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** The Guardians distinctly have very distinct and triumphant tune that appears in multiple different scenes, events, and even in the latter parts of a Raid boss's theme.

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** The Guardians distinctly [[https://www.youtube.com/watch?v=iL0k_C5B3rY have a very distinct and triumphant tune tune]] that appears in multiple different scenes, events, and even in the latter parts of a Raid boss's theme.theme, often during the part of the battle in which the Guardians can damage the boss.
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** Many of the Creator/{{Marvel}} themes are [[BootstrappedTheme Bootstrapped Themes]], with Spider-Man, Hulk, Doctor Doom, Shuma-Gorath, ComicBook/IronMan[[note]] Iron Man is a weird case. It was first used as stage theme, then as a straight leitmotif for War Machine, ''then'' the latter was made Iron Man's leitmotif in ''[=MvC3=]''.[[/note]] and ComicBook/CaptainAmerica having their themes first used in ''VideoGame/MarvelSuperHeroes'' as stage themes (Sentinel's theme was also used for his ''VideoGame/XMenChildrenOfTheAtom'' stage). Played straight with ComicBook/{{Magneto}}, ComicBook/{{Storm}}, and ComicBook/{{Wolverine}}, who use their character themes from ''VideoGame/XMenVsStreetFighter'' and ''VideoGame/MarvelVsCapcomClashOfTheSuperheroes''.

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** Many of the Creator/{{Marvel}} themes are [[BootstrappedTheme Bootstrapped Themes]], with Spider-Man, Hulk, Doctor Doom, Shuma-Gorath, ComicBook/IronMan[[note]] Iron Man is a weird case. It was first used as stage theme, then as a straight leitmotif for War Machine, ''then'' the latter was made Iron Man's leitmotif in ''[=MvC3=]''.[[/note]] and ComicBook/CaptainAmerica having their themes first used in ''VideoGame/MarvelSuperHeroes'' as stage themes (Sentinel's theme was also used for his ''VideoGame/XMenChildrenOfTheAtom'' stage). Played straight with ComicBook/{{Magneto}}, ComicBook/{{Storm}}, ComicBook/{{Storm|MarvelComics}}, and ComicBook/{{Wolverine}}, who use their character themes from ''VideoGame/XMenVsStreetFighter'' and ''VideoGame/MarvelVsCapcomClashOfTheSuperheroes''.

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* In ''VideoGame/StardewValley'' each of the eligible bachelors and bachelorettes (with the exception of Sam) has their own leitmotif, which usually plays during their heart events. In addition, other characters like your Grandpa, the Wizard, and the WildChild, Leo, have their own themes.

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* In ''VideoGame/StardewValley'' each of the eligible bachelors and bachelorettes (with the exception of Sam) has their own leitmotif, which usually plays during their heart events. In addition, other characters like your Grandpa, the Wizard, and the WildChild, Leo, have their own themes. Here they are:
** [[PerkyGoth Abigail]]: [[https://www.youtube.com/watch?v=YTsvtd9bwJc "At Stillness in the Rain"]].
** [[LovableJock Alex]]: [[https://www.youtube.com/watch?v=voa_SvvI3zY "A Sad Story"]].
** [[TheDandy Elliot]]: [[https://www.youtube.com/watch?v=bxUg0LJ9l40 "Piano Solo"]].
** [[NewAgeRetroHippie Emily]]: [[https://www.youtube.com/watch?v=OJ7qOc12E2I "Song of Feathers"]].
** [[GirlyGirl Haley]]: [[https://www.youtube.com/watch?v=2dAekw2FGU8 Pickle Jar Rag"]].
** [[HospitalHottie Harvey]]: [[https://www.youtube.com/watch?v=FiywVHFQDfk "Grapefruit Sky"]].
** [[NatureLover Leah]]: [[https://www.youtube.com/watch?v=mfRXYJDEBf8 "Land of Green and Gold"]].
** [[OmnidisciplinaryScientist Maru]]: [[https://www.youtube.com/watch?v=O6jtHfsa5BE "Starwatcher"]].
** [[SchoolMarm Penny]]: [[https://www.youtube.com/watch?v=uCME1I5bRDE "Pleasant Memory"]].
** [[{{Keet}} Sam]]: None[[note]]Sam's events mostly reuse other characters' motifs. However he also has a musical event where you can choose different types of music for his band to practice.[[/note]].
** [[EmoTeen Sebastian]]: [[https://www.youtube.com/watch?v=lLxPUCWO1pU "Echos"]].
** [[TheEeyore Shane]]: [[https://www.youtube.com/watch?v=6hMdlpLwu-I "Shane's Theme"]].
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* In the ''VideoGame/StarFox'' series, the titular heroes and Star Wolf both get their own leitmotifs. Star Wolf's gets a little... over the top in later entries in the series, what with the vaguely flamenco beat and the blaring brass section starting from ''Assault'' when Panther joins.

