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** ''[[TabletopGame/DungeonsAndDragonsThirdEdition 3rd Edition]]'': Binders have their negative reputation in part because [[PowersViaPossession binding a vestige to your soul]] is an extremely simple process where the hardest part is [[GeometricMagic drawing its symbol correctly]]. This is represented by a feat chain which grants any character the ability to bind low-level vestiges, regardless of class (albeit gaining only a subset of the abilities a Binder would).

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** ''[[TabletopGame/DungeonsAndDragonsThirdEdition 3rd Edition]]'': Edition]]'':
***
Binders have their negative reputation in part because [[PowersViaPossession binding a vestige to your soul]] is an extremely simple process where the hardest part is [[GeometricMagic drawing its symbol correctly]]. This is represented by a feat chain which grants any character the ability to bind low-level vestiges, regardless of class (albeit gaining only a subset of the abilities a Binder would).would).
*** [[IKnowYourTrueName Truenaming]] is powered by [[LanguageOfMagic the secret language of the universe]], so it doesn't use the standard [[VancianMagic system of spell slots]] and is theoretically usable by anyone. However, it's fiendishly difficult to learn and pronounce, so people need to invest a [[SkillScoresAndPerks feat]] just to learn a basic utterance, and must [[ClassAndLevelSystem level up in the Truenamer class]] to learn more advanced applications.
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* ''Literature/BabelOrTheNecessityOfViolence'': Magic comes from ThePowerOfLanguage and translation, requiring only a multilingual practitioner, the right word-pairs, and some {{silver|HasMysticPowers}} as a medium. {{Deconstructed|Trope}} as [[TheEmpire England's colonial empire]] has a vested interest in controlling magic via restricting education, running magic as an exclusive industry, [[NoBloodForPhlebotinum waging war over silver sources]], and worse.


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* ''Literature/SandmanSlim'': Zig-zagged. Most magic requires a [[MageSpecies genetic predisposition]], but {{Alchem|yIsMagic}}ists merely understand the principles of EyeOfNewt well enough to produce supernatural effects from the correct ingredients and procedures.
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* ''UsefulNotes/PoweredByTheApocalypse'': Liberalization of the supernatural is a common feature in {{Tabletop RPG}}s (ones that feature magic at all) of the [=PbtA=] family and of its "cadet branch", UsefulNotes/ForgedInTheDark, owing to the design choices made in their respective progenitor games:

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* ''UsefulNotes/PoweredByTheApocalypse'': ''MediaNotes/PoweredByTheApocalypse'': Liberalization of the supernatural is a common feature in {{Tabletop RPG}}s (ones that feature magic at all) of the [=PbtA=] family and of its "cadet branch", UsefulNotes/ForgedInTheDark, MediaNotes/ForgedInTheDark, owing to the design choices made in their respective progenitor games:

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* ''TabletopGame/{{Exalted}}'': Thaumaturgy is available to anyone with enough of an "Occult" score. Some thaumaturgy is so basic that it's not even necessary to specifically learn its Arts and rituals; all that is required is a single dot of Occult and you know how to use it.

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* ''TabletopGame/{{Exalted}}'': Thaumaturgy ''TabletopGame/{{Exalted}}'':
** In 2nd Edition, thaumaturgy
is available to anyone with enough of an "Occult" score. Some thaumaturgy is so basic that it's not even necessary to specifically learn its Arts and rituals; all that is required is a single dot of Occult and you know how to use it.it.
** 3rd Edition heavily quashes how common thaumaturgy is. Now, it's a luck of the draw whether any individual has the spark in them for magical learning. Sorcery can technically be learned by anyone, but it's about as technically true as the statement that any US citizen can be the president.
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** ''VideoGame/FinalFantasyXIV'': Every living being in the world is, to some extent, made up of aether. Essentially, anyone can manipulate aether in various ways to cast magic, to the point that people using such magic to enhance everyday tasks is treated as ordinary. For instance, a cook might have a MundaneUtility of controlling heat to perfect their cooking. As a result, anyone can learn magic, but very few people bother because of how much aether is required to do so and the complexity of learning the correct spells. Those that do learn it for combat (such as [[PlayerCharacter the Warrior of Light]]) use it to either cast spells outright or enhance their abilities, such as swinging weapons faster or allowing them to hit supernatural creatures like ghosts.

