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* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}} also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]] and concluded that it was one of the worst games he ever played, outstripping even ''VideoGame/JumpForce'' (which he found to be somewhat SoBadItsGood). Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}} also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]] and concluded that it was one of the worst games he ever played, outstripping even ''VideoGame/JumpForce'' (which he found to be somewhat SoBadItsGood). Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless; characters' {{Limit Break}}s suffer from LimitedAnimation and are usually represented by a FightWoosh followed by a single image. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless; characters' {{Limit Break}}s suffer from LimitedAnimation and are usually represented by a FightWoosh followed by a single image.lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". WebVideo/{{Alpharad}} also [[https://www.youtube.com/watch?v=2REn_v6RN6s streamed the game]] and concluded that it was one of the worst games he ever played, outstripping even ''VideoGame/JumpForce'' (which he found to be somewhat SoBadItsGood). Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless; characters' {{Limit Break}}s suffer from LimitedAnimation and are usually represented by a FightWhoosh followed by a single image. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless; characters' {{Limit Break}}s suffer from LimitedAnimation and are usually represented by a FightWhoosh FightWoosh followed by a single image. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless.lifeless; characters' {{Limit Break}}s suffer from LimitedAnimation and are usually represented by a FightWhoosh followed by a single image. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
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* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Said talent is also wasted on a very dry, Cliffs Notes abridgement of the anime's dialogue. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things even more confusing, the mode suffers from ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things confusing, the mode suffers from idiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie through slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. To make things confusing, the mode suffers from idiculous ridiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie in the form of slides and still images, providing no new information or context and retelling the manga and anime's story in a far inferior format. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie in the form of through slides and still images, providing no new information or context and retelling the manga and anime's story in a far inferior format.format. To make things confusing, the mode suffers from idiculous levels of GameplayAndStorySegregation, such as Itadori being able to use Cursed Techniques including '''Black Flash''' even before swallowing Sukuna's fingers. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
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* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie in the form of slides and still images, providing no new information and retelling the manga and anime's story in a far inferior format. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie in the form of slides and still images, providing no new information or context and retelling the manga and anime's story in a far inferior format. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
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* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime and the ''Recap/JujutsuKaisen0'' movie in the form of slides and still images.images, providing no new information and retelling the manga and anime's story in a far inferior format. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
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* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer cheapness, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer cheapness, careless design, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
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* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer cheapness, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making the crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but showing that no aspect of the game can emerge unscathed, it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. And even considering ''that'', ''Cursed Clash'' "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer cheapness, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making the its particularly crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent; even considering that ''Cursed Clash'' "outshines" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer cheapness, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making the crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent; decent. And even considering that ''that'', ''Cursed Clash'' "outshines" "[[MedalOfDishonor outshines]]" Bandai Namco's usual forgettable tie-in fare such as their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer cheapness, lack of polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making the crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
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* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent, and yet ''Cursed Clash'' "outshines" their usual forgettable fare such as the ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer cheapness and lack of polish. It disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent, and yet decent; even considering that ''Cursed Clash'' "outshines" their Bandai Namco's usual forgettable tie-in fare such as the their ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer cheapness and cheapness, lack of polish. It polish and fan backlash, making it particularly insulting given the ''Jujutsu Kaisen'' franchise's relative prestige.[[note]]For context, only one month after the release of ''Cursed Clash'', the ''Jujutsu Kaisen'' anime would sweep the 2024 Website/{{Crunchyroll}} Anime Awards in a record-setting victory run, making the crappy tie-in game a less than appropriate "celebration" of the series' success.[[/note]] The game disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. It disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a ]] ''Jujutsu Kaisen'' video game, that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. decent, and yet ''Cursed Clash'' "outshines" their usual forgettable fare such as the ''Manga/MyHeroAcademia'' and ''Manga/DemonSlayerKimetsuNoYaiba'' games in sheer cheapness and lack of polish. It disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a ]] ''Jujutsu Kaisen'' video game, game based on the series]], that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FinalFantasyXIV''[='=]s '''''original 2010 version'''''. Now popularly known as version 1.0, it was a completely different game from the MMO titan it is today. And a much worse one at that, a low point for the genre whose poor sales and reviews nearly ended the [[CashCowFranchise money-printingly]] [[RunningGag popular]] ''Franchise/FinalFantasy'' series. While making a new MMO in the series after the success of ''VideoGame/FinalFantasyXI'' sounded like a solid idea on paper, ''XIV'' went wrong for [[https://twitter.com/gamedevdotcom/status/446418234632192000 several reasons:]] the dev team was obsessed with graphics over gameplay[[note]]a non-interactable flower pot had more polygons than ''a player character''[[/note]], most of the staff had no understanding of [=MMOs=][[note]]The game was developed on Crystal Tools, an engine built for single-player games that had previously contributed to the [[TroubledProduction Troubled Productions]] of ''VideoGame/FinalFantasyXIII'' and ''[[VideoGame/FinalFantasyXV XV]]''[[/note]], and believed that any issues could be fixed with future patches, while they procrastinated on fixing bugs. As a result, the game was so system-intensive that it consistently ran at under 10 FPS on all but the most powerful [=PCs=] on the market at the time. But even if your computer could handle it, actually playing the game felt less like an epic adventure and more like an endurance test; the controls were confusing, the story was spread thin and considered [[ExcusePlot barebones for a series that prided itself on in-depth storytelling]], the interface was convoluted, and the [[ScrappyMechanic Fatigue and Leeves systems made even something as simple as leveling up into a chore]]. The game put such a dent in Creator/SquareEnix's profits that then-CEO Yoichi Wada [[https://www.pcgamer.com/square-enix-say-sorry-for-final-fantasy-xiv-announce-staff-changes-and-free-trial-extension/ publicly apologized]]. It took an unprecedented amount of effort to turn the game's reputation around, starting with replacing the director and producer with Creator/NaokiYoshida, and eventually nuking the game figuratively and literally, with Yoshida's team scrapping all but a handful of story beats and rebuilding the entire game from scratch. The resulting relaunch, the fittingly-named ''A Realm Reborn'', saved the game, the franchise, ''and'' Square Enix in one fell swoop, and ''XIV'' has since become one of biggest and most popular [=MMOs=] ever made. The 1.0 release was covered in [[https://www.youtube.com/watch?v=Xs0yQKI7Yw4 a documentary by Noclip]] about the fall and rise of ''XIV''., while WebVideo/ProJared [[https://youtu.be/iU8biK4FNCw?t=2598 took a look at 1.0]] in the last third of his video on the game as a whole.