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* In the ''VideoGame/StarFox'' ''Franchise/StarFox'' series, the titular heroes and Star Wolf both get their own leitmotifs. Star Wolf's gets a little... over the top in later entries in the series, what with the vaguely flamenco beat and the blaring brass section starting from ''Assault'' when Panther joins.



** In the original, a common leitmotif is used in several of the planet musics, particularly Meteor, Titania, and Fortuna. Several themes are used for different types of boss battles, for example Corneria/Meteor, Outer Space, Venom, and the Atomic Cores(which is a rehash of the opening sequence music), as well as unique [=BGMs=] used by the planet bosses.
** During Star Fox Adventures, Krystal and Fox had their own theme whenever they were on screen together. Given the nature of the two characters, it could be interpreted as a 'love theme'. A longer and more 'tribal' variation of the same theme was used in the Cape Claw location of the game.
** In ''Star Fox Command'', each character has his/her own background music when they're the focus of a scene, with titles such as "Faithful Friend, ROB-64" and "Great Leader, Fox [=McCloud=]".

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** In [[VideoGame/StarFox1 the original, original]], a common leitmotif is used in several of the planet musics, particularly Meteor, Titania, and Fortuna. Several themes are used for different types of boss battles, for example Corneria/Meteor, Outer Space, Venom, and the Atomic Cores(which is a rehash of the opening sequence music), as well as unique [=BGMs=] used by the planet bosses.
** During Star Fox Adventures, ''VideoGame/StarFoxAdventures'', Krystal and Fox had their own theme whenever they were on screen together. Given the nature of the two characters, it could be interpreted as a 'love theme'. A longer and more 'tribal' variation of the same theme was used in the Cape Claw location of the game.
** In ''Star Fox Command'', ''VideoGame/StarFoxCommand'', each character has his/her own background music when they're the focus of a scene, with titles such as "Faithful Friend, ROB-64" and "Great Leader, Fox [=McCloud=]".



** ''VideoGame/SuperMarioRPG'' The smithy gang has its motif recurring in five songs: The first use of the motif is in their own boss theme, where it is played by the oboe. The second theme with the motif plays in any town that is taken over by the Smithy gang, it consists solely of a slowed down version of their motif. The third theme has the motif played by the organ as an intro to Smithy's [[spoiler: first]] boss fight theme. The fourth theme that contains the motif is played by the bass at [[spoiler: the second and final boss battle with Smithy]]. Finally, the fifth theme that plays this motif [[spoiler:is the credits where parade floats of the game's various factions/groups pass by, but only during the Smithy Gang's section]].

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** ''VideoGame/SuperMarioRPG'' The smithy gang has its motif recurring in five songs: The first use of the motif is in their own boss theme, where it is played by the oboe. The second theme with the motif plays in any town that is taken over by the Smithy gang, it consists solely of a slowed down version of their motif. The third theme has the motif played by the organ as an intro to Smithy's [[spoiler: first]] [[spoiler:first]] boss fight theme. The fourth theme that contains the motif is played by the bass at [[spoiler: the second and final boss battle with Smithy]]. Finally, the fifth theme that plays this motif [[spoiler:is the credits where parade floats of the game's various factions/groups pass by, but only during the Smithy Gang's section]].



** Characters have their own themes in the [[VideoGame/MarioAndLuigi Mario & Luigi]] series, such as Popple's unique boss music in the original, Bowser's Theme in some of the games, Fawful and Midbus' theme in [[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]] and probably quite a few more.

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** Characters have their own themes in the [[VideoGame/MarioAndLuigi Mario & Luigi]] ''VideoGame/MarioAndLuigi'' series, such as Popple's unique boss music in the original, Bowser's Theme in some of the games, Fawful and Midbus' theme in [[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]] ''VideoGame/MarioAndLuigiBowsersInsideStory'' and probably quite a few more.



