viridian and House Sertorian did in the immediate {{backstory}}, the Praetorian Guard utterly annihilated both fleets on orders of the emperor, who then ordered that the war be settled by gladiator tournament.
* In ''Literature/MistbornTheOriginalTrilogy'', [[GodEmperor the Lord Ruler]] will periodically allow internal strife within his empire in order to cull anyone who might be getting ''too'' powerful. Usually this takes the form of a house war among the [[DecadentCourt high nobility]], but the occasional [[SlaveRace skaa]] rebellion can serve the same purpose. As the Lord Ruler is powerful enough to crush any other force in the empire ([[OneManArmy single-handedly, if necessary]]), he himself doesn't need to fear these sorts of conflicts.

to:

* In ''Literature/DestinysForge'', the [[ProudWarriorRace kzinti]] have a form of internal war called ''skalazaal'', which any pride can declare on any other...but they are restricted solely to [[HeroesPreferSwords muscle-powered]] [[TheStraightAndArrowPath weapons]] when they do so, in order to keep tactics like OrbitalBombardment or AtomicHate from being used in settled territory.
* In one of the early ''Literature/SectorGeneral'' stories, the eponymous hospital takes in a large number of wounded humans and [[SpacePolice Monitors]]. One of the Monitors explains to the viewpoint character, a surgeon, that Earth decided to have a war, which is apparently something the galactic government lets happen every so often in "Normals" so aggressive tendencies can work themselves out. They go so far as to provide a suitable uninhabited planet and place restrictions on what weapons are allowed. (The reason Sector General is taking in wounded is that this one got out of control.)
* In ''Literature/TheDarkElfTrilogy'', the noble families of the Drow city of Menzoberranzan are ranked in a strict hierarchy.
''Literature/WolfsEmpireGladiator'': The only way to move up is to defeat a house of higher rank, with the ultimate goal of becoming one of the top eight families which comprise the ruling council. While such wars are more or less a spectator sport for houses not involved, for the war to be considered valid the attackers must eliminate every man, woman and child of the defeated family, leaving no drow noble to speak against the victors (commoners and slaves don't count and are usually eager to join the winners). If they fail, the ruling House Baenre destroys them, while strengthening itself by adopting the survivors of the defeated house. It's observed at least once that no matter who wins inter-house conflicts at a tactical level, it's really Baenre that always comes out on top.
* ''Literature/TheBible'': The book of Esther has the king's EvilChancellor decree that the Jews must be slaughtered, and makes this official with the king's own seal. The king is in love with Esther, but can't contradict an order bearing his seal, so instead he allows Esther to warn her people and arm themselves.
* In ''Literature/WolfsEmpireGladiator'', the
[[AlternateHistory Galactic Roman Empire]] allows its noble houses to fight among themselves for dominance. There's only one apparent rule: don't let your fight stray into Terra Firma province, ruled directly by the emperor. When the war between House Viridian and House Sertorian did this in the immediate {{backstory}}, the Praetorian Guard utterly annihilated both fleets on orders of the emperor, who then ordered that the war be settled by gladiator tournament.
* In ''Literature/MistbornTheOriginalTrilogy'', ''Literature/MistbornTheOriginalTrilogy'': [[GodEmperor the The Lord Ruler]] will periodically allow internal strife within his empire in order to cull anyone who might be getting ''too'' powerful. Usually this takes the form of a house war among the [[DecadentCourt high nobility]], but the occasional [[SlaveRace skaa]] rebellion can serve the same purpose. As the Lord Ruler is powerful enough to crush any other force in the empire ([[OneManArmy single-handedly, if necessary]]), he himself doesn't need to fear these sorts of conflicts. \n



[[folder: Live Action TV ]]

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[[folder: Live Action TV ]]
[[folder:Live-Action TV]]






[[folder: Tabletop Games ]]

* The Clans of ''TabletopGame/BattleTech'' are all subject to a single Grand Council composed of the Khans and in times of crisis presided over by an ilKhan. But when they're not at risk of extinction the Clans are constantly fighting over planets in "Trials of Possession" in their idea of improving the [[TheSocialDarwinist genepool]].
* ''TabletopGame/{{Traveller}}'''s Third Imperium is so loosely confederated that subject planets are allowed to have internal wars so long as they don't spill onto other worlds, attempt to secede from the Imperium, or use nukes. [[CorporateWarfare "Trade Wars"]] are also allowed as a method for preventing market saturation, in which case {{Mega Corp}}s can fight on multiple planets so long as damage is limited to their employees and property.
* In ''TabletopGame/{{Ironclaw}}'' Calabria is feudal, so houses have wars every so often, but the vassals of House Bisclavret are notorious for their petty wars.

