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* ''VideoGame/{{Hades}}'': The 'Hellish Vigor' upgrade heals Zagreus for 1, 2 or 3 HP whenever he leaves a room, which can only be done after clearing said room by defeating the encounter within. The 'Hydralite' item is an upgraded version which heals 10% of Zagreus' max health for three rooms (by default).
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* In ''TabletopGame/MagicTheGathering'', at the end of each turn, every surviving creature fully recovers their hit points.

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* In ''TabletopGame/MagicTheGathering'', at the end of each turn, every surviving creature fully recovers their hit points.has all damage removed from it.
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* ''VideoGame/MonsterSanctuary''

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HP To One = Revive only


* The ''VideoGame/MarioAndLuigi'' games use the HPToOne version.



!!Games that only revive KO characters after battle:

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!!Games that only revive KO KO'ed characters after battle:


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* The ''VideoGame/MarioAndLuigi'' games use the HPToOne version.
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* The first ''VideoGame/MegaManBattleNetwork'' game. It had a chapter (Elecman's) where this ''not'' happening was [[GameplayAndStoryIntegration a big deal]]. Later games in the series changed it so you only fully recover health if you jack-out. Otherwise you had to rely on healing items or heal chips in-battle.

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* The first ''VideoGame/MegaManBattleNetwork'' game. It ''VideoGame/MegaManBattleNetwork1'', which notably had a chapter (Elecman's) ([=ElecMan's=]) where this ''not'' happening was [[GameplayAndStoryIntegration a big deal]]. Later games in [[VideoGame/MegaManBattleNetwork the series series]] changed it so you only fully recover health if you jack-out. Otherwise Otherwise, you had to rely on healing items or heal chips in-battle.in battle.
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Subtrope of AntiFrustrationFeatures.
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* ''VideoGame/TheWay''.

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* ''VideoGame/TheWay''.''VideoGame/TheWayRPGMaker''.
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* ''VideoGame/MutantYearZeroRoadToEden:'' Injured characters are fully healed after battle, but only on Normal difficulty, not on Hard or Very Hard.
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* In the ''Franchise/ChaosRings'' series, you recover your HP, but not MP, after battle, so you're still forced to go back to town if you ran out of MP or use an MP recovery item.

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* In the ''Franchise/ChaosRings'' ''VideoGame/ChaosRings'' series, you recover your HP, but not MP, after battle, so you're still forced to go back to town if you ran out of MP or use an MP recovery item.
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* ''Videogame/ExitFate'': KO'd party members are restored after the fight. Additionally, if you have any healing spells remaining and characters with MP to use them, they'll be spent to patch up anyone who's hurt, although not necessarily to full health.
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* The ''Franchise/{{SaGa|RPG}}'' series from ''VideoGame/RomancingSaGa2'' onward uses this setup along with free post-battle resurrections, but only with health points: LP is lost every time a character is KO'd and attacked while they're down, or hit with attacks that directly target LP, and once it hits zero that character is gone for good.

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* The ''Franchise/{{SaGa|RPG}}'' ''VideoGame/{{SaGa|RPG}}'' series from ''VideoGame/RomancingSaGa2'' onward uses this setup along with free post-battle resurrections, but only with health points: LP is lost every time a character is KO'd and attacked while they're down, or hit with attacks that directly target LP, and once it hits zero that character is gone for good.
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* The ''VideoGame/FinalFantasyTactics'' series, including ''VideoGame/FinalFantasyTacticsAdvance'', and ''VideoGame/FinalFantasyTacticsA2''. [[JustifiedTrope Justified]], as there's usually several days in-world between fights, more than enough time to patch everyone up.

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* The ''VideoGame/FinalFantasyTactics'' series, including ''VideoGame/FinalFantasyTacticsAdvance'', and ''VideoGame/FinalFantasyTacticsA2''. [[JustifiedTrope Justified]], Justified, as there's usually several days in-world between fights, more than enough time to patch everyone up.



* The ''[[Franchise/SaGaRPG SaGa]]'' series from ''VideoGame/RomancingSaGa2'' onward uses this setup along with free post-battle resurrections, but only with health points: LP is lost every time a character is KO'd and attacked while they're down, or hit with attacks that directly target LP, and once it hits zero that character is gone for good.

