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It first began as a series of [[TabletopGames role-playing game sessions]] (with the [[TabletopGame/BasicDungeonsAndDragons 1983 Basic Set]] of ''TabletopGame/DungeonsAndDragons'', no less), [[AfterActionReport recorded and transcribed]] into a series of ActualPlay articles in ''Comptiq Magazine'' from 1986 to 1988 to commemorate ''D&D''[='s=] first anniversary of publication in Japan, which were then adapted into a series of novels by game master Creator/RyoMizuno, published from 1988 to 1993. In 1990, it became an animated 13-part {{OVA}} series, and from then on it branched into movies, manga and TV series (some of which were alternate universe versions of the OVA, but which followed the story in the original novels more closely). It even returned to its roots as ''Lodoss RPG'' an RPG supplement created in order to avoid copyright issues with ''Creator/{{TSR}}''. The system developed for it would then be used to create ''TabletopGame/SwordWorldRPG'', the first addition of which featured a setting that shared some classes and world building elements, but was wholly separate until Lodoss Island was integrated into the setting in it's 1.5 update, bringing things full circle.

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It first began as a series of [[TabletopGames role-playing game sessions]] (with the [[TabletopGame/BasicDungeonsAndDragons 1983 Basic Set]] of ''TabletopGame/DungeonsAndDragons'', no less), [[AfterActionReport recorded and transcribed]] into a series of ActualPlay articles in ''Comptiq Magazine'' from 1986 to 1988 to commemorate ''D&D''[='s=] first anniversary of publication in Japan, which were then adapted into a series of novels by game master Creator/RyoMizuno, published from 1988 to 1993. In 1990, it became an animated 13-part {{OVA}} series, and from then on it branched into movies, manga and TV series (some of which were alternate universe versions of the OVA, but which followed the story in the original novels more closely). It even returned to its roots as ''Lodoss RPG'' RPG'', an RPG supplement created in order to avoid copyright issues with ''Creator/{{TSR}}''. The system developed for it would then be used to create ''TabletopGame/SwordWorldRPG'', the first addition of which featured a setting that shared some classes and world building elements, but was wholly separate until Lodoss Island was integrated into the setting in it's 1.5 update, bringing things full circle.
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See also ''Literature/RuneSoldierLouie'', which is set in the same world as ''Lodoss'', on the northern continent of Alecrast (but which is otherwise unconnected to the series), and ''Literature/LegendOfCrystania'' (a novel, film and OVA series that partly serve as a DistantEpilogue about Ashram and Pirotess). The same author later wrote ''Literature/RecordOfGrancrestWar''.

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See also ''Literature/RuneSoldierLouie'', which is set in the same world as ''Lodoss'', on the northern continent of Alecrast (but which is otherwise unconnected to (Though it's more of a ''Sword World'' Spin-Off since Alecrast was introduced as the series), game's initial setting, so it's connection to ''Lodoss'' is retroactive), and ''Literature/LegendOfCrystania'' (a novel, film and OVA series that partly serve as a DistantEpilogue about Ashram and Pirotess). The same author later wrote ''Literature/RecordOfGrancrestWar''.
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It first began as a series of [[TabletopGames role-playing game sessions]] (with the [[TabletopGame/BasicDungeonsAndDragons 1983 Basic Set]] of ''TabletopGame/DungeonsAndDragons'', no less), [[AfterActionReport recorded and transcribed]] into a series of ActualPlay articles in ''Comptiq Magazine'' from 1986 to 1988 to commemorate ''D&D''[='s=] first anniversary of publication in Japan, which were then adapted into a series of novels by game master Creator/RyoMizuno, published from 1988 to 1993. In 1990, it became an animated 13-part {{OVA}} series, and from then on it branched into movies, manga and TV series (some of which were alternate universe versions of the OVA, but which followed the story in the original novels more closely). It even returned to its roots as ''Lodoss RPG'' an RPG supplement created in order to avoid copyright issues with ''{{Creator}}/TSR''. The system developed for it would then be used to create ''TabletopGame/SwordWorldRPG'', the first addition of which featured a setting that shared some classes and world building elements, but was wholly separate until Lodoss Island was integrated into the setting in it's 1.5 update, bringing things full circle.

to:

It first began as a series of [[TabletopGames role-playing game sessions]] (with the [[TabletopGame/BasicDungeonsAndDragons 1983 Basic Set]] of ''TabletopGame/DungeonsAndDragons'', no less), [[AfterActionReport recorded and transcribed]] into a series of ActualPlay articles in ''Comptiq Magazine'' from 1986 to 1988 to commemorate ''D&D''[='s=] first anniversary of publication in Japan, which were then adapted into a series of novels by game master Creator/RyoMizuno, published from 1988 to 1993. In 1990, it became an animated 13-part {{OVA}} series, and from then on it branched into movies, manga and TV series (some of which were alternate universe versions of the OVA, but which followed the story in the original novels more closely). It even returned to its roots as ''Lodoss RPG'' an RPG supplement created in order to avoid copyright issues with ''{{Creator}}/TSR''.''Creator/{{TSR}}''. The system developed for it would then be used to create ''TabletopGame/SwordWorldRPG'', the first addition of which featured a setting that shared some classes and world building elements, but was wholly separate until Lodoss Island was integrated into the setting in it's 1.5 update, bringing things full circle.
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It first began as a series of [[TabletopGames role-playing game sessions]] (with the [[TabletopGame/BasicDungeonsAndDragons 1983 Basic Set]] of ''TabletopGame/DungeonsAndDragons'', no less), [[AfterActionReport recorded and transcribed]] into a series of ActualPlay articles in ''Comptiq Magazine'' from 1986 to 1988 to commemorate ''D&D''[='s=] first anniversary of publication in Japan, which were then adapted into a series of novels by game master Creator/RyoMizuno, published from 1988 to 1993. In 1990, it became an animated 13-part {{OVA}} series, and from then on it branched into movies, manga and TV series (some of which were alternate universe versions of the OVA, but which followed the story in the original novels more closely). It even returned to its roots as ''Lodoss RPG'' an RPG supplement created in order to avoid copyright issues with ''Creator/TSR''. The system developed for it would then be used to create ''TabletopGame/SwordWorldRPG'', the first addition of which featured a setting that shared some classes and world building elements, but was wholly separate until Lodoss Island was integrated into the setting in it's 1.5 update, bringing things full circle.