*** Donkey Kong: Jungle Hijinxs from ''VideoGame/DonkeyKongCountry''

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*** Donkey Kong: Jungle Hijinxs from ''VideoGame/DonkeyKongCountry''''VideoGame/DonkeyKongCountry1''
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* ''VideoGame/FinalFantasyXVI'' gives one to each of the Dominants, which are typically most fully realized as their battle theme. Examples include:
** "Find the Flame" (Clive/Ifrit)
** "Away" (Joshua/Phoenix)
** "Control" (Benedikta/Garuda)
** "Heart of Stone" (Hugo/Titan)
** "Ascension" (Dion/Bahamut)
** "The Riddle" (Barnabas/Odin)
** The most striking exception to this is Cid, whose leitmotif is most prominently heard in "Hide, Hideaway," possibly since there's no boss fight against Ramuh (although a grander rendition of the motif plays on the two occasions when Cid fully calls upon Ramuh's power).
** The trend is also downplayed with Jill, who does have a brief boss fight at the beginning of the game which uses her motif, but her motif is not fully realized until the ending song "My Star."
** Additionally, the game uses a minor-key rendition of ''Final Fantasy I's'' overworld theme as one of Ultima's leitmotifs.
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** ''VideoGame/SuperMarioRPG'' The smithy gang has its motif recurring in four songs: The first use of the motif is in their own boss theme, where it is played by the oboe. The second theme with the motif plays in any town that is taken over by the Smithy gang, it consists solely of a slowed down version of their motif. The third theme has the motif played by the organ as an intro to Smithy's [[spoiler: first]] boss fight theme. The last theme that contains the motif is played by the bass at [[spoiler: the second and final boss battle with Smithy]]

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** ''VideoGame/SuperMarioRPG'' The smithy gang has its motif recurring in four five songs: The first use of the motif is in their own boss theme, where it is played by the oboe. The second theme with the motif plays in any town that is taken over by the Smithy gang, it consists solely of a slowed down version of their motif. The third theme has the motif played by the organ as an intro to Smithy's [[spoiler: first]] boss fight theme. The last fourth theme that contains the motif is played by the bass at [[spoiler: the second and final boss battle with Smithy]]Smithy]]. Finally, the fifth theme that plays this motif [[spoiler:is the credits where parade floats of the game's various factions/groups pass by, but only during the Smithy Gang's section]].
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* In the ''VideoGame/{{Atelier}}'' franchise, Hagel and Pamela, the two big recurring characters of the series, both have their own respective themes, with a different twist in each game. Pamela's is known as "Ghost Girl", while the title of Hagel's tends to vary from game to game, but nevertheless keeps the same basic sound.

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* In the ''VideoGame/{{Atelier}}'' ''VideoGame/AtelierSeries'' franchise, Hagel and Pamela, the two big recurring characters of the series, both have their own respective themes, with a different twist in each game. Pamela's is known as "Ghost Girl", while the title of Hagel's tends to vary from game to game, but nevertheless keeps the same basic sound.
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': The Developer's Note for Tend the Garden:
--> this song really began as a theme for Rose.\\
I wanted it to have a calming effect in order to emulate the feeling of safety you get when you're a child and your mother is comforting you.

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** [[SugarWiki/AwesomeMusic "Dancing Mad"]], the music that plays during the party's final confrontation with [[BigBad Kefka Palazzo]], incorporates numerous leitmotifs that, when you sit down, listen to them, piece them together, and [[FridgeBrilliance think about it]] sums up everything Kefka is so perfectly, it couldn't be the final boss music for anyone else but him.

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** [[SugarWiki/AwesomeMusic "Dancing Mad"]], **"Dancing Mad", the music that plays during the party's final confrontation with [[BigBad Kefka Palazzo]], incorporates numerous leitmotifs that, when you sit down, listen to them, piece them together, and [[FridgeBrilliance think about it]] sums up everything Kefka is so perfectly, it couldn't be the final boss music for anyone else but him.



* ''VideoGame/FinalFantasyXII'', on top of having the usual leitmotifs for the main characters, also had a short melody that appears in every track of the game at some point (besides tracks that are borrowed from other ''Franchise/FinalFantasy'' soundtracks of course). The FinalBattle actually [[SugarWiki/AwesomeMusic becomes a small war between the Imperial and Heroic leitmotifs]], with the latter eventually overwhelming the former. The character themes are actually remixes location tracks special to the characters. For example, Ashe's theme is really the theme song of the creepy dungeon Giruvegin, and the Pharos, because that's where her ancestor placed the nethicite. You can also hear the theme of the Tomb of Raithwall.

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* ''VideoGame/FinalFantasyXII'', on top of having the usual leitmotifs for the main characters, also had a short melody that appears in every track of the game at some point (besides tracks that are borrowed from other ''Franchise/FinalFantasy'' soundtracks of course). The FinalBattle actually [[SugarWiki/AwesomeMusic becomes a small war between the Imperial and Heroic leitmotifs]], leitmotifs, with the latter eventually overwhelming the former. The character themes are actually remixes location tracks special to the characters. For example, Ashe's theme is really the theme song of the creepy dungeon Giruvegin, and the Pharos, because that's where her ancestor placed the nethicite. You can also hear the theme of the Tomb of Raithwall.



