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* [[AC:Beyond Skyrim: Bruma]] by Beyond Skyrim

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* [[AC:Beyond Skyrim: Bruma]] by Beyond SkyrimVideoGame/BeyondSkyrim
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** Project AHO takes you to the secret House Telvanni settlement of Sadrith Kegran, located in a dwemer ruin beneath Skyrim. Kidnapped and sold as a slave, through several non-linear main quests and side quests, you eventually gain the trust of the settlement's over 20 voiced NPCs. Travel to over 40 locations, listen to specially composed music, discover new weapons, armors and spells, and discover dark secrets hidden beneath the roots of the Prime Mushroom Tel and. Also features two new followers and two new players houses.

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** Project AHO takes you to the secret House Telvanni settlement of Sadrith Kegran, located in a dwemer ruin beneath Skyrim. Kidnapped and sold as a slave, through several non-linear main quests and side quests, you eventually gain the trust of the settlement's over 20 voiced NPCs.[=NPCs=]. Travel to over 40 locations, listen to specially composed music, discover new weapons, armors and spells, and discover dark secrets hidden beneath the roots of the Prime Mushroom Tel and. Also features two new followers and two new players houses.
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** Much like Inigo, Luicen is amongst one of the more fully realized mod-companions with plenty of personality. Lucien as a person is an {{Adorkable}} (but still somewhat [[DeadpanSnarker snarky]]) Imperial scholar, with a well-written backstory, and fits very organically into the world. He is prone to share his knowledge of history and culture of the places him and the player visits, comment on certain quests with his own delightfully nerdy interjections, and can even hold quite amusing Bioware RPG-esque conversations with other companions. But wgat makes Lucien stand a bit more out, is that this capability extends to quite a few quests and companions added by mods, making Lucien especially interesting if you have some of the more popular quest and companion mods, as he lends quite a bit of verisimilitude to them by the fact that he is aware of their existence. Another thing that makes Luicen interesting is that he -- due to his academic background -- starts out as a NonActionGuy, who can barley hold a sword, but as the player spend enough time with him, he will ask the player to him teach how to be better at fighting, which gives the player the opportunity to give him some CharacterDevelopment and mould him into formidable fighter or mage. Lucien can also read certain books if the player hands them to him. On top of that, he also comes with a personal quest of sorts, which unlocks once he have come to trust the player a good deal, which will take him and the player to an unique Dwemer dungeon designed by Darkend creator [=JKrojmal=]. Finally, being a morally-upstanding Imperial citizen, Lucien will of course have his own opinion on certain things, and he will not like it if the player joins the Thieves Guild, the Stormcloacks, or the Dark Brotherhood, and will also protest against more morally dubious decisions.\\\

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** Much like Inigo, Luicen is amongst one of the more fully realized mod-companions with plenty of personality. Lucien as a person is an {{Adorkable}} (but still somewhat [[DeadpanSnarker snarky]]) Imperial scholar, with a well-written backstory, and fits very organically into the world. He is prone to share his knowledge of history and culture of the places him and the player visits, comment on certain quests with his own delightfully nerdy interjections, and can even hold quite amusing Bioware RPG-esque conversations with other companions. companions (stuff like him getting low-key creeped out by Lydia's stoic demeanor is especially something to behold). But wgat what makes Lucien stand a bit more out, is that this capability extends to quite a few quests and companions added by mods, making Lucien especially interesting if you have some of the more popular quest and companion mods, as he lends quite a bit of verisimilitude to them by the fact that he is aware of their existence. Another thing that makes Luicen interesting is that he -- due to his academic background -- starts out as a NonActionGuy, who can barley hold a sword, but as the player spend enough time with him, he will ask the player to him teach how to be better at fighting, which gives the player the opportunity to give him some CharacterDevelopment and mould him into formidable fighter or mage. Lucien can also read certain books if the player hands them to him. On top of that, he also comes with a personal quest of sorts, which unlocks once he have come to trust the player a good deal, which will take him and the player to an unique Dwemer dungeon designed by Darkend creator [=JKrojmal=]. Finally, being a morally-upstanding Imperial citizen, Lucien will of course have his own opinion on certain things, and he will not like it if the player joins the Thieves Guild, the Stormcloacks, or the Dark Brotherhood, and will also protest against more morally dubious decisions.\\\

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Adding some special edition links.


** [[http://www.nexusmods.com/skyrim/mods/11609/ Nexus link]]

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** [[https://www.nexusmods.com/skyrimspecialedition/mods/2755 Nexus link to Special Edition]]
** [[http://www.nexusmods.com/skyrim/mods/11609/ Nexus link]]
link to Legacy Edition]]



** [[http://www.nexusmods.com/skyrim/mods/40960/ Link]]

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** [[https://www.nexusmods.com/skyrimspecialedition/mods/1461 Nexus link to Special Edition]]
** [[http://www.nexusmods.com/skyrim/mods/40960/ Link]]
Nexus link to Legacy Edition]]



