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Horrible / Video Game Generations: Seventh Onwards

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Ease of access to the Internet around the turn of the new millennium opened up lots of opportunities for online gaming and for smaller, independent game developers to promote and distribute their products. Of course, the Internet also made it a lot easier to spot bad games a mile away.

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    Seventh Generation (2004-2017) 
  • In a bizarre reversal from the norm, the Uwe Boll movie 1968 Tunnel Rats was given a tie-in video game. The film is one of Uwe's best-reviewed to date, but the game "makes up for it" by being simply bad. Not only is it infested with bugs, the story is also ruined by the protagonist's erratic characterization. It tries to portray Sanity Slippage by having him make angrier and more sadistic comments as the game goes on, but since the game is unfinished, the comments often play at inappropriate times, so, for example, he'll show remorse after one kill and then mock his slain enemy after the next. Gamespot, whose reviewers usually have at least one good thing to say about some of the worst games, couldn't even find a good point to fill in the summary.
  • Aha! I Found It! Hidden Object Game is a Hidden Object Game developed by A-TEAM for WiiWare. For one thing, the graphics look like a three-year-old cut bits of construction paper out and pasted them together, and some have claimed to get headaches just by looking at them. None of the hidden objects you are supposed to find look anything like what they're supposed to represent; for example, the "sea turtle" looks like a yellow letter C. And the plot is an Excuse Plot Up to Eleven: there are four aliens who want to find ways to help people, and it turns out that looking for hidden objects is how you help them. IGN reviews it here, as does YAYgaming.
  • Alien Disco Safari is a shooter where you shoot aliens for... coming to Earth because they like disco. There's no disco-related content in the game at all aside from the backstory, so you're just shooting aliens for existing on their own ship. You have unlimited ammo in your main weapon, and that weapon kills most enemies in one hit and is perfectly accurate. The levels are the same six bland levels played again and again in order without getting harder.
  • Survival Horror game AMY, released as a downloadable title for the PS3 and Xbox 360, boasts a novel premise (an Escort Mission game in which the player needs to stay near the NPC to survive), but has too much wrong with it to even bother. Controls are difficult (if even possible) to correctly use, the AI is very stupid, clipping and Hitbox Dissonance are far too common, and the checkpoint system is unfairly sparse, resulting in repetitive Trial-and-Error Gameplay with a very high degree of Fake Difficulty. On top of that, the writing's clichéd, the voice-acting's terrible, and the puzzles and scares seem shoehorned in. It was declared one of the worst games of 2012 before the year had even fully started, and Yahtzee explains why as only Yahtzee can.
  • The Backyard Sports games released from 2006-2009. With their blocky graphics, stoic voice acting (except in some cases), and awful controls, these games were universally despised when they came out (even by Ron Gilbert, creative director of the original Backyard Baseball). X-Play gave Baseball 2007 a one out of five (their lowest possible ranking), and IGN gave Baseball 2009 a 1.0 out of 10 (only three games in the history of the site have gotten worse scores). These games wiped out what was left of the franchise's already declining fanbase and sales eventually got so low that Atari tried to relaunch the series with Sandlot Sluggers and Rookie Rush (which were reasonably well-received) before dumping it for good.
  • Bomberman Act:Zero is considered one of the worst reboots in video game history (and one of the worst games, period) for a number of reasons:
    1. The single-player campaign is 99 levels long, and with no way to save your game between levels, you have to complete the whole thing in one try.
    2. The gimmicky "First-Person Bomber" mode (which is actually shown from an Always Over the Shoulder perspective) is difficult to control, requires manual camera adjustment, and serves little purpose beyond allowing you to take more than one hit before dying.
    3. For a series that prides itself on multiplayer chaos, there's no way to set up offline multiplayer sessions, even against bots.
    4. Finally, and most noticeably, Act Zero has a needlessly ugly Darker and Edgier aesthetic that clashes with the rest of the series' more cartoonish and cutesy theme.
  • The 2009 PC game Cadetstvo (Кадетство) is often considered the worst Russian video game ever. 99% of the game conists of walking from place A to place B and watching cutscenes. It feels more like a movie than a game, but there's no real plot, and the only real gameplay is easy and boring minigames. Watch some gameplay footage here.
  • Country Justice: Revenge of the Rednecks is a 2005 FPS that suffers from a number of issues: poor controls, enemies that take way too many bullets to kill, driving segments only slightly better than Big Rigs, previous generation graphics, and a game so buggy it may stutter and crash at random even on excellent modern hardware thanks to poor coding, and it will even run too fast if the graphical settings are turned down. The plot is also stupid and the voice acting is terrible. The game also suffers from extremely long loading times that may even cause the game to crash. The funniest issues are doors with no collision that can be passed through and enemy cows that glide with no walking animation.
  • Damnation shows that basing a commercial release on a popular modnote  is not always a good idea. Though everyone agreed the premise (involving a Alternate History where steampunk weaponry severely extended the length of The American Civil War) and the concept of an "acrobatic" third person shooter could have been cool in a better game, it was bashed for its insanely idiotic friendly and enemy AI, inconsistent game design (for example, being killed by gunfire boots you back to a checkpoint but falling to your death respawns you immediately on the spot for some reason), laggy aiming, boring weapons and an insane number of bugs. Developer Blue Omega Entertainment went bust immediately after releasing the game.
  • Dimension Witches, a free game that at one point was apparently for sale at a price, plays off the Touhou Project style of Bullet Hell but fails horribly. The gameplay's botched and the designs of all the characters are even worse and cliched. It was taken down from the IndieCity site and would have been forgotten if it weren't for MikeNnemonic posting a somewhat NSFW video of him playing it on a live stream on his YouTube channel.
  • Double Dragon II: Wander of the Dragons is a laughably inept attempt at remaking the arcade version of Double Dragon II for Xbox Live Arcade. The four stages from the arcade game are stretched out over the course of 15 boring and ugly levels, with the action occasionally broken up by set pieces that do nothing to make the game exciting. Controls are needlessly complicated, the graphics are quality- and personality-free, the background music plays on an annoying short loop, the voiced narration is terrible and often doesn't even match up with the subtitles, and the few special moves added to add variety to combat are worthless (as actually using them at any point in the game automatically gives you the bad ending). Wander does a disservice to its inspiration in every way imaginable, and is a sharp contrast to the quality of Double Dragon Neon (WayForward Technologies' '80s-flavored remake of the original game, released one year earlier), or even the NES home version of Double Dragon II, which was more than two decades old at the time.
  • Dragonball Evolution is a terrible PSP adaptation of the film, being essentially a poor man's Dragon Ball Z: Budokai with cheap looking graphics, lackluster sound and voice acting, a short and overall boring story mode (in case you didn't get enough of the film's cringe-worthy plot), and such limited depth and variety that one can win simply by mashing the Square and Triangle buttons. Fans are far better off sticking with Dragon Ball Z: Shin Budokai.
  • Duludubi Star is perhaps one of the biggest examples of a low-quality Chinese knockoff out there. Developed in 2008 as a downloadable PC game by entertainment empire Fantawild to promote its theme parks across the People's Republic, it is a platformer that copies Super Mario Galaxy to the tee... minus the fun, innovation, and functionality.
    • For starters, you're stuck using the arrow or WASD keys plus the mouse button to jump, restricting you to eight-direction movement (albeit you can map the jump to the keyboard in the options). And your jumps have very little aerial control, causing many an unintentional plummet to your death. Couple that with the crappy camera and overall slow walking speed of Duludubi himself, you'd be hard-pressed to avoid smashing your keyboard in anger from all the precision platforming required.
    • Levels are also crap, relying on the same dull goals (including one where you have to flip five switches in the exact order lest you screw up and start all over) and even having the same Planetoids within the levels repeat themselves more than a few times even when you're in a totally different galaxy. And if you thought Galaxy was a super linear affair, Duludubi takes it to the next level with a strictly point A to point B structure — unlike that game where collecting enough stars can allow you to skip portions of the game, here you are unable to do so, so they might as well have just put goalposts in there and took out the Hub World.
    • Graphically, Duludubi is lackluster, looking barely above Nintendo 64 in quality. Which wouldn't be so bad if it didn't run so poorly, suffering slowdown during parts even on decent quality for the time PCs.
    • And let's not forget the elephant in the room: the plagiarism. On top of the Galaxy stuff, the overworld theme occasionally plays the "Jeopardy!" Thinking Music (specifically the version used to open Saturday Night Live's "Celebrity Jeopardy" sketches). And then we have the jump using Klonoa's "Wahoo!" sound. And Fantawild couldn't be pressed to draw their own arrows, opting to swipe some from DDR instead.
    • Here is a Destructoid article in detail.
  • Elf Bowling 1 & 2 for the Game Boy Advance and Nintendo DS. To begin with, the price was $30 when it was released, for a game that was already available for free on the Internet. Not only that, ports have even been slightly downgraded from the PC versions by removing some animations and sounds and the coin toss from the beginning of Elf Bowling 2, which is unacceptable since the games were so minimalist in the first place. But even then, everything else about it is bad beyond belief — the graphics are pathetic and don't remotely take advantage of the GBA and DS's capabilities, the music non-existent, the occasional quips from the elves are embarrassingly juvenile ("Those all the balls you got, Santa?") and the gameplay is as bare-bones as can be with a bowling game.
  • European Street Racing, one in a series of budget racing titles by Dutch developer Team 6, fails in many ways — blocky-looking cars that neither drive nor sound like high-powered vehicles, laughably stupid computer driver AI, and a physics engine that causes cars and other objects to bounce off walls like pinballs. Someone went so far as to explain the "ESR" acronym as Extremely Shitty Racing. See it in action.
  • Fighters Uncaged was released as a showcase title for the Xbox 360's new-at-the-time Kinect motion controller. It was a mess from start to finish, with an overly long tutorial that treated the player like an idiot (forcing the player to attack several times with each limb individually before proceeding to the next lesson), a laughable story accompanied by dreadful writing and voice acting, the inability to register basic moves correctly most of the time, and sluggish fighting on the rare occasions that the Kinect did register the player's moves.