** ''VideoGame/AssassinsCreedII'' has "Ezio's Family". First played over the opening credits, remixed several times as "Earth" which [[spoiler:plays when Ezio recovers his father's Assassin robes]] and then as "Venice Rooftops", which plays during chases, races and courier missions (occasionally). Played in [[SugarWiki/AwesomeMusic all its glory]] over the credits of both ''II'' and ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]''. And on top of all that, it's Ezio's theme in ''VideoGame/SoulcaliburV''.

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** ''VideoGame/AssassinsCreedII'' has "Ezio's Family". First played over the opening credits, remixed several times as "Earth" which [[spoiler:plays when Ezio recovers his father's Assassin robes]] and then as "Venice Rooftops", which plays during chases, races and courier missions (occasionally). Played in [[SugarWiki/AwesomeMusic all its glory]] glory over the credits of both ''II'' and ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]''. And on top of all that, it's Ezio's theme in ''VideoGame/SoulcaliburV''.



* ''VideoGame/DeadRising2'' used a guitar riff associated with Chuck Greene, and in the final-final boss battle an extended version of the riff is played for the fight theme. Both the riff and the fight theme can be classified as SugarWiki/AwesomeMusic.

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* ''VideoGame/DeadRising2'' used a guitar riff associated with Chuck Greene, and in the final-final boss battle an extended version of the riff is played for the fight theme. Both the riff and the fight theme can be classified as SugarWiki/AwesomeMusic.



* In ''VideoGame/DiceyDungeons'', the battle theme "Against All Odds" plays exclusively in encounters with the Jester. It's a whimsical electro theme that suits their upbeat personality and [[MechanicallyUnusualClass nonstandard fighting style.]]



** Azure Kite gets "[[SugarWiki/AwesomeMusic Everything In These Hands]]" as his theme song. It is both fast-paced and dark, encompassing his mysteriousness and brutally efficient fighting methods, but also contains a calmer section reminiscient of Mac Anu's music, hinting at his true nature.

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** Azure Kite gets "[[SugarWiki/AwesomeMusic Everything "Everything In These Hands]]" Hands" as his theme song. It is both fast-paced and dark, encompassing his mysteriousness and brutally efficient fighting methods, but also contains a calmer section reminiscient of Mac Anu's music, hinting at his true nature.



* The ''VideoGame/GoldenSun'' series, being chock full of SugarWiki/AwesomeMusic, has a few {{Leitmotif}}s in use.

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* The ''VideoGame/GoldenSun'' series, being chock full of SugarWiki/AwesomeMusic, series has a few {{Leitmotif}}s in use.



* Each main character (and some villains too) from ''VideoGame/OnimushaDawnOfDreams'' has his own theme. [[https://www.youtube.com/watch?v=xXCXAUCJjLY Soki's]] and [[https://www.youtube.com/watch?v=G6ADBXHmbM8 Jubei's]] themes in particular are easily SugarWiki/AwesomeMusic.

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* Each main character (and some villains too) from ''VideoGame/OnimushaDawnOfDreams'' has his own theme. [[https://www.youtube.com/watch?v=xXCXAUCJjLY Soki's]] and [[https://www.youtube.com/watch?v=G6ADBXHmbM8 Jubei's]] themes in particular are easily SugarWiki/AwesomeMusic.



** Additionally, "Poem for the Soul" has been the theme for the Velvet Room since ''Persona 1''; however, ''3'' is notable for turning it into an [[AwesomeMusic/VideoGames insanely rocking boss theme]].

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** Additionally, "Poem for the Soul" has been the theme for the Velvet Room since ''Persona 1''; however, ''3'' is notable for turning it into an [[AwesomeMusic/VideoGames insanely rocking boss theme]].theme.



* Every single character from ''VideoGame/SenranKagura'' has [[ImprobablyFemaleCast her]] own [[AwesomeMusic/VideoGames incredibly rockin']] theme song. From Hanzō Academy:

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* Every single character from ''VideoGame/SenranKagura'' has [[ImprobablyFemaleCast her]] own [[AwesomeMusic/VideoGames incredibly rockin']] rockin' theme song. From Hanzō Academy:



* In the ''VideoGame/StarFox'' series, the titular heroes and Star Wolf both get their own leitmotifs. Star Wolf's gets a little... [[SugarWiki/AwesomeMusic over the top]] in later entries in the series, what with the vaguely flamenco beat and the blaring brass section starting from ''Assault'' when Panther joins.