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[[folder: Tabletop Games ]]

[[folder:Mythology and Religion]]
* ''Literature/TheBible'': The Clans book of ''TabletopGame/BattleTech'' are all subject to a single Grand Council composed of Esther has the Khans and in times of crisis presided over by an ilKhan. But when they're not at risk of extinction the Clans are constantly fighting over planets in "Trials of Possession" in their idea of improving the [[TheSocialDarwinist genepool]].
* ''TabletopGame/{{Traveller}}'''s Third Imperium is so loosely confederated
king's EvilChancellor decree that subject planets are allowed to have internal wars so long as they don't spill onto other worlds, attempt to secede from the Imperium, or use nukes. [[CorporateWarfare "Trade Wars"]] are also allowed as a method for preventing market saturation, in which case {{Mega Corp}}s can fight on multiple planets so long as damage is limited to their employees Jews must be slaughtered, and property.
* In ''TabletopGame/{{Ironclaw}}'' Calabria
makes this official with the king's own seal. The king is feudal, so houses have wars every so often, in love with Esther, but the vassals of House Bisclavret are notorious for their petty wars.
can't contradict an order bearing his seal, so instead he allows Esther to warn her people and arm themselves.



[[folder: Video Games ]]

* ''VideoGame/CrusaderKings II'': Implemented differently depending on whether the ''Conclave'' {{DLC}} is turned on. The 2.6 patch additionally gives lieges the ability to arbitrate a conclusion to wars inside a realm (by commanding defending rulers or revolt leaders to surrender, or attackers to ask for "white peace", meaning ''status quo antebellum'').

to:

[[folder: Video Games ]]

[[folder:Tabletop Games]]
* ''VideoGame/CrusaderKings II'': ''TabletopGame/BattleTech'': The Clans are all subject to a single Grand Council composed of the Khans and in times of crisis presided over by an ilKhan. But when they're not at risk of extinction the Clans are constantly fighting over planets in "Trials of Possession" in their idea of improving the [[TheSocialDarwinist genepool]].
* ''TabletopGame/{{Ironclaw}}'': Calabria is feudal, so houses have wars every so often, but the vassals of House Bisclavret are notorious for their petty wars.
* ''TabletopGame/{{Traveller}}'': The Third Imperium is so loosely confederated that subject planets are allowed to have internal wars so long as they don't spill onto other worlds, attempt to secede from the Imperium, or use nukes. [[CorporateWarfare "Trade Wars"]] are also allowed as a method for preventing market saturation, in which case {{Mega Corp}}s can fight on multiple planets so long as damage is limited to their employees and property.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/{{Celestus}}'': The player can wage war against Nations in their own Faction with or without penalty, depending on what the Chancellor of said Faction thinks of rebellion.
* ''VideoGame/CrusaderKingsII'':
Implemented differently depending on whether the ''Conclave'' {{DLC}} is turned on. The 2.6 patch additionally gives lieges the ability to arbitrate a conclusion to wars inside a realm (by commanding defending rulers or revolt leaders to surrender, or attackers to ask for "white peace", meaning ''status quo antebellum'').



* ''VideoGame/{{Stellaris}}'':
** As of 1.3, [[AbusivePrecursors Jingoistic Reclaimers]] allow their vassals, or Thralls, to fight wars with one another but not to colonize empty planets, presumably to reduce the threat they may pose.
** The "Nemesis" DLC allows player empires to reform the [[FictionalUnitedNations Galactic Community]] into a Galactic Imperium. One law the Emperor can then institute is a Pax Galactica forbidding imperial subjects from making war against one another, unless the Trial of Advancement resolution is also passed in which subject nations without a seat on the imperial council can challenge a council member for their seat.
* In ''VideoGame/{{Celestus}}'', you can wage war against Nations in your own Faction � with or without penalty, depending on what the Chancellor of said Faction thinks of rebellion.
* In ''VideoGame/ImperiumNova'' Houses can fight each other, but they can't have battles on planets under Imperial Jurisdiction unless the attacker has feud points against the defending house or one of them is a "Renegade", breaking that rule automatically gets your House declared Renegade and thus open game for every house in the galaxy.
* ''VideoGame/StarWarsTheOldRepublic''. The Sith are already known for fighting and plotting against each other as much as they do against the Jedi and Republic, but the Sith Inquisitor storyline introduces us to a fight to the death called a "Kaggath". Unlike a normal duel between two Sith Lords, this one involves them using each others' power bases to defeat their rival in addition to their own powers. That means any military assets they have under their command can and are used against the other. Furthermore, the challenger gets to pick the arena, which can be a city, a planet or even ''the whole galaxy''. And this is all perfectly legal in the Sith Empire. The Inquisitor's nemesis Darth Thanaton calls for one of these on Corellia, even though the Empire is already engaged in a massive battle with the Republic on that world (not to mention the overall war with the Republic). Needless to say this is ''very'' helpful to the good guys. Defied however when Thanaton tries to rally support from the Dark Council after losing, upon which they mock him for wasting time and resources rather than just trying to kill you (especially since by that point the Empire has formally gone to war with the Republic in the other class storylines).
-->'''Darth Ravage''': The Kaggath is a playground game. ''Murder'' has no rules.
* In ''VideoGame/StarTrekOnline'''s Klingon Defense Force storyline, the PlayerCharacter at one point takes part in a war between the House of Martok and the House of Torg, with the Klingon High Council mostly ignoring it as [[InherentInTheSystem just another day in the Klingon Empire]] (despite the fact that the Empire itself is in the middle of a war with the Federation). [[spoiler:That is, until Worf and Alexander Rozhenko, representing the House of Martok, present evidence that Torg had been colluding with the Romulans to destroy Martok.]]



