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* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and on top of that, sometimes he takes away pieces, making the game harder than it already is. Combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta. It happens that these were the people who brought you the horror-themed ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' VHS board game series (Australia-based ''A Couple 'A Cowboys'')... And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game. Matt Sall of the website ''Bell of Lost Souls'' reviews it [[https://www.belloflostsouls.net/2020/04/board-games-retro-rap-rat-is-pure-nightmare-fuel.html here]].

to:

* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and on top of that, sometimes he takes away pieces, making the game harder than it already is. Combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta. It happens that these were the people who brought you the horror-themed ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' VHS board game series (Australia-based ''A (A Couple 'A Cowboys'')...Cowboys, an Australia-based publisher)... And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game. Matt Sall of the website ''Bell of Lost Souls'' reviews it [[https://www.belloflostsouls.net/2020/04/board-games-retro-rap-rat-is-pure-nightmare-fuel.html here]].
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* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and on top of that, sometimes he takes away pieces, making the game harder than it already is. Combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta. It happens that these were the people who brought you the horror-themed ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' VHS board game series (Australia-based A Couple 'A Cowboys)... And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game. Matt Sall of the website ''Bell of Lost Souls'' reviews it [[https://www.belloflostsouls.net/2020/04/board-games-retro-rap-rat-is-pure-nightmare-fuel.html here]].

to:

* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and on top of that, sometimes he takes away pieces, making the game harder than it already is. Combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta. It happens that these were the people who brought you the horror-themed ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' VHS board game series (Australia-based A ''A Couple 'A Cowboys)...Cowboys'')... And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game. Matt Sall of the website ''Bell of Lost Souls'' reviews it [[https://www.belloflostsouls.net/2020/04/board-games-retro-rap-rat-is-pure-nightmare-fuel.html here]].
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* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and on top of that, sometimes he takes away pieces, making the game harder than it already is. Combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta. It happens that these were the people who brought you the horror-themed ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' VHS board game series (Australia-based A Couple 'A Cowboys)... And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game. Matt Sall of the website ''Bell of Lost Souls'' reviews it [[https://www.belloflostsouls.net/2020/04/board-games-retro-rap-rat-is-pure-nightmare-fuel.html here]]

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* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and on top of that, sometimes he takes away pieces, making the game harder than it already is. Combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta. It happens that these were the people who brought you the horror-themed ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' VHS board game series (Australia-based A Couple 'A Cowboys)... And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game. Matt Sall of the website ''Bell of Lost Souls'' reviews it [[https://www.belloflostsouls.net/2020/04/board-games-retro-rap-rat-is-pure-nightmare-fuel.html here]]here]].
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* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and on top of that, sometimes he takes away pieces, making the game harder than it already is. Combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta. It happens that these were the people who brought you the horror-themed ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' VHS board game series (Australia-based A Couple 'A Cowboys)... And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game.

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* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and on top of that, sometimes he takes away pieces, making the game harder than it already is. Combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta. It happens that these were the people who brought you the horror-themed ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' VHS board game series (Australia-based A Couple 'A Cowboys)... And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game. Matt Sall of the website ''Bell of Lost Souls'' reviews it [[https://www.belloflostsouls.net/2020/04/board-games-retro-rap-rat-is-pure-nightmare-fuel.html here]]
Is there an issue? Send a MessageReason:
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* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and on top of that, sometimes he takes away pieces, making the game harder than it already it. Combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta. It happens that these were the people who brought you the horror-themed ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' VHS board game series (Australia-based A Couple 'A Cowboys)... And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game.

to:

* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and on top of that, sometimes he takes away pieces, making the game harder than it already it.is. Combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta. It happens that these were the people who brought you the horror-themed ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' VHS board game series (Australia-based A Couple 'A Cowboys)... And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game.
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* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and, combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta. It happens that these were the people who brought you the horror-themed ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' VHS board game series (Australia-based A Couple 'A Cowboys)... And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game.

to:

* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and, combined and on top of that, sometimes he takes away pieces, making the game harder than it already it. Combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta. It happens that these were the people who brought you the horror-themed ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' VHS board game series (Australia-based A Couple 'A Cowboys)... And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game.
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* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races]]. [[Website/FourChan 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible and pitiful to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].

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* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races]]. In addition, the cover for the game is outright stolen from ''Film/TheHillsHaveEyes1977'' with little to no changes. [[Website/FourChan 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible and pitiful to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].
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* '''''Oneupmanship: Mine's Bigger''''' is a 2013 roll-and-move game. The goal is to be the first player to get $100,000 by investing in real estate, playing the stock market, gambling, and acquiring valuable items. That doesn't sound too bad, but there's a good reason Tom Vasel of ''WebVideo/TheDiceTower'' subtitled [[https://www.youtube.com/watch?v=18b0XYf05tA his review]] "How NOT to design a game." Components of the game are lazily designed and cheap-looking - especially the paper money, which looks like it was simply printed out on computer paper. Many aspects of the game are lifted from ''TabletopGame/{{Monopoly}}'' and made worse, such as the space that forces you to pay 20% of everything you have [[note]](a pain to calculate - at least ''Monopoly''[='s=] Income Tax space gives you the choice to pay a fixed sum instead of 10% of everything you have)[[/note]], buying and upgrading buildings which allows you to pay nothing on other buildings if yours is the tallest, and Chance-like cards where you can lose money by losing a thumb war to another opponent, lose a turn for not standing on one foot singing "The Star-Spangled Banner", or lose your pants for the rest of the game (you can instead lose a turn for that one). There are also some mechanics that make luck play an overly large role in the game - the worst one may be the "Do or Die" space, which lets you force another player into a wager where you bet ''all your properties'' on a die roll. Oh, and that thing about winning the game by getting $100,000? Another player can declare bankruptcy, which basically nullifies the victory as ''everyone else'' has to declare bankruptcy as well and the game has to be restarted. The designer advertised the game as a parody of big-business lifestyles, but even if that's true the humor is just as horrible as the game is - the title should give you a good idea of what to expect.

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* '''''Oneupmanship: Mine's Bigger''''' is a 2013 roll-and-move game. The goal is to be the first player to get $100,000 by investing in real estate, playing the stock market, gambling, and acquiring valuable items. That doesn't sound too bad, but there's a good reason Tom Vasel of ''WebVideo/TheDiceTower'' subtitled [[https://www.youtube.com/watch?v=18b0XYf05tA his review]] "How NOT to design a game." Components of the game are lazily designed and cheap-looking - especially the paper money, which looks like it was simply printed out on computer paper. Many aspects of the game are lifted It lifts several mechanics from ''TabletopGame/{{Monopoly}}'' and made that only serve to make the experience worse, such as the space that forces you to pay 20% of everything you have [[note]](a pain to calculate - at least ''Monopoly''[='s=] Income Tax space gives you the choice to pay a fixed sum instead of 10% of everything you have)[[/note]], have)[[/note]] and the "Free Parking Jackpot" {{House Rule|s}} (notorious for dragging out ''Monopoly'' games) is an actual rule. Other dubious mechanics include the fact that buying and upgrading buildings which allows you to pay nothing on other buildings if yours is the tallest, and Chance-like cards where you can lose money by losing a thumb war to another opponent, lose a turn for not standing on one foot singing "The Star-Spangled Banner", or lose your pants for the rest of the game (you can instead lose a turn for that one). There are also some mechanics that make luck play an overly large role in the game - the worst one may be the "Do or Die" space, which lets you force another player into a wager where you bet ''all your properties'' on a die roll. Oh, and that thing about winning the game by getting $100,000? Another player can declare bankruptcy, which basically nullifies the victory as ''everyone else'' has to declare bankruptcy as well and the game has to be restarted. The designer advertised the game as a parody of big-business lifestyles, but even if that's true the humor is just as horrible as the game is - the title should give you a good idea of what to expect.is.
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Storm Constantine was a British author, fulfilment is the British English spelling of 'fulfillment', it's not a typo as was previous indicated