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* In the ''VideoGame/StarFox'' series, the titular heroes and Star Wolf both get their own leitmotifs. Star Wolf's gets a little... [[SugarWiki/AwesomeMusic over the top]] top in later entries in the series, what with the vaguely flamenco beat and the blaring brass section starting from ''Assault'' when Panther joins.



* Nearly every character of the large cast of the ''Franchise/TouhouProject'' has their own leitmotif. In fact, many have more than one. This large influx of [[AwesomeMusic/TouhouProject awesome music]] fuels not so much the fandom as it ''[[AdaptationDisplacement displaces]]'' it.

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* Nearly every character of the large cast of the ''Franchise/TouhouProject'' has their own leitmotif. In fact, many have more than one. This large influx of [[AwesomeMusic/TouhouProject awesome music]] music fuels not so much the fandom as it ''[[AdaptationDisplacement displaces]]'' ''displaces'' it.



* ''VideoGame/UniverseAtWar: Earth Assault'' has a different soundtrack for each of the three factions, each with its own theme: the Hierarchy have heavy rock tracks, Novus have a techno/electronica vibe, and Masari have an orchestral soundtrack with plenty of OminousLatinChanting. It's worth noting that all the music here was composed by AwesomeMusic/FrankKlepacki.

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* ''VideoGame/UniverseAtWar: Earth Assault'' has a different soundtrack for each of the three factions, each with its own theme: the Hierarchy have heavy rock tracks, Novus have a techno/electronica vibe, and Masari have an orchestral soundtrack with plenty of OminousLatinChanting. It's worth noting that all the music here was composed by AwesomeMusic/FrankKlepacki.Frank Klepacki.
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** ''VideoGame/OriAndTheWillOfTheWisps'', in addition to reusing the main theme (most prominently as a ThemeMusicPowerUp) and Ori's and Naru's leitmotifs from the first game, introduces new leitmotifs for characters and locations such as Ku ("Ku's First Flight", "Separated By The Storm", "Reunification"), Kwolok ("The Eyes of Kwolok", "Kwolok's Hollow", "Kwolok's Throne Room", "Kwolok's Malaise"), the Wellspring ("The Ancient Wellspring", "A Look Inside"), the Decay/Shriek ("Ash and Bone", "Escape With the Memory of the Forest", "Shriek's Tale", "Shriek and Ori"), the Wisps/Seir ("Amelioration", "Fading of the Light", "Escaping The Sandworm"), Baur ("Baur's Reach", "A Snowy Skirmish", "Baur's Peak"), the Luma Pools ("Luma Pools", "Resolution in Paradise"), and Mouldwood Depths/Mora ("Shadows of Mouldwood", "Mora the Spider", "The Darkness Lifted").

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** ''VideoGame/OriAndTheWillOfTheWisps'', in addition to reusing the main theme (most prominently as a ThemeMusicPowerUp) and Ori's and Naru's leitmotifs from the first game, introduces new leitmotifs for characters and locations such as Ku ("Ku's First Flight", "Separated By The Storm", "Reunification"), Kwolok ("The Eyes of Kwolok", "Kwolok's Hollow", "Kwolok's Throne Room", "Kwolok's Malaise"), the Wellspring ("The Ancient Wellspring", "A Look Inside"), the Decay/Shriek ("Ash and Bone", "Escape With the Memory of the Forest", "Shriek's Tale", "Shriek and Ori"), the Wisps/Seir ("Amelioration", "Fading of the Light", "Escaping The Sandworm"), Baur ("Baur's Reach", "In Wonderment of Winter", "A Snowy Skirmish", "Baur's Peak"), the Luma Pools ("Luma and Windswept Wastes("Luma Pools", "Resolution in Paradise"), Paradise", "Windswept Wastes", "Burrowing", "Approaching The Ruins"), and Mouldwood Depths/Mora ("Shadows of Mouldwood", "Mora the Spider", "The Darkness Lifted").
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* ''VideoGame/BlazBlueCrossTagBattle'' is a {{Crossover}} game featuring the casts of ''[=BlazBlue=]'', ''VideoGame/Persona4Arena'', ''VideoGame/UnderNightInBirth'' and, [[UnexpectedCharacter most unexpectedly]], ''WebAnimation/{{RWBY}}''. Each character from the first three titles is represented by their theme from their home game, while the ''RWBY'' heroines get medley themes from the original ''RWBY'' soundtrack; Ruby for instance gets a mix of "This Will Be The Day" and "Red Like Roses Part II". Rivalry themes such as "Under Heaven Destruction" ([[TeethClenchedTeamwork Ragna/Jin]]) and "Nightmare Fiction" ([[EnemyMine Ragna/Hazama]]) also make a comeback as team themes. To top it all off, the main theme for the game "Crossing Fate" is set to have four distinct variations each done in the style of the four franchises' soundtracks.

