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* In the High Elf intro cutscene, Tyrion and Teclis have an argument, about Teclis's longstanding desire to protect the ''world as a whole'', unlike Tyrion whom just wants to defend Ulthaun. Despite scorn from the other elves, and extreme annoyance from his beloved brother, Teclis still carries on with his role of guardian to the younger races, simply because it's the right thing to do.

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* In the High Elf intro cutscene, Tyrion and Teclis have an argument, about Teclis's longstanding desire to protect the ''world as a whole'', unlike Tyrion whom who just wants to defend Ulthaun.Ulthuan. Despite scorn from the other elves, and extreme annoyance from his beloved brother, Teclis still carries on with his role of guardian to the younger races, simply because it's the right thing to do.



* When Total War: Warhammer II was released, some fans noticed a unique hero would pop up when playing as the High Elves and building a new army: Alastar the White Lion. Like Tyrion and Teclis, this character has a unique model, powerful anti-infantry attacks, and a completely unique skill tree compared to all the other High Elf Lords a player can hire, but wasn't in any of the promotional materials for the game or the background lore of the setting. When asked where he came from, CA revealed Alastar was a unique addition for a fan who visited their studio as part of the Make A Wish Foundation. They decided on a whim to make a character for this TW fan, used his face for the Lord's model, collaborated on his unique skill tree, and put him in the game!

to:

* When Total War: Warhammer II was released, some fans noticed a unique hero would pop up when playing as the High Elves and building a new army: Alastar the White Lion. Like Tyrion and Teclis, this character has a unique model, powerful anti-infantry attacks, and a completely unique skill tree compared to all the other High Elf Lords a player can hire, but wasn't in any of the promotional materials for the game or the background lore of the setting. When asked where he came from, CA revealed Alastar was a unique addition for a fan who visited their studio as part of the Make A Wish Foundation. They decided on a whim to make a character for this TW fan, used his face for the Lord's model, collaborated with him on his unique skill tree, and put him in the game!



** Another one is the fact that you can build a pyramid to Alcadizaar. The very fact that you get the above event and the ability to build his pyramid is something that was not present in the original lore. In the original tabletop lore, Acadizaar wasn't even given a proper burial after he killed Nagash since everyone was already dead in Nehekhara, not to mention dying due to the Fellblade the Skaven gave him and dropping dead near the River Mortis forever forgotten by time. Here in Total War: Warhammer II, by some turn of events, the Tomb Kings actually heard about what he did and the whole situation, they found his body and gave him a proper burial with a pyramid of his own to boot. All for one man that managed to save the world from Nagash and his plan of turning the world of Warhammer into a land of the dead.

