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* ''VideoGame/{{Cuphead}}'', developed by Studio MDHR, was initially released for the Platform/XboxOne and Windows Store for the Platform/MicrosoftWindows versions, much to the initial dismay and confusion of many players. However, many PC gaming fans knew the Windows Store exclusivity will never last long, and Studio MDHR released the game on Steam and Website/{{GOG|DotCom}} as well for the players who use older Windows versions (7 and above) and don't often use Windows Store.

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* ''VideoGame/{{Cuphead}}'', developed by Studio MDHR, was initially released for the Platform/XboxOne and Windows Store for the Platform/MicrosoftWindows versions, much to the initial dismay and confusion of many players. However, many PC gaming fans knew the Windows Store exclusivity will never last long, and Studio MDHR released the game on Steam and Website/{{GOG|DotCom}} Platform/{{GOG|DotCom}} as well for the players who use older Windows versions (7 and above) and don't often use Windows Store.

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* Several fans predicted, long before ''VideoGame/Splatoon3'' was even announced, that the story mode would have [[spoiler:[[BadBoss Mr. Grizz]] as the main villain, given how [[VideoGame/Splatoon2 the previous game]] heavily hinted at the character having AmbiguouslyEvil intentions that neither of that game's story campaigns explored.]] Furthermore, many predicted that [[spoiler:he would be an actual grizzly bear, based on both the bear statue that is used as a radio to talk to employees and one of the last Salmon Run stages added to ''Splatoon 2'' being the [[TheArk Ruins of Ark Polaris]] and covered in signs warning passersby of bears.]]

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* Several ''Franchise/{{Splatoon}}'':
** Many had speculated that when the final Splatfest for [[VideoGame/Splatoon1 the first game]] would be "Callie versus Marie". This was especially the case after the Squid Sisters got [[ItsPersonal in a serious argument]] after the North American "Early Bird vs. Night Owl" Splatfest, with datamining revealing that they would have fought with each other regardless of who won. This was confirmed on June 30th 2016, with Nintendo announcing that this was indeed the case.
** After the [[https://youtu.be/869_lwZfyTo Hero Mode trailer]] for ''VideoGame/Splatoon2'' dropped, many people predicted that [[spoiler:Callie was brainwashed by DJ Octavio]]. Many people also correctly guessed that this would mean [[spoiler:the final boss theme would include a DarkReprise version of "Bomb Rush Blush" (Callie's solo song), followed by Marie attempting an IKnowYoureInThereSomewhereFight via a version of "Tide Goes Out" (her own solo song)]].
** Soon after the game released, pointers were discovered in the data for "[=OctGirl=]" and "[=OctBoy=]" as options for character customization, but with nothing associated with them, leading to the "playable Octoling" rumors from the first game to resurface. An early balance patch added more fuel to the fire, with dataminers discovering character attributes for the player's species in addition to the regular customization options, like gender, skin tone, and hairstyle, alongside unused model meshes that looked suspiciously like hair models for both genders of octos, separate from what the [=NPCs=] use. Playable Octolings would be added to the game with ''Octo Expansion'' DLC campaign, released a year after the game's launch.
** After the announcement of the Octo Expansion and the fact that it's located in a subway, many keen eyed
fans predicted, long before noted the inaccessible subway entrance in the main plaza, down an otherwise dead-end path. While one could argue the path was merely there for symmetry with the entrance to Salmon Run, these fans speculated it would be the entrance to the Expansion's content and had been hiding in plain sight since day one. The sprite artwork of a Gunion (an octopus-like enemy from ''VideoGame/SuperMarioLand'') seen in the subway entrance made it more obvious. They were correct.
** For the Final Fest, many players speculated that "Fly Octo Fly ~ Ebb & Flow", the FinalBoss music from ''Octo Expansion'', would be used as Turf War music. This was confirmed on the last day of the Splatfest, where it played for all matches.
** Because Team Chaos won the Final Fest in ''Splatoon 2'', everyone predicted that the team's victory would impact the direction
''VideoGame/Splatoon3'' would take, since the first game's "Callie vs. Marie" Splatfest was rumored to have influenced the main campaign of the sequel. Lo and behold, ''3'' would have a general "chaos" theming, the developers later confirming that they didn't even start conceptualizing the third game until after that Splatfest.
** Several fans predicted, long before ''Splatoon 3''
was even announced, that the story mode would have [[spoiler:[[BadBoss Mr. Grizz]] as the main villain, given how [[VideoGame/Splatoon2 the previous game]] ''2'' heavily hinted at the character having AmbiguouslyEvil intentions that neither of that game's story campaigns explored.]] Furthermore, many predicted that [[spoiler:he would be an actual grizzly bear, based on both the bear statue that is used as a radio to talk to employees and one of the last Salmon Run stages added to ''Splatoon 2'' being the [[TheArk Ruins of Ark Polaris]] and covered in signs warning passersby of bears.]]]]
** Many fans predicted that the Order Sector, the central hub of ''Side Order'', would be a virtual location in some sort of {{cyberspace}} from the trailers having frequent shots of MatrixRainingCode, emphasis on simplistic polygonal shapes, subtle circuit patterns on certain objects, and Pearl suddenly being an AttackDrone with seemingly no in-universe explanation.