to:

* ''VideoGame/FinalFantasyXIV''[='=]s '''''original 2010 version'''''. Now popularly known as version 1.0, it was a completely different game from the MMO titan it is today. And a much worse one at that, a low point for the genre whose poor sales and reviews nearly ended the [[CashCowFranchise money-printingly]] [[RunningGag popular]] ''Franchise/FinalFantasy'' series. While making a new MMO in the series after the success of ''VideoGame/FinalFantasyXI'' sounded like a solid idea on paper, ''XIV'' went wrong for [[https://twitter.com/gamedevdotcom/status/446418234632192000 several reasons:]] the dev team was obsessed with graphics over gameplay[[note]]a non-interactable flower pot had more as many polygons than as ''a player character''[[/note]], most of the staff had no understanding of [=MMOs=][[note]]The game was developed on Crystal Tools, an engine built for single-player games that had previously contributed to the [[TroubledProduction Troubled Productions]] of ''VideoGame/FinalFantasyXIII'' and ''[[VideoGame/FinalFantasyXV XV]]''[[/note]], and believed that any issues could be fixed with future patches, while they procrastinated on fixing bugs. As a result, the game was so system-intensive that it consistently ran at under 10 FPS on all but the most powerful [=PCs=] on the market at the time. But even if your computer could handle it, actually playing the game felt less like an epic adventure and more like an endurance test; the controls were confusing, combat was slow and repetitive, the story was spread thin and considered [[ExcusePlot barebones for a series that prided itself on in-depth storytelling]], the interface was convoluted, and the [[ScrappyMechanic Fatigue and Leeves systems made even something as simple as leveling up into a chore]]. The game put such a huge dent in Creator/SquareEnix's profits that then-CEO Yoichi Wada [[https://www.pcgamer.com/square-enix-say-sorry-for-final-fantasy-xiv-announce-staff-changes-and-free-trial-extension/ publicly apologized]]. It took an unprecedented amount of effort to turn the game's reputation around, starting with replacing several key members of the director and producer with Creator/NaokiYoshida, and development team, most prominently making Creator/NaokiYoshida the new head of development. And while Yoshida's team did put out several patches that made the game far less taxing to play, they eventually nuking realized that ''XIV'' could never truly recover while stuck with the limitations of its current engine, so they managed to convince Square Enix to sign off on a risky gambit; nuke the game figuratively and literally, with Yoshida's team scrapping all but a handful of story beats and rebuilding the entire game everything else from scratch.scratch on a brand-new engine. The resulting relaunch, the fittingly-named ''A Realm Reborn'', saved the game, the franchise, ''and'' Square Enix in one fell swoop, and ''XIV'' has since become one of biggest and most popular [=MMOs=] ever made. The 1.0 release was covered in [[https://www.youtube.com/watch?v=Xs0yQKI7Yw4 a documentary by Noclip]] about the fall and rise of ''XIV''., ''XIV'', while WebVideo/ProJared [[https://youtu.be/iU8biK4FNCw?t=2598 took a look at 1.0]] in the last third of his video on the game as a whole.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, and online play suffers from a horrible netcode as well as ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; Bandai Namco has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. It disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a ]] ''Jujutsu Kaisen'' video game, that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, and online play suffers from a horrible netcode as well as causing ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches.matches. Online play also suffers from a horrible netcode. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', as this is not the first or only time this happened; [[Creator/BandaiNamcoEntertainment Bandai Namco Namco]] has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] for [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not behind anything decent. It disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a ]] ''Jujutsu Kaisen'' video game, that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, and online play suffers from a horrible netcode as well as ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Much like ''VideoGame/TheLordOfTheRingsGollum'', ''Cursed Clash'' harkens back to an age where licensed games were [[TheProblemWithLicensedGames cheap cash-in shovelware]] [[note]]In fact, Bandai Namco is ''infamous'' for churning out cash-in shovelware for anime [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not making anything decent, and this is not the first or only time this happened[[/note]], disappointing many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''JJK'' fans may find enjoyment in the [[DancingBear mere fact that it's a ]] ''JJK'' video game, that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, and online play suffers from a horrible netcode as well as ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Much like It's not even a fair comparison to ''VideoGame/TheLordOfTheRingsGollum'', ''Cursed Clash'' harkens back to an age where licensed games were as this is not the first or only time this happened; Bandai Namco has a track record for churning out [[TheProblemWithLicensedGames cheap anime cash-in shovelware]] [[note]]In fact, Bandai Namco is ''infamous'' for churning out cash-in shovelware for anime [=IPs=] such as ''Gundam'' or ''Kamen Rider'' whenever they are not making behind anything decent, and this is not the first or only time this happened[[/note]], disappointing decent. It disappointed many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''JJK'' ''Jujutsu Kaisen'' fans may find enjoyment in the [[DancingBear mere fact that it's a ]] ''JJK'' ''Jujutsu Kaisen'' video game, that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, and online play suffers from a horrible netcode as well as ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Much like ''VideoGame/TheLordOfTheRingsGollum'', ''Cursed Clash'' harkens back to an age where licensed games were [[TheProblemWithLicensedGames cheap cash-in shovelware]] [[note]]In fact, Bandai Namco is ''infamous'' for churning out cash-in shovelware for anime [=IPs=] such as ''Gundam'' or ''Kamen Rider'', and this is not the first or only time this happened[[/note]], disappointing many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''JJK'' fans may find enjoyment in the [[DancingBear mere fact that it's a ]] ''JJK'' video game, that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, and online play suffers from a horrible netcode as well as ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Much like ''VideoGame/TheLordOfTheRingsGollum'', ''Cursed Clash'' harkens back to an age where licensed games were [[TheProblemWithLicensedGames cheap cash-in shovelware]] [[note]]In fact, Bandai Namco is ''infamous'' for churning out cash-in shovelware for anime [=IPs=] such as ''Gundam'' or ''Kamen Rider'', Rider'' whenever they are not making anything decent, and this is not the first or only time this happened[[/note]], disappointing many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''JJK'' fans may find enjoyment in the [[DancingBear mere fact that it's a ]] ''JJK'' video game, that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, and online play suffers from a horrible netcode as well as ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Much like ''VideoGame/TheLordOfTheRingsGollum'', ''Cursed Clash'' harkens back to an age where licensed games were [[TheProblemWithLicensedGames cheap cash-in shovelware]], disappointing many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''JJK'' fans may find enjoyment in the [[DancingBear mere fact that it's a ]] ''JJK'' video game, that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, and online play suffers from a horrible netcode as well as ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Much like ''VideoGame/TheLordOfTheRingsGollum'', ''Cursed Clash'' harkens back to an age where licensed games were [[TheProblemWithLicensedGames cheap cash-in shovelware]], shovelware]] [[note]]In fact, Bandai Namco is ''infamous'' for churning out cash-in shovelware for anime [=IPs=] such as ''Gundam'' or ''Kamen Rider'', and this is not the first or only time this happened[[/note]], disappointing many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''JJK'' fans may find enjoyment in the [[DancingBear mere fact that it's a ]] ''JJK'' video game, that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Vroom in the Night Sky''''' could best be described as a remake of ''VideoGame/Superman64'' [[SpiritualAdaptation in all but name]]. With gameplay that consists mostly of flying through rings, poor graphics and controls, and one of the worst {{Blind Idiot Translation}}s (a patch was released in an attempt to fix it but ended up making it worse) in modern gaming. Still, it might have been able to fall under the radar as just another piece of cheap shovelware if it wasn't for the fact that it was also [[https://www.nintendolife.com/news/2017/03/guide_nintendo_switch_launch_games_and_release_dates_2017 a launch day title]] for the Nintendo Switch; and given the console's small launch library, it was guaranteed that this unfortunate mess was one of the first things early adopters saw when checking out the eShop. ''WebVideo/TheAngryJoeShow'' lists this [[https://www.youtube.com/watch?v=X4xEBTFE_XM as one of the worst games of 2017]], and it has a [[http://www.metacritic.com/g00/game/switch/vroom-in-the-night-sky?i10c.encReferrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8%3D&i10c.ua=1&i10c.dv=14 17 on Metacritic]]. To date, it remains as [[MedalOfDishonor Metacritic's worst-reviewed release for the Nintendo Switch platform]]. The WebVideo/GameGrumps' [[https://youtu.be/cGtanhZvjcM playthrough]] of the game is aptly titled "Is this the WORST Nintendo Switch game?," and Danny reads some negative reviews while Arin plays the game.