  • Final Fantasy XIV is regarded today as a must-play MMORPG, but such was not always the case: the original 1.0 version of the game that launched in 2010 was overly ambitious for its own good, being so system intensive and unoptimized that only the most high-end PCs could play it while everyone else had to struggle with framerates that could easily dip into the single digits: the most quoted summary of its lack of optimization was the fact that a single, noninteractable flowerpot that was only meant as a background object had as many polygons dedicated to it as the detailed, customizeable playable characters did. Even if your PC could handle the game, the user interface was so convoluted, the controls were so bad, and the grind was so horrific that it wasn't really worth playing at all. The game was so godawful that it actually put the record-breakingly popular Final Fantasy series in jeopardy and seriously hurt Square Enix's profits, leading to the entire development team being fired and replaced. The new head of development, Naoki Yoshida, declared the game a lost cause and completely scrapped it and rebuilt it from the ground up: the game's relaunch, A Realm Reborn, is practically a different game altogether and helped Square Enix recover from the brink of oblivion.
  • Fireplacing isn't so much a terrible WiiWare game as much as it is a not particularly interactive screensaver. It's a virtual fireplace. You can choose about three themes (graphics for the fireplace/room) and whether to manually kindle the thing, but it doesn't provide anything of interest at all. Heck, even the sound effect for the crackling logs is glitched and sometimes goes silent, and there's no music. Nintendo Life gave it one out of ten, while N Gamer gave it about 0.1 out of 10 due to the complete lack of entertainment value.
  • FlatOut 3: Chaos and Destruction. Not helmed by series creator Bugbear Entertainement (it was instead made by Team 6, a developer of Wii and PC shovelware, including the aforementioned European Street Racing) and stealthily released during the 2011 holiday season, the few that played it were treated to a mess of broken physics, missing features, overdone bloom effects (later toned down in a patch) and other inept oversights, such as an online mode that wouldn't end a game if one of the players got disconnected (which happens often) or a reset function which would make the car face the wrong way. This video on the game by Lewis Brindley, Simon Lane and Tinman of the Yogscast should give you an idea. Rev from Vinesauce looked into the game himself, noting that it's considered the worst game that's on Steam (at the time of his video), and it shows.
  • G.I. Joe: The Rise of Cobra was rushed to come out with the new film to make a fast buck. Its controls are awful, the graphics (if you can call them that) look like they were programmed 15 years ago, and the sound and music are annoying. (German computer games magazine CBS said it was "[...]the first game which is better WITHOUT sound.") If you try to aim at anything, the weapon will most probably fire at the enemy... then the bullet rethinks this and flies straight to any random object but the enemy. Oh, and if you die (which happens easily), then you land right at the beginning because no save points exist. As if all that wasn't bad enough, you get to play as Cobra in it for one mission... fighting other Cobra troops as they say "GI Joe is HERE!" This is an unwelcome throwback.
  • Guitar Superstar, a horrid ripoff of a certain popular rhythm game franchise. You have to see it to believe it. The songs (the most important part of the game) are rip-offs of well-known rock songs, which are done in horrible MIDI style. And it's not the only one of its kind: Ashens reviewed another extremely similar game once.
  • Hour of Victory was a bizarre and terrible mishmash of the Call of Duty and Wolfenstein games, starting out as another historical World War II shooting game, but then taking a jump off the deep end and turning into a game about the Nazis developing nuclear weaponry. As if that weren't bad enough, the brownish graphics were barely even of PlayStation 2 standard (despite the game proudly boasting on the box that it was the first World War II shooter to use Unreal Engine 3), the gameplay mechanics were screwed up beyond belief, the heavily promoted destructible scenery and vehicular combat barely even featured, and the multiplayer mode somehow managed to have fewer options than games released ten years previously. There were even rumors of the player character's Pistol-Whipping attack glitching out and killing everything in one hit, including tanks! It was the worst-reviewed Xbox 360 game to have been released until that point, and a Genre-Killer for the World War II shooter, with only Call of Duty: World at War having met with any real success since Hour of Victory's release. The Blame Truth's attempt at playing the game showcases most of these flaws plus more.
  • Hulk Hogan's Main Event for the Xbox Kinect was an absolute joke, and not in a good way. Meant to showcase the Kinect's capabilities, it was horribly unresponsive, with the menus nearly impossible to navigate through due to its poor motion capture. The wrestlers were just plain ugly, as was the gameplay. Cutscenes were done in a semi-animated comic book style with speech balloons that didn't quite line up with the characters. While it had the creative concept of having Hype gain you points, it wound up being something of a Golden Snitch (though not unlike actual wrestling, little fun to do). Ultimately, it failed to even show off Kinect, as matches boiled down to flailing one's arms to do nothing but punches. Game Informer gave it the "prestigious" honor of a 1/10, the first of its kind in years. Watch Two Best Friends Play tackle the game for their "Rustlemania" month.
  • Jumper: Griffin's Story is an Obvious Beta if there ever was one, with too many Game Breaking Bugs to count. It hurts all the more because of how promising it was—Jamie Bell voiced the cutscenes quite well, and the teleporting mechanic came within hairs-breadth of being fun. Being rushed to market to meet the movie's opening date ruined it.
  • Leisure Suit Larry: Box Office Bust is a perfect example of a series going on too long. The gameplay mostly consists of fetch quests and awkward jumping puzzles, and it has multiple Game Breaking Bugs. Following the franchise tradition and having some eye-candy shots of attractive girls in it would maybe at least make it a Guilty Pleasure, but it even fails at this, as many of the female characters look butt-ugly. The game currently holds one of the lowest composite scores of any game on Metacritic, and reviews of it can be found from Bennett the Sage and Gamespot. Al Lowe, the series' original creator, had no input on Box Office Bust or its prequel, and is all the happier for it.
  • Limbo of the Lost was an irredeemably bad Adventure Game thrown together in thirteen years by a group of three middle-aged Brits with no experience in coding, graphic design, or writing. The results show all too well — the game combines all of the most annoying elements of the genre: Combinatorial Explosions, Pixel Hunts, Guide Dang It! moments, nonsensical puzzles, and resources stolen from more famous games, piled together using a freeware adventure game engine with code almost entirely written by wide-eyed forumgoers who have yet to receive a single mention of gratitude for their effort and aren't listed in the game credits. Tying it all together is a dreadful generic fantasy story played out through terribly modeled pre-rendered characters whose dialogue was practically phoned-in from across the globe (almost all voiced by the same guy). Fortunately, the game was pulled off the shelves by its distributors after they learned that the devs used stolen assets, for the greater good of mankind and the survival of the distributors. To top it all off, check out the ending... or experience it in all its traumatizing "glory" in Wields-Rulebook-Heavily's screenshot-and-comment Let's Playnote . You can also see Cr1TiKaL's highlights here, in which he calls it a game so completely terrible he cannot even enjoy it for its badness anymore; it just makes him entirely uneasy instead, and the experience is something he wouldn't wish even on truly evil men.

    How bad is the writing? Half the characters are an offensive stereotype of some sort, and the rest are just vilely disgusting and superfluous to the so-called plot. The plot is barely even a generic fantasy story, but mostly consists of the main character wandering from one scene to the next and generally either acting like a dick for no reason, or getting forced to do something. One chapter has you collect 50 items, but you only use about four of them before a troll comes up and removes your items (no lie; a random troll barges in at the end of the chapter and shakes the guy down).

    Polish video game magazine CD-Action gave Limbo of the Lost -1 out of ten possible points (giving the game a negative score for plagiarism alone) for the first time in their history.
  • M&Ms Kart Racing is a textbook example of how even a concept as simple as "Make a Mario Kart knockoff with mascot stars" can be completely botched, and exemplifies just about everything that can go wrong with a licensed video game. Everything about it is rushed and uninspired: the core racing has no substance, challenge or strategy—there are no weapons, no shortcuts, and no techniques to exploit. The game doesn't even try to instill a sense of speed beyond having a voice periodically shout "Approaching sound barrier!" The race tracks are so poorly designed that they often trap or bottleneck players—the fact that the vehicles have little to no grip just makes it worse. The unlockables that do exist are nowhere near worth it. The graphics are bland, owe more to older consoles, and have a very obvious draw distance. The sounds are obnoxious, and the soundtrack, levels, and bonus characters are all completely generic. On top of that, it still takes as many as ten seconds to load a single screen. This Gamespot review says it best in a screenshot caption: "If you think this looks bad, just wait until you see the game moving." AbsntMindedProfessor shows off the game in motion...very, very slow motion.
  • Motorbike is a downloadable PS3 title that plays almost identically to Trials, except it does every single possible thing wrong. The presentation is horrendously dated, with PS1-grade textures and audio that makes motorcycle engines sound like wet farts. The levels are all thrown together in such a way that it feels like they were randomly generated. In addition, each level is almost impossible to win without sheer luck thanks to a major lack of checkpoints and wacky physics that sometimes send your rider sky-high just from hitting a bump in the road. Multiplayer is even worse, with a jittery splitscreen camera that frequently loses track of both players. To top it all off, the game is a buggy mess. The frame-rate drops all the time, and the game crashes just as much as your biker does. Gamespot gave the game a 1.5, rating it only slightly better than Big Rigs and Ride to Hell: Retribution (listed below).
  • Pacific Rim on PS3 and 360 could've been an awesome game about giant robots fighting giant monsters, but the final product was mind-numbingly boring and tedious. Both the Jaegers and the Kaijus fight as though they are wading through molasses, the combat has the depth of a kiddy pool, the controls are highly uncooperative bordering on random, and much of the game's content (including new characters and Jaeger customization) is locked behind pay walls. The only positive thing Thomas McDermott from Darkzero had to say about the game was that it never crashed.
  • The latter half of the Painkiller series was already notorious for basing Overdose on a fan-made game mod. Painkiller: Resurrection does the same thing, but not as well. Everything but a single monster (which looks like an orc made of raw hamburger and has three different sizes) and a single weapon (a re-skinned "Battle Out Of Hell" weapon) are taken pixel-for-pixel from earlier installments. The levels are the largest the franchise has ever seen, but are usually either too cramped to comfortably accommodate the sort of monsters found in them or so huge that the player must backtrack constantly to find a new monster spawn point. The clumsy storyline is shoehorned into the game with comic-style cutscenes à la Max Payne and mood-killing voice acting à la Resident Evil (case in point). It's loaded with bugs that no patch effort has successfully deterred — it crashes to desktop frequently, the weather effects slow the dated engine to a crawl, enemy AI tends to get hung up on the scenery, online co-op (a major selling point) was inaccessible at launch, the game crashed if a certain weapon was fired in multiplayer, and glitching out the final checkpoint was common and made hour-long levels Unwinnable by Mistake. If putting on "Painkiller" (or even Pain Killer) and downing some painkillers won't make you quit playing Painkiller, then nothing will.