* '''''Literature/{{Wraeththu}}: From Enchantment to Fulfilment''''' [[TyopOnTheCover (sic)]]. The RPG [[CanonDefilement "adaptation"]] of Creator/StormConstantine's fantasy series about post-apocalyptic mystical monoecious mutants with flower-like genitalia (no, seriously) ended up not realistically portraying the setting of the books at all, casting the player characters as [[SmugSnake pretentious and glamorous sociopaths]], and going out of its way to be as unhelpful to the novice GameMaster as possible. Of note are the gutwrenching mechanics: among other transgressions, chain mail transfers a statistical immunity to flamethrowers. Details [[https://forum.rpg.net/index.php?threads/this-is-the-wraeththu-review-youve-been-waiting-for.244590/ here]] and [[https://www.rpg.net/reviews/archive/14/14347.phtml here.]]

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* '''''Literature/{{Wraeththu}}: From Enchantment to Fulfilment''''' [[TyopOnTheCover (sic)]].Fulfilment'''''. The RPG [[CanonDefilement "adaptation"]] of Creator/StormConstantine's fantasy series about post-apocalyptic mystical monoecious mutants with flower-like genitalia (no, seriously) ended up not realistically portraying the setting of the books at all, casting the player characters as [[SmugSnake pretentious and glamorous sociopaths]], and going out of its way to be as unhelpful to the novice GameMaster as possible. Of note are the gutwrenching mechanics: among other transgressions, chain mail transfers a statistical immunity to flamethrowers. Details [[https://forum.rpg.net/index.php?threads/this-is-the-wraeththu-review-youve-been-waiting-for.244590/ here]] and [[https://www.rpg.net/reviews/archive/14/14347.phtml here.]]
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None


* In 1985, FASA put out a '''''Franchise/MastersOfTheUniverse'' RPG''' to cash in on the fad of the time... and it was near the point of being completely unplayable. Combat works by using an "attack" option vs. an opponent's "defend" skill. Important rules were left out (defending requires rolling 1d6 and adding their skill... but ''which'' skill is never given) or even directly contradicted (one monster is listed as having two "attack" options, only for ''the very next sentence in the book'' to note that it "always defends"), and even when there is an explanation it tends to be unnecessarily complicated (players have to consult a complex table to see how an enemy reacts to being hit before they can actually do damage). Stats are given for several characters from the show, but many of them give the impression that the writers had never watched the source material - Teela, for example, is a magic user despite being the BadassNormal of the Masters, and [[PluckyComicRelief Orko]], of all people, gets offensive spells. Worse yet, some of said spells ''didn't even have rules included for how they worked'' - later releases included a card that, rather than giving the rules, just said that they would be included in a future edition (which never came out). It was intended for 8- to 10-year-olds to introduce them to [=RPGs=], but even adults with college degrees have expressed confusion over the mechanics.

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* In 1985, FASA put out a '''''Franchise/MastersOfTheUniverse'' RPG''' to cash in on the fad of the time... and it was near the point of close to being completely unplayable. Combat works by using an "attack" option vs. an opponent's "defend" skill. Important rules were left out (defending requires rolling 1d6 and adding their skill... but ''which'' skill is never given) or even directly contradicted (one monster is listed as having two "attack" options, only for ''the very next sentence in the book'' to note that it "always defends"), and even when there is an explanation it tends to be unnecessarily complicated (players have to consult a complex table to see how an enemy reacts to being hit before they can actually do damage). Stats are given for several characters from the show, but many of them give the impression that the writers had never watched the source material - Teela, for example, is a magic user despite being the BadassNormal of the Masters, and [[PluckyComicRelief Orko]], of all people, gets offensive spells. Worse yet, some of said spells ''didn't even have rules included for how they worked'' - later releases included a card that, rather than giving the rules, just said that they would be included in a future edition (which never came out). It was intended for 8- to 10-year-olds to introduce them to [=RPGs=], but even adults with college degrees have expressed confusion over the mechanics.
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Would you mean


* Regardless of one's religious views, '''''Intelligent Design Vs. Evolution''''' fails at being a fun game, teaching about Intelligent Design, or encouraging non-believers to convert. It is a simple board game where two players or two teams must move their pieces to the end of the board, while gaining brain cards by answering questions. Unfortunately, there are only 250 question cards (by comparison, ''Trivial Pursuit'' has 6,000). The questions themselves either make cheap shots at evolution, use AdHominem, convince players to believe in the church, or are just random Bible quotes. Not only is the information on the cards misquoted, but they clearly weren't proofread. One card cites ''[[Wiki/{{Wikipedia}} Wickipedia]]'' (sic, we're not joking) as a source. Another blatantly uses the NoTrueScotsman fallacy to explain why there are no {{hypocrite}}s in "the Church". The blog Freaking Awesome takes a look at it [[http://freakingawesome.net/2012/01/09/intelligent-design-vs-evolution-the-board-game-an-analysis/ here]].

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* Regardless of one's religious views, '''''Intelligent Design Vs. Evolution''''' fails at being a fun game, teaching about Intelligent Design, or encouraging non-believers to convert. It is a simple board game where two players or two teams must move their pieces to the end of the board, while gaining brain cards by answering questions. Unfortunately, there are only 250 question cards (by comparison, ''Trivial Pursuit'' has 6,000).1,000, with ''six'' questions each). The questions themselves either make cheap shots at evolution, use AdHominem, convince players to believe in the church, or are just random Bible quotes. Not only is the information on the cards misquoted, but they clearly weren't proofread. One card cites ''[[Wiki/{{Wikipedia}} Wickipedia]]'' (sic, we're not joking) as a source. Another blatantly uses the NoTrueScotsman fallacy to explain why there are no {{hypocrite}}s in "the Church". The blog Freaking Awesome takes a look at it [[http://freakingawesome.net/2012/01/09/intelligent-design-vs-evolution-the-board-game-an-analysis/ here]].
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None


'''''Important Note''''': Merely being offensive in its subject matter is not enough to justify a work as Horrible. Hard as it is to imagine at times, there is a market for all types of deviancy (no matter how small a niche it is). It has to ''fail to appeal even to that niche'' to qualify as this.

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'''''Important Note''''': Note:''''' Merely being offensive in its subject matter is not enough to justify a work as Horrible. Hard as it is to imagine at times, there is a market for all types of deviancy (no matter how small a niche it is). It has to ''fail to appeal even to that niche'' to qualify as this.