to:

It first began as a series of [[TabletopGames role-playing game sessions]] (with the [[TabletopGame/BasicDungeonsAndDragons 1983 Basic Set]] of ''TabletopGame/DungeonsAndDragons'', no less), [[AfterActionReport recorded and transcribed]] into a series of ActualPlay articles in ''Comptiq Magazine'' from 1986 to 1988 to commemorate ''D&D''[='s=] first anniversary of publication in Japan, which were then adapted into a series of novels by game master Creator/RyoMizuno, published from 1988 to 1993. In 1990, it became an animated 13-part {{OVA}} series, and from then on it branched into movies, manga and TV series (some of which were alternate universe versions of the OVA, but which followed the story in the original novels more closely). It even returned to its roots as ''Lodoss RPG'' an RPG supplement created in order to avoid copyright issues with ''Creator/TSR''.''{{Creator}}/TSR''. The system developed for it would then be used to create ''TabletopGame/SwordWorldRPG'', the first addition of which featured a setting that shared some classes and world building elements, but was wholly separate until Lodoss Island was integrated into the setting in it's 1.5 update, bringing things full circle.
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Misinformation


It first began as a series of [[TabletopGames role-playing game sessions]] (with the [[TabletopGame/BasicDungeonsAndDragons 1983 Basic Set]] of ''TabletopGame/DungeonsAndDragons'', no less), [[AfterActionReport recorded and transcribed]] into a series of ActualPlay articles in ''Comptiq Magazine'' from 1986 to 1988 to commemorate ''D&D''[='s=] first anniversary of publication in Japan, which were then adapted into a series of novels by game master Creator/RyoMizuno, published from 1988 to 1993. In 1990, it became an animated 13-part {{OVA}} series, and from then on it branched into movies, manga and TV series (some of which were alternate universe versions of the OVA, but which followed the story in the original novels more closely). It even returned to its roots as the most popular tabletop role-playing game in Japan for a time; ''TabletopGame/SwordWorldRPG'', which was created after Creator/{{TSR}} turned down an opportunity to create an official ''TabletopGame/DungeonsAndDragons'' supplement based on it.

to:

It first began as a series of [[TabletopGames role-playing game sessions]] (with the [[TabletopGame/BasicDungeonsAndDragons 1983 Basic Set]] of ''TabletopGame/DungeonsAndDragons'', no less), [[AfterActionReport recorded and transcribed]] into a series of ActualPlay articles in ''Comptiq Magazine'' from 1986 to 1988 to commemorate ''D&D''[='s=] first anniversary of publication in Japan, which were then adapted into a series of novels by game master Creator/RyoMizuno, published from 1988 to 1993. In 1990, it became an animated 13-part {{OVA}} series, and from then on it branched into movies, manga and TV series (some of which were alternate universe versions of the OVA, but which followed the story in the original novels more closely). It even returned to its roots as the most popular tabletop role-playing game ''Lodoss RPG'' an RPG supplement created in Japan order to avoid copyright issues with ''Creator/TSR''. The system developed for a time; it would then be used to create ''TabletopGame/SwordWorldRPG'', the first addition of which featured a setting that shared some classes and world building elements, but was created after Creator/{{TSR}} turned down an opportunity to create an official ''TabletopGame/DungeonsAndDragons'' supplement based on it.
wholly separate until Lodoss Island was integrated into the setting in it's 1.5 update, bringing things full circle.
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* CompressedAdaptation: The OVA only adapts Parn's campaign, with characters and plot points from Orson's and Spark's mixed in. ''Chronicles of the Heroic Knight'' skips over Parn's part of the story altogether.
* ConflictingLoyalty: Hobb has this with his duty as a priest of the Kingdom of a Flaim and his duty (which is to find true heroism, even if it's on the opposing side) to his god, Myrii, the god of war.
* CrapsackWorld: Hey, Lodoss ain't called "The Accursed Island" for nothing. It was created when the Gods of Light and Darkness fought a war that ended in a MutualKill and sundered the formerly whole continent, and ever since has been bedeviled by sporadic wars. Even when war isn't threatening everybody, monsters lurk in the wild places and will often slaughter villages if they dare to resist their petty cruelty. The dwarf kingdom has fallen, and left behind only great works that are crumbling into ruins.

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* CompressedAdaptation: The OVA only adapts Parn's campaign, with characters and plot points from Orson's and Spark's mixed in. ''Chronicles of the Heroic Knight'' skips over Parn's part of the story altogether.altogether to focus on Orson and Spark instead.
* ConflictingLoyalty: Hobb has this with his duty as a priest of the Kingdom of a Flaim and his duty (which is to find true heroism, even if it's on the opposing side) to his god, Myrii, the god of war.
* CrapsackWorld: Hey, Lodoss ain't called "The Accursed Island" for nothing. It was created when the Gods of Light and Darkness fought a war that ended in a MutualKill and sundered the formerly whole continent, and ever since has been bedeviled by sporadic wars. Even when war isn't threatening everybody, monsters lurk in endless wars, egged on by a mad [[ReallySevenHundredYearsOld centuries-old]] [[GrandTheftMe body-snatching sorceress]] who [[TheChessmaster keeps the wild places and will often slaughter villages if they dare to resist their petty cruelty. The dwarf kingdom has fallen, and left behind island in a state of endless conflict]] because she believes that unity would only great works bring about an even greater calamity. To put things in perspective, at the time of the first story, the island is just recovering from being assaulted by MaouTheDemonKing thirty years earlier... and now a would-be emperor is trying to conquer the island. And that are crumbling into ruins.emperor ''was one of the heroes who slew the Demon King''.

