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* FlatWhat: VoiceOfDog's response to Cait Sith being name "Crimblshins" in VideoGame/FinalFantasyVII
to:
* FlatWhat: VoiceOfDog's response to Cait Sith being name "Crimblshins" in VideoGame/FinalFantasyVII''VideoGame/FinalFantasyVII''
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** In VideoGame/ChronoTrigger the characters are named primarily after pronouns or interrogatives, giving us; Who(Chrono),What(Lucca),When(Marle),Thine(Frog),If(Robo),You(Ayla) and Oops(Magus).
** VideoGame/FinalFantasyVI sees the characters named primarily after political entities and concepts (Terra becomes "Debt", Locke becomes "Taxes", Sabin becomes "FEMA" and Celes becomes "NATO".
** VideoGame/ChronoChross sees him resolve to both name and refer to each party member as "Bruse"
** VideoGame/FinalFantasyVII involves the joke of using "The correct translation" of the characters' names from [[FutureImperfect an unnamed Norse saga the game was loosely based on]]. This results in such names as "Clude", "Bjorndt", "Tyrfroya" and "Sayid" among others.
** VideoGame/FinalFantasyVI sees the characters named primarily after political entities and concepts (Terra becomes "Debt", Locke becomes "Taxes", Sabin becomes "FEMA" and Celes becomes "NATO".
** VideoGame/ChronoChross sees him resolve to both name and refer to each party member as "Bruse"
** VideoGame/FinalFantasyVII involves the joke of using "The correct translation" of the characters' names from [[FutureImperfect an unnamed Norse saga the game was loosely based on]]. This results in such names as "Clude", "Bjorndt", "Tyrfroya" and "Sayid" among others.
to:
** In VideoGame/ChronoTrigger ''VideoGame/ChronoTrigger'' the characters are named primarily after pronouns or interrogatives, giving us; Who(Chrono),What(Lucca),When(Marle),Thine(Frog),If(Robo),You(Ayla) Who (Chrono), What (Lucca), When (Marle), Thine (Frog), If (Robo), You (Ayla) and Oops(Magus).
Oops (Magus).
**VideoGame/FinalFantasyVI ''VideoGame/FinalFantasyVI'' sees the characters named primarily after political entities and concepts (Terra becomes "Debt", Locke becomes "Taxes", Sabin becomes "FEMA" and Celes becomes "NATO".
**VideoGame/ChronoChross ''VideoGame/ChronoChross'' sees him resolve to both name and refer to each party member as "Bruse"
**VideoGame/FinalFantasyVII ''VideoGame/FinalFantasyVII'' involves the joke of using "The correct translation" of the characters' names from [[FutureImperfect an unnamed Norse saga the game was loosely based on]]. This results in such names as "Clude", "Bjorndt", "Tyrfroya" and "Sayid" among others.
**
**
**
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* AnimalMotifs: The Alimid Empire becomes intimately associated with cobras during his "Banks of Arabia" playthrough of VideoGame/CrusaderKingsII
* BreakoutCharacter: "The Mullosca" race from his most recent playthrough of VideoGame/Stellaris were named after a minor summon from VideoGame/CastlevaniaDawnOfSorrow.
* TheAristocrats: Loon's reaction to the increasingly silly and anachronistic state of medieval Europe during his playthrough of the Jade Empire DLC of VideoGame/CrusaderKingsII.
* SitcomArchNemesis: The Moon becomes this as of his playthrough of the Jade Empire DLC of VideoGame/CrusaderKingsII as [[ItMakesSenseInContext it is the source of all gout and empowers the Byzantine Empire to expand westward to the borders of China]].
* SwarmOfAlienLocusts: More like a swarm of alien bees, but this aptly describes the mindset he applies to running a HiveMind of mothlike aliens in VideoGame/Stellaris with his acquaintance M_D_C_T playing as a similar HiveMind species of alien plants.
* BreakoutCharacter: "The Mullosca" race from his most recent playthrough of VideoGame/Stellaris were named after a minor summon from VideoGame/CastlevaniaDawnOfSorrow.
* TheAristocrats: Loon's reaction to the increasingly silly and anachronistic state of medieval Europe during his playthrough of the Jade Empire DLC of VideoGame/CrusaderKingsII.
* SitcomArchNemesis: The Moon becomes this as of his playthrough of the Jade Empire DLC of VideoGame/CrusaderKingsII as [[ItMakesSenseInContext it is the source of all gout and empowers the Byzantine Empire to expand westward to the borders of China]].