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* The ''[[Franchise/SaGaRPG SaGa]]'' ''Franchise/{{SaGa|RPG}}'' series from ''VideoGame/RomancingSaGa2'' onward uses this setup along with free post-battle resurrections, but only with health points: LP is lost every time a character is KO'd and attacked while they're down, or hit with attacks that directly target LP, and once it hits zero that character is gone for good.




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* Winning a battle in ''VideoGame/CosmicStarHeroine'' will restore your party's hit-points, wipe off all their status effects, recharge every ability and program they have used and make every item in the inventory once again usable, thus there's no advantage to skipping PreExistingEncounters other than gaining time, but time is not an issue in this game.
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* The ''VideoGame/{{SaGa}}'' series from ''VideoGame/RomancingSaGa2'' onward uses this setup along with free post-battle resurrections, but only with health points: LP is lost every time a character is KO'd and attacked while they're down, or hit with attacks that directly target LP, and once it hits zero that character is gone for good.

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* The ''VideoGame/{{SaGa}}'' ''[[Franchise/SaGaRPG SaGa]]'' series from ''VideoGame/RomancingSaGa2'' onward uses this setup along with free post-battle resurrections, but only with health points: LP is lost every time a character is KO'd and attacked while they're down, or hit with attacks that directly target LP, and once it hits zero that character is gone for good.
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* The first ''VideoGame/MegamanBattleNetwork'' game. It had a chapter (Elecman's) where this ''not'' happening was [[GameplayAndStoryIntegration a big deal]]. Later games in the series changed it so you only fully recover health if you jack-out. Otherwise you had to rely on healing items or heal chips in-battle.

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* The first ''VideoGame/MegamanBattleNetwork'' ''VideoGame/MegaManBattleNetwork'' game. It had a chapter (Elecman's) where this ''not'' happening was [[GameplayAndStoryIntegration a big deal]]. Later games in the series changed it so you only fully recover health if you jack-out. Otherwise you had to rely on healing items or heal chips in-battle.
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* ''VideoGame/CrossEdge'' and ''RecordOfAgarestWar'' partially use it. While fighting on the map, you are fully recovered after every battle - but inside dungeons, you are ''not''. You also don't get free resurrections, so whether it was on the map or in a dungeon, you'll need to head back to town to bring the dead back to life.

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* ''VideoGame/CrossEdge'' and ''RecordOfAgarestWar'' ''VideoGame/RecordOfAgarestWar'' partially use it. While fighting on the map, you are fully recovered after every battle - but inside dungeons, you are ''not''. You also don't get free resurrections, so whether it was on the map or in a dungeon, you'll need to head back to town to bring the dead back to life.

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* In ''VideoGame/FalloutNewVegas'', your companion(s) health is restored at the end of the fight. If you're using the settings where they can die permanently, this only happens if they survive the fight -- if you aren't, they suffer a NonLethalKO at 0HP and only revive once the combat ends.

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* In ''VideoGame/Fallout3'', ''VideoGame/FalloutNewVegas'', and ''VideoGame/Fallout4'', your companion(s) health is restored at the end of the fight. If you're using In the settings where they can die permanently, this only happens if they survive the fight -- if you aren't, they normal mode of all three games, ones that lose all their health in combat suffer a NonLethalKO at 0HP and only revive once the combat ends.ends. ''New Vegas'' Hardcore mode lets them die permanently if their HP runs out, but they'll still recover full HP after every fight ends. Survival mode in ''4'' has the less extreme requirement that KO'd companions be revived with a Stimpak, else they'll go back to the settlement you've stayed at most recently.


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* Although companions in ''VideoGame/Fallout4'' get full recovery after battle, your ''[[SubsystemDamage limbs]]'' will recover 1 HP after battle if crippled.
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* Every game in the ''Persona'' sub-series of ''Franchise/ShinMegamiTensei'' features this in some fashion:

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* Every game in the ''Persona'' ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' sub-series of ''Franchise/ShinMegamiTensei'' features this in some fashion:
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* A staple of many of Zeboyd Games' RPGs. ''VideoGame/BreathOfDeathVII'' and ''VideoGame/CthulhuSavesTheWorld'' restore all of your characters' HP after battles, but only a portion of their MP (with more being restored the faster you complete a battle).