to:

* '''''Vroom in the Night Sky''''' could best be described as a remake of ''VideoGame/Superman64'' [[SpiritualAdaptation in all but name]]. With gameplay that consists mostly of flying through rings, poor graphics and controls, and one of the worst {{Blind Idiot Translation}}s (a patch was released in an attempt to fix it but ended up making it worse) in modern gaming. Still, it might have been able to fall fly under the radar as just another piece of cheap cheap, forgettable shovelware if it wasn't for the fact that it was also [[https://www.nintendolife.com/news/2017/03/guide_nintendo_switch_launch_games_and_release_dates_2017 a launch day title]] for the Nintendo Switch; and given the console's small launch library, it was guaranteed that this unfortunate mess was one of the first things early adopters saw when checking out the eShop. ''WebVideo/TheAngryJoeShow'' lists this [[https://www.youtube.com/watch?v=X4xEBTFE_XM as one of the worst games of 2017]], and it has a [[http://www.metacritic.com/g00/game/switch/vroom-in-the-night-sky?i10c.encReferrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8%3D&i10c.ua=1&i10c.dv=14 17 on Metacritic]]. To date, it remains as [[MedalOfDishonor Metacritic's worst-reviewed release for the Nintendo Switch platform]]. The WebVideo/GameGrumps' [[https://youtu.be/cGtanhZvjcM playthrough]] of the game is aptly titled "Is this the WORST Nintendo Switch game?," and Danny reads some negative reviews while Arin plays the game.
Is there an issue? Send a MessageReason:
None


* '''''Vroom in the Night Sky''''' could best be described as a remake of ''VideoGame/Superman64'' [[SpiritualAdaptation in all but name]]. With gameplay that consists mostly of flying through rings, poor graphics and controls, and one of the worst {{Blind Idiot Translation}}s (a patch was released in an attempt to fix it but ended up making it worse) in modern gaming, it's easy to see why this is considered one of the worst games on the Nintendo Switch. ''WebVideo/TheAngryJoeShow'' lists this [[https://www.youtube.com/watch?v=X4xEBTFE_XM as one of the worst games of 2017]], and it has a [[http://www.metacritic.com/g00/game/switch/vroom-in-the-night-sky?i10c.encReferrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8%3D&i10c.ua=1&i10c.dv=14 17 on Metacritic]]. To date, it remains as [[MedalOfDishonor Metacritic's worst-reviewed release for the Nintendo Switch platform]]. The WebVideo/GameGrumps' [[https://youtu.be/cGtanhZvjcM playthrough]] of the game is aptly titled "Is this the WORST Nintendo Switch game?," and Danny reads some negative reviews while Arin plays the game.