* RTG released a '''''Anime/DragonBallZ'' RPG'''. The execution was just as ludicrous as it sounds - stat blocks for the characters from the series had attacks that required rolling upwards of 30 dice... and that was just for the Saiyan Saga. The book itself was poorly written and poorly laid out, and it suffered from a lot of filler devoted to only marginally-relevant subjects, such as customizing action figures for use as game pieces. Three sourcebooks were released (with more cancelled), but the system was ''horribly'' suited to ''DBZ''. The creators took a system with expected stat values between 1-10 (involving rolls of only 3d6 to resolve checks) and fed stats in the ''hundreds'' into it. "Power levels" amounted to nothing more than MP, but were used as the basis for gaining XP from a fight.
* '''''TabletopGame/{{FATAL}}''''' is, hands down, the all-time reigning champion of horrible [=RPGs=]. The rulebook consists of '''900''' agonizing pages of poor mechanics, a massive number of ill-defined stats, violations of common sense, [[VulgarHumor and all-around contempt for basic human decency]]. For example:
** One of the most basic rolls in the game is [=4d100/2-1=]. To break that down: roll a hundred-sided die four times, sum the results, divide in half and subtract one...for all ''17'' of your stats, and anything else requiring a bell curve. The creators, on learning the flaw of this system, decided to "improve" it to [=10d100/5-1=]. For the record, if you're using real dice, that requires 20 d10 rolls. Character creation takes a while in this system, especially since (at least in the first version) each stat had four sub-stats (requiring ''more than a hundred'' dice rolls), and at one point it calls for a '''1d10,000,000''' roll. For the record, that's either eight d10 rolls (one per digit), or one die that would be better [[Film/RaidersOfTheLostArk for crushing]] Franchise/IndianaJones than for getting a random number.
** Practicality is thrown out the window in favor of vulgarity and offense, a quality not helped by the creators' claim that only white, non-Christian people inhabit TheVerse and their constant flip-flopping between claims that it's either "[[BlackComedy controversial]] [[ParodyRetcon humor]]" or historically and mythically accurate (which it obviously isn't).

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* RTG released a '''''Anime/DragonBallZ'' RPG'''. The execution was just as ludicrous as it sounds - stat blocks for the characters from the series had attacks that required rolling upwards of 30 dice... and that was just for the Saiyan Saga. The book itself was poorly written and poorly laid out, and it suffered from a lot of filler devoted to only marginally-relevant subjects, such as customizing action figures for use as game pieces. Three sourcebooks were released (with more cancelled), but the system was ''horribly'' suited to ''DBZ''. The ''DBZ'' - the creators took a system with expected stat values between 1-10 (involving rolls of only 3d6 to resolve checks) and fed stats in the ''hundreds'' into it. "Power levels" amounted to nothing more than MP, but were used as the basis for gaining XP from a fight.
* '''''TabletopGame/{{FATAL}}''''' is, hands down, the all-time reigning champion of horrible [=RPGs=]. The rulebook consists of '''900''' '''800-1,000''' (depending on the version) agonizing pages of poor mechanics, a massive number of ill-defined stats, violations of common sense, [[VulgarHumor and all-around contempt for basic human decency]]. For example:
** One of the most basic rolls in the game is [=4d100/2-1=]. To break that down: roll a hundred-sided die four times, sum the results, divide in half half, and subtract one...for all ''17'' of your stats, and anything else requiring a bell curve. The creators, on learning the flaw of this system, decided to "improve" it to [=10d100/5-1=]. For the record, if you're using real dice, that requires 20 d10 rolls. Character creation takes a while in this system, especially since (at least in the first version) each stat had four sub-stats (requiring ''more than a hundred'' dice rolls), and at one point it calls for a '''1d10,000,000''' roll. For the record, that's either eight seven d10 rolls (one per digit), or one die that would be better [[Film/RaidersOfTheLostArk for crushing]] Franchise/IndianaJones than for getting a random number.
** Practicality is thrown out the window in favor of vulgarity and offense, a quality not helped by the creators' claim that only white, non-Christian people inhabit TheVerse and their constant flip-flopping between claims that it's either "[[BlackComedy controversial]] [[ParodyRetcon humor]]" or historically "historically and mythically accurate accurate" (which it obviously isn't).



** That anal circumference stat is actually very important, because during combat your roll may cause you to accidentally start raping your opponent, and how many hitpoints they lose depends on the mismatch between the circumference of your appendage and their orifice. We repeat: '''it is possible to accidentally rape an opponent to death during combat'''.
** [[LoadsAndLoadsOfRules The sheer number of rules is ridiculous]] and makes the game incredibly difficult and annoying to play rather than giving a fun challenge; to calculate the results of ''sex'', one must '''solve quadratic equations'''.

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** That anal circumference stat is actually very important, because during combat your roll may cause you to accidentally start raping your opponent, and how many hitpoints much HP they lose depends on the mismatch between the circumference of your appendage and their orifice. We repeat: '''it is Yes, in ''FATAL'' '''it's possible to accidentally rape an opponent to death during combat'''.
** [[LoadsAndLoadsOfRules The sheer number of rules is ridiculous]] and makes the game incredibly difficult and annoying to play rather than giving a fun challenge; challenge. For instance, to calculate the results of ''sex'', one must '''solve quadratic equations'''.



** RPG Net reviewers Darren Maclennan and Jason Sartin [[https://www.rpg.net/reviews/archive/14/14567.phtml have a far more detailed, and horrific, review if you're still tempted...]] (NSFW) However, [[https://www.youtube.com/watch?v=Iy8hjxHuRHk the theme song]] is [[SoBadItsGood pure comedy gold]].
* The game known only as '''''[[https://index.rpg.net/display-entry.phtml?mainid=4345 HYBRID]]'''''. First appearing on the newsgroup [=rec.games.frp.super-heroes=] as a series of posts by the author "C++", it purports itself to be a roleplaying game that "accurately models physical reality." The ever-expanding "rules" consist of a disjointed jumble of mathematical equations with undefined variables, allusions to social and political issues and pop culture, cross-references to other rules, nonexistent rules, and even rules from other games, misogynistic and other offensive statements, and much more. It is virtually impossible to make any kind of sense of the rules, much less actually create a character and play the game. RPG Net ranks this as the second-worst game of all time, with only ''FATAL'' ranking worse.
** As you start to actually ''read'' the thing you realize it doesn't have rules, it has word salads that seems like, at best, C++ flipped through a dictionary and picked out whatever words his finger landed on. At worst, it reads like stream-of-consciousness, if not outright logorrhea. Rule Number Zero is supposed to be an explanation on how C++ numbers his version histories, but starts to drift into an aside about Superman canon and quickly devolves into an AuthorFilibuster and [[ConspiracyTheorist conspiracy theory]], eventually totaling over 1,500 words. To top it all off, [[ArsonMurderAndJaywalking C++ fails to follow his own version history numbering rule]].