  • Ping Pals was a completely pointless (and paid!) clone of PictoChat, a close-range peer-to-peer chat function that already came bundled in every version of the Nintendo DS by default. The few advantages it had over PictoChat (a customizable avatar, single-player and multiplayer minigames, and other such things) are either pedestrian or difficult to manage, and thus fail to make the experience any more compelling. Plus, the game actually omits certain features present in PictoChat. Allegedly, WayForward were put on a really tight schedule and only agreed to produce this so they could get devkits for the DS.
  • Postal III, released several years after Postal II, was released by an unknown team with little input from original developers Running with Scissors, taking several giant steps backward from its predecessor. Gone is the free-roaming mayhem of Postal II, replaced with a linear mission structure that plays like a "me-too" version of many first- and third-person shooters of its generation. On top of that, the game sports terrible AI for enemies and NPC escorts alike, it glitches up and crashes constantly, the actual shooting is a mess (though you still get to play around with a lot of "unconventional" weapons), and a lot of the series' typical off-color humor is hampered by bad writing and flat, uninspired voicework. RWS claimed the problems were due to developer Akella being forced to lay off most of their A-team as a result of the downturn in the Russian economy, and refuses to recognize it as a "true sequel" to Postal II.
  • Power Gig: Rise of the SixString is considered not only one of the worst Guitar Hero clones ever made, but also one of the worst rhythm games in recent memory. Its mission statement was ambitious: get players to "rock for real" by replacing the standard guitar controllers, with their coloured buttons and strum bars, with a proper six-string guitar that works both in and out of the game, going so far as to make Take Thats for this reason. Now, one of their competitors did this — Rock Band 3 can be played with a real six-string — but the real guitar for Power Gig barely works in the game and sounds like what you'd expect a $150 guitar to sound like in Real Life. Worse, this game barely encourages players to learn to play real guitar. Aside from the "power chords," which can be turned off, the gameplay is identical to the game's chief competitors, except there are only six-string guitar charts — no bass guitars. The notes you play in the game aren't even close to how you would play the song in real life, eliminating the reason to have a real six-string as a controller.

    The track list does have some decent songs in it (including artists who have never appeared in any previous music game, such as Eric Clapton and the Dave Matthews Band), but very few songs are available from the get-go. Players will have to slog through the game's story mode, which has an idiotic plotline centered around collecting "mojo" from different bands to defeat the evil Headliner who has outlawed playing music in public. The accompanying drum kit seems designed to turn people off music games—it's simply four pads sitting on the floor, and you have to air drum over them. Yes, it is quieter, but it misses the point of playing drums. You also have to be absurdly precise to know which pad you're "hitting"; you get no touch feedback from air drumming, and keeping an eye on the screen and another on the ground won't let you watch your hands to be sure where they are. While you can use standard Guitar Hero and Rock Band drums and guitars, doing so for the latter case also defeats the "purpose" of the game, if any.
  • Prisoner Of Power (not to be confused with the 4X strategy game) is a Russian FPS released in 2008. It's notable for having horrible modelling and textures work for its time, complete with eye-searing orange textures. It is obviously unfinished: the human enemies had no AI at launch, the physics are broken (hitting a single empty wood crate can somehow make a buggy fall over) and it featured a plethora of other bugs, mostly involving clipping through physical objects. The level design is atrocious, with the maps being littered with one-hit kill mines that are impossible to see until it's too late. Its promotional material also had the balls to call it "The Genesis to Stalker" despite having absolutely nothing to do with it beyond being a FPS based on a novel by the same authors as Roadside Picnic. This video (or this review, if you understand French) should give you an idea.
  • Promethus (that's Promethus, not Prometheus) was touted to be a spiritual successor to Metroid when Nintendo's releases of the series hit a dry period, albeit for the PSP. Quickly after it was announced, a demo was released on the PlayStation Store, astonishing anyone unfortunate to download it with just how the game utterly failed at everything it set out to do: The sprites were little more than furry edits of genuine Metroid sprites (the animations were a frame-for-frame copy of Samus from Metroid Fusion), the backgrounds were severely compressed JPEGs, the music consisted of four notes, sound effects were outright missing, and the gameplay was beyond horrendous with imprecise jumping and shooting, and a distractingly noticeable movement lag. Rampant too were random bugs that outright prevented advancing from the starting area. To make matters worse, the developers were extremely rude to people who confronted them regarding the quality of the game. Eventually, the demo was removed and the game was canned with the dev team disappearing without a trace. But, the demo can still be found in the trenches of the internet. Even though it never got a full release, it was still named one of the worst games - if not THE worst game - to ever be released on the PSP. Enjoy this rather painful playthrough of the game in action.
  • Rambo: The Video Game takes The Problem with Licensed Games to heights not reached since Superman 64. It's a Rail Shooter, with the only "movement" of Rambo being able to take cover behind nearby obstacles, which you will find yourself doing for about 50% of the game due to the ridiculous number of on-screen enemies and their accuracy. You can regenerate health by using the "Wrath" meter that is supposed to help you fend off enemies, but it barely lasts long enough and you will often find your shots missing due to the horrible targeting. Cinematic portions are progressed by lazily implemented quicktime events in which an unlockable perk renders them infallible, making them pointless. The graphics are atrocious, muddy and look like something from a PS2 rather than an Xbox 360 or PS3 game with some absolutely ugly character models. The rail-shooter gameplay is stiff, simplistic, lifeless, and flatout boring (for example, disarming cops requires no more than shooting them in the legs), and the perk and gun system is laughably trivial. Even the sound assets are bad — every single line of dialogue is directly ripped from the first three Rambo films with no normalisation of volume and repeated over and over. The bland music (that doesn't even come from the film soundtrack) is just as annoyingly repetitive. Combine all this with hundreds of Game-Breaking Bugs, frequent crashes, a ridiculously cheap final level, and a total runtime of two hours for a $40 game, and you have a serious contender for worst game of 2014. Watch Angry Joe tear it apart here. Two Best Friends also played it for their "Mystery Box" series. Astonishingly, the developers actually released DLC for this game two years after release... though to their credit, said DLC was free.
  • Ride to Hell: Retribution: 1%, a late 1960s-themed biker gang adventure released in 2013. It was originally designed to be a Wide Open Sandbox, but the version that eventually made it to retail railroads you onto a linear path at every turn, even when already at its most linear. The story, setting notwithstanding, is a confusing, disjointed Cliché Storm big on sleaze and devoid of charm or logic.note  It's full of obnoxious, one-dimensional, badly-acted characters; many exist solely to facilitate contrived, distasteful Rescue Sex in which no clothes are shed. It's also filled with long loading screens. The graphics and animation are dated, ugly as sin, and in several cases, incomplete and error-prone. The combat sequences are brainless brawls that rely heavily on Action Commands, Artificial Stupidity and faulty hit detection; this is most prominent in the driving segments. There isn't even a Game Over or "mission failed" screen; just the pause menu, but with "mission failed" in the corner and no way to unpause.
    It came as little surprise to anyone that the publisher and developer refused to send out review copies of the game or release any of the planned spinoff games, and neither even lists it in their game catalogues. As if that wasn't bad enough as is, the PC version is actually even worse, with no options for changing the graphics or rebinding the keys - which you'll desperately need because the mouse controls are absolutely haywire at best. Not even the purchasing system was free from glitches, shortly after its release, the Steam version went on sale for 160% off, making it unbuyable, an unheard-of error on the storefront. The game only lasted about a year before being withdrawn from all store fronts, but it didn't stop Angry Joe, ProJared, The Completionist, Rerez, Darklordjadow1 or Yahtzee from trashing it, or GameSpot from slapping it with their second ever 1 (out of 10) score (Big Rigs: Over the Road Racing was the first). Media Hunter reviewed it for his 2K Subscriber Special. Two Best Friends Play also suffered through it, first as a one-off and later as a full playthrough, and Matt McMuscles later took a closer look at its Troubled Production on his personal channel.
  • The aforementioned Power Gig has nothing on Rock Revolution. Konami already had long-running franchises of drum and guitar video games in Japan, DrumMania and Guitar Freaks. These games, in turn, inspired the exponentially bigger Guitar Hero and Rock Band franchises. Faced with these new rivals, Konami had Zöe Mode directly imitate the style of its American competitors, rather than try to maintain the mechanics of the original game. The result came across as a poor cover version, with bad-looking graphics and menus, undercharting and a severe lack of polish. Speaking of cover versions, all but two of the game's 41 songs were covers (by contrast, its main competitors — Guitar Hero World Tour and Rock Band 2 — both touted that their entire soundtrack would be master recordings), and were all quite bad. Critics were also divided over its top-down note perspective and giving the bass pedal its own column (carried over from GF/DM, except more like Guitar Hero in appearance than a tablature style). Konami also made a questionable decision to exclude vocals from the game entirely so it wouldn't cannibalize Karaoke Revolution (originally developed in the first place by Rock Band studio Harmonix), nor produce a guitar controller specifically for it (in other words, bring your own five-button guitar) — although they did create a rather interesting drum kit. In the end, it got scathing reviews, most arguing that the game probably would have been revolutionary had Guitar Hero or Rock Band not been released yet.
  • Rogue Warrior is a FPS/stealth action hybrid title based on the exploits and autobiography of real-life Navy SEAL Dick Marcinko (voiced by Mickey Rourke), with a multiplayer mode that was supposed to revolutionize online play with its randomized maps. First announced in 2006 under the development of Zombie Studios, it entered Development Hell and resurfaced in 2009, with its development having been taken over by Rebellion, who threw out just about everything Zombie Studios had worked on (not even the map randomizer made the cut). Bethesda was hoping that this would be their big game for the holiday season. However, the studio was not satisfied but instead, it was roundly trashed for its completely broken enemy AI, hit detection, and stealth mechanics, a single-player campaign runtime of under two hours, and a script so foul-mouthed that it was more annoying than hardcore. The only redeeming factor was the So Bad, It's Good rapping that Mickey Rourke does over the credits. Here's Giant Bomb having their fun with it. If you want to see it in all of its glory, watch Chip Cheezum play through the game.
  • Rudolph the Red-Nosed Reindeer for the Nintendo Wii, based on the Rankin/Bass special of the same name. It was sold as a full Wii title but wouldn't even be passable as WiiWare. The game consists of just four minigames, none of which require much effort, and the entire game can be beaten in less than 15 minutes. The voice acting is extremely annoying (for example, every few seconds Hermey the elf will shout "I'm a dentist!" if you play as him) and the music is just generic Muzak that has nothing to do with Rudolph or Christmas. If you're curious, you can see NintendoFanFTW's review of the game here.