** [[https://www.nexusmods.com/skyrimspecialedition/mods/20035 Nexus link]]

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** [[https://www.nexusmods.com/skyrimspecialedition/mods/20035 Nexus link]]link to Special Edition]]
** [[https://www.nexusmods.com/skyrim/mods/95029 Nexus link to Legacy Edition]]
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** Much like Inigo, Luicen is amongst one of the more fully realized mod-companions with plenty of personality. Lucien as a person is an {{Adorkable}} (but still somewhat [[DeadpanSnarker snarky]]) Imperial scholar, with a well-written backstory, and fits very organically into the world. He is prone to share his knowledge of history and culture of the places him and the player visits, comment on certain quests with his own delightfully nerdy interjections, and can even hold quite amusing Bioware RPG-esque conversations with other companions. But wgat makes Lucien stand a bit more out, is that this capability extends to quite a few quests and companions added by mods, making Lucien especially interesting if you have some of the more popular quest and companion mods, as he lends quite a bit of verisimilitude to them by the fact that he is aware of their existence. Another thing that makes Luicen interesting is that he -- due to his academic background -- starts out as a NonActionGuy, who can barley hold a sword, but as the player spend enough time with him, he will ask the player to him teach how to be better at fighting, which gives the player the opportunity to mould him into a formidable fighter or mage. Lucien can also read certain books if the player hands them to him. Lucien also comes with a personal quest of sorts, which unlocks once he have come to trust the player a good deal, which will take him and the player to an unique Dwemer dungeon designed by Darkend creator [=JKrojmal=]. Being a morally-upstanding Imperial citizen, Lucien will of course have his own opinion on certain things, and he will not like it if the player joins the Thieves Guild, the Stormcloacks, or the Dark Brotherhood, and will also protest against more morally dubious decisions.\\\

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** Much like Inigo, Luicen is amongst one of the more fully realized mod-companions with plenty of personality. Lucien as a person is an {{Adorkable}} (but still somewhat [[DeadpanSnarker snarky]]) Imperial scholar, with a well-written backstory, and fits very organically into the world. He is prone to share his knowledge of history and culture of the places him and the player visits, comment on certain quests with his own delightfully nerdy interjections, and can even hold quite amusing Bioware RPG-esque conversations with other companions. But wgat makes Lucien stand a bit more out, is that this capability extends to quite a few quests and companions added by mods, making Lucien especially interesting if you have some of the more popular quest and companion mods, as he lends quite a bit of verisimilitude to them by the fact that he is aware of their existence. Another thing that makes Luicen interesting is that he -- due to his academic background -- starts out as a NonActionGuy, who can barley hold a sword, but as the player spend enough time with him, he will ask the player to him teach how to be better at fighting, which gives the player the opportunity to give him some CharacterDevelopment and mould him into a into formidable fighter or mage. Lucien can also read certain books if the player hands them to him. Lucien On top of that, he also comes with a personal quest of sorts, which unlocks once he have come to trust the player a good deal, which will take him and the player to an unique Dwemer dungeon designed by Darkend creator [=JKrojmal=]. Being Finally, being a morally-upstanding Imperial citizen, Lucien will of course have his own opinion on certain things, and he will not like it if the player joins the Thieves Guild, the Stormcloacks, or the Dark Brotherhood, and will also protest against more morally dubious decisions.\\\
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** Much like Inigo, Luicen is amongst one of the more fully realized mod-companions with plenty of personality. Lucien as a person is an {{Adorkable}} (but still somewhat [[DeadpanSnarker snarky]]) Imperial scholar, with a well-written backstory, and fits very organically into the world. He is prone to share his knowledge of history and culture of the places him and the player visits, comment on certain quests with his own delightfully nerdy interjections, and can even hold quite amusing Bioware RPG-esque conversations with other companions. But makes Lucien stand a bit more out, is that this capability extends to quite a few quests and companions added by mods, making Lucien especially interesting if you have some of the more popular quests and companion mods, as he lends quite a bit of verisimilitude to them by the fact that he is aware of their existence. Another thing that makes Luicen interesting is that he -- due to his academic background -- starts out as a NonActionGuy, who can barley hold a sword, but as the player spend enough time with him, he will ask the player to him teach how to be better at fighting, which gives the player the opportunity to mould him into a formidable fighter or mage. Lucien can also read certain books if the player hands them to him. Lucien also comes with a personal quest of sorts, which unlocks once he have come to trust the player a good deal, which will take him and the player to an unique Dwemer dungeon designed by Darkend creator [=JKrojmal=]. Being a morally-upstanding Imperial citizen, Lucien will of course have his own opinion on certain things, and he will not like it if the player joins the Thieves Guild, the Stormcloacks, or the Dark Brotherhood, and will also protest against more morally dubious decisions.\\\

to:

** Much like Inigo, Luicen is amongst one of the more fully realized mod-companions with plenty of personality. Lucien as a person is an {{Adorkable}} (but still somewhat [[DeadpanSnarker snarky]]) Imperial scholar, with a well-written backstory, and fits very organically into the world. He is prone to share his knowledge of history and culture of the places him and the player visits, comment on certain quests with his own delightfully nerdy interjections, and can even hold quite amusing Bioware RPG-esque conversations with other companions. But wgat makes Lucien stand a bit more out, is that this capability extends to quite a few quests and companions added by mods, making Lucien especially interesting if you have some of the more popular quests quest and companion mods, as he lends quite a bit of verisimilitude to them by the fact that he is aware of their existence. Another thing that makes Luicen interesting is that he -- due to his academic background -- starts out as a NonActionGuy, who can barley hold a sword, but as the player spend enough time with him, he will ask the player to him teach how to be better at fighting, which gives the player the opportunity to mould him into a formidable fighter or mage. Lucien can also read certain books if the player hands them to him. Lucien also comes with a personal quest of sorts, which unlocks once he have come to trust the player a good deal, which will take him and the player to an unique Dwemer dungeon designed by Darkend creator [=JKrojmal=]. Being a morally-upstanding Imperial citizen, Lucien will of course have his own opinion on certain things, and he will not like it if the player joins the Thieves Guild, the Stormcloacks, or the Dark Brotherhood, and will also protest against more morally dubious decisions.\\\
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Unofficial Patches were made into a single file, so removed the dead links for the separate versions