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** RPG Net reviewers Darren Maclennan [=MacLennan=] and Jason Sartin [[https://www.rpg.net/reviews/archive/14/14567.phtml have a far more detailed, and horrific, review if you're still tempted...]] (NSFW) tempted]] (NSFW). However, [[https://www.youtube.com/watch?v=Iy8hjxHuRHk the theme song]] is [[SoBadItsGood pure comedy gold]].
* The game known only First appearing on the newsgroup [=rec.games.frp.super-heroes=] as a series of posts by the author "C++", '''''[[https://index.rpg.net/display-entry.phtml?mainid=4345 HYBRID]]'''''. First appearing on the newsgroup [=rec.games.frp.super-heroes=] as a series of posts by the author "C++", it HYBRID]]''''' purports itself to be a roleplaying game that "accurately models physical reality." reality". The ever-expanding "rules" consist of a disjointed jumble of mathematical equations with undefined variables, variables; allusions to social and political issues and pop culture, culture; cross-references to other rules, nonexistent rules, and even rules from other games, games; misogynistic and other offensive statements, statements; and much more. It is virtually impossible to make any kind of sense of the rules, much less actually create a character and play the game. RPG Net ranks this as the second-worst game of all time, with only ''FATAL'' ranking worse.
** As you start to actually ''read'' the thing thing, you realize it doesn't have rules, rules - it has word salads that seems seem like, at best, C++ flipped through a dictionary and picked out whatever words his finger landed on. At worst, it reads like stream-of-consciousness, if not outright logorrhea. Rule Number Zero is supposed to be an explanation on how C++ numbers his version histories, but starts to drift into an aside about Superman canon and quickly devolves into an AuthorFilibuster and [[ConspiracyTheorist conspiracy theory]], eventually totaling over 1,500 words. To top it all off, [[ArsonMurderAndJaywalking C++ fails to follow his own version history numbering rule]].



* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[Website/FourChan 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible and pitiful to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].
* '''''TabletopGame/SpawnOfFashan''''' is a [[https://www.rpg.net/reviews/archive/classic/rev_6157.phtml classic]] example from the early 1980s that has become one of the standards by which execrably bad [[TabletopGames tabletop]] [=RPGs=] are measured. It was an incomplete release - even though it had an example world, it didn't include enough in that sample for full use of the system. It took a long time to create characters and run combat because the stat tables were poorly organized and poorly labeled.
* '''''Literature/{{Wraeththu}}: From Enchantment to Fulfilment''''' [[TyopOnTheCover (sic)]]: The RPG [[CanonDefilement "adaptation"]] of Creator/StormConstantine's fantasy series about post-apocalyptic mystical monoecious mutants with flower-like genitalia (no, seriously) ended up not realistically portraying the setting of the books at all, casting the player characters as [[SmugSnake pretentious and glamorous sociopaths]], and going out of its way to be as unhelpful to the novice GM as possible. Of note are the gutwrenching mechanics: among other transgressions, chain mail transfers a statistical immunity to flamethrowers. Details [[https://forum.rpg.net/index.php?threads/this-is-the-wraeththu-review-youve-been-waiting-for.244590/ here]] and [[https://www.rpg.net/reviews/archive/14/14347.phtml here.]]

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* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] races]]. [[Website/FourChan 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible and pitiful to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].
* '''''TabletopGame/SpawnOfFashan''''' is a [[https://www.rpg.net/reviews/archive/classic/rev_6157.phtml classic]] example from the early 1980s that has become one of the standards by which execrably bad execrably-bad [[TabletopGames tabletop]] [=RPGs=] are measured. It was an incomplete release - even though it had an example world, it didn't include enough in that sample for full use of the system. It took a long time to create characters and run combat because the stat tables were poorly organized and poorly labeled.
* '''''Literature/{{Wraeththu}}: From Enchantment to Fulfilment''''' [[TyopOnTheCover (sic)]]: (sic)]]. The RPG [[CanonDefilement "adaptation"]] of Creator/StormConstantine's fantasy series about post-apocalyptic mystical monoecious mutants with flower-like genitalia (no, seriously) ended up not realistically portraying the setting of the books at all, casting the player characters as [[SmugSnake pretentious and glamorous sociopaths]], and going out of its way to be as unhelpful to the novice GM GameMaster as possible. Of note are the gutwrenching mechanics: among other transgressions, chain mail transfers a statistical immunity to flamethrowers. Details [[https://forum.rpg.net/index.php?threads/this-is-the-wraeththu-review-youve-been-waiting-for.244590/ here]] and [[https://www.rpg.net/reviews/archive/14/14347.phtml here.]]



* '''''Film/JurassicParkIII: Island Survival Game''''' is an overly simplistic "roll and move" game whose primary failure is the utter lack of strategy designed into it. Two players control either the humans or the dinosaurs; the goal for the humans is to escape Isla Sorna, while the dinosaurs must kill the humans by attacking them to remove one life chip at a time. This setup, combined with the opportunity for the human player to roll an escape during the dino attacks which also allows them to move forward several spaces, puts the dinosaur player at an intrinsic disadvantage. The [[http://1.bp.blogspot.com/-vbOSVYVyX2I/U_IyleOpoLI/AAAAAAAAIls/DOY_LdOuwAs/s1600/20140818_111955.jpg board]] is split into 5 portions based on the main action scenes from the film, and it's so linear that there is little motivation to choose one alternate path over another. Cards with certain effects are drawn when the human player lands on certain spaces, and strictly adhering to the rules means they must be used immediately rather than held for later strategic use. The win condition for the human player is achieved through further strategy-free luck: keep landing on the final space, drawing cards, and hoping that you pull the win card or else you must backtrack through the final section of the board. The physical and aesthetic craftsmanship is also lacking; while the modeled plastic dinosaur pieces are somewhat decent, the cards, life chips, and even the human character pieces are all made of cheap cardboard, while the game board itself features a low-detail illustration of the island. ''Critical Hits'' [[http://www.critical-hits.com/blog/2007/04/26/jurassic-park-3-island-survival-game-a-review/ gave the game]] a 2/10, noting that the only potential fun to be had would be from ignoring the given rules and simply role-playing your own scenario with the pieces.
* '''''Oneupmanship: Mine's Bigger''''' is a 2013 roll-and-move game. The goal is to be the first player to get $100,000 by investing in real estate, playing the stock market, gambling, and acquiring valuable items. This premise doesn't sound so bad, but there's a good reason Tom Vasel of ''WebVideo/TheDiceTower'' subtitled [[https://www.youtube.com/watch?v=18b0XYf05tA his review]] "How NOT to design a game." Components of the game are lazily designed and cheap-looking - especially the paper money, which looks like it was simply printed out on computer paper. Many aspects of the game are lifted from ''TabletopGame/{{Monopoly}}'' and made worse, such as the space that forces you to pay 20% of everything you have [[note]](a pain to calculate - at least ''Monopoly''[='s=] Income Tax space gives you the choice to pay a fixed sum instead of 10% of everything you have)[[/note]], buying and upgrading buildings which allows you to pay nothing on other buildings if yours is the tallest, and Chance-like cards where you can lose money by losing a thumb war to another opponent, lose a turn for not standing on one foot singing "The Star-Spangled Banner", or lose your pants for the rest of the game (you can instead lose a turn for that one). There are also some mechanics that make luck play an overly large role in the game - the worst one may be the "Do or Die" space, which lets you force another player into a wager where you bet ''all your properties'' on a die roll. Oh, and that thing about winning the game by getting $100,000? Another player can declare bankruptcy, which basically nullifies the victory as ''everyone else'' has to declare bankruptcy as well and the game has to be restarted. The designer advertised the game as a parody of big-business lifestyles, but even if that's true the humor is just as horrible as the game is - the title should give you a good idea of what to expect.