* In ''VideoGame/{{Tyranny}}'', Kyros the Overlord permits their archons to war with one another in Act II, and in Act III, [[spoiler:formally declares that whatever Archon kills or subjugates all the others in the Tiers will get the realm as their own]].

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* ''VideoGame/ImperiumNova'': Houses can fight each other, but they can't have battles on planets under Imperial Jurisdiction unless the attacker has feud points against the defending house or one of them is a "Renegade", breaking that rule automatically gets your House declared Renegade and thus open game for every house in the galaxy.
* ''VideoGame/StarTrekOnline'':
In ''VideoGame/{{Tyranny}}'', the Klingon Defense Force storyline, the PlayerCharacter at one point takes part in a war between the House of Martok and the House of Torg, with the Klingon High Council mostly ignoring it as [[InherentInTheSystem just another day in the Klingon Empire]] (despite the fact that the Empire itself is in the middle of a war with the Federation). [[spoiler:That is, until Worf and Alexander Rozhenko, representing the House of Martok, present evidence that Torg had been colluding with the Romulans to destroy Martok.]]
* ''VideoGame/StarWarsTheOldRepublic'': The Sith are already known for fighting and plotting against each other as much as they do against the Jedi and Republic, but the Sith Inquisitor storyline introduces us to a fight to the death called a "Kaggath". Unlike a normal duel between two Sith Lords, this one involves them using each others' power bases to defeat their rival in addition to their own powers. That means any military assets they have under their command can and are used against the other. Furthermore, the challenger gets to pick the arena, which can be a city, a planet or even ''the whole galaxy''. And this is all perfectly legal in the Sith Empire. The Inquisitor's nemesis Darth Thanaton calls for one of these on Corellia, even though the Empire is already engaged in a massive battle with the Republic on that world (not to mention the overall war with the Republic). Needless to say this is ''very'' helpful to the good guys. Defied however when Thanaton tries to rally support from the Dark Council after losing, upon which they mock him for wasting time and resources rather than just trying to kill you (especially since by that point the Empire has formally gone to war with the Republic in the other class storylines).
-->'''Darth Ravage''': The Kaggath is a playground game. ''Murder'' has no rules.
* ''VideoGame/{{Stellaris}}'':
** Beginning with update 1.3, [[AbusivePrecursors Jingoistic Reclaimers]] allow their vassals, or Thralls, to fight wars with one another but not to colonize empty planets, presumably to reduce the threat they may pose.
** The "Nemesis" DLC allows player empires to reform the [[FictionalUnitedNations Galactic Community]] into a Galactic Imperium. One law the Emperor can then institute is a Pax Galactica forbidding imperial subjects from making war against one another, unless the Trial of Advancement resolution is also passed in which subject nations without a seat on the imperial council can challenge a council member for their seat.
* ''VideoGame/{{Tyranny}}'':
Kyros the Overlord permits their archons to war with one another in Act II, and in Act III, [[spoiler:formally declares that whatever Archon kills or subjugates all the others in the Tiers will get the realm as their own]].
own]].



[[folder: Webcomics ]]

* In ''Webcomic/{{Evon}}'' the Duke of the Pridelands doesn't mind if his vassals kill each other off in petty wars, so long as they file a formal declaration of war. Hero had to leave because he slew the lord who had his mother assassinated (with no evidence) without declaring war or challenging him to a duel.

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[[folder: Webcomics ]]

[[folder:Webcomics]]
* In ''Webcomic/{{Evon}}'' the ''Webcomic/{{Evon}}'': The Duke of the Pridelands doesn't mind if his vassals kill each other off in petty wars, so long as they file a formal declaration of war. Hero had to leave because he slew the lord who had his mother assassinated (with no evidence) without declaring war or challenging him to a duel.
duel.



[[folder: Real Life ]]

* U.S. history

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[[folder: Real Life ]]

[[folder:Real Life]]
* U.S. historyhistory:



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* As stated, the feudal systems of both Western Europe and Japan were prone to this. The [[UsefulNotes/SengokuPeriod Sengoku Jidai]] was a century-long example, for instance.