  • Spy Games: Elevator Mission for the Wii. Most of the floors in the building the hero infiltrates look exactly the same with ugly textures and low resolution polygons. Hell, your gun is represented with a two-dimensional sprite. The music is full of laughably terrible MIDIs and almost every bad guy dies with the same groan. Levels feel aimless as there are no clues on where to locate the five secret disks and the halls look so similar, it's easy to get lost. The only satisfying thing one can do is shooting plants as they shatter with a glass-breaking sound effect. Have a taste of the gameplay here.
  • To promote the release of Serious Sam 3: Before First Encounter, Croteam allowed indie developers to make and sell games based on its Serious Sam series. While most of these were decent or forgettable at worst, the top-down shooter Serious Sam: The Greek Encounter was seriously lacking, featuring ugly, sloppy spritework, extremely short length (the game is very easy and can be beaten in 15 minutes) and shallow unbalanced gameplay due to the inexplicable decision to use an Universal Ammunition system. Most onlookers quipped the game wasn't worth the $1 it sold for.
  • Shijuuhachi Kakkokari is a horror visual novel game where you listen to horror urban tales from Japanese provinces. While the box art and opening cutscene just reeks of typical Jump Scare material, the contents of the "horror stories" are just....anything but horror. The only thing that reeks of anything horror of those tales is the creepy music; The content they depict can arrange from being humorous, Nightmare Retardant, tour guides or even things that are unrelated to that province at all. After you read all of these "urban tales," the ending you get is either All Just a Dream or you were suffering from psychosis. This game has been considered So Bad, It's Good because of the sole fact that it is an horror game that manages to make itself complete Nightmare Retardant.
  • Stalin vs. Martians aimed for the So Bad, It's Good camp... and missed by a country mile. It's supposed to be a real-time strategy game, but instead is a buggy, unplayable mess of bad design decisions — bad AI, bad enemy placement, bad mission structure, and bad attempts at humor. Fortunately, a series of music videos were produced for the game, and they remain firmly in the So Bad, It's Good category. The best part? They're all available online, meaning you don't have to play the game to watch them!
  • Star Trek is yet another example of The Problem with Licensed Games. Based on J.J. Abrams's reboot of the Original Series, the game has little in common with its namesake outside of its setting and characters and can be more accurately described as a very poor man's Mass Effect. Aping on another sci-fi game series, in and of itself, wouldn't be so bad if it was done properly, which Star Trek doesn't: ugly graphics that fail to do the actors' likenesses justice, more bugs than a Ferengi's dinner platter, puzzles that require the help of AI with the intelligence of your average redshirt, and gameplay that was otherwise mind-numbingly boring sink this game faster than the Kobayashi Maru. Gamespot's Mark Walton and IGN's Dan Stapleton both agree that the game is utter crap.
  • Terrawars: NY Invasion, a PC game released in 2006 by Tri Synergy and developed by Philippines-based Ladyluck Digital Media. The game purports to be a budget-priced quality shooter inspired by The War of the Worlds. Instead, the game is just about as shoddy if not much worse than its price tag. Level designs are either incredibly bland or painful to the eyes. Most enemies are generic aliens with different colors. The story doesn't make much sense apart from "aliens invade New York," with phoned-in voice acting done by people who barely even pretend to give an American accent. Graphics-wise, it uses the dated Lithtech Jupiter engine (the same one used in No One Lives Forever) but manages to look even worse. While gameplay itself is repetitive, slow and just plain boring. Gamespot described the game as a rip-off that has to be avoided. And the sad part of all this: not only did the developers go through the trouble of making a scale recreation of NYC, but the game was also intended to be a showcase of a burgeoning Filipino gaming industry.
  • Thor: God of Thunder is a towering symbol of every problem with licensed games. The last-gen graphics and phoned-in voice acting should be warning signs, but if you soldier on, you will find yourself confronted by a combat system that can't even get button-mashing right due to laggy controls and broken hit detection. Throw on tedious, mind-numbingly repetitive combat and more Fake Difficulty than you can shake an LJN cartridge at, and you've got Exhibit A for why not every game should cost $60. While this game was ported to different consoles, including the 3DS, it should be noted that the DS game was handled by WayForward, and is actually a pretty good side-scrolling beat-em-up, making this an inversion.
  • Unearthed: Trail of Ibn Battuta at first appears to be an ambitious adventure game with good intentions but playing it reveals it to be more like The Mockbuster of the Uncharted series. It is programmed using the Unity game engine but it barely utilizes its potential, having graphics that are reminiscent of PlayStation 2 games and absolutely terrible animation. In addition, it has awful and broken controls and gameplay mechanics poorly nicked from Tomb Raider and Uncharted. Throw in a car driving sequence with terrible physics, an unlikable protagonist, a Random Events Plot, and bad dialogue and you have a game with all of its potential squandered by shoddy programming and game design. The best part? It's being released in really short episodes and the first one ends abruptly on a cliffhanger. Vinny from Vinesauce takes a look at the first episode in his stream.
  • Vampire Rain is a piss-poor stealth-action survival horror game that features among other things: a thinly written plot with wooden voice acting, dreadful dialogue, lousy gameplay that shamelessly rips off both Splinter Cell and Metal Gear (and doesn't deserve to be mentioned in the same sentence as either), laughable enemy A.I. and wildly inconsistent difficulty. You know a game is terrible when the most innovative thing about it is that your knife (a melee weapon) actually requires ammo to use! (The game attempts to justify it by making the knife explode inside the victim, but this doesn't make things less frustrating).

    It got an Updated Re-release on the PlayStation 3 called Vampire Rain: Altered Species that fixed precisely nothing, and may have made the graphics even worse.
  • The War at the End of the Days on Xbox LIVE Indie Games is a very strong contender for the worst first-person shooter ever made. The game is clearly unfinished, the graphics are barely a step above a tech demo from 1995, the HUD and menus looks like they barely left the drawing board, it has annoying MIDI-quality music, the sound effects are abysmal, the gunshots from your weapon are ear-piercingly loud, the level designs are horrendous, and your character moves and turns at a snail's pace. There's only one enemy in this game — a mech that looks as if it came out of MechWarrior — and they have the artificial intelligence of a rock. You can literally go through the game entire without bothering with the enemies, and when you beat all four levels, you get booted to the title screen. You can witness the misery NavyBoy5499 went through this Let's Play. This player was unfortunate enough to buy the full game but the game thinks he's still playing the demo despite paying $1 for it — it's so broken it can't even handle business transactions properly.
  • Windy X Windam was derided by fighting game enthusiasts for its choppy animation, bland music and repetitive sound effects, a small roster of characters (half of whom are Guilty Gear knockoffs), and a bug-riddled fighting engine coupled with extreme Artificial Stupidity that discourages any strategy beyond Button Mashing. The threadbare plot is done no favors by U.S. publisher Graffiti Entertainment's weak translation (misspellings and dropped commas and periods are commonplace), and even the game's main draw — the chance to play as Izuna and Shino from Izuna: Legend of the Unemployed Ninja — is short-lived, as they can only be unlocked for play by finishing the game on the higher difficulty levels.
  • Yaris, an advergame on XBLA intended to promote Toyota's 2007 line-up of Yaris cars. Even though it was a free game, it still managed to make its players feel ripped off. Despite being released on the Xbox 360, it looks more like a game made in the PlayStation 2 era. The gameplay is boring, frustrating, and repetitive; the car selection is microscopic (a total of three Yaris cars to choose from), the tracks are all samey half-pipes, the enemies are bizarre (ranging from sumo wrestlers on mini-bikes to flying iPods to twenty-foot-tall flame-throwing toasters on rocket skates), and the minimap is all but useless in alerting you to oncoming hazards (of which there are many, often placed around blind corners). The graphics are ugly, with basic zooming text effects, spherical explosions, and flat sprites to represent smoke and fire (excruciatingly visible when the aforementioned flame-throwing toasters leave a "trail of fire" that is just a row of individual sprites). There's no weight to the sounds of weapon fire or explosions, and your car is completely silent, without even a token engine sound — making the action feel tiny and underwhelming. The music escapes Horribleness by simply being uninteresting; as with the rest of the game it felt like it was straight out of the late 1990s. All of this added up to a metascore of 17/100 on Metacritic — the lowest score of any Xbox 360 game on the site. It was delisted from XBLA the following year.

    Eighth Generation (2011-present) 
  • ★★★★★ 1000 Top Rated is little more than a series of sliding picture puzzles, a style of game that, short of serious programming oversights, is practically impossible to screw up. What makes this game so horrible is how cynical it is: the game's explicit purpose for existence is essentially to let players buy PlayStation Trophies, with the game's store description proudly proclaiming: "How would you like to win a platinum trophy in just one hour?" The game was swiftly removed from the PlayStation digital storefront for being one of the most blatant cash grabs of its generation, but Jim Sterling considers the very fact that Sony let it be put up for sale at all yet another sign of the indie scene on PlayStation turning into the new Steam Greenlight; a place where shovelware games can thrive and drown out quality games by their sheer volume.
  • Afro Samurai 2: Revenge of Kuma, a sequel to the 2009 Afro Samurai video game, was panned across the board for numerous issues, including a bevy of visual glitches, disjointed storytelling that relied too heavily on flashbacks, clunky combat that tried to be strategic but almost invariably devolved into Button Mashing, and terrible sound mixing during cutscenes (characters speaking to one another would have their lines spoken at different volumes, and at times, the conversations would either be drowned out by the background music or run overlong and bleed into an entirely different scene). Only one of three planned episodes was released, with the game's publisher taking the whole thing down from Steam and the PlayStation Network just two months after its launch, offering refunds to everyone who purchased it and effectively wiping the game from existence. Cr1tikal showcases how bad it is back when it was still available to the public here.