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* '''''Film/JurassicParkIII: Island Survival Game''''' is an overly simplistic "roll and move" game whose primary failure is the utter lack of strategy designed into it. Two players control either the humans or the dinosaurs; the goal for the humans is to escape Isla Sorna, while the dinosaurs must kill the humans by attacking them to remove one life chip at a time. This setup, combined with the opportunity for the human player to roll an escape during the dino attacks which also allows them to move forward several spaces, puts the dinosaur player at an intrinsic disadvantage. The [[http://1.bp.blogspot.com/-vbOSVYVyX2I/U_IyleOpoLI/AAAAAAAAIls/DOY_LdOuwAs/s1600/20140818_111955.jpg board]] is split into 5 portions based on the main action scenes from the film, and it's so linear that there is little motivation to choose one alternate path over another. Cards with certain effects are drawn when the human player lands on certain spaces, and strictly adhering to the rules means they must be used immediately rather than held for later strategic use. The win condition for the human player is achieved through further strategy-free luck: keep landing on the final space, drawing cards, and hoping that you pull the win card or else you must backtrack through the final section of the board. The physical and aesthetic craftsmanship is also lacking; lacking: while the modeled plastic dinosaur pieces are somewhat decent, the cards, life chips, and even the human character pieces are all made of cheap cardboard, while the game board itself features a low-detail illustration of the island. ''Critical Hits'' [[http://www.critical-hits.com/blog/2007/04/26/jurassic-park-3-island-survival-game-a-review/ gave the game]] a 2/10, noting that the only potential fun to be had would be from ignoring the given rules and simply role-playing your own scenario with the pieces.
* '''''Oneupmanship: Mine's Bigger''''' is a 2013 roll-and-move game. The goal is to be the first player to get $100,000 by investing in real estate, playing the stock market, gambling, and acquiring valuable items. This premise That doesn't sound so too bad, but there's a good reason Tom Vasel of ''WebVideo/TheDiceTower'' subtitled [[https://www.youtube.com/watch?v=18b0XYf05tA his review]] "How NOT to design a game." Components of the game are lazily designed and cheap-looking - especially the paper money, which looks like it was simply printed out on computer paper. Many aspects of the game are lifted from ''TabletopGame/{{Monopoly}}'' and made worse, such as the space that forces you to pay 20% of everything you have [[note]](a pain to calculate - at least ''Monopoly''[='s=] Income Tax space gives you the choice to pay a fixed sum instead of 10% of everything you have)[[/note]], buying and upgrading buildings which allows you to pay nothing on other buildings if yours is the tallest, and Chance-like cards where you can lose money by losing a thumb war to another opponent, lose a turn for not standing on one foot singing "The Star-Spangled Banner", or lose your pants for the rest of the game (you can instead lose a turn for that one). There are also some mechanics that make luck play an overly large role in the game - the worst one may be the "Do or Die" space, which lets you force another player into a wager where you bet ''all your properties'' on a die roll. Oh, and that thing about winning the game by getting $100,000? Another player can declare bankruptcy, which basically nullifies the victory as ''everyone else'' has to declare bankruptcy as well and the game has to be restarted. The designer advertised the game as a parody of big-business lifestyles, but even if that's true the humor is just as horrible as the game is - the title should give you a good idea of what to expect.



* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and, combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta. It happens that these were the people who brought you the horror-themed VHS board game series, ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' (Australia-based A Couple 'A Cowboys)...And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game.

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* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and, combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta. It happens that these were the people who brought you the horror-themed VHS board game series, ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' VHS board game series (Australia-based A Couple 'A Cowboys)...Cowboys)... And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game.



* ''Top Trumps'' is a very well respected card game that has lasted for years with tons of expansions. However, its '''''Space Phenomena''''' pack is the worst of the lot. The game works by having two to six players compare a statistic on the cards with the highest one being the winner. The ''Space Phenomena'' cards have stats as "N/A" or an extremely low number and rapidly shift in measurements, meaning that most cards are straight-up unusable. This makes the game incredibly slow without HouseRules. Even worse, some of the stats provided are in non-standard or just plain wrong units (such as "Earth Years" for ''speed'') [[note]](perhaps the creators confused orbital velocity with orbital period, as orbital period depends on orbital velocity; a more appropriate statistic would be "Distance from Sun" or even "Distance from Barycenter", though the former still results in the Sun and other objects having an N/A and the latter is perhaps too obscure for the general public, though the Sun will not have an N/A in this case)[[/note]] or change reference points (for instance, orbital period, or "speed", for planets is given relative to the Sun, while orbital period for the Sun and other objects is given relative to the galactic center), resulting in numbers that are insane, wildly inaccurate, and seemingly pulled out of nowhere. (Apparently, the Moon wasn't discovered until 1651 [[note]]{Giovanni Battista Riccioli's ''Almagestum Novum'', published in 1651, laid the foundations for the modern system of lunar nomenclature}[[/note]], Venus wasn't discovered until 1990 [[note]]{the Magellan spacecraft, which produced the first global terrain map of Venus, arrived at Venus in 1990}[[/note]], and Halley's Comet is -6,000,000 Earth masses [[note]]{the Halley's Comet card attempts to describe the comet's mass in terms of Earth's, but fails miserably; the correct value is 3.7E-11 Earth masses, according to Website/WolframAlpha}[[/note]].) Watch ''[[Creator/StuartAshen Ashens]]'' rip it apart [[http://youtu.be/1Us3iSgixRI here]].
* '''''Havic: the Bothering''''' is a "parody" of ''TabletopGame/MagicTheGathering'' which actually predates the first official ''Magic'' SelfParody set ''Unglued''. The game itself plays exactly like an extremely dumbed-down version of ''Magic'', so much so that "THIS IS A PARODY" was printed on the starter deck boxes and the rules card explicitly tells players '''not''' to build their own decks, [[WritingAroundTrademarks all in an attempt to avoid legal issues from Wizards of the Coast.]] Didn't work, and the game's creators were banned from [=GenCon=] thanks to [[ScrewedByTheLawyers legal maneuvering by WotC.]] But beyond that, the game itself is bad, with most cards being borderline or outright unplayable, a shallow card pool (96 cards!), terrible "artwork", and humor which nobody would find amusing. The rules were all printed on a single card included in each starter deck, which fails to explain certain mechanics, comes up short in explaining others, reads like a run-on sentence, and also abounds with [[RougeAnglesOfSatin misspellings]]. Certain cards also have misspelled words, which prove that a proofreader was not employed by the designers. You can check out the game and its history [[https://www.magiclibrarities.net/624-rarities-havic-the-bothering-cards-english-cards-index.html here.]]