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Unofficial Patches were made into a single file, so removed the dead links for the separate versions


** Requires [[http://skse.silverlock.org SKSE]].
** Link: [[http://www.nexusmods.com/skyrim/mods/3863 Here]]

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** Requires [[http://skse.silverlock.org SKSE]].
SKSE]][[note]]Skyrim Script Extender, not to be confused with Skyrim Special Edition[[/note]] (which is also required for around 70% of the mods here anyway).
** Link: Links: [[http://www.nexusmods.com/skyrim/mods/3863 Here]]
Here]] for the original, [[https://www.nexusmods.com/skyrimspecialedition/mods/12604 here]] for Special Edition



** Skyrim in general is a buggy game on the best of days, and some of these can be quite game breaking, or extremely jarring and irritating to 100+ hour players. These patches try to ensure as much as possible that your game will run smoothly.

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** Skyrim in general is a buggy game on the best of days, and some of these can be quite game breaking, or extremely jarring and irritating to 100+ hour players. These patches try to ensure as much as possible that your game will run smoothly. Formerly came in separate mods for vanilla and each DLC, but were later packaged into a single Legendary Edition patch for easier maintenance.



*** [[http://www.nexusmods.com/skyrim/mods/19 Skyrim]]
*** [[http://www.nexusmods.com/skyrim/mods/23491 Dawnguard]]
*** [[http://www.nexusmods.com/skyrim/mods/25127 Hearthfire]]
*** [[http://www.nexusmods.com/skyrim/mods/31083 Dragonborn]]
*** [[http://www.nexusmods.com/skyrim/mods/31255 HD Patch]]
*** Legendary Edition (all in one, save for HD): [[https://steamcommunity.com/workshop/filedetails/?id=420332603 Steam]]. [[http://www.nexusmods.com/skyrim/mods/71214/ Nexus]].

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*** Original: [[https://steamcommunity.com/workshop/filedetails/?id=420332603 Steam]], [[http://www.nexusmods.com/skyrim/mods/19 Skyrim]]
com/skyrim/mods/71214/ Nexus]].
*** [[http://www.Special Edition: [[https://www.nexusmods.com/skyrim/mods/23491 Dawnguard]]
*** [[http://www.nexusmods.com/skyrim/mods/25127 Hearthfire]]
*** [[http://www.nexusmods.com/skyrim/mods/31083 Dragonborn]]
*** [[http://www.nexusmods.com/skyrim/mods/31255 HD Patch]]
*** Legendary Edition (all in one, save for HD): [[https://steamcommunity.com/workshop/filedetails/?id=420332603 Steam]]. [[http://www.nexusmods.com/skyrim/mods/71214/ Nexus]].
com/skyrimspecialedition/mods/266 Nexus link]]
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*** The "Resmelt" optional plugin adds and changes a few smelting recipe. Iron ingots now requires two iron ore nuggets instead of a single one, steel ingots are crafted from iron ingots and charcoal instead of the bizarre "iron + corundum" recipe from the unmodded game, charcoal can be crafted from firewood at the smelter, and you can smelt 100 septims to obtain a gold ingot.[[note]]This plugin may be considered as a borderline cheat mod: replacing corundum by charcoal to craft steel means "replacing an exhaustable (albeit common and respawnable) resource by an unlimited, free resource" (charcoal from firewood), the ability to smelt 100 septims into a gold ingot results in free money and free smithing training if your Speech skill is high enough (merchants will eventually buy two gold rings or one gold necklace for more money than what you spent to get the ingot), and iron ore is so cheap and ubiquitous that needing two nuggets instead of a single one doesn't really make up for the other features.[[/note]]

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*** The "Resmelt" optional plugin adds and changes a few smelting recipe. Iron ingots now requires two iron ore nuggets instead of a single one, steel ingots are crafted from iron ingots and charcoal instead of the bizarre "iron + corundum" recipe from the unmodded game, charcoal can be crafted from firewood at the smelter, and you can smelt 100 septims to obtain a gold ingot.[[note]]This [[note]]While it makes crafting more realistic, this plugin may be considered as a borderline cheat mod: mod from a gameplay perspective: replacing corundum by charcoal to craft steel means "replacing an exhaustable (albeit common and respawnable) resource by an unlimited, free resource" (charcoal from firewood), the ability to smelt 100 septims into a gold ingot results in free money and free smithing training if your Speech skill is high enough (merchants will eventually buy two gold rings or one gold necklace for more money than what you spent to get the ingot), and iron ore is so cheap and ubiquitous that needing two nuggets instead of a single one doesn't really make up for the other features.[[/note]]
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*** The "Resmelt" optional plugin adds and changes a few smelting recipe. Iron ingots now requires two iron ore nuggets instead of a single one, steel ingots are crafted from iron ingots and charcoal instead of the bizarre "iron + corundum" recipe from the unmodded game, charcoal can be crafted from firewood at the smelter, and you can smelt 100 septims to obtain a gold ingot.[[note]This plugin may be considered as a borderline cheat mod: iron is so cheap and ubiquitous that needing two nuggets instead of a single one doesn't make it really harder to obtain, replacing corundum by charcoal to craft steel means "replacing an exhaustable (albeit common and respawnable) resource by an unlimited, free resource" (charcoal from firewood), and the ability to smelt 100 septims into a gold ingot results in free money and free smithing training if your Speech skill is high enough (merchants will eventually buy two gold rings or one gold necklace for more money than what you spent to get the ingot).[[/note]]