  • Air Control (the Steam one, not the iOS one) was supposedly a flight simulator where the player switches between the pilot and the flight attendant. It's easily one of the most buggy, unstable, and unfinished pieces of software on this entire wiki. Instructions overlap each other, buttons often have to be clicked multiple times to register, the mouse cursor and the first person camera are both run at the same time resulting in your character waving his head around as you try and close out of dialogue boxes... the list goes on. It's so lazily programmed that at one point, the game tells you how to work around a bug, in-game. The game somehow forgets to clear global variables when you exit to the main menu, which means if you try and switch from "casual" to "realistic" mid-session, the game will crash and you have to force quit from the task manager! The developers responded to negative reviews pointing out how often the game crashes with single-sentence rebuttals like "your computer isn't strong enough". And to top it all off, almost all the art assets are stolen without credit, up to and including a safety instruction video from an actual, real-life airline company! It's so bad, it was "rewarded" with Gamespot's third-ever 1/10 score. Air Control was considered so abysmal that many believed its existence to be a satirical joke, a deliberately unplayable train wreck created to demonstrate how easy it can be to deceive people foolish enough to not preview video games via video before making the decision to buy them. Markiplier suffered through it, as seen here and Dark Lord Jadow 1 had more than a few things to say about it. Jim Sterling also talks about it here.
  • Alone in the Dark: Illumination, released on PC in 2015, was a third-person co-op shooter that had little to do with the rest of the franchise. Despite it being pushed back from an initial release date of December 2014, the game still comes off as largely unfinished: Gameplay is mind-numbingly repetitive with every level being a long slog through mostly empty environments with brain-dead, generic enemies and the same "Fetch Quest" objectives over and over again. Virtually no attempt to balance the game for both single-player and multiplayer was made, meaning single-player is unfairly brutal on any difficulty but easy, and multiplayer (for the few players who could find a match) is too easy. Bugs, including frequent crashing and enemies able to clip and attack through walls, were rampant. What little story the game has is told entirely through paragraphs of text with no voice-acting or music at all. Sound effects, when not entirely absent, were very muted and limp. Critics tore Illumination to pieces, giving it a Metacritic score of 19. Not even long-time fans of the series, including ProJared, Angry Joe, and Jim Sterling, have any kind words to say about it, each ranking the game high on their "Worst Games of 2015" lists; in Sterling's case, at the very top.
  • Archery for the Wii U greets you with the generic Unity font, terribly textured generic Unity shapes that would have been bad 20 years ago, and no music or sound whatsoever past the title screen. If that isn't enough of a red flag, the help screen actually warns the player about getting stuck in the scenery. The gameplay itself looks barely better than the menus, with the player's animation for pulling the bowstring not matching up with the actual bow's (then again, it's a miracle there even is a bow and arm model given the devs couldn't even find some fonts to put in their game), and arrows just disappearing upon being fired, leaving the HUD (consisting of generic Unity rectangles overlaid with more generic Unity text) as the only way to know if the player hit anything. You'd expect an archery simulator to at least let you see your arrows soaring through the air and hitting targets, but that was apparently too much effort to put in. Gameplay consists of shooting at one target, then three, then five, and then moving animal-shaped targets according to the store description and splash screen, although this video ends before that. The bland gameplay and unpolished presentation would already be enough to qualify this game as horrible, but it gets an order of magnitude worse when you have to pay 20$ for the "privilege" to play it, when this type of price is normally reserved for higher-end digital-only titles. The game might have been worth making fun of if it was cheap, but for this price nobody wanted to bother with it. The price was dropped by half later on, but even then it's too expensive given the insulting lack of polish.
  • Art of Stealth is a first-person shooter game made by newcomers Matan Cohen Studios and distributed on Steam. The studio describes the game as its first project, and it shows. The game opens with a narration that oozes of Dull Surprise and outlines the ludicrous Excuse Plot of a man falsely accused of a crime and then committing a real one by massacring innocent people and breaking into a mansion. This is then followed up by a trailer of the gameplay, which has failed to remove the Bandicam logo and would be better suited to a Greenlight page. Despite the name of the game, stealth plays no part whatsoever-you don't get a silencer for your guns, and enemies immediately detect you and start shooting the moment you enter an area-since the stock assets purchased by the developer were designed for a shooter and not a stealth game. Guards are not programmed with proper animations, leading to them sometimes shooting you without moving whatsoever. Graphics are similarly poor, with stock assets glowing brightly and confusing players and the backdrop not fixed in place, leading to some gamers feeling nauseated when they look outside of a window and move the mouse around. To add insult to injury, walking around has a random chance of causing you to fall through the world and after completing the first mission traces of the "Mission One" text are still faintly visible on your HUD. All of this can be seen on Jim Sterling's video, as well as from 0Bennyman. This would usually be 'excusable' as a poor, low-quality asset flip, but what makes this horrible is the $6 price tag for a blatantly broken game, as well as the developer's Can't Take Criticism attitude (which drew Jim to the game in the first place); MCS swiftly became infamous for censoring negative reviews on the game's Steam page, and then targeting Sterling and Bennyman for their first impressions videos by threatening them with legal action (clearly ignorant of the failed lawsuit from Digital Homicide in Jim's case) and a DMCA takedown of said videos, where the developer also started a flame war in the comments sections. This left a negative impression on most gamers (as well as a small Colbert Bump for Bennyman), as well as The Cynical Brit who defended Jim, but the final straw for Valve was the developer posting fake positive reviews to try and drown out the criticism; the game was subsequently forcibly removed from Steam. The developer has since apologised to Jim for their behaviour, so there may be hope yet.
  • Ashes Cricket 2013 was an incredibly glitchy Cricket simulation. Upon its release on Steam, players discovered mountains of bugs that rendered the game nearly unplayable and utterly confusing to anyone unfamiliar with the sport. With sub-par graphics, poor backgrounds, repetitive and annoying announcers, and terrible controls, it was so bad that the game's publisher, 505 Games, pulled it from Steam just one week after it was released, gave refunds to anyone who bought the game (then an outright rarity), and cancelled all development on porting it to video game consoles in order to "protect the Ashes name and that of the ECB and Cricket Australia". Vinesauce streamed it with nary an idea on how Cricket is played. Similarly, the Yogscast forced themselves to play it as an incentive to raise $100,000 in the first night of their 2013 charity stream. This resulted in Duncan Jones and Sjin bailing so they wouldn't have to, and left Simon, Lewis (who had initially defended the game as OK) and Ridgedog (who also had no idea how the sport is played) frothing at the mouth by the end.
  • Asphalt 3D, released in 2011 as a launch game for the Nintendo 3DS, is a shoddy port of the iOS game Asphalt 6 and regarded (by at least two review outlets) as one of the worst starter titles for the system. The car models look fair enough, but the scenery is simplistic and occasionally glitches out, and the frame rate grinds to the single digits even with the 3D effects turned off. Pedestrian traffic is sparse, so your only real opponents besides your rival racers are the police, who can be taken down with one or two nudges. Most bizarrely of all, however, is the fact that the car engines sound like they're shifting into infinite gears.
  • Basement Crawl, a downloadable PlayStation 4 title, was intended to be a horror-themed clone of the Bomberman games of old, but is closer in overall quality to the infamous Bomberman Act:Zero. It's a multiplayer-focused game that supports up to eight players online, but the netcode is so sloppy that trying to find and get an online match working properly is almost like a mini-game in itself. And even when the game works as intended, the confusing user interface (the dimly lit arenas and lack of palette swaps for players using the same character can easily lead to accidental explosive death) and complete absence of available options for customizing matches make this game a dud. It's the second-lowest rated PS4 game on Metacritic with a score of 27 (only Afro Samurai 2, listed above, is ranked lower), and the developers went so far as to apologize for the game, hit the reset button, and rebuild it from scratch as Brawl, which fixes some of the aforementioned problems.
  • Bolsomito 2K18 got a lot of flack when the Brazilian government opened an investigation into this game, released on - where else? - Steam, regarding the hate speech presented in the game. All politics aside, the fact of the matter remains that this is a terrible game from a technical standpoint: the graphics look very simplistic, enemies are damage sponges while you can be one-shotted by a passing car, and those same enemies do little more than walk towards you: it is entirely possible to just mash attack with one hand for several minutes until the enemies are defeated. Long story short: provocative imagery and political extremism are poor substitutes for fun and engaging gameplay.
  • Cartoon Network: Battle Crashers has a cool concept (characters from some of Cartoon Network's more modern shows in a Beat 'em Up) that's hampered by what appears to be a lack of care or effort put into anything. The characters look more like soulless robots with none of the character that makes them who they are, there are no voice clips and only the most average, generic sound effects and music, backed off with some of the most boring gameplay of any Beat 'em Up out there. But the most damning thing about the game is the sheer lack of care put into representing the series: Steven Universe has Steven attack by blowing bubbles (despite only using them for protection or transport in the show), a map to Beach City is required at one point (despite Steven living there and thus already knowing the layout) and the Boss Battle of that world is against Frybo (who's canonically dead by that point in the series) instead of any of the recurring villains already present. Let ACG explain just how bad the game truly is here.
  • Call of Duty: Black Ops Declassified, a PlayStation Vita Gaiden Game for Call of Duty: Black Ops II, is packed with game-breaking bugs, poor and ludicrously obligatory touch controls, Artificial Stupidity, and poorly rendered graphics. The singleplayer campaign only lasts 45 minutes and has bugs on the very first mission. The multiplayer is next to impossible to get working properly and has maps that are extremely tiny, such as Nukehouse, a scaled-down version of the console version's Nuketown, which is already considered very small. It also completely omits one of Black Ops 2's largest selling points: Zombie mode. Gamespot employees past and present concur.
  • Crying is Not Enough, released for PC in mid-2018, is a survival horror game much in the vein of Resident Evil. The problem, however, is that the developers (comprised of only two people) didn't have nearly enough expertise to make it work. Despite a five-year development time, practically every aspect of the game is broken, especially regarding the numerous Game Breaking Bugs that can frequently force a restart. Key items sometimes can't be picked up, puzzles will glitch out and become unsolvable, you can accidentally walk through locked doors and can't get back out or fall through the game world itself thanks to terrible collision detection, and the game frequently crashes on its own. This is to say nothing of the myriad other issues, such as clunky aiming, awful sound mixing, confusing level design with no clue on how to progress, and an incoherent story with Uncanny Valley characters, all capped off with one of the most insulting endings in video game history. The developers have seemingly abandoned the project, only releasing a single patch that left several problems unfixed months after release. Few reviews exist, but all of them largely negative. If not for The Angry Joe Show listing this as the third-worst game of 2018, it may have gone completely unnoticed by the gaming public. He also compiled a video of him suffering through the game, if you're still not convinced.