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* ''Top Trumps'' is a very well respected well-respected card game that has lasted for years with tons of expansions. However, its '''''Space Phenomena''''' pack is the worst of the lot. The game works by having two to six 2-6 players compare a statistic on the cards with the highest one being the winner. The ''Space Phenomena'' cards have stats as "N/A" or an extremely low number and rapidly shift in measurements, meaning that most cards are straight-up unusable. This makes the game incredibly slow without HouseRules. Even worse, some of the stats provided are in non-standard or just plain wrong units (such as "Earth Years" for ''speed'') [[note]](perhaps the creators confused orbital velocity with orbital period, as orbital period depends on orbital velocity; a more appropriate statistic would be "Distance from Sun" or even "Distance from Barycenter", though the former still results in the Sun and other objects having an N/A and the latter is perhaps too obscure for the general public, though the Sun will not have an N/A in this case)[[/note]] or change reference points (for instance, orbital period, or "speed", for planets is given relative to the Sun, while orbital period for the Sun and other objects is given relative to the galactic center), resulting in numbers that are insane, wildly inaccurate, and seemingly pulled out of nowhere. (Apparently, the Moon wasn't discovered until 1651 [[note]]{Giovanni Battista Riccioli's ''Almagestum Novum'', published in 1651, laid the foundations for the modern system of lunar nomenclature}[[/note]], Venus wasn't discovered until 1990 [[note]]{the Magellan spacecraft, which produced the first global terrain map of Venus, arrived at Venus in 1990}[[/note]], and Halley's Comet is -6,000,000 Earth masses [[note]]{the Halley's Comet card attempts to describe the comet's mass in terms of Earth's, but fails miserably; the correct value is 3.7E-11 Earth masses, according to Website/WolframAlpha}[[/note]].) Watch ''[[Creator/StuartAshen Ashens]]'' rip it apart [[http://youtu.be/1Us3iSgixRI here]].
* '''''Havic: the Bothering''''' is a "parody" of ''TabletopGame/MagicTheGathering'' which actually predates the first official ''Magic'' SelfParody set ''Unglued''. The game itself plays exactly like an extremely dumbed-down version of ''Magic'', so much so that "THIS IS A PARODY" was printed on the starter deck boxes and the rules card explicitly tells players '''not''' to build their own decks, [[WritingAroundTrademarks all in an attempt to avoid legal issues from Wizards of the Coast.]] Didn't work, and the game's creators were banned from [=GenCon=] thanks to [[ScrewedByTheLawyers legal maneuvering by WotC.]] But beyond that, that the game itself is bad, with most cards being borderline or outright unplayable, a shallow card pool (96 cards!), terrible "artwork", and humor which nobody would find amusing. The rules were all printed on a single card included in each starter deck, which fails to explain certain mechanics, comes up short in explaining others, reads like a run-on sentence, and also abounds with [[RougeAnglesOfSatin misspellings]]. Certain cards also have misspelled words, which prove that a proofreader was not employed by the designers. You can check out the game and its history [[https://www.magiclibrarities.net/624-rarities-havic-the-bothering-cards-english-cards-index.html here.]]



* The collectible trading game '''''[=BreaKeys=]''''', whose main gimmick was literally breaking your opponent's game piece when they lost. ''[=BreaKeys=]'' pieces apparently came in bags of 20 for $20, which could be wasted in less than a minute in a game. Because the weaker pieces would always be the first ones to break, the law of collectible games, in which the rarer the game piece the stronger it is, does not apply here. Furthermore, the broken plastic pieces were fairly sharp and could cause messes and small injuries. And the icing on the cake, you could just feel, with your fingers, how strong each key was before using it. Watch [[WebVideo/FamiliarFaces CR]] review it [[https://www.youtube.com/watch?v=eu6Vqco4rpk here.]]

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* The collectible trading game '''''[=BreaKeys=]''''', whose main gimmick was literally breaking your opponent's game piece when they lost. ''[=BreaKeys=]'' pieces apparently came in bags of 20 for $20, which could be wasted in less than a minute in a game. Because the weaker pieces would always be the first ones to break, the law of collectible games, in which the rarer the game piece the stronger it is, does not apply here. Furthermore, the broken plastic pieces were fairly sharp and could cause messes and small injuries. And the icing on the cake, cake: you could just feel, with your fingers, how strong each key was before using it. Watch [[WebVideo/FamiliarFaces CR]] review it [[https://www.youtube.com/watch?v=eu6Vqco4rpk here.]]
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* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[Website/FourChan 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].

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* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[Website/FourChan 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible and pitiful to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].
Is there an issue? Send a MessageReason:
Fixed link leading to backup site.


* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[Website/FourChan 1d4chan]] considers this game [[https://1d4chan.net/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].

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* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[Website/FourChan 1d4chan]] considers this game [[https://1d4chan.net/wiki/Racial_Holy_War org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].
Is there an issue? Send a MessageReason:
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* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[ImageBoard 1d4chan]] considers this game [[https://1d4chan.net/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].

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* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[ImageBoard [[Website/FourChan 1d4chan]] considers this game [[https://1d4chan.net/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].




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* RTG released a '''''Anime/DragonBallZ'' RPG'''. The execution was just as ludicrous as it sounds - stat blocks for the characters from the series had attacks that required rolling upwards of 30 dice... and that was just for the Saiyan Saga. The book itself was poorly written and poorly laid out, and it suffered from a lot of filler devoted to only marginally-relevant subjects, such as customizing action figures. Three sourcebooks were released (with more cancelled), but the system was ''horribly'' suited to ''DBZ''. The creators took a system with expected stat values between 1-10 (involving rolls of only 3d6 to resolve checks) and fed stats in the ''hundreds'' into it. "Power levels" amounted to nothing more than MP, but were used as the basis for gaining XP from a fight.

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* RTG released a '''''Anime/DragonBallZ'' RPG'''. The execution was just as ludicrous as it sounds - stat blocks for the characters from the series had attacks that required rolling upwards of 30 dice... and that was just for the Saiyan Saga. The book itself was poorly written and poorly laid out, and it suffered from a lot of filler devoted to only marginally-relevant subjects, such as customizing action figures.figures for use as game pieces. Three sourcebooks were released (with more cancelled), but the system was ''horribly'' suited to ''DBZ''. The creators took a system with expected stat values between 1-10 (involving rolls of only 3d6 to resolve checks) and fed stats in the ''hundreds'' into it. "Power levels" amounted to nothing more than MP, but were used as the basis for gaining XP from a fight.
Is there an issue? Send a MessageReason:
1d4chan.org no longer exists; it changed to a 1d4chan.net


* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[ImageBoard 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].

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* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[ImageBoard 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War net/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].
Is there an issue? Send a MessageReason:
removed redundant text


* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished the ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[ImageBoard 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].

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* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished the ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[ImageBoard 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].
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* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished the ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. Other gems: Players can be debilitated by body odor and will accept bribes to not attack ''during combat.'' [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[ImageBoard 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].

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* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished the ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. Other gems: Players can The Intimidation mechanic is utterly broken: since it involves adding up the Intimidation score of ''every'' combatant on each side, a handful of heavily-armed White Warriors would, in theory, be scared shitless by a hundred Jewish babies. The game's most ridiculous feature is that each enemy race has a SpecialAttack based on racial stereotypes, meaning the White Warriors are debilitated by Africans' body odor and [[GreedyJew will accept bribes to not attack ''during combat.'' from Jews]] in exchange for standing still ''in the middle of combat''. [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[ImageBoard 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].

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the list is arranged alphabetically, not in order of perceived quality.