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* ''VideoGame/BlazBlueCrossTagBattle'' is a {{Crossover}} game featuring the casts of ''[=BlazBlue=]'', ''Franchise/BlazBlue'', ''VideoGame/Persona4Arena'', ''VideoGame/UnderNightInBirth'' and, [[UnexpectedCharacter most unexpectedly]], ''WebAnimation/{{RWBY}}''. Each character from the first three titles is represented by their theme from their home game, while the ''RWBY'' heroines get medley themes from the original ''RWBY'' soundtrack; Ruby for instance gets a mix of "This Will Be The Day" and "Red Like Roses Part II". Rivalry themes such as "Under Heaven Destruction" ([[TeethClenchedTeamwork Ragna/Jin]]) and "Nightmare Fiction" ([[EnemyMine Ragna/Hazama]]) also make a comeback as team themes. To top it all off, the main theme for the game "Crossing Fate" is set to have four distinct variations each done in the style of the four franchises' soundtracks.
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** Champion Cynthia of the [[VideoGame/PokemonDiamondAndPearl Sinnoh]] region is known for her [[https://www.youtube.com/watch?v=cho2NsCKZZc piano leitmotif]], which veteran players are scared of due to her competence, and its inclusion in [[VideoGame/PokemonLegendsArceus Volo's]] theme serves as a ThemeSongReveal that the latter is Cynthia's ancestor.
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** "It Doesn't Matter" has resurfaced triumphantly in ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]'' with two different renditions. Less so, Tails' theme from ''Sonic Adventure 1'' and ''2'', "Believe in Myself" has been arranged as the theme of the Blacksmith (who is "played" by Tails).

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** "It Doesn't Matter" has resurfaced triumphantly in ''[[VideoGame/SonicStorybookSeries Sonic and the Black Knight]]'' ''VideoGame/SonicAndTheBlackKnight'' with two different renditions. Less so, Tails' theme from ''Sonic Adventure 1'' and ''2'', "Believe in Myself" has been arranged as the theme of the Blacksmith (who is "played" by Tails).



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* ''VideoGame/FiveNightsAtFreddys'':
** The first game gives the titular Freddy Fazbear a [[https://www.youtube.com/watch?v=GZOOx40rE3k music-box rendition]] of "[[http://en.wikipedia.org/wiki/Toreador_Song Toreador]]" from ''Theatre/{{Carmen}}'', which only plays when Freddy is on the move or all the lights have gone out and he's preparing to kill you horrificially.
** The sequel, ''VideoGame/FiveNightsAtFreddys2'', has [[spoiler:The Puppet, whose theme is a music box rendition of ''My Grandfather's Clock;'' should you let its music box run out, it's very quickly replaced with Pop Goes the Weasel.]]

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* ''VideoGame/FiveNightsAtFreddys'':
''Franchise/FiveNightsAtFreddys'':
** [[VideoGame/FiveNightsAtFreddys1 The first game game]] gives the titular Freddy Fazbear a [[https://www.youtube.com/watch?v=GZOOx40rE3k music-box rendition]] of "[[http://en.wikipedia.org/wiki/Toreador_Song Toreador]]" from ''Theatre/{{Carmen}}'', which only plays when Freddy is on the move or all the lights have gone out and he's preparing to kill you horrificially.
horrifically.
** The sequel, ''VideoGame/FiveNightsAtFreddys2'', has [[spoiler:The [[spoiler:the Puppet, whose theme is a music box rendition of ''My "My Grandfather's Clock;'' Clock"; should you let its music box run out, it's very quickly replaced with Pop Goes the Weasel.]]Weasel]].
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* ''VideoGame/SyphonFilterTheOmegaStrain'' has Logan's theme; a variation of the main ThemeTune, the Agency theme, Aramov's theme, Theme of Zeus, and Theme of Metaglobal, and each terrorist group has a characteristic [[BattleThemeMusic battle theme]].