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** ''VideoGame/FinalFantasyXIV'': Every living being in the world is, to some extent, made up of aether. Essentially, anyone can manipulate aether in various ways to cast magic, to the point that people using such magic to enhance everyday tasks is treated as ordinary. For instance, a cook might have a MundaneUtility of controlling heat to perfect their cooking. As a result, anyone can learn magic, but very few people bother because of how much aether is required to do so and the complexity of learning the correct spells. Those that do learn it for combat (such as [[PlayerCharacter the Warrior of Light]]) use it to either cast spells outright or enhance their abilities, such as swinging weapons faster or allowing them to hit supernatural creatures like ghosts. Native [[TheEmpire Garleans]], however, are unable to use magic ''at all'', which initially made them pariahs, until they developed {{Magitek}} to put them on equal footing with the rest of the world, and then used that power to conquer. When the Warrior of Light is forcibly [[spoiler: bodyswapped into a Garlean body in ''Endwalker'', the extreme loss of power and lack of natural healing is ''very'' dramatic, forcing them to pick fights carefully against single or weak foes that they would otherwise have no trouble destroying at full power.]]
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[[quoteright:250:[[Manga/WitchHatAtelier https://static.tvtropes.org/pmwiki/pub/images/wha_aam_8.png]]]]
[[caption-width-right:250:It seems like a sweet deal, but where they get you is the price for magic ink refills.]]

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[[quoteright:250:[[Manga/WitchHatAtelier [[quoteright:350:[[Manga/WitchHatAtelier https://static.tvtropes.org/pmwiki/pub/images/wha_aam_8.org/pmwiki/pub/images/aamwhapng.png]]]]
[[caption-width-right:250:It [[caption-width-right:350:It seems like a sweet deal, but where they get you is the price for magic ink refills.]]
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* ''TabletopGame/DCHeroes'': The skill Occultist includes the sub-skill Ritualist, which allows anyone to use a form of magic that is lengthy to cast and demands props and ingredients, as opposed to the superpower-like magic of actual sorcerers. In the game's system, normal human sorcerers like Characters/HellblazerJohnConstantine are said to use the sub-skill Ritualist to represent their magic, while flashy superhuman sorcerers like ComicBook/{{Zatanna}} and ComicBook/DoctorFate have one or more actual powers to represent their magic. This might or might not accurately portray how things happen in the comics themselves.

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* ''TabletopGame/DCHeroes'': The skill Occultist includes the sub-skill Ritualist, which allows anyone to use a form of magic that is lengthy to cast and demands props and ingredients, as opposed to the superpower-like magic of actual sorcerers. In the game's system, normal human sorcerers like Characters/HellblazerJohnConstantine [[Characters/HellblazerJohnConstantine John Constantine]] are said to use the sub-skill Ritualist to represent their magic, while flashy superhuman sorcerers like ComicBook/{{Zatanna}} and ComicBook/DoctorFate have one or more actual powers to represent their magic. This might or might not accurately portray how things happen in the comics themselves.
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* ''Manga/FullMetalAlchemist'': {{Alchemy|IsMagic}} is the discipline of transmuting matter into other sorts of matter without changing its mass. It normally requires [[GeometricMagic inscribing a ritual circle]] which serves to confine that specific alchemical transmutation to itself. Its application is considered to be essentially an advanced type of science, and alchemists act as a combination of wizards, scientists, researchers, spec-ops, and military officers.