* RTG released a '''''Anime/DragonBallZ'' RPG'''. The execution was just as ludicrous as it sounds - stat blocks for the characters from the series had attacks that required rolling upwards of 30 dice... and that was just for the Saiyan Saga. The book itself was poorly written and poorly laid out, and it suffered from a lot of filler devoted to only marginally-relevant subjects, such as customizing action figures. Three sourcebooks were released (with more cancelled), but the system was ''horribly'' suited to ''DBZ''. The creators took a system with expected stat values between 1-10 (involving rolls of only 3d6 to resolve checks) and fed stats in the ''hundreds'' into it. "Power levels" amounted to nothing more than MP, but were used as the basis for gaining XP from a fight.



* RTG released a '''''Anime/DragonBallZ'' RPG'''. The execution was just as ludicrous as it sounds - stat blocks for the characters from the series had attacks that required rolling upwards of 30 dice... and that was just for the Saiyan Saga. The book itself was poorly written and poorly laid out, and it suffered from a lot of filler devoted to only marginally-relevant subjects, such as customizing action figures. Three sourcebooks were released (with more cancelled), but the system was ''horribly'' suited to ''DBZ''. The creators took a system with expected stat values between 1-10 (involving rolls of only 3d6 to resolve checks) and fed stats in the ''hundreds'' into it. "Power levels" amounted to nothing more than MP, but were used as the basis for gaining XP from a fight.

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Bumped the DBZ one down a peg, since FATAL is both much more expansive in its description and considered by some to be the king of bad games


* RTG released a '''''Anime/DragonBallZ'' RPG'''. The execution was just as ludicrous as it sounds - stat blocks for the characters from the series had attacks that required rolling upwards of 30 dice... and that was just for the Saiyan Saga. The book itself was poorly written and poorly laid out, and it suffered from a lot of filler devoted to only marginally-relevant subjects, such as customizing action figures. Three sourcebooks were released (with more cancelled), but the system was ''horribly'' suited to ''DBZ''. The creators took a system with expected stat values between 1-10 (involving rolls of only 3d6 to resolve checks) and fed stats in the ''hundreds'' into it. "Power levels" amounted to nothing more than MP, but were used as the basis for gaining XP from a fight.


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* RTG released a '''''Anime/DragonBallZ'' RPG'''. The execution was just as ludicrous as it sounds - stat blocks for the characters from the series had attacks that required rolling upwards of 30 dice... and that was just for the Saiyan Saga. The book itself was poorly written and poorly laid out, and it suffered from a lot of filler devoted to only marginally-relevant subjects, such as customizing action figures. Three sourcebooks were released (with more cancelled), but the system was ''horribly'' suited to ''DBZ''. The creators took a system with expected stat values between 1-10 (involving rolls of only 3d6 to resolve checks) and fed stats in the ''hundreds'' into it. "Power levels" amounted to nothing more than MP, but were used as the basis for gaining XP from a fight.
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None


* '''''Literature/{{Wraeththu}}: From Enchantment to Fulfilment''''' [[TyopOnTheCover (sic)]]: The RPG [[CanonDefilement "adaptation"]] of Storm Constantine's fantasy series about post-apocalyptic mystical monoecious mutants with flower-like genitalia (no, seriously) ended up not realistically portraying the setting of the books at all, casting the player characters as [[SmugSnake pretentious and glamorous sociopaths]], and going out of its way to be as unhelpful to the novice GM as possible. Of note are the gutwrenching mechanics: among other transgressions, chain mail transfers a statistical immunity to flamethrowers. Details [[https://forum.rpg.net/index.php?threads/this-is-the-wraeththu-review-youve-been-waiting-for.244590/ here]] and [[https://www.rpg.net/reviews/archive/14/14347.phtml here.]]

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* '''''Literature/{{Wraeththu}}: From Enchantment to Fulfilment''''' [[TyopOnTheCover (sic)]]: The RPG [[CanonDefilement "adaptation"]] of Storm Constantine's Creator/StormConstantine's fantasy series about post-apocalyptic mystical monoecious mutants with flower-like genitalia (no, seriously) ended up not realistically portraying the setting of the books at all, casting the player characters as [[SmugSnake pretentious and glamorous sociopaths]], and going out of its way to be as unhelpful to the novice GM as possible. Of note are the gutwrenching mechanics: among other transgressions, chain mail transfers a statistical immunity to flamethrowers. Details [[https://forum.rpg.net/index.php?threads/this-is-the-wraeththu-review-youve-been-waiting-for.244590/ here]] and [[https://www.rpg.net/reviews/archive/14/14347.phtml here.]]
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new rule, per Horrible discussion page

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%% Please do not delete any review links from these pages without either consensus or if the link is dead and there are no alternate links to use.
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* Many side bets in casino table games are blatant ripoffs:
** Craps has an '''entire section of the layout''' dedicated to them (between the two main halves). The house edge of these is no less than 9% (Pass/Come and Don't Pass/Don't Come are about 1.4%). The Big 6 and Big 8 bets deserve special mention, since they are the same as "place" bets (i.e. bets that a 6 or 8 will appear before a 7), except that while the actual place bet pays 7 to 6, these only pay 1 to 1, meaning that the only reason for their existence is to rip off the uninformed.
** Casino War by itself isn't bad (the house edge is 2.3%-2.9% depending on payoff rules), but '''the tie bet''' pays only 10 to 1 when true odds are 12+ to 1 (depending on number of decks), giving a 17+% house edge.
** Many Blackjack Tables on the strip have reduced payouts for a two card 21 from 3 to 2 (Bet $10 and win $15) to 6 to 5 (Bet $10 and win $12). Originally it was limited to Single Deck Games as a gimmick, but has since spread to the multiple deck tables, resulting in a House edge of almost 2% as opposed to the .5-.75% range. a 6 to 5 game is one of the worst games you can play in a casino because the minimum house edge is only if you play perfect basic strategy, there are other games (such as Craps and Baccarat) which require no skill at all (aside from knowing which bets to make and which ones to avoid)that have lower house edges.
** In a similar vein to 6 to 5 Blackjack, many strip casinos have now added a third "000" to some of their Roulette tables. Standard "00" Roulette is already one of the worst table games for the player with a 5.26% house edge, but "000" Roulette bumps the edge up to 7.69%. You're better off playing a $5 slot machine.
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** The first version of the game included unfortunate more-than-implications, including things like magic items themed around racist caricatures.

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** The first version of the game included unfortunate more-than-implications, was even worse in this regard, including things like magic items themed around racist caricatures.



* '''''Intelligent Design Vs. Evolution''''' fails at being a fun game, teaching about Intelligent Design, or encouraging non-believers to convert. It is a simple board game where two players or two teams must move their pieces to the end of the board, while gaining brain cards by answering questions. Unfortunately, there are only 250 question cards (by comparison, ''Trivial Pursuit'' has 6,000). The questions themselves either make cheap shots at evolution, use AdHominem, convince players to believe in the church, or are just random Bible quotes. Not only is the information on the cards misquoted, but they clearly weren't proofread. One card cites ''[[Wiki/{{Wikipedia}} Wickipedia]]'' (sic, we're not joking) as a source. Another blatantly uses the NoTrueScotsman fallacy to explain why there are no {{hypocrite}}s in "the Church". The blog Freaking Awesome takes a look at it [[http://freakingawesome.net/2012/01/09/intelligent-design-vs-evolution-the-board-game-an-analysis/ here]].