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* In ''VideoGame/{{Tekken}} [[DreamMatchGame Tag Tournament 2]]'', Jun Kazama (last seen in the original ''Tag'' and--canonically speaking--''2'') [[TheBusCameBack returns as a playable character for the first time in over a decade]]. It also turns out that [[spoiler:she's the FinalBoss and, upon losing a round, goes OneWingedAngel and turns into Unknown (the boss of the original ''Tag'', who was implied to be a [[DemonicPossession demon-possessed]] Jun), finally confirming what was perhaps the biggest {{Epileptic Tree|s}} in the series.]] However, it's unknown if this is actually a case of [[AscendedFanon Sure, Why Not?]], seeing as [[spoiler:Unknown was originally meant to be a different character entirely (according to [[WordOfGod the artbook for the sixth game]], she was supposed to be Jun's ''sister'', [[WhatCouldHaveBeen but this was dropped when the game became a spin-off]]).]]
** Years after the fifth game was released, [[WordOfGod director/producer Katsuhiro Harada]]'s replies to questions asked by his Website/{{Twitter}} followers began calling previously established events into question: Kazuya was not the first person to make contact with Devil, nor was his grandfather Jinpachi (who was merely possessed by a similar demonic entity after he died), but Heihachi, who was confirmed to ''not'' have the Devil Gene, ''did'' know where it came from; Kazuya and Jin [[UnreliableExpositor simply came to the wrong conclusion]]. ''Tekken 6'' would further explain that Azazel (the game's FinalBoss) bestowed the Devil Gene upon the Mishima line, with Dr. Bosconovitch's ending in ''Tag 2'' showing that, out of the entire playable Mishima family, only Kazuya and Jin are carriers. Connecting the dots, several fans began to rationalize that this left only one person who could possibly be the Devil Gene originator: Kazumi Mishima, Kazuya's MissingMom. Come E3 2014 and the announcement of ''Tekken 7'', [[NotSoSmallRole and...]]

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* ''Franchise/{{Tekken}}'':
**
In ''VideoGame/{{Tekken}} [[DreamMatchGame ''[[DreamMatchGame Tekken Tag Tournament 2]]'', Jun Kazama (last seen in the original ''Tag'' and--canonically speaking--''2'') and -- canonically speaking -- ''2'') [[TheBusCameBack returns returned as a playable character for the first time in over a decade]]. It She's also turns out that [[spoiler:she's the FinalBoss and, upon losing a round, goes OneWingedAngel and turns into Unknown (the boss of the original ''Tag'', who was implied to be a [[DemonicPossession demon-possessed]] Jun), finally confirming what was perhaps the biggest {{Epileptic Tree|s}} in the series.]] series. However, it's unknown if this is actually a case of [[AscendedFanon Sure, Why Not?]], the devs going "Sure, why not?"]], seeing as [[spoiler:Unknown the ''Tag'' games are set in a different continuity from the main games and Unknown was originally meant to be a different character entirely (according to [[WordOfGod the artbook for the sixth game]], she was supposed to be Jun's ''sister'', [[WhatCouldHaveBeen but this was dropped when the game became a spin-off]]).]]
spin-off]]). This does seem have bled into actual canon, though, as Jun's canonical return in ''VideoGame/Tekken8'' has her using what are essentially light-based variants of several of Unknown's new moves in ''Tag 2''.
** Years after the fifth game ''VideoGame/Tekken5'' was released, [[WordOfGod director/producer Katsuhiro Harada]]'s Harada's]] replies to questions asked by his Website/{{Twitter}} followers began calling previously established events into question: Kazuya was not the first person to make contact with Devil, nor was his grandfather Jinpachi (who was merely possessed by a similar demonic entity after he died), but Heihachi, who was confirmed to ''not'' have the Devil Gene, ''did'' know where it came from; Kazuya and Jin [[UnreliableExpositor simply came to the wrong conclusion]]. ''Tekken 6'' would further explain that Azazel (the game's FinalBoss) bestowed the Devil Gene upon the Mishima line, with Dr. Bosconovitch's ending in ''Tag 2'' showing that, out of the entire playable Mishima family, only Kazuya and Jin are carriers. Connecting the dots, several fans began to rationalize that this left only one person who could possibly be the Devil Gene originator: Kazumi Mishima, Kazuya's MissingMom. Come E3 2014 and the announcement of ''Tekken 7'', ''VideoGame/Tekken7'', [[NotSoSmallRole and...]]
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Trope was cut/disambiguated due to cleanup


** Finally, the development that [[spoiler:the younger Sub-Zero [[UnwillingRoboticisation would be turned into a cyborg]] instead of [[HeterosexualLifePartners his best friend]] Smoke [[ForWantOfANail in the new timeline]]]] counts as this for some. In fact, WildMassGuessing on this very wiki accurately predicted this.