* SwarmOfAlienLocusts: More like a swarm of alien bees, but this aptly describes the mindset he applies to running a HiveMind of mothlike aliens in VideoGame/Stellaris with his acquaintance M_D_C_T playing as a similar HiveMind species of alien plants.
to:
* AnimalMotifs: The Alimid Empire becomes intimately associated with cobras during his "Banks of Arabia" playthrough of VideoGame/CrusaderKingsII
''VideoGame/CrusaderKingsII''
* BreakoutCharacter: "The Mullosca" race from his most recent playthrough ofVideoGame/Stellaris ''VideoGame/{{Stellaris}}'' were named after a minor summon from VideoGame/CastlevaniaDawnOfSorrow.''VideoGame/CastlevaniaDawnOfSorrow''.
* TheAristocrats: Loon's reaction to the increasingly silly and anachronistic state of medieval Europe during his playthrough of the Jade Empire DLC ofVideoGame/CrusaderKingsII.''VideoGame/CrusaderKingsII''.
* SitcomArchNemesis: The Moon becomes this as of his playthrough of the Jade Empire DLC ofVideoGame/CrusaderKingsII ''VideoGame/CrusaderKingsII'' as [[ItMakesSenseInContext it is the source of all gout and empowers the Byzantine Empire to expand westward to the borders of China]].
* SwarmOfAlienLocusts: More like a swarm of alien bees, but this aptly describes the mindset he applies to running a HiveMind of mothlike aliens inVideoGame/Stellaris ''VideoGame/{{Stellaris}}'' with his acquaintance M_D_C_T playing as a similar HiveMind species of alien plants.
* BreakoutCharacter: "The Mullosca" race from his most recent playthrough of
* TheAristocrats: Loon's reaction to the increasingly silly and anachronistic state of medieval Europe during his playthrough of the Jade Empire DLC of
* SitcomArchNemesis: The Moon becomes this as of his playthrough of the Jade Empire DLC of
* SwarmOfAlienLocusts: More like a swarm of alien bees, but this aptly describes the mindset he applies to running a HiveMind of mothlike aliens in
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* EnsembleDarkhorse: The summon "Mollusca" becomes this in VideoGame/CastlevaniaDawnOfSorrow for being a giant doofy slug that just inches across the screen. Suffice to say the creature instantly stole Loon's heart.
to:
* EnsembleDarkhorse: The summon "Mollusca" becomes this in VideoGame/CastlevaniaDawnOfSorrow ''VideoGame/CastlevaniaDawnOfSorrow'' for being a giant doofy slug that just inches across the screen. Suffice to say the creature instantly stole Loon's heart.
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** VideoGame/ChronoChross sees him resolve to both name and refer to each party member as [[NamesTheSame "Bruse"]]
to:
** VideoGame/ChronoChross sees him resolve to both name and refer to each party member as [[NamesTheSame "Bruse"]]"Bruse"
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Loon has made a tradition of playing through numerous {{Metroidvania}}s in a collection he refers to as "Draculhour". Adding to this is a seperate collection of playthroughs for various Creator/ParadoxInteractive games.//
to:
Loon has made a tradition of playing through numerous {{Metroidvania}}s in a collection he refers to as "Draculhour". Adding to this is a seperate collection of playthroughs for various Creator/ParadoxInteractive games.//
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Changed line(s) 7 (click to see context) from:
Loon has made a tradition of playing through numerous [[Metroidvania Metroidvanias]] in a collection he refers to as "Draculhour". Adding to this is a seperate collection of playthroughs for various Creator/ParadoxInteractive games.//
to:
Loon has made a tradition of playing through numerous [[Metroidvania Metroidvanias]] {{Metroidvania}}s in a collection he refers to as "Draculhour". Adding to this is a seperate collection of playthroughs for various Creator/ParadoxInteractive games.//
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Changed line(s) 14 (click to see context) from:
* Pride: "Hubris.mp4" as seen here: (https://www.youtube.com/watch?v=VYs_PfvR5wI).
to:
* Pride: {{Pride}}: "Hubris.mp4" as seen here: (https://www.youtube.com/watch?v=VYs_PfvR5wI).
* TakeYourTime: Loon doesn't particularly try to rush anything he plays. Sometimes he actively does things as gently or slowly as possible when he sees time prompts just to challenge the notion and see if there's a consequence for waiting long enough.