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Tried to make the flow a little clearer. Can't think of the proper trope to talk about the 2nd novel.


It first began as a series of [[TabletopGames role-playing game sessions]] (with the [[TabletopGame/BasicDungeonsAndDragons 1983 Basic Set]] of ''TabletopGame/DungeonsAndDragons'', no less), [[AfterActionReport recorded and transcribed]] into a series of ActualPlay articles in ''Comptiq Magazine'' from 1986 to 1988 to commemorate ''D&D''[='s=] first anniversary of publication in Japan, which were then adapted into a series of novels by game master Creator/RyoMizuno, published from 1988 to 1993. In 1990, it became an animated 13-part {{OVA}} series, and from then on it branched into movies, manga and TV series (some of which were alternate universe versions of the OVA, but which followed the story in the original novels more closely). It even returned to its roots as the most popular tabletop role-playing game in Japan for a time. Its dedicated tabletop RPG system was created after Creator/{{TSR}} turned down an opportunity to create an official ''TabletopGame/DungeonsAndDragons'' supplement based on it.

to:

It first began as a series of [[TabletopGames role-playing game sessions]] (with the [[TabletopGame/BasicDungeonsAndDragons 1983 Basic Set]] of ''TabletopGame/DungeonsAndDragons'', no less), [[AfterActionReport recorded and transcribed]] into a series of ActualPlay articles in ''Comptiq Magazine'' from 1986 to 1988 to commemorate ''D&D''[='s=] first anniversary of publication in Japan, which were then adapted into a series of novels by game master Creator/RyoMizuno, published from 1988 to 1993. In 1990, it became an animated 13-part {{OVA}} series, and from then on it branched into movies, manga and TV series (some of which were alternate universe versions of the OVA, but which followed the story in the original novels more closely). It even returned to its roots as the most popular tabletop role-playing game in Japan for a time. Its dedicated tabletop RPG system time; ''TabletopGame/SwordWorldRPG'', which was created after Creator/{{TSR}} turned down an opportunity to create an official ''TabletopGame/DungeonsAndDragons'' supplement based on it.



The OVA production itself is played straight and with earnestness -- which is probably one of its greatest strengths, since this approach makes the events all the more epic and edge-of-your-seat dramatic as the stories near its conclusion. Later on, the TV series which [[SpinOff spun off]] from it would insert humorous {{Omake}}s at the end of every episode, which were either enjoyable comic interludes, or which undermined the whole tone of the series, depending on how you looked at them. This series is actually more closely based on the plots of the original ''D&D''-game-inspired novels than the beautiful OVA, and there are a number of different manga that also fill in the gaps to tell the full, true story. That said, regardless of what came after, the {{OVA}} version of the story stands out as one of the better examples of pure, ''TabletopGame/DungeonsAndDragons''-inspired high fantasy. It's often joked that ''Record of Lodoss War'' is the ''D&D'' campaign a DM would ''like'' to run, while ''Literature/{{Slayers}}'' is what most ''D&D'' campaigns are ''actually'' like.

See also ''Literature/RuneSoldierLouie'', which is set in the same world as ''Lodoss'', on the northern continent of Alecrast (but which is otherwise unconnected to the series), and ''Legend of Crystania'' (a novel, film and OVA series that partly serve as a DistantEpilogue about Arsham and Pirotess). The same author later wrote ''Literature/RecordOfGrancrestWar''.

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This OAV adaptation largely adapts the story that became the first volume of the novelization; "The Grey Witch". However, in its last five episodes, it attempts to cram in the story of the third and fourth novel volumes; a two-parter called "The Demon Dragon of Fire Dragon Mountain" -- this leads to a looser adaptation and an OAV-unique ending.

The series was followed by a SpinOff anime; ''Record of Lodoss War: Chronicles of the Heroic Knight''. Often mistaken for a sequel, this is actually an alternative AnimatedAdaptation, presenting a more faithful adaptation of the last three stories of the novelization series; "The Demon Dragon of Fire Dragon Mountain" two-parter, "The Kings' Holy War", and "The Holy Knights of Lodoss", a second two-parter and the finale of the original campaign.

The OVA production itself is played straight and with earnestness -- which is probably one of its greatest strengths, since this approach makes the events all the more epic and edge-of-your-seat dramatic as the stories near its conclusion. Later on, In contrast, "Chronicles of the TV series which [[SpinOff spun off]] from it would insert Heroic Knight" inserts humorous {{Omake}}s at the end of every episode, which were either enjoyable comic interludes, or which undermined the whole tone of the series, depending on how you looked at them. This series is actually more closely based on the plots of the original ''D&D''-game-inspired novels than the beautiful OVA, and there are a number of different manga that also fill in the gaps to tell the full, true story. That said, regardless of what came after, the {{OVA}} version of the story stands out as one of the better examples of pure, ''TabletopGame/DungeonsAndDragons''-inspired high fantasy. It's often joked that ''Record of Lodoss War'' is the ''D&D'' campaign a DM would ''like'' to run, while ''Literature/{{Slayers}}'' is what most ''D&D'' campaigns are ''actually'' like.

See also ''Literature/RuneSoldierLouie'', which is set in the same world as ''Lodoss'', on the northern continent of Alecrast (but which is otherwise unconnected to the series), and ''Legend of Crystania'' ''Literature/LegendOfCrystania'' (a novel, film and OVA series that partly serve as a DistantEpilogue about Arsham Ashram and Pirotess). The same author later wrote ''Literature/RecordOfGrancrestWar''.



* AngryCheekPuff: In episode 5, Deedlit tries to get Parn to pay attention to the PimpedOutDress she's wearing for the party but he [[NotDistractedByTheSexy fails to notice it]], causing her to get so upset she puffs both of her cheeks so hard her face starts to get red.