to:

* '''''Vroom in the Night Sky''''' could best be described as a remake of ''VideoGame/Superman64'' [[SpiritualAdaptation in all but name]]. With gameplay that consists mostly of flying through rings, poor graphics and controls, and one of the worst {{Blind Idiot Translation}}s (a patch was released in an attempt to fix it but ended up making it worse) in modern gaming, it's easy gaming. Still, it might have been able to see why this is considered one of fall under the worst games on radar as just another piece of cheap shovelware if it wasn't for the fact that it was also [[https://www.nintendolife.com/news/2017/03/guide_nintendo_switch_launch_games_and_release_dates_2017 a launch day title]] for the Nintendo Switch.Switch; and given the console's small launch library, it was guaranteed that this unfortunate mess was one of the first things early adopters saw when checking out the eShop. ''WebVideo/TheAngryJoeShow'' lists this [[https://www.youtube.com/watch?v=X4xEBTFE_XM as one of the worst games of 2017]], and it has a [[http://www.metacritic.com/g00/game/switch/vroom-in-the-night-sky?i10c.encReferrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8%3D&i10c.ua=1&i10c.dv=14 17 on Metacritic]]. To date, it remains as [[MedalOfDishonor Metacritic's worst-reviewed release for the Nintendo Switch platform]]. The WebVideo/GameGrumps' [[https://youtu.be/cGtanhZvjcM playthrough]] of the game is aptly titled "Is this the WORST Nintendo Switch game?," and Danny reads some negative reviews while Arin plays the game.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, and online play suffers from a horrible netcode as well as ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Much like ''VideoGame/TheLordOfTheRingsGollum'', ''Cursed Clash'' harkens back to an age where licensed games were [[TheProblemWithLicensedGames cheap cash-in shovelware]], disappointing many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''JJK'' fans may find enjoyment in the [[DancingBear mere fact that it's a ]] ''JJK'' video game, that enjoyment is inevitably short-lived as most players get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, and online play suffers from a horrible netcode as well as ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Much like ''VideoGame/TheLordOfTheRingsGollum'', ''Cursed Clash'' harkens back to an age where licensed games were [[TheProblemWithLicensedGames cheap cash-in shovelware]], disappointing many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]; while some ''JJK'' fans may find enjoyment in the [[DancingBear mere fact that it's a ]] ''JJK'' video game, that enjoyment is inevitably short-lived as most players quickly get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
Is there an issue? Send a MessageReason:
None


* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, and online play suffers from a horrible netcode as well as ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Much like ''VideoGame/TheLordOfTheRingsGollum'', ''Cursed Clash'' harkens back to an age where licensed games were [[TheProblemWithLicensedGames cheap cash-in shovelware]], disappointing many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]]. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.

to:

* '''''Manga/JujutsuKaisen: Cursed Clash''''' lives up to its name as a truly [[{{Pun}} cursed]] adaptation of the popular anime, and as one of the worst anime-based arena fighters ever made. Right off the bat, the presentation of the game is very poor, cheap and outdated, with very basic menus and a hideous UI that bring to mind early DVD menus. The (incredibly short) Story Mode simply retells the first season of the anime in the form of slides and still images. Gameplay is shallow, sluggish, underdeveloped and unsatisfying, with combos simultaneously being overly simplistic and too clunky to flow properly,[[note]]they largely consist of spamming one button,[[/note]] and character models being rigid and lifeless. Game balance is nonexistent, as characters with ranged options far outclass those without, and online play suffers from a horrible netcode as well as ComplacentGamingSyndrome where the same four characters[[note]]Gojo, Sukuna, Kugisaki and Jogo[[/note]] appear in the vast majority of matches. The game's only truly bright spot is its voice acting, retaining the anime's excellent cast in both Japanese and English -- but it also runs into problems here, as subtitles for the Japanese dialogue are missing half the time while the English audio is a very severe HongKongDub. Much like ''VideoGame/TheLordOfTheRingsGollum'', ''Cursed Clash'' harkens back to an age where licensed games were [[TheProblemWithLicensedGames cheap cash-in shovelware]], disappointing many fans who believed in the potential for a ''Jujutsu Kaisen'' video game to be [[RuleOfCool absolutely awesome]].awesome]]; while some ''JJK'' fans may find enjoyment in the [[DancingBear mere fact that it's a ]] ''JJK'' video game, that enjoyment is inevitably short-lived as most players get bored of the shallow gameplay and anemic content. Watch LetsPlay/{{Critikal}} suffer through the game [[https://www.youtube.com/watch?v=NKicitjU9rc here]], in a video literally called "This Horrible Trash Is $60". Notably, the game achieved a record of [[https://www.youtube.com/watch?v=qdfvKh5x1WQ the most Steam refunds issued in 4 days]], and has an [[https://www.metacritic.com/game/jujutsu-kaisen-cursed-clash/ atrocious Metacritic score of 44]], with a user score of 4.5 to match.
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* ''VideoGame/FinalFantasyXIV''[='=]s '''''original 2010 version'''''. Now popularly known as version 1.0, it was a completely different game from the MMO titan it is today. And a much worse one at that, a low point for the genre whose poor sales and reviews nearly ended the [[CashCowFranchise money-printingly]] [[RunningGag popular]] ''Franchise/FinalFantasy'' series. While making a new MMO in the series after the success of ''VideoGame/FinalFantasyXI'' sounded like a solid idea on paper, ''XIV'' went wrong for [[https://twitter.com/gamedevdotcom/status/446418234632192000 several reasons:]] the dev team was obsessed with graphics over gameplay[[note]]a non-interactable flower pot had more polygons than ''a player character''[[/note]], most of the staff had no understanding of [=MMOs=][[note]]The game was developed on Crystal Tools, an engine built for single-player games that had previously contributed to the [[TroubledProduction Troubled Productions]] of ''VideoGame/FinalFantasyXIII'' and ''[[VideoGame/FinalFantasyXV XV]]''[[/note]], and believed that any issues could be fixed with future patches, while they procrastinated on fixing bugs. As a result, the game was so system-intensive that it consistently ran at under 10 FPS on all but the most powerful [=PCs=] on the market at the time. But even if your computer could handle it, actually playing the game felt less like an epic adventure and more like an endurance test; the controls were confusing, the story was spread thin and considered [[ExcusePlot barebones for a series that prided itself on in-depth storytelling]], the interface was convoluted, and the [[ScrappyMechanic Fatigue and Leeves systems made even something as simple as leveling up into a chore]]. The game put such a dent in Creator/SquareEnix's profits that then-CEO Yoichi Wada [[https://www.pcgamer.com/square-enix-say-sorry-for-final-fantasy-xiv-announce-staff-changes-and-free-trial-extension/ publicly apologized]]. It took an unprecedented amount of effort to turn the game's reputation around, starting with replacing the director and producer with Creator/NaokiYoshida, and eventually nuking the game figuratively and literally, with Yoshida's team scrapping all but a handful of story beats and rebuilding the entire game from scratch. The resulting relaunch, the fittingly-named ''A Realm Reborn'', saved the game, the franchise, ''and'' Square Enix in one fell swoop, and ''XIV'' has since become one of biggest and most popular [=MMOs=] ever made. The 1.0 release was covered in [[https://www.youtube.com/watch?v=Xs0yQKI7Yw4 a documentary by Noclip]] about the fall and rise of ''XIV''.