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* As stated, For most of Japan's recorded history, the feudal systems royal family has theoretically been the divinely ordained heads of both Western Europe state, but during the shogunates [[AuthorityInNameOnly the emperor didn't have any real authority]], so the lords of the various domains frequently warred with each other for power. The UsefulNotes/SengokuPeriod is arguably the most famous of these. This ended with the UsefulNotes/MeijiRestoration, which saw the emperor take back the reins of power from the Tokugawa Shogunate ([[CivilWar over the shogun's strenuous objections]]); Emperor Meiji abolished the traditional caste system and reformed Japan were prone to this. The [[UsefulNotes/SengokuPeriod Sengoku Jidai]] was into a century-long example, for instance. Western-style parliament-supported monarchy.
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** The threat of this was one of the things that led to the formation of the U.S. Constitution. Under the Articles of Confederation, the states were feuding with each other so badly that one or two of them were considering military action against a neighbor. Technically the Constitution itself does not outright forbid individual states from going to war without the rest of the country, but it requires permission from Washington. So far it hasn't happened yet.
** "Bleeding Kansas" became the name for what was essentially a ProxyWar between the North and South leading up to UsefulNotes/TheAmericanCivilWar. Armed gunmen and militias from both sides killed people or seized territory to gain an advantage over the other leading up to the vote on statehood.
** [[https://en.wikipedia.org/wiki/Toledo_War The Toledo War]], where the state of Ohio and the territory of Michigan went to war over a strip of land both claimed to be theirs. The US government tried to intervene politically but did little to actually keep them from fighting each other. In the end though, the war ended without any casualties when Congress offered Michigan statehood and the Upper Peninsula in exchange for abandoning their claim on the Toledo strip.
** The Hatfield-[=McCoy=] feud was so bad that West Virginia and Kentucky threatened to go to war with each other over the whole affair. Since the Civil War was a recent memory (the feud was fueled by loyalties during that war), the Federal Government was having none of that and stepped in to put a stop to it. All this was started over a murder, a real life Theatre/RomeoAndJuliet, and [[ArsonMurderAndJaywalking who owned a pig.]]

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** The threat of this was one of the things that led to the formation of the U.S. Constitution.Constitutional Convention in 1787. Under the Articles of Confederation, the states were feuding with each other so badly that one or two of them were considering military action against a neighbor. Technically the Constitution itself does not outright forbid individual states from going to war without the rest of the country, but it requires permission from Washington. So far it hasn't happened yet.
** "Bleeding Kansas" became the name for what was essentially a ProxyWar between the North and South leading up to UsefulNotes/TheAmericanCivilWar. Armed gunmen and militias from both sides killed people or seized territory to gain an advantage over the other leading up to the vote on statehood.
** [[https://en.wikipedia.org/wiki/Toledo_War The Toledo War]], War]] (1835-6), where the state of Ohio and the territory of Michigan went to war over a strip of land both claimed to be theirs. The US government tried to intervene politically but did little to actually keep them from fighting each other. In the end though, the war ended without any casualties when Congress offered Michigan statehood and the Upper Peninsula in exchange for abandoning their claim on the Toledo strip.
** [[https://en.wikipedia.org/wiki/Bleeding_Kansas "Bleeding Kansas"]] (1854-9) became the name for what was essentially a ProxyWar between the North and South leading up to UsefulNotes/TheAmericanCivilWar over whether the Kansas Territory would be admitted to the Union as a slave or free state: the winning side would (theoretically) gain additional representation in Congress, meaning increased power in the abolition debate. Armed gunmen and militias from both sides killed people or seized territory to gain an advantage over the other leading up to the vote on statehood. The federal government was too divided by the issue to be able to restore order. The "free" side eventually won, and Kansas was formally admitted as a free state shortly after the Civil War's official beginning.
** The Hatfield-[=McCoy=] feud was so bad that West Virginia and Kentucky threatened to go to war with each other over the whole affair. Since the Civil War was a recent memory (the feud was fueled by loyalties during that war), the Federal Government was having none of that and stepped in to put a stop to it. All this was started over a murder, a real life real-life Theatre/RomeoAndJuliet, and [[ArsonMurderAndJaywalking who owned a pig.]]
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Tends to be a standard part of feudal governments, [[FeudalFuture futuristic]] or otherwise. Interpreted figuratively, it is viewed as a dissent-limiting tactic in ''Main/RealLife''; in the words of Noam Chomsky: "The smart way to keep people passive and obedient is to strictly limit the spectrum of acceptable opinion, but allow very lively debate within that spectrum...."