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* AngryCheekPuff: In episode 5, 5 of the OAV, Deedlit tries to get Parn to pay attention to the PimpedOutDress she's wearing for the party but he [[NotDistractedByTheSexy fails to notice it]], causing her to get so upset she puffs both of her cheeks so hard her face starts to get red.red.
* AnimatedAdaptation:
** The OAV and ''Chronicles of the Heroic Knight'' are anime adaptation of the novelizations of the original ActualPlay sessions.
** Ironically, of the five stories[[note]]split into seven volumes due to two of them being two-parters[[/note]], the second has never received an AnimatedAdaptation, although it ''has'' gotten a manga adaptation. Translated as either "The Blazing Devil" or "The Burning Demon", this story is set in the desert kingdom of Flaime, and revolves around Parn and Deedlit trying to rescue Woodchuck after [[spoiler:he was possessed by Karla]] at the end of the first story, "The Grey Witch", only for them to end up being caught in a civil war between the two peoples of Flaime; the Wind Tribe and the Fire Tribe.



* CrapsackWorld: Hey, Lodoss ain't called "The Accursed Island" for nothing.

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* CrapsackWorld: Hey, Lodoss ain't called "The Accursed Island" for nothing. It was created when the Gods of Light and Darkness fought a war that ended in a MutualKill and sundered the formerly whole continent, and ever since has been bedeviled by sporadic wars. Even when war isn't threatening everybody, monsters lurk in the wild places and will often slaughter villages if they dare to resist their petty cruelty. The dwarf kingdom has fallen, and left behind only great works that are crumbling into ruins.



%%* TheEmperor: Beld, who rules over...

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%%* * TheEmperor: Beld, The initial central antagonist of the story is Emperor Beld of Marmo, who rules over...once saved Lodoss as part of a band of heroic adventurers who slew the Demon King thirty years ago, as mentioned in OVA 5, but in the present now seeks to conquer all of Lodoss.



* GodOfEvil: Kardis, the Goddess of Destruction.
* GodOfGood: Marfa, the Goddess of Creation.

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* GodOfEvil: The Dark Gods, led by Phalaris, the God of Darkness. Their only survivor was Kardis, the Goddess of Destruction.
* GodOfGood: The Light Gods, led by Phalis, the God of Light. Their only survivor was Marfa, the Goddess of Creation.



* IDontLikeTheSoundOfThatPlace: The Forest of no Return. That sounds welcoming.

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* IDontLikeTheSoundOfThatPlace: The Forest of no No Return. That sounds welcoming.



* MaouTheDemonKing: It's mentioned during Parn's visit to the castle of King Fahn of Valis that Lodoss' last great threat, thirty years ago, was a monster lord called "The Demon King", which was defeated by an alliance of six heroes -- ironically, including Emperor Beld of Marmo, who now threatens Lodoss himself.



* MutualKill: The DivineConflict that shaped Lodoss ended with the deaths of all of the Gods of Light and Darkness except two; the goddess Kardis and Marfa, who fell into a death-like state when they struck each other down, causing the apocalyptic surge of energy that sundered the continent and split off Lodoss.



* OmnicidalManiac: Kardis, the Goddess of Destruction, [[CaptainObvious no doubt]]. Of course, the kook of a black wizard who wants to reincarnate her also deserves mention. Parn even says that the world would be better off if Falaris, the God of Darkness, was to be resurrected. That's saying something.

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* OmnicidalManiac: Kardis, the Goddess of Destruction, [[CaptainObvious no doubt]]. Of course, the kook of a black wizard who wants to reincarnate her also deserves mention. Parn even says that the world would be better off if Falaris, the God of Darkness, Darkness who was supreme leader of the evil gods, was to be resurrected. That's saying something.



* OurKoboldsAreDifferent: They're basically short werewolves.

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* OurKoboldsAreDifferent: They're basically short werewolves.Kobolds are presented here as dwarf-sized humanoid wolves, cementing an identity over in Japan with the story's popularity -- very early ''TabletopGame/DungeonsAndDragons'' art presented kobolds more as [[BeastMan vaguely anthropomorphic]] [[MixAndMatchCritters mixed-up creatures]] with features reminiscent of dogs, lizards and rats -- it wouldn't be until ''TabletopGame/DungeonsAndDragonsThirdEdition'' in the west that their now-iconic Western design as "stunted {{Draconic Humanoid}}s" was born.


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** Are the now-deceased supreme gods Phalaris and Pharis or Falaris and Faris?

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Crosswicking


* AndTheAdventureContinues: While the main cast's major quests appear to be over at the end of the anime, [[spoiler:Ashram and Pirotess take the people of Marmo away from Lodoss to found a new kingdom somewhere that isn't a monster infested wasteland.]] This tale would be continued in the standalone anime film ''Legend of Crystania'' [[spoiler:(with Ashram making a DealWithTheDevil to give his people a new homeland, turning evil due to being possessed, and receiving a MercyKill from Pirotess)]].

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* AndTheAdventureContinues: While the main cast's major quests appear to be over at the end of the anime, [[spoiler:Ashram and Pirotess take the people of Marmo away from Lodoss to found a new kingdom somewhere that isn't a monster infested monster-infested wasteland.]] This tale would be continued in the standalone anime film ''Legend of Crystania'' [[spoiler:(with Ashram making a DealWithTheDevil to give his people a new homeland, turning evil due to being possessed, and receiving a MercyKill from Pirotess)]].Pirotess)]].
* AngryCheekPuff: In episode 5, Deedlit tries to get Parn to pay attention to the PimpedOutDress she's wearing for the party but he [[NotDistractedByTheSexy fails to notice it]], causing her to get so upset she puffs both of her cheeks so hard her face starts to get red.
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** Woodchuck's fate is reportedly revealed in the recent ''Record of Lodoss War Next Generation'' novel series.

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** Woodchuck's fate is reportedly revealed in the recent ''Record of Lodoss War Next Generation'' novel series.
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In 2019, a DistantSequel by Mizuno titled ''Literature/RecordOfLodossWarTheCrownOfTheCovenant'' was published as part of the [[MilestoneCelebration 30th anniversary]] of the original book series. The next year it was adapted into a three-volume manga by Creator/AtsushiSuzumi.