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* ''Manga/FullMetalAlchemist'': {{Alchemy|IsMagic}} is the discipline of transmuting matter into other sorts of matter without changing its mass. It normally requires [[GeometricMagic inscribing a ritual circle]] which serves to confine that specific alchemical transmutation to itself. Its application is considered to be essentially an advanced type of science, and alchemists act as a combination of wizards, scientists, researchers, [[MilitaryMage spec-ops, and military officers.officers]].
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* {{Downplayed|Trope}} in ''Franchise/LittleWitchAcademia''. Magic is an acquired skill and people from non-witch families can learn magic if they are dedicated enough to the craft. Case in point: Akko, who learns to become a witch -- despite having no magical lineage and having little prior experience with magic -- thanks to her sheer determination. However, according to the [[AllThereInTheManual Witchpedia]] section on the series' Japanese website, some people, no matter how hard they work, cannot acquire magical abilities if they don't have the natural aptitude for it.
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* Downplayed in ''Manga/DeliciousInDungeon''. Magic mostly involves reciting or inscribing incantations in a LanguageOfMagic, fueled by an inner reserve of {{Mana}} that people replenish through their normal diet. However, the average size of this reserve varies by race, setting limits on how ''much'' magic they can do at once. Marcille the elf demonstrates this very clearly [[spoiler:after being changed into a {{halfling}} by changeling mushrooms: a single explosion spell, of the sort she'd previously been able to cast willy-nilly, now completely depletes her mana and knocks her out of the fight.]]

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* Downplayed in ''Manga/DeliciousInDungeon''. Magic mostly involves reciting or inscribing incantations in a LanguageOfMagic, {{Magical Incantation}}s that anyone can learn with practice, fueled by an inner reserve of {{Mana}} that people replenish through their normal diet. However, the average size of this reserve varies by race, setting limits on how ''much'' magic they can do at once. Marcille the elf demonstrates this very clearly [[spoiler:after being changed [[spoiler:when temporarily transformed into a {{halfling}} by changeling mushrooms: [[{{Hobbits}} half-foot]]: a single explosion spell, of the sort she'd previously been able to cast she normally casts willy-nilly, now completely depletes her mana and knocks her out of the fight.exhausts her.]]
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->''"You know that man in the ambulance right now? The man capable, and having'' '''''already done,''''' ''absolutely horrible things?'' '''''There is NOTHING special about him.''''' ''He's just an average jerk, who, when younger, stumbled on a way to gain use of magic that'' '''''almost anyone on the planet''''' ''could use. You want a real-life, non-hypothetical example of'' '''''why''''' ''there's [[TheMasquerade so much secrecy?]] It's lying in the back of that ambulance."''

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->''"You know that man in the ambulance right now? The man capable, and having'' '''''already done,''''' ''absolutely horrible things?'' '''''There is NOTHING special about him.''''' ''He's just an average jerk, who, when younger, stumbled on a way to gain use of magic that'' '''''almost anyone on the planet''''' ''could use. You want a real-life, non-hypothetical example of'' '''''why''''' ''there's [[TheMasquerade so much secrecy?]] secrecy? It's lying in the back of that ambulance."''
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* ''Series/{{Supernatural}}'': [[ZigZaggingTrope Zig-zagged]]. Some magic requires an innate gift or a DealWithTheDevil, but some spells work for anyone who follows the correct procedures. The main characters don't see themselves as witches but regularly use GeometricMagic like [[SupernaturalSealing demon-trapping circles]] and sometimes dabble in more advanced spells, like {{summoning|Ritual}} Death with an EyeOfNewt and a MagicalIncantation.

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* ''Series/{{Supernatural}}'': [[ZigZaggingTrope Zig-zagged]]. Some magic requires an innate gift or a DealWithTheDevil, but some spells -- usually those that control or affect supernatural creatures -- work for anyone who follows the correct procedures. The main characters don't see themselves as aren't witches but regularly use GeometricMagic like [[SupernaturalSealing demon-trapping circles]] and sometimes dabble in more advanced spells, like {{summoning|Ritual}} Death with an EyeOfNewt and a MagicalIncantation.SummoningRitual for Death.
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* ''Manga/WitchHatAtelier'': Everyone believes that witches are born and not made, that you have to be born special to be one and that certain lineages have more magic users in them that can cast spells. The first chapter of the manga reveals this actually a lie that's been maintained for eons, as everybody and anybody who can draw [[HermeticMagic the right symbols]] in a specific type of ink is able to cast magic. However, as this makes it far too easy for evil people to dominate others, this is a closely guarded secret.

