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* CoolSword: The dungeon contains an enchanted Broadsword which allows you to fight certain enemies, like the Living Idol.
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* CoolSword: The dungeon contains an enchanted Broadsword which allows you to fight certain enemies, enemies who are invincible to normal weapons, like the Living Idol.
* FantasyCounterpartCulture: The book does this a few times, like having a few opponents described as "easterners" who from their illustrations are based on Asian cultures, with the warlord you fight in the labyrinth being a samurai in all but name. Your final opponent before being sent into the dungeon is likewise only described as a "southerner", who looks African when he shows up in an illustration.
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* WithThisHerring: Carnuss really wants to show up his hated brother by having his entrant win the contest. He even holds vicious gladiator games to make sure only the strongest slave will survive to represent him -- who he then kicks into the maze with nothing but a sword, belt pouch, and the rags they'd been wearing since being captured.
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* WithThisHerring: Carnuss really wants to show up his hated brother by having his entrant win the contest. He even holds vicious gladiator games to make sure only the strongest slave will survive to represent him -- who he then kicks into the maze with nothing but a sword, belt pouch, and the rags they'd been wearing since being captured. Stands out even more, with the book making a point that that year's other contestants are an assortment of noblemen and other elite warriors from the populations they represent.
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Blade On A Stick is now a disambiguation page.
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* DoubleWeapon: The Strider's weapon of choice seems to be a double-headed [[BladeOnAStick Sovnya]] which he has no trouble wielding, despite his long arms and being in an underground tunnel.
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* DoubleWeapon: The Strider's weapon of choice seems to be a double-headed [[BladeOnAStick Sovnya]] Sovnya which he has no trouble wielding, despite his long arms and being in an underground tunnel.
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* SirenSong: One of the hazards you'll come across the titular Trial is crossing a cavern inhabited by a siren, who'll lure you to enter her pool with her hauntingly beautiful song. You'll need to perform a difficult SKILL test to avoid falling under her spell, and if you fail you'll simply allow yourself to be slain by the Siren's conch dagger.