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** Finally, the development that [[spoiler:the younger Sub-Zero [[UnwillingRoboticisation would be turned into a cyborg]] instead of [[HeterosexualLifePartners his best friend]] Smoke [[ForWantOfANail in the new timeline]]]] timeline]] counts as this for some. In fact, WildMassGuessing on this very wiki accurately predicted this.
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updated wicks with new namespace


* ''VideoGame/{{Cuphead}}'', developed by Studio MDHR, was initially released for the UsefulNotes/XboxOne and Windows Store for the UsefulNotes/MicrosoftWindows versions, much to the initial dismay and confusion of many players. However, many PC gaming fans knew the Windows Store exclusivity will never last long, and Studio MDHR released the game on Steam and Website/{{GOG|DotCom}} as well for the players who use older Windows versions (7 and above) and don't often use Windows Store.

to:

* ''VideoGame/{{Cuphead}}'', developed by Studio MDHR, was initially released for the UsefulNotes/XboxOne Platform/XboxOne and Windows Store for the UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows versions, much to the initial dismay and confusion of many players. However, many PC gaming fans knew the Windows Store exclusivity will never last long, and Studio MDHR released the game on Steam and Website/{{GOG|DotCom}} as well for the players who use older Windows versions (7 and above) and don't often use Windows Store.



* In February 2018, Blizzard [[https://twitter.com/Blizzard_Ent/status/968727468675809280 posted]] a video of a nightlight in the shape of ''VideoGame/{{Diablo}}''[='=]s eponymous villain being ''switch''ed on and off, and many fans took it to mean that they were working on a UsefulNotes/NintendoSwitch port of ''VideoGame/DiabloIII''. Blizzard denied that a port was in the works and that the video was just a "conversation piece", but it didn't stop people from speculating. Sure enough, a Switch port would later be announced for real. Once again, Blizzard staff asserted that the "lightswitch" video was just a coincidence and had nothing to do with the port, though some remain skeptical about that claim.

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* In February 2018, Blizzard [[https://twitter.com/Blizzard_Ent/status/968727468675809280 posted]] a video of a nightlight in the shape of ''VideoGame/{{Diablo}}''[='=]s eponymous villain being ''switch''ed on and off, and many fans took it to mean that they were working on a UsefulNotes/NintendoSwitch Platform/NintendoSwitch port of ''VideoGame/DiabloIII''. Blizzard denied that a port was in the works and that the video was just a "conversation piece", but it didn't stop people from speculating. Sure enough, a Switch port would later be announced for real. Once again, Blizzard staff asserted that the "lightswitch" video was just a coincidence and had nothing to do with the port, though some remain skeptical about that claim.



* ''VideoGame/RaidenV'' was originally released as an UsefulNotes/XboxOne exclusive, much to the ire of many players who were not willing to buy one console just for one game, especially in Japan where the Xbox One has comically low sales numbers. Many fans assumed that it would eventually go the way of ''VideoGame/{{Raiden}} IV'' and gets ports to other platforms, particularly PC and a Sony console. Sure enough, there's a 2017 UpdatedRerelease on UsefulNotes/PlayStation4 and Windows (via UsefulNotes/{{Steam}}).

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* ''VideoGame/RaidenV'' was originally released as an UsefulNotes/XboxOne Platform/XboxOne exclusive, much to the ire of many players who were not willing to buy one console just for one game, especially in Japan where the Xbox One has comically low sales numbers. Many fans assumed that it would eventually go the way of ''VideoGame/{{Raiden}} IV'' and gets ports to other platforms, particularly PC and a Sony console. Sure enough, there's a 2017 UpdatedRerelease on UsefulNotes/PlayStation4 Platform/PlayStation4 and Windows (via UsefulNotes/{{Steam}}).Platform/{{Steam}}).



** A few people guessed that the game would be released on the UsefulNotes/PlayStation4 the moment Sega's job listings for the game were posted in June 2018.

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** A few people guessed that the game would be released on the UsefulNotes/PlayStation4 Platform/PlayStation4 the moment Sega's job listings for the game were posted in June 2018.
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Bonus Boss is a disambiguation, chained sinkholes


* When ''VideoGame/ReflecBeat Limelight'' introduced the song "VALLIS-NERIA", aka "yet another 185-BPM song by DJ YOSHITAKA", in June 2012, many fans speculated that it would eventually be crossed over to ''VideoGame/{{beatmania}} IIDX'', especially after ''beatmania IIDX 20 tricoro'' was released in September 2012 and included another Yoshitaka song, "FLOWER", and eventually added another song by the same artist, "JOMANDA", as part of a series of [[{{Crossover}} LIMIT]] [[BonusBoss BURST]] songs, in December 2012. To almost no one's surprise, "VALLIS-NERIA" appeared on ''tricoro'' in July 2013 as part of another crossover event.

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* When ''VideoGame/ReflecBeat Limelight'' introduced the song "VALLIS-NERIA", aka "yet another 185-BPM song by DJ YOSHITAKA", in June 2012, many fans speculated that it would eventually be crossed over to ''VideoGame/{{beatmania}} IIDX'', especially after ''beatmania IIDX 20 tricoro'' was released in September 2012 and included another Yoshitaka song, "FLOWER", and eventually added another song by the same artist, "JOMANDA", as part of a series of [[{{Crossover}} LIMIT]] [[BonusBoss LIMIT BURST]] songs, in December 2012. To almost no one's surprise, "VALLIS-NERIA" appeared on ''tricoro'' in July 2013 as part of another crossover event.
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** ''VideoGame/TheLegendOfHeroesKuroNoKiseki'' has players guessing that Bergard Zeman is actually the former Eighth Dominion, Barkhorn who was only revealed in flashbacks and backstory throughout the series. Lo and behold, many people guessed it correctly with the only thing people not guessing correctly is that [[TheHero Van]] outright calls him out on why he faked his death.

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** ''VideoGame/TheLegendOfHeroesKuroNoKiseki'' ''VideoGame/TheLegendOfHeroesTrailsThroughDaybreak'' has players guessing that Bergard Zeman is actually the former Eighth Dominion, Barkhorn who was only revealed in flashbacks and backstory throughout the series. Lo and behold, many people guessed it correctly with the only thing people not guessing correctly is that [[TheHero Van]] outright calls him out on why he faked his death.
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** In the upcoming End Time instance, the popular theory that [[spoiler:Nozdormu eventually becomes the leader of the Infinite Dragonflight, Murozond]] is confirmed.

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** In the upcoming End Time instance, the popular theory that [[spoiler:Nozdormu eventually becomes the leader of the Infinite Dragonflight, Murozond]] is was confirmed.
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* ''VideoGame/XenobladeChronicles1'' has a retroactive example. Come the ending of ''VideoGame/XenobladeChronicles2'', fans immediately had a theory of where the missing Ontos core crystal ended up, though no hard evidence. Come the UpdatedRerelease ''Xenoblade Chronicles: Definitive Edition'', one character had a small but import tweak: [[spoiler:Alvis's necklace was changed to a red, cross-shaped core crystal]], all but solidifying his identity, with ''VideoGame/XenobladeChronicles3FutureRedeemed'' three years later outright confirming it.

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* ''VideoGame/XenobladeChronicles1'' has a retroactive example. Come the ending of ''VideoGame/XenobladeChronicles2'', fans immediately had a theory of where the missing Ontos core crystal ended up, though no hard evidence. Come the UpdatedRerelease ''Xenoblade Chronicles: Definitive Edition'', one character had a small but import important tweak: [[spoiler:Alvis's necklace was changed to a red, cross-shaped core crystal]], Core Crystal]], all but solidifying his identity, their identity as Ontos, with ''VideoGame/XenobladeChronicles3FutureRedeemed'' three years later outright confirming it.
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* ''VideoGame/XenobladeChronicles1'' has a retroactive example. Come the ending of ''VideoGame/XenobladeChronicles2'', fans immediately had a theory of where the missing Ontos core crystal ended up, though no hard evidence. Come the UpdatedRerelease ''Xenoblade: Definitive Edition'', one character had a small but import tweak: [[spoiler:Alvis's necklace was changed to a red, cross-shaped core crystal]], solidifying his identity.

to:

* ''VideoGame/XenobladeChronicles1'' has a retroactive example. Come the ending of ''VideoGame/XenobladeChronicles2'', fans immediately had a theory of where the missing Ontos core crystal ended up, though no hard evidence. Come the UpdatedRerelease ''Xenoblade: ''Xenoblade Chronicles: Definitive Edition'', one character had a small but import tweak: [[spoiler:Alvis's necklace was changed to a red, cross-shaped core crystal]], all but solidifying his identity.identity, with ''VideoGame/XenobladeChronicles3FutureRedeemed'' three years later outright confirming it.

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