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Tends to be a standard part of feudal governments, [[FeudalFuture futuristic]] or otherwise. Interpreted figuratively, it is viewed as a dissent-limiting tactic in ''Main/RealLife''; Main/RealLife; in the words of Noam Chomsky: "The smart way to keep people passive and obedient is to strictly limit the spectrum of acceptable opinion, but allow very lively debate within that spectrum...."
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Incorrect resolution titles


** The "Nemesis" DLC allows player empires to reform the [[FictionalUnitedNations Galactic Community]] into a Galactic Imperium. One law the Emperor can then institute is a Pax Imperium forbidding imperial subjects from making war against one another, unless the Right of Ascension law is also passed in which subject nations without a seat on the imperial council can challenge a council member for their seat.

to:

** The "Nemesis" DLC allows player empires to reform the [[FictionalUnitedNations Galactic Community]] into a Galactic Imperium. One law the Emperor can then institute is a Pax Imperium Galactica forbidding imperial subjects from making war against one another, unless the Right Trial of Ascension law Advancement resolution is also passed in which subject nations without a seat on the imperial council can challenge a council member for their seat.
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** The “Nemesis” DLC allows player empires to reform the [[FictionalUnitedNations Galactic Community]] into a Galactic Imperium. One law the Emperor can then institute is a Pax Imperium forbidding imperial subjects from making war against one another, unless the Right of Ascension law is also passed in which subject nations without a seat on the imperial council can challenge a council member for their seat.

to:

** The “Nemesis” "Nemesis" DLC allows player empires to reform the [[FictionalUnitedNations Galactic Community]] into a Galactic Imperium. One law the Emperor can then institute is a Pax Imperium forbidding imperial subjects from making war against one another, unless the Right of Ascension law is also passed in which subject nations without a seat on the imperial council can challenge a council member for their seat.

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Changed: 205

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* As of 1.3, in ''VideoGame/{{Stellaris}}'' [[AbusivePrecursors Jingoistic Reclaimers]] allow their vassals, or Thralls, to fight wars with one another but not to colonize empty planets, presumably to reduce the threat they may pose.

to:

* ''VideoGame/{{Stellaris}}'':
**
As of 1.3, in ''VideoGame/{{Stellaris}}'' [[AbusivePrecursors Jingoistic Reclaimers]] allow their vassals, or Thralls, to fight wars with one another but not to colonize empty planets, presumably to reduce the threat they may pose.pose.
** The “Nemesis” DLC allows player empires to reform the [[FictionalUnitedNations Galactic Community]] into a Galactic Imperium. One law the Emperor can then institute is a Pax Imperium forbidding imperial subjects from making war against one another, unless the Right of Ascension law is also passed in which subject nations without a seat on the imperial council can challenge a council member for their seat.
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None


* In ''Literature/MistbornTheOriginalTrilogy'', [[GodEmperor the Lord Ruler]] will periodically allow internal strife within his empire in order to cull anyone who might be getting ''too'' powerful. Usually this takes the form of a house war among the [[DeadlyDecadentCourt high nobility]], but the occasional [[SlaveRace skaa]] rebellion can serve the same purpose. As the Lord Ruler is powerful enough to crush any other force in the empire ([[OneManArmy single-handedly, if necessary]]), he himself doesn't need to fear these sorts of conflicts.

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* In ''Literature/MistbornTheOriginalTrilogy'', [[GodEmperor the Lord Ruler]] will periodically allow internal strife within his empire in order to cull anyone who might be getting ''too'' powerful. Usually this takes the form of a house war among the [[DeadlyDecadentCourt [[DecadentCourt high nobility]], but the occasional [[SlaveRace skaa]] rebellion can serve the same purpose. As the Lord Ruler is powerful enough to crush any other force in the empire ([[OneManArmy single-handedly, if necessary]]), he himself doesn't need to fear these sorts of conflicts.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/StarWarsTheOldRepublic''. The Sith are already known for fighting and plotting against each other as much as they do against the Jedi and Republic, but the Sith Inquisitor storyline introduces us to a fight to the death called a "Kaggath". Unlike a normal duel between two Sith Lords, this one involves them using each others' power bases to defeat their rival in addition to their own powers. That means any military assets they have under their command can and are used against the other. Furthermore, the challenger gets to pick the arena, which can be a city, a planet or even ''the whole galaxy''. And this is all perfectly legal in the Sith Empire. The Inquisitor's nemesis Darth Thanaton calls for one of these on Corellia, even though the Empire is already engaged in a massive battle with the Republic on that world (not to mention the overall war with the Republic). Needless to say this is ''very'' helpful to the good guys. Defied however when Thanaton tries to rally support from the Dark Council after losing, upon which they mock him for wasting time and resources rather than just trying to kill you.

to:

* ''VideoGame/StarWarsTheOldRepublic''. The Sith are already known for fighting and plotting against each other as much as they do against the Jedi and Republic, but the Sith Inquisitor storyline introduces us to a fight to the death called a "Kaggath". Unlike a normal duel between two Sith Lords, this one involves them using each others' power bases to defeat their rival in addition to their own powers. That means any military assets they have under their command can and are used against the other. Furthermore, the challenger gets to pick the arena, which can be a city, a planet or even ''the whole galaxy''. And this is all perfectly legal in the Sith Empire. The Inquisitor's nemesis Darth Thanaton calls for one of these on Corellia, even though the Empire is already engaged in a massive battle with the Republic on that world (not to mention the overall war with the Republic). Needless to say this is ''very'' helpful to the good guys. Defied however when Thanaton tries to rally support from the Dark Council after losing, upon which they mock him for wasting time and resources rather than just trying to kill you.you (especially since by that point the Empire has formally gone to war with the Republic in the other class storylines).
Is there an issue? Send a MessageReason:
None


* In ''Franchise/{{Dune}}'' the Great Houses frequently war with each other over planets. They even have a system of rules known as ''kanly'' meant to minimize civilian deaths and other collateral damage (such as forbidding the use of nuclear weapons on living targets). The original book starts out with House Harkonnen beginning a "War of Assassins" to reclaim Arrakis from House Atreides, secretly with the support of the Emperor.