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*** The "Resmelt" optional plugin adds and changes a few smelting recipe. Iron ingots now requires two iron ore nuggets instead of a single one, steel ingots are crafted from iron ingots and charcoal instead of the bizarre "iron + corundum" recipe from the unmodded game, charcoal can be crafted from firewood at the smelter, and you can smelt 100 septims to obtain a gold ingot.[[note]This [[note]]This plugin may be considered as a borderline cheat mod: iron is so cheap and ubiquitous that needing two nuggets instead of a single one doesn't make it really harder to obtain, replacing corundum by charcoal to craft steel means "replacing an exhaustable (albeit common and respawnable) resource by an unlimited, free resource" (charcoal from firewood), and the ability to smelt 100 septims into a gold ingot results in free money and free smithing training if your Speech skill is high enough (merchants will eventually buy two gold rings or one gold necklace for more money than what you spent to get the ingot).ingot), and iron ore is so cheap and ubiquitous that needing two nuggets instead of a single one doesn't really make up for the other features.[[/note]]

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** Skyrim XP allows the player to gain experience points in a traditional RPG fashion that can then be spent on buying perk points or upgrading skills. This allows a player to gain additional perk points (very useful for perk overhauls like Ordinator) as well as develop skills that may be ignored (i.e. a warrior leveling pickpocketing) or are hard to develop if you haven't been using them much (i.e. level-dependent illusion magic). Since you gain experience through simply completing quests, looting, stealing, defeating enemies, creating items, finding locations, and so on, it also rewards playstyles that don't grant as much experience, such as mages who use staves, multi-follower parties, or pacifists. This gives a player a lot more leeway in their builds and playstyles, especially unconventional ones. It's recommended that you either set the XP gain lower or use something like the Skyrim Community Uncapper to adjust normal experience gain to compensate for the speed at which the player will be leveling with SXP installed. The classic version is very streamlined and simple, while the Redone version offers much more precise control over specific XP gain, while also being much more complex.

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** Skyrim XP allows the player to gain experience points in a traditional RPG fashion that can then be spent on buying perk points or upgrading skills. This allows a player to gain additional perk points (very useful for perk overhauls like Ordinator) as well as develop skills that may be ignored (i.e. a warrior leveling pickpocketing) or are hard to develop if you haven't been using them much (i.e. level-dependent illusion magic). Since you gain experience through simply completing quests, looting, stealing, defeating enemies, creating items, finding locations, and so on, it also rewards playstyles that don't grant as much experience, such as mages who use staves, multi-follower parties, parties (follower kills grant XP), or pacifists. This gives a player a lot more leeway in their builds and playstyles, especially unconventional ones. It's recommended that you either set the XP gain lower or use something like the Skyrim Community Uncapper to adjust normal experience gain to compensate for the speed at which the player will be leveling with SXP installed. The classic version is very streamlined and simple, while the Redone version offers much more precise control over specific XP gain, while also being much more complex.complex.
*** Since things which add XP include eating food, discovering map markers, reading books, and learning spells, using Skyrim XP along mods which add new content related to those elements or "realistic needs" mods (those who require to regularly eat-drink-sleep) may result in higher XP gain (and thus, faster levelling) than intended.



** Ordinator is a complete overhaul of the perks sytem, now offering more than 400 perks. Several perks rework how vanilla skills (some vanilla perks have their skill level modified and/or their stats altered) and perks work and/or add new features, thus allowing to create viable builds for new playstyles. Notable features from the reworked perks include (non-exhaustive list):

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** Ordinator is a complete overhaul of the perks sytem, now offering more than 400 perks. Several perks rework how vanilla skills (some vanilla perks have their skill level modified and/or their stats altered) and perks work and/or add new features, thus allowing to create viable builds for new playstyles. Ordinator only changes the standard perk trees, and then should be compatible with most mods (including overhauls of the werewolf and vampire lord perk trees), as long as they don't touch the 18 standard skills perks. Notable features from the reworked perks include (non-exhaustive list):



*** The "Resmelt" optional plugin adds and changes a few smelting recipe. Iron ingots now requires two iron ore nuggets instead of a single one, steel ingots are crafted from iron ingots and charcoal instead of the bizarre "iron + corundum" recipe from the unmodded game, charcoal can be crafted from firewood at the smelter, and you can smelt 100 septims to obtain a gold ingot.

to:

*** The "Resmelt" optional plugin adds and changes a few smelting recipe. Iron ingots now requires two iron ore nuggets instead of a single one, steel ingots are crafted from iron ingots and charcoal instead of the bizarre "iron + corundum" recipe from the unmodded game, charcoal can be crafted from firewood at the smelter, and you can smelt 100 septims to obtain a gold ingot.[[note]This plugin may be considered as a borderline cheat mod: iron is so cheap and ubiquitous that needing two nuggets instead of a single one doesn't make it really harder to obtain, replacing corundum by charcoal to craft steel means "replacing an exhaustable (albeit common and respawnable) resource by an unlimited, free resource" (charcoal from firewood), and the ability to smelt 100 septims into a gold ingot results in free money and free smithing training if your Speech skill is high enough (merchants will eventually buy two gold rings or one gold necklace for more money than what you spent to get the ingot).[[/note]]
Is there an issue? Send a MessageReason:
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** Project AHO takes you to the secret House Telvanni settlement of Sadrith Kegran, located in a dwemer ruin beneath Skyrim. Kidnapped and sold as a slave, through several non-linear main quests and side quests, you eventually gain the trust of the settlement's over 20 voiced NPCs. Travel to over 40 locations, listen to specially composed music, discover new weapons, armors and spells, and discover dark secrets hidden beneath the roots of the Prime Mushroom Tel and.

to:

** Project AHO takes you to the secret House Telvanni settlement of Sadrith Kegran, located in a dwemer ruin beneath Skyrim. Kidnapped and sold as a slave, through several non-linear main quests and side quests, you eventually gain the trust of the settlement's over 20 voiced NPCs. Travel to over 40 locations, listen to specially composed music, discover new weapons, armors and spells, and discover dark secrets hidden beneath the roots of the Prime Mushroom Tel and. Also features two new followers and two new players houses.
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* [[AC: Project AHO]] by Haem Projects
** Signed by [=SigrunNaryon=]
** Project AHO takes you to the secret House Telvanni settlement of Sadrith Kegran, located in a dwemer ruin beneath Skyrim. Kidnapped and sold as a slave, through several non-linear main quests and side quests, you eventually gain the trust of the settlement's over 20 voiced NPCs. Travel to over 40 locations, listen to specially composed music, discover new weapons, armors and spells, and discover dark secrets hidden beneath the roots of the Prime Mushroom Tel and.
** [[https://www.nexusmods.com/skyrimspecialedition/mods/15996 Nexus Link]]
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* [[AC:Wintersun - Faiths of Skyrim]] by [=EnaiSiaion=]
** Signed by [=Psychopompos007=]
** A mod which adds religion as a gameplay element, as well as new roleplay elements (adds a ton of new deities from various Tamriel civilizations). The player can choose a single deity among ''many'' of them, and worship it to gain various advantages, depending of the god. The initially worshipped god is chosen when leaving Helgen's Keep among a list of available deity (depending on the Dragonborn's race), then you can change at will by activating their altar (all shrines of the Divine and Daedra shrines/altars/statues/etc. from Vanilla work, and the mod adds shrines to the other gods as well; someof the Vanilla's altar effects have been changed), though it resets the god's favour. Ways of increasing favour include meditation (a new ability in the Powers menu), praying at the god's altar, or performing actions (or ''avoid'' to perform some actions, which decrease favour). Favour also continuously decreases each day, and the deity abandons you if favour reach 0. The mere act of choosing a deity to worship grants a buff which power scales with the favour; once favour is at least at 100 (you become "devotee"), you gain a special ability, which sometimes consumes favour when activated or requires a meditation session to be used again. Favour is capped at 200. In term of lore, the deity available for worship are the Nine Divines, the Daedric Princes, the Elven Ancestors, the Yokudan Pantheon (Redguards), the Khajiiti Pantheon, and a few other who doesn't fit any of those categories (Mannimarco, Shor, Sithis...)
*** When worshipping one of the Nine Divines, favour is gained quicker by meditation that it is lost through daily decay, making favour gain easy (albeit somewhat slow), and gaining a bounty results in favour's loss (lots favour is proportional to bounty's amount), but beside this, their effects, worshipping methods, and occasional taboos are varied. For instance, worshipping Arkay gives a health regen's buff scaled with the favour, and corpses of defeated humanoid foes are randomly elected to be "blessed" by the player character (performing this ritual grants additional favour and turns the corpse to ashes, making them unable to be raised by nearby necromancers); at devotee's level, an Arkay's worshipper is resurrected at full health when taking lethal damage (costs 15% favour and requires meditation to be usable again). Summoning undead reduces Arkay's favour by 40% and becoming a full vampire results in the Dragonborn being abandonned by Arkay.
*** Daedra worshipping is very different, mechanically speaking. Being able to worship them ''at all'' usually requires to complete their quest (or to read a specific books related to said Daedra), and the favour's daily decay is faster than meditation's gain, forcing the player character to regularly perform actions to please them, and some of them are detrimental. For instance, Molag Bal's favour raises faster if the Dragonborn is a vampire but curing their vampirism causes ''instant death'' (it balances a very powerful devotee ability allowing to immediately banish an enemy in combat), the most efficient ways to gain Sanguine's favour are to earn bounties and escape jail, Peryite's favour doesn't decrease daily and doesn't increase while meditating but is earned when catching diseases and attempting to cure them results in him abandonning the Dragonborn, etc. In short, Daedra's worshipping can be a SelfImposedChallenge, thoughthe difficuly of some others (Meridia, Malacath, etc.) mostly comes from the favour's daily decay rather than the actions that must be done to gain favour.
*** The other deities work mostly like the Nine Divines (meditation grants more favour than the natural daily decay, except for Mannimarco and the Old Ways), except they don't care about your criminal activities, and some of them are unavailable at the start of the game regardless of your race.
** Requires ''Dawnguard'' and ''Dragonborn''.
** Link: [[https://www.nexusmods.com/skyrim/mods/95545 Here]] ([[https://www.nexusmods.com/skyrimspecialedition/mods/22506 here]] for the ''Special Edition'')
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** Note that realistic flow physics were implemented by Bethesda in ''Skyrim Special Edition''.
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** Much like Inigo, Luicen is amongst one of the more fully realized mod-companions with plenty of personality. Lucien as a person is an {{Adorkable}} Imperial scholar, with a well-written backstory, and fits very organically into the world. He is prone to share his knowledge of history and culture of the places him and the player visits, comment on certain quests with his own delightfully nerdy interjections, and can even hold quite amusing Bioware RPG-esque conversations with other companions. But makes Lucien stand a bit more out, is that this capability extends to quite a few quests and companions added by mods, making Lucien especially interesting if you have some of the more popular quests and companion mods, as he lends quite a bit of verisimilitude to them by the fact that he is aware of their existence. Another thing that makes Luicen interesting is that he -- due to his academic background -- starts out as a NonActionGuy, who can barley hold a sword, but as the player spend enough time with him, he will ask the player to him teach how to be better at fighting, which gives the player the opportunity to mould him into a formidable fighter or mage. Lucien can also read certain books if the player hands them to him. Lucien also comes with a personal quest of sorts, which unlocks once he have come to trust the player a good deal, which will take him and the player to an unique Dwemer dungeon designed by Darkend creator [=JKrojmal=]. Being a morally-upstanding Imperial citizen, Lucien will of course have his own opinion on certain things, and he will not like it if the player joins the Thieves Guild, the Stormcloacks, or the Dark Brotherhood, and will also protest against more morally dubious decisions.\\\