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* Regardless of one's religious views, '''''Intelligent Design Vs. Evolution''''' fails at being a fun game, teaching about Intelligent Design, or encouraging non-believers to convert. It is a simple board game where two players or two teams must move their pieces to the end of the board, while gaining brain cards by answering questions. Unfortunately, there are only 250 question cards (by comparison, ''Trivial Pursuit'' has 6,000). The questions themselves either make cheap shots at evolution, use AdHominem, convince players to believe in the church, or are just random Bible quotes. Not only is the information on the cards misquoted, but they clearly weren't proofread. One card cites ''[[Wiki/{{Wikipedia}} Wickipedia]]'' (sic, we're not joking) as a source. Another blatantly uses the NoTrueScotsman fallacy to explain why there are no {{hypocrite}}s in "the Church". The blog Freaking Awesome takes a look at it [[http://freakingawesome.net/2012/01/09/intelligent-design-vs-evolution-the-board-game-an-analysis/ here]].

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Removed: 234

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None


* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and, combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta.
** These were the people who brought you the horror-themed VHS board game series, ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' (Australia-based A Couple 'A Cowboys)...And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game.

to:

* '''''TabletopGame/RapRat''''' is a board game for kids made in 1992 which used [[https://www.youtube.com/watch?v=tW5m3ix8KuI a VHS tape]] as part of the game. Kids would put in the tape and roll a color-coded die and move around the board. However, the board goes in a complete circle and does not end. Instead, they have to roll the same color as their piece, pretty much making the board useless (in [[https://www.youtube.com/watch?v=lkSx9Sd83PI the PAL version]], the die is numbered, so the board actually serves a purpose), and each time they land on one of their color they get one part of a Cheese Jigsaw Puzzle, and they had to collect 10 pieces in order to win. While doing it, Rap Rat himself would repeatedly interrupt the game to shout out to the players to have them say and do stuff, and would act generally annoying with his pseudo-raps (which consist of him just skipping over the same word several times), all while eating the cheese on the screen. It would take him 10 minutes to finish the cheese on the screen, and if he eats it all before a player can collect 10 pieces, all players lose. Given the [[LuckBasedMission odds of rolling your color 10 times to get the puzzle pieces, it is extremely difficult to do it in 10 minutes]] and, combined with Rap Rat being insufferable and [[NightmareFuel downright creepy]], the uselessness of the board part of the game, and lack of anything else, made the game absolutely unbearable. It really says something when the game's bad design and the creepiness of Rap Rat himself led to the creation of a [[http://creepypasta.wikia.com/wiki/Rap_Rat creepypasta]] and the game is only remembered by said creepypasta.
** These
creepypasta. It happens that these were the people who brought you the horror-themed VHS board game series, ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' (Australia-based A Couple 'A Cowboys)...And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game.
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None


* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished the ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. Other gems: Players can be debilitated by body odor and will accept bribes to not attack ''during combat.'' [[LogicBomb Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[ImageBoard 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].

to:

* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished the ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. Other gems: Players can be debilitated by body odor and will accept bribes to not attack ''during combat.'' [[LogicBomb [[FridgeLogic Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[ImageBoard 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].
Is there an issue? Send a MessageReason:


* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished the ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. Other gems: Players can be debilitated by body odor and will accept bribes to not attack ''during combat.'' [[LogicBomb Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[ImageBoard 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be SnarkBait. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].

to:

* '''''TabletopGame/RacialHolyWar'''''. The title [[ExactlyWhatItSaysOnTheTin speaks for itself]], but the concept warrants a fuller explanation: in the future, the minorities have conquered the world under the guidance of their Jewish masters and reduced white people to a few small pockets of resistance. But now the whites are going to strike back... and you're going to play them. The material seriously reads like someone who just finished the ''Literature/TheProtocolsOfTheEldersOfZion'' but didn't quite feel up to tackling ''Literature/MeinKampf''. And that is ''before'' you get to the horrible, broken, unfinished rules, including, but not limited to ''complete omission of rules regarding player-character attack resolution'' - that's right, the game actually forgot to tell you how to attack things. Other gems: Players can be debilitated by body odor and will accept bribes to not attack ''during combat.'' [[LogicBomb Makes you wonder how the player race can claim to be "superior" if they suffer from the same physically-debilitating greed as the enemy races.]] [[ImageBoard 1d4chan]] considers this game [[https://1d4chan.org/wiki/Racial_Holy_War to be worse]] than ''TabletopGame/{{FATAL}}'' as the material lacks shock value, doesn't [[CrossesTheLineTwice cross the line twice]] for them, and is too reprehensible to be SnarkBait.mocked. More info [[http://web.archive.org/web/20080212094700/http://atrocities.primaryerror.net/rahowasucks.html here]].
Is there an issue? Send a MessageReason:
clearing ROCEJ sinkholes


* '''''Intelligent Design Vs. Evolution''''', [[Administrivia/RuleOfCautiousEditingJudgment regardless of your religious views]], fails at being a fun game, teaching about Intelligent Design, or encouraging non-believers to convert. It is a simple board game where two players or two teams must move their pieces to the end of the board, while gaining brain cards by answering questions. Unfortunately, there are only 250 question cards (by comparison, ''Trivial Pursuit'' has 6,000). The questions themselves either make cheap shots at evolution, use AdHominem, convince players to believe in the church, or are just random Bible quotes. Not only is the information on the cards misquoted, but they clearly weren't proofread. One card cites ''[[Wiki/{{Wikipedia}} Wickipedia]]'' (sic, we're not joking) as a source. Another blatantly uses the NoTrueScotsman fallacy to explain why there are no {{hypocrite}}s in "the Church". The blog Freaking Awesome takes a look at it [[http://freakingawesome.net/2012/01/09/intelligent-design-vs-evolution-the-board-game-an-analysis/ here]].

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* '''''Intelligent Design Vs. Evolution''''', [[Administrivia/RuleOfCautiousEditingJudgment regardless of your religious views]], Evolution''''' fails at being a fun game, teaching about Intelligent Design, or encouraging non-believers to convert. It is a simple board game where two players or two teams must move their pieces to the end of the board, while gaining brain cards by answering questions. Unfortunately, there are only 250 question cards (by comparison, ''Trivial Pursuit'' has 6,000). The questions themselves either make cheap shots at evolution, use AdHominem, convince players to believe in the church, or are just random Bible quotes. Not only is the information on the cards misquoted, but they clearly weren't proofread. One card cites ''[[Wiki/{{Wikipedia}} Wickipedia]]'' (sic, we're not joking) as a source. Another blatantly uses the NoTrueScotsman fallacy to explain why there are no {{hypocrite}}s in "the Church". The blog Freaking Awesome takes a look at it [[http://freakingawesome.net/2012/01/09/intelligent-design-vs-evolution-the-board-game-an-analysis/ here]].
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**These were the people who brought you the horror-themed VHS board game series, ''[[TabletopGame/{{Atmosfear}} Nightmare/Atmosfear]]'' (Australia-based A Couple 'A Cowboys)...And this is a ''[[WhatDoYouMeanItsForKids kids']]'' game.

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