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* A staple of many several of Zeboyd Games' RPGs.[=RPGs=]. ''VideoGame/BreathOfDeathVII'' and ''VideoGame/CthulhuSavesTheWorld'' restore all of your characters' HP after battles, but only a portion of their MP (with more being restored the faster you complete a battle).



* TabletopGame example: ''TabletopGame/TheDresdenFiles'' RPG normally removes all stress (the game's equivalent to the HitPoint) at the end of every 'battle' situation, be it a physical, mental or social 'battle'. This compensates for the fact that characters have very low stress values to begin with and that the only way to 'heal' in-combat is by buying off stress with penalties called 'consequences', which don't go away at the end of combat. This isn't ''always'' the case, though. The rulebook allows that stress may remain if, for example, a character goes from one fight to another without having the time to stop and catch his or her breath.

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* TabletopGame example: ''TabletopGame/TheDresdenFiles'' tabletop RPG normally removes all stress (the game's equivalent to the HitPoint) at the end of every 'battle' situation, be it a physical, mental or social 'battle'. This compensates for the fact that characters have very low stress values to begin with and that the only way to 'heal' in-combat is by buying off stress with penalties called 'consequences', which don't go away at the end of combat. This isn't ''always'' the case, though. The rulebook allows that stress may remain if, for example, a character goes from one fight to another without having the time to stop and catch his or her breath.



* In ''MagicTheGathering'', at the end of each turn, every surviving creature fully recovers their hit points.

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* In ''MagicTheGathering'', ''TabletopGame/MagicTheGathering'', at the end of each turn, every surviving creature fully recovers their hit points.




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* In ''VideoGame/{{Rodina}}'', you and your ship will start regenerating hit-points back to full once there are no hostiles in the area or fire aboard your ship.



* ''VideoGame/{{Dubloon}}'' restores any character who died during the battle to 1 once the battle is over.

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* ''VideoGame/{{Dubloon}}'' restores any character who died during the battle to 1 hit-point once the battle is over.
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* The Xbox Indie [=RPGs=] ''VideoGame/BreathOfDeathVII'' and ''VideoGame/CthulhuSavesTheWorld'' restore all of your characters' HP after battles, but only a portion of their MP (with more being restored the faster you complete a battle).

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* The Xbox Indie [=RPGs=] A staple of many of Zeboyd Games' RPGs. ''VideoGame/BreathOfDeathVII'' and ''VideoGame/CthulhuSavesTheWorld'' restore all of your characters' HP after battles, but only a portion of their MP (with more being restored the faster you complete a battle).

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* In [[TabletopGame/{{Mordheim}} "Mordheim: City of the Damned"]], after a battle your characters will recover all their hitpoints. However if they were knocked unconscious in a battle, any injury they might receive will not be recovered from. Instead they need medical attention to prevent possible death and days to recover, and from now on they may be crippled in some way.

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* In [[TabletopGame/{{Mordheim}} "Mordheim: ''[[TabletopGame/{{Mordheim}} Mordheim: City of the Damned"]], Damned]]'', after a battle your characters will recover all their hitpoints. However if they were knocked unconscious in a battle, any injury they might receive will not be recovered from. Instead they need medical attention to prevent possible death and days to recover, and from now on they may be crippled in some way.



* ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona 4}} 4]]''
** Also the first ''VideoGame/{{Persona}}'', although they leave KO'd characters with 1 HP, leaving you to spend SP or healing items. Same with ''VideoGame/{{Persona 2}}''.
* ''VideoGame/{{Persona 5}}'':
** the "Victory Breath" and "Victory Cry" auto skills restore part or all of a party member's HP and SP after battle.
** the ''VideoGame/{{Persona 3}}'' DLC "Evoker" accessory will automatically restore one bullet to your clip after battle if equipped.