to:

* ''VideoGame/FinalFantasyXIV''[='=]s '''''original 2010 version'''''. Now popularly known as version 1.0, it was a completely different game from the MMO titan it is today. And a much worse one at that, a low point for the genre whose poor sales and reviews nearly ended the [[CashCowFranchise money-printingly]] [[RunningGag popular]] ''Franchise/FinalFantasy'' series. While making a new MMO in the series after the success of ''VideoGame/FinalFantasyXI'' sounded like a solid idea on paper, ''XIV'' went wrong for [[https://twitter.com/gamedevdotcom/status/446418234632192000 several reasons:]] the dev team was obsessed with graphics over gameplay[[note]]a non-interactable flower pot had more polygons than ''a player character''[[/note]], most of the staff had no understanding of [=MMOs=][[note]]The game was developed on Crystal Tools, an engine built for single-player games that had previously contributed to the [[TroubledProduction Troubled Productions]] of ''VideoGame/FinalFantasyXIII'' and ''[[VideoGame/FinalFantasyXV XV]]''[[/note]], and believed that any issues could be fixed with future patches, while they procrastinated on fixing bugs. As a result, the game was so system-intensive that it consistently ran at under 10 FPS on all but the most powerful [=PCs=] on the market at the time. But even if your computer could handle it, actually playing the game felt less like an epic adventure and more like an endurance test; the controls were confusing, the story was spread thin and considered [[ExcusePlot barebones for a series that prided itself on in-depth storytelling]], the interface was convoluted, and the [[ScrappyMechanic Fatigue and Leeves systems made even something as simple as leveling up into a chore]]. The game put such a dent in Creator/SquareEnix's profits that then-CEO Yoichi Wada [[https://www.pcgamer.com/square-enix-say-sorry-for-final-fantasy-xiv-announce-staff-changes-and-free-trial-extension/ publicly apologized]]. It took an unprecedented amount of effort to turn the game's reputation around, starting with replacing the director and producer with Creator/NaokiYoshida, and eventually nuking the game figuratively and literally, with Yoshida's team scrapping all but a handful of story beats and rebuilding the entire game from scratch. The resulting relaunch, the fittingly-named ''A Realm Reborn'', saved the game, the franchise, ''and'' Square Enix in one fell swoop, and ''XIV'' has since become one of biggest and most popular [=MMOs=] ever made. The 1.0 release was covered in [[https://www.youtube.com/watch?v=Xs0yQKI7Yw4 a documentary by Noclip]] about the fall and rise of ''XIV''., while WebVideo/ProJared [[https://youtu.be/iU8biK4FNCw?t=2598 took a look at 1.0]] in the last third of his video on the game as a whole.
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* ''VideoGame/FinalFantasyXIV''[='=]s '''''original 2010 version'''''. Now popularly known as version 1.0, it was a completely different game from the MMO titan it is today. And a much worse one at that, a low point for the genre whose poor sales and reviews nearly ended the [[CashCowFranchise money-printingly]] [[RunningGag popular]] ''Franchise/FinalFantasy'' series. While making a new MMO in the series after the success of ''VideoGame/FinalFantasyXI'' sounded like a solid idea on paper, ''XIV'' went wrong for [[https://twitter.com/gamedevdotcom/status/446418234632192000 several reasons:]] the dev team was obsessed with graphics over gameplay[[note]]a non-interactable flower pot had more polygons than ''a player character''[[/note]], most of the staff had no understanding of [=MMOs=][[note]]The game was developed on Crystal Tools, an engine built for single-player games that contributed to the TroubledProduction of ''VideoGame/FinalFantasyXIII'' and ''[[VideoGame/FinalFantasyXV XV]]''[[/note]], and believed that any issues could be fixed with future patches, while they procrastinated on fixing bugs. As a result, the game was so system-intensive that it consistently ran at under 10 FPS on all but the most powerful [=PCs=] on the market at the time. But even if your computer could handle it, actually playing the game felt less like an epic adventure and more like an endurance test; the controls were confusing, the story was spread thin and considered [[ExcusePlot barebones for a series that prided itself on in-depth storytelling]], the interface was convoluted, and the [[ScrappyMechanic Fatigue and Leeves systems made even something as simple as leveling up into a chore]]. The game put such a dent in Creator/SquareEnix's profits that then-CEO Yoichi Wada [[https://www.pcgamer.com/square-enix-say-sorry-for-final-fantasy-xiv-announce-staff-changes-and-free-trial-extension/ publicly apologized]]. It took an unprecedented amount of effort to turn the game's reputation around, starting with replacing the director and producer with Creator/NaokiYoshida, and eventually nuking the game figuratively and literally, with Yoshida's team scrapping all but a handful of story beats and rebuilding the entire game from scratch. The resulting relaunch, the fittingly-named ''A Realm Reborn'', saved the game, the franchise, ''and'' Square Enix in one fell swoop, and ''XIV'' has since become one of biggest and most popular [=MMOs=] ever made. The 1.0 release was covered in [[https://www.youtube.com/watch?v=Xs0yQKI7Yw4 a documentary by Noclip]] about the fall and rise of ''XIV''.