  • The Culling 2. The Culling was a relatively popular trailblazer in the "Battle Royale" sub-genre, with the main distinguishing feature being a heavy focus on melee combat. Eventually, the game died off, largely due to constant changing of the core mechanics, eventually alienating its audience. Just 6 months later, The Culling 2 was released, and skipped straight to the dying off part of the process. A shameless clone of Player Unknowns Battle Grounds, The Culling 2 resembles the first game In Name Only - none of the melee focus that made the first game popular is present. Even as a PUBG clone, however, it's a failure - the gunplay is terrible, melee combat is even worse, movement in general feels horrible, and the map is far too big - despite having a player cap of only 50, the map feels like it's built with 100 players in mind, and it's arguably still too big for even that. Not that it really matters, anyway, since the game pretty much went and immediately died - as in, literally nobody was playing the game just a couple of days after it came out. The developers gave up on the game just as quickly, to the point of even posting a gif of the "This Is Fine" dog on Twitter and pulling the game off of every marketplace after just eight days. IGN tore it to shreds, giving a 2 out of 10. One of the few, rare people that did play the game throughout the time it was done and out was Jim Sterling, and he gives out his full experiences with the game here, as well as notes the fatal flaws of games like this where they don't succeed immediately. Cr1TiKaL has also "played" the game, dubbing it "Steam's loneliest multiplayer game", and listed it as the absolute worst game he's played in 2018 due to the simple fact that the game launched with such little fanfare that it outright cannot be played.
  • Day One: Garry's Incident is a classic case of trying to do too much with too little. It's an open-world, first-person survival game in the vein of Minecraft and DayZ, but made by people without even a tenth of the talent needed to put such an ambitious title together. Combat is a mess of Button Mashing, cheap deaths, and random enemy attack damage, the frame rate is incredibly choppy, gratuitous Invisible Walls restrict the main character's movement and make the open world feel like a joke, actions as simple as using a bandage require a cumbersome quick-time event, enemy AI works seemingly at random, and while the game looks decent enough when it's not moving, the animations are hideous. As the icing on the cake, the game's developers attempted to have TotalBiscuit's extremely negative video of the game (which compared it to the below-mentioned Revelations 2012) taken down from YouTube, but they wisely backed down after an Internet Backdraft.
  • Earth: Year 2066 was not a game so much as it was an insultingly small sandbox put together with all the care of a tweaker cooking his own homebrew meth. Awful textures, no real missions or enemy variety, and bugs that would be laughable if the game weren't being sold on Steam for $20. It was pulled from Steam (with full refunds for all who bought it) for flat-out lying in its marketing, and it became a cause celebre for those demanding that Steam put in place quality control standards for their Greenlight and Early Access programs. This is also without going into the rather shady practices of the developer when it comes to criticism, as described by Jim Sterling here.
  • Family Party: 30 Great Games: Obstacle Arcade for the Wii U is a shining example of deception in advertising. The graphics are bland, barely any more detailed than a Nintendo 64 game (on an eighth-gen console), and the sound is mediocre; the music at least would be tolerable if it weren't constantly drowned out by the obnoxious voice acting. Worst of all, though, every single one of the so-called 'great' minigames is poorly designed (including a target-shooting game where the players are required to aim with the Wii Remote's Nunchuk attachment instead of pointing and shooting with the remote) and nearly unplayable. Game Revolution gave the game zero stars out of 5, the only game to receive such a score since the website switched from a letter-grade review system. Joe Skrebels of the UK Official Nintendo Magazine gave it 11%, styling his review as an Apocalyptic Log with a summary claiming it caused him to suffer an untreatable psychotic breakdown. Furthermore, PeanutButterGamer considered it the second-worst party video game he's ever played, with the only reason why it's not #1 was because the other gamenote  was more of a disappointment to him.
  • Fighter Within, Ubisoft and AMA's (now Behavior Interactive) Xbox One sequel to the above-mentioned Fighters Uncaged, showed little improvement over its predecessor, and is still considered a terrible game on its own merits. The few improvements it has over Uncaged owe only to the Kinect 2.0's improved capabilities as compared to the Kinect's, save for the presence of a multiplayer option, which is local-only and has too many issues to be worthwhile.
  • Godzilla, being a landmark Japanese film franchise and the most famous kaiju series in the genre's history, has its fair share of games, some good, others not so much. The 2014 PS4 game falls very squarely into the latter category and may be one of the worst games of its generation. For all of its fanservice and its Loads and Loads of Characters across the franchise's history, it is one of the slowest, clumsiest, and least fun action games around. The single-player story mode (which is required to play for more characters) has no variety in its missions: find the generator, destroy it, and fight the occasional rival kaiju. The kaiju battles are also wanting for depth and devolve into little more than mashing the heavy attack button until someone dies. The lack of a local multiplayer mode (online only) robs players of any reason why they may bother wasting money on what Ben Griffin of Gamesradar calls "a radioactive waste".
  • Guise of the Wolf makes all werewolf media feel ashamed for its existence. It does literally everything wrong. Like many awful, awful games before it, the art style disguises itself as cel-shaded to cover up its terrible texturesnote ; if the player stands in certain spots, they can see the lines misaligned with objects and peoplenote and it's often possible to just walk right through them. The options menu only covers music and sound volume. The mechanics are half-assed as the "stealth system" consists of crouching, causing nobody to see you; not that you'll know to use it at first, because there's no mention of it anywhere in the game, not even in the help menu. The central mechanic of turning into a werewolf is barely used for anything and doesn't have a significant impact on the gameplay. Moreover, the game is full of backtracking and instant death traps. Welcome to Corneria is present ("Good evening, milord! Helps to have a map!") complete with a dialogue volume that isn't normalized. Its ending is told by a series of bad drawings, like they ran out of money before they could make a proper game animation. Finally, as expected of horrible games, there are loads of glitches: the enter key can crash the game, sound effects can stack and distort to near-deafening levels, and you can clip through almost everything. And it doesn't help that the developer Can't Take Criticism, as they attempted to place a copyright strike on TotalBiscuit's videos concerning the game. While they denied putting out the strike, there is plentiful evidence that they had something to do with it — including issuing TB a "Final Warning" to take down his channel. The devs rescinded their claim after an Internet Backdraft, so the videos are back up and you can watch the research stream here and a full review of the game here.
  • Hell's House, a downloadable game on the Microsoft Indie Game Channel, is a Full Motion Video Survival Horror game where all you do is simply press the on-screen button prompts to win. The plot doesn't get brought up after the opening text crawl; instead, the entire game consists of an actress wandering room to room in the house, attempting to act. Since the death scenes can only occur when you lose, winning only shows a boring night routine with nothing interesting happening. The death scenes might fall under So Bad, It's Good, but they're not worth going through the rest of the game (and only three or four of them are actual death scenes; the rest are of the actress merely uttering a Stock Scream and running from something mildly spooky). The incomparable Retsupurae duo give it the proper treatment — and even with their commentary, it's a chore to sit through!
    • And as an added kicker, the game mentions at the start that the woman in question was never seen again before you even play it properly. Yet when you finish the game without dying, it showcases said woman exiting the house, implying whatever killed her in the ending was completely unrelated to the house in question. Therefore, the official ending (and not any of the other deaths related to the game) makes the entire game completely pointless.
  • Into the War, a game sold on Steam that was both Early Access and Greenlit. The game aimed to be a type of arena shooter like Quake 3 or Team Fortress 2, but the developers put a bare minimum of effort into actually making a game. Graphics consisted of stock Unity assets. A few days after release several levels were removed from the game because of problems with players walking through or falling through solid objects. There were four classes, which varied only in their starting weapon, and the shotgun used by the engineer was by far the most effective. Players had grenades, which made a sound and had a graphical effect, but didn't actually do anything. Lag was often unbearable at times, and players could be killed one second after respawning because there was no invulnerability or grace period. Running animations were bugged, and players looked like they were sliding along the ground or spinning in place while running. The developers took whatever money they made from the game and abandoned the project and shut down their servers. The game is still listed on Steam, despite the fact that the only thing a player can do now is look at the main menu.
  • Iron Soul, a third-person shooter on Steam. Issues abound, including a text crawl intro narrated by what sounds like a text-to-speech program that can't pronounce words like "evil" and "hypothetical", a crosshair that has to be manually turned on instead of being on by default, a severe dearth of enemy types, an obnoxious Mission Control character (who's even called the Annoying Voice in the game's trading cards) that sounds like a mix between Mario and Jar Jar Binks, a laughable plot involving the world governments discovering possible life on other planets and then apparently immediately constructing an army of Killer Robots to fend off a "hypothatical" Alien Invasion, wonky jumping mechanics, and complaints of at least one copy of the game in which the first boss was rendered unbeatable by having no health meter. Watch Brutalmoose tear the game apart (at least up until the aforementioned boss) here.
  • While this won't be obvious to non-Japanese audiences, Kamen Rider: Summon Ride! is probably one of the worst and most cynical cash-grabs made by Bandai Namco Entertainment, whose cash-grab tactics already made their name in Japan. Bribing Your Way to Victory doesn't even describe it. This thing just uses the Kamen Rider name and slaps it on what appears to be a typical fantasy RPG setting, with misplaced or random Kaijin and even sometimes allied Riders being mass produced as enemies or stage bosses. While it doesn't feature any real microtransactions or DLC unlike most of Bandai-Namco's products, it uses retail figurines along with power up chips which are required to reinforce the Riders. The former can be directly purchased from stores while the latter requires Gashapon machines or snack toys which makes them much more random. Not only this is a FULL PRICED game with a price of 8550 Yen (77.86 USD), the full set costs over 21252 Yen (193.78 USD) and you need to buy everything in real life to get a 100% completion, which will unlock an extra level which gives you massive advantages and is required to get some items via gates, since the game's default package only gives three Riders while there are five Rider elements, and these gates often require Riders of the remaining two elements or sepcific paid Riders to access. The terrifying load times, freezing/crashing and the slightest harm on the figures can reset all of your progress doesn't help matters. To top everything off, every enemy in the game does as much damage as bosses straight out from Dark Souls and there are little to no recovery in this game, meaning the number of lifes = the number of your Rider figures. Last but not least, this is labeled as a kid's game for youngsters at 12+; Many sophisticated adult gamers have trouble beating it with the default package, yet it has pure hiragana dialogue that is uninterchangeable and can sometimes make the game text hard to read even by locals, indicating that it was intended for even younger children with no management abilities over this type of overly difficult and pay-to-win mess.