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* Every game in the ''Persona'' sub-series of ''Franchise/ShinMegamiTensei'' features this in some fashion:
** ''VideoGame/{{Persona}} 1'' and ''VideoGame/{{Persona 2}}'' restores incapacitated characters to 1 HP after battle, leaving you to spend SP or healing items to get them back up to speed.
**
''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona 4}} 4]]''
** Also the first ''VideoGame/{{Persona}}'', although they leave KO'd characters
4]]'' do as well, with 1 HP, leaving you to spend SP or healing items. Same with the caveat that [[WeCannotGoOnWithoutYou the game still ends if the main character is defeated]], regardless of how many HP his/her companions has left.
** In
''VideoGame/{{Persona 2}}''.
* ''VideoGame/{{Persona 5}}'':
**
5}}'', the "Victory Breath" and "Victory Cry" auto skills restore part or all of a party member's HP and SP after battle.
** the
battle. The ''VideoGame/{{Persona 3}}'' 3}}''-themed DLC "Evoker" accessory will automatically restore one bullet to your clip after battle if equipped.



* Marona in ''VideoGame/PhantomBrave'' is revived with 1 HP if she is defeated during a multi-stage battle (like a Random dungeon), but her Phantoms manage to win the battle. Justified in that she's the only one deployed at the start of the battle.

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* Marona in ''VideoGame/PhantomBrave'' is revived with 1 HP if she is defeated during a multi-stage battle (like a Random dungeon), but her Phantoms manage to win the battle. Justified in that [[CantDropTheHero she's the only one deployed deployed]] at the start of the battle.
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* In [[TabletopGame/{{Mordheim}} "Mordheim: City of the Damned"]], after a battle your characters will recover all their hitpoints. However if they were knocked unconscious in a battle, any injury they might receive will not be recovered from. Instead they need medical attention to prevent possible death and days to recover, and from now on they may be crippled in some way.
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** the "Victory Breath" and "Victory Cry" auto skills restore part or all of a party members HP and SP after battle.

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** the "Victory Breath" and "Victory Cry" auto skills restore part or all of a party members member's HP and SP after battle.
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-->-'''HK-47''', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''

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-->-'''HK-47''', -->-- '''HK-47''', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''
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* ''VideoGame/{{Persona 5}}'':
** the "Victory Breath" and "Victory Cry" auto skills restore part or all of a party members HP and SP after battle.
** the ''VideoGame/{{Persona 3}}'' DLC "Evoker" accessory will automatically restore one bullet to your clip after battle if equipped.
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* In ''[[BatenKaitos Baten Kaitos Origins]]'', all your characters are fully restored at the end of each battle. Given what a big SequelDifficultySpike ''Origins'' was, you'd need it.

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* In ''[[BatenKaitos Baten Kaitos Origins]]'', ''VideoGame/BatenKaitosOrigins'', all your characters are fully restored at the end of each battle. Given what a big SequelDifficultySpike ''Origins'' was, you'd need it.
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* In ''Franchise/FireEmblem'' all units are healed between each chapter (each chapter contains one battle). Does not make up for FinalDeath, but it helps.

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* In ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' all units are healed between each chapter (each chapter contains one battle). Does not make up for FinalDeath, but it helps.
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* ''RedSteel'', at least the second game.

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* ''RedSteel'', ''VideoGame/RedSteel'', at least the second game.
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* In ''MagicTheGathering'', at the end of each turn, every surviving creature fully recovers their hit points.
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* In ''VideoGame/EvilGenius'', while most of your units need to use specialized equipment to recover their stats, your [[TheDragon Henchmen]] benefit from a downplayed version of this trope, in the form of an alternate IdleAnimation that recovers all their stats at something like 40 points a second.
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* The first ''VideoGame/MegamanBattleNetwork'' game. It had a chapter (Elecman's) where this ''not'' happening was [[GameplayAndStoryIntegration a big deal]].

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* The first ''VideoGame/MegamanBattleNetwork'' game. It had a chapter (Elecman's) where this ''not'' happening was [[GameplayAndStoryIntegration a big deal]]. Later games in the series changed it so you only fully recover health if you jack-out. Otherwise you had to rely on healing items or heal chips in-battle.

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