to:

* ''VideoGame/FinalFantasyXIV''[='=]s '''''original 2010 version'''''. Now popularly known as version 1.0, it was a completely different game from the MMO titan it is today. And a much worse one at that, a low point for the genre whose poor sales and reviews nearly ended the [[CashCowFranchise money-printingly]] [[RunningGag popular]] ''Franchise/FinalFantasy'' series. While making a new MMO in the series after the success of ''VideoGame/FinalFantasyXI'' sounded like a solid idea on paper, ''XIV'' went wrong for [[https://twitter.com/gamedevdotcom/status/446418234632192000 several reasons:]] the dev team was obsessed with graphics over gameplay[[note]]a non-interactable flower pot had more polygons than ''a player character''[[/note]], most of the staff had no understanding of [=MMOs=][[note]]The game was developed on Crystal Tools, an engine built for single-player games that had previously contributed to the TroubledProduction [[TroubledProduction Troubled Productions]] of ''VideoGame/FinalFantasyXIII'' and ''[[VideoGame/FinalFantasyXV XV]]''[[/note]], and believed that any issues could be fixed with future patches, while they procrastinated on fixing bugs. As a result, the game was so system-intensive that it consistently ran at under 10 FPS on all but the most powerful [=PCs=] on the market at the time. But even if your computer could handle it, actually playing the game felt less like an epic adventure and more like an endurance test; the controls were confusing, the story was spread thin and considered [[ExcusePlot barebones for a series that prided itself on in-depth storytelling]], the interface was convoluted, and the [[ScrappyMechanic Fatigue and Leeves systems made even something as simple as leveling up into a chore]]. The game put such a dent in Creator/SquareEnix's profits that then-CEO Yoichi Wada [[https://www.pcgamer.com/square-enix-say-sorry-for-final-fantasy-xiv-announce-staff-changes-and-free-trial-extension/ publicly apologized]]. It took an unprecedented amount of effort to turn the game's reputation around, starting with replacing the director and producer with Creator/NaokiYoshida, and eventually nuking the game figuratively and literally, with Yoshida's team scrapping all but a handful of story beats and rebuilding the entire game from scratch. The resulting relaunch, the fittingly-named ''A Realm Reborn'', saved the game, the franchise, ''and'' Square Enix in one fell swoop, and ''XIV'' has since become one of biggest and most popular [=MMOs=] ever made. The 1.0 release was covered in [[https://www.youtube.com/watch?v=Xs0yQKI7Yw4 a documentary by Noclip]] about the fall and rise of ''XIV''.
Is there an issue? Send a MessageReason:
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* ''VideoGame/FinalFantasyXIV''[='=]s '''''original 2010 version'''''. Now popularly known as version 1.0, it was a completely different game from the MMO titan it is today. And a much worse one at that, a low point for the genre whose poor sales and reviews nearly ended the [[CashCowFranchise money-printingly]] [[RunningGag popular]] ''Franchise/FinalFantasy'' series. ''XIV'' went wrong for [[https://twitter.com/gamedevdotcom/status/446418234632192000 several reasons:]] The dev team was obsessed with graphics over gameplay[[note]]a non-interactable flower pot had more polygons than ''a player character''[[/note]], had no understanding of [=MMOs=][[note]]The game was developed on Crystal Tools, an engine built for single-player games that contributed to the TroubledProduction of ''VideoGame/FinalFantasyXIII'' and ''[[VideoGame/FinalFantasyXV XV]]''[[/note]], and procrastinated on fixing bugs. As a result, the game was so system-intensive that it consistently ran at under 10 FPS on all but the most powerful [=PCs=] on the market at the time. Even if your computer could handle it, the controls were confusing, the story was considered [[ExcusePlot barebones for a series that prided itself on in-depth storytelling]], the interface was convoluted, and the [[ScrappyMechanic Fatigue and Leeves systems made something as simple as leveling up into a chore]]. The game put such a dent in Creator/SquareEnix's profits that then-CEO Yoichi Wada [[https://www.pcgamer.com/square-enix-say-sorry-for-final-fantasy-xiv-announce-staff-changes-and-free-trial-extension/ publicly apologized]]. It took an unprecedented amount of effort to turn the game's reputation around, starting with replacing the director and producer with Creator/NaokiYoshida, and eventually nuking the game figuratively and literally, with Yoshida's team scrapping all but a handful of story beats and rebuilding the entire game from scratch. The resulting relaunch, the fittingly-named ''A Realm Reborn'', saved the game, the franchise, ''and'' Square Enix in one fell swoop, and ''XIV'' has since become one of biggest and most popular [=MMOs=] ever made. The 1.0 release was covered in [[https://www.youtube.com/watch?v=Xs0yQKI7Yw4 a documentary by Noclip]] about the fall and rise of ''XIV''.

to:

* ''VideoGame/FinalFantasyXIV''[='=]s '''''original 2010 version'''''. Now popularly known as version 1.0, it was a completely different game from the MMO titan it is today. And a much worse one at that, a low point for the genre whose poor sales and reviews nearly ended the [[CashCowFranchise money-printingly]] [[RunningGag popular]] ''Franchise/FinalFantasy'' series. While making a new MMO in the series after the success of ''VideoGame/FinalFantasyXI'' sounded like a solid idea on paper, ''XIV'' went wrong for [[https://twitter.com/gamedevdotcom/status/446418234632192000 several reasons:]] The the dev team was obsessed with graphics over gameplay[[note]]a non-interactable flower pot had more polygons than ''a player character''[[/note]], most of the staff had no understanding of [=MMOs=][[note]]The game was developed on Crystal Tools, an engine built for single-player games that contributed to the TroubledProduction of ''VideoGame/FinalFantasyXIII'' and ''[[VideoGame/FinalFantasyXV XV]]''[[/note]], and believed that any issues could be fixed with future patches, while they procrastinated on fixing bugs. As a result, the game was so system-intensive that it consistently ran at under 10 FPS on all but the most powerful [=PCs=] on the market at the time. Even But even if your computer could handle it, actually playing the game felt less like an epic adventure and more like an endurance test; the controls were confusing, the story was spread thin and considered [[ExcusePlot barebones for a series that prided itself on in-depth storytelling]], the interface was convoluted, and the [[ScrappyMechanic Fatigue and Leeves systems made even something as simple as leveling up into a chore]]. The game put such a dent in Creator/SquareEnix's profits that then-CEO Yoichi Wada [[https://www.pcgamer.com/square-enix-say-sorry-for-final-fantasy-xiv-announce-staff-changes-and-free-trial-extension/ publicly apologized]]. It took an unprecedented amount of effort to turn the game's reputation around, starting with replacing the director and producer with Creator/NaokiYoshida, and eventually nuking the game figuratively and literally, with Yoshida's team scrapping all but a handful of story beats and rebuilding the entire game from scratch. The resulting relaunch, the fittingly-named ''A Realm Reborn'', saved the game, the franchise, ''and'' Square Enix in one fell swoop, and ''XIV'' has since become one of biggest and most popular [=MMOs=] ever made. The 1.0 release was covered in [[https://www.youtube.com/watch?v=Xs0yQKI7Yw4 a documentary by Noclip]] about the fall and rise of ''XIV''.
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* '''''Rubber Hose Rampage''''' is one of the games released after ''WesternAnimation/SteamboatWillie'' and its versions of WesternAnimation/MickeyMouse, WesternAnimation/MinnieMouse, and WesternAnimation/{{Pete}} became public domain. However, while some games of the sort were made earlier and only published after it became legal, this game's quality makes it seem like it was developed in its entirety after that date, being finished in less than a month. It is an incredibly blatant VideoGame/{{Cuphead}} clone, taking not only mechanics but also even UI elements straight from it with barely any attempt to disguise it, as well as the entire tutorial level. And that's not the only thing it steals from, as the bosses are all traced from various cartoons, many of whom aren't actually in public domain like Betty Boop. That would already be bad enough, but the game is also insanely poorly made, as chronicled in [[https://www.youtube.com/watch?v=vyE4hZk7EDo this]] review. It features such wonders as unpleasant jump physics, broken hitboxes, constant reuse of boss mechanics, missing music in some stages, glitchy as well as missing sound effects, a nonsensical ExcusePlot, and such ridiculous FakeDifficulty that the reviewer was forced to use cheat engine to make himself invincible just to get past level 3, as well as most of the subsequent levels. He also pointed out some details that imply the game might actually be a cryptominer in disguise. As of right now the game is no longer buyable on Steam, and the page says it is Coming Soon. Was it actually an alpha version released by mistake? Who knows.

to:

* '''''Rubber Hose Rampage''''' is one of the games released after ''WesternAnimation/SteamboatWillie'' and its versions of WesternAnimation/MickeyMouse, WesternAnimation/MinnieMouse, and WesternAnimation/{{Pete}} became public domain. However, while some games of the sort were made earlier and only published after it became legal, this game's quality makes it seem like it was developed in its entirety after that date, being finished in less than a month. It is an incredibly blatant VideoGame/{{Cuphead}} clone, taking not only mechanics but also even UI elements straight from it with barely any attempt to disguise it, as well as the entire tutorial level. And that's not the only thing it steals from, as the bosses are all traced from various cartoons, many of whom aren't actually in public domain like Betty Boop. That would already be bad enough, but the game is also insanely poorly made, as chronicled in [[https://www.youtube.com/watch?v=vyE4hZk7EDo this]] review. It features such wonders as unpleasant jump physics, broken hitboxes, constant reuse of boss mechanics, missing music in some stages, glitchy as well as missing sound effects, a nonsensical ExcusePlot, inconsistent graphics (a mix of images ripped right out of old cartoons, stock images, and original art that looks like it was drawn in MS Paint) and such ridiculous FakeDifficulty (many bosses have attacks that create BulletHell ''without'' that genre's [[HitboxDissonance tiny hitboxes]], making them impossible to avoid) that the reviewer was forced to use cheat engine to make himself invincible just to get past level 3, as well as most of the subsequent levels. He also pointed out some details that imply the game might actually be a cryptominer in disguise. As of right now the game is no longer buyable on Steam, and the page says it is Coming Soon. Was it actually an alpha version released by mistake? Who knows.
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* '''''VideoGame/SkullIslandRiseOfKong''''' gave ''VideoGame/TheLordOfTheRingsGollum'' some serious competition for title of "worst game of 2023". Taking only a year of development time by publisher [=GameMill=] crunching their developers, it is a buggy, glitchy, half-baked mess of a game that controls about as well as a drunken gorilla. Its graphics are so ugly, it makes the primitive stop-motion effects of the [[Film/KingKong1933 original 1933 film]] look like a modern-day multimillion-dollar blockbuster in comparison - one of the cutscenes has an [[https://twitter.com/RickDaSquirrel/status/1714014780346806395 awkwardly-placed JPEG image]] suddenly showing up for seemingly no reason[[note]]It's supposed to be Kong having a flashback to the dinosaur that killed his parents, but it shows up so suddenly that the context is hard to figure out, so it looks like it was a placeholder asset that was accidentally left in.[[/note]], and some enemies do not even have movement animations. The game also fails to convey that this is a {{Kaiju}} you're playing as, with most enemies being bigger than Kong and everything in the environment being scaled in a way that makes him look like a normal-sized gorilla, ruining the whole appeal of a King Kong game. It can't even be considered SoBadItsGood, because at its core, it's just plain ''boring'': combat is simple and mind-numbingly dull, the platforming is pointless, and what little story there is is presented so poorly that it's simply not worth it. To add the cherry on top of the shit-cake, the game window is literally titled "Monke", showing how little care is put into the game itself. [[https://www.ign.com/articles/skull-island-rise-of-kong-review IGN]] is emphatic in how utterly bad this game is, while Lewis Parker of [[https://www.pcgamer.com/skull-island-rise-of-kong-review/ PC Gamer]] names it one of the top contenders for the worst game of 2023, and the worst game he ever played -- period. Consensus is that if you want a King Kong game, ''VideoGame/PeterJacksonsKingKong'', released all the way back in 2005, is a far superior experience in every way.