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In 2019, a DistantSequel by Mizuno titled ''Literature/RecordOfLodossWarTheCrownOfTheCovenant'' was published as part of the [[MilestoneCelebration 30th anniversary]] of the original book series. The next year it was adapted into a three-volume manga by Creator/AtsushiSuzumi.
Atsushi Suzumi.
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It first began as a series of [[TabletopGames role-playing game sessions]] (with the [[TabletopGame/BasicDungeonsAndDragons 1983 Basic Set]] of ''TabletopGame/DungeonsAndDragons'', no less), [[AfterActionReport recorded and transcribed]] into a series of ActualPlay articles in ''Comptiq Magazine'' from 1986 to 1988 to commemorate ''D&D''[='s=] first anniversary of publication in Japan, which were then adapted into a series of novels by game master Ryo Mizuno, published from 1988 to 1993. In 1990, it became an animated 13-part {{OVA}} series, and from then on it branched into movies, manga and TV series (some of which were alternate universe versions of the OVA, but which followed the story in the original novels more closely). It even returned to its roots as the most popular tabletop role-playing game in Japan for a time. Its dedicated tabletop RPG system was created after Creator/{{TSR}} turned down an opportunity to create an official ''TabletopGame/DungeonsAndDragons'' supplement based on it.

to:

It first began as a series of [[TabletopGames role-playing game sessions]] (with the [[TabletopGame/BasicDungeonsAndDragons 1983 Basic Set]] of ''TabletopGame/DungeonsAndDragons'', no less), [[AfterActionReport recorded and transcribed]] into a series of ActualPlay articles in ''Comptiq Magazine'' from 1986 to 1988 to commemorate ''D&D''[='s=] first anniversary of publication in Japan, which were then adapted into a series of novels by game master Ryo Mizuno, Creator/RyoMizuno, published from 1988 to 1993. In 1990, it became an animated 13-part {{OVA}} series, and from then on it branched into movies, manga and TV series (some of which were alternate universe versions of the OVA, but which followed the story in the original novels more closely). It even returned to its roots as the most popular tabletop role-playing game in Japan for a time. Its dedicated tabletop RPG system was created after Creator/{{TSR}} turned down an opportunity to create an official ''TabletopGame/DungeonsAndDragons'' supplement based on it.
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In 2019, a DistantSequel by Mizuno titled ''Literature/RecordOfLodossWarTheCrownOfTheCovenant'' was published as part of the [[MilestoneCelebration 30th anniversary]] of the original book series. The next year it was adapted into a three-volume manga by Creator/AtsushiSuzumi.
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* RhymingWizardry: Spells are cast using an incantation that's essentially a rhyme describing the intended effects.
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** Woodchuck is explained in the Demon of Flame manga, or at least why he ''isn't'' explained. [[spoiler:Immediately after then end of the first story (which is slightly different than how it's told in the OVA, and fits into the TV continuity), Parn won't stop until he finds Woodchuck and destroys Karla. But when he's in the Desert with Deedlit in the manga that bridges the gap to the TV series, he comes to the conclusion that instead of relentlessly pursuing Karla in revenge, he should try to help fix the world and thus undermine the chaos Karla has created. He still regrets not saving Wood though, as pointed out in episode 2 of the TV series. And poor Wood probably was killed when Karla got her final form for the second part of the TV series.]]

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** Woodchuck is explained in the Demon ''Demon of Flame Flame'' manga, or at least why he ''isn't'' explained. [[spoiler:Immediately after then end of the first story (which is slightly different than how it's told in the OVA, and fits into the TV continuity), Parn won't stop until he finds Woodchuck and destroys Karla. But when he's in the Desert with Deedlit in the manga that bridges the gap to the TV series, he comes to the conclusion that instead of relentlessly pursuing Karla in revenge, he should try to help fix the world and thus undermine the chaos Karla has created. He still regrets not saving Wood though, as pointed out in episode 2 of the TV series. And poor Wood probably was killed when Karla got her final form for the second part of the TV series.]]
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* TheAnimeOfTheGame: The history here is slightly twisty. The ActualPlay sessions used ''TabletopGame/DungeonsAndDragons'' rules (Parn's campaign used ''[[TabletopGame/BasicDungeonsAndDragons BECMI D&D]]'', specifically, and helped advertise it), but by the time the OVA aired, TSR (then-owners of ''D&D'') had declined to allow the creation of a formal Alecrast/Lodoss ''D&D'' supplement, so everyone involved made their own TabletopRPG, ''Sword World'', which has since served as the rules and setting for all Alecrast-based media (''Lodoss'', ''Crystania'', and ''Rune Soldier''). So, the OVA ''would'' have been the first-ever "''D&D'' anime" (and as noted in other entries, the ''BECMI'' DNA still runs strong throughout), but by the time of release, it was effectively a "''Sword World'' anime".

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* TheAnimeOfTheGame: The history here is slightly twisty. The ActualPlay sessions used ''TabletopGame/DungeonsAndDragons'' rules (Parn's campaign used ''[[TabletopGame/BasicDungeonsAndDragons BECMI D&D]]'', specifically, and helped advertise it), but by the time the OVA aired, was released, TSR (then-owners of ''D&D'') had declined to allow the creation of a formal Alecrast/Lodoss ''D&D'' supplement, so everyone involved made their own TabletopRPG, ''Sword World'', which has since served as the rules and setting for all Alecrast-based media (''Lodoss'', ''Crystania'', and ''Rune Soldier''). So, the OVA ''would'' have been the first-ever "''D&D'' anime" (and as noted in other entries, the ''BECMI'' DNA still runs strong throughout), but by the time of release, it was effectively a "''Sword World'' anime".
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* DeathByAdaptation: [[spoiler:Orson]] was not killed in the OVA adaptation, which came out years before the TV series where they most definitely did die.

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Overprotective Dad has been disambiguated.


* HelicopterParents: Aldo, who is normally sensitive and quiet, takes on this role with Little Neese, constantly sheltering her from everything, and is always keeping a fierce eye on [[ImpliedLoveInterest Spark.]]



* OverprotectiveDad: Aldo, who is normally sensitive and quiet, takes on this role with Little Neese, constantly sheltering her from everything, and is always keeping a fierce eye on [[ImpliedLoveInterest Spark.]]
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* ActionGirl: Deedlit and Shiris in the OVA; Shiris, Ryna, and Leaf in the TV series; and Deedlit in the game.

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* ActionGirl: Deedlit and Shiris Naturally, almost anyone who was a player character in the OVA; play sessions will end up as this in the adaptations. Deedlit, Shiris, Ryna, and Leaf in all get their turns at doing awesome stuff, with the TV series; former two perhaps being best-known for it thanks to starring in multiple adaptations. The only PC who doesn't get much of a turn at this is Young Neese, and Deedlit in the game.that's mostly due to her [[WhiteMagicianGirl following a different archetype]].
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See also ''Literature/RuneSoldierLouie'', which is set in the same world as ''Lodoss'', on the northern continent of Alecrast (but which is otherwise unconnected to the series), and ''Legend of Crystania'' (a novel, film and OVA series that partly serve as a DistantEpilogue about Arsham and Pirotess). The same author later wrote ''LightNovel/RecordOfGrancrestWar''.

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See also ''Literature/RuneSoldierLouie'', which is set in the same world as ''Lodoss'', on the northern continent of Alecrast (but which is otherwise unconnected to the series), and ''Legend of Crystania'' (a novel, film and OVA series that partly serve as a DistantEpilogue about Arsham and Pirotess). The same author later wrote ''LightNovel/RecordOfGrancrestWar''.
''Literature/RecordOfGrancrestWar''.



Not to be confused with ''VideoGame/RecordOfAgarestWar'' or ''LightNovel/RecordOfGrancrestWar''.

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Not to be confused with ''VideoGame/RecordOfAgarestWar'' or ''LightNovel/RecordOfGrancrestWar''.''Literature/RecordOfGrancrestWar''.
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We're not supposed to bold work titles.


What is "it"? It is '''''Record of Lodoss War''''', a sprawling epic which incorporates nearly every Tolkien-esque, and ''D&D'', fantasy cliche in the book, but does so with style, panache and sincerity. The lovely art and character designs by Yutaka Izubuchi and Nobuteru Yuki make the OVA series a visual feast, in spite of its rather limited animation. The swelling orchestral score by Mitsuo Hagita makes it an aural feast as well.

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What is "it"? It is '''''Record ''Record of Lodoss War''''', War'', a sprawling epic which incorporates nearly every Tolkien-esque, and ''D&D'', fantasy cliche in the book, but does so with style, panache and sincerity. The lovely art and character designs by Yutaka Izubuchi and Nobuteru Yuki make the OVA series a visual feast, in spite of its rather limited animation. The swelling orchestral score by Mitsuo Hagita makes it an aural feast as well.
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None


* TheAnimeOfTheGame: The history here is slightly twisty. The ActualPlay sessions used ''TabletopGame/DungeonsAndDragons'' rules (Parn's campaign used ''[[TabletopGame/BasicDungeonsAndDragons BECMI D&D]]'', specifically, and helped advertise it), but by the time the OVA aired, TSR (then-owners of ''D&D'') had declined to allow the creation of a formal Alecrast/Lodoss ''D&D'' supplement, so everyone involved made their own TabletopRPG, ''Sword World'', which has since served as the rules and setting for all Alecrast-based media (''Lodoss'', ''Crystania'', and ''Rune Soldier'').

to:

* TheAnimeOfTheGame: The history here is slightly twisty. The ActualPlay sessions used ''TabletopGame/DungeonsAndDragons'' rules (Parn's campaign used ''[[TabletopGame/BasicDungeonsAndDragons BECMI D&D]]'', specifically, and helped advertise it), but by the time the OVA aired, TSR (then-owners of ''D&D'') had declined to allow the creation of a formal Alecrast/Lodoss ''D&D'' supplement, so everyone involved made their own TabletopRPG, ''Sword World'', which has since served as the rules and setting for all Alecrast-based media (''Lodoss'', ''Crystania'', and ''Rune Soldier''). So, the OVA ''would'' have been the first-ever "''D&D'' anime" (and as noted in other entries, the ''BECMI'' DNA still runs strong throughout), but by the time of release, it was effectively a "''Sword World'' anime".
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Moved to Trivia per TRS.


* AscendedFanFic: In a way. ''Record of Lodoss War'' beyond the ActualPlay articles in ''Comptiq'' started out as, in a sense, ''TabletopGame/DungeonsAndDragons'' fan fiction -- Ryo Mizuno, who served as GM, did some BroadStrokes re-writing in the literary adaptation to make the story flow better for a general fiction audience, such as having the female elf character (Deedlit) fall in love with the male human Fighter (Parn), which didn't ''really'' happen in the AP sessions proper. In fact, there were three different serialized ''D&D'' campaigns (Parn's party, which ran from September 1986 to April 1987; Orson's party, June '87 to July '88; and Spark's party, September '87 to September '88) with the older game's heroes appearing as {{GMPC}}s in the later two campaigns. The adaptations tend to combine the Parn and Orson stories and feature only Spark's party coming later.
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*** And so, for reference, a good "proper" viewing order would be something like OVA 1-8 and then ''[=CotHK=]'' 1-26, treating OVA 9-13 as a "what if" story for if Team Parn had to handle ''all'' the crises that spun off of the War of Heroes.

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*** And so, for reference, a good "proper" viewing order would be something like OVA 1-8 and then ''[=CotHK=]'' 1-26, treating OVA 9-13 as a "what if" story for if Team Parn had to handle ''all'' the crises that spun off of the War of Heroes. It still isn't ''precise'' (''[=CotHK=]'' followed on more specifically from the ''manga'' adaptation of Parn's arc), but it provides a reasonably coherent viewing experience that roughly follows the arc of the ActualPlay campaigns and the novels.

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* AllThereInTheManual: The first OVA episode, the one featuring the trip through the Great Dwarf Tunnel, ''is'' meant to be a significant part of the party's journey to meet with Wort and discuss the matter of Karla and her allegiance. It was, in fact, a major chapter of the ActualPlay series (which capped off the initial run of Parn's party up through April 1987), a bit of a fan-favorite, and was selected as a good "action chapter" to start off with. A viewer of the OVA is expected to be able to understand this with the help of either the AP or the novelization... which means, if you're an anglophone who watched the OVA decades before either of those resources were available in English, the structure of the OVA in this regard can be ''substantially'' more confusing.

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* AllThereInTheManual: AllThereInTheManual:
**
The first OVA episode, the one featuring the trip through the Great Dwarf Tunnel, ''is'' meant to be a significant part of the party's journey to meet with Wort and discuss the matter of Karla and her allegiance. It was, in fact, a major chapter of the ActualPlay series (which capped off the initial run of Parn's party up through April 1987), a bit of a fan-favorite, and was selected as a good "action chapter" to start off with. A viewer of the OVA is expected to be able to understand this with the help of either the AP or the novelization... which means, if you're an anglophone who watched the OVA decades before either of those resources were available in English, the structure of the OVA in this regard can be ''substantially'' more confusing. The history for this very entry demonstrates how much confusion there was in the anglophone community over where exactly in the show chronology this episode was meant to fall.
** On a similar note, the relationship between the OVA and the ''Chronicles of the Heroic Knight'' TV series can be confusing. The main thing to note is that the OVA effectively tried to compress the major beats of the other two campaigns into its final five episodes — this is why they feel like they come a little out of nowhere and aren't as well-connected to the wider narrative, and why OVA episode 8 feels like it might make for a decent conclusion to the show, because it ''was'' the conclusion to Parn's campaign. Orson and Shiris, from campaign 2, join Team Parn, but their other party members and the entirety of Team Spark are completely adapted out. ''[=CotHK=]'' doesn't follow on straight from the OVA, because it is meant to ''replace'' the OVA after about episode 8 or so — it was the long-awaited adaptation of the Orson and especially the Spark campaigns. This, of course, was made about as clear as thick mud to international audiences coming into ''Lodoss'' for the first time through the animated adaptations exclusively, which were exported decades ahead of any other material, so just why the adaptations were structured the way they were wasn't clear at all to those viewers, and contributed to some of the criticism both shows faced.
*** And so, for reference, a good "proper" viewing order would be something like OVA 1-8 and then ''[=CotHK=]'' 1-26, treating OVA 9-13 as a "what if" story for if Team Parn had to handle ''all'' the crises that spun off of the War of Heroes.



** The OVA also made the rather controversial (in Japan) decision to effectively combine elements of ''all three'' ActualPlay campaigns into a Parn-centric narrative; Wagnard was the villain for ''Spark's'' party, and it was ''Orson's'' party that hard to deal with Shooting Star. In the OVA, Team Parn basically has a hand in dealing with all three, albeit having Orson and Shiris tag in after [[spoiler:Ghim dies and Wood Chuck is lost to Karla's circlet]]. The other members of Team Orson don't appear, and Spark's party is completely absent. This was in fact a major driver for ''Chronicles of the Heroic Knight'' existing, to give Spark, Neese and the gang a chance to exist in animation at all. (The controversy, meanwhile, was completely lost on international viewers, who at the time of release likely didn't even know Spark's party ''existed''.)

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** The OVA also made the rather controversial (in Japan) decision to effectively combine elements of ''all three'' ActualPlay campaigns into a Parn-centric narrative; Wagnard was the villain for ''Spark's'' party, and it was ''Orson's'' party that hard to deal with Shooting Star. In the OVA, Team Parn basically has a hand in dealing with all three, albeit having Orson and Shiris tag in after [[spoiler:Ghim dies and Wood Chuck is lost to Karla's circlet]]. The other members of Team Orson don't appear, and Spark's party is completely absent. This was in fact a major driver for ''Chronicles of the Heroic Knight'' existing, to give Spark, Neese and the gang a chance to exist in animation at all. All later franchise material has made sure to give the three parties more equal weight and make clear who did what. (The controversy, meanwhile, was completely lost on international viewers, who at the time of release likely didn't even know Spark's party ''existed''.)
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** The OVA also made the rather controversial (in Japan) decision to effectively combine elements of ''all three'' ActualPlay campaigns into a Parn-centric narrative; Wagnard was the villain for ''Spark's'' party, and it was ''Orson's'' party that hard to deal with Shooting Star. In the OVA, Team Parn basically has a hand in dealing with all three, albeit having Orson and Shiris tag in after [[spoiler:Ghim dies and Wood Chuck is lost to Karla's circlet]]. The other members of Team Orson don't appear, and Spark's party is completely absent. This was in fact a major driver for ''Chronicles of the Heroic Knight'' existing, to give Spark, Neese and the gang a chance to exist in animation at all. (The controversy, meanwhile, was completely lost on international viewers, who at the time of release likely didn't even know Spark's party ''existed''.)
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What is "it"? It is '''''Record of Lodoss War''''' (ロードス島戦記, ''Lohdos-tou Senki'', also readable as "Lodoss Island War Chronicle" or similar), a sprawling epic which incorporates nearly every Tolkien-esque, and ''D&D'', fantasy cliche in the book, but does so with style, panache and sincerity. The lovely art and character designs by Yutaka Izubuchi and Nobuteru Yuki make the OVA series a visual feast, in spite of its rather limited animation. The swelling orchestral score by Mitsuo Hagita makes it an aural feast as well.

to:

What is "it"? It is '''''Record of Lodoss War''''' (ロードス島戦記, ''Lohdos-tou Senki'', also readable as "Lodoss Island War Chronicle" or similar), War''''', a sprawling epic which incorporates nearly every Tolkien-esque, and ''D&D'', fantasy cliche in the book, but does so with style, panache and sincerity. The lovely art and character designs by Yutaka Izubuchi and Nobuteru Yuki make the OVA series a visual feast, in spite of its rather limited animation. The swelling orchestral score by Mitsuo Hagita makes it an aural feast as well.

