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Up To Eleven is a defunct trope


** While Dead Eye aiming is improbable by itself, [[HomingBoulders using Dead Eye to lob dynamite and throwing knives]] in ''Red Dead Redemption'' takes this trope UpToEleven [[GoodBadBugs (courtesy of a wonderful glitch)]]. You can throw a stick of dynamite at a buzzard circling high overhead, and it will [[https://www.youtube.com/watch?v=bJ07v2sZQLE shoot up into the sky and home in on the target like a seeker missile.]]

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** While Dead Eye aiming is improbable by itself, [[HomingBoulders using Dead Eye to lob dynamite and throwing knives]] in ''Red Dead Redemption'' takes this trope UpToEleven up to eleven [[GoodBadBugs (courtesy of a wonderful glitch)]]. You can throw a stick of dynamite at a buzzard circling high overhead, and it will [[https://www.youtube.com/watch?v=bJ07v2sZQLE shoot up into the sky and home in on the target like a seeker missile.]]



** Quiet, from ''VideoGame/MetalGearSolidVThePhantomPain'', takes it UpToEleven; one her most noteworthy moments as a sharpshooter comes when she successfully shoots the pilot of a fast-moving fighter jet through the canopy and [[BoomHeadshot in the head]] ''from a helicopter that is taking evasive maneuvers''!

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** Quiet, from ''VideoGame/MetalGearSolidVThePhantomPain'', takes it UpToEleven; up to eleven; one her most noteworthy moments as a sharpshooter comes when she successfully shoots the pilot of a fast-moving fighter jet through the canopy and [[BoomHeadshot in the head]] ''from a helicopter that is taking evasive maneuvers''!



** In ''VideoGame/BatmanArkhamOrigins'' this is [[UptoEleven Taken Up to Eleven]] by Deadshot again. In the trailer, he shatters the sword in Deathstroke's hand several times in rapid succession from several miles away, right before shooting a single chain-link holding up a large crate. In his introduction, he is seen killing three enemies in one shot while said enemies were spaced out! In the actual gameplay, he is able to shoot a SWAT sniper, then ricochet the bullet off of his head and into the tail of a GCPD helicopter, causing it to spiral out of control and crash. When you actually face him, he can literally ricochet his bullets off of three different surfaces (even plywood) and still hit you...while you're swinging between gargoyles!

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** In ''VideoGame/BatmanArkhamOrigins'' this is [[UptoEleven Taken Up to Eleven]] exaggerated by Deadshot again. In the trailer, he shatters the sword in Deathstroke's hand several times in rapid succession from several miles away, right before shooting a single chain-link holding up a large crate. In his introduction, he is seen killing three enemies in one shot while said enemies were spaced out! In the actual gameplay, he is able to shoot a SWAT sniper, then ricochet the bullet off of his head and into the tail of a GCPD helicopter, causing it to spiral out of control and crash. When you actually face him, he can literally ricochet his bullets off of three different surfaces (even plywood) and still hit you...while you're swinging between gargoyles!



* ''VideoGame/SteamWorldHeist'' allows you to do that with some of your characters and weapons. The game is turn-based, so you can take as much time to line up your shots as you want, and weapons with a laser sight even show reflected angles. It can be especially useful, since headshots and flanking shots deal critical damage, and some enemies carry metal shields, so a frontal attack with anything short of an RPG or a grenade launcher won't work (and even those can sometimes bounce off). Enemies can do that too, although they usually won't try. However, one boss, aptly named Ace, takes this UpToEleven. He won't even try to hit you with a straight shot, even if he's standing two spaces away. No, he'll bounce his shot half a dozen times before hitting one of your characters in the legs, crippling them for one turn.

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* ''VideoGame/SteamWorldHeist'' allows you to do that with some of your characters and weapons. The game is turn-based, so you can take as much time to line up your shots as you want, and weapons with a laser sight even show reflected angles. It can be especially useful, since headshots and flanking shots deal critical damage, and some enemies carry metal shields, so a frontal attack with anything short of an RPG or a grenade launcher won't work (and even those can sometimes bounce off). Enemies can do that too, although they usually won't try. However, one boss, aptly named Ace, takes this UpToEleven.up to eleven. He won't even try to hit you with a straight shot, even if he's standing two spaces away. No, he'll bounce his shot half a dozen times before hitting one of your characters in the legs, crippling them for one turn.

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* Gordon Freeman in ''VideoGame/HalfLife1''. He's not shown to be supernaturally accurate, at least compared to other First Person Shooter heroes. However, unlike almost all other FPS heroes (who at least have some form of military background), he's a theoretical physicist who's ''never picked up a gun in his life'' prior to the events of the game. This makes incredibly impressive his ability to rapidly learn to use an assault rifle well enough to fight off both an alien invasion ''and'' a battalion of highly trained special forces soldiers.
** Lampshaded in the sequel, in which Breen, through his "Breencast" system, berates his mook army for being completely unable to impede Gordon's progress: "This is not some agent provocateur or highly trained assassin we are discussing. Gordon Freeman is a theoretical physicist who hardly earned the distinction of his Ph.D at the time of the Black Mesa Incident... The man you have consistently failed to slow, let alone capture, is by all standards simply that, an ordinary man."
** The Female Assassins in Half-Life count as well. It's unknown who they're working, they're never mentioned by any characters in Half-Life, and the only game that puts focus on them is of debatable canon. Of all we don't know, one thing is for certain: an Assassin with a 9mm pistol will never miss a shot. Despite their weak weaponry, Assassins are a higher threat than the Special Forces you spend half the game fighting, largely in part because of their pin-point accuracy and quick trigger fingers.

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* Gordon Freeman in ''VideoGame/HalfLife1''. He's not shown to be supernaturally accurate, at least compared to other First Person Shooter heroes. However, unlike almost all other FPS heroes (who at least have some form of military background), he's a theoretical physicist who's ''never picked up a gun in only been given cursory weapons training during his life'' prior to time in the events of the game.[[JustifiedTutorial Hazard Course]]. This makes incredibly impressive his ability to rapidly learn to use an assault rifle well enough to fight off both an alien invasion ''and'' a battalion of highly trained special forces soldiers.
** Lampshaded in [[VideoGame/HalfLife2 the sequel, sequel]], in which Breen, through his "Breencast" system, Breen berates his mook army the Combine Overwatch for being completely unable to impede Gordon's progress: "This progress:
--->"This
is not some agent provocateur or highly trained assassin we are discussing. Gordon Freeman is a theoretical physicist who hardly earned the distinction of his Ph.D at the time of the Black Mesa Incident... The man you have consistently failed to slow, let alone capture, is by all standards simply that, an ordinary man."
** The Female Black Ops Assassins in Half-Life ''Half-Life'' count as well. It's unknown who they're working, they're never mentioned by any characters in Half-Life, and the only game that puts focus on them is of debatable canon. Of all we don't know, one thing is for certain: an Assassin with a 9mm pistol will never miss a shot. Despite their weak weaponry, Assassins are a higher threat than the Special Forces you spend half the game fighting, largely in part because of their pin-point accuracy (they ''never'' miss a shot) and quick trigger fingers.



** At the end of Chapter 2's helicopter sequence, Max has to shoot down enemy RPG's ''while hanging upside down from the chopper''.

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** At the end of Chapter 2's helicopter sequence, Max has to shoot down enemy RPG's [=RPGs=] ''while hanging upside down from the chopper''.chopper''. In subsequent chapters he's given a wide range of opportunities to shoot [=RPGs=], grenades, and Molotovs in mid-air.
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* ''VideoGame/BloonsTowerDefense'': No matter the distance, the Sniper Monkey will [[AlwaysAccurateAttack never miss]]. Even if it's using a fully automatic rifle that puts out over a dozen rounds per second, every single one of these bullets ''will'' end up in a Bloon. There's no aiming or reload time, either: as soon as the Sniper's target is destroyed, it will immediately snap to the next Bloon and keep firing without breaking its rhythm.

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* ''VideoGame/BloonsTowerDefense'': No matter the distance, the Sniper Monkey will [[AlwaysAccurateAttack [[{{Hitscan}} never miss]]. Even if it's using a fully automatic rifle that puts out over a dozen rounds per second, every single one of these bullets ''will'' end up in a Bloon. This includes the middle path upgrade in the sixth game, where every bullet will bounce to a bloon next to it ''with'' maximum collateral damage from the shrapnels. There's no aiming or reload time, either: as soon as the Sniper's target is destroyed, it will immediately snap to the next Bloon and keep firing without breaking its rhythm.
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* In ''VideoGame/TimeCrisis 4'', Marcus Black, the Stage 1 boss, reliably wields an [[{{BFG}} anti-tank rifle]] with ''one hand'', to the surprise of your ally Captain Rush.

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* In ''VideoGame/TimeCrisis 4'', Marcus Black, the Stage 1 boss, reliably wields an [[{{BFG}} anti-tank rifle]] with ''one hand'', to the surprise of your ally Captain Rush. Throughout the entire series, there are also enemies wearing [[LawOfChromaticSuperiority red]]; unlike regular enemies, who will hit you at random, the first shot a red enemy takes will ''always'' hit you if you don't dodge.
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** Also subverted in ''VideoGame/MetalGearSolidTheTwinSnakes'', where, during the torture scene, Ocelot is spinning his gun on his left hand and ''drops it'' by accident -- lending a bit of credibility that his left hand isn't quite as accurate as his right. He later goes on to [[spoiler:shoot the PAL key out of Snake's hand]] near the end of the game.

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** Also subverted in ''VideoGame/MetalGearSolidTheTwinSnakes'', ''[[UpdatedRerelease Metal Gear Solid: The Twin Snakes]]'', where, during the torture scene, Ocelot is spinning his gun on his left hand and ''drops it'' by accident -- lending a bit of credibility that his left hand isn't quite as accurate as his right. He later goes on to [[spoiler:shoot the PAL key out of Snake's hand]] near the end of the game.
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* A nameless, fameless Mook proves his serious chops in ''VideoGame/FinalFantasyXII'''s opening movie. [[https://www.youtube.com/watch?v=zeE__axckGs&feature=player_detailpage#t=340s The Imperial Trooper who kills Rassler does so by shooting him with an arrow]]. Through the one unarmored spot on his body (a one-inch gap between his breastplate and his neck[=/=]shoulderguard armor right over his collarbone.) While Rassler is mounted on a chocobo and jostling about erratically. In the din and chaos of a pitched battle. Across the span of a bridge. ''At night''. If it wasn't for the fast Basch kills him ''with an equally improbable shot'' (albeit with an armor-piercing arrowhead, so he didn't need to aim at a weak spot,) the man would probably be deserving of a promotion.

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* A nameless, fameless Mook proves his serious chops in ''VideoGame/FinalFantasyXII'''s opening movie. [[https://www.youtube.com/watch?v=zeE__axckGs&feature=player_detailpage#t=340s The Imperial Trooper who kills Rassler does so by shooting him with an arrow]]. Through the one unarmored spot on his body (a one-inch gap between his breastplate and his neck[=/=]shoulderguard armor right over his collarbone.) While Rassler is mounted on a chocobo and jostling about erratically. In the din and chaos of a pitched battle. Across the span of a bridge. ''At night''. If it wasn't for the fast fact Basch kills him ''with an equally improbable shot'' (albeit with an armor-piercing arrowhead, so he didn't need to aim at a weak spot,) the man would probably be deserving of a promotion.
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* Played with in ''VideoGame/DiscoElysium''. Kim Katsuragi mentions that he usually scores approximately 7/10 on his precinct's marksmanship tests. This would only be "above average" for most people, but Katsuragi is BlindWithoutThem and can barely see targets at the distances required.

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* Played with in ''VideoGame/DiscoElysium''. Your partner Kim Katsuragi Kitsuragi mentions that he usually scores approximately 7/10 on his precinct's marksmanship tests. This would only be "above average" for most people, but Katsuragi Kitsuragi is BlindWithoutThem and can barely see targets at the distances required. Late in the game, he [[spoiler:scores an incredible shot at one of the Krenel mercenaries]], hitting him in the only weak spot.
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** Even more spectacular, is the throwing of objects (even while moving in the air). Should the moving target change velocity or direction slightly, the thrown object can mildly compensate mid-flight, making it look like the ambulance you've just hurled is homing onto the Apache chopper trying to dodge your attack. Improbable aiming taken to the absurd degree.

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** Even more spectacular, is the throwing of objects (even while moving in the air). Should the moving target change velocity or direction slightly, the thrown object [[HomingBoulders can mildly compensate mid-flight, mid-flight]], making it look like the ambulance you've just hurled is homing onto the Apache chopper trying to dodge your attack. Improbable aiming taken to the absurd degree.
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*** Another one features an archer who was famous for never missing a shot fire an arrow at a daedra, who teleports back to Oblivion before it hits, causing the arrow to miss and stick into a tree. The archer loses all of his fame for missing a shot and never fires a shot again out of shame, eventually dying alone and forgotten, while the daedra ''becomes'' famous for dodging the supposedly undodgeable shot and gains many followers who build shrines in his honour. One day, the daedra receives a report that a group of people are throwing rocks at one of his shrines, as people just can't resist throwing things at a representation of the daedra who can dodge anything. The daedra shows up to scare them away, but they just start throwing the rocks at him instead. He retreats into the shrine, and one of the rocks hots the door and causes it to slam shut and strike him in the back. He then, for no apparent reason, asks one of his followers where the wood for the door came from, and is told it came from the same forest where he had his encounter with the archer. The daedra nods as if expecting this answer, then falls over dead (well, [[ResurrectiveImmortality as dead as daedra can get anyway]]), revealing a deep wound in his back, inflicted by a rusty arrowhead sticking out of the door that had struck him. Remember how the archer's arrow hit a tree? Looks like he didn't miss his shot after all!

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*** Another one features an archer who was famous for never missing a shot fire an arrow at a daedra, who teleports back to Oblivion before it hits, causing the arrow to miss and stick into a tree. The archer loses all of his fame for missing a shot and never fires a shot again out of shame, eventually dying alone and forgotten, while the daedra ''becomes'' famous for dodging the supposedly undodgeable shot and gains many followers who build shrines in his honour. One day, the daedra receives a report that a group of people are throwing rocks at one of his shrines, as people just can't resist throwing things at a representation of the daedra who can dodge anything. The daedra shows up to scare them away, but they just start throwing the rocks at him instead. He retreats into the shrine, and one of the rocks hots hits the door and causes door, causing it to slam shut and strike him in the back. He then, for no apparent reason, asks one of his followers where the wood for the door came from, and is told it came from the same forest where he had his encounter with the archer. The daedra nods as if expecting this answer, then falls over dead (well, [[ResurrectiveImmortality as dead as daedra can get anyway]]), revealing a deep wound in his back, inflicted by a rusty arrowhead sticking out of the door that had struck him. Remember how the archer's arrow hit a tree? Looks like he didn't miss his shot after all!
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* Because shells are not volumetric in ''VideoGame/WorldOfTanks'' (that is, they are traced as a single pixel of width/height/length traveling in a known arc), some players can pull off insane trick shots with the right foresight and skill. This can include hitting small targets moving at high speeds, hitting ''invisible'' targets (who are no longer spotted and fall out of sight), and hitting targets no one has spotted based solely on the incoming fire indicator. One of the most impressive yet most hated improbable shots involve artillery players who are able to take an otherwise rather inaccurate tank class and place very large shells through very small spaces to score hits on enemies. Some very skilled/lucky artillery players have put large-caliber shells through broken window panes approximately 1' square to destroy enemies who thought they were safe behind a wall.
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* In ''VideoGame/TimeCrisis 4'', Marcus Black, the Stage 1 boss, wields an [[{{BFG}} anti-tank rifle]] with ''one hand'', to the surprise of your ally Captain Rush.

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* In ''VideoGame/TimeCrisis 4'', Marcus Black, the Stage 1 boss, reliably wields an [[{{BFG}} anti-tank rifle]] with ''one hand'', to the surprise of your ally Captain Rush.
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* In ''VideoGame/TimeCrisis 4'', Marcus Black, the Stage 1 boss, wields an [[{{BFG}} anti-tank rifle]] with ''one hand'', to the surprise of your ally Captain Rush.
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*** In another, two guys are out practising archery and one keeps bragging about the archery trophy he won, criticizing the other guy's technique, and acting like an insufferable know-it-all. The other guy fires a wild shot that goes way off-target, which is again criticized by the "expert" before the two went their separate ways. When the "expert" returned home, [[ExactlyWhatIAimedAt he found his window broken and an arrow stuck directly into his beloved archery trophy that he wouldn't shut up about before]].

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*** In another, two guys are out practising archery and one keeps bragging of them considers himself to be something of an expert at it. He constantly brags about the archery winning a trophy he won, criticizing for archery, criticizes the other guy's technique, and acting generally acts like an insufferable know-it-all. The other guy fires a wild shot that goes way off-target, misses his target by a mile, which is again criticized by the "expert" before the two went their separate ways. call it a day and go home. When the "expert" returned returns home, [[ExactlyWhatIAimedAt he found finds his window broken and an arrow stuck directly into sticking out of his beloved archery trophy that he wouldn't shut up about before]].trophy]].



*** Another one features an archer who was famous for never missing a shot fire an arrow at a daedra, who teleports back to Oblivion before it hits, causing the arrow to miss and stick into a tree. Because he missed a shot, the archer loses his fame and dies alone and forgotten, never firing a shot again out of shame; while the daedra becomes somewhat of a celebrity for dodging the arrow, gains worshippers, and has shrines built for him. One year later, he goes inside one of these shrines and the door ends up slamming shut on him, striking him in the back. He feels a sharp pain and looks back to see a rusty arrowhead sticking out of the door. The door was made with wood from the same tree from before. Looks like the archer's shot didn't miss after all!

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*** Another one features an archer who was famous for never missing a shot fire an arrow at a daedra, who teleports back to Oblivion before it hits, causing the arrow to miss and stick into a tree. Because he missed a shot, the The archer loses all of his fame for missing a shot and dies never fires a shot again out of shame, eventually dying alone and forgotten, never firing a shot again out of shame; while the daedra becomes somewhat of a celebrity ''becomes'' famous for dodging the arrow, supposedly undodgeable shot and gains worshippers, and has many followers who build shrines built for him. in his honour. One year later, he goes inside day, the daedra receives a report that a group of people are throwing rocks at one of these shrines his shrines, as people just can't resist throwing things at a representation of the daedra who can dodge anything. The daedra shows up to scare them away, but they just start throwing the rocks at him instead. He retreats into the shrine, and one of the rocks hots the door ends up slamming and causes it to slam shut on him, striking and strike him in the back. He feels a sharp pain then, for no apparent reason, asks one of his followers where the wood for the door came from, and looks back to see is told it came from the same forest where he had his encounter with the archer. The daedra nods as if expecting this answer, then falls over dead (well, [[ResurrectiveImmortality as dead as daedra can get anyway]]), revealing a deep wound in his back, inflicted by a rusty arrowhead sticking out of the door. The door was made with wood from the same tree from before. Looks like that had struck him. Remember how the archer's shot arrow hit a tree? Looks like he didn't miss his shot after all!
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* ''VideoGame/BloonsTowerDefense'': No matter the distance, the Sniper Monkey will [[AlwaysAccurateAttack never miss]]. Even if it's using a fully automatic rifle that puts out over a dozen rounds per second, every single one of these bullets ''will'' end up in a Bloon. There's no aiming or reload time, either: as soon as the Sniper's target is destroyed, it will immediately snap to the next Bloon and keep firing without breaking its rhythm.
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* ''Franchise/MortalKombat'' has [[{{Cowboy}} Erron Black,]] who utilizes all manner of guns during combat, and one of his intro dialogues has him responding to a taunt of his marksmanship skills by saying, "I've hit a hummingbird at fifty yards," to which his opponent admits is pretty impressive.

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* ''Franchise/MortalKombat'' has [[{{Cowboy}} Erron Black,]] who utilizes all manner of guns during combat, and one of his intro dialogues has him responding to a taunt of his marksmanship skills by saying, "I've hit a hummingbird at fifty yards," to which his opponent admits is pretty impressive. You can see it in full action for his X-Ray/Fatal Blow: In ''X'', he gets a bullet to ricochet in the opponent's insides incredibly destructively. In ''11'', he shoots two guns behind him and have the bullets bounce off two coins, ''right into the opponent's eyes''.
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** In the series' backstory, Topal the Pilot, the legendary [[OurElvesAreBetter Aldmeri]] BoldExplorer who is the first to discover and explore Tamriel, was said to be a "master of archery", and was skilled enough archer to [[BoomHeadshot strike the head]] of a "bat lizard" (believed to be an ancestor of the Cliff Racers) in the head from a distance.

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** In the series' backstory, Topal the Pilot, the legendary [[OurElvesAreBetter [[OurElvesAreDifferent Aldmeri]] BoldExplorer who is the first to discover and explore Tamriel, was said to be a "master of archery", and was skilled enough archer to [[BoomHeadshot strike the head]] of a "bat lizard" (believed to be an ancestor of the Cliff Racers) in the head from a distance.
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** The ArcVillain of the DLC Missions, Captain Torres, brags about how he, as a naval gunner, hit an enemy ship ''30 kilometers away in the middle of a storm'' during the [[VideoGame/AceCombat2 Usean Coup D'etat]]. He's also trained his crew to make precise shots with the ''Alicorn's'' railguns, hitting the bridges of distant enemy ships. He is confident and AxCrazy enough that he orders his gunners to fire at the enemy ships' Captains by name to. He latter [[spoiler: attempts to hit Oured with a nuclear shell, at the edge of his gun's effective range, ''while his Fire Control System is destroyed''. And if the PlayerCharacter doesn't stop him, he succeeds.]]
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* [[VideoGame/TelepathRPG Telepath RPG chapter 2]] have a shadowling knife thrower who is so good at his job that when he try to miss you with a knife he will somehow ''always'' hit you. After a few missions you can ask him to join your team, putting his knife throwing act in your use.

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* [[VideoGame/TelepathRPG Telepath RPG chapter 2]] have a shadowling knife thrower called Niven who is so good at his job that when he try to miss you with a knife he will somehow ''always'' hit you. After a few missions you can ask him to join your team, putting his knife throwing act in your use.
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* [[VideoGame/TelepathRPG Telepath RPG chapter 2]] have a shadowling knife thrower who is so good at his job that when he try to miss you with a knife he will somehow ''always'' hit you. After a few missions you can ask him to join your team, putting his knife throwing act in your use.
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** Can be invoked by the player intentionally through a somewhat [[GoodBadBugs dubious]] method. By entering V.A.T.S. while aiming down their sights and targeting an enemy, then leaving it, the player's aim will be perfectly aligned to hit said enemy. Pull the trigger before your aim sways and you can pull off some ridiculous shots with anything.
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* ''Franchise/MortalKombat'' has [[Cowboy Erron Black,]] who utilizes all manner of guns during combat, and one of his intro dialogues has him responding to a taunt of his marksmanship skills by saying, "I've hit a hummingbird at fifty yards," to which his opponent admits is pretty impressive.

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* ''Franchise/MortalKombat'' has [[Cowboy [[{{Cowboy}} Erron Black,]] who utilizes all manner of guns during combat, and one of his intro dialogues has him responding to a taunt of his marksmanship skills by saying, "I've hit a hummingbird at fifty yards," to which his opponent admits is pretty impressive.
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* Played with in ''VideoGame/DiscoElysium''. Kim Katsuragi mentions that he usually scores approximately 7/10 on his precinct's marksmanship tests. This would only be "above average" for most people, but Katsuragi is BlindWithoutThem and can barely see targets at the distances required.
Is there an issue? Send a MessageReason:
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* ''Franchise/MortalKombat'' has [[Cowboy Erron Black,]] who utilizes all manner of guns during combat, and one of his intro dialogues has him responding to a taunt of his marksmanship skills by saying, "I've hit a hummingbird at fifty yards," to which his opponent admits is pretty impressive.
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** While Dead Eye aiming is improbable by itself, [[HomingBoulders using Dead Eye to lob dynamite and throwing knives]] in ''Red Dead Redemption'' takes this trope UpToEleven [[GoodBadBugs (courtesy of a wonderful glitch)]]. You can throw a stick of dynamite at a buzzard circling high overhead, and it will [[https://www.youtube.com/watch?v=K8CadzHi7ic shoot up into the sky and home in on the target like a seeker missile.]]

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** While Dead Eye aiming is improbable by itself, [[HomingBoulders using Dead Eye to lob dynamite and throwing knives]] in ''Red Dead Redemption'' takes this trope UpToEleven [[GoodBadBugs (courtesy of a wonderful glitch)]]. You can throw a stick of dynamite at a buzzard circling high overhead, and it will [[https://www.youtube.com/watch?v=K8CadzHi7ic com/watch?v=bJ07v2sZQLE shoot up into the sky and home in on the target like a seeker missile.]]
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*** Granted, that aim-bot can only do body shots.
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* Dutch Van Der Linde shows off at one point in ''VideoGame/RedDeadRedemption'' by shooting off John's binoculars... from more than 100 meters away, in an upwards angle, in a windy weather, and without aiming for more than a second. Of course, he may not have been aiming for the [[PocketProtector binoculars]].
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* [[https://en.wikipedia.org/wiki/Konrad_Kyeser Konrad Kyeser]] of ''VideoGame/KingdomComeDeliverance'' is primarily an engineer by trade, but he shows that also knows how to use what he makes when, just before the last battle of the game, he delivers a precision shot on Talmberg's gatehouse with a trebuchet.
* Major Deanna [=McOnie=] in ''VideoGame/AceCombat7SkiesUnknown'' makes a spectacular one in Mission 12 of the game using [[VideoGame/AceCombat04ShatteredSkies the last Stonehenge gun]]. When the survey vehicles are sabotaged by Erusean secret agents, she decides to take up her assistant's advice and aim at the Arsenal Bird manually after Trigger slowed it down by disabling its main propellers. With an unfamiliar weapons system that is barely in good enough condition to fire a single shot and through the visual distortion of the Arsenal Bird's [[DeflectorShields Microwave Powered Dome]], she scores a bullseye clean through the Arsenal Bird's core, splitting the [[AirborneAircraftCarrier aerial warship]] in half.

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* [[https://en.wikipedia.org/wiki/Konrad_Kyeser Konrad Kyeser]] of ''VideoGame/KingdomComeDeliverance'' is primarily an engineer by trade, trade but he shows that also knows how to use what he makes when, just before the last battle of the game, he delivers a precision shot on Talmberg's gatehouse with a trebuchet.
* Major Deanna [=McOnie=] in ''VideoGame/AceCombat7SkiesUnknown'' makes a spectacular one in Mission 12 of the game using [[VideoGame/AceCombat04ShatteredSkies the last Stonehenge gun]]. When the survey vehicles are sabotaged by Erusean secret agents, she decides to take up her assistant's advice and aim at the Arsenal Bird manually after Trigger slowed slows it down by disabling its main propellers. With an unfamiliar weapons system that is barely in good enough condition to fire a single shot and through the visual distortion of the Arsenal Bird's [[DeflectorShields Microwave Powered Dome]], she scores a bullseye clean through the Arsenal Bird's core, splitting the [[AirborneAircraftCarrier aerial warship]] in half.
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* Major Deanna [=McOnie=] in ''VideoGame/AceCombat7SkiesUnknown'' makes a spectacular one in Mission 12 of the game using [[VideoGame/AceCombat4ShatteredSkies the last Stonehenge gun]]. When the survey vehicles are sabotaged by Erusean secret agents, she decides to take up her assistant's advice and aim at the Arsenal Bird manually after Trigger slowed it down by disabling its main propellers. With an unfamiliar weapons system that is barely in good enough condition to fire a single shot and through the visual distortion of the Arsenal Bird's [[DeflectorShiels Microwave Powered Dome]], she scores a bullseye clean through the Arsenal Bird's core, splitting the [[AirborneAircraftCarrier aerial warship]] in half.

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* Major Deanna [=McOnie=] in ''VideoGame/AceCombat7SkiesUnknown'' makes a spectacular one in Mission 12 of the game using [[VideoGame/AceCombat4ShatteredSkies [[VideoGame/AceCombat04ShatteredSkies the last Stonehenge gun]]. When the survey vehicles are sabotaged by Erusean secret agents, she decides to take up her assistant's advice and aim at the Arsenal Bird manually after Trigger slowed it down by disabling its main propellers. With an unfamiliar weapons system that is barely in good enough condition to fire a single shot and through the visual distortion of the Arsenal Bird's [[DeflectorShiels [[DeflectorShields Microwave Powered Dome]], she scores a bullseye clean through the Arsenal Bird's core, splitting the [[AirborneAircraftCarrier aerial warship]] in half.

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* [[https://en.wikipedia.org/wiki/Konrad_Kyeser Konrad Kyeser]] of ''VideoGame/KingdomComeDeliverance'' is primarily an engineer by trade, but he shows that also knows how to use what he makes when, just before the last battle of the game, he delivers a precision shot on Talmberg's gatehouse with a trebuchet.
* Major Deanna [=McOnie=] in ''VideoGame/AceCombat7SkiesUnknown'' makes a spectacular one in Mission 12 of the game using [[VideoGame/AceCombat4ShatteredSkies the last Stonehenge gun]]. When the survey vehicles are sabotaged by Erusean secret agents, she decides to take up her assistant's advice and aim at the Arsenal Bird manually after Trigger slowed it down by disabling its main propellers. With an unfamiliar weapons system that is barely in good enough condition to fire a single shot and through the visual distortion of the Arsenal Bird's [[DeflectorShiels Microwave Powered Dome]], she scores a bullseye clean through the Arsenal Bird's core, splitting the [[AirborneAircraftCarrier aerial warship]] in half.
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ImprobableAimingSkills in video games.
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* Aimee from ''VideoGame/BravelySecond'' takes this trope and [[{{Pun}} shoots it into orbit]] by shooting Yew ''literally halfway across the world'', only missing a killing shot by an inch or so. And then [[spoiler: when she's killed]] she fires something in the air. Fast forward to a bit later in the game, when you beat Angelo and he's about to [[ItMakesSenseInContext suicide by cupcake]], the ring she fired [[BrickJoke finally lands]] right on his finger.
* The game mechanic of "Hitscan" weapons in shooting games revolves about this. Instead of rendering every bullet as a moving entity (which would make the game lag a lot, expecially when lots of characters are on the screen), the program simply draws a straight line out of the character's gun, and assumes the bullet hit the first target the line encounters, disregarding distance, gravity and such.
* The entire point of behind an aim-bot is to replicate this. An aim-bot is a program that lets an AI with lighting-fast perfect marksmanship take control of your aiming duties in a first-person shooter, and [[DoWellButNotPerfect an extremely obvious telltale sign that someone is using one is when he pulls off absolutely mind-blowing feats of speed and accuracy.]] Players using one will constantly pull off impossible feats like a complete 180 turn to instantly headshot a target behind him with speeds far beyond human reflexes, then turning back around to headshot another two other guys in the blink of an eye, and capping that off with shooting someone without him disabling his cloaking device. The only limitations to how fast this can be done is how fast the weapon can fire. It should go without saying that using an aim-bot is universally considered cheating.
** The hallmark gestures of an aim-bot is a constantly erratic jittering as the program tries to find players to lock on to, following by an inhumanly-quick jerk to a different area than he was originally looking at.
** As you can imagine, fantastic players (or even mundane ones) can be expected to be accused of using one by the more butthurt members of any given FPS community.
** Adding your own aim-bot is universally considered cheating. In ''VideoGame/{{Overwatch}}'', the game provides Soldier 76 an aim-bot for a few seconds when he activates his ultimate; that's no more cheating than Bastion's tank mode or Reaper's Death Blossom.
* In ''VideoGame/CityOfHeroes'', all attacks are determined whether they hit as soon as the animation starts. Basically, the animation just determines how long the attack takes to carry out. But it can take a few seconds to get to the part where you appear to attack. Which can lead to a melee attack hitting an opponent 30 feet and around a corner by the time your character actually swings, and the same goes for the computer hitting you. Cue HomingBoulders that fly through walls to hit targets who teleported around the map.
* In ''VideoGame/DukeNukem3D'', the eponymous player character will automatically aim at enemies within a certain radius from the crosshair as long as he is not looking up or down. This means even the ''pistol'' has near-perfect accuracy at extreme range.
* ''VideoGame/RedDeadRevolver'' and ''VideoGame/RedDeadRedemption''. It ain't called "Dead Eye" for nothin'.
** While Dead Eye aiming is improbable by itself, [[HomingBoulders using Dead Eye to lob dynamite and throwing knives]] in ''Red Dead Redemption'' takes this trope UpToEleven [[GoodBadBugs (courtesy of a wonderful glitch)]]. You can throw a stick of dynamite at a buzzard circling high overhead, and it will [[https://www.youtube.com/watch?v=K8CadzHi7ic shoot up into the sky and home in on the target like a seeker missile.]]
* ''VideoGame/DevilMayCry'':
** Dante is a pretty damn good shot even in the games proper, but only demonstrates ''truly'' ridiculous levels of skill in the [[CutscenePowerToTheMax cutscenes]], such as the intro of ''VideoGame/DevilMayCry3DantesAwakening'', where he -- among other things -- kills several {{Mooks}} with a single bullet by sending a bunch of billiard-balls into the air, and then shooting one of them in such a way that it starts a chain-reaction, sending the balls flying in all directions like gigantic, colorful buckshot. This is due to the fact that he's a human/demon hybrid using magical, demonic handguns.
** In ''VideoGame/DevilMayCry4'', Dante puts a round through the MadScientist Agnus' papers. When Agnus picks one up to examine the damage, Dante puts another round through the exact same hole to kill him.
*** In the same game, in the boss encounters with Dante, he rarely uses his guns, unless of course Nero tries to shoot him, at which point Dante will begin to shoot the bullets out of the air.
*** Also in the same game, Dante manages to pull off "stacking" ''five'' bullets on the end of the handle of his sword (a la Robin Hood, just with bullets), stuck inside the BigBad, each landing perfectly behind the other, with the final one thrusting it into its core.
* Given ''VideoGame/{{Bayonetta}}''[='=]s similarity to the aforementioned Dante, she has her moments. Among her more mundane examples is shooting an angel's crotch (ItMakesSenseInContext) while facing the other way, resting her gun over her shoulder.
* ''VideoGame/FinalFantasyXIII'' deserves some mention. While free-falling from a jet, Lightning manages to fire one bullet and ''perfectly'' hit Fang's Eidolith (which is also moving and is about the size of a large pebble). Did we mention that Lightning's weapon of choice, the Gunblade, has no ironsights or aiming method to speak of?
* The player can invoke this in ''VideoGame/DeusEx''. Weapons in which you are untrained or only slightly trained have very bad aim. Although the player can start off with very good aim in one type of weapon or decent aim in several, they'll still have a few really inaccurate crappy ones for most of the game until enough skill points are gathered to push them to Advanced or Master training level.
* ''VideoGame/EnterTheMatrix'' has numerous examples, but one instance in particular is quite noteworthy; in the airport level, Ghost is tasked with shooting out the nose wheel of a Gulfstream jet to prevent it from taking off; Ghost being in a control tower and the plane being about a hundred yards away or so and beginning its takeoff roll. Granted Ghost is armed with a Barrett sniper rifle, but even the best snipers would be hard-pressed to make that shot.
** It's explicitly mentioned within the game that using Focus (i.e. the bullet-time thing) dramatically enhances one's aim ''and'' reduces recoil: When using a sniper or shooting in first person mode, the player can zoom in a great deal farther when Focused.
* ''VideoGame/MetalGear'':
** Revolver Ocelot from ''VideoGame/MetalGearSolid'' is another rare villainous example. Though wielding a revolver (and never, ever using his other hand to steady it), he's got unerring accuracy, on-par with even Sniper Wolf. He can even ricochet bullets off of walls. When Cyborg {{Ninja}} cuts off his right hand, he just starts shooting with his left instead, without any perceptible drop in accuracy.
** ''VideoGame/MetalGearSolid3SnakeEater'' subverts this; the future Big Boss, then known as Naked Snake, gave Ocelot the idea of using a revolver as his weapon of choice, after noticing that with his previous gun (a Makarov PM handgun), he twisted his elbow to absorb the recoil, which actually ''worsened'' his aim with it.
*** Later in the same game, Ocelot adds a stock to the revolver to steady his aim for a long-range shot. [[spoiler:And misses.]] [[MagnificentBastard Does he, though?]]
*** In ''[=MGS3=]'', the first time we see Ocelot, he displays Aiming Skills, managing to fire a bullet that ricochets multiple times before killing a {{Mook|s}}. When Snake later gets one of the revolvers, the bullets still ricochet, so he could conceivably do the same if the player was good enough.
** Also subverted in ''VideoGame/MetalGearSolidTheTwinSnakes'', where, during the torture scene, Ocelot is spinning his gun on his left hand and ''drops it'' by accident -- lending a bit of credibility that his left hand isn't quite as accurate as his right. He later goes on to [[spoiler:shoot the PAL key out of Snake's hand]] near the end of the game.
** Ironically, in ''Twin Snakes'', the legendary sniper villain character Sniper Wolf ''also'' subverts this trope by submitting to certain real-world sniping necessities of behavior: her accuracy suffers unless she's lying down, she takes an elevated position and plans ahead to hold that superior position throughout her battles. The irony comes from nearly every other villain in the game embodying a trope in order to make themselves unique, while Wolf's more conventional sniping ability is soundly trumped by Solid Snake's employment of ''two tropes multiplied together''. In the cutscene in which Wolf is defeated (following a player-controlled sniper-fight boss battle in an outdoor snowfield in Alaska, against an enemy wearing all white, ''in the midst of a blizzard''), [[spoiler: Snake is suddenly disarmed by Wolf [[BlastingItOutOfTheirHands shooting the PSG-1 sniper rifle from his grip]] and taking a bead on his forehead. She is undone, however, when Snake suddenly performs a perfect backflip, lands with his heel against the rifle's stock to propel it into the air, executes a full 360 turn to grab it, aims, and fires the killing shot straight into Wolf's lungs from more than a hundred yards distant. In Wolf's defense, she does recover from surprise in time to return fire simultaneously, but without the power of being the primary focus of the cutscene, her shot harmlessly misses]]. The combined power of Improbable Aiming Skills and CutscenePowerToTheMax has a resonance, it seems, rendering the protagonist briefly perfect.
*** Spoofed and taken to a ridiculous extreme in [[http://gigaville.com/comic.php?id=267 this strip]] among others from ''Webcomic/TheLastDaysOfFoxhound''.
** One last ''Twin Snakes'' example. ([[CutscenePowerToTheMax Noticing a trend yet?]]) After defeating Vulcan Raven's tank, [[spoiler:Snake takes a grenade, regardless of whether or not you still have one, unpins it, waits a few seconds, and throws it into the barrel of the tank's cannon, all the way to the other end, where it waits for the gunner when he opens the hatch to load the next round]]. He has enough time for an "OhCrap" before it blows, explaining the explosion in the original game that launched him out of the tank.
** Quiet, from ''VideoGame/MetalGearSolidVThePhantomPain'', takes it UpToEleven; one her most noteworthy moments as a sharpshooter comes when she successfully shoots the pilot of a fast-moving fighter jet through the canopy and [[BoomHeadshot in the head]] ''from a helicopter that is taking evasive maneuvers''!
* ''Franchise/AssassinsCreed'':
** Altaïr, the main character of ''VideoGame/AssassinsCreedI'', also displays an unbelievable level of accuracy with his throwing-knives. His knives always hit, even on a moving target that changes direction unexpectedly, and ALWAYS kills instantly, without even giving the victim a chance to cry out. Well, unless it's one of your 'Targets', in which case they just basically ignore the throwing-knives for no apparent reason.
** Ezio is the same with throwing knives in ''VideoGame/AssassinsCreedII'' and ''VideoGame/AssassinsCreedBrotherhood''. He also has a small pistol, which is extremely accurate for those days. In ''Brotherhood'', Ezio gets a crossbow, which will hit (and instantly kill) anyone he aims at. In fact, {{Stealth Based Mission}}s become really easy once the crossbow is introduced.
** In the trailer for ''VideoGame/AssassinsCreedIII'', Connor is able to hit his mark in the chest with an arrow while in mid-jump. Granted, he wasn't very far from the target to begin with, but still.
* Gordon Freeman in ''VideoGame/HalfLife1''. He's not shown to be supernaturally accurate, at least compared to other First Person Shooter heroes. However, unlike almost all other FPS heroes (who at least have some form of military background), he's a theoretical physicist who's ''never picked up a gun in his life'' prior to the events of the game. This makes incredibly impressive his ability to rapidly learn to use an assault rifle well enough to fight off both an alien invasion ''and'' a battalion of highly trained special forces soldiers.
** Lampshaded in the sequel, in which Breen, through his "Breencast" system, berates his mook army for being completely unable to impede Gordon's progress: "This is not some agent provocateur or highly trained assassin we are discussing. Gordon Freeman is a theoretical physicist who hardly earned the distinction of his Ph.D at the time of the Black Mesa Incident... The man you have consistently failed to slow, let alone capture, is by all standards simply that, an ordinary man."
** The Female Assassins in Half-Life count as well. It's unknown who they're working, they're never mentioned by any characters in Half-Life, and the only game that puts focus on them is of debatable canon. Of all we don't know, one thing is for certain: an Assassin with a 9mm pistol will never miss a shot. Despite their weak weaponry, Assassins are a higher threat than the Special Forces you spend half the game fighting, largely in part because of their pin-point accuracy and quick trigger fingers.
* The Lone Wanderer in ''VideoGame/{{Fallout 3}}'' takes this trope to ridiculous extremes, being able to shoot a switchblade out of someone's hand and follow it up with a perfect headshot. From 50 yards away. With a sightless hunting rifle. They can still miss with a shotgun at point-blank range, oddly enough.
** And that headshot doesn't even appear to be a true headshot. Instead the target is ''decapitated'' with a CleanCut, the seemingly undamaged head lying next to the corpse. This is particularly hilarious when considering that the ammo used by Sniper rifles and the [[InfinityPlusOneSword 'Infinity plus one rifle', Lincoln's Repeater]] (.308 and .44 Magnum, respectively) would have caused a lot of PinkMist to spurt from the headless body. Compare a point blank hit with a shotgun which [[LudicrousGibs blows the enemy into many bloody chunks]].
*** [[YourHeadAsplode The head does explode]] if it is crippled.
*** Sniper rifles and repeaters are nice, but they just don't provide the satisfaction that decapitating someone with a BB gun does.
** The [[http://fallout.wikia.com/wiki/Spread mechanics behind weapon spread]] can be somewhat interesting, being a sum of the weapon's minimum spread, spread caused by injury (0 if uninjured), and spread based on skill, stance, and ironsight use. Because level 100 skill with a weapon changes the last value from .005 to 0 and the effects from ironsights and crouching are multiplicative on the skill value, that single skill point makes both of them completely irrelevant.
*** Related to this is the fan-made web series ''WebVideo/FalloutNukaBreak'', where Twig, the only Vault Dweller in the main party and thus the only one with a Pip-Boy, openly admits to being an absolutely terrible shot unless he's using V.A.T.S.
* ''VideoGame/FalloutNewVegas'' retains the ridiculous extremes mentioned above for the player. Also notable is [[ColdSniper Craig Boone]], one of the companions in the game. He's a retired NCR 1st Recon sniper and his "Guns" stat is maxed out. In-game, if one finds the Sniper's Nest overlooking Cottonwood Cove, [[spoiler:(where it is implied that Boone gave his pregnant wife a MercyKill after she was captured by Legion slavers]], you'll note that it's too far away from the Cove for the [=NPCs=] within to ''load'', much less be visible to the player, even through a gun scope. It's not only improbable, but ''impossible'' for the player to make a similar shot.
* ''VideoGame/FinalFantasyTacticsAdvance'' makes use of arc trajectory algorithms for Archers/Hunters/Snipers/Assassins with bows and line-of-sight algorithms for Gunners to see if a projectile would be obstructed by an obstacle or the terrain itself due to tiles with varying heights to make it seem more realistic... but this all goes out the window when you order your bowmen/gunslingers to use specials, which ignore those algorithms and just check to see if the target is within weapon range. This leads to cases where you can have an archer shoot at something that's pretty much 2 tiles away and 10 storeys above, or have a gunner SHOOT THROUGH A MOUNTAIN FACE AT POINT BLANK RANGE and hit the target on the other side, 7 panels away.
** It's amusing to think that a bullet backed up by Ultima Charge would behave this way.
* Compared to other AI allies throughout the series, Captain [=MacMillan=] from ''VideoGame/CallOfDuty4ModernWarfare'' is a deadshot. Within a second of killing your first mook (as Lieutenant Price), his partner is killed by [=MacMillan=], ''regardless of who you choose''. Despite his skills, he's only there to supervise your preemptive assassination attempt on TheManBehindTheMan. During the hectic escape from the operation, you're hard pressed for cover and ammo while [=MacMillan=] patiently urges you on, and turns his side of the field into a graveyard.
* Sometimes a common occurrence in [=FPSes=], especially if TheComputerIsACheatingBastard, but played straight in ''VideoGame/TimeSplitters'', as the Phlebitonium for much of the game, and in fact the concept itself, is plain and simply RuleOfCool. Of special note is that the computer tends to completely suck with normal shotguns at long ranges, but does quite a few headshots with the BLUNDERBUSS. Speculation has it that this is due to a couple of the set patterns of blunderbuss firing arcs, and the height at which the computer naturally aims. If you require evidence, use all zombie characters, while playing one yourself, and take note of the amount of headless people running around in some all blundie games.
** Also see: any oldschool 2d sprite FPS, where so long as you can see the creature in the distance, if he has a bullet-type attack which deals instantaneous damage, he can hit you very easily, even if he's a few pixels high. Averted with the Spider Mastermind in ''Doom'' due to the chaingun's naturally random 'spray'.
* The assault rifle in ''VideoGame/Left4Dead'' has laser-like accuracy that gives it essentially infinite range. This can be a bit annoying when playing as the infected on versus, as Survivors will be able to spray bullets at you from halfway across the map and still get a headshot.
* Arcade {{Light Gun|Game}} shooters take this to a ridiculous extreme, for both you and your opponents. [[ImperialStormtrooperMarksmanshipAcademy Not while using their guns, though, oh no]]. This trope is only invoked when your enemies ''[[ThrowingYourSwordAlwaysWorks throw something at you]]''. Whenever anything is thrown at you, from a knife to a 55-gallon drum, it ''will'' hit you with 100% accuracy. Yes, for some reason a thrown baseball is more likely to kill you than an assault rifle in these sorts of games. For your part, however, you're quick enough on the draw to ''shoot whatever's coming at you out of the air with a single shot''. Here are a few highlights of the genre:
** ''VideoGame/{{Area 51}}'': You can shoot grenades, oil drums, and ''[=RPG=]s'' out of the air with one shot from a pistol.
** ''VideoGame/TargetTerror'': You can shoot groups of dynamite ([[IncrediblyObviousBomb complete with timer]]) out of the air with a single pistol shot. Apparently they must have set said timers for 4 seconds, as they will explode the instant they hit you. Not only that, but one of the bonus levels involves you doing this while terrorists throw ''a non-stop string of dynamite bombs attached to frozen turkeys at you!''
*** To neutralize the hijacker, you must shoot out his rather small DeadMansSwitch remote, otherwise he blows up the plane.
** ''VideoGame/HouseOfTheDead'': Zombies will throw axes at you. [[OurZombiesAreDifferent This in itself is amazing]], but they will always hit unless you [[OverlyLongGag shoot them out of the air with a single shot]]. Always. Even when the zombie throwing it is ''fifty feet away, TEN FEET BELOW YOU, '''AND DECAPITATED!''' ''
** ''VideoGame/SilentScope'': Sniping from a moving vehicle? Check. Shooting out the rotor of a helicopter from said vehicle? Check. Sniping a boss with a meat shield in another erratically-moving vehicle? Check. Sniping searchlights while parachuting? Check. Shooting knives and grenades in midair? Check. Destroying a tank by sniping down its barrel? Check. Shooting the handcuffs (or bomb detonators) off a hostage? Check. Sniping ''underwater''? Check. The player himself needs to have extraordinary sniping skills and dexterity to beat the game.
* ''VideoGame/BatmanArkhamSeries'':
** ''VideoGame/BatmanArkhamAsylum''. In melee combat Batman always hits -- often with multiple batarangs -- his targets if he's facing towards them. But then, hey, he's Batman.
** ''VideoGame/BatmanArkhamCity'' has a side-quest featuring Deadshot, who manages to kill one of his targets by ricocheting the bullet of a metal shutter first. Batman also comes to the conclusion in his investigations that he killed a target by firing THROUGH a water tower. The boss fight against him results in an instant kill if he so much as glances at you. You have to wait 'til he faces the other direction entirely to sneak up on him.
** In ''VideoGame/BatmanArkhamOrigins'' this is [[UptoEleven Taken Up to Eleven]] by Deadshot again. In the trailer, he shatters the sword in Deathstroke's hand several times in rapid succession from several miles away, right before shooting a single chain-link holding up a large crate. In his introduction, he is seen killing three enemies in one shot while said enemies were spaced out! In the actual gameplay, he is able to shoot a SWAT sniper, then ricochet the bullet off of his head and into the tail of a GCPD helicopter, causing it to spiral out of control and crash. When you actually face him, he can literally ricochet his bullets off of three different surfaces (even plywood) and still hit you...while you're swinging between gargoyles!
* The archer units in ''VideoGame/StellaDeusTheGateOfEternity'' can shoot anywhere as long as the target is in weapon range. This includes around corners, up hills, and through obstacles.
* ''VideoGame/{{Borderlands}}'' in Playthrough 2 and 2.5, [=BadMuthas=] and Superbads gain HUGE advance in terms of accuracy. For example: You're 40-50 meters away from [=BadMutha=] enemy; said enemy has a shotgun with 20 accuracy. However... It still manages to get most of the projectiles to hit you, when you couldn't hit them with same shotgun from that range.
** Surprisingly for enemies that are {{Demonic|Spiders}} [[SuicideAttack Kamikaze]] [[DemonicSpiders Spiders]] in close combat, Psychos have perfect accuracy whether they're twenty or two hundred yards away. It wouldn't be nearly as absurd if not for the fact that they're ''throwing axes'' at you.
** Also used in [[FriendlySniper Mordecai's]] backstory. He apparently won a sharp shooting contest while he was 17 against several professional snipers with much more experience. The kicker? They all used sniper rifles; he used a revolver. The snipers then chased him off and called him a cheater.
** Inverted with Gaige the Mechromancer's Anarchy build in ''VideoGame/{{Borderlands 2}}''. By killing enemies and emptying magazines, Gaige can build stacks of Anarchy to increase her raw damage at the expense of accuracy (in both cases, the modifier is 1.75% per stack). If she has the Slayer of Terramorphous class mod, letting her rack up 600 anarchy stacks, and a gun with a low base accuracy, her aim becomes ''impossibly bad'' - bullets will go sideways or land behind you, zigzag in midair, and otherwise strive to avoid actually hitting anything, even at point-blank range...and then Close Enough 5 gives you a 50/50 chance of them rebounding into the soft squishy bits of something with half damage, not that you'll care at 600 stacks (that's more than a thousand percent damage bonus, meaning that half of your misses will still be hitting with ridiculous amounts of power).
* [[TheComputerIsACheatingBastard Enemies]] in ''VideoGame/RainbowSix'' can [[BoomHeadshot headshot you]] with [[SniperPistol almost any weapon]] from beyond visual range ''while aiming the wrong way'', and can shoot at impossible angles that you can't.
** A bug in ''Vegas 2'' allows the player to [[OffhandBackhand blind-fire sniper rifles]] with ''perfect accuracy''.
* The Mark & Execute ability from ''VideoGame/SplinterCell Conviction'' allows Sam to OneHitKill, depending on the equipped weapon, up to four enemies in rapid succession even when they're in rather different locations. You'd be hard-pressed to find a RealLife marksman who can do so with his speed and accuracy, nevermind as consistently.
* Sync shots in ''VideoGame/GhostRecon: Future Soldier'' are the successor to Mark & Execute - while it takes a little time to line up a shot, once you're on target your shot is guaranteed to kill him in one hit. On top of that, AI teammates can shoot through ''anything'' to get them once they're lined up, while human players can take advantage of the BulletTime after a successful sync shot to kill any extra targets before they notice what's happening; and in either case (though it's easier for humans) the bullets will also [[OneHitPolykill kill anyone else lined up with your target]].
* {{Mooks}} in ''VideoGame/{{inFamous}}'' will not miss you if you're standing still. This includes the Bagmen, which is an army made up of homeless men who armed themselves with automatic weapons who ''will'' hit you if you so much as peek your head out of cover from 100 meters. It's theorized that the protagonist's ShockAndAwe powers make him a literal bullet magnet.
* ''VideoGame/{{Prototype}}'' allows you to pick up any shouldered weapon and start leaping tens of meters into the air while always maintaining an accurate aim on any target, moving or still, that you've locked on to.
** Locking on to a specific target isn't actually required to demonstrate this trope in its full glory. Pick up a gun with high-velocity projectiles(in this case, either the rifle or machinegun). With significant upgrades to the jump ability, leap across the street with plenty of human class targets with substantial threat ratings like normal soldiers near a hive or base. While still in air, tap the fire button rapidly. Voila, dead soldiers lying flat, all taken one bullet each in the span of about what, 2 to 3 seconds?
** Subverted somewhat in that automatic firing will cause a decrease in accuracy the longer the trigger is held no matter the player's stance.
** Even more spectacular, is the throwing of objects (even while moving in the air). Should the moving target change velocity or direction slightly, the thrown object can mildly compensate mid-flight, making it look like the ambulance you've just hurled is homing onto the Apache chopper trying to dodge your attack. Improbable aiming taken to the absurd degree.
* The AI in ''VideoGame/{{Worms}}'' is an incredible shot. Infact they seem to feel the need to rub it in, ignoring targets directly next to them to shoot at things a long distance away that they wouldn't be able to physically see or know exist if it wasn't for the side view.
** Let's see - using a bazooka to shoot an enemy on the other side of the map. If that's not badass enough, the AI ''always'' relies on wind, so even if a straightforward shot at maximum power will still hit, they'll settle for firing in the opposite direction with somewhere between 10 and 50% of power and the shot will still do max damage. That's to say that the AI frequently does shots that could be classified as improbable ''at best'', then there are the shots that go through a gap that by all accounts should ''not'' fit a bazooka and that's while the said bazooka is doing a turn under the influence of a very strong wind. Not badass enough? The AI using a bazooka is the ''preferred'' option for you; if the enemy pulls out a grenade, you can only pray it doesn't target the worm that will actually die by taking maximum grenade damage. Their favourite tactic is to make the grenade ricochet a bit (say, at least 3-5 times) and land on the head of your worm at the same time the fuse time runs out.
** And this is on all difficulty levels; the only real difference is that lower AI levels will either sometimes miss (on purpose) or just be really bad at picking targets.
** The "Cocky" AI in ''Worms Reloaded'' does this on purpose. It chooses to do the most difficult (but still viable) shots possible in order to show off.
* Kevin Ryman and Alyssa Ashcroft in ''VideoGame/ResidentEvilOutbreak'' can both take a little longer to aim a handgun to receive a much higher chance of a critical hit.
* In ''VideoGame/ValkyriaChronicles'', all the guns used by the player's squad start off mediocre and are gradually improved, and all start off with low accuracy, indicated by a huge possible firing space, even {{sniper rifle}}s. Later in the game, the line of fire on the sniper rifle is small enough to target soldiers on the other side of the map, especially if using Marina Wulfstan, who thanks to a particularly useful Potential, is given a cross-hair the size of a small dot, meaning she'll hit dead-center any target at any distance ten times out of ten.
** Anybody who has fought Selvaria on the ramparts of Selvaria's Last Stand can attest to her improbable aiming skills, sniping your troops with deadly accuracy with a heavy machine gun, no less. From the other side of the map.
* Displayed by your enemies in ''VideoGame/WillRock'': They can hit you from every possible distance with: {{Fire Ball|s}} shots, arrows, javelins, axes, knives, morning stars, acid, tridents, fiery stones/pebbles, fiery bullets and lightning bolts.
* In the ''VideoGame/MedalOfHonor'' series, Nazis have near-perfect accuracy when blind-firing behind cover (i.e. what is supposed to be suppressing fire).
* Enemies with automatic weapons in ''VideoGame/SoldierOfFortune II'' are implausibly accurate at long range, while the player suffers from ATeamFiring with the same guns.
* A nameless, fameless Mook proves his serious chops in ''VideoGame/FinalFantasyXII'''s opening movie. [[https://www.youtube.com/watch?v=zeE__axckGs&feature=player_detailpage#t=340s The Imperial Trooper who kills Rassler does so by shooting him with an arrow]]. Through the one unarmored spot on his body (a one-inch gap between his breastplate and his neck[=/=]shoulderguard armor right over his collarbone.) While Rassler is mounted on a chocobo and jostling about erratically. In the din and chaos of a pitched battle. Across the span of a bridge. ''At night''. If it wasn't for the fast Basch kills him ''with an equally improbable shot'' (albeit with an armor-piercing arrowhead, so he didn't need to aim at a weak spot,) the man would probably be deserving of a promotion.
* The ''Zelda'' games--and any games that have auto-targeting--use this when you can lock onto an enemy and let loose with arrows or whatever weapon you have. It only gets really absurd when, in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', a mini-game requires you to shoot an arrow at a post on a guard tower a hundred yards away, but the arrows don't drop at all and there is a targeting sight. The mini-game wins you the Hawkeye, an item that functions like binoculars, or a sniper scope when combined with the bow, giving you even more improbable aiming powers!
* ''Franchise/TheElderScrolls'':
** Several of the series' many [[Literature/TheElderScrollsInUniverseBooks in-universe books]] contain examples of this. If a book [[RareCandy actually increases the player's Archery skill upon reading it]], it's pretty much guaranteed to feature an archer of superhuman (or superelf, or superbeastman) skill pulling some ridiculous bullshit.
*** One such story describes a revenge-driven archer firing an arrow from up on a hill, across a castle moat, through the keyhole in the castle's front door, and into a portrait of the owner. Repeatedly. Without missing. The notion that he could even ''see'' what he was aiming at takes this trope to a ridiculous new level.
*** In another, two guys are out practising archery and one keeps bragging about the archery trophy he won, criticizing the other guy's technique, and acting like an insufferable know-it-all. The other guy fires a wild shot that goes way off-target, which is again criticized by the "expert" before the two went their separate ways. When the "expert" returned home, [[ExactlyWhatIAimedAt he found his window broken and an arrow stuck directly into his beloved archery trophy that he wouldn't shut up about before]].
*** Another excellent short story from ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' features a slave from the [[ArcherArchetype archer race]] who coaches his owner's son on how to hit his target by firing ridiculous wild shots, on the basis that one should get a feel for how arrows fly before bothering to try to hit anything in particular. The father is furious that the slave is not training his son the way he asked, so begins beating the slave. The slave, while being beaten, continues to coach the pupil on taking wild shots straight into the air. The son ultimately scores a perfect hit on the slave's intended target... which, to the pupil's dismay, is the father. In other words, this archer is so good he can line up a perfect shot, with ''someone else's'' bow, ''while being beaten with a stick''. "Bullseye!"
*** Another one features an archer who was famous for never missing a shot fire an arrow at a daedra, who teleports back to Oblivion before it hits, causing the arrow to miss and stick into a tree. Because he missed a shot, the archer loses his fame and dies alone and forgotten, never firing a shot again out of shame; while the daedra becomes somewhat of a celebrity for dodging the arrow, gains worshippers, and has shrines built for him. One year later, he goes inside one of these shrines and the door ends up slamming shut on him, striking him in the back. He feels a sharp pain and looks back to see a rusty arrowhead sticking out of the door. The door was made with wood from the same tree from before. Looks like the archer's shot didn't miss after all!
** In the series' backstory, Topal the Pilot, the legendary [[OurElvesAreBetter Aldmeri]] BoldExplorer who is the first to discover and explore Tamriel, was said to be a "master of archery", and was skilled enough archer to [[BoomHeadshot strike the head]] of a "bat lizard" (believed to be an ancestor of the Cliff Racers) in the head from a distance.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** Falmer archers are neither better nor worse at archery than the other races, which is damned impressive, considering that they're all ''[[EyelessFace completely blind]]''.
*** In the ''Dawnguard'' DLC, you can read the opus of series' recurring character St. Jiub the Eradicator, who [[AscendedExtra rose to prominence]] after eradicating the [[TakeThatScrappy much reviled]] [[GoddamnedBats Cliff Racers]] in Vvardenfell. While certainly not an ''impossible'' shot, his opus tells of one hunt where he hit a Cliff Racer at a great distance with his bow while being rocked back and forth atop his [[HorseOfADifferentColor Silt Strider]] during an Ash Storm.
* On Hard difficulty in ''VideoGame/GhostRecon: Advanced Warfighter 1'', enemy infantry aims inhumanly fast and always scores headshots when they hit, essentially reducing the player character to a OneHitpointWonder.
* In ''VideoGame/DarkSouls'', because TheComputerIsACheatingBastard and [[NintendoHard the game hates you]], you can actually see enemy projectiles ''curve in midair'' to hit you, while you'll never be able to do the same, there's also significantly less arrow drag when they shoot, which means their homing arrows will follow you for absurd distances if you don't dodge them.
** Hawkeye Gough used to be a master archer that lived up to his nickname, but he has since gone completely blind. He's still able to hit a moving target from miles away, like it's no big deal. Granted, he ''is'' a literal giant with a greatbow as big as he is, but still. Shooting an oak tree at a dragon is about the same scale as shooting a normal arrow at a person, right?
--->'''Gough:''' [[BadassBoast Now watch, and see how Gough hunts dragons.]]
** The Giant Archer in ''VideoGame/DarkSoulsIII'' , a CallBack to Gough, takes this to the next level by raining down arrows on anyone near a white birch tree (including the player if they're not holding a specific item) from dozens of miles away with pinpoint accuracy, even when the target is hidden inside a dense forest!
* ''VideoGame/DoubleOhSevenFromRussiaWithLove'' has the Bond Focus mechanic, which allows Franchise/JamesBond to set up a variety of trick shots from behind cover. He can shoot rappelling lines to make the {{Mook|s}} using it fall to his death, [[StuffBlowingUp shoot hand grenades off peoples' web gear]], shoot walkie-talkies out of radiomens' hands, and dis-armor {{Heavily Armored Mook}}s by [[AntiArmor shooting the straps off their armor]].
* Snipers in ''VideoGame/XCOMEnemyUnknown'' actually get ''more'' accurate as the range increases. A sniper with Squadsight (in other words, capable of shooting not just targets she herself can see, but targets that other troopers can see) has effectively unlimited range.
** The addition of the 'Opportunist' ability completely removes the aim penalty for Overwatch shots, the penalty designed to simulate the difficulty of shooting a moving target compared to a stationary one. The end result is that a Sniper can potentially hit an enemy from the other end of the map through a ridiculously tiny gap while the target is traveling at full speed via jetpack.
* ''VideoGame/MaxPayne3'': Both Max (Single-Player) and the gangs (multiplayer) have deadshot accuracy when using anything but automatic/burst guns or melee attacks. And even then, gang members can level-up their guns and gain attachments that give the first shot pinpoint accuracy. There are basically four kinds of cursors: A white dot means the ranged attacks will always shoot towards the target when it turns red, a crosshair/circle means that the weapon is somewhat accurate but loses accuracy with each shot, four quarter-circles means you are using an automatic gun and should probably get in close before firing, and a dot with two quarter-circles means that you are using a shotgun and should level them up to 10 and then forget about them (they are weak in multiplayer). On default, max has only a white dot, but gun-accuracy rules still apply.
** At the end of Chapter 2's helicopter sequence, Max has to shoot down enemy RPG's ''while hanging upside down from the chopper''.
* The Targeting System implant in ''Videogame/EYEDivineCybermancy'' allows its users to temporarily fire any weapon with perfect accuracy - such as firing the [=HS010=] submachine gun at [[MoreDakka 3000 rounds per minute]] at someone's skull from 100 meters while soaring through the air, hitting them with ''every shot''.
* In ''VideoGame/{{Terraria}}'', there are a number of enemies that have very accurate ranged attacks. As just a pre-hardmode example, Spiked Jungle Slimes and Hornets fire spikes and stingers with incredible accuracy, making a player's journey through the jungle difficult. Gastropods from the Hallow are also infamous for being able to shoot laser beams from outside the visible screen with perfect accuracy.
* ''VideoGame/FreddyPharkasFrontierPharmacist'': The way Freddy takes out the CardSharp.
* ''VideoGame/TheMatrixPathOfNeo'' has this, along with being capable of pulling offhand backshots.
* Excellen Browning of ''VideoGame/SuperRobotWars'' fame is all sorts of this. As exemplified by the anime, she's generally comfortable sitting on the horizon (the distance where she appears as no more than a twinkling star), casually shooting anything that remotely enters her range with deadly accuracy while playfully chatting with her boyfriend Kyousuke ("Oh, somewhere over there..."). Then there was the time she shot down a nuke without detonating it. With a {{BFG}}. When she gets her MidSeasonUpgrade her accuracy remains as sharp as ever... while she and her mech move at speeds surpassing her own projectiles!
* In ''Videogame/HeroesOfMightAndMagic'' ''III'', the Sharpshooters trained by Gelu are so good with their compound bows that their ranged attacks deal full damage to enemies no matter what. Long range and siege walls cause no damage penalty, meaning the Sharpshooters are able to either shoot over or ''through'' castle walls with perfect accuracy. Normally a hero would need to carry an artifact like the Golden Bow or (appropriately enough) the set artifact, the Sharpshooter's Bow, to grant their ranged units the same advantages.
* A PlayerCharacter that has unlocked the Machinist class in ''VideoGame/FinalFantasyXIV'' can display truly absurd amounts of skill on a regular, 2-second [[{{Cooldown}} Global Cooldown]] basis, courtesy of the game's overly complex animations. Such feats include shooting straight up in the air and having the bullet strike the target regardless of its position (Lead Shot), shooting accurately after a jumping spin (Clean Shot), lobbing a grenade and shooting it in midair ([[ExactlyWhatItSaysOnTheTin Grenado Shot]]) and throwing a bunch of electrically charged panels at an enemy, which then expand in a circle around them and catch one of your shots, ricocheting it a few times and hitting all the enemies in the area (Ricochet). Admittedly, there is some magic involved, since a Machinist's special HammerSpace is explicitly said to be powered by a person's innate thunder-aspected magic abilities.
* In ''VideoGame/MiddleEarthShadowOfMordor'', Talion can go into [[BulletTime "Focus" mode]] with his bow, where the enemies' movement slows almost to a halt (although arrows still fly at normal speed). This makes it ridiculously easy to headshot half a dozen Uruks while they barely have time to react, even in the middle of a melee.
* Shepard exhibits this in cutscenes in ''Franchise/MassEffect'', and occasionally in play. This is especially likely as an Infiltrator in the second and third games, where a mixture of class passives and sniper upgrades can slow time down to a crawl for the first few seconds after you zoom in with your sniper rifle's scope, allowing you to reliably put bullets through the vision slit in a Cerberus Guardian's otherwise bulletproof riot shield. Shepard with the Javelin sniper rifle can be even sillier; the Javelin fires cover-penetrating ferrofluid shots and has a thermal scope for free, meaning that with Armour-Piercing Ammo and the DLC High-Velocity Barrel, Shepard can land a perfect headshot ''through a wall''. Garrus Vakarian, the original source of armour-piercing ammo, has pulled off similar; at one point Liara asks him if it's true he once killed three men with one shot, and Garrus says no, he only killed two and the third guy was so shocked he had a heart attack.
* One of the main features of [[VideoGame/SuperHot SUPERHOT]]. As time moves only when you do (or at least, moves [[BulletTime reeeeeaally sloooowly]] when you don't) you are able to see the [[EveryBulletIsATracer location and trajectory]] of any bullets fired at you. This, combined with ImplausibleFencingPowers, results in being able to stop projectiles by shooting the bullet, slicing the bullet, or throwing a teacup at the bullet.
* ''VideoGame/SteamWorldHeist'' allows you to do that with some of your characters and weapons. The game is turn-based, so you can take as much time to line up your shots as you want, and weapons with a laser sight even show reflected angles. It can be especially useful, since headshots and flanking shots deal critical damage, and some enemies carry metal shields, so a frontal attack with anything short of an RPG or a grenade launcher won't work (and even those can sometimes bounce off). Enemies can do that too, although they usually won't try. However, one boss, aptly named Ace, takes this UpToEleven. He won't even try to hit you with a straight shot, even if he's standing two spaces away. No, he'll bounce his shot half a dozen times before hitting one of your characters in the legs, crippling them for one turn.
* In ''VideoGame/RiseOfTheTombRaider'', after reaching a high enough level, Lara can unlock the ability to lock onto enemies with her bow, ensuring that her shot will not miss. This ability can be improved twice, allowing her to lock onto three enemies at once and making it so that the lock-on targets the head instead of the body. Meaning she will be able to fire three arrows at once, at three different people, and have all three hit their target in the head. Every time.

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