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** Much like Inigo, Luicen is amongst one of the more fully realized mod-companions with plenty of personality. Lucien as a person is an {{Adorkable}} (but still somewhat [[DeadpanSnarker snarky]]) Imperial scholar, with a well-written backstory, and fits very organically into the world. He is prone to share his knowledge of history and culture of the places him and the player visits, comment on certain quests with his own delightfully nerdy interjections, and can even hold quite amusing Bioware RPG-esque conversations with other companions. But makes Lucien stand a bit more out, is that this capability extends to quite a few quests and companions added by mods, making Lucien especially interesting if you have some of the more popular quests and companion mods, as he lends quite a bit of verisimilitude to them by the fact that he is aware of their existence. Another thing that makes Luicen interesting is that he -- due to his academic background -- starts out as a NonActionGuy, who can barley hold a sword, but as the player spend enough time with him, he will ask the player to him teach how to be better at fighting, which gives the player the opportunity to mould him into a formidable fighter or mage. Lucien can also read certain books if the player hands them to him. Lucien also comes with a personal quest of sorts, which unlocks once he have come to trust the player a good deal, which will take him and the player to an unique Dwemer dungeon designed by Darkend creator [=JKrojmal=]. Being a morally-upstanding Imperial citizen, Lucien will of course have his own opinion on certain things, and he will not like it if the player joins the Thieves Guild, the Stormcloacks, or the Dark Brotherhood, and will also protest against more morally dubious decisions.\\\
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* [[AC:Luicen]] by Joseph "Treacleman" Russell
** Signed by [=TheAmazingBlachman=]
** Much like Inigo, Luicen is amongst one of the more fully realized mod-companions with plenty of personality. Lucien as a person is an {{Adorkable}} Imperial scholar, with a well-written backstory, and fits very organically into the world. He is prone to share his knowledge of history and culture of the places him and the player visits, comment on certain quests with his own delightfully nerdy interjections, and can even hold quite amusing Bioware RPG-esque conversations with other companions. But makes Lucien stand a bit more out, is that this capability extends to quite a few quests and companions added by mods, making Lucien especially interesting if you have some of the more popular quests and companion mods, as he lends quite a bit of verisimilitude to them by the fact that he is aware of their existence. Another thing that makes Luicen interesting is that he -- due to his academic background -- starts out as a NonActionGuy, who can barley hold a sword, but as the player spend enough time with him, he will ask the player to him teach how to be better at fighting, which gives the player the opportunity to mould him into a formidable fighter or mage. Lucien can also read certain books if the player hands them to him. Lucien also comes with a personal quest of sorts, which unlocks once he have come to trust the player a good deal, which will take him and the player to an unique Dwemer dungeon designed by Darkend creator [=JKrojmal=]. Being a morally-upstanding Imperial citizen, Lucien will of course have his own opinion on certain things, and he will not like it if the player joins the Thieves Guild, the Stormcloacks, or the Dark Brotherhood, and will also protest against more morally dubious decisions.\\\
The mod is still under active development, so many of the before mentioned features are prone to be expanded upon as new versions of the mod is completed.
** [[https://www.nexusmods.com/skyrimspecialedition/mods/20035 Nexus link]]
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*** The main file gives its name to the whole mod. It allows to fully temper various items (leather armor set, fur armor set, Daedric artifacts, guards armors and shields, Wuuthrad, etc.) which could only be partially improved in the unmodded game, making Daedric artifacts and low tier gear more useful. Fully tempering the items requires the Steel Smithing perk (renamed "Basic Smithing" in the mod).