* TheQuietOne: As stated above, Loon tends to be very reserved with his commentary, even moreso if he doesn't have a guest with him, unless of course something particularly interests him.
* TheQuietOne: As stated above, Loon tends to be very reserved with his commentary, even moreso if he doesn't have a guest with him, unless of course something particularly interests him.
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* MarathonBoss: The purpose of "Quickfest" was to turn the major bosses of the game into this.
to:
* MarathonBoss: The purpose of "Quickfest" was to turn the major bosses of the game into this.[[labelnote:Explanation]]When casting "Quick" on a party member, they will get two turns the next time they move. Until their second turn is taken, no other person on the field can move, but damage-over-time effects like HP Leak or Poison will continue to damage the victim until the caster's turn is over or the victim dies. Shinryu, Omega, and both of Exdeath's forms in his final battle do ''not'' resist Poison. Alltogether, it took Loon nearly ''fifteen hours'' of waiting in order to finish Quickfest.[[/labelnote]]
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Changed line(s) 16 (click to see context) from:
* Hello, [Insert Name Here]: Used in pretty much any game with nameable characters. To wit the following are but a few examples:
to:
* Hello, [Insert Name Here]: HelloInsertNameHere: Used in pretty much any game with nameable characters. To wit the following are but a few examples:
* BreakoutCharacter: "The Mullosca" race from his most recent playthrough of VideoGame/Stellaris were named after a minor summon from VideoGame/CastlevaniaDawnOfSorrow.
Changed line(s) 26,27 (click to see context) from:
* SitcomArchRival: The Moon becomes this as of his playthrough of the Jade Empire DLC of VideoGame/CrusaderKingsII as [[ItMakesSenseInContex it is the source of all gout and empowers the Byzantine Empire to expand westward to the borders of China]].
* SwarmOfAlienLocusts: More like a swarm of alien bees, but this aptly describes the mindset he applies to running a HiveMind of mothlike aliens in Videogame/Stellaris with his acquaintance M_D_C_T playing as a similar HiveMind species of alien plants.
* SwarmOfAlienLocusts: More like a swarm of alien bees, but this aptly describes the mindset he applies to running a HiveMind of mothlike aliens in Videogame/Stellaris with his acquaintance M_D_C_T playing as a similar HiveMind species of alien plants.
to:
* SitcomArchRival: SitcomArchNemesis: The Moon becomes this as of his playthrough of the Jade Empire DLC of VideoGame/CrusaderKingsII as [[ItMakesSenseInContex [[ItMakesSenseInContext it is the source of all gout and empowers the Byzantine Empire to expand westward to the borders of China]].
* SwarmOfAlienLocusts: More like a swarm of alien bees, but this aptly describes the mindset he applies to running a HiveMind of mothlike aliens inVideogame/Stellaris VideoGame/Stellaris with his acquaintance M_D_C_T playing as a similar HiveMind species of alien plants.
* SwarmOfAlienLocusts: More like a swarm of alien bees, but this aptly describes the mindset he applies to running a HiveMind of mothlike aliens in
* EnsembleDarkhorse: The summon "Mollusca" becomes this in VideoGame/CastlevaniaDawnOfSorrow for being a giant doofy slug that just inches across the screen. Suffice to say the creature instantly stole Loon's heart.
Changed line(s) 34 (click to see context) from:
* Marathon Boss: The purpose of "Quickfest" was to turn the major bosses of the game into this.
to:
* Marathon Boss: MarathonBoss: The purpose of "Quickfest" was to turn the major bosses of the game into this.
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Changed line(s) 6 (click to see context) from:
[[TalkativeLoon namesake]] Loon's style tends to emphasize [[BeigeProse brevity]] and [[SpockSpeak dry wit]]. Each summer Loon partakes in the ''[[VideoGame/FinalFantasyV Final Fantasy Five Four Job Fiesta]]'' and adds a unique gimmick condition to these "Fiesta!" playthroughs.
to:
[[TalkativeLoon namesake]] Loon's style tends to emphasize [[BeigeProse brevity]] and [[SpockSpeak dry wit]].
Loon has made a tradition of playing through numerous [[Metroidvania Metroidvanias]] in a collection he refers to as "Draculhour". Adding to this is a seperate collection of playthroughs for various Creator/ParadoxInteractive games.//
Each summer Loon partakes in the ''[[VideoGame/FinalFantasyV Final Fantasy Five Four Job Fiesta]]'' and adds a unique gimmick condition to these "Fiesta!" playthroughs.
