Follow TV Tropes

Following

History ImprovisedWeapon / TabletopGames

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''TabletopGame/ChroniclesOfDarkness'': Improvised weapons subtract a [[UsefulNotes/{{Dice}} die]] from the dice pool, and another if you have less Strength than the object has Size. Improvised weapons take as much damage as they inflict. The base game also has a Fighting Style revolving around obtaining and exploiting improvised weaponry, which is incompatible with the examples below.

to:

* ''TabletopGame/ChroniclesOfDarkness'': Improvised weapons subtract a [[UsefulNotes/{{Dice}} [[MediaNotes/{{Dice}} die]] from the dice pool, and another if you have less Strength than the object has Size. Improvised weapons take as much damage as they inflict. The base game also has a Fighting Style revolving around obtaining and exploiting improvised weaponry, which is incompatible with the examples below.

Added: 1204

Changed: 35

Removed: 639

Is there an issue? Send a MessageReason:
existing examples were from the Chronicles of Darkness gameline


* ''TabletopGame/ChroniclesOfDarkness'': Improvised weapons subtract a [[UsefulNotes/{{Dice}} die]] from the dice pool, and another if you have less Strength than the object has Size. Improvised weapons take as much damage as they inflict. The base game also has a Fighting Style revolving around obtaining and exploiting improvised weaponry, which is incompatible with the examples below.
** ''TabletopGame/BeastThePrimordial'': The Cyclopean Strength Atavism multiplies a Beast's lifting capacity. At Low Satiety, the Beast can swing or throw anything he can lift.
** ''TabletopGame/ChangelingTheLost'' has the [[GladiatorGames Bloodbrute]] Kith, who gain the ability to fashion anything they find into a crude weapon. The book mentions an Ogre ripping a stop sign out of the ground and fashioning it into a great axe as one example.
** ''TabletopGame/PrometheanTheCreated'': Golems can gain the ability to double or ''triple'' their (usually already formidable) Strength for the purposes of lifting -- taking them into the realm of picking up I-beams, trucks, or 16-ton weights. An upgrade to that ability lets them swing or even ''throw'' these massive objects without penalty, with predictable results.



* ''Franchise/TheWorldOfDarkness'':
** ''TabletopGame/ChangelingTheLost'' has the [[GladiatorGames Bloodbrute]] Kith, who gain the ability to fashion anything they find into a crude weapon. The book mentions an Ogre ripping a stop sign out of the ground and fashioning it into a great axe as one example.
** ''TabletopGame/PrometheanTheCreated'': Golems can gain the ability to double or ''triple'' their (usually already formidable) Strength for the purposes of lifting -- taking them into the realm of picking up I-beams, trucks, or 16-ton weights. An upgrade to that ability lets them swing or even ''throw'' these massive objects without penalty, with predictable results.

to:

* ''Franchise/TheWorldOfDarkness'':
** ''TabletopGame/ChangelingTheLost'' has the [[GladiatorGames Bloodbrute]] Kith, who gain the ability to fashion anything they find into a crude weapon. The book mentions an Ogre ripping a stop sign out of the ground and fashioning it into a great axe as one example.
** ''TabletopGame/PrometheanTheCreated'': Golems can gain the ability to double or ''triple'' their (usually already formidable) Strength for the purposes of lifting -- taking them into the realm of picking up I-beams, trucks, or 16-ton weights. An upgrade to that ability lets them swing or even ''throw'' these massive objects without penalty, with predictable results.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/CallOfCthulhu'': A staple, given that most characters aren't fighters by nature. Statistics have been published over the years for "weapons" as diverse as cricket bats, awls, kitchen knives, rocks, live wires, hatchets, steel-toed boots, fire extinguishers and staircases (pushing enemies down them).

to:

* ''TabletopGame/CallOfCthulhu'': A staple, given that most characters aren't fighters by nature. Statistics have been published over the years for "weapons" as diverse as cricket bats, awls, kitchen knives, rocks, live wires, hatchets, steel-toed boots, fire extinguishers and staircases (pushing enemies down them). The sample given for how combat functions in some editions shows Harvey Walters taking down a burglar with a leg broken off of a chair.
Is there an issue? Send a MessageReason:
None


** In the ''Dungeon Fantasy'' setting, Ninjas can temporarily make improvised weapons just as effective as proper weapons.

to:

** In the ''Dungeon Fantasy'' setting, Ninjas can temporarily make improvised weapons just as effective as proper weapons. Innkeepers, meanwhile, get access to such weapons as mops and the FryingPanOfDoom by default.
Is there an issue? Send a MessageReason:
Quote from quotes page

Added DiffLines:

->''"If a minifig can't find a real weapon, Random Objects are better than nothing, although this is only because having nothing sucks to such an impressive degree."''
-->-- ''TabletopGame/{{Brikwars}} Manual'' on what to do when disarmed
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/InNomine'': Malakites of Creation (and any other Angel with their Choir Attunement) explicitly have the ability to pick up anything and use it as a weapon, the effectiveness determined by their stats rather than the object in question, the explanation being "they fight creatively." Naturally, this leads to plenty of OnceKilledAManWithANoodleImplement.

to:

* ''TabletopGame/InNomine'': Malakites Malakim of Creation (and any other Angel with their Choir Attunement) explicitly have the ability to pick up anything and use it as a weapon, the effectiveness determined by their stats rather than the object in question, the explanation being that "they fight creatively." Naturally, this leads to plenty of OnceKilledAManWithANoodleImplement.

Added: 965

Changed: 102

Is there an issue? Send a MessageReason:
None



to:

* ''TabletopGame/{{Clue}}'': The potential murder weapons include a pipe, a candlestick and a wrench.



* ''TabletopGame/AlienTheRoleplayingGame'': Unless the players are Colonial Marines, odds are that they won't all be armed and yet find themselves desperately in need of protection. However, there are plenty of commonly used tools which can be repurposed into weaponry in a pinch: cutting torches for emergency ingress through bulkheads or carving up scrap metal, bolt guns used to apply self-expanding bolts for securing patches over hull breaches, long maintenance jacks for manually overriding sealed airlocks with mechanical leverage, harpoon launchers for latching together otherwise uncontrolled objects in free-fall, etc. They're unlikely to make a determined xenomorph do more than be a little more careful about when it engages, but they're still better than going up against one completely unarmed.



** In the ''Dungeon Fantasy'' setting Ninjas can temporarily make improvised weapons just as effective as proper weapons.

to:

** In the ''Dungeon Fantasy'' setting setting, Ninjas can temporarily make improvised weapons just as effective as proper weapons.


Added DiffLines:

* ''TabletopGame/{{Brikwars}}'': In lieu of weapons, figures can use random objects as offensive tools. They aren't good options, but being unarmed is worse.
Is there an issue? Send a MessageReason:
None


** In melee, Giants tend to wield whatever's handy, such as a tree with a few swords driven through it.

to:

** In melee, Giants tend to wield whatever's handy, such as a tree with a few swords driven through it. The Bonebreaker Giant's artwork in ''Storm of Magic'' shows it holding a trebuchet's counterweight as an improvised flail.
Is there an issue? Send a MessageReason:
None


(( In 2nd ed, the core rulebook's set of Exalted, the Solars, have their titular martial arts style, Solar Hero Style, have a minor focus on improvised weapons. The Lunar Exalted are much, much worse. Not in Lunar Hero Style, but because anything they can pick up, they can make a perfect attack with using one of their Charms (a perfect attack just hits, unless you use a perfect defense to stop it). Including doing so with improvised versions of weapons they have absolutely no idea how to actually ''use'' in the first place. For Full Moon Lunars under their anima effect, this includes picking up decent-sized buildings and hurling them so very hard that the attack is unblockable and undodgable. Or as a melee weapon. Or, if you have a ballista on hand, ''as a ballista bolt'', even if you don't know the first thing about siege artillery.

to:

(( ** In 2nd ed, the core rulebook's set of Exalted, the Solars, have their titular martial arts style, Solar Hero Style, have a minor focus on improvised weapons. The Lunar Exalted are much, much worse. Not in Lunar Hero Style, but because anything they can pick up, they can make a perfect attack with using one of their Charms (a perfect attack just hits, unless you use a perfect defense to stop it). Including doing so with improvised versions of weapons they have absolutely no idea how to actually ''use'' in the first place. For Full Moon Lunars under their anima effect, this includes picking up decent-sized buildings and hurling them so very hard that the attack is unblockable and undodgable. Or as a melee weapon. Or, if you have a ballista on hand, ''as a ballista bolt'', even if you don't know the first thing about siege artillery.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/SentinelsOfTheMultiverse'': Mr. Fixer, an aging mechanic who dabbles in martial arts, uses them as his only weapons. [[WrenchWhack Pipe wrenches]], [[ThrowingYourSwordAlwaysWorks tire irons]], jack handles, grease guns... If it's a tool that's useful in a machine shop, he can hit people with it to great effect.

to:

* ''TabletopGame/SentinelsOfTheMultiverse'': Mr. Fixer, an aging mechanic who dabbles in was the best martial arts, artist in the setting in his prime, uses them as his only weapons. [[WrenchWhack Pipe wrenches]], [[ThrowingYourSwordAlwaysWorks tire irons]], jack handles, grease guns... If it's a tool that's useful in a machine shop, he can hit people with it to great effect.
Is there an issue? Send a MessageReason:
None


** In 5e, there's the Tavern Brawler feat, which grants proficiency with Improvised Weapons (improved odds of hitting) and lets one do d4 plus strength modifier damage with an unarmed attack, instead of the usual 1 plus strength modifier. Also, in many cases, an improvised weapon that is similar to an actual weapon can be treated as such - like a table leg being compared to a club - and a DM may allow the character to have proficiency based on that, otherwise it does d4 damage. Also, ''anything'' can be used as a weapon - broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.

to:

** In 5e, there's the Tavern Brawler feat, which grants proficiency with Improvised Weapons (improved odds of hitting) and lets one do d4 plus strength modifier damage with an unarmed attack, instead of the usual 1 plus strength modifier. Also, in many cases, an improvised weapon that is similar to an actual weapon can be treated as such - -- like a table leg being compared to a club - -- and a DM may allow the character to have proficiency based on that, otherwise it does d4 damage. Also, ''anything'' can be used as a weapon - -- broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.

Added: 429

Changed: 178

Is there an issue? Send a MessageReason:
None


* ''TabletopGame/MagicTheGathering'': In [[https://scryfall.com/card/mic/150/gisa-and-geralf their shared card]], Geralf makes do with a pitchfork to fend off Emrakul's brood, while Gisa sticks to her trusty shovel.

to:

* ''TabletopGame/MagicTheGathering'': ''TabletopGame/MagicTheGathering'':
** [[https://scryfall.com/card/ddq/32/sharpened-pitchfork Sharpened Pitchfork]] is an Equipment card depicting a common farm tool sharpened to serve as a weapon.
--->''Not everyone can have a sword of blessed silver. Not everyone needs one, either.''
**
In [[https://scryfall.com/card/mic/150/gisa-and-geralf their shared card]], Geralf makes do with a pitchfork to fend off Emrakul's brood, while Gisa sticks to her trusty shovel.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/MagicTheGathering'': In [[https://scryfall.com/card/mic/150/gisa-and-geralf their shard card]], Geralf makes do with a pitchfork to fend off Emrakul's brood, while Gisa sticks to her trusty shovel.

to:

* ''TabletopGame/MagicTheGathering'': In [[https://scryfall.com/card/mic/150/gisa-and-geralf their shard shared card]], Geralf makes do with a pitchfork to fend off Emrakul's brood, while Gisa sticks to her trusty shovel.

Added: 7524

Changed: 16163

Removed: 3810

Is there an issue? Send a MessageReason:
None


* The ''TabletopGame/BattleTech'' HumongousMecha wargame has rules to allow the 'Mechs to pick up arms and limbs that have been shot off other 'Mecha (although, there's nothing stopping a 'Mech using its ''own'' amputated leg, come to that).
** If your 'Mech has hands and is in a forest hex -- hey, insta-club! Sure, it's only good for one use, but they're like Doritos: crunch all you want, they'll make more.
** There's also the option for an Assault class 'Mech to even use a lighter 'Mech as a melee weapon, in the HumongousMecha version of GrievousHarmWithABody.
** If you are so inclined, and have [[JumpJetPack jump jets]], you can pull off a [[DeathFromAbove "Death From Above"]] [[ExactlyWhatItSaysOnTheTin maneuver]], deliberately landing on top of another 'Mech ''[[GoombaStomp really, really hard.]]''
* ''TabletopGame/Warhammer40000'':
** The Orks have their entire civilisation based around this (and getting MoreDakka). Everything is improvised, and that ''everything'' is a weapon.
** An Imperial assassin of the [[PsychoForHire Eversor]] temple was once assigned to eliminate a planetary governor and his family after it was discovered that the colonial leader was financing pirate raids against his neighbors. Attacking during a family festival, the assassin ended up butchering all three hundred and seventeen members of the governor's clan, ages ranging from one hundred and forty-two to [[WouldHurtAChild three weeks old]], though he had to resort to using a silver soup spoon and a butter knife before he was finished.
** A particularly inventive Drukhari Wych known as "Steel Fang" is legendary for using absolutely anything to eliminate her enemies. Crowning examples are shattering a statue of Khaine and using the shards to shank the entire Inner Council of Craftworld Lugganth, and killing an [[SnakePeople Elder Sslyth]] in a Commorragh arena with ''dust'' (blinding it with a handful, then choking it to death on the stuff).
** The annihilator pattern of the Predator tank originated as this, ironically. It was the result of a long ranged long fang assault against a group of chaos space marines, where they were unable to get in range with their lascannons, and the predator destructor they had at hand were not an effective enough tank-hunting weapon. So what do they do? Rip out the weapons of the tank and link their lascannons there instead! While the [[MachineWorship Adeptus Mechanicus]] were enraged at even thinking of modifying their tanks, the pattern soon grew in popularity, and soon became one of the most popular predator patterns in the 41st millenium once other chapters started copying this idea.
** The Apocalypse datasheet for the Land Raider Ares has a backstory a bit like this. The Dark Angels were bogged down in siege warfare in an attempt to capture three of the Fallen (traitorous Dark Angels), and they had the techpriests build them a weapon designed to penetrate the rubble-strewn defenses. A day after the Areses were deployed, with their heavy flamethrowers, epic machine guns, and massive short-ranged artillery weapon, the enemy surrendered.
** In a similar vein, the Stormsword and Stormblade variants of the Shadowsword were made as "improvised" variants of the famous tank. The Stormsword was made when a Shadowsword tank had it's Volcano Cannon destroyed and was rendered ineffective in an urban combat situation, so the tech priest jury-rigged the powerful Hellhammer Siege Cannon in place of the Volcano Cannon, which turned out to be exceptionally useful in urban combat situations and causing it to be elevated into an official variant after the conflict. The Stormblade was made in response to a number of Forge Worlds that were not in favour with Mars (the seat of the Adeptus Mechanicus) not being allowed access to the Shadowsword's Volcano cannon, and so Forge World Ryza (a Forge World known for it's mastery of plasma technologies) mounted a massive Plasma Blast Gun onto the Shadowsword's frame and distributing it to the less favourable Forge Worlds as an alternative to the Shadowsword.
** The battery pack for the ubiquitous Lasgun can be heated in an open flame to overcharge it and thrown as an impromptu grenade. However this is discouraged as 1.) the battery pack is infinitely rechargable and can use something as simple as sunlight, so it's usually a better idea to use it for it's intended purpose as a gun magazine and 2.) it is considered destroying imperial property and the [[DisproportionateRetribution Imperium does not look kindly upon destroying their property.]]
** The Genestealer Cults' weapons and vehicles are typically mining equipment appropriated for use in the battlefield. Similarly, one Aberrant model uses a road sign torn from the ground (with the concrete still stuck to the base) as a blunt instrument.
** ''TabletopGame/{{Necromunda}}'': There's a grappling hook that "is not really a weapon, but it's inevitable that someone will want to use it as one." It's the same strength as a normal gun.