  • The Letter (not to be confused with a visual novel of the same name) is a low-budget exploration game in the vein of Dear Esther, Gone Home, or Proteus, but has barely a fraction of the flair required to match any of them, and isn't worth the $2 it costs to download the thing from the Wii U eShop. Your player character gets a letter supposedly left by his parents, and then fumbles around drab, empty environments trying to figure out what happened to them. It tries to pass itself off as a horror game, but there are no scares to be found whatsoever unless you count playing this crap. Worst of all, the game can be finished in less than 15 minutes, and ends with a trite All Just a Dream twist.
  • Life of Black Tiger was a crappy freeware mobile game which not only somehow found its way onto the PlayStation 4, but is one of a pair of sub-standard indie games to be promoted on Sony's official PlayStation YouTube channel (with music stolen from an independent musician doing a cover of themes from Parasyte) in 2017note , even though one can see from a mere cursory glance that it really should've been passed over by whoever runs the channel. Among the game's myriad shortcomings are an English translation that makes Zero Wing seem completely legible by comparison (which also results in some accidental racism), graphics that look like mere asset swaps from the Unity engine, and mindbogglingly boring gameplay that largely boils down to "approach prey, hold button, wait until prey is dead". It is no hyperbole when Jim Sterling, after playing it on his channel, declared it "The Worst PS4 Game in the World" and one of the shittiest games of 2017, constantly using it to showcase what he perceives to be the decline of the PS storefront. Eurogamer would also go on to declare it the worst PS4 game they'd ever played, as did DarklordJadow1 here.
  • The Monster is a first-person shooter/survival horror game 'made' by Robogames. The 'game' has been put on Greenlight no less than three times, and voted against the first two. While Greenlight is usually subject to Sturgeon's Law on a constant basis, this game stands out as especially terrible for multiple reasons. To begin with, it is just made of prebought assets (from 'REALISTIC FPS PREFAB') which aren't put together coherently, running atrociously slowly with low frames and having no coherent plot or even an Excuse Plot. Unlike most 'asset flips', this game takes the source material and tries passing it off as entirely original work, having copied the pack more or less shot for shot. To make matters worse, the developer seems hellbent on resubmitting it despite the same criticism coming up repeatedly, censors any negative comments and is blatantly lying about having plagiarised someone else's work. Watch Jim Sterling tear it a new one here.
  • The Mystery of the Missing Hotpot Recipe, a game ostensibly based on the long-running British soap opera Coronation Street. Start with cutscenes which consist of still images and uninspired dialogue, then add a frustratingly complex "click to find the item" game. What could have only been made tedious at worst is made downright infuriating by several factors: 1.) The items are ridiculously small; 2.) some items are literally hidden in the background; 3.) if you click five times without finding anything, the cursor swirls around randomly for a few seconds; and 4.) while there is a hint button, it outright highlights the item for you, not so much hinting as spoiling it entirely. After a brief minigame, it's back to more of the same. Oh, and there is no music and very little sound...on a PC game released in 2011. Metro gave it 0/10, this forum thread is laden with negative reviews, and Caddicarus had no kind words for it in his review.
  • Prehistorik was released on Steam and Apple devices in 2013 as a remake of the old platformer of the same name, and included several plot and gameplay elements homaging the other games in the series, Prehistorik 2 and Prehistorik Man. Sounds good enough, but the actual game is completely mediocre. It looks and plays like a middling Newgrounds game, with some obnoxious visual effects to make it seem prettier. The gameplay is as basic and repetitive as it was in 1991, but now the levels are much bigger and yet much duller, since they're mostly empty and there's no interesting gimmicks, unlike in the sequel games. The controls are decent enough, but the caveman every now and then randomly smacks with his club the enemies against the screen, only managing to obscure the visuals for a while. The tunes are lazy "tribal" tracks full of grunts and noises, and the game's "humor" is either nonsensical random pop culture references or stupid Toilet Humor which culminates in the final boss fight: a giant who's an offensive Camp Gay stereotype (because he's a Homo Erectus, geddit?) who is always creepily moaning and humping the air. And the final battle is not any less easy or repetitive than all the other bosses. No wonder that it was delisted from Steam and the developers don't mention it on their resumes.
  • The Quiet Man is a combination of all the worst aspects of an arthouse film (appropriate, considering it contains a large volume of FMV footage) and a rushed video game. A pretentious storyline in which the developers try to put the player in the shoes of a deaf man by having none of the dialogue audible and failing to make it comprehensible without audio, FMV overlaid over action sequences for seemingly no reason other than to make it harder for the player to see what's going on, and a general lack of clarity on what exactly you're supposed to be doing. After the Answered update, there is now an option for audio... locked behind a New Game+, and the now-comprehensible story turns out to be a nonsensical, narmtastic mess. By being utterly incomprehensible without audio, not only does it miss the entire point of silent drama, it alienates the group most likely to appreciate it by accidentally portraying them as incapable of comprehending the world. Even if you ignore the storyline and presentation, and focus purely on the gameplay, what you're left with is an utterly generic and monotonous beat 'em up that just requires you to mash buttons for several minutes on end in order to win every single fight. Here is Writing on Games' take. TieTuesday played through the entire game, both before and after the addition of game audio. Jim Sterling has also played the game, and ranked it as the topper of his worst games of 2018 list.
  • Raven's Cry (later renamed Vendetta: Curse of Raven's Cry) looks and feels every bit like a third-rate Risen 2 and Assassin's Creed IV: Black Flag clone, but was sold at a premium price despite a mess of bugs (a few of the major game-breaking bugs were patched out multiple times after release, but rendered previous saves incompatible) and technical gaffes. The horrendous and wooden voice-acting oozes Dull Surprise, at least when you can hear it, as many voice-overs were flat-out missing in the release version, which resulted in characters seemingly having telepathic conversations with one another. The combat is painfully generic and dull, and it ends up boiling down to "mash the attack button until everything around you dies" — that is if your weapon hits or equipment register at all. Characterisation is uniformly unlikable and at worst offensive. Even the only potentially good parts of the game end up being ruined — the music, while well-done, ends up playing at the most inappropriate times (e.g. having a sweeping orchestral playing during a conversation in a tavern); the graphics, while not always horrible-looking, will knock down the frame-rate severely unless you either turn the options all the way down or have an expensive graphics card; and the ship-combat often boils down to luck rather than skill. Gamespot gave this game a 1 out of 10 (one of only a handful of games reviewed that earned such a low score, owing as much to the terrible writing and characterization as the uninteresting gameplay) and Jim Sterling called it "disgusting on almost every level".
  • Raywin is an RPG released on Steam in 2015, and a prime example of how not to make a game with RPG Maker. The graphics look terrible and inconsistent, with character portraits not matching the sprites at all (the sprites are akin to those in Final Fantasy V whereas the portraits look more like Runescape), the music is generic, the gameplay is utterly boring with a complete lack of challenge in battle, dungeons that were literally designed by a random number generator, and the fact that the creator couldn't even be bothered to change the default menu sounds and font. Add to this a complete Cliché Storm of a storyline and total lack of content (it lasts about 40 minutes before an obvious Sequel Hook kicks in via a To Be Continued screen) and you've got a title that would have been terrible 10-20 years ago, let alone today. Watch Charge Shot's review of it here.
  • Revelations 2012 is a blatant ripoff of Left 4 Dead, only instead of zombies, the player characters must fight Mayan demons of some sort (one can guess the theme of the game by looking at the game's title). The game mechanic isn't the only thing to be ripped off; the menu, the game engine, and even bits of coding are ripped off from Left 4 Dead 2. The game itself costs $10 on Steam, even though publishing such content with lack of quality is questionable. Likely, it's on Steam because the game runs on the Source Engine, and that's it (meanwhile, acclaimed and quality-assured games continue to wait in line to get up on Steam behind this "game"). One look at the developers' website (Dark Artz Entertainment) can suggest how unprofessional and pretentious this group is. Here's a video of some of the quirks this game has to offer, along with an equally detailed smackdown from TotalBiscuit.
  • Secret Agent Files Miami is a 3DS eShop title that sells itself on the CIA-employed protagonist being falsely given a burn notice, and needing to clear her name. Unfortunately, that generic-sounding plot (which also sounds like it was ripped off from Burn Notice) is the best thing about the game, since the writing is boring at best and downright awful at worst. During the first bit of the game, the heroine: vandalizes her mother's house then runs off when she's caught, has her hidden funds stolen by her ex-boyfriend (who says it's her fault he was able to find and steal them) that she still somehow has feelings for after that, and steals a van simply because she doesn't want to walk across town. The "gameplay" isn't any better, as it's a Hidden Object Game with absolutely zero explanation that that's what type of game it is (even the description on the eShop doesn't mention it!) and has the game stop registering any taps after a few tries. The visuals and music aren't any better, as they look more like something out of a budget Gameboy Advance game than something on the 3DS.
  • Self Defense Training Camp was a boxed Kinect release for the Xbox 360 that serves as a set of self-defense drills, ostensibly to ward against robbers or other attackers at close range. Surprisingly, the Kinect's functionality is quite decent compared to other games of its ilk, and the game looks fine, as well. The problem is that there's no gameplay, for starters—it's just a series of repetitive motions as read by the Kinect, not actually giving you any sort of goals aside from following actions. There's no challenge or variety, or really any reason to actually play it when you could get just as much from acting out the motions yourself while watching a video. With no responsive feedback, you also have no idea how effective any of your movements will be if they're genuinely needed in a real-world scenario, so the limp slaps to the head or pokes of the foot that the game claims are okay might just make things even worse. It's not even good exercise, with the moves being too slow in sequence or too poorly guided to be of any help in maintaining good form while performing the motions. SDTC received a blisteringly harsh 1/10 score from IGN and an only slightly less painful 35/100 from the Official Xbox Magazine. One Youtube reviewer lambasted it as "little more than a genital kicking simulator," and if you really want that sort of thing, just play God Hand and don't act like you don't like the Ball Buster.