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* In ''Franchise/{{Dune}}'' the Great Houses frequently war with each other over planets. They even have a system of rules known as ''kanly'' meant to minimize civilian deaths and other collateral damage (such as forbidding the use of nuclear weapons on living targets). The original book starts out with House Harkonnen beginning a "War of Assassins" to reclaim Arrakis from House Atreides, Atreides (the Harkonnens lost their contract with the CHOAM Company that monopolizes the trade in Arrakis's spice), secretly with the support of the Emperor.



* In ''Literature/TheDarkElfTrilogy'', the noble families of the Drow city of Menzoberranzan are ranked in a strict hierarchy. The only way to move up is to defeat a house of higher rank, with the ultimate goal of becoming one of the top eight families which comprise the ruling council. While such wars are more or less a spectator sport for houses not involved, for the war to be considered valid the attackers must eliminate every man, woman and child of the defeated family, leaving no drow noble to speak against the victors (commoners and slaves don't count and are usually eager to join the winners). If they fail, the ruling House Baenre destroys them, while strengthening itself by adopting the survivors of the defeated house.

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* In ''Literature/TheDarkElfTrilogy'', the noble families of the Drow city of Menzoberranzan are ranked in a strict hierarchy. The only way to move up is to defeat a house of higher rank, with the ultimate goal of becoming one of the top eight families which comprise the ruling council. While such wars are more or less a spectator sport for houses not involved, for the war to be considered valid the attackers must eliminate every man, woman and child of the defeated family, leaving no drow noble to speak against the victors (commoners and slaves don't count and are usually eager to join the winners). If they fail, the ruling House Baenre destroys them, while strengthening itself by adopting the survivors of the defeated house. It's observed at least once that no matter who wins inter-house conflicts at a tactical level, it's really Baenre that always comes out on top.
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Rewicking post trope renaming.


*** The Colovian King Rislav started an uprising against the Order. He inspired the Direnni [[OurElvesAreBetter Altmer]] of High Rock and the High King of Skyrim, Hoag Merkiller[[note]]which was a nickname, meaning the Order was hated enough to create an alliance between a bastion of Merish might bordering Skyrim and a king of Skyrim so famous for killing Mer it became part of his name[[/note]], to fight against the Order as well. Though the Order would survive, they were dealt a crushing blow by the combined forces of their enemies at the Battle of Glenumbria Moors, which robbed the Empire of several more supporting nations (including the fracturing of Cyrodiil itself).

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*** The Colovian King Rislav started an uprising against the Order. He inspired the Direnni [[OurElvesAreBetter [[OurElvesAreDifferent Altmer]] of High Rock and the High King of Skyrim, Hoag Merkiller[[note]]which was a nickname, meaning the Order was hated enough to create an alliance between a bastion of Merish might bordering Skyrim and a king of Skyrim so famous for killing Mer it became part of his name[[/note]], to fight against the Order as well. Though the Order would survive, they were dealt a crushing blow by the combined forces of their enemies at the Battle of Glenumbria Moors, which robbed the Empire of several more supporting nations (including the fracturing of Cyrodiil itself).
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to:

* ''ComicBook/BlackMoonChronicles'': The sprawling Empire of Lynn has very little control over its provinces outside the capital region, so is often unable to stop them from going to war with each other, while the Emperor spends most of his time on various campaigns against insubordinate governors to reassert the crown's authority.
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* The [[FeudingFamilies Percy-Neville feud]] in Northern England in the 1450s was, like the Hatfield-[=McCoy=] feud, a vicious rivalry between two rich, powerful, well-connected families that turned into a series of bloody clashes between them -- made all the worse by the fact that, being medieval aristocrats, each side had its own army of knights. The Crown's authority so far north was extremely weak, especially following the king's mental breakdown after England's defeat in UsefulNotes/TheHundredYearsWar, and their efforts to intervene consisted largely of {{Strongly Worded Letter}}s to both sides. The various alliances both sides formed -- which ultimately extended all the way to the royal court -- ended up helping to kick-start the UsefulNotes/WarsOfTheRoses.