to:

* '''''VideoGame/SkullIslandRiseOfKong''''' gave ''VideoGame/TheLordOfTheRingsGollum'' some serious competition for title of "worst game of 2023". Taking only a year of development time by publisher [=GameMill=] crunching their developers, it is a buggy, glitchy, half-baked mess of a game that controls about as well as a drunken gorilla. Its graphics are so ugly, it makes the primitive stop-motion effects of the [[Film/KingKong1933 original 1933 film]] look like a modern-day multimillion-dollar blockbuster in comparison - one of the cutscenes has an [[https://twitter.com/RickDaSquirrel/status/1714014780346806395 awkwardly-placed JPEG image]] suddenly showing up for seemingly no reason[[note]]It's supposed to be Kong having a flashback to the dinosaur that killed his parents, but it shows up so suddenly that the context is hard to figure out, so it looks like it was a placeholder asset that was accidentally left in.[[/note]], and some enemies do not even have movement animations. The game also fails to convey that this is a {{Kaiju}} you're playing as, with most enemies being bigger than Kong and everything in the environment being scaled in a way that makes him look like a normal-sized gorilla, ruining the whole appeal of a King Kong game. It can't even be considered SoBadItsGood, because at its core, it's just plain ''boring'': combat is simple and mind-numbingly dull, the platforming is pointless, and what little story there is is presented so poorly that it's simply not worth it. To add the cherry on top of the shit-cake, the game window is literally titled "Monke", showing how little care is put into the game itself. [[https://www.ign.com/articles/skull-island-rise-of-kong-review IGN]] is emphatic in how utterly bad this game is, while Lewis Parker of [[https://www.pcgamer.com/skull-island-rise-of-kong-review/ PC Gamer]] names it one of the top contenders for the worst game of 2023, and the worst game he ever played -- period. The Rerez team spent ''over an hour'' tearing the game apart in [[https://www.youtube.com/watch?v=6FKgTtoTiDw their "Just Bad Games" episode for it]]. Consensus is that if you want a King Kong game, ''VideoGame/PeterJacksonsKingKong'', released all the way back in 2005, is a far superior experience in every way.
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* '''''Vroom in the Night Sky''''' could best be described as a remake of ''VideoGame/Superman64'' [[SpiritualAntithesis in all but name]]. With gameplay that consists mostly of flying through rings, poor graphics and controls, and one of the worst {{Blind Idiot Translation}}s (a patch was released in an attempt to fix it but ended up making it worse) in modern gaming, it's easy to see why this is considered one of the worst games on the Nintendo Switch. ''WebVideo/TheAngryJoeShow'' lists this [[https://www.youtube.com/watch?v=X4xEBTFE_XM as one of the worst games of 2017]], and it has a [[http://www.metacritic.com/g00/game/switch/vroom-in-the-night-sky?i10c.encReferrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8%3D&i10c.ua=1&i10c.dv=14 17 on Metacritic]]. To date, it remains as [[MedalOfDishonor Metacritic's worst-reviewed release for the Nintendo Switch platform]]. The WebVideo/GameGrumps' [[https://youtu.be/cGtanhZvjcM playthrough]] of the game is aptly titled "Is this the WORST Nintendo Switch game?," and Danny reads some negative reviews while Arin plays the game.

to:

* '''''Vroom in the Night Sky''''' could best be described as a remake of ''VideoGame/Superman64'' [[SpiritualAntithesis [[SpiritualAdaptation in all but name]]. With gameplay that consists mostly of flying through rings, poor graphics and controls, and one of the worst {{Blind Idiot Translation}}s (a patch was released in an attempt to fix it but ended up making it worse) in modern gaming, it's easy to see why this is considered one of the worst games on the Nintendo Switch. ''WebVideo/TheAngryJoeShow'' lists this [[https://www.youtube.com/watch?v=X4xEBTFE_XM as one of the worst games of 2017]], and it has a [[http://www.metacritic.com/g00/game/switch/vroom-in-the-night-sky?i10c.encReferrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8%3D&i10c.ua=1&i10c.dv=14 17 on Metacritic]]. To date, it remains as [[MedalOfDishonor Metacritic's worst-reviewed release for the Nintendo Switch platform]]. The WebVideo/GameGrumps' [[https://youtu.be/cGtanhZvjcM playthrough]] of the game is aptly titled "Is this the WORST Nintendo Switch game?," and Danny reads some negative reviews while Arin plays the game.

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