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*** The main file gives its name to the whole mod. It allows to fully temper various items (leather armor set, fur armor set, Daedric artifacts, guards armors and shields, Wuuthrad, iron armor set and weapons, etc.) which could only be partially improved in the unmodded game, making Daedric artifacts and low tier gear more useful. Fully tempering the items requires the Steel Smithing perk (renamed "Basic Smithing" in the mod). It also works with leather, iron, etc. items added by mods.
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* [[AC:Tempered Ironwork]] by Ltparsons
** Signed by [=Psychopompos007=]
** A mod which alters smithing and smelting. It includes several features in separate plugins:
*** The main file gives its name to the whole mod. It allows to fully temper various items (leather armor set, fur armor set, Daedric artifacts, guards armors and shields, Wuuthrad, etc.) which could only be partially improved in the unmodded game, making Daedric artifacts and low tier gear more useful. Fully tempering the items requires the Steel Smithing perk (renamed "Basic Smithing" in the mod).
*** The "Prospect" optional plugin changes the name of a few material to something more realistic or coherent. "Corundum" becomes "Copper", "Malachite" becomes "Meteorite Glass", "Moonstone Ore" becomes "Raw Moonstone".
*** The "Resmelt" optional plugin adds and changes a few smelting recipe. Iron ingots now requires two iron ore nuggets instead of a single one, steel ingots are crafted from iron ingots and charcoal instead of the bizarre "iron + corundum" recipe from the unmodded game, charcoal can be crafted from firewood at the smelter, and you can smelt 100 septims to obtain a gold ingot.
** [[https://www.nexusmods.com/skyrim/mods/2284/ Link]]
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** In the unmodded game, once Serana is convinced to renounce to her vampire status, the only change is that she no longer can turn the Dragonborn into a vampire lord and create Bloodcursed Elven Arrows; she still behaves exactly the same way, which can be immersion breaking. With this mod, once she no longer is a vampire, Serana stops having red glowing eyes, stops complaining about the sun, stops wearing a hood when she is outside during the day, and stops using a vampiric drain spell during combat. To balance this loss of abilities, it also boosts her mana and improves a bit her proficiency in Destruction and Conjuring.

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** In the unmodded game, once Serana is convinced to renounce to her vampire status, the only change is that she no longer can turn the Dragonborn into a vampire lord and create Bloodcursed Elven Arrows; she still looks and behaves exactly the same way, which can be immersion breaking. With this mod, once she no longer is a vampire, Serana stops having red glowing eyes, stops complaining about the sun, stops wearing a hood when she is outside during the day, and stops using a vampiric drain spell during combat. To balance this loss of abilities, it also boosts her mana and improves a bit her proficiency in Destruction and Conjuring.
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** In the unmodded game, once Serana is convinced to renounce to her vampire status, the only change is that she no longer can turn the Dragonborn into a vampire lord and create Bloodcursed Elven Arrows; she still behaves exactkl the same way, which can be immersion breaking. With this mod, once she no longer is a vampire, Serana stops having red glowing eyes, stops complaining about the sun, stops wearing a hood when she is outside during the day, and stops using a vampiric drain spell during combat. To balance this loss of abilities, it also boosts her mana and improves a bit her proficiency in Destruction and Conjuring.

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** In the unmodded game, once Serana is convinced to renounce to her vampire status, the only change is that she no longer can turn the Dragonborn into a vampire lord and create Bloodcursed Elven Arrows; she still behaves exactkl exactly the same way, which can be immersion breaking. With this mod, once she no longer is a vampire, Serana stops having red glowing eyes, stops complaining about the sun, stops wearing a hood when she is outside during the day, and stops using a vampiric drain spell during combat. To balance this loss of abilities, it also boosts her mana and improves a bit her proficiency in Destruction and Conjuring.
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* [[AC:Human Serana]] by redscissors3
** Signed by [=Psychopompos007=]
** In the unmodded game, once Serana is convinced to renounce to her vampire status, the only change is that she no longer can turn the Dragonborn into a vampire lord and create Bloodcursed Elven Arrows; she still behaves exactkl the same way, which can be immersion breaking. With this mod, once she no longer is a vampire, Serana stops having red glowing eyes, stops complaining about the sun, stops wearing a hood when she is outside during the day, and stops using a vampiric drain spell during combat. To balance this loss of abilities, it also boosts her mana and improves a bit her proficiency in Destruction and Conjuring.
** [[https://www.nexusmods.com/skyrim/mods/46378/ Link]]
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** Has its own work page [[Videogame/AmorousAdventures here]].
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The link directed to the wrong mod