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* ''Manga/WitchHatAtelier'': Everyone believes that witches are born and not made, that you have to be born special to be one and that certain lineages have more magic users in them that can cast spells. The first chapter of the manga reveals this actually a lie that's been maintained for eons, as everybody and anybody who can draw [[HermeticMagic the right symbols]] in a specific type of ink is able to cast magic. However, as this makes it far too easy for evil people to dominate others, this is a closely guarded secret. The main conflict of the series is between witches who believe the status quo must be maintained, and those who don't want to restrict magic to just an elite group.

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* ''VideoGame/FinalFantasyXIV'': Every living being in the world is, to some extent, made up of aether. Essentially, anyone can manipulate aether in various ways to cast magic, to the point that people using such magic to enhance everyday tasks is treated as ordinary. For instance, a cook might have a MundaneUtility of controlling heat to perfect their cooking. As a result, anyone can learn magic, but very few people bother because of how much aether is required to do so and the complexity of learning the correct spells. Those that do learn it for combat (such as [[PlayerCharacter the Warrior of Light]]) use it to either cast spells outright or enhance their abilities, such as swinging weapons faster or allowing them to hit supernatural creatures like ghosts.

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* ''Franchise/FinalFantasy'':
** There do not seem to be any innate requirements for being able to use magic in the world of Spira in ''VideoGame/FinalFantasyX''. At the beginning of the game, the characters are set up into certain classes, i.e. Lulu as Black Mage and Yuna as a Summoner / White Mage. However, when discussing her FearOfThunder, Rikku explains that it came about because her Brother once accidentally used a Thunder spell on her and Lulu tells her that magic is effective against marine fiends and that she should learn some spells too. Ultimately, if you grind enough, your entire party is able to learn every spell available via the Sphere Grid system.
**
''VideoGame/FinalFantasyXIV'': Every living being in the world is, to some extent, made up of aether. Essentially, anyone can manipulate aether in various ways to cast magic, to the point that people using such magic to enhance everyday tasks is treated as ordinary. For instance, a cook might have a MundaneUtility of controlling heat to perfect their cooking. As a result, anyone can learn magic, but very few people bother because of how much aether is required to do so and the complexity of learning the correct spells. Those that do learn it for combat (such as [[PlayerCharacter the Warrior of Light]]) use it to either cast spells outright or enhance their abilities, such as swinging weapons faster or allowing them to hit supernatural creatures like ghosts.
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* ''VideoGame/FortuneSummoners'': For all that the opening narration says that magic is now a personal and commonplace part of people's lives due to the mass-manufacture of elemental stones, which appear to be the only requirement to cast elemental magic, as long as they're trained on how to use it, in practice, it's limited to those with the large amount of wealth to purchase said stone, and get trained on it.
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** ''[[TabletopGame/DungeonsAndDragonsFourthEdition 3rd Edition]]'': Binders have their negative reputation in part because [[PowersViaPossession binding a vestige to your soul]] is an extremely simple process where the hardest part is [[GeometricMagic drawing its symbol correctly]]. This is represented by a feat chain which grants any character the ability to bind low-level vestiges, regardless of class (albeit gaining only a subset of the abilities a Binder would).

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** ''[[TabletopGame/DungeonsAndDragonsFourthEdition ''[[TabletopGame/DungeonsAndDragonsThirdEdition 3rd Edition]]'': Binders have their negative reputation in part because [[PowersViaPossession binding a vestige to your soul]] is an extremely simple process where the hardest part is [[GeometricMagic drawing its symbol correctly]]. This is represented by a feat chain which grants any character the ability to bind low-level vestiges, regardless of class (albeit gaining only a subset of the abilities a Binder would).