Loon has made a tradition of playing through numerous [[Metroidvania Metroidvanias]] in a collection he refers to as "Draculhour". Adding to this is a seperate collection of playthroughs for various Creator/ParadoxInteractive games.//
Each summer Loon partakes in the ''[[VideoGame/FinalFantasyV Final Fantasy Five Four Job Fiesta]]'' and adds a unique gimmick condition to these "Fiesta!" playthroughs.
Changed line(s) 20 (click to see context) from:
*
to:
* AnimalMotifs: The Alimid Empire becomes intimately associated with cobras during his "Banks of Arabia" playthrough of VideoGame/CrusaderKingsII
* TheAristocrats: Loon's reaction to the increasingly silly and anachronistic state of medieval Europe during his playthrough of the Jade Empire DLC of VideoGame/CrusaderKingsII.
* SitcomArchRival: The Moon becomes this as of his playthrough of the Jade Empire DLC of VideoGame/CrusaderKingsII as [[ItMakesSenseInContex it is the source of all gout and empowers the Byzantine Empire to expand westward to the borders of China]].
* SwarmOfAlienLocusts: More like a swarm of alien bees, but this aptly describes the mindset he applies to running a HiveMind of mothlike aliens in Videogame/Stellaris with his acquaintance M_D_C_T playing as a similar HiveMind species of alien plants.
* TheAristocrats: Loon's reaction to the increasingly silly and anachronistic state of medieval Europe during his playthrough of the Jade Empire DLC of VideoGame/CrusaderKingsII.
* SitcomArchRival: The Moon becomes this as of his playthrough of the Jade Empire DLC of VideoGame/CrusaderKingsII as [[ItMakesSenseInContex it is the source of all gout and empowers the Byzantine Empire to expand westward to the borders of China]].
* SwarmOfAlienLocusts: More like a swarm of alien bees, but this aptly describes the mindset he applies to running a HiveMind of mothlike aliens in Videogame/Stellaris with his acquaintance M_D_C_T playing as a similar HiveMind species of alien plants.
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*
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[[/folder]]
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* Hubris: [[ youtube:video tag(https://www.youtube.com/watch?v=VYs_PfvR5wI)]]
to:
* Hubris: [[ youtube:video tag(https://www.Pride: "Hubris.mp4" as seen here: (https://www.youtube.com/watch?v=VYs_PfvR5wI)]]com/watch?v=VYs_PfvR5wI).
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Changed line(s) 11 (click to see context) from:
* FlatWhat:
to:
* FlatWhat:Hubris: [[ youtube:video tag(https://www.youtube.com/watch?v=VYs_PfvR5wI)]]
* FlatWhat: VoiceOfDog's response to Cait Sith being name "Crimblshins" in VideoGame/FinalFantasyVII
* FlatWhat: VoiceOfDog's response to Cait Sith being name "Crimblshins" in VideoGame/FinalFantasyVII
Changed line(s) 13,16 (click to see context) from:
** In [[VideoGame/ChronoTrigger]] the characters are named primarily after pronouns or interrogatives, giving us; Who(Chrono),What(Lucca),When(Marle),Thine(Frog),If(Robo),You(Ayla) and Oops(Magus).
** [[VideoGame/FinalFantasyVI]] sees the characters named primarily after political entities and concepts (Terra becomes "Debt", Locke becomes "Taxes", Sabin becomes "FEMA" and Celes becomes "NATO".
** [[VideoGame/ChronoChross]] sees him resolve to both name and refer to each party member as [[NamesTheSame "Bruse"]]
** [[VideoGame/FinalFantasyVII]] involves the joke of using "The correct translation" of the characters' names from [[FutureImperfect an unnamed Norse saga the game was loosely based on]]. This results in such names as "Clude", "Bjorndt", "Tyrfroya" and "Sayid" among others.
** [[VideoGame/FinalFantasyVI]] sees the characters named primarily after political entities and concepts (Terra becomes "Debt", Locke becomes "Taxes", Sabin becomes "FEMA" and Celes becomes "NATO".
** [[VideoGame/ChronoChross]] sees him resolve to both name and refer to each party member as [[NamesTheSame "Bruse"]]
** [[VideoGame/FinalFantasyVII]] involves the joke of using "The correct translation" of the characters' names from [[FutureImperfect an unnamed Norse saga the game was loosely based on]]. This results in such names as "Clude", "Bjorndt", "Tyrfroya" and "Sayid" among others.
to:
** In [[VideoGame/ChronoTrigger]] VideoGame/ChronoTrigger the characters are named primarily after pronouns or interrogatives, giving us; Who(Chrono),What(Lucca),When(Marle),Thine(Frog),If(Robo),You(Ayla) and Oops(Magus).