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* ActualPlay: One of the earliest examples of the type (''so'' early, in fact, that for much of this TVT entry's life, it was classified as an AfterActionReport because that was the only frame of reference for it). The articles documenting the play sessions ran in ''[[https://en.wikipedia.org/wiki/Comptiq Comptiq Magazine]]'' from September of 1986 to September of 1988, covering the adventures of Parn's party (September '86 to April '87), Orson's party (June '87 to July '88), and Spark's party (September '87 to Sep. '88); Orson and Spark ran in partial tandem because of how popular the AP series had gotten. GM Ryo Mizuno then adapted the play sessions into a series of novels, and the franchise grew from there.



* ActualPlay: One of the earliest examples of the type (''so'' early, in fact, that for much of this TVT entry's life, it was classified as an AfterActionReport because that was the only frame of reference for it). The articles documenting the play sessions ran in ''[[https://en.wikipedia.org/wiki/Comptiq Comptiq Magazine]]'' from September of 1986 to September of 1988, covering the adventures of Parn's party (September '86 to April '87), Orson's party (June '87 to July '88), and Spark's party (September '87 to Sep. '88); Orson and Spark ran in partial tandem because of how popular the AP series had gotten. GM Ryo Mizuno then adapted the play sessions into a series of novels, and the franchise grew from there.



* AllThereInTheManual: The first OVA episode, the one featuring the trip through the Great Dwarf Tunnel, ''is'' meant to be a significant part of the party's journey to meet with Wort and discuss the matter of Karla and her allegiance. It was, in fact, a major chapter of the ActualPlay series (which capped off the initial run of Parn's party up through April 1987), a bit of a fan-favorite, and was selected as a good "action chapter" to start off with. A viewer of the OVA is expected to be able to understand this with the help of either the AP or the novelization... which means, if you're an anglophone who watched the OVA decades before either of those resources were available in English, the structure of the OVA in this regard can be ''substantially'' more confusing.



** Additionally, Parn's trip to Wart's abode and the crew's meeting with Wart is seemingly glossed over, and only brief scenes from it are ever seen, and then only in flashback. (The trip in the Great Dwarf Tunnel is actually a significant leg of that journey and was the climax of the original ActualPlay campaign... [[AllThereInTheManual which is only clear if you've read the AP or the novelization]]. Guess what anglophones didn't have access to for ''decades'' after the OVA's release?)

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** Additionally, Parn's trip to Wart's abode and the crew's meeting with Wart is seemingly glossed over, and only brief scenes from it are ever seen, and then only in flashback. (The trip in the Great Dwarf Tunnel is actually a significant leg of that journey and was the climax of the original very first ActualPlay campaign...series, before the three-month break in '87... [[AllThereInTheManual which is only clear if you've read the AP or the novelization]]. Guess what anglophones didn't have access to for ''decades'' after the OVA's release?)
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** Additionally, Parn's trip to Wart's castle is completely glossed over, and only brief scenes from it are ever seen, and then only in flashback.

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** Additionally, Parn's trip to Wart's castle abode and the crew's meeting with Wart is completely seemingly glossed over, and only brief scenes from it are ever seen, and then only in flashback.flashback. (The trip in the Great Dwarf Tunnel is actually a significant leg of that journey and was the climax of the original ActualPlay campaign... [[AllThereInTheManual which is only clear if you've read the AP or the novelization]]. Guess what anglophones didn't have access to for ''decades'' after the OVA's release?)
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* AfterActionReport: As noted, for a long time the origins of the franchise was classified as this, and in a lot of ways it straddles the line between this and ActualPlay due to how ahead of its time it was; audio-visual distribution of play sessions wasn't even remotely on the table yet for a wide variety of reasons, so the sessions were recorded as serialized magazine articles, and are comparable in ways to the [=AARs=] found in similar, contemporary magazines of the time such as ''Magazine/WhiteDwarf'' and the American ''[[Magazine/{{Dragon}} Dragon]]''. In ''content'', however, they're much more recognizable as AP sessions.

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* AfterActionReport: As noted, for a long time the origins of the franchise was were classified as this, and in a lot of ways it straddles the line between this and ActualPlay due to how ahead of its time it was; audio-visual distribution of play sessions wasn't even remotely on the table yet for a wide variety of reasons, so the sessions were recorded as serialized magazine articles, and are comparable in ways to the [=AARs=] found in similar, contemporary magazines of the time such as ''Magazine/WhiteDwarf'' and the American ''[[Magazine/{{Dragon}} Dragon]]''. In ''content'', however, they're much more recognizable today as AP sessions.sessions, and the articles follow a similar flow to modern AP content in recording what all the players are doing in "real-time" and how the GM is reacting to this.
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What is "it"? It is '''''Record of Lodoss War''''', a sprawling epic which incorporates nearly every Tolkien-esque, and ''D&D'', fantasy cliche in the book, but does so with style, panache and sincerity. The lovely art and character designs by Yutaka Izubuchi and Nobuteru Yuki make the OVA series a visual feast, in spite of its rather limited animation. The swelling orchestral score by Mitsuo Hagita makes it an aural feast as well.

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What is "it"? It is '''''Record of Lodoss War''''', War''''' (ロードス島戦記, ''Lohdos-tou Senki'', also readable as "Lodoss Island War Chronicle" or similar), a sprawling epic which incorporates nearly every Tolkien-esque, and ''D&D'', fantasy cliche in the book, but does so with style, panache and sincerity. The lovely art and character designs by Yutaka Izubuchi and Nobuteru Yuki make the OVA series a visual feast, in spite of its rather limited animation. The swelling orchestral score by Mitsuo Hagita makes it an aural feast as well.

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