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** 4th edition distinguishes between class-specific powers, which for the more magical classes are defined as spells and can be used quickly and particularly in combat, and rituals that anyone with the right feat and appropriate skill(s) can use as long as they can pay for the components and have the time. Wizards and clerics get the requisite feat for free right from the start, while other classes can obtain the feat provided that they're trained in Arcana or Religion. Even non-magical fighters can perform rituals by using a scroll.
** ''TabletopGame/DungeonsAndDragonsFifthEdition'':

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** ''[[TabletopGame/DungeonsAndDragonsFourthEdition 3rd Edition]]'': Binders have their negative reputation in part because [[PowersViaPossession binding a vestige to your soul]] is an extremely simple process where the hardest part is [[GeometricMagic drawing its symbol correctly]]. This is represented by a feat chain which grants any character the ability to bind low-level vestiges, regardless of class (albeit gaining only a subset of the abilities a Binder would).
** ''[[TabletopGame/DungeonsAndDragonsFourthEdition
4th edition Edition]]'' distinguishes between class-specific powers, which for the more magical classes are defined as spells and can be used quickly and particularly in combat, and rituals that anyone with the right feat and appropriate skill(s) can use as long as they can pay for the components and have the time. Wizards and clerics get the requisite feat for free right from the start, while other classes can obtain the feat provided that they're trained in Arcana or Religion. Even non-magical fighters can perform rituals by using a scroll.
** ''TabletopGame/DungeonsAndDragonsFifthEdition'':''[[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]]'':

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* In ''VideoGame/FinalFantasyXIV'', every living being in the world is, to some extent, made up of aether. Essentially, anyone can manipulate aether in various ways to cast magic, to the point that people using such magic to enhance everyday tasks is treated as ordinary. For instance, a cook might have a MundaneUtility of controlling heat to perfect their cooking. As a result, anyone can learn magic, but very few people bother because of how much aether is required to do so and the complexity of learning the correct spells. Those that do learn it for combat (such as [[PlayerCharacter the Warrior of Light]]) use it to either cast spells outright or enhance their abilities, such as swinging weapons faster or allowing them to hit supernatural creatures like ghosts.

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* In ''VideoGame/FinalFantasyXIV'', every ''VideoGame/FinalFantasyXIV'': Every living being in the world is, to some extent, made up of aether. Essentially, anyone can manipulate aether in various ways to cast magic, to the point that people using such magic to enhance everyday tasks is treated as ordinary. For instance, a cook might have a MundaneUtility of controlling heat to perfect their cooking. As a result, anyone can learn magic, but very few people bother because of how much aether is required to do so and the complexity of learning the correct spells. Those that do learn it for combat (such as [[PlayerCharacter the Warrior of Light]]) use it to either cast spells outright or enhance their abilities, such as swinging weapons faster or allowing them to hit supernatural creatures like ghosts.




* ''Webcomic/ElGoonishShive'': This, as it turns out, is the primary reason for TheMasquerade. Almost anyone who is exposed to magic for long enough will eventually "Awaken," gaining the ability to learn new spells. Magic in this world is easy and forgiving to use, and also runs off of PersonalityPowers. Which means that not only will the rapists get date rape spells, but they'll keep getting ''better'' date rape spells as they practice.

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\n* ''Webcomic/ElGoonishShive'': Downplayed. This, as it turns out, is the primary reason for TheMasquerade. Almost anyone who is exposed to magic for long enough will eventually "Awaken," gaining the ability to learn new spells. Magic in this world is easy and forgiving to use, and also runs off of PersonalityPowers. Which means that not only will the rapists get date rape spells, but they'll keep getting ''better'' date rape spells as they practice. However, while anyone can in theory gains access to magic, magic is also deeply personal and not easily translatable between people. In essence, people get access to spells in a semi-controlled manner based on a combination of their personality, needs, and past magic use, and do not always have direct input over which spells come to them -- Elliot, for instance, continues to get gender-changing spells despite not really wanting them because the magic "thinks" that this is the kind of magic that he wants. Additionally, each person's spells are personal to them -- Elliot and Nanase can both use magic, for instance, but they cannot use one another's spells because they aren't "theirs". Wizards can learn and use the spells of other magic-using beings, but this is an innate ability that cannot be learned.