to:

!!Board Games
* The ''TabletopGame/BattleTech'' HumongousMecha wargame has rules to allow ''TabletopGame/TheAwfulGreenThingsFromOuterSpace'': When battling the 'Mechs to pick up arms and limbs that have been shot off other 'Mecha (although, there's nothing stopping a 'Mech using its ''own'' amputated leg, come to that).
** If your 'Mech has hands and is in a forest hex -- hey, insta-club! Sure, it's only good for one use, but they're like Doritos: crunch all you want, they'll make more.
** There's also the option for an Assault class 'Mech to even use a lighter 'Mech as a melee weapon, in the HumongousMecha version of GrievousHarmWithABody.
** If you are so inclined, and have [[JumpJetPack jump jets]], you can pull off a [[DeathFromAbove "Death From Above"]] [[ExactlyWhatItSaysOnTheTin maneuver]], deliberately landing on top of another 'Mech ''[[GoombaStomp really, really hard.]]''
* ''TabletopGame/Warhammer40000'':
** The Orks have their entire civilisation based around this (and getting MoreDakka). Everything is improvised, and that ''everything'' is a weapon.
** An Imperial assassin
eponymous Things, most of the [[PsychoForHire Eversor]] temple was once assigned potential weapons available to eliminate a planetary governor and his family after it was discovered that the colonial leader was financing pirate raids against his neighbors. Attacking during a family festival, the assassin ended up butchering all three hundred and seventeen members crew of the governor's clan, ages ranging from one hundred and forty-two to [[WouldHurtAChild three weeks old]], though he had to resort to using a silver soup spoon and a butter knife before he was finished.
** A particularly inventive Drukhari Wych known as "Steel Fang" is legendary for using absolutely anything to eliminate her enemies. Crowning examples are shattering a statue of Khaine and using
spaceship Znutar fall into this category; the shards to shank the entire Inner Council of Craftworld Lugganth, and killing an [[SnakePeople Elder Sslyth]] in a Commorragh arena with ''dust'' (blinding it with a handful, then choking it to death on the stuff).
** The annihilator pattern of the Predator tank originated as this, ironically. It was the result of a long ranged long fang assault against a group of chaos space marines, where they
only things that were unable originally designed to get in range with their lascannons, be weapons are Stun Pistols and the predator destructor they had at hand were not an effective enough tank-hunting weapon. So what do they do? Rip out Gas Grenades.

!!Card Games
* ''TabletopGame/KungFuFighting'': Some of
the weapons of the tank available include [[ParasolOfPain an umbrella]], [[ChairmanOfTheBrawl a chair, and link a table]].
* ''TabletopGame/MagicTheGathering'': In [[https://scryfall.com/card/mic/150/gisa-and-geralf
their lascannons there instead! While shard card]], Geralf makes do with a pitchfork to fend off Emrakul's brood, while Gisa sticks to her trusty shovel.
* ''TabletopGame/StarRealms'': Inverted with
the [[MachineWorship Adeptus Mechanicus]] Cargo Launch ship. It was originally developed as a combat drone, the Star Empire used it for hauling cargo instead. Which is a surprise, as the Empire faction tends to focus mostly on combat.

!!Role-Playing Games
* ''TabletopGame/SeventhSea'' features a school of fencing dedicated to the use of improvised weapons. Note that it doesn't give any advantage to combat with ''real'' weapons. Rather, at a low rank it allows the fencer to wield anything as if it
were enraged at even thinking of modifying their tanks, the pattern soon grew in popularity, and soon became one of the most popular predator patterns in the 41st millenium once other chapters started copying this idea.
** The Apocalypse datasheet for the Land Raider Ares has a backstory a bit like this. The Dark Angels were bogged down in siege warfare in an attempt to capture three of the Fallen (traitorous Dark Angels), and they had the techpriests build them
a weapon designed to penetrate -- anything at all. More amusingly, at higher ranks the rubble-strewn defenses. A day after the Areses were deployed, character can become ''more dangerous'' [[RuleOfCool with their heavy flamethrowers, epic machine guns, and massive short-ranged artillery weapon, the enemy surrendered.
** In
a similar vein, the Stormsword and Stormblade variants of the Shadowsword were made as "improvised" variants of the famous tank. The Stormsword was made when a Shadowsword tank had it's Volcano Cannon destroyed and was rendered ineffective in an urban combat situation, so the tech priest jury-rigged the powerful Hellhammer Siege Cannon in place of the Volcano Cannon, which turned out to broken bottle than he would be exceptionally useful in urban combat situations and causing it to be elevated into an official variant after the conflict. The Stormblade was made in response to a number of Forge Worlds that were not in favour with Mars (the seat of the Adeptus Mechanicus) not being allowed access to the Shadowsword's Volcano cannon, and so Forge World Ryza (a Forge World known for it's mastery of plasma technologies) mounted a massive Plasma Blast Gun onto the Shadowsword's frame and distributing it to the less favourable Forge Worlds as an alternative to the Shadowsword.
** The battery pack for the ubiquitous Lasgun can be heated in an open flame to overcharge it and thrown as an impromptu grenade. However this is discouraged as 1.) the battery pack is infinitely rechargable and can use something as simple as sunlight, so it's usually a better idea to use it for it's intended purpose as a gun magazine and 2.) it is considered destroying imperial property and the [[DisproportionateRetribution Imperium does not look kindly upon destroying their property.
sword.]]
** The Genestealer Cults' weapons and vehicles are typically mining equipment appropriated for use in the battlefield. Similarly, one Aberrant model uses a road sign torn from the ground (with the concrete still stuck to the base) as a blunt instrument.
** ''TabletopGame/{{Necromunda}}'': There's a grappling hook
* ''TabletopGame/CallOfCthulhu'': A staple, given that "is not really a weapon, but it's inevitable that someone will want to use it as one." It's most characters aren't fighters by nature. Statistics have been published over the same strength years for "weapons" as a normal gun.diverse as cricket bats, awls, kitchen knives, rocks, live wires, hatchets, steel-toed boots, fire extinguishers and staircases (pushing enemies down them).



* ''TabletopGame/{{Shadowrun}}'': In 3e, anything you pick up will almost invariably be superior to fighting unarmed. Indeed, the improvised weapons table has rules for [[GrievousHarmWithABody wielding another person as a weapon]].
* In ''TabletopGame/InNomine'', Malakites of Creation (and any other Angel with their Choir Attunement) explicitly have the ability to pick up anything and use it as a weapon, the effectiveness determined by their stats rather than the object in question, the explanation being "they fight creatively." Naturally, this leads to plenty of OnceKilledAManWithANoodleImplement.
* In ''TabletopGame/{{Scion}}'', a character with sufficient Epic Strength can use anything ranging from a motorcycle to a nuclear aircraft carrier as such.
* ''TabletopGame/{{Exalted}}'': In 2nd ed, the core rulebook's set of Exalted, the Solars, have their titular martial arts style, Solar Hero Style, have a minor focus on improvised weapons. The Lunar Exalted are much, much worse. Not in Lunar Hero Style, but because anything they can pick up, they can make a perfect attack with using one of their Charms (a perfect attack just hits, unless you use a perfect defense to stop it). Including doing so with improvised versions of weapons they have absolutely no idea how to actually ''use'' in the first place. For Full Moon Lunars under their anima effect, this includes picking up decent-sized buildings and hurling them so very hard that the attack is unblockable and undodgable. Or as a melee weapon. Or, if you have a ballista on hand, ''as a ballista bolt'', even if you don't know the first thing about siege artillery.
** Meanwhile, a good chunk of the Exalted types get Melee and Thrown Charms. Under the right circumstances, these can apply to dessert forks and fruit. Similarly, the Sidereal Exalted get an Archery Charm that allows them to turn anything shorter than their arm -- such as a table leg, a handful of sand, or ''a shout'' -- into an arrow, granting that arrow properties of the material you used (you aim for someone's face with a sand arrow, they're gonna be blinded).

to:

* ''TabletopGame/{{Shadowrun}}'': In 3e, anything ''TabletopGame/DungeonsAndDragons'':
** A prestige class in 3.5 edition, the Drunken Master, has the special ability to use any improvised weapon, but deal damage as if he were attacking with a Monk's unarmed strike (At the Monk level when this ability is possible,
you pick up will almost invariably may be superior to fighting unarmed. Indeed, dealing 1d10 damage with fists; the improvised weapon damage die is 1d4). This ability has one caveat; It is only active when the character is drunk. A secondary ability of the Drunken Master is to be able to drink a pint as a move action.
** The ''Complete Warrior'' splatbook sort-of creates the ability to treat specific
improvised weapons table has as Exotic Weapons (one of the Prestige Classes includes Exotic Weapon Proficiency -- Manacles as a bonus Feat for a Class Feature). The back of the book also includes rules for [[GrievousHarmWithABody wielding another person improvised weapons such as a weapon]].
* In ''TabletopGame/InNomine'', Malakites of Creation (and any other Angel with their Choir Attunement) explicitly have the ability to pick up anything
table legs and use it as a weapon, the effectiveness determined by their stats rather than barrels, giving rules for transmuting weight of the object in question, into damage dice, and specifying that sharp objects deal ''double'' damage. Exotic Weapon Proficiency -- Boat Anchor has never looked quite so fearsome.
** In 4th edition,
the explanation being "they fight creatively." Naturally, this leads to plenty of OnceKilledAManWithANoodleImplement.
* In ''TabletopGame/{{Scion}}'', a character with sufficient Epic Strength
Arena Fighter can use anything ranging from as an improvised weapon with a motorcycle fair degree of skill. There's also the Belt of the Brawler, which allows the wearer to use any improvised weapon as though it were a club. Combine that with the Iron Soul Monk and you're basically Creator/JackieChan in a ladder factory.
** In 5e, there's the Tavern Brawler feat, which grants proficiency with Improvised Weapons (improved odds of hitting) and lets one do d4 plus strength modifier damage with an unarmed attack, instead of the usual 1 plus strength modifier. Also, in many cases, an improvised weapon that is similar to an actual weapon can be treated as such - like a table leg being compared
to a nuclear aircraft carrier club - and a DM may allow the character to have proficiency based on that, otherwise it does d4 damage. Also, ''anything'' can be used as such.
a weapon - broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.
* ''TabletopGame/{{Exalted}}'': ''TabletopGame/{{Exalted}}'':
((
In 2nd ed, the core rulebook's set of Exalted, the Solars, have their titular martial arts style, Solar Hero Style, have a minor focus on improvised weapons. The Lunar Exalted are much, much worse. Not in Lunar Hero Style, but because anything they can pick up, they can make a perfect attack with using one of their Charms (a perfect attack just hits, unless you use a perfect defense to stop it). Including doing so with improvised versions of weapons they have absolutely no idea how to actually ''use'' in the first place. For Full Moon Lunars under their anima effect, this includes picking up decent-sized buildings and hurling them so very hard that the attack is unblockable and undodgable. Or as a melee weapon. Or, if you have a ballista on hand, ''as a ballista bolt'', even if you don't know the first thing about siege artillery.
** Meanwhile, a A good chunk of the Exalted types get Melee and Thrown Charms. Under the right circumstances, these can apply to dessert forks and fruit. Similarly, the Sidereal Exalted get an Archery Charm that allows them to turn anything shorter than their arm -- such as a table leg, a handful of sand, or ''a shout'' -- into an arrow, granting that arrow properties of the material you used (you aim for someone's face with a sand arrow, they're gonna be blinded).



* ''TabletopGame/{{Fellowship}}'': An Orc can use the "Fires of Industry" move to break something and fashion it into a weapon. It normally takes a minute's preparation, but Sons of War Orcs can do it in the heat of battle.
* ''TabletopGame/FengShui'': The Everyman Hero character type gets a bonus when fighting with ''any'' improvised weapon.



* Always at the cutting edge of tavern brawl technology, ''TabletopGame/SeventhSea'' features a school of fencing dedicated to the use of improvised weapons. Note that it doesn't give any advantage to combat with ''real'' weapons. Rather, at a low rank it allows the fencer to wield anything as if it were a weapon -- anything at all. More amusingly, at higher ranks the character can become ''more dangerous'' [[RuleOfCool with a broken bottle than he would be with a sword.]]
* In ''TabletopGame/{{Paranoia}}'', Bouncy Bubble Beverage cans explode if you shake them enough, making them popular among citizens not cleared to use actual grenades. (And Alpha Complex being what it is, the BBB cans tend to be more reliable and effective than any official grenades a character may acquire.)
* One TabletopGame/DungeonsAndDragons prestige class in 3.5 edition, the Drunken Master, has the special ability to use any improvised weapon, but deal damage as if he were attacking with a Monk's unarmed strike (At the Monk level when this ability is possible, you may be dealing 1d10 damage with fists; the improvised weapon damage die is 1d4). This ability has one caveat; It is only active when the character is drunk. A secondary ability of the Drunken Master is to be able to drink a pint as a move action.
** The ''Complete Warrior'' splatbook sort-of creates the ability to treat specific improvised weapons as Exotic Weapons (one of the Prestige Classes includes Exotic Weapon Proficiency - Manacles as a bonus Feat for a Class Feature). The back of the book also includes rules for improvised weapons such as table legs and barrels, giving rules for transmuting weight of the object into damage dice, and specifying that sharp objects deal ''double'' damage. Exotic Weapon Proficiency - Boat Anchor has never looked quite so fearsome.
** In 4th edition, the Arena Fighter can use anything as an improvised weapon with a fair degree of skill. There's also the Belt of the Brawler, which allows the wearer to use any improvised weapon as though it were a club. Combine that with the Iron Soul Monk and you're basically Creator/JackieChan in a ladder factory.
** In 5e, there's the Tavern Brawler feat, which grants proficiency with Improvised Weapons (improved odds of hitting) and lets one do d4 plus strength modifier damage with an unarmed attack, instead of the usual 1 plus strength modifier. Also, in many cases, an improvised weapon that is similar to an actual weapon can be treated as such - like a table leg being compared to a club - and a DM may allow the character to have proficiency based on that, otherwise it does d4 damage. Also, ''anything'' can be used as a weapon - broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.
* ''TabletopGame/{{Pathfinder}}'' takes improvised weaponry to a whole new level with decent damage dealt with improvised weapons in general (based on their size compared to actual weapons), rather easily accessed feats to remove attack penalies when using improvised weapons, and a lot of classes have archetypes that give some of these feats for free with other benefits. One notable example is the Makeshift Scrapper, a modified Rogue who forgoes trap detection to focus on fighting with anything available, even getting bonuses on attack rolls with improvised weapons rather than penalties. Another is the Extemporaneous Channeler, an Occultist that can use their focus on improvised weapons to temporarily imbue them with any combination of magical effects allowed by their level.
* In ''TabletopGame/FengShui'', the Everyman Hero character type gets a bonus when fighting with ''any'' improvised weapon.

to:

* Always at ''TabletopGame/HeroSystem'': The weapon charts in ''Post-Apocalyptic Hero'' include such items as parking meter maces and "swords" made by sharpening the cutting edge of tavern brawl technology, ''TabletopGame/SeventhSea'' features a school traffic sign pole. Well, it ''is'' post-apoc.
* ''TabletopGame/InNomine'': Malakites
of fencing dedicated to the use of improvised weapons. Note that it doesn't give Creation (and any advantage to combat other Angel with ''real'' weapons. Rather, at a low rank it allows the fencer to wield anything as if it were a weapon -- anything at all. More amusingly, at higher ranks the character can become ''more dangerous'' [[RuleOfCool with a broken bottle than he would be with a sword.]]
* In ''TabletopGame/{{Paranoia}}'', Bouncy Bubble Beverage cans explode if you shake them enough, making them popular among citizens not cleared to use actual grenades. (And Alpha Complex being what it is, the BBB cans tend to be more reliable and effective than any official grenades a character may acquire.)
* One TabletopGame/DungeonsAndDragons prestige class in 3.5 edition, the Drunken Master, has the special ability to use any improvised weapon, but deal damage as if he were attacking with a Monk's unarmed strike (At the Monk level when this ability is possible, you may be dealing 1d10 damage with fists; the improvised weapon damage die is 1d4). This ability has one caveat; It is only active when the character is drunk. A secondary ability of the Drunken Master is to be able to drink a pint as a move action.
** The ''Complete Warrior'' splatbook sort-of creates
their Choir Attunement) explicitly have the ability to treat specific improvised weapons as Exotic Weapons (one of the Prestige Classes includes Exotic Weapon Proficiency - Manacles as a bonus Feat for a Class Feature). The back of the book also includes rules for improvised weapons such as table legs and barrels, giving rules for transmuting weight of the object into damage dice, and specifying that sharp objects deal ''double'' damage. Exotic Weapon Proficiency - Boat Anchor has never looked quite so fearsome.
** In 4th edition, the Arena Fighter can use
pick up anything as an improvised weapon with a fair degree of skill. There's also the Belt of the Brawler, which allows the wearer to and use any improvised weapon as though it were a club. Combine that with the Iron Soul Monk and you're basically Creator/JackieChan in a ladder factory.
** In 5e, there's the Tavern Brawler feat, which grants proficiency with Improvised Weapons (improved odds of hitting) and lets one do d4 plus strength modifier damage with an unarmed attack, instead of the usual 1 plus strength modifier. Also, in many cases, an improvised weapon that is similar to an actual weapon can be treated as such - like a table leg being compared to a club - and a DM may allow the character to have proficiency based on that, otherwise it does d4 damage. Also, ''anything'' can be used
as a weapon - broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.
* ''TabletopGame/{{Pathfinder}}'' takes improvised weaponry to a whole new level with decent damage dealt with improvised weapons in general (based on
weapon, the effectiveness determined by their size compared to actual weapons), rather easily accessed feats to remove attack penalies when using improvised weapons, and a lot of classes have archetypes that give some of these feats for free with other benefits. One notable example is the Makeshift Scrapper, a modified Rogue who forgoes trap detection to focus on fighting with anything available, even getting bonuses on attack rolls with improvised weapons stats rather than penalties. Another is the Extemporaneous Channeler, an Occultist that can use their focus on improvised weapons to temporarily imbue them with any combination of magical effects allowed by their level.
* In ''TabletopGame/FengShui'',
object in question, the Everyman Hero character type gets a bonus when fighting with ''any'' improvised weapon.explanation being "they fight creatively." Naturally, this leads to plenty of OnceKilledAManWithANoodleImplement.



* The weapon charts in ''Post-Apocalyptic Hero'' (5th edition TabletopGame/HeroSystem) include such items as parking meter maces and "swords" made by sharpening the edge of a traffic sign pole. Well, it ''is'' post-apoc.
* ''TabletopGame/ChangelingTheLost'' has the [[GladiatorGames Bloodbrute]] Kith, who gain the ability to fashion anything they find into a crude weapon. The book mentions an Ogre ripping a stop sign out of the ground and fashioning it into a great axe as one example.
** Golems in ''TabletopGame/PrometheanTheCreated'' can gain the ability to double or ''triple'' their (usually already formidable) Strength for the purposes of lifting -- taking them into the realm of picking up I-beams, trucks, or 16-ton weights. An upgrade to that ability lets them swing or even ''throw'' these massive objects without penalty, with predictable results.
* ''Starblazer Adventures'', based on the 1970's-80's British science fiction comic book.
** The "Whatever's On Hand" stunt allows the use of the Fists skill when fighting with improvised weapons.

to:

* The weapon charts in ''Post-Apocalyptic Hero'' (5th edition TabletopGame/HeroSystem) include such items as parking meter maces and "swords" made by sharpening the edge of ''TabletopGame/NinjasAndSuperspies'': There's a traffic sign pole. Well, it ''is'' post-apoc.
* ''TabletopGame/ChangelingTheLost'' has the [[GladiatorGames Bloodbrute]] Kith, who gain
martial art focused around the ability to fashion turn anything you can pick up into an effective improvised weapon.
* ''TabletopGame/{{Paranoia}}'': Bouncy Bubble Beverage cans explode if you shake them enough, making them popular among citizens not cleared to use actual grenades. (And Alpha Complex being what it is, the BBB cans tend to be more reliable and effective than any official grenades a character may acquire.)
* ''TabletopGame/{{Pathfinder}}'' takes improvised weaponry to a whole new level with decent damage dealt with improvised weapons in general (based on their size compared to actual weapons), rather easily accessed feats to remove attack penalies when using improvised weapons, and a lot of classes have archetypes that give some of these feats for free with other benefits. One notable example is the Makeshift Scrapper, a modified Rogue who forgoes trap detection to focus on fighting with anything available, even getting bonuses on attack rolls with improvised weapons rather than penalties. Another is the Extemporaneous Channeler, an Occultist that can use their focus on improvised weapons to temporarily imbue them with any combination of magical effects allowed by their level.
* ''TabletopGame/RocketAge'': Every native Iote weapon and device is an improvised weapon, made from whatever scrap
they find into a crude weapon. The book mentions an Ogre ripping a stop sign out were able to find. Don't laugh though, their zip guns, crossbows and slingshots will end you if you underestimate them. Io might have the lowest technology level of the ground and fashioning it into a great axe as one example.
** Golems in ''TabletopGame/PrometheanTheCreated'' can gain
entire solar system, but the ability to double or ''triple'' their (usually already formidable) Iotes have more natural technical aptitude than practically anyone else.
* ''TabletopGame/{{Scion}}'': A character with sufficient Epic
Strength for the purposes of lifting -- taking can use anything ranging from a motorcycle to a nuclear aircraft carrier as such.
* ''TabletopGame/SentinelsOfTheMultiverse'': Mr. Fixer, an aging mechanic who dabbles in martial arts, uses
them into the realm of picking up I-beams, trucks, or 16-ton weights. An upgrade to that ability lets them swing or even ''throw'' these massive objects without penalty, as his only weapons. [[WrenchWhack Pipe wrenches]], [[ThrowingYourSwordAlwaysWorks tire irons]], jack handles, grease guns... If it's a tool that's useful in a machine shop, he can hit people with predictable results.
it to great effect.
* ''Starblazer Adventures'', based on ''TabletopGame/{{Shadowrun}}'': In 3e, anything you pick up will almost invariably be superior to fighting unarmed. Indeed, the 1970's-80's British science fiction comic book.
improvised weapons table has rules for [[GrievousHarmWithABody wielding another person as a weapon]].
* ''TabletopGame/StarblazerAdventures'':
** The "Whatever's On on Hand" stunt allows the use of the Fists skill when fighting with improvised weapons.



* In the Palladium game ''Ninjas and Superspies'', there is a martial art focused around the ability to turn anything you can pick up into an effective improvised weapon.
* Some of the weapons available in the martial arts card game ''Kung-Fu Fighting'' include [[ParasolOfPain an umbrella]], [[ChairmanOfTheBrawl a chair, and a table]].
* ''TabletopGame/{{Warhammer}}'' has this in both ranged and melee versions. In melee, Giants tend to wield whatever's handy, such as a tree with a few swords driven through it. At range, the Ogres have a fine line in stuffing scrap into Leadbelcher cannons, and the first war machine they had, the Gnoblar Scraplauncher, consists of a collection of weapons too small for Ogres but too large for Gnoblars, dumped into a trebuchet arrangement and fired. The Scraplauncher goes so far as to have the Killing Blow special rule, to represent the chance of one of the swords landing point first.
* In the board game ''TabletopGame/TheAwfulGreenThingsFromOuterSpace'', when battling the eponymous Things, most of the potential weapons available to the crew of the spaceship Znutar fall into this category; the only things that were originally designed to be weapons are Stun Pistols and Gas Grenades.
* Inverted with the Cargo Launch ship in ''TabletopGame/StarRealms''. It was originally developed as a combat drone, the Star Empire used it for hauling cargo instead. Which is a surprise - as the Empire faction tends to focus mostly on combat.
* Every native Iote weapon and device in ''TabletopGame/RocketAge'' is an improvised weapon, made from whatever scrap they were able to find. Don't laugh though, their zip guns, crossbows and slingshots will end you if you underestimate them. Io might have the lowest technology level of the entire solar system, but the Iotes have more natural technical aptitude than practically anyone else.
* Mr Fixer, an aging mechanic who dabbles in martial arts from ''TabletopGame/SentinelsOfTheMultiverse'', uses them as his only weapons. [[WrenchWhack Pipe wrenches]], [[ThrowingYourSwordAlwaysWorks tire irons]], jack handles, grease guns... If it's a tool that's useful in a machine shop, he can hit people with it to great effect.
* In ''TabletopGame/{{Fellowship}}'', an Orc can use the "Fires of Industry" move to break something and fashion it into a weapon. It normally takes a minute's preparation, but Sons of War Orcs can do it in the heat of battle.
* In ''TabletopGame/WarhammerFantasyRoleplay'', [[AllSwordsAreTheSame all improvised weapons are lumped together in the same category, as was done with hand weapons]]. In early editions, picking up an improvised weapon was more or less pointless as they did the same damage as an unarmed attack, and the only benefit was that armour points weren't doubled against the attack. But double armour points didn't apply if you had the Street Fighting talent, which also increased unarmed damage - so effectively, with this talent, you'd do more damage by punching somebody in the face than by hitting them over the head with an iron bar. In 4th Edition, this is averted, both by intrinsic mechanics and by allowing things like crowbars and sickles to count as hand weapons, but there's also a talent which makes you more effective at knocking people out with improvised weapons.
* A staple of ''TabletopGame/CallOfCthulhu'', given that most characters aren't fighters by nature. Statistics have been published over the years for "weapons" as diverse as cricket bats, awls, kitchen knives, rocks, live wires, hatchets, steel-toed boots, fire extinguishers and staircases (pushing enemies down them).
----

to:

* In the Palladium game ''Ninjas and Superspies'', there is a martial art focused around the ability to turn anything you can pick up into an effective improvised weapon.
* Some of the weapons available in the martial arts card game ''Kung-Fu Fighting'' include [[ParasolOfPain an umbrella]], [[ChairmanOfTheBrawl a chair, and a table]].
* ''TabletopGame/{{Warhammer}}'' has this in both ranged and melee versions. In melee, Giants tend to wield whatever's handy, such as a tree with a few swords driven through it. At range, the Ogres have a fine line in stuffing scrap into Leadbelcher cannons, and the first war machine they had, the Gnoblar Scraplauncher, consists of a collection of weapons too small for Ogres but too large for Gnoblars, dumped into a trebuchet arrangement and fired. The Scraplauncher goes so far as to have the Killing Blow special rule, to represent the chance of one of the swords landing point first.
* In the board game ''TabletopGame/TheAwfulGreenThingsFromOuterSpace'', when battling the eponymous Things, most of the potential weapons available to the crew of the spaceship Znutar fall into this category; the only things that were originally designed to be weapons are Stun Pistols and Gas Grenades.
* Inverted with the Cargo Launch ship in ''TabletopGame/StarRealms''. It was originally developed as a combat drone, the Star Empire used it for hauling cargo instead. Which is a surprise - as the Empire faction tends to focus mostly on combat.
* Every native Iote weapon and device in ''TabletopGame/RocketAge'' is an improvised weapon, made from whatever scrap they were able to find. Don't laugh though, their zip guns, crossbows and slingshots will end you if you underestimate them. Io might have the lowest technology level of the entire solar system, but the Iotes have more natural technical aptitude than practically anyone else.
* Mr Fixer, an aging mechanic who dabbles in martial arts from ''TabletopGame/SentinelsOfTheMultiverse'', uses them as his only weapons. [[WrenchWhack Pipe wrenches]], [[ThrowingYourSwordAlwaysWorks tire irons]], jack handles, grease guns... If it's a tool that's useful in a machine shop, he can hit people with it to great effect.
* In ''TabletopGame/{{Fellowship}}'', an Orc can use the "Fires of Industry" move to break something and fashion it into a weapon. It normally takes a minute's preparation, but Sons of War Orcs can do it in the heat of battle.
* In ''TabletopGame/WarhammerFantasyRoleplay'',
''TabletopGame/WarhammerFantasyRoleplay'': [[AllSwordsAreTheSame all All improvised weapons are lumped together in the same category, as was done with hand weapons]]. category]]. In early editions, picking up an improvised weapon was is more or less pointless as they did do the same damage as an unarmed attack, and the only benefit was is that armour points weren't aren't doubled against the attack. But However, double armour points didn't don't apply if you had have the Street Fighting talent, which also increased increases unarmed damage - -- so effectively, with this talent, you'd you do more damage by punching somebody in the face than by hitting them over the head with an iron bar. In 4th Edition, this is averted, both by intrinsic mechanics and by allowing things like crowbars and sickles to count as hand weapons, but there's also a talent which makes you more effective at knocking people out with improvised weapons.
* A staple ''Franchise/TheWorldOfDarkness'':
** ''TabletopGame/ChangelingTheLost'' has the [[GladiatorGames Bloodbrute]] Kith, who gain the ability to fashion anything they find into a crude weapon. The book mentions an Ogre ripping a stop sign out
of ''TabletopGame/CallOfCthulhu'', given the ground and fashioning it into a great axe as one example.
** ''TabletopGame/PrometheanTheCreated'': Golems can gain the ability to double or ''triple'' their (usually already formidable) Strength for the purposes of lifting -- taking them into the realm of picking up I-beams, trucks, or 16-ton weights. An upgrade to
that most characters aren't fighters by nature. Statistics ability lets them swing or even ''throw'' these massive objects without penalty, with predictable results.

!!War Games
* ''TabletopGame/BattleTech'' has rules to allow the 'Mechs to pick up arms and limbs that
have been published over shot off other 'Mecha (although, there's nothing stopping a 'Mech using its ''own'' amputated leg, come to that).
** If your 'Mech has hands and is in a forest hex -- hey, insta-club! Sure, it's only good for one use, but they're like Doritos: crunch all you want, they'll make more.
** There's also
the years option for "weapons" an Assault class 'Mech to even use a lighter 'Mech as diverse a melee weapon, in the HumongousMecha version of GrievousHarmWithABody.
** If you are so inclined, and have [[JumpJetPack jump jets]], you can pull off a [[DeathFromAbove "Death From Above"]] [[ExactlyWhatItSaysOnTheTin maneuver]], deliberately landing on top of another 'Mech ''[[GoombaStomp really, really hard.]]''
* ''TabletopGame/{{Warhammer}}'':
** In melee, Giants tend to wield whatever's handy, such
as cricket bats, awls, kitchen knives, a tree with a few swords driven through it.
** At range, the Ogres have a fine line in stuffing scrap into Leadbelcher cannons, and the first war machine they had, the Gnoblar Scraplauncher, consists of a collection of weapons too small for Ogres but too large for Gnoblars, dumped into a trebuchet arrangement and fired. The Scraplauncher goes so far as to have the Killing Blow special rule, to represent the chance of one of the swords landing point first.
** Gnoblars fight with whatever objects they can get their hands on on short notice, and as such Gnoblar mobs are typically seen going to battle wielding ragtag assortments of spear tips, rusted daggers, wooden legs, animal teeth, broken bottles, pointy sticks and the like. Their missile weapons likewise consist of whatever heavy, sharp or prickly things they can scrounge up in a hurry —
rocks, live wires, hatchets, steel-toed boots, fire extinguishers sharpened horseshoes, hedgehogs and staircases (pushing enemies so on.
* ''TabletopGame/Warhammer40000'':
** The Orks have their entire civilisation based around this (and getting MoreDakka). Everything is improvised, and that ''everything'' is a weapon.
** An Imperial assassin of the [[PsychoForHire Eversor]] temple was once assigned to eliminate a planetary governor and his family after it was discovered that the colonial leader was financing pirate raids against his neighbors. Attacking during a family festival, the assassin ended up butchering all three hundred and seventeen members of the governor's clan, ages ranging from one hundred and forty-two to [[WouldHurtAChild three weeks old]], though he had to resort to using a silver soup spoon and a butter knife before he was finished.
** A particularly inventive Drukhari Wych known as "Steel Fang" is legendary for using absolutely anything to eliminate her enemies. Crowning examples are shattering a statue of Khaine and using the shards to shank the entire Inner Council of Craftworld Lugganth, and killing an [[SnakePeople Elder Sslyth]] in a Commorragh arena with ''dust'' (blinding it with a handful, then choking it to death on the stuff).
** The annihilator pattern of the Predator tank originated as this, ironically. It was the result of a long ranged long fang assault against a group of chaos space marines, where they were unable to get in range with their lascannons, and the predator destructor they had at hand were not an effective enough tank-hunting weapon. So what do they do? Rip out the weapons of the tank and link their lascannons there instead! While the [[MachineWorship Adeptus Mechanicus]] were enraged at even thinking of modifying their tanks, the pattern soon grew in popularity, and soon became one of the most popular predator patterns in the 41st millenium once other chapters started copying this idea.
** The Apocalypse datasheet for the Land Raider Ares has a backstory a bit like this. The Dark Angels were bogged
down them).
----
in siege warfare in an attempt to capture three of the Fallen (traitorous Dark Angels), and they had the techpriests build them a weapon designed to penetrate the rubble-strewn defenses. A day after the Areses were deployed, with their heavy flamethrowers, epic machine guns, and massive short-ranged artillery weapon, the enemy surrendered.
** In a similar vein, the Stormsword and Stormblade variants of the Shadowsword were made as "improvised" variants of the famous tank. The Stormsword was made when a Shadowsword tank had it's Volcano Cannon destroyed and was rendered ineffective in an urban combat situation, so the tech priest jury-rigged the powerful Hellhammer Siege Cannon in place of the Volcano Cannon, which turned out to be exceptionally useful in urban combat situations and causing it to be elevated into an official variant after the conflict. The Stormblade was made in response to a number of Forge Worlds that were not in favour with Mars (the seat of the Adeptus Mechanicus) not being allowed access to the Shadowsword's Volcano cannon, and so Forge World Ryza (a Forge World known for it's mastery of plasma technologies) mounted a massive Plasma Blast Gun onto the Shadowsword's frame and distributing it to the less favourable Forge Worlds as an alternative to the Shadowsword.
** The battery pack for the ubiquitous Lasgun can be heated in an open flame to overcharge it and thrown as an impromptu grenade. However this is discouraged as 1.) the battery pack is infinitely rechargable and can use something as simple as sunlight, so it's usually a better idea to use it for it's intended purpose as a gun magazine and 2.) it is considered destroying imperial property and the [[DisproportionateRetribution Imperium does not look kindly upon destroying their property.]]
** The Genestealer Cults' weapons and vehicles are typically mining equipment appropriated for use in the battlefield. Similarly, one Aberrant model uses a road sign torn from the ground (with the concrete still stuck to the base) as a blunt instrument.
** ''TabletopGame/{{Necromunda}}'': There's a grappling hook that "is not really a weapon, but it's inevitable that someone will want to use it as one." It's the same strength as a normal gun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A particularly inventive Drukhari Wych known as "Steel Fang" is legendary for using absolutely anything to eliminate her enemies. Crowning examples are shattering a statue of Khaine and using the shards to shank the entire Inner Council of Craftworld Lugganth, and killing an [[SnakePeople Elder Sslyth]] in a Commorragh arena with ''dust'' (blinding it with a handful, then choking it to death on the stuff).
Is there an issue? Send a MessageReason:
None


* In ''TabletopGame/WarhammerFantasyRoleplay'', all improvised weapons are lumped together in the same category, as was done with hand weapons. In early editions, picking up an improvised weapon was more or less pointless as they did the same damage as an unarmed attack, and the only benefit was that armour points weren't doubled against the attack. But double armour points didn't apply if you had the Street Fighting talent, which also increased unarmed damage - so effectively, with this talent, you'd do more damage by punching somebody in the face than by hitting them over the head with an iron bar. In 4th Edition, this is averted but there's a talent which makes you more effective at knocking people out with improvised weapons.

to:

* In ''TabletopGame/WarhammerFantasyRoleplay'', [[AllSwordsAreTheSame all improvised weapons are lumped together in the same category, as was done with hand weapons.weapons]]. In early editions, picking up an improvised weapon was more or less pointless as they did the same damage as an unarmed attack, and the only benefit was that armour points weren't doubled against the attack. But double armour points didn't apply if you had the Street Fighting talent, which also increased unarmed damage - so effectively, with this talent, you'd do more damage by punching somebody in the face than by hitting them over the head with an iron bar. In 4th Edition, this is averted averted, both by intrinsic mechanics and by allowing things like crowbars and sickles to count as hand weapons, but there's also a talent which makes you more effective at knocking people out with improvised weapons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''TabletopGame/WarhammerFantasyRoleplay'', all improvised weapons are lumped together in the same category, as was done with hand weapons. In early editions, picking up an improvised weapon was more or less pointless as they did the same damage as an unarmed attack, and the only benefit was that armour points weren't doubled against the attack. But double armour points didn't apply if you had the Street Fighting talent, which also increased unarmed damage - so effectively, with this talent, you'd do more damage by punching somebody in the face than by hitting them over the head with an iron bar. In 4th Edition, this is averted but there's a talent which makes you more effective at knocking people out with improvised weapons.
* A staple of ''TabletopGame/CallOfCthulhu'', given that most characters aren't fighters by nature. Statistics have been published over the years for "weapons" as diverse as cricket bats, awls, kitchen knives, rocks, live wires, hatchets, steel-toed boots, fire extinguishers and staircases (pushing enemies down them).

Added: 1008

Changed: 1721

Removed: 194

Is there an issue? Send a MessageReason:
None


* The Orks of ''TabletopGame/{{Warhammer 40000}}'' have their ''entire civilisation'' based around this (and getting MoreDakka). Everything is improvised, and that ''everything'' is a weapon.
** An Imperial assassin of the [[PsychoForHire Eversor]] temple was once assigned to eliminate a planetary governor and his family after it was discovered that the colonial leader was financing pirate raids against his neighbors. Attacking during a family festival, the assassin ended up butchering all three hundred and seventeen members of the governor's clan, ages ranging from one hundred and forty-two to [[KickTheDog three weeks old]], though he had to resort to using a silver soup spoon and a butter knife before he was finished.

to:

* ''TabletopGame/Warhammer40000'':
**
The Orks of ''TabletopGame/{{Warhammer 40000}}'' have their ''entire civilisation'' entire civilisation based around this (and getting MoreDakka). Everything is improvised, and that ''everything'' is a weapon.
** An Imperial assassin of the [[PsychoForHire Eversor]] temple was once assigned to eliminate a planetary governor and his family after it was discovered that the colonial leader was financing pirate raids against his neighbors. Attacking during a family festival, the assassin ended up butchering all three hundred and seventeen members of the governor's clan, ages ranging from one hundred and forty-two to [[KickTheDog [[WouldHurtAChild three weeks old]], though he had to resort to using a silver soup spoon and a butter knife before he was finished.



** In a similar vein, The Stormsword and Stormblade variants of the Shadowsword were made as "improvised" variants of the famous tank. The Stormsword was made when a Shadowsword tank had it's Volcano Cannon destroyed and was rendered ineffective in an urban combat situation, so the tech priest jury-rigged the powerful Hellhammer Siege Cannon in place of the Volcano Cannon, which turned out to be exceptionally useful in urban combat situations and causing it to be elevated into an official variant after the conflict. The Stormblade was made in response to a number of Forge Worlds that were not in favour with Mars (the seat of the Adeptus Mechanicus) not being allowed access to the Shadowsword's Volcano cannon, and so Forge World Ryza (a Forge World known for it's mastery of plasma technologies) mounted a massive Plasma Blast Gun onto the Shadowsword's frame and distributing it to the less favourable Forge Worlds as an alternative to the Shadowsword.
** In the spin-off game Necromunda, there's a grappling hook, which "Is not really a weapon, but it's inevitable that someone will want to use it as one." It's the same strength as a normal gun.

to:

** In a similar vein, The the Stormsword and Stormblade variants of the Shadowsword were made as "improvised" variants of the famous tank. The Stormsword was made when a Shadowsword tank had it's Volcano Cannon destroyed and was rendered ineffective in an urban combat situation, so the tech priest jury-rigged the powerful Hellhammer Siege Cannon in place of the Volcano Cannon, which turned out to be exceptionally useful in urban combat situations and causing it to be elevated into an official variant after the conflict. The Stormblade was made in response to a number of Forge Worlds that were not in favour with Mars (the seat of the Adeptus Mechanicus) not being allowed access to the Shadowsword's Volcano cannon, and so Forge World Ryza (a Forge World known for it's mastery of plasma technologies) mounted a massive Plasma Blast Gun onto the Shadowsword's frame and distributing it to the less favourable Forge Worlds as an alternative to the Shadowsword. \n** In the spin-off game Necromunda, there's a grappling hook, which "Is not really a weapon, but it's inevitable that someone will want to use it as one." It's the same strength as a normal gun.



* In the Urban Arcana setting for TabletopGame/{{D20 Modern}}, there is an advanced class called the Street Warrior that gains proficiency with improvised weapons and at later levels can do extra damage as if it were a size category larger.
* In fact, most roleplaying games allow characters to wield anything they can reasonably lift as weaponry. Generally, however, unless the item was designed to be a weapon, the attack is penalized. Not in ''TabletopGame/{{Shadowrun}}'' 3e, though; anything you pick up will almost invariably be superior to fighting unarmed. Indeed, the improvised weapons table has rules for [[GrievousHarmWithABody wielding another person as a weapon]].

to:

** The Genestealer Cults' weapons and vehicles are typically mining equipment appropriated for use in the battlefield. Similarly, one Aberrant model uses a road sign torn from the ground (with the concrete still stuck to the base) as a blunt instrument.
** ''TabletopGame/{{Necromunda}}'': There's a grappling hook that "is not really a weapon, but it's inevitable that someone will want to use it as one." It's the same strength as a normal gun.
* ''TabletopGame/D20Modern'': In the Urban Arcana setting for TabletopGame/{{D20 Modern}}, there is an advanced class called the Street Warrior that gains proficiency with improvised weapons and at later levels can do extra damage as if it were a size category larger.
* ''TabletopGame/{{Shadowrun}}'': In fact, most roleplaying games allow characters to wield anything they can reasonably lift as weaponry. Generally, however, unless the item was designed to be a weapon, the attack is penalized. Not in ''TabletopGame/{{Shadowrun}}'' 3e, though; anything you pick up will almost invariably be superior to fighting unarmed. Indeed, the improvised weapons table has rules for [[GrievousHarmWithABody wielding another person as a weapon]].



* Scion's pseudo-progenitor ''TabletopGame/{{Exalted}}'' has a lot of the same, only in one case, it's so much cheesier. In 2nd ed, the core rulebook's set of Exalted, the Solars, have their titular martial arts style, Solar Hero Style, have a minor focus on improvised weapons. The Lunar Exalted are much, much worse. Not in Lunar Hero Style, but because anything they can pick up, they can make a perfect attack with using one of their Charms (a perfect attack just hits, unless you use a perfect defense to stop it). Including doing so with improvised versions of weapons they have absolutely no idea how to actually ''use'' in the first place. For Full Moon Lunars under their anima effect, this includes picking up decent-sized buildings and hurling them so very hard that the attack is unblockable and undodgable. Or as a melee weapon. Or, if you have a ballista on hand, ''as a ballista bolt'', even if you don't know the first thing about siege artillery.

to:

* Scion's pseudo-progenitor ''TabletopGame/{{Exalted}}'' has a lot of the same, only in one case, it's so much cheesier. ''TabletopGame/{{Exalted}}'': In 2nd ed, the core rulebook's set of Exalted, the Solars, have their titular martial arts style, Solar Hero Style, have a minor focus on improvised weapons. The Lunar Exalted are much, much worse. Not in Lunar Hero Style, but because anything they can pick up, they can make a perfect attack with using one of their Charms (a perfect attack just hits, unless you use a perfect defense to stop it). Including doing so with improvised versions of weapons they have absolutely no idea how to actually ''use'' in the first place. For Full Moon Lunars under their anima effect, this includes picking up decent-sized buildings and hurling them so very hard that the attack is unblockable and undodgable. Or as a melee weapon. Or, if you have a ballista on hand, ''as a ballista bolt'', even if you don't know the first thing about siege artillery.
Is there an issue? Send a MessageReason:
Replacement of misleading inquiry with fact (as much as fiction can be viewed as fact)


** The Apocalypse datasheet for the Land Raider Ares has a backstory a bit like this. The Dark Angels (I think) were bogged down in siege warfare (which doesn't answer why they didn't just have their strike cruiser torpedo the enemy fortress into scrap), and they had the techpriests build them a weapon designed to penetrate the rubble-strewn defenses. A day after the Areses were deployed, with their heavy flamethrowers, epic machine guns, and massive short-ranged artillery weapon, the enemy surrendered.

to:

** The Apocalypse datasheet for the Land Raider Ares has a backstory a bit like this. The Dark Angels (I think) were bogged down in siege warfare (which doesn't answer why they didn't just have their strike cruiser torpedo in an attempt to capture three of the enemy fortress into scrap), Fallen (traitorous Dark Angels), and they had the techpriests build them a weapon designed to penetrate the rubble-strewn defenses. A day after the Areses were deployed, with their heavy flamethrowers, epic machine guns, and massive short-ranged artillery weapon, the enemy surrendered.
Is there an issue? Send a MessageReason:
None


** In 5e, there's the Tavern Brawler feat, which grants proficiency with Improvised Weapons (improved odds of hitting) and lets one do d4 plus strength modifier damage with an unarmed attack, instead of the usual 1 plus strength modifier.

to:

** In 5e, there's the Tavern Brawler feat, which grants proficiency with Improvised Weapons (improved odds of hitting) and lets one do d4 plus strength modifier damage with an unarmed attack, instead of the usual 1 plus strength modifier. Also, in many cases, an improvised weapon that is similar to an actual weapon can be treated as such - like a table leg being compared to a club - and a DM may allow the character to have proficiency based on that, otherwise it does d4 damage. Also, ''anything'' can be used as a weapon - broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In 5e, there's the Tavern Brawler feat, which grants proficiency with Improvised Weapons (improved odds of hitting) and lets one do d4 plus strength modifier damage with an unarmed attack, instead of the usual 1 plus strength modifier.

Top