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* The [[FeudingFamilies Percy-Neville feud]] in Northern England in the 1450s was, like the Hatfield-[=McCoy=] feud, a vicious rivalry between two rich, powerful, well-connected families that turned into a series of bloody clashes between them -- made all the worse by the fact that, being medieval aristocrats, each side had its own army of knights. The Crown's authority so far north was extremely weak, especially following the king's mental breakdown after England's defeat in UsefulNotes/TheHundredYearsWar, and their efforts to intervene consisted largely of {{Strongly Worded Letter}}s to both sides. The various alliances both sides formed with other noble factions -- which ultimately extended all the way to the royal court -- ended up helping to kick-start the UsefulNotes/WarsOfTheRoses.
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to:

* The [[FeudingFamilies Percy-Neville feud]] in Northern England in the 1450s was, like the Hatfield-[=McCoy=] feud, a vicious rivalry between two rich, powerful, well-connected families that turned into a series of bloody clashes between them -- made all the worse by the fact that, being medieval aristocrats, each side had its own army of knights. The Crown's authority so far north was extremely weak, especially following the king's mental breakdown after England's defeat in UsefulNotes/TheHundredYearsWar, and their efforts to intervene consisted largely of {{Strongly Worded Letter}}s to both sides. The various alliances both sides formed -- which ultimately extended all the way to the royal court -- ended up helping to kick-start the UsefulNotes/WarsOfTheRoses.

Changed: 479

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* ''Series/BabylonFive'': The Drazi choose their leaders by a practice of randomly dividing themselves into "Green" and "Purple" factions once every five years. The two factions then fight it out and the side with the most victories wins and their leader becomes the ruler of the Drazi state. It's supposed to be nonlethal fist-fights, but in season 2 the Greens start killing the Purples.

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* ''Series/BabylonFive'': The Drazi choose their leaders by a practice of randomly dividing themselves into "Green" and "Purple" factions once every five years. The two factions then fight it out over possession of a sash of office, and the side with the most victories wins and their leader becomes the ruler of the Drazi state. It's supposed They aren't ''supposed'' to use deadly force, but the Green Drazi aboard the station decide that ignoring that rule will only have consequences if they lose... And to futher complicate the situation, it turns out that [[AintNoRule there's no rule that requires the faction leader to be nonlethal fist-fights, but in season 2 the Greens start killing the Purples.
a Drazi themselves]], as opposed to a very annoyed Earth Alliance officer who would like them to go and have their war somewhere else.
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to:

* In ''Literature/MistbornTheOriginalTrilogy'', [[GodEmperor the Lord Ruler]] will periodically allow internal strife within his empire in order to cull anyone who might be getting ''too'' powerful. Usually this takes the form of a house war among the [[DeadlyDecadentCourt high nobility]], but the occasional [[SlaveRace skaa]] rebellion can serve the same purpose. As the Lord Ruler is powerful enough to crush any other force in the empire ([[OneManArmy single-handedly, if necessary]]), he himself doesn't need to fear these sorts of conflicts.
Is there an issue? Send a MessageReason:


* ''TheBible'': The book of Esther has the king's EvilChancellor decree that the Jews must be slaughtered, and makes this official with the king's own seal. The king is in love with Esther, but can't contradict an order bearing his seal, so instead he allows Esther to warn her people and arm themselves.

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* ''TheBible'': ''Literature/TheBible'': The book of Esther has the king's EvilChancellor decree that the Jews must be slaughtered, and makes this official with the king's own seal. The king is in love with Esther, but can't contradict an order bearing his seal, so instead he allows Esther to warn her people and arm themselves.
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* In TheBible, the book of Esther has the king's EvilChancellor decree that the Jews must be slaughtered, and makes this official with the king's own seal. The king is in love with Esther, but can't contradict an order bearing his seal, so instead he allows Esther to warn her people and arm themselves.

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* In TheBible, the ''TheBible'': The book of Esther has the king's EvilChancellor decree that the Jews must be slaughtered, and makes this official with the king's own seal. The king is in love with Esther, but can't contradict an order bearing his seal, so instead he allows Esther to warn her people and arm themselves.
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None


* The many worlds dominated by Ming the Merciless in the ''ComicBook/FlashGordon'' universe are allowed to fight among themselves, since it weakens their defenses and undermines their ability to overthrow Ming. It's not until Flash negotiates a cease-fire that Ming's empire begins to crumble.

to:

* The many worlds dominated by Ming the Merciless in the ''ComicBook/FlashGordon'' ''ComicStrip/FlashGordon'' universe are allowed to fight among themselves, since it weakens their defenses and undermines their ability to overthrow Ming. It's not until Flash negotiates a cease-fire that Ming's empire begins to crumble.
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* As stated, the feudal systems of both Western Europe and Japan were prone to this. The [[UsefulNotes/Sengoku Period Sengoku Jidai]] was a century-long example, for instance.

to:

* As stated, the feudal systems of both Western Europe and Japan were prone to this. The [[UsefulNotes/Sengoku Period [[UsefulNotes/SengokuPeriod Sengoku Jidai]] was a century-long example, for instance.
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None



to:

* As stated, the feudal systems of both Western Europe and Japan were prone to this. The [[UsefulNotes/Sengoku Period Sengoku Jidai]] was a century-long example, for instance.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CrusaderKings II'': Implemented differently depending on whether the ''Conclave'' {{DLC}} is turned on. The 2.6 patch additionally gives lieges the ability to arbitrate a conclusion to wars inside a realm (by commanding defending rulers or revolt leaders to surrender, or attackers to ask for white peace).
** Without ''Conclave'', the Crown Authority law for your empire or kingdom dictates this. Under Minimum or Low Crown Authority, your vassals can fight each other freely, though technically this is only "allowed" in the sense that your king is too weak to do anything about it. At Medium or above, the only wars they can pursue are either against foreign realms (i.e. a vassal develops a claim on and conquers a county belonging to another nation using their own troops), or against their liege (whether that's yourself or a higher-tier vassal). Most players try to institute at least Medium Crown Authority to prevent vassals from consolidating lands and becoming a threat to them. Note that this law does not apply to vassals who are not within the ''de jure'' borders of your titles; they may still wage war with impunity.
** With ''Conclave'', Crown Authority is broken into several sub-laws. The top liege is permitted to enact laws banning internal wars, but unless this is enacted they're only permitted to use their realm council to "enforce realm peace" once every five years as long as the council is content (i.e. the liege is not within three years of coronation and/or has not gone against the will of the council recently), forcibly ending all wars between vassals.

to:

* ''VideoGame/CrusaderKings II'': Implemented differently depending on whether the ''Conclave'' {{DLC}} is turned on. The 2.6 patch additionally gives lieges the ability to arbitrate a conclusion to wars inside a realm (by commanding defending rulers or revolt leaders to surrender, or attackers to ask for white peace).
"white peace", meaning ''status quo antebellum'').
** Without ''Conclave'', the Crown Authority law for your empire or kingdom dictates this. Under Minimum or Low Crown Authority, your vassals can fight each other freely, though technically this is only "allowed" in the sense that your king is too weak to do anything about it. At Medium or above, the only wars they can pursue are either against foreign realms (i.e. a vassal develops a claim on and conquers a county belonging to another nation using their own troops), or against their liege (whether that's yourself or a higher-tier vassal). Most players try to institute at least Medium Crown Authority to prevent vassals from consolidating lands and becoming a threat to them. Note that this law does not apply to vassals who are not within the ''de jure'' borders of your personal titles; they may still wage war with impunity.
** With ''Conclave'', Crown Authority is broken into several sub-laws. The top liege is permitted to enact laws banning internal wars, but unless this is enacted they're only permitted to use their realm council to "enforce realm peace" once every five years as long as the council is content (i.e. the liege is not within has been in office for three or more years of coronation and/or has not gone against the will of the council recently), forcibly ending all wars between vassals.their direct vassals (including revolts against direct vassals).



** Bleeding Kansas became the name for what was essentially a proxy war between the North and South leading up to the American Civil War. Armed gunmen and militias from both sides killed people or seized territory to gain an advantage over the other leading up to the vote on statehood.

to:

** Bleeding Kansas "Bleeding Kansas" became the name for what was essentially a proxy war ProxyWar between the North and South leading up to the American Civil War.UsefulNotes/TheAmericanCivilWar. Armed gunmen and militias from both sides killed people or seized territory to gain an advantage over the other leading up to the vote on statehood.



** The Hatfield-[=McCoy=] feud was so bad that West Virginia and Kentucky threatened to go to war with each other over the whole affair. Since the UsefulNotes/CivilWar was a recent memory (the feud was fueled by loyalties during that war), the Federal Government was having none of that and stepped in to put a stop to it. All this was started over a murder, a real life Theatre/RomeoAndJuliet, and [[ArsonMurderAndJaywalking who owned a pig.]]

to:

** The Hatfield-[=McCoy=] feud was so bad that West Virginia and Kentucky threatened to go to war with each other over the whole affair. Since the UsefulNotes/CivilWar Civil War was a recent memory (the feud was fueled by loyalties during that war), the Federal Government was having none of that and stepped in to put a stop to it. All this was started over a murder, a real life Theatre/RomeoAndJuliet, and [[ArsonMurderAndJaywalking who owned a pig.]]
Is there an issue? Send a MessageReason:
None


* In the ''Literature/ManKzinWars'' series, the [[ProudWarriorRace kzinti]] have a form of internal war called ''skalazaal'', which any pride can declare on any other...but they are restricted solely to [[HeroesPreferSwords muscle-powered]] [[TheStraightAndArrowPath weapons]] when they do so, in order to keep tactics like OrbitalBombardment or AtomicHate from being used in settled territory.

to:

* In the ''Literature/ManKzinWars'' series, ''Literature/DestinysForge'', the [[ProudWarriorRace kzinti]] have a form of internal war called ''skalazaal'', which any pride can declare on any other...but they are restricted solely to [[HeroesPreferSwords muscle-powered]] [[TheStraightAndArrowPath weapons]] when they do so, in order to keep tactics like OrbitalBombardment or AtomicHate from being used in settled territory.

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