  • Shadow: Treachery Cannot Be Tolerated has somehow managed to earn itself the title of "worst game ever released on Steam, which may seem hyperbolic considering the platform's reputation for attracting the worst Shovelware in droves, but many skeptics were convinced of the game's awfulness after playing or watching it. Booting up the game will show you the default Unity skybox along with a text blurb explaining the game's premise, which boils down to "kill all the enemies before they kill you". As soon as you click "play", you are dropped in the middle of all these enemies, who shoot you dead in a matter of seconds. You can't move, so the only way to survive is to have godlike reflexes and accuracy and kill them all first. This is even harder than it sounds, as the game suffers from ridiculous amounts of Hitbox Dissonance, a fact which the game's Steam page tries to pass off as "the most interesting feature of this game". If you're lucky enough to survive this ambush, turns out that this is the whole game. All of the game's plot is contained in the ending cutscene: turns out you were playing as a female mafia boss who got betrayed by her superiors and is looking for revenge. This is told through an utterly dreadful Info Dump with uneven volume and oddities including "arrest" being mispronounced as "arist". Also, the sound effect for the guns sounds like someone saying "pew" through a stifled raspberry, indicating that the dev was too lazy to even search for a stock gunshot sound effect and simply recorded his own gunshot sound in the most narmtastic fashion possible. The game was meant to be released in an episodic format, but the extreme negative reception makes it unlikely that the story will continue further. Finally, another major point of derision is the fact that when Shadow was first released, it didn't include any files: installing the game would only create an empty folder, making the game literally unplayable before it was patched. Maybe it would have been better off staying that way. See Jim Sterling tear the game apart here, and watch a full playthrough (which takes about 30 seconds including multiple restarts) here in case you want to see the ending cutscene for yourself.
  • Shannon Tweed's Attack of the Groupies HD (which is incidentally not at all HD) is a blatant ripoff of Plants vs. Zombies, only instead of fighting zombies, you defend Shannon Tweed's husband, Gene Simmons, from crazed groupies using robots with water guns. It suffers from sluggish, skill-less, and just boring gameplay, a clunky and fiddly UInote , and lazy game design that recycles the same environment for multiple levels in a row. The animated cutscenes and character models are hideously drawn, the voice acting is flat and wooden, and all that passes for music is one annoyingly repetitive track that does not even loop properly. But the icing on this cake of terrible is a Game-Breaking Bug that blocks all enemies from spawning when you quit during the tutorial stage or skip the intro cutscene, rendering the game virtually unplayable unless you start a new file. Watch TotalBiscuit savage it here, as well as Jim Sterling's equally negative playthrough here.
  • Skylight Freerange 2: Gachduine may have been ambitious in its scope for an indie game, but its attempt at being a sprawling RPG in a similar fashion to Mass Effect fails spectacularly in every respect. The primitive graphics (that are barely even 3DO quality) alone should be more than enough to turn players away, but those who brave visuals that can be described as "amateur at best" (which includes sex scenes that fall squarely into the ugly end of the Uncanny Valley) will regret their decision when confronted with a plot that is confusing in its misguided attempt to be complex, and a clunky battle system that is essentially a very poor man's version of the Final Fantasy series's ATB system. Most perplexing of all, Skylight 2 had been rejected by Steam Greenlight (which by the time of the game's release had become infamous as a shovelware-infested hellhole), but was released on PlayStation 4 and Vita, and was even promoted on Sony's official PlayStation YouTube channel! Jim Sterling said it best in a video he made of this game: "IT WASN'T GOOD ENOUGH FOR STEAM!"
  • Super Street: The Game was developed by Team 6 Game Studios, the developer that worked on the aforementioned European Street Racing, and the 2017 biker game Road Rage, which was considered by AngryJoeShow to be the worst game of 2017 and got many scathing reviews from several professional critics and games alike. Released in September of 2018 after a slight delay, this game tries to be a modern homage to many beloved arcade racers of the 90s and 2000s, but fails in almost every single aspect possible and comes off as more of an insult rather than a homage. Right off the bat, you are only allowed to pick from eight fictional cars. And if that wasn't enough, there are cars that appear in official artwork for the game that you never actually get to drive or even see in the actual gameplay, including the car seen on the front of the game! You can't even buy another car to add to your garage: you are only allowed to keep that one car you chose for the entirety of the game. You can't even change your transmission to manual. The driving mechanics are horrible: you can barely even drift at all, and sometimes you can't even take a turn before crashing into an obstacle. Your car feels like it was made out of glass: even bumping into a guardrail can cause your car to crash as if you hit a brick wall at high speed. The opponents constantly wreck taking corners and pose basically no challenge whatsoever, making the entire racing gameplay a repetitive breeze. As you progress through the game, women will join your team, and are completely useless as they're really only there to attract players for looks (possibly to objectify women), as they don't really do anything to help you and your team. The races have no life to them. They all feel repetitive no matter what the mode is. Even the environment feels worn out. Really, the only good aspect of the entire game is the customization: with a whopping 500 car parts to choose from, you can customize almost everything, from the interior and exterior to the performance of your car. And to top it all off, this game is sold for the AAA price tag of $50, which is daylight robbery considering the quality (and content) of the game. It got a 2/10 from GameSpew and PCInvasion, the latter of which calling it shovelware to the fullest degree.
  • Takedown: Red Sabre was supposed to be billed as a return to true tactical shooters to counterbalance the increasing popularity of modern military shooters. Sadly, this game has soured that statement thanks to its overall horrendous quality. Enemy AI is rather sketchy as they will either shoot in random directions or make their mark from miles away. Allies act the same way, but with the added bonus of standing around in gunfire like targets. Jarringly, despite being a tactical shooter, you cannot issue commands to your squadmates. The HUD, which was kept minimal for realism, only served to confuse players as they had no way to recheck their objectives or even figure out who is friend or foe. Add uninspiring levels, buggy menus, and network issues and publisher 505 Games may have the worst first person shooter of 2013.
  • Tokyo Tattoo Girls is supposedly a strategy game where a number of girls with magical tattoos (hence the title) have to conquer all the 23 wards of a Tokyo afflicted by a mysterious calamity. None of the advertising videos showed any gameplay whatsoever, perhaps to disguise the fact that TTG offers very little in the way of actual gameplay. The strategy portion is poorly explained to the player but more or less plays itself with the player's influence spreading à la Plague Inc., the boss "fights" that start when you conquer a ward boil down to a single multiple-choice dialogue and can't be lost no matter what (the only difference is whether you get a special CG or not), there's a gambling minigame that is irrelevant to the main gameplay and, worst of all, the titular tattoos (supposedly drawn by actual Japanese tattoo artists) are painfully underused. The only time you see them on your heroines is when you purchase them, never in the actual gameplay or other CGs. Aside from the impressive tattoo art, everything else about the game—music, characters, dialogue, and plot—is shallow at best. To top it all off, one of the ending trophies is glitched, preventing anyone unfortunate enough to play it from getting the platinum. Gaming Age's "F"-grade review states that TTG has so little to offer that it "stretches the definition of what a 'game' is, and not in a good way."
  • Tony Hawk's Pro Skater 5 already caused skepticism when it was announced a mere month before release, and to no surprise turned out to be an Obvious Beta with levels clearly slapped together from stock assets and graphics barely better than a PS2 game. There is no story; just a bunch of overly simplistic missions and challenges, which are still painful to do because its physics are even more broken than those of Pro Skater HD, and the controls even less responsive than those of Tony Hawk: Ride and its sequel Shred, even though the latter two used Waggle-tastic skateboard peripherals. The new "slam" mechanic feels tacked on, the game was loaded with bugs and glitches before a patch weeks later, and it launched with a day-one patch bigger than the game itself—the disc contained only the demo, and the patch was the rest of the game.
    As it turned out, Activision's Tony Hawk license was expiring at the end of 2015, and Pro Skater 5 was made as a final cash-grab while Activision still held it. The game's online services were shut down in 2017, so the "day-one patch" can no longer be downloaded, but PSN still had the game on sale in 2018. Jeff Gerstmann, known for giving Pro Skater 3 a perfect 10 back when he worked at Gamespot, gave the game one star out of five and had the review's byline simply state "Don't play this game." Entertainment Weekly called it the worst game of 2015 and it's in the top five of the lowest rated games on Xbox One and PlayStation 4.
  • Uriel's Chasm and its sequel are both messes of haphazard Christian symbolism, sci-fi themes and pure nonsense with constant shifts in gameplay style. The first game even has a framing device with fictional Internet critics showcasing an unlicensed Biblical game (which is the game proper) like a bad creepypasta. The whole package would have been So Bad, It's Good if both games weren't hideously unbalanced, with obtuse mechanics and Sensory Abuse. The games are intended to be satires of unlicensed Bible games, but most people reacted very negatively either way; at one point the first game was the 4th lowest rated game on Steam (even lower than "classics" like Day One: Garry's Incident.)
  • Vroom In The Night Sky is perhaps the closest thing to a remake of Superman 64. With gameplay that consists mostly of flying through rings, poor graphics and controls, and some of the worst "Blind Idiot" Translation and voice acting in modern gaming, it's easy to see why this is considered one of the worst games on the Nintendo Switch. The Angry Joe Show lists this as one of the worst games of 2017, and it has a 17 on Metacritic.
  • The War Z was an absolute mess of a game that exemplified everything wrong with the quality control (or rather, the lack thereof) on Steam. The game was an open-world survival sandbox set in a zombie apocalypse, but was extremely lacking in zombies to kill. Even when you found zombies, they were so easy to kill that you were in more danger from other players than you would ever be from the undead. This was in addition to the game being incredibly glitchy, the utilization of microtransactions in ways that would make EA take notes, and poor relations between the developers and players (with one notable example being a developer referring to campers with homophobic slurs). The game was eventually pulled from Steam, only to be re-uploaded under a new title: Infestation: Survivor Stories. Aside from the title, it was the exact same game, glitches and all. The re-uploaded game is still on Steam (albeit no longer available for sale), but the multiplayer servers have been shut down following a serious hacking incident - although considering how few players even played it, hardly anything of value was lost. Finally, this game was reuploaded once again under a new title: Romero's Aftermath (without any improvements whatsoever) before the project itself died for good.
    • A new iteration of the game, Infestation: The New Z, was released by a separate group of developers in the wake of Survivor Stories sinking. Much like the previous version of the game, it is still a buggy and glitchy mess, albeit now with a battle royale mode because it worked so well with Fortnite and H1Z1. The only positive going for this one is that it's free to play.
  • Zen Fish Sim follows in the footsteps of the aforementioned Air Control by being irredeemably broken in all aspects. The "gameplay" merely consists of advancing through extremely linear levels (which have no collision detection with the scenery), and getting booted back to the main menu at the end. Said main menu also doubles as the main way of experiencing the game's narm-filled and poorly written story (one scene shows fish burning to death). Add to this copyrighted music used without permission, Critical Research Failure when one of the game's selling points is "you can learn about the wide variety of the creatures of the ocean" (one level is a gallery of different marine creatures, and clicking on the "sperm whale" button brings up a sea urchin), and a $10 asking price, and you have one of the worst things to come to Steam ever... well, "had", since the publisher yanked the game from the service almost as quickly as it spawned.
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