** [[http://www.nexusmods.com/skyrim/mods/7049 Nexus link]].

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** [[http://www.nexusmods.com/skyrim/mods/7049 com/skyrim/mods/70495 Nexus link]].
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** When one lover is not enough, this mod allows the Dragonborn [[TheCasanova to have multiple lovers at once]]. [[UpToEleven There are more than 30 [=NPCs=] that can be wooed]], with each person has different quest that follows their original, vanilla quest. It was written using vanilla assets in mind, with fully-voiced lines (by using vanilla voices to boot), making it realistic and seems like the romance is already there in the beginning. Comes with two flavors: a clean, BleachedUnderpants version, and a more hardcore version used in conjunction with the author's [[{{Rule34}} sex mod]]. Watch as the Dragonborn becomes a ChivalrousPervert like a fellow draconic Casanova, [[LightNovel/HighSchoolDxD Hyoudou Issei]], with Serana as the ''Skyrim'' version of Rias Gremory. A fitting complementary to the Bijin mod above.

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** When one lover is not enough, this mod allows the Dragonborn [[TheCasanova to have multiple lovers at once]]. [[UpToEleven There are more than 30 [=NPCs=] that can be wooed]], with each person has different quest that follows their original, vanilla quest. It was written using vanilla assets in mind, with fully-voiced lines (by using vanilla voices to boot), making it realistic and seems like the romance is already there in the beginning. Comes with two flavors: a clean, BleachedUnderpants version, version that does a FadeToBlack as the couple embraces, and a more hardcore version used in conjunction with that doesn't, instead proceeding to animations from the author's [[{{Rule34}} sex mod]]. Watch as the Dragonborn becomes a ChivalrousPervert like a fellow draconic Casanova, [[LightNovel/HighSchoolDxD Hyoudou Issei]], with Serana as the ''Skyrim'' version of Rias Gremory. A fitting complementary to the Bijin mod above.
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** Skyrim Nexus link: [[https://www.nexusmods.com/skyrim/mods/84946/]]

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** Skyrim Nexus link: [[https://www.nexusmods.com/skyrim/mods/84946/]]
com/skyrim/mods/84946/]], Special Edition version: [[https://www.nexusmods.com/skyrimspecialedition/mods/10917]]
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** This mod here gives Crossbows the treatment Dawnguard refused to give. It nerfs the two vanilla Crossbows, in exchange for allowing you to forge Crossbows from ''all materials'' and even more, and all weapons are beautifully modeled at that. Not only that, you will now get new arrows and bolts, some of them with variable functions, and enemies and NPCs around Skyrim will now have access to the same weapons as you do. It's a must have for Crossbow lovers.

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** This mod here gives Crossbows the treatment Dawnguard refused to give. It nerfs the two vanilla Crossbows, in exchange for allowing you to forge Crossbows from ''all materials'' and even more, and all weapons are beautifully modeled at that. Not only that, you will now get new arrows and bolts, some of them with variable functions, and enemies and NPCs [=NPCs=] around Skyrim will now have access to the same weapons as you do. It's a must have for Crossbow lovers.



** A mod that adds island-sized area called Blackland, with its own new unique locations, dungeons, and NPCs. Take part in the island's village life by helping the locals to solve their problems, with new spells and powers, new mini games to keep the replay value, as well as easter eggs and secrets found throughout the island. It also includes survival mode, with degrading equipment and needs mechanic similar to the iNeed mod below. An ambitious project, to be sure, which will add more hours to your probably hundreds of playtime.

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** A mod that adds island-sized area called Blackland, with its own new unique locations, dungeons, and NPCs.[=NPCs=]. Take part in the island's village life by helping the locals to solve their problems, with new spells and powers, new mini games to keep the replay value, as well as easter eggs and secrets found throughout the island. It also includes survival mode, with degrading equipment and needs mechanic similar to the iNeed mod below. An ambitious project, to be sure, which will add more hours to your probably hundreds of playtime.
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** Inspired by the ''[[VideoGame/DarkSouls]]'' series, ''Darken'' brings player to travel to the new island of Phalos, explore detailed environments, fight new enemies and discover an Ancient set of weapons of incredible power. No quest, no holding hand, this mod is designed with solo-character playing experience in mind. May cause lags on lower-end systems due to its impressive graphics demand.

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** Inspired by the ''[[VideoGame/DarkSouls]]'' ''VideoGame/DarkSouls'' series, ''Darken'' ''Darkend'' brings player to travel to the new island of Phalos, explore detailed environments, fight new enemies and discover an Ancient set of weapons of incredible power. No quest, no holding hand, this mod is designed with solo-character playing experience in mind. May cause lags on lower-end systems due to its impressive graphics demand.
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* [[AC: DLC Intergration]] by Dillonn241
** Signed by Antronach
** A simple mod that takes the things introduced in the [=DLCs=] into the rest of the game, including the other [=DLCs=] as well. You'll start to see more people use crossbows, ovens in high brow places, and some of the alchemical ingredients from the [=DLCs=] elsewhere.
** [[https://www.nexusmods.com/skyrim/mods/82106/ Link]].
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** Signed by ZeroDozer

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** Signed by ZeroDozer@/ZeroDozer



** Signed by ZeroDozer

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** Signed by ZeroDozer@/ZeroDozer



** Signed by ZeroDozer

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** Signed by ZeroDozer@/ZeroDozer



** Signed by ZeroDozer

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** Signed by ZeroDozer@/ZeroDozer

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