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* ''VideoGame/SyphonFilterTheOmegaStrain'' ''VideoGame/SyphonFilter: The Omega Strain'' has Logan's theme; a variation of the main ThemeTune, the Agency theme, Aramov's theme, Theme of Zeus, and Theme of Metaglobal, and each terrorist group has a characteristic [[BattleThemeMusic battle theme]].
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*** Bowser: Bowser's Road from ''VideoGame/SuperMario64''

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*** Bowser: Bowser's Road theme from ''VideoGame/SuperMario64''
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** ''VideoGame/MarioParty10'': In amiibo Party, any characters using amiibo have a specific song that plays when it is their turn. All of these songs are remixes of songs from previous games.
*** Mario: The Ground Theme from ''VideoGame/SuperMarioBros1''
*** Luigi: The main theme from ''VideoGame/LuigisMansion''
*** Peach: Peach's Castle from ''VideoGame/SuperMario64''
*** Toad: The Toad House theme from ''VideoGame/SuperMarioBros3''
*** Yoshi: The main theme from ''VideoGame/YoshisStory''
*** Bowser: Bowser's Road from ''VideoGame/SuperMario64''
*** Wario: Stonecarving City from ''VideoGame/WarioLandShakeIt''
*** Donkey Kong: Jungle Hijinxs from ''VideoGame/DonkeyKongCountry''
*** Rosalina: The Comet Observatory from ''VideoGame/SuperMarioGalaxy''

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* In the ''VideoGame/SuperSmashBros'' series, each franchise has a victory fanfare. Franchises with multiple representatives tend to have several, giving fighters one based on their game of origin and/or their personality. For example, Mario, Luigi, Peach, and Daisy share a triumphant remix of the "Level Clear" theme from ''VideoGame/SuperMarioBros1'', while Bowser and Bowser Jr. utilize a powerful rock version of the song, and Rosalina has the outer space vibes of the ''VideoGame/SuperMarioGalaxy'' theme.

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* In the ''VideoGame/SuperSmashBros'' series, each ''VideoGame/SuperSmashBros'':
** Each
franchise has a victory fanfare. Franchises with multiple representatives tend to have several, giving fighters one based on their game of origin and/or their personality. For example, Mario, Luigi, Peach, and Daisy share a triumphant remix of the "Level Clear" theme from ''VideoGame/SuperMarioBros1'', while Bowser and Bowser Jr. utilize a powerful rock version of the song, and Rosalina has the outer space vibes of the ''VideoGame/SuperMarioGalaxy'' theme.

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Adding context.


** In ''Star Fox Command'', each character has his/her own background music when they're the focus of a scene, with titles such as "Faithful Friend, ROB-64" and "Great Leader, Fox [=McCloud=].

to:

** In ''Star Fox Command'', each character has his/her own background music when they're the focus of a scene, with titles such as "Faithful Friend, ROB-64" and "Great Leader, Fox [=McCloud=].[=McCloud=]".



** ''VideoGame/StreetFighterII'' gave everyone themes depending on their stages, with Ryu's, Guile's, Ken's, and Akuma's themes quite possibly being the most prolific music of all.
%% ** Guile's theme [[MemeticMutation goes with everything]].

to:

** ''VideoGame/StreetFighterII'' gave everyone themes depending on their stages, with Ryu's, Guile's, Ken's, and Akuma's themes quite possibly being the most prolific music of all.
%% **
all and entering mainstream attention -- after all, there's a reason it's commonly joked that Guile's theme [[MemeticMutation goes with everything]].

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Editing Tip 7: Want to share your opinion on a work? Try writing a review!


* In the ''VideoGame/StarFox'' series, the titular heroes and Star Wolf both get their own leitmotifs. Star Wolf's gets a little... [[SugarWiki/AwesomeMusic over the top]] in later entries in the series, what with the vaguely flamenco beat and the blaring brass section.

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* In the ''VideoGame/StarFox'' series, the titular heroes and Star Wolf both get their own leitmotifs. Star Wolf's gets a little... [[SugarWiki/AwesomeMusic over the top]] in later entries in the series, what with the vaguely flamenco beat and the blaring brass section.section starting from ''Assault'' when Panther joins.



** Hey, come on. The ''Assault'' version is really quite epic. Panther joined the group at that point, so maybe they had to Spanish it up a bit?



%% ** In ''Star Fox Command'', each character has his/her own background music.

to:

%% ** In ''Star Fox Command'', each character has his/her own background music.music when they're the focus of a scene, with titles such as "Faithful Friend, ROB-64" and "Great Leader, Fox [=McCloud=].



* ''VideoGame/StreetFighterII'', with Ryu's, Guile's, Ken's, and Akuma's themes quite possibly being the most prolific music of all.
* ''VideoGame/FinalFight'' characters showed up in ''VideoGame/StreetFighterAlpha'', they got remixed versions of stage music from the original ''Final Fight'' as theme tunes.

to:

* ''VideoGame/StreetFighterII'', ''Franchise/StreetFighter'':
** ''VideoGame/StreetFighterII'' gave everyone themes depending on their stages,
with Ryu's, Guile's, Ken's, and Akuma's themes quite possibly being the most prolific music of all.
* ''VideoGame/FinalFight'' characters showed up in ''VideoGame/StreetFighterAlpha'', they got remixed versions of stage music from the original ''Final Fight'' as theme tunes.
all.


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** When ''VideoGame/FinalFight'' characters showed up in ''VideoGame/StreetFighterAlpha'', they got remixed versions of stage music from the original ''Final Fight'' as theme tunes.

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* Every character in the ''[[VideoGame/NintendoWars Advance Wars]]'' series has his or her own theme music which plays during their turn. There's also (in Dual Strike) no less than six different power-up themes; which one plays depends on the power level (Normal, Super, or Tag) and which faction is using it (Allied Nations or Black Hole). If you use a Tag Power with an Allied CO and a Black Hole CO in Vs. or War Room mode, the theme will even change when they switch places.
** Andy doesn't have a Theme. Andy has an [[https://www.youtube.com/watch?v=XKBUyAR1S6I ANTHEM.]]

to:

* Every character in the ''[[VideoGame/NintendoWars Advance Wars]]'' series has his or her own theme music which plays during their turn. There's also (in Dual Strike) no less than six different power-up themes; which one plays depends on the power level (Normal, Super, or Tag) and which faction is using it (Allied Nations or Black Hole). If you use a Tag Power with an Allied CO and a Black Hole CO in Vs. or War Room mode, the theme will even change when they switch places.
**
places. Andy in particular doesn't have a Theme. Andy has an [[https://www.youtube.com/watch?v=XKBUyAR1S6I ANTHEM.]]



*** [[https://www.youtube.com/watch?v=avNCLoAZGow Agatio and Karst]] also share a theme (simply named for them) and a rocking BossRemix [[https://www.youtube.com/watch?v=Z8DySF6RGrg theme]].

to:

*** ** [[https://www.youtube.com/watch?v=avNCLoAZGow Agatio and Karst]] also share a theme (simply named for them) and a rocking BossRemix [[https://www.youtube.com/watch?v=Z8DySF6RGrg theme]].



* ''VideoGame/{{Rakuen}}'': Parts of certain songs in the soundtrack are strategically snuck into other songs.
** The chorus of "Jump", the ending credits theme, is heard in part of "Welcome to the Forest", the overworld theme of Morizora's Forest.
** A more somber and creepier version of Tony's music box theme, [[spoiler: "My Little Girl,"]] can be heard in [[spoiler: Tony's house.]]
** Sue's "Tiny Planets" theme is played sped up when you've helped certain characters, and a slowed down version also plays in the western side of the forest where you meet Sue's counterpart for the first time. "Tiny Planets", in turn, contains part of "Build a Little World With Me", the song that plays [[spoiler: when Sue and the Boy spend time together in a dream before she passes away.]]

to:

* ''VideoGame/{{Rakuen}}'': ''VideoGame/{{Rakuen}}'':
**
Parts of certain songs in the soundtrack are strategically snuck into other songs.
** *** The chorus of "Jump", the ending credits theme, is heard in part of "Welcome to the Forest", the overworld theme of Morizora's Forest.
** *** A more somber and creepier version of Tony's music box theme, [[spoiler: "My Little Girl,"]] can be heard in [[spoiler: Tony's house.]]
** *** Sue's "Tiny Planets" theme is played sped up when you've helped certain characters, and a slowed down version also plays in the western side of the forest where you meet Sue's counterpart for the first time. "Tiny Planets", in turn, contains part of "Build a Little World With Me", the song that plays [[spoiler: when Sue and the Boy spend time together in a dream before she passes away.]]]]
** ''VideoGame/MrSaitou'': The melodies of hospital theme shared by both games, "These Gray Walls", and the cavern theme, "Minimori Meeting Ground", can be heard throughout the song "Goodbye Mr. Saitou".
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None


** Lightning's theme is also used as a battle theme, aptly named "Blinded by Light".

to:

** Lightning's theme is also used as a battle theme, aptly named "Blinded by Light". Lightning's theme also resurfaces in the game's sequels, ''VideoGame/FinalFantasyXIII2'' and ''VideoGame/LightningReturnsFinalFantasyXIII'', particularly prominent in the latter with her being the only playable character most of the time.
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None


* ''Franchise/AssassinsCreedI'':
** ''VideoGame/AssassinsCreed'' has the [[https://www.youtube.com/watch?v=LLMpQJK_ugc chase theme,]] written by Jesper Kyd where you better start running NOW.

to:

* ''Franchise/AssassinsCreedI'':
''Franchise/AssassinsCreed'':
** ''VideoGame/AssassinsCreed'' ''VideoGame/AssassinsCreedI'' has the [[https://www.youtube.com/watch?v=LLMpQJK_ugc chase theme,]] written by Jesper Kyd where you better start running NOW.

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