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** Another one is the fact that you can build a pyramid to Alcadizaar. The very fact that you get the above event and the ability to build his pyramid is something that was not present in the original lore. In the original tabletop lore, Acadizaar Alcadizaar wasn't even given a proper burial after he killed Nagash since everyone was already dead in Nehekhara, not to mention dying due to the Fellblade the Skaven gave him and dropping dead near the River Mortis forever forgotten by time. Here in Total War: Warhammer II, by some turn of events, the Tomb Kings actually heard about what he did and the whole situation, they found his body and gave him a proper burial with a pyramid of his own to boot. All for one man that managed to save the world from Nagash and his plan of turning the world of Warhammer into a land of the dead.
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* A meta example is found in the relationship between the development team and the player community. While often exaggerated, there is a reason for the common stereotypes that gaming companies are tone-deaf to the expectations of the playerbase, while said playerbase is frequently derided as unpleasable. Not so with Warhammer. With a few exceptions, the playerbase is almost universally approving of the game and how it has been handled. And the developers have responded by striving to make a fun game in as many facets as possible, and showing their willingness to listen to criticism and make adjustments based on that criticism, such as in reworking the various Game 1 factions to be just as enjoyable as those in Game 2.
** The above has probably best been illustrated by the events of 2021. The year started off with updates to mechanics introduced by the previous DLC brought on by player feedback. March saw the introduction of the Rakarth FLC, a fun unique lord and campaign completely free for the players. And then the final major update saw several major quality of life changes; first the Beastmen received their long-awaited update that has received enormous praise from turning a mediocre and boring faction into one that is fun and interesting. Then in a surprising move, a smaller rework was added to the Dwarfs when normally such reworks are only one per DLC. Finally, a number of minor additions were done to several Game 1 Legendary Lords to put them in the same league as their Game 2 counterparts.
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** While downplayed with the Lizardmen due to their [[KnightTemplar extreme tendencies]], due to how open to interpretation the Great Plan is, and the fact that it's implied in-game that everything you do while playing as a Lizardmen faction is essentially your own interpretation, you can go out of your way to forge long-lasting alliances with other Order races, especially the High Elves, and even help them in defeating their enemies. Nothing quite like watching your Saurus Warriors fighting alongside Empire State Troops or High Elven Spearmen against a common enemy.
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* When Total War: Warhammer II was released, some fans noticed a unique hero would pop up when playing as the High Elves and building a new army: Alastar the White Lion. Like Tyrion and Teclis, this character has a unique model, powerful anti-infantry attacks, and a completely unique skill tree compared to all the other High Elf Lords a player can hire, but wasn't in any of the promotional materials for the game or the background lore of the setting. When asked where he came from, CA revealed Alastar was a unique addition for a fan who visited their studio as part of the MakeAWishFoundation. They decided on a whim to make a character for this TW fan, used his face for the Lord's model, collaborated on his unique skill tree, and put him in the game!

to:

* When Total War: Warhammer II was released, some fans noticed a unique hero would pop up when playing as the High Elves and building a new army: Alastar the White Lion. Like Tyrion and Teclis, this character has a unique model, powerful anti-infantry attacks, and a completely unique skill tree compared to all the other High Elf Lords a player can hire, but wasn't in any of the promotional materials for the game or the background lore of the setting. When asked where he came from, CA revealed Alastar was a unique addition for a fan who visited their studio as part of the MakeAWishFoundation.Make A Wish Foundation. They decided on a whim to make a character for this TW fan, used his face for the Lord's model, collaborated on his unique skill tree, and put him in the game!



*** Tomb Kings again and kinda unusual. When your empire grows at one point you gain the Great Power trait that causes you to get a -15 to relations with everyone...with the sole exception of Tomb Kings to whom you get a +15 to relationships with them due to Great Power. Yes, while you are looked at with fear and jealousy by other factions, Settra and company marvel at your greatness. This actually causes the Tomb Kings to be one of the very few factions you can count on. Crazy isn't it?

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*** Tomb Kings again and kinda unusual. When your empire grows at one point you gain the Great Power trait that causes you to get a -15 to relations with everyone...with the sole exception of Tomb Kings to whom you get a +15 to relationships with them due to Great Power. Yes, while you are looked at with fear and jealousy by other factions, Settra and company marvel at your greatness. This actually causes the Tomb Kings to be one of the very few factions you can count on. Crazy isn't it?it?
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Updated.


** Another one is the fact that you can build a pyramid to Alcadizaar. The very fact that you get the above event and the ability to build his pyramid is something that was not present in the original lore. In the original tabletop lore, Acadizaar wasn't even given a proper burial after he killed Nagash since everyone was already dead in Nehekhara, not to mention dying due to the Fellblade the Skaven gave him and dropping dead near the River Mortis forever forgotten by time. Here in Total War: Warhammer II, by some turn of events, the Tomb Kings actually heard about what he did and the whole situation, they found his body and gave him a proper burial with a pyramid of his own to boot. All for one man that managed to save the world from Nagash and his plan of turning the world of Warhammer into a land of the dead.

to:

** Another one is the fact that you can build a pyramid to Alcadizaar. The very fact that you get the above event and the ability to build his pyramid is something that was not present in the original lore. In the original tabletop lore, Acadizaar wasn't even given a proper burial after he killed Nagash since everyone was already dead in Nehekhara, not to mention dying due to the Fellblade the Skaven gave him and dropping dead near the River Mortis forever forgotten by time. Here in Total War: Warhammer II, by some turn of events, the Tomb Kings actually heard about what he did and the whole situation, they found his body and gave him a proper burial with a pyramid of his own to boot. All for one man that managed to save the world from Nagash and his plan of turning the world of Warhammer into a land of the dead.dead.
*** Tomb Kings again and kinda unusual. When your empire grows at one point you gain the Great Power trait that causes you to get a -15 to relations with everyone...with the sole exception of Tomb Kings to whom you get a +15 to relationships with them due to Great Power. Yes, while you are looked at with fear and jealousy by other factions, Settra and company marvel at your greatness. This actually causes the Tomb Kings to be one of the very few factions you can count on. Crazy isn't it?
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** Even years after the game's release, CA hasn't forgotten about him. The same update that brought White Lion Chariots to the High Elves also gave him the option of riding in one.
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** Winning a battle as a High Elven army shows a grand celebration in the battle report on the world map.
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Added this because it fits in.


** Another one is the fact that you can build a pyramid to Alcadizaar. The very fact that you get the above event and the ability to build his pyramid is something that was not present in the original lore. In the original tabletop lore, Acadizaar wasn't even given a proper burial after he killed Nagash since everyone was already dead in Nehekhara, not to mention dying due to the Fellblade the Skaven gave him and dropping dead near the River Mortis forever forgotten by time. Here in Total War: Warhammer II, by some turn of events, the Tomb Kings actually heard about what he did and the whole situation, they found his body and gave him a proper burial with a pyramid of his own to boot. All for one man that managed to save the world from Nagash and his plam of turning the world of Warhammer into a land of the dead.

to:

** Another one is the fact that you can build a pyramid to Alcadizaar. The very fact that you get the above event and the ability to build his pyramid is something that was not present in the original lore. In the original tabletop lore, Acadizaar wasn't even given a proper burial after he killed Nagash since everyone was already dead in Nehekhara, not to mention dying due to the Fellblade the Skaven gave him and dropping dead near the River Mortis forever forgotten by time. Here in Total War: Warhammer II, by some turn of events, the Tomb Kings actually heard about what he did and the whole situation, they found his body and gave him a proper burial with a pyramid of his own to boot. All for one man that managed to save the world from Nagash and his plam plan of turning the world of Warhammer into a land of the dead.
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Added this because it fits in.


* The [[TheApocalypseBringsOutTheBestInPeople Shield of Civilization]] mechanic returns for ''Mortal Empires'', which allows High Elves and Lizardmen to make peace with the various good-aligned Old World races after [[BigBad Archaon]] shows up.

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* The [[TheApocalypseBringsOutTheBestInPeople Shield of Civilization]] mechanic returns for ''Mortal Empires'', which allows High Elves and Lizardmen to make peace with the various good-aligned Old World races after [[BigBad Archaon]] shows up.up.
* There is a Tomb Kings event where your troops uncover the remains of Alcadizaar's army. You can either bury them with proper Nehekharan customs or harvest the remains for canopic jars. The former does give a hefty bonus to infantry units.
** Another one is the fact that you can build a pyramid to Alcadizaar. The very fact that you get the above event and the ability to build his pyramid is something that was not present in the original lore. In the original tabletop lore, Acadizaar wasn't even given a proper burial after he killed Nagash since everyone was already dead in Nehekhara, not to mention dying due to the Fellblade the Skaven gave him and dropping dead near the River Mortis forever forgotten by time. Here in Total War: Warhammer II, by some turn of events, the Tomb Kings actually heard about what he did and the whole situation, they found his body and gave him a proper burial with a pyramid of his own to boot. All for one man that managed to save the world from Nagash and his plam of turning the world of Warhammer into a land of the dead.
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* The [[TheApocalypseBringsOutTheBestInPeople Shield of Civilization]] mechanic returns, which allows High Elves and Lizardmen to set aside their differences in the face of an impending Dark Elf/Skaven campaign victory, and make peace with various Old World factions in ''Mortal Empires'' after [[BigBad Archaon]] shows up.

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* The [[TheApocalypseBringsOutTheBestInPeople Shield of Civilization]] mechanic returns, returns for ''Mortal Empires'', which allows High Elves and Lizardmen to set aside their differences in the face of an impending Dark Elf/Skaven campaign victory, and make peace with the various good-aligned Old World factions in ''Mortal Empires'' races after [[BigBad Archaon]] shows up.

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*** No less heartwarming is the fact that [[spoiler:if you play Teclis, you still participate in this battle, and instead ''Tyrion'' is the one who suddenly reinforces you. No matter what, the brothers always have each-other's backs.]]



* Like with the previous game, you get the opportunity to make the iconic CrapsackWorld a far better place if you play the right race (in this case, the High Elves / Lizardmen) and winning the grand campaign.
** This is especially true in the case of the the High Elves. Much of their lore is focused on their tragic decline, and how [[VestigialEmpire all their power, courage, and determination just isn't enough to ward off their oncoming extinction]]. Yet with the right planning and a deft command of the battlefield, you have the power to rebuild and repopulate Ulthuan, reforge the Elven empire, and finally bring Malekith to justice, [[DefiedTrope utterly defying]] the Asur's status as a DyingRace.

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* Like with the previous game, you get the opportunity to make the iconic CrapsackWorld a far better place if you play the right race (in this case, (mainly the High Elves / Elves, and to a [[KnightTemplar lesser extent]] the Lizardmen) and winning the grand campaign.
** This is especially true in the case of the the High Elves. Much of their lore is focused on their tragic decline, and how [[VestigialEmpire all their power, courage, and determination just isn't enough to ward off their oncoming extinction]]. Yet with the right planning and a deft command of the battlefield, you have the power to rebuild and repopulate Ulthuan, reforge the Elven empire, and finally bring Malekith to justice, [[DefiedTrope utterly defying]] the Asur's status as a DyingRace.DyingRace.
* The [[TheApocalypseBringsOutTheBestInPeople Shield of Civilization]] mechanic returns, which allows High Elves and Lizardmen to set aside their differences in the face of an impending Dark Elf/Skaven campaign victory, and make peace with various Old World factions in ''Mortal Empires'' after [[BigBad Archaon]] shows up.
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* Kroq-Gar's selection screen animation can count as one of these. After roaring at the camera in challenge, he then turns and pets Grymloq.

to:

* Kroq-Gar's selection screen animation can count as one of these. After roaring at the camera in challenge, he then turns and pets Grymloq. Various scenes with him in the diplomacy screen also show that Grymloq has taken a liking to the leader of a faction that the Last Defenders have good relations with.

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* Like with the previous game, you get the opportunity to make the iconic CrapsackWorld a far better place if you play the right race (in this case, the High Elves) and winning the grand campaign.

to:

* Like with the previous game, you get the opportunity to make the iconic CrapsackWorld a far better place if you play the right race (in this case, the High Elves) Elves / Lizardmen) and winning the grand campaign.campaign.
** This is especially true in the case of the the High Elves. Much of their lore is focused on their tragic decline, and how [[VestigialEmpire all their power, courage, and determination just isn't enough to ward off their oncoming extinction]]. Yet with the right planning and a deft command of the battlefield, you have the power to rebuild and repopulate Ulthuan, reforge the Elven empire, and finally bring Malekith to justice, [[DefiedTrope utterly defying]] the Asur's status as a DyingRace.
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*** This gets shown directly in [[spoiler: Tyrion's armour quest battle. His army is getting hammered by Malekith's troops then the Dark Elves are flanked by Teclis. Given that Teclis is half a world away during the game he must have worked very hard to get there in time to help his beloved brother.]]
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** This picks up in the final battle. [[spoiler: While the other races get awesome moments of supremacy, the Asur take a different route. Caledor Dragontamer and his mages' HeroicSacrifice finally is rewarded as the Vortex is perfected and they ascend, becoming one with it... and freed from their burden.]]



** Even better, CA was asked on Reddit if there was a memorial that could be donated to, and they responded "Oh, he's still alive, he emailed us the other day to tell us how happy he is to see Alastar in the game... I believe he's still doing fine and in fact getting better."

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** Even better, CA was asked on Reddit if there was a memorial that could be donated to, and they responded "Oh, he's still alive, he emailed us the other day to tell us how happy he is to see Alastar in the game... I believe he's still doing fine and in fact getting better.""
* Like with the previous game, you get the opportunity to make the iconic CrapsackWorld a far better place if you play the right race (in this case, the High Elves) and winning the grand campaign.

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* When Total War: Warhammer II was released, some fans noticed a unique hero would pop up when playing as the High Elves and building a new army: Alastar the White Lion. Like Tyrion and Teclis, this character has a unique model, powerful anti-infantry attacks, and a completely unique skill tree compared to all the other High Elf Lords a player can hire, but wasn't in any of the promotional materials for the game or the background lore of the setting. When asked where he came from, CA revealed Alastar was a unique addition for a fan who visited their studio as part of the Make A Wish Foundation. They decided on a whim to make a character for this TW fan and put him in the game!

to:

* When Total War: Warhammer II was released, some fans noticed a unique hero would pop up when playing as the High Elves and building a new army: Alastar the White Lion. Like Tyrion and Teclis, this character has a unique model, powerful anti-infantry attacks, and a completely unique skill tree compared to all the other High Elf Lords a player can hire, but wasn't in any of the promotional materials for the game or the background lore of the setting. When asked where he came from, CA revealed Alastar was a unique addition for a fan who visited their studio as part of the Make A Wish Foundation. MakeAWishFoundation. They decided on a whim to make a character for this TW fan fan, used his face for the Lord's model, collaborated on his unique skill tree, and put him in the game!game!
** Even better, CA was asked on Reddit if there was a memorial that could be donated to, and they responded "Oh, he's still alive, he emailed us the other day to tell us how happy he is to see Alastar in the game... I believe he's still doing fine and in fact getting better."
Is there an issue? Send a MessageReason:
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* When Total War: Warhammer II was released, some fans noticed a unique hero would pop up when playing as he High Elves and building a new army: Alastar, The White Lion. This character has a unique model, powerful anti-infantry attacks, and a completely unique skill tree compared to all the other High Elf Lords a player can hire, but wasn't in any of the promotional materials for the game or the background lore of the setting. When asked where he came from, CA revealed Alastar was a unique addition for a fan who visited their studio as part of the Make A Wish Foundation. They decided on a whim to make a character for this TW fan and put him in the game!

to:

* When Total War: Warhammer II was released, some fans noticed a unique hero would pop up when playing as he the High Elves and building a new army: Alastar, The Alastar the White Lion. This Like Tyrion and Teclis, this character has a unique model, powerful anti-infantry attacks, and a completely unique skill tree compared to all the other High Elf Lords a player can hire, but wasn't in any of the promotional materials for the game or the background lore of the setting. When asked where he came from, CA revealed Alastar was a unique addition for a fan who visited their studio as part of the Make A Wish Foundation. They decided on a whim to make a character for this TW fan and put him in the game!
Is there an issue? Send a MessageReason:
None


* When the High Elves complete a ritual the completion text mentions that, for just a moment, Caledor Dragontamer and his mages have the weight of their burden maintaining the Vortex lifted.

to:

* When the High Elves complete a ritual the completion text mentions that, for just a moment, Caledor Dragontamer and his mages have the weight of their burden maintaining the Vortex lifted.lifted.
* When Total War: Warhammer II was released, some fans noticed a unique hero would pop up when playing as he High Elves and building a new army: Alastar, The White Lion. This character has a unique model, powerful anti-infantry attacks, and a completely unique skill tree compared to all the other High Elf Lords a player can hire, but wasn't in any of the promotional materials for the game or the background lore of the setting. When asked where he came from, CA revealed Alastar was a unique addition for a fan who visited their studio as part of the Make A Wish Foundation. They decided on a whim to make a character for this TW fan and put him in the game!
Is there an issue? Send a MessageReason:
None


* In the High Elf intro cutscene, Tyrion and Teclis have an argument, about Teclis's longstanding desire to protect the ''world as a whole'', unlike Tyrion whom just wants to defend Ulthaun. Despite scorn from the other elves, and extreme annoyance from his beloved brother, Teclis still carries on with his role of guardian to the younger races, simply because it's the right thing to do.

to:

* In the High Elf intro cutscene, Tyrion and Teclis have an argument, about Teclis's longstanding desire to protect the ''world as a whole'', unlike Tyrion whom just wants to defend Ulthaun. Despite scorn from the other elves, and extreme annoyance from his beloved brother, Teclis still carries on with his role of guardian to the younger races, simply because it's the right thing to do.do.
* When the High Elves complete a ritual the completion text mentions that, for just a moment, Caledor Dragontamer and his mages have the weight of their burden maintaining the Vortex lifted.

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** Kroq-Gar's selection screen animation can count as one of these. After roaring at the camera in challenge, he then turns and pets Grymloq.

to:

** * Kroq-Gar's selection screen animation can count as one of these. After roaring at the camera in challenge, he then turns and pets Grymloq.Grymloq.
* In the High Elf intro cutscene, Tyrion and Teclis have an argument, about Teclis's longstanding desire to protect the ''world as a whole'', unlike Tyrion whom just wants to defend Ulthaun. Despite scorn from the other elves, and extreme annoyance from his beloved brother, Teclis still carries on with his role of guardian to the younger races, simply because it's the right thing to do.
Is there an issue? Send a MessageReason:
None


** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is [[SubvertedTrope subverted]] to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own goals, whatever they may be at the time. Indeed Dark Elf history is filled with power plays between the two, with each attempting to outdo or manipulate the other. Though the pair do love each other, it is a very toxic, twisted form of love.

to:

** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is [[SubvertedTrope subverted]] to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own goals, whatever they may be at the time. Indeed Dark Elf history is filled with power plays between the two, with each attempting to outdo or manipulate the other. Though the pair do love each other, it is a very toxic, twisted form of love.love.
** Kroq-Gar's selection screen animation can count as one of these. After roaring at the camera in challenge, he then turns and pets Grymloq.
Is there an issue? Send a MessageReason:
None


** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is [[SubvertedTrope subverted]] to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own goals, whatever they may be at the time. Indeed Dark Elf history is filled with power plays between the two, with each attempting to outdo or manipulate the other. Though the pair do love each other, it is very toxic, twisted form of love.

to:

** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is [[SubvertedTrope subverted]] to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own goals, whatever they may be at the time. Indeed Dark Elf history is filled with power plays between the two, with each attempting to outdo or manipulate the other. Though the pair do love each other, it is a very toxic, twisted form of love.
Is there an issue? Send a MessageReason:
None


** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is [[SubvertedTrope subverted]] to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own, typically more esoteric, goals. Indeed much of Dark Elf history is filled with power plays between the two, with each attempting to outdo or manipulate the other. The pair do love each other, but it is very twisted form of love.

to:

** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is [[SubvertedTrope subverted]] to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own, typically more esoteric, goals. own goals, whatever they may be at the time. Indeed much of Dark Elf history is filled with power plays between the two, with each attempting to outdo or manipulate the other. The Though the pair do love each other, but it is very toxic, twisted form of love.
Is there an issue? Send a MessageReason:
None


** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is [[SubvertedTrope subverted]] to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own, typically more esoteric, goals. Indeed much of Dark Elf history is filled with power plays between the two, with each attempting to outdo or manipulate the other. There is love between the two, but of a very twisted sort.

to:

** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is [[SubvertedTrope subverted]] to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own, typically more esoteric, goals. Indeed much of Dark Elf history is filled with power plays between the two, with each attempting to outdo or manipulate the other. There is The pair do love between the two, each other, but of a it is very twisted sort.form of love.
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** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is [[SubvertedTrope subverted]] to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own, typically more esoteric, goals. Indeed much of Dark Elf history could be described as a series of power plays between the two, with each attempting to outdo or manipulate the other. There is love between the two, but of a very twisted sort.

to:

** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is [[SubvertedTrope subverted]] to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own, typically more esoteric, goals. Indeed much of Dark Elf history could be described as a series of is filled with power plays between the two, with each attempting to outdo or manipulate the other. There is love between the two, but of a very twisted sort.
Is there an issue? Send a MessageReason:
None


** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is [[SubvertedTrope subverted]] to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own, typically unclear and esoteric, goals. Indeed much of Dark Elf history could be described as a series of power plays between the two, with each attempting to outdo or manipulate the other. There is love between the two, but of a very twisted sort.

to:

** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is [[SubvertedTrope subverted]] to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own, typically unclear and more esoteric, goals. Indeed much of Dark Elf history could be described as a series of power plays between the two, with each attempting to outdo or manipulate the other. There is love between the two, but of a very twisted sort.
Is there an issue? Send a MessageReason:
None


** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is (SubvertedTrope subverted) to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own, typically unclear and esoteric, goals. Indeed much of Dark Elf history could be described as a series of power plays between the two, with each attempting to outdo or manipulate the other. There is love between the two, but of a very twisted sort.

to:

** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is (SubvertedTrope subverted) [[SubvertedTrope subverted]] to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own, typically unclear and esoteric, goals. Indeed much of Dark Elf history could be described as a series of power plays between the two, with each attempting to outdo or manipulate the other. There is love between the two, but of a very twisted sort.
Is there an issue? Send a MessageReason:
None


** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright.

to:

** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright. Of course this is (SubvertedTrope subverted) to a degree by the fact that it is well established throughout the lore that Morathi backs her sons' ambitions only so long as they benefit her own, typically unclear and esoteric, goals. Indeed much of Dark Elf history could be described as a series of power plays between the two, with each attempting to outdo or manipulate the other. There is love between the two, but of a very twisted sort.
Is there an issue? Send a MessageReason:
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* Like with Isabella and Vlad von Carstein in the last game, the second of the Total War: Warhammer series gives the player the ability to play as factions lead by Legendary Lords with bonds beyond the political:
** The High Elves are lead by the brothers Tyrion and Teclis. These two, despite being as [[SiblingYinYang different as night and day]], are utterly devoted to one another. The reason Tyrion initially gained such a reputation as a warrior among the Phoenix King's court? He challenged ''anyone'' who dared to make fun of his crippled [[BigBrotherInstinct younger]] brother to a duel.

to:

* Like with Isabella and Vlad von Carstein in the last game, the second of the Total War: Warhammer series gives the player the ability to play as factions lead led by Legendary Lords with bonds beyond the political:
** The High Elves are lead led by the brothers Tyrion and Teclis. These two, despite being as [[SiblingYinYang different as night and day]], are utterly devoted to one another. The reason Tyrion initially gained such a reputation as a warrior among the Phoenix King's court? He challenged ''anyone'' who dared to make fun of his crippled [[BigBrotherInstinct younger]] brother to a duel.
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None

Added DiffLines:

* Like with Isabella and Vlad von Carstein in the last game, the second of the Total War: Warhammer series gives the player the ability to play as factions lead by Legendary Lords with bonds beyond the political:
** The High Elves are lead by the brothers Tyrion and Teclis. These two, despite being as [[SiblingYinYang different as night and day]], are utterly devoted to one another. The reason Tyrion initially gained such a reputation as a warrior among the Phoenix King's court? He challenged ''anyone'' who dared to make fun of his crippled [[BigBrotherInstinct younger]] brother to a duel.
** In a [[EvenEvilHasLovedOnes perverse]] way, Morathi and Malekith, the leaders of the Dark Elves. Despite founding a civilisation built on sadism, betrayal, and out-and-out ''evil'', they are similarly close (or squickily even [[ParentalIncest closer]], depending on what edition of the table-top lore you read). Morathi will stop at ''nothing'' to see her son achieve what she believes to be his birthright.

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