**[[VideoGame/FinalFantasyVI]] VideoGame/FinalFantasyVI sees the characters named primarily after political entities and concepts (Terra becomes "Debt", Locke becomes "Taxes", Sabin becomes "FEMA" and Celes becomes "NATO".
**[[VideoGame/ChronoChross]] VideoGame/ChronoChross sees him resolve to both name and refer to each party member as [[NamesTheSame "Bruse"]]
**[[VideoGame/FinalFantasyVII]] VideoGame/FinalFantasyVII involves the joke of using "The correct translation" of the characters' names from [[FutureImperfect an unnamed Norse saga the game was loosely based on]]. This results in such names as "Clude", "Bjorndt", "Tyrfroya" and "Sayid" among others.
**
**
**
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*FlatWhat:
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** [[VideoGame/FinalFantasyVII]] involves the joke of
to:
** [[VideoGame/FinalFantasyVII]] involves the joke of using "The correct translation" of the characters' names from [[FutureImperfect an unnamed Norse saga the game was loosely based on]]. This results in such names as "Clude", "Bjorndt", "Tyrfroya" and "Sayid" among others.
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Changed line(s) 6 (click to see context) from:
[[TalkativeLoon namesake]] Loon's style tends to emphasize [[BeigeProse brevity]] and dry wit.
to:
[[TalkativeLoon namesake]] Loon's style tends to emphasize [[BeigeProse brevity]] and [[SpockSpeak dry wit.wit]]. Each summer Loon partakes in the ''[[VideoGame/FinalFantasyV Final Fantasy Five Four Job Fiesta]]'' and adds a unique gimmick condition to these "Fiesta!" playthroughs.
Changed line(s) 11 (click to see context) from:
*
to:
** In [[VideoGame/ChronoTrigger]] the characters are named primarily after pronouns or interrogatives, giving us; Who(Chrono),What(Lucca),When(Marle),Thine(Frog),If(Robo),You(Ayla) and Oops(Magus).
** [[VideoGame/FinalFantasyVI]] sees the characters named primarily after political entities and concepts (Terra becomes "Debt", Locke becomes "Taxes", Sabin becomes "FEMA" and Celes becomes "NATO".
** [[VideoGame/ChronoChross]] sees him resolve to both name and refer to each party member as [[NamesTheSame "Bruse"]]
** [[VideoGame/FinalFantasyVII]] involves the joke of
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[[folder:Fiesta!]]
* Marathon Boss: The purpose of "Quickfest" was to turn the major bosses of the game into this.
* Marathon Boss: The purpose of "Quickfest" was to turn the major bosses of the game into this.
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A [[LetsPlay Let's Player]] originating from the Website/SomethingAwful forums. Ironically in spite of his
[[TalkativeLoon namesake]] Loon's style tends to emphasize [[BeigeProse brevity]] and dry wit.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wizards_shotgun_1.jpg]]
[[caption-width-right:350:Arcane Strategist of Questionable Ways]]
[[caption-width-right:350:Arcane Strategist of Questionable Ways]]
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-> [[AC: One stop shop for moment of truth surplus]]
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/[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/f69df85b66ba0612f49010ae948635fe.jpg]]
-> [[AC:Action Stations!]]
-> [[AC:Action Stations!]]
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[[/folder]]
to:
----
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/f69df85b66ba0612f49010ae948635fe.jpg]]
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[[/folder]]
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-> [[AC:Action Stations!]]
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*
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[[/folder]]
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*
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*
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[[folder:Draculhour]]
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*
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!!A_Raving_Loon's Playthroughs and Streams contain examples of:
to:
!!A_Raving_Loon's Playthroughs and Streams contain examples of:of:
[[/folder]]
[[folder:General]]
[[/folder]]
[[folder:Paradox Games]]
[[/folder]]
[[folder:Draculhour]]
[[/folder]]
[[folder:General]]
[[/folder]]
[[folder:Paradox Games]]
[[/folder]]
[[folder:Draculhour]]
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!! [Work Name] contains examples of:
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----
!! [Work Name] contains examples of:
!! [Work Name] contains examples of: