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* '''''VideoGame/SkullIslandRiseOfKong''''' gave ''VideoGame/TheLordOfTheRingsGollum'' some serious competition for title of "worst game of 2023". Taking only a year of development time by publisher [=GameMill=] crunching their developers, it is a buggy, glitchy, half-baked mess of a game that controls about as well as a drunken gorilla. Its graphics are so ugly, it makes the primitive stop-motion effects of the [[Film/KingKong1933 original 1933 film]] look like a modern-day multimillion-dollar blockbuster in comparison - one of the cutscenes has an [[https://twitter.com/RickDaSquirrel/status/1714014780346806395 awkwardly-placed JPEG image]] suddenly showing up for seemingly no reason[[note]]It's supposed to be Kong having a flashback to the dinosaur that killed his parents, but it shows up so suddenly that the context is hard to figure out, so it looks like it was a placeholder asset that was accidentally left in.[[/note]], and some enemies do not even have movement animations. The game also fails to convey that this is a {{Kaiju}} you're playing as, with most enemies being bigger than Kong and everything in the environment being scaled in a way that makes him look like a normal-sized gorilla, ruining the whole appeal of a King Kong game. It can't even be considered SoBadItsGood, because at its core, it's just plain ''boring'': combat is simple and mind-numbingly dull, the platforming is pointless, and what little story there is is presented so poorly that it's simply not worth it. To add the cherry on top of the shit-cake, the game window is literally titled "Monke", showing how little care is put into the game itself. [[https://www.ign.com/articles/skull-island-rise-of-kong-review IGN]] is emphatic in how utterly bad this game is, while Lewis Parker of [[https://www.pcgamer.com/skull-island-rise-of-kong-review/ PC Gamer]] names it one of the top contenders for the worst game of 2023, and the worst game he ever played -- period. The Rerez team spent ''over an hour'' tearing the game apart in [[https://www.youtube.com/watch?v=6FKgTtoTiDw their "Just Bad Games" episode for it]]. Consensus is that if you want a King Kong game, ''VideoGame/PeterJacksonsKingKong'', released all the way back in 2005, is a far superior experience in every way.

to:

* '''''VideoGame/SkullIslandRiseOfKong''''' gave ''VideoGame/TheLordOfTheRingsGollum'' some serious competition for title of "worst game of 2023". Taking only a year of development time by publisher [=GameMill=] crunching their developers, it is a buggy, glitchy, half-baked mess of a game that controls about as well as a drunken gorilla. Its graphics are so ugly, it makes the primitive stop-motion effects of the [[Film/KingKong1933 original 1933 film]] look like a modern-day multimillion-dollar blockbuster in comparison - one of the cutscenes has an [[https://twitter.com/RickDaSquirrel/status/1714014780346806395 [[https://imgur.com/gallery/urbUHdF awkwardly-placed JPEG image]] suddenly showing up for seemingly no reason[[note]]It's supposed to be Kong having a flashback to the dinosaur that killed his parents, but it shows up so suddenly that the context is hard to figure out, so it looks like it was a placeholder asset that was accidentally left in.[[/note]], and some enemies do not even have movement animations. The game also fails to convey that this is a {{Kaiju}} you're playing as, with most enemies being bigger than Kong and everything in the environment being scaled in a way that makes him look like a normal-sized gorilla, ruining the whole appeal of a King Kong game. It can't even be considered SoBadItsGood, because at its core, it's just plain ''boring'': combat is simple and mind-numbingly dull, the platforming is pointless, and what little story there is is presented so poorly that it's simply not worth it. To add the cherry on top of the shit-cake, the game window is literally titled "Monke", showing how little care is put into the game itself. [[https://www.ign.com/articles/skull-island-rise-of-kong-review IGN]] is emphatic in how utterly bad this game is, while Lewis Parker of [[https://www.pcgamer.com/skull-island-rise-of-kong-review/ PC Gamer]] names it one of the top contenders for the worst game of 2023, and the worst game he ever played -- period. The Rerez team spent ''over an hour'' tearing the game apart in [[https://www.youtube.com/watch?v=6FKgTtoTiDw their "Just Bad Games" episode for it]]. Consensus is that if you want a King Kong game, ''VideoGame/PeterJacksonsKingKong'', released all the way back in 2005, is a far superior experience in every way.
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* '''''VideoGame/LeisureSuitLarryBoxOfficeBust''''' is a perfect example of [[{{Sequelitis}} a series going on too long]]. The sequel to the polarizing ''[[VideoGame/LeisureSuitLarryMagnaCumLaude Magna Cum Laude]]'' and the second game without any input from creator Al Lowe, the game stars Larry Lovage (voiced by none other than [[Creator/JoshKeaton Josh Keaton]]), the protagonist of the aforementioned ''Magna Cum Laude'', whose uncle (and original protagonist) Larry Laffer (voiced by [[Creator/JeffreyTambor Jeffrey Tambor]]) calls upon his assistance at his movie studio Laffer Studios, doing odd jobs and trying to uncover a mole from a rival studio who is attempting to sabotage his uncle's company. The gameplay mostly consists of repetitive, monotonous {{fetch quest}}s, an awful [[GameplayRoulette mismatch of other gaming genres]] that are completely out-of-place for the franchise, such as clunky and unresponsive platforming and shooting sections and beat-em-up sections that are nothing more but [[ButtonMashing spamming comically under-powered and sluggish punches and kicks]] toward enemies with ridiculous amount of health points until they go down, and it has multiple {{Game Breaking Bug}}s that render the game almost unplayable. The game replaces the witty sexual innuendos and double-entendres of the earlier installments with extremely childish sex jokes and non-stop profanity that make the whole thing sound like it came from the mind of an immature 12-year-old (something not even the [[HotterAndSexier extremely raunchy and sexual]] ''Magna Cum Laude'' went into). Following the franchise tradition and having some eye-candy shots of attractive girls in it would maybe at least make it a GuiltyPleasure, but it even fails at this, as the game's dated and hideous visuals (despite running on the Unreal Engine 3) resulted in many of the female characters [[FetishRetardant looking ugly-as-sin]]. Also, it wastes the talent of its AllStarCast, including [[Creator/PatrickWarburton Patrick Warburton]], [[Creator/JaneLynch Jane Lynch]], and [[Creator/CarmenElectra Carmen Electra]].The game currently holds [[http://www.metacritic.com/game/playstation-3/leisure-suit-larry-box-office-bust one of the lowest composite scores of any game on Metacritic]], won many worst games of the year alongside fellow stinker ''Rogue Warrior'', and reviews of it (which all received the game scores below a 2-out-of-10) can be found from [[http://www.gamespot.com/xbox360/adventure/leisuresuitlarryboxofficebust/review.html Gamespot]], [[http://www.hardcoregaming101.net/leisure-suit-larry-box-office-bust/ Hardcore Gaming 101]], and the [[https://www.youtube.com/watch?v=UBMh5KeqvQc Shady Corner]]. [[http://www.allowe.com/Larry/BOB.htm Al Lowe]], the series' original creator, had [[GodDoesNotOwnThisWorld no input on this game or its predecessor]], and is [[CreatorBacklash all the happier for it]].

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* '''''VideoGame/LeisureSuitLarryBoxOfficeBust''''' is a perfect example of [[{{Sequelitis}} a series going on too long]]. The sequel to the polarizing ''[[VideoGame/LeisureSuitLarryMagnaCumLaude Magna Cum Laude]]'' and the second game without any input from creator Al Lowe, the game stars Larry Lovage (voiced by none other than [[Creator/JoshKeaton Josh Keaton]]), Creator/JoshKeaton), the protagonist of the aforementioned ''Magna Cum Laude'', whose uncle (and original protagonist) Larry Laffer (voiced by [[Creator/JeffreyTambor Jeffrey Tambor]]) Creator/JeffreyTambor) calls upon his assistance at his movie studio Laffer Studios, doing odd jobs and trying to uncover a mole from a rival studio who is attempting to sabotage his uncle's company. The gameplay mostly consists of repetitive, monotonous {{fetch quest}}s, an awful [[GameplayRoulette mismatch of other gaming genres]] that are completely out-of-place for the franchise, such as clunky and unresponsive platforming and shooting sections and beat-em-up sections that are nothing more but [[ButtonMashing spamming comically under-powered and sluggish punches and kicks]] toward enemies with ridiculous amount of health points until they go down, and it has multiple {{Game Breaking Bug}}s that render the game almost unplayable. The game replaces the witty sexual innuendos and double-entendres of the earlier installments with extremely childish sex jokes and non-stop profanity that make the whole thing sound like it came from the mind of an immature 12-year-old (something not even the [[HotterAndSexier extremely raunchy and sexual]] ''Magna Cum Laude'' went into). Following the franchise tradition and having some eye-candy shots of attractive girls in it would maybe at least make it a GuiltyPleasure, but it even fails at this, as the game's dated and hideous visuals (despite running on the Unreal Engine 3) resulted in many of the female characters [[FetishRetardant looking ugly-as-sin]]. Also, it wastes the talent of its AllStarCast, including [[Creator/PatrickWarburton Patrick Warburton]], [[Creator/JaneLynch Jane Lynch]], and [[Creator/CarmenElectra Carmen Electra]].The game currently holds [[http://www.metacritic.com/game/playstation-3/leisure-suit-larry-box-office-bust one of the lowest composite scores of any game on Metacritic]], won many worst games of the year alongside fellow stinker ''Rogue Warrior'', and reviews of it (which all received the game scores below a 2-out-of-10) can be found from [[http://www.gamespot.com/xbox360/adventure/leisuresuitlarryboxofficebust/review.html Gamespot]], [[http://www.hardcoregaming101.net/leisure-suit-larry-box-office-bust/ Hardcore Gaming 101]], and the [[https://www.youtube.com/watch?v=UBMh5KeqvQc Shady Corner]]. [[http://www.allowe.com/Larry/BOB.htm Al Lowe]], the series' original creator, had [[GodDoesNotOwnThisWorld no input on this game or its predecessor]], and is [[CreatorBacklash all the happier for it]].
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Added example(s)


* '''''VideoGame/LeisureSuitLarryBoxOfficeBust''''' is a perfect example of [[{{Sequelitis}} a series going on too long]]. The sequel to the polarizing ''[[VideoGame/LeisureSuitLarryMagnaCumLaude Magna Cum Laude]]'' and the second game without any input from creator Al Lowe, the game stars Larry Lovage (voiced by none other than [[Creator/JoshKeaton Josh Keaton]]), the protagonist of the aforementioned ''Magna Cum Laude'', whose uncle (and original protagonist) Larry Laffer calls upon his assistance at his movie studio Laffer Studios, doing odd jobs and trying to uncover a mole from a rival studio who is attempting to sabotage his uncle's company. The gameplay mostly consists of repetitive, monotonous {{fetch quest}}s, an awful [[GameplayRoulette mismatch of other gaming genres]] that are completely out-of-place for the franchise, such as clunky and unresponsive platforming and shooting sections and beat-em-up sections that are nothing more but [[ButtonMashing spamming comically under-powered and sluggish punches and kicks]] toward enemies with ridiculous amount of health points until they go down, and it has multiple {{Game Breaking Bug}}s that render the game almost unplayable. The game replaces the witty sexual innuendos and double-entendres of the earlier installments with extremely childish sex jokes and non-stop profanity that make the whole thing sound like it came from the mind of an immature 12-year-old (something not even the [[HotterAndSexier extremely raunchy and sexual]] ''Magna Cum Laude'' went into). Following the franchise tradition and having some eye-candy shots of attractive girls in it would maybe at least make it a GuiltyPleasure, but it even fails at this, as the game's dated and hideous visuals (despite running on the Unreal Engine 3) resulted in many of the female characters [[FetishRetardant looking ugly-as-sin]]. Also, it wastes the talent of its AllStarCast, including [[Creator/PatrickWarburton Patrick Warburton]], [[Creator/JaneLynch Jane Lynch]], and [[Creator/CarmenElectra Carmen Electra]].The game currently holds [[http://www.metacritic.com/game/playstation-3/leisure-suit-larry-box-office-bust one of the lowest composite scores of any game on Metacritic]], won many worst games of the year alongside fellow stinker ''Rogue Warrior'', and reviews of it (which all received the game scores below a 2-out-of-10) can be found from [[http://www.gamespot.com/xbox360/adventure/leisuresuitlarryboxofficebust/review.html Gamespot]], [[http://www.hardcoregaming101.net/leisure-suit-larry-box-office-bust/ Hardcore Gaming 101]], and the [[https://www.youtube.com/watch?v=UBMh5KeqvQc Shady Corner]]. [[http://www.allowe.com/Larry/BOB.htm Al Lowe]], the series' original creator, had [[GodDoesNotOwnThisWorld no input on this game or its predecessor]], and is [[CreatorBacklash all the happier for it]].

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* '''''VideoGame/LeisureSuitLarryBoxOfficeBust''''' is a perfect example of [[{{Sequelitis}} a series going on too long]]. The sequel to the polarizing ''[[VideoGame/LeisureSuitLarryMagnaCumLaude Magna Cum Laude]]'' and the second game without any input from creator Al Lowe, the game stars Larry Lovage (voiced by none other than [[Creator/JoshKeaton Josh Keaton]]), the protagonist of the aforementioned ''Magna Cum Laude'', whose uncle (and original protagonist) Larry Laffer (voiced by [[Creator/JeffreyTambor Jeffrey Tambor]]) calls upon his assistance at his movie studio Laffer Studios, doing odd jobs and trying to uncover a mole from a rival studio who is attempting to sabotage his uncle's company. The gameplay mostly consists of repetitive, monotonous {{fetch quest}}s, an awful [[GameplayRoulette mismatch of other gaming genres]] that are completely out-of-place for the franchise, such as clunky and unresponsive platforming and shooting sections and beat-em-up sections that are nothing more but [[ButtonMashing spamming comically under-powered and sluggish punches and kicks]] toward enemies with ridiculous amount of health points until they go down, and it has multiple {{Game Breaking Bug}}s that render the game almost unplayable. The game replaces the witty sexual innuendos and double-entendres of the earlier installments with extremely childish sex jokes and non-stop profanity that make the whole thing sound like it came from the mind of an immature 12-year-old (something not even the [[HotterAndSexier extremely raunchy and sexual]] ''Magna Cum Laude'' went into). Following the franchise tradition and having some eye-candy shots of attractive girls in it would maybe at least make it a GuiltyPleasure, but it even fails at this, as the game's dated and hideous visuals (despite running on the Unreal Engine 3) resulted in many of the female characters [[FetishRetardant looking ugly-as-sin]]. Also, it wastes the talent of its AllStarCast, including [[Creator/PatrickWarburton Patrick Warburton]], [[Creator/JaneLynch Jane Lynch]], and [[Creator/CarmenElectra Carmen Electra]].The game currently holds [[http://www.metacritic.com/game/playstation-3/leisure-suit-larry-box-office-bust one of the lowest composite scores of any game on Metacritic]], won many worst games of the year alongside fellow stinker ''Rogue Warrior'', and reviews of it (which all received the game scores below a 2-out-of-10) can be found from [[http://www.gamespot.com/xbox360/adventure/leisuresuitlarryboxofficebust/review.html Gamespot]], [[http://www.hardcoregaming101.net/leisure-suit-larry-box-office-bust/ Hardcore Gaming 101]], and the [[https://www.youtube.com/watch?v=UBMh5KeqvQc Shady Corner]]. [[http://www.allowe.com/Larry/BOB.htm Al Lowe]], the series' original creator, had [[GodDoesNotOwnThisWorld no input on this game or its predecessor]], and is [[CreatorBacklash all the happier for it]].
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Added example(s)


* '''''VideoGame/LeisureSuitLarryBoxOfficeBust''''' is a perfect example of [[{{Sequelitis}} a series going on too long]]. The sequel to the polarizing ''[[VideoGame/LeisureSuitLarryMagnaCumLaude Magna Cum Laude]]'' and the second game without any input from creator Al Lowe, the game stars Larry Lovage, the protagonist of the aforementioned ''Magna Cum Laude'', whose uncle (and original protagonist) Larry Laffer calls upon his assistance at his movie studio Laffer Studios, doing odd jobs and trying to uncover a mole from a rival studio who is attempting to sabotage his uncle's company. The gameplay mostly consists of repetitive, monotonous {{fetch quest}}s, an awful [[GameplayRoulette mismatch of other gaming genres]] that are completely out-of-place for the franchise, such as clunky and unresponsive platforming and shooting sections and beat-em-up sections that are nothing more but [[ButtonMashing spamming comically under-powered and sluggish punches and kicks]] toward enemies with ridiculous amount of health points until they go down, and it has multiple {{Game Breaking Bug}}s that render the game almost unplayable. The game replaces the witty sexual innuendos and double-entendres of the earlier installments with extremely childish sex jokes and non-stop profanity that make the whole thing sound like it came from the mind of an immature 12-year-old (something not even the [[HotterAndSexier extremely raunchy and sexual]] ''Magna Cum Laude'' went into). Following the franchise tradition and having some eye-candy shots of attractive girls in it would maybe at least make it a GuiltyPleasure, but it even fails at this, as the game's dated and hideous visuals (despite running on the Unreal Engine 3) resulted in many of the female characters [[FetishRetardant looking ugly-as-sin]]. Also, it wastes the talent of its AllStarCast, including [[Creator/JoshKeaton Josh Keaton]], [[Creator/PatrickWarburton Patrick Warburton]], [[Creator/JaneLynch Jane Lynch]], and [[Creator/CarmenElectra Carmen Electra]].The game currently holds [[http://www.metacritic.com/game/playstation-3/leisure-suit-larry-box-office-bust one of the lowest composite scores of any game on Metacritic]], won many worst games of the year alongside fellow stinker ''Rogue Warrior'', and reviews of it (which all received the game scores below a 2-out-of-10) can be found from [[http://www.gamespot.com/xbox360/adventure/leisuresuitlarryboxofficebust/review.html Gamespot]], [[http://www.hardcoregaming101.net/leisure-suit-larry-box-office-bust/ Hardcore Gaming 101]], and the [[https://www.youtube.com/watch?v=UBMh5KeqvQc Shady Corner]]. [[http://www.allowe.com/Larry/BOB.htm Al Lowe]], the series' original creator, had [[GodDoesNotOwnThisWorld no input on this game or its predecessor]], and is [[CreatorBacklash all the happier for it]].

to:

* '''''VideoGame/LeisureSuitLarryBoxOfficeBust''''' is a perfect example of [[{{Sequelitis}} a series going on too long]]. The sequel to the polarizing ''[[VideoGame/LeisureSuitLarryMagnaCumLaude Magna Cum Laude]]'' and the second game without any input from creator Al Lowe, the game stars Larry Lovage, Lovage (voiced by none other than [[Creator/JoshKeaton Josh Keaton]]), the protagonist of the aforementioned ''Magna Cum Laude'', whose uncle (and original protagonist) Larry Laffer calls upon his assistance at his movie studio Laffer Studios, doing odd jobs and trying to uncover a mole from a rival studio who is attempting to sabotage his uncle's company. The gameplay mostly consists of repetitive, monotonous {{fetch quest}}s, an awful [[GameplayRoulette mismatch of other gaming genres]] that are completely out-of-place for the franchise, such as clunky and unresponsive platforming and shooting sections and beat-em-up sections that are nothing more but [[ButtonMashing spamming comically under-powered and sluggish punches and kicks]] toward enemies with ridiculous amount of health points until they go down, and it has multiple {{Game Breaking Bug}}s that render the game almost unplayable. The game replaces the witty sexual innuendos and double-entendres of the earlier installments with extremely childish sex jokes and non-stop profanity that make the whole thing sound like it came from the mind of an immature 12-year-old (something not even the [[HotterAndSexier extremely raunchy and sexual]] ''Magna Cum Laude'' went into). Following the franchise tradition and having some eye-candy shots of attractive girls in it would maybe at least make it a GuiltyPleasure, but it even fails at this, as the game's dated and hideous visuals (despite running on the Unreal Engine 3) resulted in many of the female characters [[FetishRetardant looking ugly-as-sin]]. Also, it wastes the talent of its AllStarCast, including [[Creator/JoshKeaton Josh Keaton]], including [[Creator/PatrickWarburton Patrick Warburton]], [[Creator/JaneLynch Jane Lynch]], and [[Creator/CarmenElectra Carmen Electra]].The game currently holds [[http://www.metacritic.com/game/playstation-3/leisure-suit-larry-box-office-bust one of the lowest composite scores of any game on Metacritic]], won many worst games of the year alongside fellow stinker ''Rogue Warrior'', and reviews of it (which all received the game scores below a 2-out-of-10) can be found from [[http://www.gamespot.com/xbox360/adventure/leisuresuitlarryboxofficebust/review.html Gamespot]], [[http://www.hardcoregaming101.net/leisure-suit-larry-box-office-bust/ Hardcore Gaming 101]], and the [[https://www.youtube.com/watch?v=UBMh5KeqvQc Shady Corner]]. [[http://www.allowe.com/Larry/BOB.htm Al Lowe]], the series' original creator, had [[GodDoesNotOwnThisWorld no input on this game or its predecessor]], and is [[CreatorBacklash all the happier for it]].
Is there an issue? Send a MessageReason:
Added example(s)


* '''''VideoGame/LeisureSuitLarryBoxOfficeBust''''' is a perfect example of [[{{Sequelitis}} a series going on too long]]. The sequel to the polarizing ''[[VideoGame/LeisureSuitLarryMagnaCumLaude Magna Cum Laude]]'' and the second game without any input from creator Al Lowe, the game stars Larry Lovage, the protagonist of the aforementioned ''Magna Cum Laude'', whose uncle (and original protagonist) Larry Laffer calls upon his assistance at his movie studio Laffer Studios, doing odd jobs and trying to uncover a mole from a rival studio who is attempting to sabotage his uncle's company. The gameplay mostly consists of repetitive, monotonous {{fetch quest}}s, an awful [[GameplayRoulette mismatch of other gaming genres]] that are completely out-of-place for the franchise, such as clunky and unresponsive platforming and shooting sections and beat-em-up sections that are nothing more but [[ButtonMashing spamming comically under-powered and sluggish punches and kicks]] toward enemies with ridiculous amount of health points until they go down, and it has multiple {{Game Breaking Bug}}s that render the game almost unplayable. The game replaces the witty sexual innuendos and double-entendres of the earlier installments with extremely childish sex jokes and non-stop profanity that make the whole thing sound like it came from the mind of an immature 12-year-old (something not even the [[HotterAndSexier extremely raunchy and sexual]] ''Magna Cum Laude'' went into). Following the franchise tradition and having some eye-candy shots of attractive girls in it would maybe at least make it a GuiltyPleasure, but it even fails at this, as the game's dated and hideous visuals (despite running on the Unreal Engine 3) resulted in many of the female characters [[FetishRetardant looking ugly-as-sin]]. The game currently holds [[http://www.metacritic.com/game/playstation-3/leisure-suit-larry-box-office-bust one of the lowest composite scores of any game on Metacritic]], won many worst games of the year alongside fellow stinker ''Rogue Warrior'', and reviews of it (which all received the game scores below a 2-out-of-10) can be found from [[http://www.gamespot.com/xbox360/adventure/leisuresuitlarryboxofficebust/review.html Gamespot]], [[http://www.hardcoregaming101.net/leisure-suit-larry-box-office-bust/ Hardcore Gaming 101]], and the [[https://www.youtube.com/watch?v=UBMh5KeqvQc Shady Corner]]. [[http://www.allowe.com/Larry/BOB.htm Al Lowe]], the series' original creator, had [[GodDoesNotOwnThisWorld no input on this game or its predecessor]], and is [[CreatorBacklash all the happier for it]].

to:

* '''''VideoGame/LeisureSuitLarryBoxOfficeBust''''' is a perfect example of [[{{Sequelitis}} a series going on too long]]. The sequel to the polarizing ''[[VideoGame/LeisureSuitLarryMagnaCumLaude Magna Cum Laude]]'' and the second game without any input from creator Al Lowe, the game stars Larry Lovage, the protagonist of the aforementioned ''Magna Cum Laude'', whose uncle (and original protagonist) Larry Laffer calls upon his assistance at his movie studio Laffer Studios, doing odd jobs and trying to uncover a mole from a rival studio who is attempting to sabotage his uncle's company. The gameplay mostly consists of repetitive, monotonous {{fetch quest}}s, an awful [[GameplayRoulette mismatch of other gaming genres]] that are completely out-of-place for the franchise, such as clunky and unresponsive platforming and shooting sections and beat-em-up sections that are nothing more but [[ButtonMashing spamming comically under-powered and sluggish punches and kicks]] toward enemies with ridiculous amount of health points until they go down, and it has multiple {{Game Breaking Bug}}s that render the game almost unplayable. The game replaces the witty sexual innuendos and double-entendres of the earlier installments with extremely childish sex jokes and non-stop profanity that make the whole thing sound like it came from the mind of an immature 12-year-old (something not even the [[HotterAndSexier extremely raunchy and sexual]] ''Magna Cum Laude'' went into). Following the franchise tradition and having some eye-candy shots of attractive girls in it would maybe at least make it a GuiltyPleasure, but it even fails at this, as the game's dated and hideous visuals (despite running on the Unreal Engine 3) resulted in many of the female characters [[FetishRetardant looking ugly-as-sin]]. Also, it wastes the talent of its AllStarCast, including [[Creator/JoshKeaton Josh Keaton]], [[Creator/PatrickWarburton Patrick Warburton]], [[Creator/JaneLynch Jane Lynch]], and [[Creator/CarmenElectra Carmen Electra]].The game currently holds [[http://www.metacritic.com/game/playstation-3/leisure-suit-larry-box-office-bust one of the lowest composite scores of any game on Metacritic]], won many worst games of the year alongside fellow stinker ''Rogue Warrior'', and reviews of it (which all received the game scores below a 2-out-of-10) can be found from [[http://www.gamespot.com/xbox360/adventure/leisuresuitlarryboxofficebust/review.html Gamespot]], [[http://www.hardcoregaming101.net/leisure-suit-larry-box-office-bust/ Hardcore Gaming 101]], and the [[https://www.youtube.com/watch?v=UBMh5KeqvQc Shady Corner]]. [[http://www.allowe.com/Larry/BOB.htm Al Lowe]], the series' original creator, had [[GodDoesNotOwnThisWorld no input on this game or its predecessor]], and is [[CreatorBacklash all the happier for it]].
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* '''''Crash Boom Bang!''''' is one of the only games in the ''VideoGame/CrashBandicoot'' series to be developed by a Japanese developer, in this case being Creator/{{Dimps}}, and is widely remembered by ''Crash'' fans as being one of the worst in the series. The plot is very barebones, with multiple parts of the [[BigBad Viscount]]'s plan in attaining the Super Big Power Crystal making rather little sense when put together, and the trek getting there is even worse. The game attempts to be a ''VideoGame/MarioParty'' clone by having the players roll a die and move before playing a minigame, but there are two underlying problems. One, the minigames are incredibly unresponsive, mostly relying on touch controls that tend to react about a second later than when they're inputted, causing numerous instances of FakeDifficulty. Second, and more infamously, the gameplay is ''entirely unnecessary'', as regardless of whether or not the player or the [=CPUs=] end up winning, the story will progress as normal, meaning it's entirely possible to complete the game [[WinsByDoingAbsolutelyNothing without putting in a single input]], as text boxes automatically close by themselves after 30 seconds without input. ''Boom Bang!'' is frustrating when playing normally, and pointless when letting the game progress in any fashion, leading to it being ruthlessly slammed by critics and audiences alike and being considered a black mark on the greater ''Crash'' series.

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* '''''Crash Boom Bang!''''' is one of the only games in the ''VideoGame/CrashBandicoot'' series to be developed by a Japanese developer, in this case being Creator/{{Dimps}}, and is widely remembered by ''Crash'' fans as being one of the worst in the series. The plot is very barebones, with multiple parts of the [[BigBad Viscount]]'s plan in attaining the Super Big Power Crystal making rather little sense when put together, and the trek getting there is even worse. The game attempts to be a ''VideoGame/MarioParty'' clone by having the players roll a die and move before playing a minigame, but there are two underlying problems. One, the minigames are incredibly unresponsive, mostly relying on touch controls that tend to react about a second later than when they're inputted, causing numerous instances of FakeDifficulty. Second, and more infamously, the gameplay is ''entirely unnecessary'', as regardless of whether or not the player or the [=CPUs=] end up winning, the story will progress as normal, meaning it's entirely possible to complete the game [[WinsByDoingAbsolutelyNothing without putting in a single input]], as text boxes automatically close by themselves after 30 seconds without input. ''Boom Bang!'' is frustrating when playing normally, and pointless when letting the game progress in any fashion, leading to it being ruthlessly slammed by critics and audiences alike and being considered a black mark on the greater ''Crash'' series.
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* '''''Crash Boom Bang!''''' is one of the only games in the ''VideoGame/CrashBandicoot'' series to be developed by a Japanese developer, in this case being Creator/{{Dimps}}, and is widely remembered by ''Crash'' fans as being one of the worst in the series. The plot is very barebones, with multiple parts of the [[BigBad Viscount]]'s plan in attaining the Super Big Power Crystal making rather little sense when put together, and the trek getting there is even worse. The game attempts to be a ''VideoGame/MarioParty'' clone by having the players roll a die and move before playing a minigame, but there are two underlying problems. One, the minigames are incredibly unresponsive, mostly relying on touch controls that tend to react about a second later than when they're inputted, causing numerous instances of FakeDifficulty. Second, and more infamously, the gameplay is ''entirely unnecessary'', as regardless of whether or not the player or the [=CPUs=] end up winning, the story will progress as normal, meaning it's entirely possible to complete the game [[WinsByDoingAbsolutelyNothing without putting in a single input]], as text boxes automatically close by themselves after 30 seconds without input. ''Boom Bang!'' is frustrating when playing normally, and pointless when letting the game progress in any fashion, leading to it being ruthlessly slammed by critics and audiences alike and being considered a black mark on the greater ''Crash'' series.
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* '''Smash 'N' Survive''' is a [=PS3=] vehicular combat game seen as one of the worst in the genre. Poorly made, the game is plagued with low res graphics, bland level design with broken hazards, gamebreaking technical issues in lighting and audio, a lacking soundtrack of only two songs, and an option menu with little option to change things. Gameplay feels awful, with sluggish driving, broken collision and hitboxes, buggy AI that either doesn't function or input reads, lacks basic displays including speed stats on cars or damage indicators on enemies, and lethargic pacing with low damage and an unskippable cinematic for every destruction. A game with less than an hour of content that doesn't even do that right, Smash 'N' Survive is a broken car wreck meant for the scrapyard before it even starts. [[https://www.youtube.com/watch?v=2Vat3wubcsE&t=77s Tactical Bacon Production reviewed it for their Twisted Metal clone videos]], and claimed it as the ugliest and worst game in vehicular combat, while [[https://www.youtube.com/watch?v=FKyebg73pxk [=TERRORflops=] checked the game]] and described it a mess with nothing fun.

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* '''Smash 'N' Survive''' is a [=PS3=] vehicular combat game seen as one of the worst in the genre. Poorly made, the game is plagued with low res graphics, bland level design with broken hazards, gamebreaking technical issues in lighting and audio, a lacking soundtrack of only two songs, generic rock music, and an option menu with little option to change things. Gameplay feels awful, with sluggish driving, broken collision and hitboxes, buggy AI that either doesn't function or input reads, lacks basic hud displays including like speed stats on cars or damage indicators on enemies, and lethargic pacing with low damage and an unskippable cinematic cinematics for every destruction. A game with less than an hour of minimum content that doesn't even do that right, Smash 'N' Survive is a broken car wreck meant for the scrapyard before it even starts. [[https://www.youtube.com/watch?v=2Vat3wubcsE&t=77s Tactical Bacon Production reviewed it for their Twisted Metal clone videos]], and claimed it as the ugliest and worst game in vehicular combat, while [[https://www.youtube.com/watch?v=FKyebg73pxk [=TERRORflops=] checked the game]] and described it a mess with nothing fun.unfun mess.
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* '''Smash 'N' Survive''' is a [=PS3=] vehicular combat game seen as one of the worst in the genre. Poorly made, the game is plagued with low res graphics, bland level design with broken hazards, gamebreaking technical issues in lighting and audio, a lacking soundtrack of only two songs, and an option menu with little option to change things. Gameplay feels awful, with sluggish driving, broken collision and hitboxes, buggy AI that either doesn't function or input reads, lacks basic displays including speed stats on cars or damage indicators on enemies, and lethargic pacing with low damage and an unskippable cinematic for every destruction. A game with less than an hour of content that doesn't even do that right, Smash 'N' Survive is a broken car wreck meant for the scrapyard before it even starts. [[https://www.youtube.com/watch?v=2Vat3wubcsE&t=77s Tactical Bacon Production reviewed it for their Twisted Metal clone videos]], and claimed it as the ugliest and worst game in vehicular combat, while [[https://www.youtube.com/watch?v=FKyebg73pxk [=TERRORflops=] checked the game]] and described it a mess with nothing fun.
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* '''''VideoGame/LimboOfTheLost''''' was an irredeemably bad AdventureGame thrown together in 13 years by a group of three guys from UK with no experience in coding, graphic design, or writing, all ran by Steve Bovis, the project leader who had a severe case of SmallNameBigEgo. [[https://www.youtube.com/watch?v=Qj0S_IMKrZs The results show all too well]] - the game combines all of the most annoying elements of the genre: {{Combinatorial Explosion}}s, {{Pixel Hunt}}s, GuideDangIt moments, [[MoonLogicPuzzle nonsensical puzzles]], and [[MediaNotes/{{Plagiarism}} resources stolen from more famous games]], piled together using Wintermute Engine, a freeware adventure game engine with code almost entirely written by wide-eyed forumgoers who [[UngratefulBastard have yet to receive a single mention of gratitude for their effort]] and aren't listed in the game credits. Tying it all together is a dreadful (what appears to be a) generic fantasy story played out through [[UnintentionalUncannyValley terribly-modeled prerendered characters]] whose dialogue was practically phoned-in from across the globe (almost all voiced by the same guy). Fortunately, the game was pulled off the shelves by its distributors after they learned that the devs used stolen assets, for the greater good of mankind and the survival of the distributors. In response, at least two of the developers disassociated themselves from the project leader and nothing from the three of them, aside from the shameful piece of code itself, was heard of or appeared anymore. [[https://www.youtube.com/watch?v=URcvdDtnM_0 To top it all off, check out the ending]]... or experience it in all its traumatizing "glory" in [[http://forum.rpg.net/showthread.php?t=400406 Wields-Rulebook-Heavily]]'s screenshot-and-comment LetsPlay [[note]](currently, all the screenshots are broken due to being hosted on Photobucket. A PDF of the playthrough can be found on Page 76)[[/note]]. You can also see ''LetsPlay/{{Critikal}}''[='s=] highlights [[https://www.youtube.com/watch?v=brkGK_v4SzE here]], in which he calls it a game so completely terrible he can't even enjoy it for its badness anymore - it just makes him uneasy instead, and the experience is something he wouldn't wish even on truly evil men.\\

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* '''''VideoGame/LimboOfTheLost''''' was an irredeemably bad AdventureGame thrown together in 13 years by a group of three guys from UK with no experience in coding, graphic design, or writing, all ran by Steve Bovis, the project leader who had a severe case of SmallNameBigEgo. [[https://www.youtube.com/watch?v=Qj0S_IMKrZs The results show all too well]] - the game combines all of the most annoying elements of the genre: {{Combinatorial Explosion}}s, {{Pixel Hunt}}s, GuideDangIt moments, [[MoonLogicPuzzle nonsensical puzzles]], and [[MediaNotes/{{Plagiarism}} resources stolen from more famous games]], piled together using Wintermute Engine, a freeware adventure game engine with code almost entirely written by wide-eyed forumgoers who [[UngratefulBastard have yet to receive a single mention of gratitude for their effort]] and aren't listed in the game credits. Tying it all together is a dreadful (what appears to be a) generic fantasy story played out through [[UnintentionalUncannyValley terribly-modeled prerendered characters]] whose dialogue was practically phoned-in from across the globe (almost all voiced by the same guy). Fortunately, the game was pulled off the shelves by its distributors after they learned that the devs used stolen assets, for the greater good of mankind and the survival of the distributors. In response, at least two of the developers disassociated themselves from the project leader and nothing from the three of them, aside from the shameful piece of code itself, was heard of or appeared anymore. [[https://www.youtube.com/watch?v=URcvdDtnM_0 To top it all off, check out the ending]]... or experience it in all its traumatizing "glory" in [[http://forum.rpg.net/showthread.php?t=400406 Wields-Rulebook-Heavily]]'s screenshot-and-comment LetsPlay [[note]](currently, all the screenshots are broken due to being hosted on Photobucket. A PDF of the playthrough can be found on Page 76)[[/note]]. You can also see ''LetsPlay/{{Critikal}}''[='s=] WebVideo/{{Critikal}}'s highlights [[https://www.youtube.com/watch?v=brkGK_v4SzE here]], in which he calls it a game so completely terrible he can't even enjoy it for its badness anymore - it just makes him uneasy instead, and the experience is something he wouldn't wish even on truly evil men.\\



* '''''Anime/AfroSamurai 2: Revenge of Kuma''''', a sequel to the 2009 ''Afro Samurai'' video game, was panned across the board for numerous issues including a bevy of visual glitches, disjointed storytelling that relied too heavily on flashbacks, clunky combat that tried to be strategic but almost invariably devolved into ButtonMashing, and terrible sound mixing during cutscenes (characters speaking to one another would have their lines spoken at different volumes, and at times the conversations would either be drowned out by the background music or run overlong and bleed into a different scene). Only one of three planned episodes was released, with the game's publisher taking the whole thing down from Platform/{{Steam}} and the Platform/PlayStationNetwork just two months after launch, offering refunds to everyone who purchased it and effectively [[BuryYourArt wiping the game from existence]]. LetsPlay/{{Critikal}} showcases how bad it is back when it was still available to the public [[https://www.youtube.com/watch?v=RHSiMzUhLKY here]].

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* '''''Anime/AfroSamurai 2: Revenge of Kuma''''', a sequel to the 2009 ''Afro Samurai'' video game, was panned across the board for numerous issues including a bevy of visual glitches, disjointed storytelling that relied too heavily on flashbacks, clunky combat that tried to be strategic but almost invariably devolved into ButtonMashing, and terrible sound mixing during cutscenes (characters speaking to one another would have their lines spoken at different volumes, and at times the conversations would either be drowned out by the background music or run overlong and bleed into a different scene). Only one of three planned episodes was released, with the game's publisher taking the whole thing down from Platform/{{Steam}} and the Platform/PlayStationNetwork just two months after launch, offering refunds to everyone who purchased it and effectively [[BuryYourArt wiping the game from existence]]. LetsPlay/{{Critikal}} WebVideo/{{Critikal}} showcases how bad it is back when it was still available to the public [[https://www.youtube.com/watch?v=RHSiMzUhLKY here]].



* ''The Culling'' was a relatively popular trailblazer in the Battle Royale subgenre, with the main distinguishing feature being a heavy focus on melee combat. Eventually, the game died off, largely due to [[TheyChangedItNowItSucks constant changing of the core mechanics]], eventually alienating its audience. Just six months later, '''''The Culling 2''''' was released and skipped straight to the dying-off part of the process. A [[FollowTheLeader shameless clone]] of ''VideoGame/PlayerunknownsBattlegrounds'', ''The Culling 2'' resembles the first game InNameOnly - none of the melee focus that made the first game popular is present. Even as a ''PUBG'' clone, it's a failure: the gunplay is terrible, melee combat is even worse, movement in general feels horrible, and the map is far too big - despite having a player cap of 50, the map feels like it's built with 100 players in mind, and it's still too big for even that. Not that it really matters, anyway, since the game went and immediately died - as in, ''nobody'' was playing the game just a couple of days after it came out. The developers gave up just as quickly, to the point of even [[MemeticMutation posting a gif]] of the [[WebComic/{{Gunshow}} "This Is Fine" dog]] on Website/{{Twitter}} and pulling the game off of every marketplace after just eight days. IGN [[http://uk.ign.com/articles/2018/07/14/the-culling-2-review tore it to shreds]], giving a 2 out of 10. One of the few, rare people that did play the game throughout the time it was done and out was Creator/JimSterling, and they give their full experiences with the game [[https://www.youtube.com/watch?v=bHAa8D07mqc here,]] as well as notes the fatal flaws of games like this where they don't succeed immediately. [[LetsPlay/{{Critikal}} Cr1TiKaL]] has also [[https://www.youtube.com/watch?v=rrmRfi-4Exs "played" the game]], dubbing it "Steam's loneliest multiplayer game", and listed it as the absolute worst game he's played in 2018 due to the simple fact that the game launched with such little fanfare that it outright cannot be played.

to:

* ''The Culling'' was a relatively popular trailblazer in the Battle Royale subgenre, with the main distinguishing feature being a heavy focus on melee combat. Eventually, the game died off, largely due to [[TheyChangedItNowItSucks constant changing of the core mechanics]], eventually alienating its audience. Just six months later, '''''The Culling 2''''' was released and skipped straight to the dying-off part of the process. A [[FollowTheLeader shameless clone]] of ''VideoGame/PlayerunknownsBattlegrounds'', ''The Culling 2'' resembles the first game InNameOnly - none of the melee focus that made the first game popular is present. Even as a ''PUBG'' clone, it's a failure: the gunplay is terrible, melee combat is even worse, movement in general feels horrible, and the map is far too big - despite having a player cap of 50, the map feels like it's built with 100 players in mind, and it's still too big for even that. Not that it really matters, anyway, since the game went and immediately died - as in, ''nobody'' was playing the game just a couple of days after it came out. The developers gave up just as quickly, to the point of even [[MemeticMutation posting a gif]] of the [[WebComic/{{Gunshow}} "This Is Fine" dog]] on Website/{{Twitter}} and pulling the game off of every marketplace after just eight days. IGN [[http://uk.ign.com/articles/2018/07/14/the-culling-2-review tore it to shreds]], giving a 2 out of 10. One of the few, rare people that did play the game throughout the time it was done and out was Creator/JimSterling, and they give their full experiences with the game [[https://www.youtube.com/watch?v=bHAa8D07mqc here,]] as well as notes the fatal flaws of games like this where they don't succeed immediately. [[LetsPlay/{{Critikal}} Cr1TiKaL]] WebVideo/{{Critikal}} has also [[https://www.youtube.com/watch?v=rrmRfi-4Exs "played" the game]], dubbing it "Steam's loneliest multiplayer game", and listed it as the absolute worst game he's played in 2018 due to the simple fact that the game launched with such little fanfare that it outright cannot be played.



* '''''VideoGame/FastAndFuriousCrossroads''''' was originally meant to release alongside ''Film/{{F9}}'', but once the movie was delayed to 2021 due to the UsefulNotes/COVID19Pandemic, it had to stand on its own, even with ''Crossroads'' also being delayed to a summer 2020 release. Despite being co-developed by the same company behind ''VideoGame/ProjectCARS'', the game often looks and feels like a budget movie tie-in game from the early-mid 2000s. The game's barely existent plot feels incredibly rushed, with cutscenes that offer little to no context as to what's going on with characters disappearing and reappearing out of nowhere, original characters with little likability or personality to them [[SpotlightStealingSquad who take up far too much screen time]] compared to Letty and Dominic Toretto, ''the primary character of the franchise'',[[note]]Vienna is just some SassyBlackWoman whose motivation becomes an insufferable example of RevengeBeforeReason for two thirds of the game and gets a bit of background in only two or three scenes, the biggest backstory bomb dropping only at the very ''end of the game''; Cam is an infuriating CreatorsPet, borderline [[invoked]] CanonSue, intended to represent nonbinary people [[UnfortunateImplications and fails rather badly at such]][[invoked]] due to being a nigh-continuous, impulsive {{Jerkass}} to nearly everyone, including their own team, coming off as painfully passive-aggressive rather than charming, somehow able to solve problems that they probably ''couldn't'' (they placed a tracking device inside of Roman's car before the group dropped it off, '''''despite Cam not even being there with the car when Dom met up alone with Roman''''' - nor had it been established that Cam even ''knew'' enough of the plan to add their own failsafe, ergo ''the tracking device was just a total DeusExMachina'' - plus, ''Cam'' is the one who defuses the bomb strapped to Roman, when it's apparently just a velcro belt packed with dynamite, therefore ''anyone else'' could remove the bomb, meaning that it's just yet more pandering for Cam) among other scenarios), and never receiving any comeuppance for their obnoxious behavior and is instead built up as Dom's apparent pupil, despite them having no past history with him or the family apart from somehow knowing Dom's deeds with no explanation; Ormstied is a GenericDoomsdayVillain who wants to TakeOverTheWorld ForTheEvulz with no backstory to be told, having no charm beyond BondVillainStupidity and a giant CoolTank; his son Kai being even less than that; and Sebastian [[TheLoad is just there to drop exposition with a goofy accent and then die]][[/note]] and uninspired voice acting, despite getting several actors from the franchise to reprise their characters. However, said poor acting may have been a result of the terrible dialogue ("I've seen a lot of backseats in my time, never thought I'd die in one!"), further highlighting the incredibly poor overall writing of the narrative. In one mission, you can hear police chatter which is so muffled that it's almost impossible to actually understand what they're saying. The gameplay is so mindnumbingly boring that despite the game doing its damnedest to convey any sense of speed, it still feels like a slog just driving from point A to point B. Most of the time, you hardly even have to steer, due to the lack of obstacles aside from the occasional fragile enemy car. The game is also teeming with physics glitches and foibles, to the point where even bouncing off of obstacles constantly proves to be a useful strategy, and a mere harmless tap against the wall can decrease your health (which could be disastrous if you have minimal health left). Civilian vehicles will more often than not accidentally ram each other with such force that it sends at least one of them flying across the screen. The cutscenes seem to be in-engine, but in the actual game they seem to be prerecorded, and they have painfully limited amounts of mocap ''despite the game also showing a mocap photo that doesn't match anything used in the cutscenes''[[note]]The worst offender would have to be almost every cutscene with Dom, where he walks in and [[BadassArmfold crosses his arms]] in the exact same way, every single time without fail[[/note]]. Even with an admittedly spectacular finale, featuring [[spoiler: ''Vin Diesel surfing on a space rocket'']], the road to get there is long and winding and full of issues. Critics were not kind, giving it scathing reviews and slamming the game for all the reasons listed above, along with how the game barely lasts 4 hours, including cutscenes, and was still released at full price, in addition to a season pass for online multiplayer content... that is, assuming anyone ''can'' play it online, as lobbies require 9 players ''minimum'' to even play[[note]](three heroes, three villains, and three cops)[[/note]], and the PC version barely had 8 players online at once a week after launch, and shortly afterwards the multiplayer became absolutely bereft of life. {{LetsPlay/Critikal}} [[https://www.youtube.com/watch?v=9RC9cL0DH1Q streamed the game]] [[https://www.youtube.com/watch?v=XyS2rXePSJg in its entirety]] and held nothing back, later ranking the game at a 10% on his Moist Meter review and listing it as the [[https://www.youtube.com/watch?v=YbovBdjcOJU worst game of 2020]]. WebVideo/AngryJoe [[https://youtu.be/ScvcBZKAqIw?t=73 also felt the same way,]] giving it a 2/10 instead. Creator/YongYea [[https://www.youtube.com/watch?v=T8jfV1F0aLo also had a rough time]] [[https://www.youtube.com/watch?v=dzA_4I5Edgk beating the game himself.]] Rerez also pointed out even more problems with the game that others likely didn't catch [[https://www.youtube.com/watch?v=aMUn1L51UEQ here.]] And for one last kick to the teeth, the game itself sold so poorly that after two years of action, it ended up completely removed from all available platforms.

to:

* '''''VideoGame/FastAndFuriousCrossroads''''' was originally meant to release alongside ''Film/{{F9}}'', but once the movie was delayed to 2021 due to the UsefulNotes/COVID19Pandemic, it had to stand on its own, even with ''Crossroads'' also being delayed to a summer 2020 release. Despite being co-developed by the same company behind ''VideoGame/ProjectCARS'', the game often looks and feels like a budget movie tie-in game from the early-mid 2000s. The game's barely existent plot feels incredibly rushed, with cutscenes that offer little to no context as to what's going on with characters disappearing and reappearing out of nowhere, original characters with little likability or personality to them [[SpotlightStealingSquad who take up far too much screen time]] compared to Letty and Dominic Toretto, ''the primary character of the franchise'',[[note]]Vienna is just some SassyBlackWoman whose motivation becomes an insufferable example of RevengeBeforeReason for two thirds of the game and gets a bit of background in only two or three scenes, the biggest backstory bomb dropping only at the very ''end of the game''; Cam is an infuriating CreatorsPet, borderline [[invoked]] CanonSue, intended to represent nonbinary people [[UnfortunateImplications and fails rather badly at such]][[invoked]] due to being a nigh-continuous, impulsive {{Jerkass}} to nearly everyone, including their own team, coming off as painfully passive-aggressive rather than charming, somehow able to solve problems that they probably ''couldn't'' (they placed a tracking device inside of Roman's car before the group dropped it off, '''''despite Cam not even being there with the car when Dom met up alone with Roman''''' - nor had it been established that Cam even ''knew'' enough of the plan to add their own failsafe, ergo ''the tracking device was just a total DeusExMachina'' - plus, ''Cam'' is the one who defuses the bomb strapped to Roman, when it's apparently just a velcro belt packed with dynamite, therefore ''anyone else'' could remove the bomb, meaning that it's just yet more pandering for Cam) among other scenarios), and never receiving any comeuppance for their obnoxious behavior and is instead built up as Dom's apparent pupil, despite them having no past history with him or the family apart from somehow knowing Dom's deeds with no explanation; Ormstied is a GenericDoomsdayVillain who wants to TakeOverTheWorld ForTheEvulz with no backstory to be told, having no charm beyond BondVillainStupidity and a giant CoolTank; his son Kai being even less than that; and Sebastian [[TheLoad is just there to drop exposition with a goofy accent and then die]][[/note]] and uninspired voice acting, despite getting several actors from the franchise to reprise their characters. However, said poor acting may have been a result of the terrible dialogue ("I've seen a lot of backseats in my time, never thought I'd die in one!"), further highlighting the incredibly poor overall writing of the narrative. In one mission, you can hear police chatter which is so muffled that it's almost impossible to actually understand what they're saying. The gameplay is so mindnumbingly boring that despite the game doing its damnedest to convey any sense of speed, it still feels like a slog just driving from point A to point B. Most of the time, you hardly even have to steer, due to the lack of obstacles aside from the occasional fragile enemy car. The game is also teeming with physics glitches and foibles, to the point where even bouncing off of obstacles constantly proves to be a useful strategy, and a mere harmless tap against the wall can decrease your health (which could be disastrous if you have minimal health left). Civilian vehicles will more often than not accidentally ram each other with such force that it sends at least one of them flying across the screen. The cutscenes seem to be in-engine, but in the actual game they seem to be prerecorded, and they have painfully limited amounts of mocap ''despite the game also showing a mocap photo that doesn't match anything used in the cutscenes''[[note]]The worst offender would have to be almost every cutscene with Dom, where he walks in and [[BadassArmfold crosses his arms]] in the exact same way, every single time without fail[[/note]]. Even with an admittedly spectacular finale, featuring [[spoiler: ''Vin Diesel surfing on a space rocket'']], the road to get there is long and winding and full of issues. Critics were not kind, giving it scathing reviews and slamming the game for all the reasons listed above, along with how the game barely lasts 4 hours, including cutscenes, and was still released at full price, in addition to a season pass for online multiplayer content... that is, assuming anyone ''can'' play it online, as lobbies require 9 players ''minimum'' to even play[[note]](three heroes, three villains, and three cops)[[/note]], and the PC version barely had 8 players online at once a week after launch, and shortly afterwards the multiplayer became absolutely bereft of life. {{LetsPlay/Critikal}} WebVideo/{{Critikal}} [[https://www.youtube.com/watch?v=9RC9cL0DH1Q streamed the game]] [[https://www.youtube.com/watch?v=XyS2rXePSJg in its entirety]] and held nothing back, later ranking the game at a 10% on his Moist Meter review and listing it as the [[https://www.youtube.com/watch?v=YbovBdjcOJU worst game of 2020]]. WebVideo/AngryJoe [[https://youtu.be/ScvcBZKAqIw?t=73 also felt the same way,]] giving it a 2/10 instead. Creator/YongYea [[https://www.youtube.com/watch?v=T8jfV1F0aLo also had a rough time]] [[https://www.youtube.com/watch?v=dzA_4I5Edgk beating the game himself.]] Rerez also pointed out even more problems with the game that others likely didn't catch [[https://www.youtube.com/watch?v=aMUn1L51UEQ here.]] And for one last kick to the teeth, the game itself sold so poorly that after two years of action, it ended up completely removed from all available platforms.



* While initially hyped due to the popularity of the anime and manga, '''''Manga/JujutsuKaisen: Cursed Clash''''' is aptly named; it has a reputation as one of the worst anime-based arena fighters ever made. Creator/BandaiNamcoEntertainment is somewhat notorious in the anime community for pumping out mediocre licensed titles based on popular shonen fighting series, but ''Cursed Clash'' takes TheProblemWithLicensedGames to unprecedented levels even by their rather low standards. Right off the bat, it features very basic menus and an ugly UI that bring to mind early DVD menus. Its (incredibly short) story mode is equally low-effort, being little more than a retelling of the first season of the anime and the ''Recap/JujutsuKaisen0'' movie using slides and still images. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques (including ''Black Flash'') even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, and unsatisfying, with overly simplistic combos (most consist of mashing a single button) and lifeless, mannequin-like character models. Given the aforementioned, it should come as no surprise that game balance is close to nonexistent -- characters with ranged options utterly eclipse those without in terms of power, causing [[ComplacentGamingSyndrome most players to gravitate toward Gojo, Sukuna, Kugisaki, and Jogo]]. Even online play suffers from sloppy netcode. While ''Cursed Clash'' retains the series' lauded voice cast in both English and Japanese, subtitles for the Japanese audio are missing outright half the time, the English audio is held back by a massive HongKongDub, and both casts mostly just recite the [=CliffsNotes=] versions of dialogue from the anime anyway. LetsPlay/{{Critikal}} suffers through the game [[https://www.youtube.com/watch?v=NKicitjU9rc in a video literally titled "This Horrible Trash Is $60"]], while WebVideo/{{Alpharad}} (a fan of the show) remarked during [[https://www.youtube.com/watch?v=2REn_v6RN6s his own stream]] that ''Cursed Clash'' is one of the worst games he's ever played. [[SarcasmMode On the bright side,]] similar to how the actual series swept the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, ''Cursed Clash'' [[MedalOfDishonor set a record of its own]]... for greatest number of Platform/{{Steam}} refunds in four days.
* '''''The Last Hope: Dead Zone Survival''''' for the Nintendo Switch [=eShop=] is a naked attempt to [[TheMockbuster imitate]] ''VideoGame/TheLastOfUs'', and let's just say the developers fell far short of the mark set by Naughty Dog. Look beyond the barebones ZombieApocalypse plot told entirely through text dumps that reads like it was made on a first-generation chatbot, and you'll find an absolute mess of bad design decisions. The graphics wouldn't even pass muster on the Wii, with fuzzy textures, minimal lighting effects, and bland character models that never show any kind of emotion regardless of dialogue. The actual gameplay isn't much better; fighting the zombies in melee is ill-advised because your stamina runs out all too quickly. You can consume rations to replenish your stamina, but there's a grand total of ''three'' of them in the entire game, meaning using guns (of which there are only two, a pistol and an assault rifle) is the preferable option. You can replenish ammo by completing a PressXToNotDie lockpicking minigame to break into the trunks of abandoned police cars (which is how you get the pistol), but it's much harder than it ought to be since there's a delay between pressing the button and the game actually registering it-and the game world doesn't freeze during the minigame, meaning it's possible to complete the minigame only to die from the zombies ganging up on you while you were busy with it. To top it all off, the main character's female companion (who looks like a low-quality rip of Ellie's model) embodies every negative aspect of the EscortMission-when zombies are present, she'll duck in place right in the open and refuse to move even when she's being attacked, resulting in a GameOver for you. Because ammo isn't plentiful enough to kill all the zombies you encounter, most of the time your best bet is to sprint to the objective and hope you make it before the zombies get to her. The game was eventually removed from the [=eShop=] after a month due to a copyright strike from Sony, but it remains a symbol of the lack of quality control on the platform. See Digital Foundry dissect it [[https://www.youtube.com/watch?v=NVRAItS4a18 here]], while LetsPlay/{{Critikal}} suffers through it [[https://www.youtube.com/watch?v=U3NOizDqzyk here]]. Perhaps the harshest critiques came from [[WebVideo/{{Jimquisition}} Jim Sterling]] who not only [[https://www.youtube.com/watch?v=Q8mvyyHkVg0 held it up as an example of the eShop having a serious shovelware problem]] in the same way they considered ''Life of Black Tiger'' an example of the decline of the [=PS4=] storefront, [[https://www.youtube.com/watch?v=Fp7cPxSVACo but considers it so utterly lazy in its design]] that they don't even believe it deserves to be called a rip off of ''The Last of Us'' as much as it is an attempt to make people ''think'' it was a rip-off just to get free attention.

to:

* While initially hyped due to the popularity of the anime and manga, '''''Manga/JujutsuKaisen: Cursed Clash''''' is aptly named; it has a reputation as one of the worst anime-based arena fighters ever made. Creator/BandaiNamcoEntertainment is somewhat notorious in the anime community for pumping out mediocre licensed titles based on popular shonen fighting series, but ''Cursed Clash'' takes TheProblemWithLicensedGames to unprecedented levels even by their rather low standards. Right off the bat, it features very basic menus and an ugly UI that bring to mind early DVD menus. Its (incredibly short) story mode is equally low-effort, being little more than a retelling of the first season of the anime and the ''Recap/JujutsuKaisen0'' movie using slides and still images. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques (including ''Black Flash'') even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, and unsatisfying, with overly simplistic combos (most consist of mashing a single button) and lifeless, mannequin-like character models. Given the aforementioned, it should come as no surprise that game balance is close to nonexistent -- characters with ranged options utterly eclipse those without in terms of power, causing [[ComplacentGamingSyndrome most players to gravitate toward Gojo, Sukuna, Kugisaki, and Jogo]]. Even online play suffers from sloppy netcode. While ''Cursed Clash'' retains the series' lauded voice cast in both English and Japanese, subtitles for the Japanese audio are missing outright half the time, the English audio is held back by a massive HongKongDub, and both casts mostly just recite the [=CliffsNotes=] versions of dialogue from the anime anyway. LetsPlay/{{Critikal}} WebVideo/{{Critikal}} suffers through the game [[https://www.youtube.com/watch?v=NKicitjU9rc in a video literally titled "This Horrible Trash Is $60"]], while WebVideo/{{Alpharad}} (a fan of the show) remarked during [[https://www.youtube.com/watch?v=2REn_v6RN6s his own stream]] that ''Cursed Clash'' is one of the worst games he's ever played. [[SarcasmMode On the bright side,]] similar to how the actual series swept the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, ''Cursed Clash'' [[MedalOfDishonor set a record of its own]]... for greatest number of Platform/{{Steam}} refunds in four days.
* '''''The Last Hope: Dead Zone Survival''''' for the Nintendo Switch [=eShop=] is a naked attempt to [[TheMockbuster imitate]] ''VideoGame/TheLastOfUs'', and let's just say the developers fell far short of the mark set by Naughty Dog. Look beyond the barebones ZombieApocalypse plot told entirely through text dumps that reads like it was made on a first-generation chatbot, and you'll find an absolute mess of bad design decisions. The graphics wouldn't even pass muster on the Wii, with fuzzy textures, minimal lighting effects, and bland character models that never show any kind of emotion regardless of dialogue. The actual gameplay isn't much better; fighting the zombies in melee is ill-advised because your stamina runs out all too quickly. You can consume rations to replenish your stamina, but there's a grand total of ''three'' of them in the entire game, meaning using guns (of which there are only two, a pistol and an assault rifle) is the preferable option. You can replenish ammo by completing a PressXToNotDie lockpicking minigame to break into the trunks of abandoned police cars (which is how you get the pistol), but it's much harder than it ought to be since there's a delay between pressing the button and the game actually registering it-and the game world doesn't freeze during the minigame, meaning it's possible to complete the minigame only to die from the zombies ganging up on you while you were busy with it. To top it all off, the main character's female companion (who looks like a low-quality rip of Ellie's model) embodies every negative aspect of the EscortMission-when zombies are present, she'll duck in place right in the open and refuse to move even when she's being attacked, resulting in a GameOver for you. Because ammo isn't plentiful enough to kill all the zombies you encounter, most of the time your best bet is to sprint to the objective and hope you make it before the zombies get to her. The game was eventually removed from the [=eShop=] after a month due to a copyright strike from Sony, but it remains a symbol of the lack of quality control on the platform. See Digital Foundry dissect it [[https://www.youtube.com/watch?v=NVRAItS4a18 here]], while LetsPlay/{{Critikal}} WebVideo/{{Critikal}} suffers through it [[https://www.youtube.com/watch?v=U3NOizDqzyk here]]. Perhaps the harshest critiques came from [[WebVideo/{{Jimquisition}} Jim Sterling]] who not only [[https://www.youtube.com/watch?v=Q8mvyyHkVg0 held it up as an example of the eShop having a serious shovelware problem]] in the same way they considered ''Life of Black Tiger'' an example of the decline of the [=PS4=] storefront, [[https://www.youtube.com/watch?v=Fp7cPxSVACo but considers it so utterly lazy in its design]] that they don't even believe it deserves to be called a rip off of ''The Last of Us'' as much as it is an attempt to make people ''think'' it was a rip-off just to get free attention.



* '''''Super Fight''''', not to be confused with the unrelated card game of the same name, is an asset flip of "[[https://www.youtube.com/watch?v=EmCkpHjLeoU Beat 'Em Up 3D Template]]" being sold for the price of '''''$200 US dollars''''' (meanwhile, the template itself only costs 98$ on the Unity Asset Store). The game is just as shallow as you'd expect from a ''template'' that you're only supposed to use as a ''starting point'' to build a full game from: it consists of one single level, repeated infinitely, presenting a myriad of problems such as rather poor controls, hideous graphics (the background, which is the only thing that was changed from the template, is just a still image of a Chinese city that doesn't even align with the level properly, leading to oddities such as alleyways that lead into store windows) and unnatural animations that would be laughable in the mid 2000s, almost zero difficulty to speak of (the weapon pickups can practically serve as OneHitKill weapons), two playable characters that function precisely the same, the most primitive AI imaginable combined with a grand total of ''one'' enemy model being reused endlessly, and dreadfully boring music and sound, all without a single shred of content beyond it apart from an {{Engrish}}-laden description. This would be the only game that the developer[[note]]if they can even be called that, since they didn't do any work themselves beyond purchasing the asset pack and creating the store page[[/note]], [=LGe=], would produce, as not a whisper came from them since. This game would have gone utterly unnoticed by the general public...had it not been for LetsPlay/{{Critikal}} stumbling upon and [[https://youtu.be/zRpwfxCgeOE playing it]]. Shortly after playing it, he relatively quickly dubbed it ''the worst game he had played and had ever seen'' [[note]]mind you, he's played a fair chunk of the games on this page alone[[/note]], '''comparing even ''Big Rigs'' favorably to it.'''

to:

* '''''Super Fight''''', not to be confused with the unrelated card game of the same name, is an asset flip of "[[https://www.youtube.com/watch?v=EmCkpHjLeoU Beat 'Em Up 3D Template]]" being sold for the price of '''''$200 US dollars''''' (meanwhile, the template itself only costs 98$ on the Unity Asset Store). The game is just as shallow as you'd expect from a ''template'' that you're only supposed to use as a ''starting point'' to build a full game from: it consists of one single level, repeated infinitely, presenting a myriad of problems such as rather poor controls, hideous graphics (the background, which is the only thing that was changed from the template, is just a still image of a Chinese city that doesn't even align with the level properly, leading to oddities such as alleyways that lead into store windows) and unnatural animations that would be laughable in the mid 2000s, almost zero difficulty to speak of (the weapon pickups can practically serve as OneHitKill weapons), two playable characters that function precisely the same, the most primitive AI imaginable combined with a grand total of ''one'' enemy model being reused endlessly, and dreadfully boring music and sound, all without a single shred of content beyond it apart from an {{Engrish}}-laden description. This would be the only game that the developer[[note]]if they can even be called that, since they didn't do any work themselves beyond purchasing the asset pack and creating the store page[[/note]], [=LGe=], would produce, as not a whisper came from them since. This game would have gone utterly unnoticed by the general public...had it not been for LetsPlay/{{Critikal}} WebVideo/{{Critikal}} stumbling upon and [[https://youtu.be/zRpwfxCgeOE playing it]]. Shortly after playing it, he relatively quickly dubbed it ''the worst game he had played and had ever seen'' [[note]]mind you, he's played a fair chunk of the games on this page alone[[/note]], '''comparing even ''Big Rigs'' favorably to it.'''
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* '''''Rubber Hose Rampage''''' is one of the games released after ''WesternAnimation/SteamboatWillie'' and its versions of WesternAnimation/MickeyMouse, WesternAnimation/MinnieMouse, and WesternAnimation/{{Pete}} became public domain. However, while some games of the sort were made earlier and only published after it became legal, this game's quality makes it seem like it was developed in its entirety after that date, being finished in less than a month. It is an incredibly blatant VideoGame/{{Cuphead}} clone, taking not only mechanics but also even UI elements straight from it with barely any attempt to disguise it, as well as the entire tutorial level. And that's not the only thing it steals from, as the bosses are all traced from various cartoons, many of whom aren't actually in public domain like Betty Boop. That would already be bad enough, but the game is also insanely poorly made, as chronicled in [[https://www.youtube.com/watch?v=vyE4hZk7EDo this]] review. It features such wonders as unpleasant jump physics, broken hitboxes, constant reuse of boss mechanics, missing music in some stages, glitchy as well as missing sound effects, a nonsensical ExcusePlot, inconsistent graphics (a mix of images ripped right out of old cartoons, stock images, and original art that looks like it was drawn in MS Paint) and such ridiculous FakeDifficulty (many bosses have attacks that create BulletHell ''without'' that genre's [[HitboxDissonance tiny hitboxes]], making them impossible to avoid) that the reviewer was forced to use cheat engine to make himself invincible just to get past level 3, as well as most of the subsequent levels. He also pointed out some details that imply the game might actually be a cryptominer in disguise. As of right now the game is no longer buyable on Steam, and the page says it is Coming Soon. Was it actually an alpha version released by mistake? Who knows.

to:

* '''''Rubber Hose Rampage''''' is one of the games released after ''WesternAnimation/SteamboatWillie'' and its versions of WesternAnimation/MickeyMouse, WesternAnimation/MinnieMouse, and WesternAnimation/{{Pete}} became public domain. However, while some games of the sort were made earlier and only published after it became legal, this game's quality makes it seem like it was developed in its entirety after that date, being finished in less than a month. It is As an incredibly blatant VideoGame/{{Cuphead}} clone, taking it takes not only mechanics but also even UI elements straight from it with barely any attempt to disguise it, as well as the entire tutorial level. And that's not the only thing it steals from, as the bosses are all traced from various cartoons, many of whom aren't actually in public domain like Betty Boop. That would already be bad enough, but the game is also insanely poorly made, as chronicled in [[https://www.youtube.com/watch?v=vyE4hZk7EDo this]] review. It features such wonders as unpleasant jump physics, broken hitboxes, constant reuse of boss mechanics, missing music in some stages, glitchy as well as missing sound effects, a nonsensical ExcusePlot, inconsistent graphics (a mix of images ripped right out of old cartoons, stock images, and original art that looks like it was drawn in MS Paint) and such ridiculous FakeDifficulty (many bosses have attacks that create BulletHell ''without'' that genre's [[HitboxDissonance tiny hitboxes]], making them impossible to avoid) that the reviewer was forced to use cheat engine to make himself invincible just to get past level 3, as well as most of the subsequent levels. He also pointed out some details that imply the game might actually be a cryptominer in disguise. As of right now the game is no longer buyable on Steam, and the page says it is Coming Soon. Was it actually an alpha version released by mistake? Who knows.
Is there an issue? Send a MessageReason:
This game has mixed reviews on Steam, and the positive ones say it's worth playing for the fanservice, art, and characters if it's discounted, so reception is not universally negative enough to qualify.


* '''''VideoGame/TokyoTattooGirls''''' is supposedly a strategy game where a number of girls with magical tattoos (hence the title) have to conquer all the 23 wards of a Tokyo [[ExcusePlot afflicted by a mysterious calamity]]. None of the advertising videos showed any gameplay whatsoever, perhaps to disguise the fact that ''TTG'' offers very little in the way of actual gameplay. The strategy portion is poorly explained to the player but more or less plays itself with the player's influence spreading à la ''VideoGame/PlagueInc'', the boss "fights" that start when you conquer a ward boil down to a single multiple-choice dialogue and ''can't be lost'' no matter what (the only difference is whether you get a special CG or not), there's a gambling minigame that is irrelevant to the main gameplay and, worst of all, the titular tattoos (supposedly drawn by actual Japanese tattoo artists) are painfully underused. The only time you see them on your heroines is when you purchase them, never in the actual gameplay or other [=CGs=]. Aside from the impressive tattoo art, everything else about the game - music, characters, dialogue, and plot - is shallow at best. To top it all off, one of the ending trophies is glitched, preventing anyone unfortunate enough to play it from getting the platinum. [[http://www.gaming-age.com/2018/01/tokyo-tattoo-girls-review-ps-vita-pc/ Gaming Age's "F"-grade review states]] that ''TTG'' has so little to offer that it "stretches the definition of what a 'game' is, and not in a good way."
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* '''''Manga/JujutsuKaisen: Cursed Clash''''' is aptly named; it has a reputation as one of the worst anime-based arena fighters ever made. Creator/BandaiNamcoEntertainment is somewhat notorious in the anime community for pumping out mediocre licensed titles based on popular shonen fighting series, but ''Cursed Clash'' takes TheProblemWithLicensedGames to unprecedented levels even by their rather low standards. Right off the bat, it features very basic menus and an ugly UI that bring to mind early DVD menus. Its (incredibly short) story mode is equally low-effort, being little more than a retelling of the first season of the anime and the ''Recap/JujutsuKaisen0'' movie using slides and still images. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques (including ''Black Flash'') even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, and unsatisfying, with overly simplistic combos (most consist of mashing a single button) and lifeless, mannequin-like character models. Given the aforementioned, it should come as no surprise that game balance is close to nonexistent -- characters with ranged options utterly eclipse those without in terms of power, causing [[ComplacentGamingSyndrome most players to gravitate toward Gojo, Sukuna, Kugisaki, and Jogo]]. Even online play suffers from sloppy netcode. While ''Cursed Clash'' retains the series' lauded voice cast in both English and Japanese, subtitles for the Japanese audio are missing outright half the time, the English audio is held back by a massive HongKongDub, and both casts mostly just recite the [=CliffsNotes=] versions of dialogue from the anime anyway. LetsPlay/{{Critikal}} suffers through the game [[https://www.youtube.com/watch?v=NKicitjU9rc in a video literally titled "This Horrible Trash Is $60"]], while WebVideo/{{Alpharad}} (a fan of the show) remarked during [[https://www.youtube.com/watch?v=2REn_v6RN6s his own stream]] that ''Cursed Clash'' is one of the worst games he's ever played. [[SarcasmMode On the bright side,]] similar to how the actual series swept the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, ''Cursed Clash'' [[MedalOfDishonor set a record of its own]]... for greatest number of Platform/{{Steam}} refunds in four days.

to:

* While initially hyped due to the popularity of the anime and manga, '''''Manga/JujutsuKaisen: Cursed Clash''''' is aptly named; it has a reputation as one of the worst anime-based arena fighters ever made. Creator/BandaiNamcoEntertainment is somewhat notorious in the anime community for pumping out mediocre licensed titles based on popular shonen fighting series, but ''Cursed Clash'' takes TheProblemWithLicensedGames to unprecedented levels even by their rather low standards. Right off the bat, it features very basic menus and an ugly UI that bring to mind early DVD menus. Its (incredibly short) story mode is equally low-effort, being little more than a retelling of the first season of the anime and the ''Recap/JujutsuKaisen0'' movie using slides and still images. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques (including ''Black Flash'') even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, and unsatisfying, with overly simplistic combos (most consist of mashing a single button) and lifeless, mannequin-like character models. Given the aforementioned, it should come as no surprise that game balance is close to nonexistent -- characters with ranged options utterly eclipse those without in terms of power, causing [[ComplacentGamingSyndrome most players to gravitate toward Gojo, Sukuna, Kugisaki, and Jogo]]. Even online play suffers from sloppy netcode. While ''Cursed Clash'' retains the series' lauded voice cast in both English and Japanese, subtitles for the Japanese audio are missing outright half the time, the English audio is held back by a massive HongKongDub, and both casts mostly just recite the [=CliffsNotes=] versions of dialogue from the anime anyway. LetsPlay/{{Critikal}} suffers through the game [[https://www.youtube.com/watch?v=NKicitjU9rc in a video literally titled "This Horrible Trash Is $60"]], while WebVideo/{{Alpharad}} (a fan of the show) remarked during [[https://www.youtube.com/watch?v=2REn_v6RN6s his own stream]] that ''Cursed Clash'' is one of the worst games he's ever played. [[SarcasmMode On the bright side,]] similar to how the actual series swept the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, ''Cursed Clash'' [[MedalOfDishonor set a record of its own]]... for greatest number of Platform/{{Steam}} refunds in four days.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' is aptly named; it has a reputation as one of the worst anime-based arena fighters ever made. Creator/BandaiNamcoEntertainment is somewhat notorious in the anime community for pumping out mediocre licensed titles based on popular shonen fighting series, but ''Cursed Clash'' takes TheProblemWithLicensedGames to unprecedented levels even by their rather low standards. Right off the bat, it features very basic menus and an ugly UI that bring to mind early DVD menus. Its (incredibly short) story mode is equally low-effort, being little more than a retelling of the first season of the anime and the ''Recap/JujutsuKaisen0'' movie using slides and still images. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques (including ''Black Flash'') even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, and unsatisfying, with overly simplistic combos (most consist of mashing a single button) and lifeless, mannequin-like character models. Given the aforementioned, it should come as no surprise that game balance is close to nonexistent -- characters with ranged options utterly eclipse those without in terms of power, causing [[ComplacentGamingSyndrome most players to gravitate toward Gojo, Sukuna, Kugisaki, and Jogo]]. Even online play suffers from sloppy netcode. While ''Cursed Clash'' retains the series' lauded voice cast in both English and Japanese, subtitles for the Japanese audio are missing outright half the time, the English audio is held back by a massive HongKongDub, and both casts mostly just recite the [=CliffsNotes=] versions of dialogue from the anime anyway. LetsPlay/{{Critikal}} suffers through the game [[https://www.youtube.com/watch?v=NKicitjU9rc in a video literally titled "This Horrible Trash Is $60"]], while WebVideo/{{Alpharad}} (a fan of the show) remarked during [[https://www.youtube.com/watch?v=2REn_v6RN6s his own stream]] that ''Cursed Clash'' is one of the worst games he's ever played. On the bright side, similar to how the actual series swept the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, ''Cursed Clash'' [[MedalOfDishonor set a record of its own]]... for greatest number of Platform/{{Steam}} refunds in four days.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' is aptly named; it has a reputation as one of the worst anime-based arena fighters ever made. Creator/BandaiNamcoEntertainment is somewhat notorious in the anime community for pumping out mediocre licensed titles based on popular shonen fighting series, but ''Cursed Clash'' takes TheProblemWithLicensedGames to unprecedented levels even by their rather low standards. Right off the bat, it features very basic menus and an ugly UI that bring to mind early DVD menus. Its (incredibly short) story mode is equally low-effort, being little more than a retelling of the first season of the anime and the ''Recap/JujutsuKaisen0'' movie using slides and still images. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques (including ''Black Flash'') even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, and unsatisfying, with overly simplistic combos (most consist of mashing a single button) and lifeless, mannequin-like character models. Given the aforementioned, it should come as no surprise that game balance is close to nonexistent -- characters with ranged options utterly eclipse those without in terms of power, causing [[ComplacentGamingSyndrome most players to gravitate toward Gojo, Sukuna, Kugisaki, and Jogo]]. Even online play suffers from sloppy netcode. While ''Cursed Clash'' retains the series' lauded voice cast in both English and Japanese, subtitles for the Japanese audio are missing outright half the time, the English audio is held back by a massive HongKongDub, and both casts mostly just recite the [=CliffsNotes=] versions of dialogue from the anime anyway. LetsPlay/{{Critikal}} suffers through the game [[https://www.youtube.com/watch?v=NKicitjU9rc in a video literally titled "This Horrible Trash Is $60"]], while WebVideo/{{Alpharad}} (a fan of the show) remarked during [[https://www.youtube.com/watch?v=2REn_v6RN6s his own stream]] that ''Cursed Clash'' is one of the worst games he's ever played. [[SarcasmMode On the bright side, side,]] similar to how the actual series swept the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, ''Cursed Clash'' [[MedalOfDishonor set a record of its own]]... for greatest number of Platform/{{Steam}} refunds in four days.
Is there an issue? Send a MessageReason:
None
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* '''''Manga/JujutsuKaisen: Cursed Clash''''' is aptly named; it has a reputation as one of the worst anime-based arena fighters ever made. Creator/BandaiNamcoEntertainment is somewhat notorious in the anime community for pumping out mediocre licensed titles based on popular shonen fighting series, but ''Cursed Clash'' takes TheProblemWithLicensedGames to unprecedented levels even by their rather low standards. Right off the bat, it features very basic menus and an ugly UI that bring to mind early DVD menus. Its (incredibly short) story mode is equally low-effort, being little more than a retelling the first season of the anime and the ''Recap/JujutsuKaisen0'' movie using slides and still images. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques (including ''Black Flash'') even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, and unsatisfying, with overly simplistic combos (most consist of mashing a single button) and lifeless, mannequin-like character models. Given the aforementioned, it should come as no surprise that game balance is close to nonexistent -- characters with ranged options utterly eclipse those without in terms of power, causing [[ComplacentGamingSyndrome most players to gravitate toward Gojo, Sukuna, Kugisaki, and Jogo]]. Even online play suffers from sloppy netcode. While ''Cursed Clash'' retains the series' lauded voice cast in both English and Japanese, subtitles for the Japanese audio are missing outright half the time, the English audio is held back by a massive HongKongDub, and both casts mostly just recite the [=CliffsNotes=] versions of dialogue from the anime anyway. LetsPlay/{{Critikal}} suffers through the game [[https://www.youtube.com/watch?v=NKicitjU9rc in a video literally titled "This Horrible Trash Is $60"]], while WebVideo/{{Alpharad}} (a fan of the show) remarked during [[https://www.youtube.com/watch?v=2REn_v6RN6s his own stream]] that ''Cursed Clash'' is one of the worst games he's ever played. On the bright side, similar to how the actual series swept the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, ''Cursed Clash'' [[MedalOfDishonor set a record of its own]]... for greatest number of Platform/{{Steam}} refunds in four days.

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* '''''Manga/JujutsuKaisen: Cursed Clash''''' is aptly named; it has a reputation as one of the worst anime-based arena fighters ever made. Creator/BandaiNamcoEntertainment is somewhat notorious in the anime community for pumping out mediocre licensed titles based on popular shonen fighting series, but ''Cursed Clash'' takes TheProblemWithLicensedGames to unprecedented levels even by their rather low standards. Right off the bat, it features very basic menus and an ugly UI that bring to mind early DVD menus. Its (incredibly short) story mode is equally low-effort, being little more than a retelling of the first season of the anime and the ''Recap/JujutsuKaisen0'' movie using slides and still images. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques (including ''Black Flash'') even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, and unsatisfying, with overly simplistic combos (most consist of mashing a single button) and lifeless, mannequin-like character models. Given the aforementioned, it should come as no surprise that game balance is close to nonexistent -- characters with ranged options utterly eclipse those without in terms of power, causing [[ComplacentGamingSyndrome most players to gravitate toward Gojo, Sukuna, Kugisaki, and Jogo]]. Even online play suffers from sloppy netcode. While ''Cursed Clash'' retains the series' lauded voice cast in both English and Japanese, subtitles for the Japanese audio are missing outright half the time, the English audio is held back by a massive HongKongDub, and both casts mostly just recite the [=CliffsNotes=] versions of dialogue from the anime anyway. LetsPlay/{{Critikal}} suffers through the game [[https://www.youtube.com/watch?v=NKicitjU9rc in a video literally titled "This Horrible Trash Is $60"]], while WebVideo/{{Alpharad}} (a fan of the show) remarked during [[https://www.youtube.com/watch?v=2REn_v6RN6s his own stream]] that ''Cursed Clash'' is one of the worst games he's ever played. On the bright side, similar to how the actual series swept the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, ''Cursed Clash'' [[MedalOfDishonor set a record of its own]]... for greatest number of Platform/{{Steam}} refunds in four days.
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* '''''Manga/JujutsuKaisen: Cursed Clash''''' is aptly named; it has a reputation as one of the worst anime-based arena fighters ever made. Creator/BandaiNamcoEntertainment has a reputation in the anime community for pumping out mediocre licensed titles based on popular shonen fighting series, but ''Cursed Clash'' takes TheProblemWithLicensedGames to unprecedented levels even by their rather low standards. Right off the bat, it features very basic menus and an ugly UI that bring to mind early DVD menus. Its (incredibly short) story mode is equally low-effort, being little more than a retelling the first season of the anime and the ''Recap/JujutsuKaisen0'' movie using slides and still images. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques (including ''Black Flash'') even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, and unsatisfying, with overly simplistic combos (most consist of mashing a single button) and lifeless, mannequin-like character models. Given the aforementioned, it should come as no surprise that game balance is close to nonexistent -- characters with ranged options utterly eclipse those without in terms of power, causing [[ComplacentGamingSyndrome most players to gravitate toward Gojo, Sukuna, Kugisaki, and Jogo]]. Even online play suffers from sloppy netcode. While ''Cursed Clash'' retains the series' lauded voice cast in both English and Japanese, subtitles for the Japanese audio are missing outright half the time, the English audio is held back by a massive HongKongDub, and both casts mostly just recite the [=CliffsNotes=] versions of dialogue from the anime anyway. LetsPlay/{{Critikal}} suffers through the game [[https://www.youtube.com/watch?v=NKicitjU9rc in a video literally titled "This Horrible Trash Is $60"]], while WebVideo/{{Alpharad}} (a fan of the show) remarked during [[https://www.youtube.com/watch?v=2REn_v6RN6s his own stream]] that ''Cursed Clash'' is one of the worst games he's ever played. On the bright side, similar to how the actual series swept the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, ''Cursed Clash'' [[MedalOfDishonor set a record of its own]]... for greatest number of Platform/{{Steam}} refunds in four days.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' is aptly named; it has a reputation as one of the worst anime-based arena fighters ever made. Creator/BandaiNamcoEntertainment has a reputation is somewhat notorious in the anime community for pumping out mediocre licensed titles based on popular shonen fighting series, but ''Cursed Clash'' takes TheProblemWithLicensedGames to unprecedented levels even by their rather low standards. Right off the bat, it features very basic menus and an ugly UI that bring to mind early DVD menus. Its (incredibly short) story mode is equally low-effort, being little more than a retelling the first season of the anime and the ''Recap/JujutsuKaisen0'' movie using slides and still images. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques (including ''Black Flash'') even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, and unsatisfying, with overly simplistic combos (most consist of mashing a single button) and lifeless, mannequin-like character models. Given the aforementioned, it should come as no surprise that game balance is close to nonexistent -- characters with ranged options utterly eclipse those without in terms of power, causing [[ComplacentGamingSyndrome most players to gravitate toward Gojo, Sukuna, Kugisaki, and Jogo]]. Even online play suffers from sloppy netcode. While ''Cursed Clash'' retains the series' lauded voice cast in both English and Japanese, subtitles for the Japanese audio are missing outright half the time, the English audio is held back by a massive HongKongDub, and both casts mostly just recite the [=CliffsNotes=] versions of dialogue from the anime anyway. LetsPlay/{{Critikal}} suffers through the game [[https://www.youtube.com/watch?v=NKicitjU9rc in a video literally titled "This Horrible Trash Is $60"]], while WebVideo/{{Alpharad}} (a fan of the show) remarked during [[https://www.youtube.com/watch?v=2REn_v6RN6s his own stream]] that ''Cursed Clash'' is one of the worst games he's ever played. On the bright side, similar to how the actual series swept the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, ''Cursed Clash'' [[MedalOfDishonor set a record of its own]]... for greatest number of Platform/{{Steam}} refunds in four days.

Changed: 3890

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condensing


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "outshines" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]]; not only did he conclude that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Just like the actual series with its historic Anime Awards sweep, ''Cursed Clash'' [[DamnedByFaintPraise set a record]] of its own -- [[MedalOfDishonor namely,]] the greatest number of Platform/{{Steam}} refunds issued in 4 days [[https://www.youtube.com/watch?v=qdfvKh5x1WQmost due to the sheer number of dissatisfied players]]. This is reflected in its [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as is aptly named; it has a truly [[{{Pun}} cursed]] adaptation of the popular anime, and reputation as one of the worst anime-based arena fighters ever made. Creator/BandaiNamcoEntertainment has a reputation in the anime community for pumping out mediocre licensed titles based on popular shonen fighting series, but ''Cursed Clash'' takes TheProblemWithLicensedGames to unprecedented levels even by their rather low standards. Right off the bat, the presentation of the game is very poor, cheap and outdated, with it features very basic menus and a hideous an ugly UI that bring to mind early DVD menus. The Its (incredibly short) Story Mode simply retells story mode is equally low-effort, being little more than a retelling the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through using slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. images. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' (including ''Black Flash'') even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely combos (most consist of spamming one button,[[/note]] mashing a single button) and lifeless, mannequin-like character models being rigid and lifeless. Game models. Given the aforementioned, it should come as no surprise that game balance is nonexistent, as close to nonexistent -- characters with ranged options far outclass utterly eclipse those without, without in terms of power, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, [[ComplacentGamingSyndrome most players to gravitate toward Gojo, Sukuna, Kugisaki Kugisaki, and Jogo[[/note]] appear in the vast majority of matches. Online Jogo]]. Even online play also suffers from a horrible sloppy netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', While ''Cursed Clash'' "outshines" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of retains the series' success.[[/note]] The game disappointed many fans who believed lauded voice cast in both English and Japanese, subtitles for the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in Japanese audio are missing outright half the [[DancingBear mere fact that it's a game based on time, the series]], that enjoyment English audio is inevitably short-lived as most players quickly get bored of held back by a massive HongKongDub, and both casts mostly just recite the shallow gameplay and anemic content. Watch [=CliffsNotes=] versions of dialogue from the anime anyway. LetsPlay/{{Critikal}} suffer suffers through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called titled "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a $60"]], while WebVideo/{{Alpharad}} (a fan of the show, also show) remarked during [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]]; not only did he conclude his own stream]] that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Just like the actual series with its historic Anime Awards sweep, ''Cursed Clash'' [[DamnedByFaintPraise set a record]] is one of its own -- the worst games he's ever played. On the bright side, similar to how the actual series swept the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, ''Cursed Clash'' [[MedalOfDishonor namely,]] the set a record of its own]]... for greatest number of Platform/{{Steam}} refunds issued in 4 days [[https://www.youtube.com/watch?v=qdfvKh5x1WQmost due to the sheer number of dissatisfied players]]. This is reflected in its [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.four days.
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* '''''VideoGame/RamboTheVideoGame''''' takes TheProblemWithLicensedGames to heights not reached since ''VideoGame/Superman64''. It's a RailShooter, with the only "movement" of Rambo being able to take cover behind nearby obstacles, which you will find yourself doing for about 50% of the game due to the ridiculous number of onscreen enemies and their accuracy. You can regenerate health by using the [[UnstoppableRage "Wrath"]] meter that is supposed to help you fend off enemies, but it barely lasts long enough and you will often find your shots missing due to the horrible targeting. Cinematic portions are progressed by lazily-implemented quicktime events (and an unlockable perk ''renders them infallible'', making them pointless). The graphics are atrocious, muddy, and look like something from a [=PS2=] rather than an Xbox 360 or [=PS3=] game with [[UnintentionalUncannyValley some absolutely ugly character models]]. The rail-shooter gameplay is stiff, simplistic, lifeless, and flat-out ''boring'' (for example, disarming cops requires no more than shooting them in the legs), and the perk and gun system is laughably trivial. Even the sound assets are bad - every single line of dialogue is directly ripped from the first three ''Franchise/{{Rambo}}'' films with no normalisation of volume [[WelcomeToCorneria and repeated over and over]]. The bland music (that doesn't even come from the films' soundtracks) is just as annoyingly repetitive. Combine all this with hundreds of {{Game Breaking Bug}}s, [[DarthWiki/IdiotProgramming frequent crashes]], a [[FakeDifficulty ridiculously-cheap final level]], and a total runtime of two hours for a ''$40 game'', and you have a serious contender for worst game of 2014. Watch Angry Joe tear it apart [[https://www.youtube.com/watch?v=CFFi3PHp5qM here]]. Two Best Friends also played it for their [[https://www.youtube.com/watch?v=byxcpCs0tHo "Mystery Box" series.]] Astonishingly, the developers actually released DLC for this game ''two years after release''... though to their credit, said DLC was free.

to:

* '''''VideoGame/RamboTheVideoGame''''' takes TheProblemWithLicensedGames to heights not reached since ''VideoGame/Superman64''. It's a RailShooter, with the only "movement" of Rambo being able to take cover behind nearby obstacles, which you will find yourself doing for about 50% of the game due to the ridiculous number of onscreen enemies and their accuracy. You can regenerate health by using the [[UnstoppableRage "Wrath"]] meter that is supposed to help you fend off enemies, but it barely lasts long enough and you will often find your shots missing due to the horrible targeting. Cinematic portions are progressed by lazily-implemented quicktime events (and an unlockable perk ''renders them infallible'', making them pointless). The graphics are atrocious, muddy, and look like something from a [=PS2=] game rather than an Xbox 360 or [=PS3=] game title with [[UnintentionalUncannyValley some absolutely ugly character models]]. The rail-shooter gameplay is stiff, simplistic, lifeless, and flat-out ''boring'' (for example, disarming cops requires no more than shooting them in the legs), and the perk and gun system is laughably trivial. Even the sound assets are bad - every single line of dialogue is directly ripped from the first three ''Franchise/{{Rambo}}'' films with no normalisation of volume [[WelcomeToCorneria and repeated over and over]]. The bland music (that doesn't even come from the films' soundtracks) is just as annoyingly repetitive. Combine all this with hundreds of {{Game Breaking Bug}}s, [[DarthWiki/IdiotProgramming frequent crashes]], a [[FakeDifficulty ridiculously-cheap final level]], and a total runtime of two hours for a ''$40 game'', and you have a serious contender for worst game of 2014. Watch Angry Joe tear it apart [[https://www.youtube.com/watch?v=CFFi3PHp5qM here]]. Two Best Friends also played it for their [[https://www.youtube.com/watch?v=byxcpCs0tHo "Mystery Box" series.]] Astonishingly, the developers actually released DLC for this game ''two years after release''... though to their credit, said DLC was free.



* '''''Self-Defense Training Camp''''' was a boxed Kinect release for the Platform/Xbox360 that serves as a set of self-defense drills, ostensibly to ward against robbers or other attackers at close range. Surprisingly, the Kinect's functionality is quite decent compared to other games of its ilk, and the game looks fine as well. The problem is that there's no gameplay, for starters - it's just a series of repetitive motions as read by the Kinect, not actually giving you any sort of goals aside from following actions. There's no challenge or variety, or really any reason to actually ''play'' it when you could get just as much from acting out the motions yourself while watching a video. With no responsive feedback, you also have no idea how effective any of your movements will be if they're genuinely needed in a real-world scenario, so the limp slaps to the head or pokes of the foot that the game claims are okay might just make things even worse. It's not even good exercise, with the moves being too slow in sequence or too poorly guided to be of any help in maintaining good form while performing the motions. ''SDTC'' received a blisteringly harsh 1/10 score from IGN and a slightly less painful 35/100 from ''Official Xbox Magazine''. [=YouTube=] reviewer WebVideo/{{Ahoy}} lambasted it as "little more than a [[GroinAttack genital kicking simulator]]", and if you ''really'' want that sort of thing just play ''VideoGame/GodHand'' and [[BraggingThemeTune don't act like you don't like the Ball Buster]].

to:

* '''''Self-Defense Training Camp''''' was a boxed Kinect release for the Platform/Xbox360 that serves as a set of self-defense drills, ostensibly to ward against robbers or other attackers at close range. Surprisingly, the Kinect's functionality is quite decent compared to other games of its ilk, and the game looks fine as well. The problem is that there's no gameplay, for starters - it's just a series of repetitive motions as read by the Kinect, not actually giving you any sort of goals aside from following actions. There's no challenge or variety, or really any reason to actually ''play'' it when you could get just as much from acting out the motions yourself while watching a video. With no responsive feedback, you also have no idea how effective any of your movements will be if they're genuinely needed in a real-world scenario, so the limp slaps to the head or pokes of the foot that the game claims are okay effective might just make things even worse. It's not even good exercise, with the moves being too slow in sequence or too poorly guided to be of any help in maintaining good form while performing the motions. ''SDTC'' received a blisteringly harsh 1/10 score from IGN and a slightly less painful 35/100 from ''Official Xbox Magazine''. [=YouTube=] reviewer WebVideo/{{Ahoy}} lambasted it as "little more than a [[GroinAttack genital kicking simulator]]", and if you ''really'' want that sort of thing just play ''VideoGame/GodHand'' and [[BraggingThemeTune don't act like you don't like the Ball Buster]].
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* '''''VideoGame/AloneInTheDark: Illumination''''', released on PC in 2015, was a third-person co-op shooter that had [[InNameOnly little to do with the rest of the franchise.]] Despite being pushed back from an initial release date of December 2014, the game [[ObviousBeta still comes off as largely unfinished]]: Gameplay is mind-numbingly repetitive with every level being a long slog through mostly empty environments with brain-dead, generic enemies and the same FetchQuest objectives over and over again. Virtually no attempt to balance the game for both single-player and multiplayer was made, meaning single-player is unfairly brutal on any difficulty but Easy, and multiplayer (for the few players who could find a match) is too easy. The game visually looks on par with a crappy Steam Greenlight game and bugs, including frequent crashing and enemies able to clip and attack through walls, were rampant. What little story the game has is told through paragraphs of text with no voice acting or music at all. Sound effects, when not entirely absent, are very muted and limp. Critics tore ''Illumination'' to pieces, giving it a Metacritic score of '''19'''. Not even longtime fans of the series, including [[https://youtu.be/paMCStBtu0M?t=18m38s Angry Joe]] and [[https://web.archive.org/web/20160903182945/https://www.thejimquisition.com/alone-in-the-dark-illumination-review Jim Sterling]], have any kind words to say about it, each ranking the game high on their "Worst Games of 2015" lists; in Sterling's case, at the very top. The game proved to be the [[FranchiseKiller final nail in the coffin for the franchise]], as it resulted in Creator/{{Atari}} losing the rights to the franchise, and the IP was later acquired by Creator/THQNordic in 2018.

to:

* '''''VideoGame/AloneInTheDark: Illumination''''', released on PC in 2015, was a third-person co-op shooter that had [[InNameOnly little to do with the rest of the franchise.]] Despite being pushed back from an initial release date of December 2014, the game [[ObviousBeta still comes off as largely unfinished]]: Gameplay is mind-numbingly repetitive with every level being a long slog through mostly empty environments with brain-dead, generic enemies and the same FetchQuest objectives over and over again. Virtually no attempt to balance the game for both single-player and multiplayer was made, meaning single-player is unfairly brutal on any difficulty but Easy, and multiplayer (for the few players who could find a match) is too easy. The game visually looks on par with a crappy Steam Greenlight game and bugs, including frequent crashing and enemies able to clip and attack through walls, were rampant. What little story the game has is told through paragraphs of text with no voice acting or music at all. Sound effects, when not entirely absent, are very muted and limp. Critics tore ''Illumination'' to pieces, giving it a Metacritic score of '''19'''. Not even longtime fans of the series, including [[https://youtu.be/paMCStBtu0M?t=18m38s Angry Joe]] and [[https://web.archive.org/web/20160903182945/https://www.thejimquisition.com/alone-in-the-dark-illumination-review Jim Sterling]], have any kind words to say about it, each ranking the game high on their "Worst Games of 2015" lists; in Sterling's case, at the very top. The game proved to be the [[FranchiseKiller final nail in the coffin for the franchise]], franchise for nearly a decade]], as it resulted in Creator/{{Atari}} losing the rights to the franchise, and the IP was later acquired by Creator/THQNordic in 2018. 2018, who eventually released [[VideoGame/AloneInTheDark2024 a reboot of the original game]] in 2024; while the reviews for that were somewhat mixed, it was still more well-made and enjoyable than the series low point that was ''Illumination''.
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%% Please namespace wicks to game systems to UsefulNotes!

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%% Please namespace wicks to game systems to UsefulNotes!
Platform!



* '''''Guitar Superstar''''', a horrid [[TheMockbuster ripoff]] of [[VideoGame/GuitarHero a certain then-popular rhythm game franchise]]. [[https://www.youtube.com/watch?v=-z4DhMtGW54 You have to see it to believe it.]] The songs (the most important part of the game) are [[SuspiciouslySimilarSong ripoffs]] of well-known rock songs, which are done in horrible UsefulNotes/{{MIDI}} style. Watch [[WebVideo/{{Vinesauce}} Vinny]] torture himself playing it [[https://www.youtube.com/watch?v=WoIlyfOmtro here]]. And it's not the only one of its kind: WebVideo/{{Ashens}} [[https://www.youtube.com/watch?v=JhHOaMXYXU4 reviewed]] another extremely similar game once.

to:

* '''''Guitar Superstar''''', a horrid [[TheMockbuster ripoff]] of [[VideoGame/GuitarHero a certain then-popular rhythm game franchise]]. [[https://www.youtube.com/watch?v=-z4DhMtGW54 You have to see it to believe it.]] The songs (the most important part of the game) are [[SuspiciouslySimilarSong ripoffs]] of well-known rock songs, which are done in horrible UsefulNotes/{{MIDI}} Platform/{{MIDI}} style. Watch [[WebVideo/{{Vinesauce}} Vinny]] torture himself playing it [[https://www.youtube.com/watch?v=WoIlyfOmtro here]]. And it's not the only one of its kind: WebVideo/{{Ashens}} [[https://www.youtube.com/watch?v=JhHOaMXYXU4 reviewed]] another extremely similar game once.



* '''''VideoGame/LimboOfTheLost''''' was an irredeemably bad AdventureGame thrown together in 13 years by a group of three guys from UK with no experience in coding, graphic design, or writing, all ran by Steve Bovis, the project leader who had a severe case of SmallNameBigEgo. [[https://www.youtube.com/watch?v=Qj0S_IMKrZs The results show all too well]] - the game combines all of the most annoying elements of the genre: {{Combinatorial Explosion}}s, {{Pixel Hunt}}s, GuideDangIt moments, [[MoonLogicPuzzle nonsensical puzzles]], and [[UsefulNotes/{{Plagiarism}} resources stolen from more famous games]], piled together using Wintermute Engine, a freeware adventure game engine with code almost entirely written by wide-eyed forumgoers who [[UngratefulBastard have yet to receive a single mention of gratitude for their effort]] and aren't listed in the game credits. Tying it all together is a dreadful (what appears to be a) generic fantasy story played out through [[UnintentionalUncannyValley terribly-modeled prerendered characters]] whose dialogue was practically phoned-in from across the globe (almost all voiced by the same guy). Fortunately, the game was pulled off the shelves by its distributors after they learned that the devs used stolen assets, for the greater good of mankind and the survival of the distributors. In response, at least two of the developers disassociated themselves from the project leader and nothing from the three of them, aside from the shameful piece of code itself, was heard of or appeared anymore. [[https://www.youtube.com/watch?v=URcvdDtnM_0 To top it all off, check out the ending]]... or experience it in all its traumatizing "glory" in [[http://forum.rpg.net/showthread.php?t=400406 Wields-Rulebook-Heavily]]'s screenshot-and-comment LetsPlay [[note]](currently, all the screenshots are broken due to being hosted on Photobucket. A PDF of the playthrough can be found on Page 76)[[/note]]. You can also see ''LetsPlay/{{Critikal}}''[='s=] highlights [[https://www.youtube.com/watch?v=brkGK_v4SzE here]], in which he calls it a game so completely terrible he can't even enjoy it for its badness anymore - it just makes him uneasy instead, and the experience is something he wouldn't wish even on truly evil men.\\

to:

* '''''VideoGame/LimboOfTheLost''''' was an irredeemably bad AdventureGame thrown together in 13 years by a group of three guys from UK with no experience in coding, graphic design, or writing, all ran by Steve Bovis, the project leader who had a severe case of SmallNameBigEgo. [[https://www.youtube.com/watch?v=Qj0S_IMKrZs The results show all too well]] - the game combines all of the most annoying elements of the genre: {{Combinatorial Explosion}}s, {{Pixel Hunt}}s, GuideDangIt moments, [[MoonLogicPuzzle nonsensical puzzles]], and [[UsefulNotes/{{Plagiarism}} [[MediaNotes/{{Plagiarism}} resources stolen from more famous games]], piled together using Wintermute Engine, a freeware adventure game engine with code almost entirely written by wide-eyed forumgoers who [[UngratefulBastard have yet to receive a single mention of gratitude for their effort]] and aren't listed in the game credits. Tying it all together is a dreadful (what appears to be a) generic fantasy story played out through [[UnintentionalUncannyValley terribly-modeled prerendered characters]] whose dialogue was practically phoned-in from across the globe (almost all voiced by the same guy). Fortunately, the game was pulled off the shelves by its distributors after they learned that the devs used stolen assets, for the greater good of mankind and the survival of the distributors. In response, at least two of the developers disassociated themselves from the project leader and nothing from the three of them, aside from the shameful piece of code itself, was heard of or appeared anymore. [[https://www.youtube.com/watch?v=URcvdDtnM_0 To top it all off, check out the ending]]... or experience it in all its traumatizing "glory" in [[http://forum.rpg.net/showthread.php?t=400406 Wields-Rulebook-Heavily]]'s screenshot-and-comment LetsPlay [[note]](currently, all the screenshots are broken due to being hosted on Photobucket. A PDF of the playthrough can be found on Page 76)[[/note]]. You can also see ''LetsPlay/{{Critikal}}''[='s=] highlights [[https://www.youtube.com/watch?v=brkGK_v4SzE here]], in which he calls it a game so completely terrible he can't even enjoy it for its badness anymore - it just makes him uneasy instead, and the experience is something he wouldn't wish even on truly evil men.\\



* '''''Ping Pals''''' was a completely pointless (and paid!) clone of [=PictoChat=], a close-range peer-to-peer chat function that already came bundled in every version of the UsefulNotes/NintendoDS by default. The few advantages it had over [=PictoChat=] (a customizable avatar, single-player and multiplayer minigames, and other such things) are either pedestrian or difficult to manage, and thus fail to make the experience any more compelling. Plus, the game actually ''omits'' certain features present in [=PictoChat=]. ''Nintendo Official Magazine'', reviewing it for their DS launch special, described it as being "a bit like paying money to breathe air" and refused to summarise the review beyond a handwritten [=PictoChat=] message reading "POINTLESS". Allegedly, {{Creator/WayForward|Technologies}} were put on a ''really'' tight schedule and only agreed to produce this so they could get devkits for the DS.

to:

* '''''Ping Pals''''' was a completely pointless (and paid!) clone of [=PictoChat=], a close-range peer-to-peer chat function that already came bundled in every version of the UsefulNotes/NintendoDS Platform/NintendoDS by default. The few advantages it had over [=PictoChat=] (a customizable avatar, single-player and multiplayer minigames, and other such things) are either pedestrian or difficult to manage, and thus fail to make the experience any more compelling. Plus, the game actually ''omits'' certain features present in [=PictoChat=]. ''Nintendo Official Magazine'', reviewing it for their DS launch special, described it as being "a bit like paying money to breathe air" and refused to summarise the review beyond a handwritten [=PictoChat=] message reading "POINTLESS". Allegedly, {{Creator/WayForward|Technologies}} were put on a ''really'' tight schedule and only agreed to produce this so they could get devkits for the DS.



* '''''WesternAnimation/RudolphTheRedNosedReindeer''''' for the Nintendo Wii, based on the Creator/RankinBass special of the same name. It was sold as a full Wii title, but wouldn't even be passable as UsefulNotes/WiiWare: The game consists of just four minigames, none of which require much effort, and the game can be beaten in less than 15 minutes. The voice acting is extremely annoying (for example, every few seconds Hermey the elf will shout "I'm a dentist!" if you play as him), and the music is just generic Muzak that has nothing to do with Rudolph or Christmas. If you're curious, you can see [=NintendoFanFTW=]'s review of the game [[http://youtu.be/UyUou1wbaiY here,]] or the [=Wiiviewer=]'s review [[https://youtu.be/IiHgmjuGKeo here.]] (The latter would name it one of the [[https://www.youtube.com/watch?v=jpUzcRmq3jI worst games he reviewed in 2010.]])

to:

* '''''WesternAnimation/RudolphTheRedNosedReindeer''''' for the Nintendo Wii, based on the Creator/RankinBass special of the same name. It was sold as a full Wii title, but wouldn't even be passable as UsefulNotes/WiiWare: Platform/WiiWare: The game consists of just four minigames, none of which require much effort, and the game can be beaten in less than 15 minutes. The voice acting is extremely annoying (for example, every few seconds Hermey the elf will shout "I'm a dentist!" if you play as him), and the music is just generic Muzak that has nothing to do with Rudolph or Christmas. If you're curious, you can see [=NintendoFanFTW=]'s review of the game [[http://youtu.be/UyUou1wbaiY here,]] or the [=Wiiviewer=]'s review [[https://youtu.be/IiHgmjuGKeo here.]] (The latter would name it one of the [[https://www.youtube.com/watch?v=jpUzcRmq3jI worst games he reviewed in 2010.]])



* '''''東方虹夢化学 ~illegal Science~''''' tries to combine ''Franchise/TouhouProject'' with the polarity mechanic of ''VideoGame/{{Ikaruga}}''[[note]]you can absorb bullets of your own color and change color at will[[/note]], which a few other fan games have done well. Unfortunately, this game botches the execution: The bullet patterns are just normal bullet hell patterns with numerous colors haphazardly slapped on them. As a result, the polarity gimmick just lets you erase a few bullets. It adds very little to the experience, and it feels clunky to use because there are too many colors (up to seven!). Worse, a lot of the bullet patterns are UsefulNotes/{{plagiari|sm}}zed from official ''Touhou'' games and don't work well with a gimmick they were never designed for. The game also suffers from ugly graphics, a bad soundtrack and a price tag of ¥500 despite being a fan game.

to:

* '''''東方虹夢化学 ~illegal Science~''''' tries to combine ''Franchise/TouhouProject'' with the polarity mechanic of ''VideoGame/{{Ikaruga}}''[[note]]you can absorb bullets of your own color and change color at will[[/note]], which a few other fan games have done well. Unfortunately, this game botches the execution: The bullet patterns are just normal bullet hell patterns with numerous colors haphazardly slapped on them. As a result, the polarity gimmick just lets you erase a few bullets. It adds very little to the experience, and it feels clunky to use because there are too many colors (up to seven!). Worse, a lot of the bullet patterns are UsefulNotes/{{plagiari|sm}}zed MediaNotes/{{plagiari|sm}}zed from official ''Touhou'' games and don't work well with a gimmick they were never designed for. The game also suffers from ugly graphics, a bad soundtrack and a price tag of ¥500 despite being a fan game.



* '''''Raywin''''' is an RPG released on Steam in 2015, and a prime example of how not to make a game with UsefulNotes/RPGMaker. The graphics look terrible and inconsistent, with character portraits not matching the sprites at all (the sprites use the default RPG Maker VX Ace art style, whereas the portraits appear to use Poser models), the music is generic, the gameplay is utterly boring with a complete lack of challenge in battle, dungeons that were designed by RPG Maker VX Ace's random dungeon generator function, and the fact that the creator couldn't even be bothered to change the default menu sounds and font. Add to this a complete ClicheStorm of a storyline and total lack of content (it lasts about 40 minutes before an obvious SequelHook kicks in via a ToBeContinued screen) and you've got a title that would have been terrible 10-20 years ago, let alone today. Watch Charge Shot's review of it [[https://www.youtube.com/watch?v=WThQATYT3vY here]].

to:

* '''''Raywin''''' is an RPG released on Steam in 2015, and a prime example of how not to make a game with UsefulNotes/RPGMaker.MediaNotes/RPGMaker. The graphics look terrible and inconsistent, with character portraits not matching the sprites at all (the sprites use the default RPG Maker VX Ace art style, whereas the portraits appear to use Poser models), the music is generic, the gameplay is utterly boring with a complete lack of challenge in battle, dungeons that were designed by RPG Maker VX Ace's random dungeon generator function, and the fact that the creator couldn't even be bothered to change the default menu sounds and font. Add to this a complete ClicheStorm of a storyline and total lack of content (it lasts about 40 minutes before an obvious SequelHook kicks in via a ToBeContinued screen) and you've got a title that would have been terrible 10-20 years ago, let alone today. Watch Charge Shot's review of it [[https://www.youtube.com/watch?v=WThQATYT3vY here]].
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* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "outshines" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]]; not only did he conclude that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Just like the series itself with its historic Anime Awards sweep, ''Cursed Clash'' [[DamnedByFaintPraise managed to set a record]] of its own -- [[MedalOfDishonor namely,]] the greatest number of Platform/{{Steam}} refunds issued in 4 days [[https://www.youtube.com/watch?v=qdfvKh5x1WQmost due to the sheer number of dissatisfied players]]. This is reflected in its [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "outshines" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]]; not only did he conclude that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Just like the actual series itself with its historic Anime Awards sweep, ''Cursed Clash'' [[DamnedByFaintPraise managed to set a record]] of its own -- [[MedalOfDishonor namely,]] the greatest number of Platform/{{Steam}} refunds issued in 4 days [[https://www.youtube.com/watch?v=qdfvKh5x1WQmost due to the sheer number of dissatisfied players]]. This is reflected in its [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
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* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "outshines" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]]; not only did he conclude that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Just like the series itself with its historic Anime Awards sweep, ''Cursed Clash'' [[DamnedByFaintPraise managed to set a record]] of its own -- [[MedalOfDishonor namely,]] the greatest number of Steam refunds issued in 4 days [[https://www.youtube.com/watch?v=qdfvKh5x1WQmost due to the sheer number of dissatisfied players]]. This is reflected in its [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "outshines" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]]; not only did he conclude that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Just like the series itself with its historic Anime Awards sweep, ''Cursed Clash'' [[DamnedByFaintPraise managed to set a record]] of its own -- [[MedalOfDishonor namely,]] the greatest number of Steam Platform/{{Steam}} refunds issued in 4 days [[https://www.youtube.com/watch?v=qdfvKh5x1WQmost due to the sheer number of dissatisfied players]]. This is reflected in its [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
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* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "outshines" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]]; not only did he conclude that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Just like the series itself with its historic Anime Awards sweep, ''Cursed Clash'' [[DamnedByFaintPraise managed to set a record]] of its own -- [[MedalOfDishonor namely,]] the greatest number of Steam refunds issued in 4 days[[https://www.youtube.com/watch?v=qdfvKh5x1WQmost due to the sheer number of dissatisfied players]]. This is reflected in its [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "outshines" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]]; not only did he conclude that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Just like the series itself with its historic Anime Awards sweep, ''Cursed Clash'' [[DamnedByFaintPraise managed to set a record]] of its own -- [[MedalOfDishonor namely,]] the greatest number of Steam refunds issued in 4 days[[https://www.days [[https://www.youtube.com/watch?v=qdfvKh5x1WQmost due to the sheer number of dissatisfied players]]. This is reflected in its [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "outshines" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]]; not only did he conclude that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Just like the series itself with its historic Anime Awards sweep, ''Cursed Clash'' [[DamnedByFaintPraise managed to set a record]] of its own -- [[MedalOfDishonor namely,]] the [[https://www.youtube.com/watch?v=qdfvKh5x1WQmost Steam refunds issued in 4 days]] due to the sheer number of dissatisfied players. This is reflected in its [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "outshines" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]]; not only did he conclude that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Just like the series itself with its historic Anime Awards sweep, ''Cursed Clash'' [[DamnedByFaintPraise managed to set a record]] of its own -- [[MedalOfDishonor namely,]] the [[https://www.greatest number of Steam refunds issued in 4 days[[https://www.youtube.com/watch?v=qdfvKh5x1WQmost Steam refunds issued in 4 days]] com/watch?v=qdfvKh5x1WQmost due to the sheer number of dissatisfied players.players]]. This is reflected in its [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "outshines" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]]; not only did he conclude that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Just like the series itself with its historic Anime Awards sweep, ''Cursed Clash'' [[DamnedByFaintPraise managed to set a record]] of its own -- [[MedalOfDishonor namely,]] [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]] due to the sheer number of dissatisfied players. This is reflected in its [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "outshines" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]]; not only did he conclude that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Just like the series itself with its historic Anime Awards sweep, ''Cursed Clash'' [[DamnedByFaintPraise managed to set a record]] of its own -- [[MedalOfDishonor namely,]] the [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most com/watch?v=qdfvKh5x1WQmost Steam refunds issued in 4 days]] due to the sheer number of dissatisfied players. This is reflected in its [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]]; not only did he conclude that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Notably, ''Cursed Clash'' achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" "outshines" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]]; not only did he conclude that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Notably, Just like the series itself with its historic Anime Awards sweep, ''Cursed Clash'' achieved [[DamnedByFaintPraise managed to set a record record]] of its own -- [[MedalOfDishonor namely,]] [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an days]] due to the sheer number of dissatisfied players. This is reflected in its [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FinalFantasyXIV''[='=]s '''''original 2010 version'''''. Now popularly known as version 1.0, it was a completely different game from the MMO titan it is today. And a much worse one at that, a low point for the genre whose poor sales and reviews nearly ended the [[CashCowFranchise money-printingly]] [[RunningGag popular]] ''Franchise/FinalFantasy'' series. While making a new MMO in the series after the success of ''VideoGame/FinalFantasyXI'' sounded like a solid idea on paper, ''XIV'' went wrong for [[https://twitter.com/gamedevdotcom/status/446418234632192000 several reasons:]] the dev team was obsessed with graphics over gameplay[[note]]a non-interactable flower pot had as many polygons as ''a player character''[[/note]], most of the staff had no understanding of [=MMOs=][[note]]The game was developed on Crystal Tools, an engine built for single-player games that had previously contributed to the [[TroubledProduction Troubled Productions]] of ''VideoGame/FinalFantasyXIII'' and ''[[VideoGame/FinalFantasyXV XV]]''[[/note]], and believed that any issues could be fixed with future patches, while they procrastinated on fixing bugs. As a result, the game was so system-intensive that it consistently ran at under 10 FPS on all but the most powerful [=PCs=] on the market at the time. But even if your computer could handle it, actually playing the game felt less like an epic adventure and more like an endurance test; the controls were confusing, combat was slow and repetitive, the story was spread thin and considered [[ExcusePlot barebones for a series that prided itself on in-depth storytelling]], the interface was convoluted, and the [[ScrappyMechanic Fatigue and Leeves systems made even something as simple as leveling up into a chore]]. The game put such a huge dent in Creator/SquareEnix's profits that then-CEO Yoichi Wada [[https://www.pcgamer.com/square-enix-say-sorry-for-final-fantasy-xiv-announce-staff-changes-and-free-trial-extension/ publicly apologized]]. It took an unprecedented amount of effort to turn the game's reputation around, starting with replacing several key members of the development team, most prominently making Creator/NaokiYoshida the new head of development. And while Yoshida's team did put out several patches that made the game far less taxing to play, they eventually realized that ''XIV'' could never truly recover while stuck with the limitations of its current engine, so they managed to convince Square Enix to sign off on a risky gambit; nuke the game figuratively and literally, scrapping all but a handful of story beats and rebuilding everything else from scratch on a brand-new engine. The resulting relaunch, the fittingly-named ''A Realm Reborn'', saved the game, the franchise, ''and'' Square Enix in one fell swoop, and ''XIV'' has since become one of biggest and most popular [=MMOs=] ever made. The 1.0 release was covered in [[https://www.youtube.com/watch?v=Xs0yQKI7Yw4 a documentary by Noclip]] about the fall and rise of ''XIV'', while WebVideo/ProJared [[https://youtu.be/iU8biK4FNCw?t=2598 took a look at 1.0]] in the last third of his video on the game as a whole.

to:

* ''VideoGame/FinalFantasyXIV''[='=]s '''''original 2010 version'''''. Now popularly known as version 1.0, it was a completely different game from the MMO titan it is today. And a much worse one at that, a low point for the genre whose poor low sales and poor reviews nearly ended the [[CashCowFranchise money-printingly]] [[RunningGag popular]] ''Franchise/FinalFantasy'' series. While making a new MMO in the series after the success of ''VideoGame/FinalFantasyXI'' sounded like a solid idea on paper, ''XIV'' went wrong for [[https://twitter.com/gamedevdotcom/status/446418234632192000 several reasons:]] the dev team was obsessed with graphics over gameplay[[note]]a non-interactable flower pot had as many polygons as ''a player character''[[/note]], most of the staff had no understanding of [=MMOs=][[note]]The game was developed on Crystal Tools, an engine built for single-player games that had previously contributed to the [[TroubledProduction Troubled Productions]] of ''VideoGame/FinalFantasyXIII'' and ''[[VideoGame/FinalFantasyXV XV]]''[[/note]], and believed that any issues could be fixed with future patches, while they procrastinated on fixing bugs. As a result, the game was so system-intensive that it consistently ran at under 10 FPS on all but the most powerful [=PCs=] on the market at the time. But even if your computer could handle it, actually playing the game felt less like an epic adventure and more like an endurance test; the controls were confusing, combat was slow and repetitive, the maps were tedious to navigate and full of CutAndPasteEnvironments, the story was spread thin and considered [[ExcusePlot barebones for a series that prided itself on in-depth storytelling]], the interface was convoluted, and the [[ScrappyMechanic Fatigue and Leeves systems made even something as simple as leveling up into a chore]]. The game put such a huge dent in Creator/SquareEnix's profits that then-CEO Yoichi Wada [[https://www.pcgamer.com/square-enix-say-sorry-for-final-fantasy-xiv-announce-staff-changes-and-free-trial-extension/ publicly apologized]]. It took an unprecedented amount of effort to turn the game's reputation around, starting with replacing several key members of the development team, most prominently making Creator/NaokiYoshida the new head of development. And while Yoshida's team did put out several patches that made the game far less taxing to play, they eventually realized that ''XIV'' could never truly recover while stuck with the limitations of its current engine, so they managed to convince Square Enix to sign off on a risky gambit; nuke the game figuratively and literally, scrapping all but a handful of story beats and rebuilding everything else from scratch on a brand-new engine. The resulting relaunch, the fittingly-named ''A Realm Reborn'', saved the game, the franchise, ''and'' Square Enix in one fell swoop, and ''XIV'' has since become one of biggest and most popular [=MMOs=] ever made. The 1.0 release was covered in [[https://www.youtube.com/watch?v=Xs0yQKI7Yw4 a documentary by Noclip]] about the fall and rise of ''XIV'', while WebVideo/ProJared [[https://youtu.be/iU8biK4FNCw?t=2598 took a look at 1.0]] in the last third of his video on the game as a whole.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]] and concluded that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce'' (which he found to be SoBadItsGood). Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]] and concluded game]]; not only did he conclude that it was one of the worst games he ever played -- outstripping even ''VideoGame/JumpForce'' (which ''VideoGame/JumpForce''[[note]]which he found to be SoBadItsGood). SoBadItsGood[[/note]] -- but his stream gave multiple viewers unfamiliar with ''Jujutsu Kaisen'' [[AudienceColoringAdaptation a very underwhelming first impression of the franchise]]. Notably, the game ''Cursed Clash'' achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}} also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]] and concluded that it was one of the worst games he ever played, outstripping even ''VideoGame/JumpForce'' (which he found to be SoBadItsGood). Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}} WebVideo/{{Alpharad}}, a fan of the show, also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]] and concluded that it was one of the worst games he ever played, played -- outstripping even ''VideoGame/JumpForce'' (which he found to be SoBadItsGood). Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

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