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* Downplayed in ''Manga/DeliciousInDungeon''. Magic mostly involves reciting or inscribing incantations in a LanguageOfMagic, and the ability to perform it is never suggested to be an innate trait. The catch is that magic is fueled by one's inner reserve of mana, and the average size of this reserve varies by race, setting limits on how ''much'' magic they can do at once. Marcille the elf demonstrates this very clearly [[spoiler:after being changed into a {{halfling}} by changeling mushrooms: a single explosion spell, of the sort she'd previously been able to cast willy-nilly, now completely depletes her mana and knocks her out of the fight.]]

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* Downplayed in ''Manga/DeliciousInDungeon''. Magic mostly involves reciting or inscribing incantations in a LanguageOfMagic, and the ability to perform it is never suggested to be an innate trait. The catch is that magic is fueled by one's an inner reserve of mana, and {{Mana}} that people replenish through their normal diet. However, the average size of this reserve varies by race, setting limits on how ''much'' magic they can do at once. Marcille the elf demonstrates this very clearly [[spoiler:after being changed into a {{halfling}} by changeling mushrooms: a single explosion spell, of the sort she'd previously been able to cast willy-nilly, now completely depletes her mana and knocks her out of the fight.]]



* This seems to be the case with magic in ''Film/BedknobsAndBroomsticks''. Initially, it seems that Professor Browne is a {{Muggle}} fraud since he got his witchcraft lessons out of an old book and had no idea they were actually useful to a real witch like Miss Price. However, in the end, Professor Browne is able to work a magic spell on his own once he learns to believe in himself, meaning he never actually lacked the ability to perform spells.

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* This seems to be the case with magic in ''Film/BedknobsAndBroomsticks''. Initially, it seems that Professor Browne is a {{Muggle}} {{Muggle|s}} fraud since he got his witchcraft lessons out of an old book and had no idea they were actually useful to a real witch like Miss Price. However, in the end, Professor Browne is able to work a magic spell on his own once he learns to believe in himself, meaning he never actually lacked the ability to perform spells.


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* Creator/NKJemisin's ''Literature/InheritanceTrilogy'': Scrivening magic requires only knowledge of the [[LanguageOfMagic divine language]] that tells reality what to do. However, that language is so incredibly complex and prone to horrific {{Magic Misfire}}s from any error that the profession is rare, highly trained, and strictly regulated.
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* It's shown that anyone in WebAnimation/TheStickworld is capable of magic if they want to train to use it, though it usually depends on whether they have anyone they [[ThePowerOfLove think of protecting]].
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* ''Literature/OldKingdom'': The [[OldMagic primordial power]] of Free Magic is usable by anyone with a strong mind, though because most of the world's magic is now bound up in [[BackgroundMagicField the Charter]], most sorcerers look for a concentrated power source like [[{{Necromancer}} Death]] or a subservient [[OurSpiritsAreDifferent spirit]] to expand their capabilities. The bigger problem is that Free Magic does horrible things to human bodies and minds over time.

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* ''Literature/OldKingdom'': The [[OldMagic primordial power]] of Free Magic is usable by anyone with a strong mind, though because most of the world's magic is now bound up in [[BackgroundMagicField the Charter]], most sorcerers look for a concentrated power source like [[{{Necromancer}} Death]] or a subservient [[OurSpiritsAreDifferent spirit]] to expand their capabilities. The bigger problem This is that Free Magic does horrible things to human bodies and minds over time.a problem, as practitioners are either {{Evil Sorcerer}}s seeking unfettered power or [[DrunkOnTheDarkSide become them in short order]].
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* ''Literature/OldKingdom'': The [[OldMagic primordial power]] of Free Magic is usable by anyone with a strong mind, though because most of the world's magic is now bound up in [[BackgroundMagicField the Charter]], most sorcerers look for a concentrated power source like [[{{Necromancer}} Death]] or a subservient [[OurSpiritsAreDifferent spirit]] to expand their capabilities. The bigger problem is that Free Magic does horrible things to human bodies and minds over time.
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[[caption-width-righ:250:It seems like a sweet deal, but where they get you is the price for magic ink refills.]]

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[[caption-width-righ:250:It [[caption-width-right:250:It seems like a sweet deal, but where they get you is the price for magic ink refills.]]
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[[caption-width-righ:250:It seems like a sweet deal, but where they get you is the price for magic ink refills.]]


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